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#harassing patsy is crazy work#I just wanted to see her and Lennon photo shoot pics#oasis#liam gallagher#patsy kensit#oasis reunion
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Patsy and Flea's first meeting
Patsy Attaway was finally getting out. Four years after the Second Battle of the Hoover Dam and heâs finally getting out. All he needs is enough caps to convince McLafferty to let him head out east with a caravan. Patsyâs gone stir crazy with the visions and his parents walking on eggshells whenever heâs near. At least the Big Horner's didnât treat him differently after he got his prosthetics. But none of that mattered because Patsy was dressed in his best clothes to hit the Strip before leaving Nevada. Heâs always been particularly lucky, but his visions have been coming in stronger and he might as well make use of them by gambling. He intends to work his way outwards, starting at the Vault 21 and ending at the Silver Rush.
The night goes as planned, a mix of luck, clairvoyance, and skill earning his way to getting kicked out of each casino until he hits Gomora. The place always skeeved him out, so he usually avoided it, but tonight is different. He orders a couple of drinks to calm his tension and spots a blackjack table with a much taller man sitting at it. He didnât fit into the place, looked far too nervous, and stood out easily, the blood on his crumpled suit causes him to stick out more. The only reason he hasnât been thrown out is most likely due to his massive stature, the man looks like he could kill a deathclaw with one hand. Patsy hobbles over to the table and sits right next to the gentleman. Most players donât fully acknowledge new people at the table, but this man does. Eyes bright as the desert sky give Patsy a once-over, focusing on the robotic arm. Patsy notices and removes his suit jacket fully and rolls up his sleeves, ignoring the other man. As the night proceeds, Patsy has realized a few things including the fact that the ill-fitting man is counting cards and his energy is much more distracting to Patsyâs visions than most are. He canât compete with a mathematician and a mathematician canât compete with a clairvoyant.
As Patsy is debating moving tables to increase earnings, the dealer motions to the two of them. Shit. Before he can slip away, a bouncer places his hands on their shoulders. Patsy is grabbed by the scruff of his shirt and nearly lifted off the ground, while his neighbor is unable to be pulled up from the chair. He doesnât seem to want to make a scene. Too bad. Patsy begins to yell at the bouncer for harassing a man whoâs just trying to spend some of his hard-earned money. He claims that itâs hard enough to work with one arm and leg, but being hassled for winning? Thatâs just cruel. His attempt does not work. He gets thrown out on his ass, ripping his only dress shirt. Defeated, Patsy lays back on the warm cement, ignoring the sound of the strippers and jeering people nearby. He opens his eyes to see the man peering over him. Patsy mutters âL'Ătrangeâ quietly before the man helps him up. Heâs hit with another flash of a vision, something short, but similar. A desire to get the hell out of dodge. He was getting caps for the same reason Patsy was. He pats the stranger on the back and tells him that he'll split the night's earnings with the man if they go out for drinks and explains why his suitâs a mess. Patsyâs mainly bored, the man doesnât seem a killer, but he sure does have a story, he can feel it. The man once again sizes Patsy up, seeing if itâs a worthy deal. The guy could probably crush his head in one palm, but thatâd be a good way to go out. The man seems to agree to the proposition and Patsy smiles and extends his hand. He introduces himself as Patsy Attaway, but most call him Rawhide. The man nods and quietly responds with his name, Ferus. Patsy figures either the manâs a legionnaire or his parents were bad at baby names. They walk arm in arm together to Silver Rush and take a seat at a far back table. Patsy orders two whiskeys, but Ferus doesnât touch his.
Patsy cocks his head to the side and asks âYou donât like whiskey?â and the other responds in a quiet voice, âI donât drink.â
Patsy sits back, a relaxed and cocky expression on his face as he asks, âI take it you donât use stimpacks either?â The manâs name is in Latin and he seems out of his depth in the den of sin known as the Strip. It makes sense if heâs a legionnaire.
Ferus knows heâs caught, thereâs no point in hiding it. âItâs not what it seems like. Itâs not because of Caesarâs Legion, but for a different reason.â
âYou pronounced it correctly,â Patsy points out, before continuing, âThere isnât a soft âcâ sound in Latin.â Patsy, in mocking disbelief begins to count out each point against Ferusâs innocence, âYou speak Latin, donât drink or take stimpacks, but itâs not because of Caesar?â He ends the sentence stressing Caesar's name, pronouncing it properly.
