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anathema: no i can't play outside today i still have the curse
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Dwarves
Riziran Dwarf Subraces
In addition to the Hill, Mountain, and Duergar dwarf subraces, the following subraces are encountered on the Riziran continent.
Frost Dwarf
Frost Dwarves come from the icy lands north of Rizira, and are unlike other dwarves in their love of ships and friendship with the Snow Elves.
Ability Score Increase. Your Strength score increases by 2.
Frost Resistance. You have resistance to cold damage.
Dwarven Shield Proficiency. You have proficiency with tower shields and targes.
Sand Dwarf
Sand Dwarves are natives of the Sakbesai Desert. Unlike other dwarves, they are decadent with a love of the mercantile arts.
*Ability Score Increase. Your Charisma score increases by 1.
Desert Survivalist. You have proficiency in in Wisdom (Survival) checks, and only need to consume half as much food and drink as normal. You’re also naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master’s Guide.
Mercantile. You have proficiency in either the Persuasion or Insight skills.
Elves
Riziran Elf Subraces
In addition to the High, Sea, Wood, Avariel (known as Sky Elves), and Eladrin elf subraces, the following subraces are encountered on the Riziran continent.
Low Elf
Low Elves are the most common elves seen in Rizira, usually found wherever humans are.
Ability Score Increase. Your Charisma score increases by 1.
Artful Dodger. You can attempt to hide even when you are only lightly obscured by crowds, alleyways, crates and other cover in cities.
Gift of Gab. You gain the cantrip friends, you use Charisma as your spell casting ability for this ability.
Dark Elf
Dark Elves, despite the reputation they have on other planes, are no different from the standard elf on Baendera. Their dark skin comes from the light emitted when the Godstar broke, forever changing them, and they left their homelands and settled on the islands in the Damelan Sea.
Ability Score Increase. Your Charisma score increases by 1.
Dark Elf Weapon Training. You have proficiency with the rapier, shortsword, hand crossbow, and harpoon.
Toughness. The hard life of the sea has made you sturdy. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Snow Elves
Most elves distrust dwarves - but the Snow Elves are an exception, having formed a bond with the Frost Dwarves of the far north.
Ability Score Increase. Your Constitution score increases by 1.
Snow Elf Weapon Training. You have proficiency with the spear, hand axe, long bow, and harpoon.
Frost Resistance. You gain resistance to cold damage.
Nature Affinity. You know one cantrip from the druid spell list. Constitution is your spellcasting ability for it.
Shadow Elves
Deep within the eternal night of the Underdark resides the cursed race of elves known as Shadow Elves. Unlike the Drow of other planes, Shadow Elves are pale white with varying eye colors. It is rumored that there are several castes of Shadow Elf, but the most common have snakelike eyes and fangs, with the ability to spit acid.
Halflings
Riziran Halfling Subraces
In addition to the Lightfoot (known as Hairfoot) and Stout halfling subraces, the following subraces are encountered on the Riziran continent.
Furchin
Furchin Halflings hail from the frozen wastes to the north, and are the only halflings to regularly grow beards. They are an uncommon sight in most of Rizira.
Ability Score Increase. Your Strength score increases by 1.
Frost Resistance. You gain resistance to cold damage.
Tallfellow
Tallfellow Halflings are the second rarest breed of halfling, and are taller and thinner than most.
Ability Score Increase. Your Wisdom score increases by 1.
Keen Senses. You have proficiency in the Perception skill.
Humans
Riziran Human Subraces
Unlike the humans found on most planes, the humans of Baendera have different skills and traits based on their origin. However, standard and variant humans also exist. These are the varieties found on the continent of Rizira.
AltoransHigh Altoran
The humans found in the central region of the Altoran Empire have a few key differences from other Altorans.
Ability Score Increase. Your Charisma score increases by 1, and either your Dexterity or Intelligence scores increase by 1.
Observant. You have proficiency in the Insight and Persuasion skills. Additionally, you gain a +5 bonus to your passive Wisdom (Insight) and passive Intelligence (Investigation) scores.
Eastguardian
Humans hailing from the province of Eastguard are a tough, bitter folk, due to their proximity to the mountains as well as being the first line of defense against the nation of Beleroth.
Ability Score Increase. Your Strength score increases by 1, and either your Constitution or Intelligence scores increase by 1.
Martial Training. You have proficiency in light armor and two weapons of your choice. Martial Lore. You have proficiency in either the Athletics or History skill (your choice).
Havenite
Westhaven has been the origin of many mages, sages, and other thinkers.
Ability Score Increase. Your Intelligence and Charisma scores each increase by 1.
Breadth of Knowledge. You gain proficiency in any combination of four skills or with four tools of your choice.
Northman
Malkirk and its surrounding areas have bred a hardy, hearty folk, who love the forests and open air.
Ability Score Increase. Your Dexterity score increases by 1, and either your Constitution or Wisdom scores increase by 1.