Ferus confesses, âI...used to be a decanus, leader of ten, but Iâve learned since then.â
Patsy lights a cigarette and takes a slow drag from it, thinking about what a man could learn to deprogram his brain in such a way. A decanus shouldâve been one of the tyrant's special cocksuckers. Better than the traditional legate.
âSo if you were a legionnaire, what changed? âCause I was pretty sure most of Caesarâs men got hunted down, well into the desert.â Of course, if Patsy focused hard enough he could probably find out himself, but itâs more fun to listen to people explain themselves.
Ferus brightens at the question, the same way a missionary does when someone asks about their god, âI experienced mercy. I survived three days on a cross and was allowed to live. I deserved the deaths that my other amicus were given, but I was allowed to live. That is why Iâve changed.â Ferus spoke like a religious fanatic on a Sunday. Raving and wild-eyed.
Patsy, looking past the more concerning statements and asks instead, âIf youâre no longer a legionnaire, why not drink? Or use stimpacks?â
The light is still burning in Ferusâs eyes as he replies, matter-of-factly, âI do not deserve it.â Patsy is confused by the statement and the man continues, âI committed horrible acts in my life, a quick death is far too kind for me. As well as most of the human pleasures that had been restricted when I was a legate. I donât deserve to have my pain eased, nor to drink myself into a stupor.â
This is not what the farm boy expected in the slightest. Ferus is telling the truth, or at least what he believes is the truth. He doesnât feel like pushing the man more on what must be a difficult subject, so he switches gears. âSo how come youâre gettinâ outta Dodge?â
Ferus is surprised at the statement, not having said anything about leaving Vegas, but the man is correct in his assumptions. âI never said anything about that.â
Patsy shrugs, âI know things, and you and I seem to have the same goal. Getting out of Nevada. Iâm trynâ to head east.â Heâs not sure if heâs offering companionship for the other traveler. Heâs bored and Ferus seems to be an interesting man. âThe Crimson Caravan is heading out at the end of the month, I was trying to get as much money from the Strip as I could before heading out. That was until I ran into you.â He puffs on his cigarette across from the ex legionnaire, trying to think of ways to convince the man heâs been trusted. Patsy can feel the strings of fate pull them together. Theyâll probably meet again if he lets him go, but itâs easier to get it over with now. Then he has an idea.
âTell you what,â Patsy begins as he pulls out a deck of cards and shuffles them, âLetâs play a game and the outcome will foretell what we do.â
Ferus is surprised at the offer but agrees to it. âHow do you play? Is it like caravan?â The other man chuckles at the question but doesnât answer, he just shuts his eyes and continues to shuffle.
âIâll pull three cards, one for me, one for you, and one for the future,â he says with a grin. He pulls three cards and places them faced down, before looking back at the other man. He reads off each card as he flips it over and what it was for.
âFor me, reverse Ace of Wands, funny,â he flips over a card that has a hand sticking out of a cloud, holding a stick. It faces Patsy. It looks hand-drawn. The next card is a happy family with what looks like almost a halo of cups, also facing Patsy. He sucks in a breath at the sight before shooting Ferus a concerned look. âTen of Cups, reversed, for you. The final card should be the future, weâll save that one for now.â
âSo the card for me means, essentially, that Iâve grown bored,â He says bluntly. Ferus gets the feeling he isnât explaining the full meaning, but he doesnât push it. âYour card is the Ten of Cups, also reversed. The Ten of Cups traditionally means you are emotionally fulfilled and is viewed as a 'happy ever after'. The issue is, this is the reversal." He says this sadly as if Ferus knows what he means, but he continues. "Your card means that the bonds with your community, your family, have been broken. You've been stuck with a lot of tension from your past. Does this sound right?" Ferus nods, unemotionally and Patsy nods back.
âI wanted to make sure that you didnât just think I was bullshittinâ you. Not everyone believes in this shit.â Ferus laughs at the remark, which surprises Patsy.
âI watched a man walk into my camp and kill a man that I was told was a god. Iâm pretty open to mysticism and odd religious practices.â This the first time Ferus speaks casually, joking almost. Patsy finds the break in character intriguing.
âYou are going to have to explain that to me later. Are you ready for the final card?â Ferus nods and Patsy flips it over. The card is facing Ferus, unlike the other ones. It has another hand in a cloud, this time holding a circle with a blue star drawn in it. Patsy smiles like a kid.