Forest Survival. Moving through difficult terrain created by nonmagical plants costs you no extra movement. Additionally, you can move through nonmagical plants without taking damage from thorns, spines, and similar hazards.
Forest Lore. You have proficiency in either the Athletics or Survival skill (your choice).
Harbourman
In the areas around Goldharbour, it is said that the people have one love, gold.
Ability Score Increase. Your Charisma score increases by 1, and either your Constitution or Dexterity scores increase by 1.
Maritime Equipment Training. You are proficient with spears, tridents, nets, water vehicles, and one tool, choosing from carpenter, cartographer, navigator, weaver, or woodcutter's tools (your choice).
Harbourman's Gift. You have proficiency in either the Persuasion or Sleight of Hand skill (your choice).
Other Human NationsBelerothi
The nation of Beleroth has been at war with the Altoran Empire for hundreds of years, whether actively or passively. They are viewed by other nations as underhanded and sly.
Ability Score Increase. Your Dexterity score increases by 1, and either your Intelligence or Charisma scores increase by 1.
Assassin's Training. You are proficient with daggers, short swords, hand crossbows, garrotes, and one tool, choosing from disguise, forgery, or poisoner's kits, gaming set, or thieves tools' (your choice).
Roguish Lore. You have proficiency in either the Deception or Stealth skill (your choice).
Aragonian
Aragonia is a theocracy located on the southwestern end of the Damelan Sea. Their people are aloof and secretive, despite their charitable actions.
Ability Score Increase. Your Strength score increases by 1, and either your Constitution or Wisdom scores increase by 1.
Divine Resilience. You have advantage on saving throws against effects that deal radiant or necrotic damage.
Divine Lore. You have proficiency in either the Persuasion or Religion skill (your choice).
Cymbrian
Cymbria is an old kingdom, even older than the Altoran Empire, and was one of the holdouts against the former monstrous Grey Elven empire that once ruled Rizira.
Ability Score Increase. Your Strength and Constitution scores increase by 1.
Daunting. You have proficiency in the Intimidation skill.
Tough. Your hit point maximum increases by 2, and it increases by 2 every time you gain a level.
Loborian
The Empire of Loboria is a newer country, one that has rapidly expanded from the southern continent of Ocrath.
Loboria Weapon Training. You have proficiency with the shortsword, spear, and javelin.
Loborian Lore. You have proficiency in either the Arcana or Medicine skills (your choice).
Tribesmen
Many unaffiliated tribes are found across Rizira, filled with proud, strong people with peculiar traditions.
Ice Men
Ice men are what the "southerners" of Altora call the humans found in the northernmost reaches of Baendera. They have a close bond with the Furchins, Frost Dwarves, and Snow Elves.
Ability Score Increase. Your Constitution score increases by 1, and either your Strength or Wisdom scores increase by 1.
Cold Acclimation. You have advantage on saving throws against effects that deal cold damage, as well as to resist the effects of extreme cold.Arctic Lore. You have proficiency in either the Athletics or Survival skill (your choice).
Stone Men
Stone men are the reavers and raiders that are found in the Savage Sea. They are not liked by any other nation, even themselves.
Ability Score Increase. Your Dexterity score increases by 1, and either your Constitution or Wisdom scores increase by 1.
Maritime Equipment Training. You are proficient with spears, tridents, nets, water vehicles, and one tool, choosing from carpenter, cartographer, navigator, weaver, or woodcutter's tools (your choice).
Coastal Lore. You have proficiency in either the Acrobatics or Athletics skill (your choice).
Sand Men
Sand Men are the various tribes that live in the Sakbesai Desert. They are some of the few that can travel the desert unaided, due to their vast experience.
Ability Score Increase. Your Constitution score increases by 1, and either your Intelligence or Wisdom scores increase by 1.
Heat Acclimation. You have advantage on saving throws against effects that deal fire damage, as well as to resist the effects of extreme heat.
Desert Lore. You have proficiency in either the Nature or Survival skill (your choice).
Wild Tribes of the Wastelands
If Altora is known for producing knights, then the Wastelands are known for producing barbarians. The tribes found in the Wastelands are wild, tough, and fierce, but deeply honorable.
Ability Score Increase. Your Strength score increases by 1, and either your Constitution or Wisdom scores increase by 1.
Wasteland Folk. You have proficiency in the Survival skill.
Fleet of Foot. Your base walking speed is 40 feet.
Sure-footed. When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. Spring Attack. When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of your turn, whether you hit or not.
Dragonborn
Dragonborn Traits
Baenderan Dragonborn are mostly the same as those found on other planes, with the following changes.
Subrace. Dragons come in Metallic, Gem, and Chromatic varieties, and so too do Dragonborn descended from them. Choose one of these subraces.
Metallic Dragonborn
Metallic Dragonborn are those descended from Gold, Silver, Brass, Bronze, or Copper dragons.