âAce of Pentacles, upright. New beginnings. To start anew. Our future holds great abundance and opportunity, my friend." This satisfies Patsy, he knew they had some sort of future intertwined, but he didnât know if it was going to be positive or negative. Clearly, the cards had his back. Pleased, he takes the pulled cards and slides them back into the deck. He then places them into a leather pouch and back into his bag. He stubs out his cigarette and sticks out his hand to Ferus.
âSo is it a deal or what?â Ferus just looks at him confused before he sighs and explains, âWeâll travel together. Itâs in the fates. Either we team up now, or inevitably run into each other down the line. Iâd prefer now to be honest and you seem like you need a friend, so whattaâ yaâ say?â Ferus doesnât know what to say. He deserves to decline, to let this kind soul move on his way, but if heâs telling the truth, then theyâll meet again anyway. The crooked, gap-toothed smile is one that Ferus has never seen, such deliberate kindness. He caves and shakes the other manâs hand.
#fnv#fallout new vegas#fallout#fanfic#great war gospel#drabble#caesars legion#NCR#new california republic#courier six#my writing#gospel
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WARNING: MINOR SPOILERS AHEAD
âJENNIFER WALTERS has survived the Civil WarâŠbarelyâŠand having risen from the rubble, she re-enters the world a different kind of hero. Fueled by a quiet rage, she is determined to move forward, to go on with her life, but the pain of the past and all sheâs lost is always there â an undercurrent, a pulse, waiting to quicken and trigger Jenâs transformation into the one thing she doesnât have control overâŠâ
âFrom the Marvel Comics website
Ah, Hulk. Iâve been waiting for this one. Strange to say since my general attitude toward Marvel and DC comics is mostly derision. Can you blame me? One company protects a serial sexual harasser while firing women who dare speak out. The other is run by a Trump lover, making Hydra something of an all too poignant allegory for the company. I donât care for the majority of their comics, especially their world events that operate as a way to temporarily spike sales, ultimately crashing and burning while receiving the hissing, clawing displeasure of both fans and critics. With Marvel, the recent blunder is Civil War II, a gimmicky cash grab for an enjoyable movie based on terrible source material that got delayed so many times that the books taking place after the event came out before it even concluded.
Just like the original Civil War, the sequel is guilty of character assassination, unnecessary conflict, unnecessary death, and ruining a whole bunch of comics people were enjoying. NEVER FORGIVE THEM FOR WHAT THEY DID TO CAROL DANVER! I mean, I donât care about her, but turning her into a fascist ruined her relationship with Ms. Marvel, by far the best, most relatable Marvel character to come out since the Runaways. She was my generationâs Peter Parker, and now sheâs lost both her idol and her friends as a result. Marvel ruined her. RUINED HER, I SAY!
Also, why was Tony Stark against Danverâs Minority Report shtick? I mean, this was a man who in the original series OKâd a metahuman registration program that probably made Trump cream his pants. Tony is practically a fascist himself. God, even Captain America is a Nazi now! I mean, so many of the heroes have turned into villains themselves andâŠ
Aw, forget it. I could go all day long about everything wrong with Civil War II, but naw. I avoided that garbage and I donât want to waste time talking about it either.
So, why in the world would I be reviewing Hulk, a comic that happened as a direct result of this nonsense? I should be angry given Bruce Banner, one of my favorite Marvel characters, died. I should be with the Marvel Zombies grabbing their axes and lead pipes smashing windows and burning cars over it. However, after reading about the series from Mariko Tamaki and Nico Leon, I had to check it out.
Oh, I know. There are those that donât want Jennifer Walters to be angry, traumatized Hulk. They love her as She-Hulk! Big green lawyer lady that breaks the fourth wall, cracks jokes, and goes on crazed hijinks with Patsy Walker. Now, I havenât been a lifelong fan of She-Hulk. The first thing I read starring her was the short-lived series by Charles Soule and Javier Pulido. That comic was fun! Like watching your favorite Saturday morning cartoon show while listening to your favorite indie rock band. I can see why people are so attached to happy Jen. Sheâs a blast.
However, I must defend this new, darker approach to her. As much as I love ladies having fun, I prefer when theyâre angry monsters. In fact, it seems recently that a new breed of female lead comics that center on women being some kind of monstrosity has risen: Monstress, Insexts, She Wolf, Cry Havoc, and even the mass murderer Gertrude from I Hate Fairyland. These women are angry, broken by whatever is afflicting them, and theyâre ready to let it out in a wave of unprecedented carnage. The best part about this trend is how subversive these monstrous women are. Their monstrosities might at first seem like afflictions, but they slowly develop into a form of empowerment.