Draconic Fortitude. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Draconic Defense. The scales over your body serves as a natural armor. When you reach 6th level, while you are not wearing armor, your AC equals 11 + your Dexterity modifier. You can wield a shield and gain this benefit. The base AC while not wearing armor increases to 12 at 11th level, and 13 at 16th level.
Gem Dragonborn
Gem Dragonborn are those descended from Crystal, Emerald, Sapphire, Topaz, or Amethyst dragons.
Gem Draconic AncestryDragonDamage TypeBreath Weapon
AmethystForce5 by 30 ft. line (Dex. save)
CrystalRadiant15 ft. cone (Dex. save)
EmeraldForce15 ft. cone (Con. save)
SapphireThunder15 ft. cone (Con. save)
TopazNecrotic15 ft. cone (Con. save)
Telepathy. Gem Dragonborn can use Telepathy as a magical ability that allows it to communicate mentally with another creature within 60 ft. The contacted creature doesn't need to share a language with the Dragonborn to communicate in this way with it, but it must be able to understand at least one language. A creature without telepathy can receive and respond to telepathic messages but can't initiate or terminate a telepathic conversation.
A Gem Dragonborn doesn't need to see a contacted creature and can end the telepathic contact at any time. The contact is broken as soon as the two beings are no longer within range of each other or if the Gem Dragonborn contacts a different creature within range. A Gem Dragonborn can initiate or terminate a telepathic conversation without using an action, but while the Gem Dragonborn is incapacitated, it can't initiate telepathic contact, and any current contact is terminated.
Chromatic Dragonborn
Chromatic Dragonborn are those descended from Red, Green, Blue, Black, or White dragons.
Claws. Your hands grow sharp claws. Your unarmed strikes deal 1d4 slashing damage. The damage increases to 1d6 at 6th level, 1d8 at 11th level, and 1d10 at 16th level.
Draconic Ferocity. When you score a critical hit with your unarmed strikes, you can roll one of the damage dice one additional time and add it to the extra damage of the critical hit.
Half-Elves
Half-Elf Traits
Baenderan Half-Elves use the variant rule (Sword Coast Adventure Guide p. 116), with High Half-Elves counting as Sun Half-Elves and Sea Half-Elves counting as Aquatic Half-Elves.
Low Elf Ancestry
Variant Feature (Choose 1)
Skill Versatility. You gain proficiency in two skills of your choice.
Keen Senses. You have proficiency in the Perception skill.
Artful Dodger. You can attempt to hide even when you are only lightly obscured by crowds, alleyways, crates and other cover in cities.
Gift of Gab. You gain the cantrip friends, you use Charisma as your spell casting ability for this ability.
Dark Elf Ancestry
Variant Feature (Choose 1)
Skill Versatility. You gain proficiency in two skills of your choice.
Keen Senses. You have proficiency in the Perception skill.
Dark Elf Weapon Training. You have proficiency with the rapier, shortsword, hand crossbow, and harpoon.
Toughness. The hard life of the sea has made you sturdy. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Snow Elf Ancestry
Variant Feature (Choose 1)
Skill Versatility. You gain proficiency in two skills of your choice.
Keen Senses. You have proficiency in the Perception skill.
Snow Elf Weapon Training. You have proficiency with the spear, hand axe, long bow, and harpoon.
Frost Resistance. You gain resistance to cold damage.
Nature Affinity. You know one cantrip from the druid spell list. Constitution is your spellcasting ability for it.
Eladrin Ancestry
Variant Feature (Choose 1)
Skill Versatility. You gain proficiency in two skills of your choice.
Keen Senses. You have proficiency in the Perception skill.
Fey Step. You can cast the misty step spell once using this trait. You regain the ability to do so when you finish a long rest.Other Hybrids
Although it should certainly be possible, Sky and Shadow Half-Elves have never been reported, due to the former's seclusion from the world, and the latter's tendency to kill or enslave other races.
Lupin
Lupin are the dog-folk who make up the third major race of the Loborian Empire.
Lupin Traits
Your Lupin character has the following racial traits.
Ability Score Increase. Your Constitution score increases by 1, and your Strength score increases by 2.
Age. Lupins have lifespans equivalent to humans.
Alignment. Most lupin are neutral.
Size. Lupins are around human size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You have a dog's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Smell. You have proficiency in the Survival and Perception skills. In addition, you have advantage on these skill checks when tracking a target you are familiar with.
Canine Jaws. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages. You can speak, read, and write Common and one other language of your choice.
Other Races
Genasi
Genasi are found in the Air, Earth, Fire, and Water subraces.
Gnomes
Gnomes are thought to be extinct on Baendera.
Other Races
Aasimar, Bugbears, Firbolgs, Goblins, Goliaths, Half-Orcs, Hobgoblins, Kenku, Kobolds, Lizardfolk, Minotaurs, Orcs, and Tieflings are all found on Rizira, as well as other parts of the world of Baendera.
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