Happy is good, but monstrous is better.
So, how does this route go for Jennifer Walters? Well, Iâm happy to say that Hulk is a bold new take on the character that will draw readers in not with endless action, but atmospheric art, character-focused drama, and a unique horror tone tackling trauma head on.
The covers of Jeff Dekal take a unique approach in conveying monstrous rage. Instead of showing actual destruction, as was Banner Hulkâs trademark, Cover #1 shows Jen grasping the logo tightly, seemingly on the cusp of crumbling it to pieces. Yes, itâs a violent image, but not in the sense of catastrophic physical violence, but poignant emotional violence. Jen is trying to hold back her rage, resisting the urge to destroy. After all, thatâs what Bruce did, a man who couldnât control the beast within. Jen is supposed to be different, supposed to be healthy and balanced. However, given the trauma she suffered in Civil War II, Jenâs on the breaking point. This is what Dekal masterfully conveys. Also, have to give huge props for coloring Jen gray. I suspect itâs a callback to Gray Hulk, a version of the character that I sometimes prefer over the Emerald Giant.
Cover #2 also takes a unique approach to violence in showing its aftermath. The punch-cracked window, Jenâs hands clawing upward, indicates how she momentarily lost control and there was a negative consequence. Sheâs trying to hold it back again. Slip-ups happen, right? However, when youâre a gamma-radiant monster, slip-ups tend to end up sucking for everyone around you. The coloring of Jen is quite interesting. I donât understand why her skin is pink (call back to the Red Hulks, maybe?), but I love how there is a creeping network of gray veins slowly covering her body. To me, this symbolizes the Hulk inside of Jen, the one sheâs trying to hold back. Itâs also symbolic of the negative emotions she feels: anger, depression, and helplessness.
I think it is important to note how green has more prominence than Cover #1. The glow is notably on the walls. It seems to mean Jenâs control is slipping. Again, so much about the conflict of the comic, the overriding theme of struggling with anger and trauma is masterfully conveyed on the covers. Iâve recently talked about the importance of covers conveying a storyâs theme and hooking a reader at the same time. For the covers of Hulk, Jeff Dekal hits a bullseye twice.
So, how does the interior art hold up in comparison? Nico Leonâs style creates a deceptively quiet atmosphere that aches with tension. Matt Millaâs coloring adds to this with a soft color palette. In issue #1âs opening scene, Jenâs apartment has a gray tone to it. Itâs a huge space, some objects built to accommodate She-Hulkâs size. However, now that Jen is in human mode, the objects are hilariously oversized. In this empty apartment, with its many objects, Jen seems tiny and isolated. Itâs strange because it is both calm and tense at the same time. It has to do with how Jenâs inner monologue, full of polarizing emotion, turns the plainness of the apartment into a mask. Leonâs depiction of Jenâs mute expression further pushes this idea of plainness as a mask for turmoil. Reading the comic is the same as visiting the hospital for an urgent report. Youâre sitting in the waiting room, made as nice and homely as possible, but youâre still tapping your foot because once the doctor enters, it could be life or death. This is the atmosphere of the comic. Sometimes, itâs suffocating, but always poignant.
Leon and Milla also shine in their portrayal of New York City. Instead of trying to recreate it as the grim concrete jungle it no longer is, they showcase the city in its present decorum of bright colors, modernized architecture, and streets full of yuppies in designer clothing. These are also the scenes where letterer Cory Petit gets creative. A scene in a subway has big letters crowded with the sea of bodies, demonstrating the overpopulated, noisy experience of living in New York. Just like with the apartment, Jenâs isolation is noticeable and just as emotionally complex, simultaneously calm and tumultuous.
Although the art team certainly excels in environmental atmosphere, they fall a little short with character design. Theyâre not bad, but not memorable either. It might have to do with the lack of detail. Leonâs faces are simplistic, most of them eerily similar. I noticed this when contrasted with the art of Dalibor Talajic in issue #2, pages 4-6. Talajic adds more details that make faces distinguishable. Also, ages are recognizable. I couldnât nail Jenâs age with Leon, but Talajic easily places her from late 20s to 30s. Another thing that I donât like about Leonâs characters are the eyes. When closed, they look like a cutesy style anime character. Leon might be influenced by anime and manga to a certain extent, but this element of the art clashes with the tone of the comic.
However, there are exceptions, most notably the amazing designs of metahumans. They are creative, unique, and diverse. Already, one of these metahumans, Miss Brewn, has become an important side character. In fact, just like Soule and Pulidoâs run, I hope Jen ends up representing a number of crazy characters and exploring their back-stories.
The hallmark of Hulk is Mariko Tamakiâs writing. I was interested to see how a writer well known for her indie drama work like This One Summer and Skim would do with a mainstream cape comic. Can she bring the same complex, emotional drama? The answer is almost. There is still the limitation of a 20-21 page-count that prevents extensive development, not to mention some campy elements, such as a sketchy landlord character that acts like a Sopranos extra.
The rest of Tamakiâs writing pulls off an astonishing feat of taking the concept of Hulk and bringing it down to reality. Now, this isnât impossible and has been done before as evidence by Bruce Jonesâ amazing run. Here, however, it is even more so because instead of starting off with a tale of espionage, itâs one of recovery. I will admit to having been trepidatious about trauma as a central theme, not because I doubted in Tamakiâs writing abilities, but worried that funneling it through a cape comic would make depictions over the top or offensive. Thankfully, thatâs not the case. There are no gross scenes of Jen crying in a shower naked while chugging bottles of whiskey, and moaning about how she canât go on without Bruce! Oh Woe is a world so cruel and unfair! HAWTHRONE HEIGHTS RULEZ!!!
That nonsense is absent. Instead, trauma is depicted accurately. Jen gets up each day and tries to live a normal life. She goes to work, eat bagels at a cafĂ©, and have a coffee while watching children ice-skating in the park. She doesnât interact much with people. Currently, Jen feels the need to be alone. This will probably be disappointing to folks that love Jen as a snappy joker with lots of friends, but itâs relatable to some people that have experienced trauma. It is important to reach out and let people aid you, but itâs also helps to be alone sometimes. Being alone is a time to be at peace, to clear your mind and experience life instead of over-thinking it.
The few interactions Jen has with people are still supportive. There is Patsy who sends positive text messages, and Bradley, Jenâs gay secretary, who keeps her busy and provides her a packet of nuts after a bad spell of rage. There is also Miss Brewn, Jenâs client, who brings out the best part of the character: her heroism. Even if Jenâs no longer fighting along with super folks, she still dedicates herself as a lawyer, protecting clients from harm and making sure their justice. This is important again in approaching trauma from a mature, complex angle. Tamaki shows that there is room for positivity, to be able to function and be happy, even while in the midst of coping. There is even humor, both laughs and heroism balance out the darker parts of the comic.
As for trauma, the core of the story, Tamaki & Co. explores it in a unique way. Jenâs trauma is triggered when mentions of Bruce and the Hulk are made. It reminds her of the pain she has been through, of the fact her own Hulk form is now uncontrollable, something welling up and ready to burst. In these scenes, green becomes a dominant color. At their worst, Jenâs eyes turn green, the veins around them glow, and she glares and grits her teeth. The Hulk is trying to claw out, but unlike Bruce who always lost control automatically, Jen is able to force it back down. Unfortunately, this resistance clearly causes her pain. This pain symbolizes the agony of trauma itself, how it takes it toll on both the mind and body. Also, how long can Jenâs efforts last? It seems to be only a matter of time before her control slips completely.
The way these scenes are depicted is best described as atmospheric horror. The darkness, the intensity of glowing green, Jenâs contorting face of anger, are images that make the reader feel uneasy, ready to jump out of their seat as they prepare for the worst. This is how the best horror scares its audience, not through jump scares or extreme violence, but the dread of anticipation. Itâs the feeling of walking alone in a street at night and there are either footsteps or strange noises trailing behind. You keep walking. You donât dare turn around out of fear that it will be the moment the stalker strikes, yet at the same time its agonizing not knowing who or what it is. The creative team nails this type of horror down, with the added emotional resonance of knowing these scenes symbolize Jenâs trauma. It agonizes the reader into caring for Jen, if that makes sense. They know how much pain she is, and now want to see her persevere and survive. Itâs similar to the final girl trope from slasher films.
The comic manages to balance out both the light and dark parts of Jenâs story. Seeing her both in pain and triumphant when the time comes is a satisfying emotional wheel for those that like protagonists to go through a personal trial before getting a happy ending. Sometimes, it can feel a little over the top, but never exploitative. Best of all, the story is told without the overuse of action thatâs prevalent in modern superhero comics. Each issue unfolds like the chapter of a book, focusing on character development and dialogue. This approach reminds me of the masterful Vision series by Tom King and Gabriel Hernandez Walta. Both series read more like literary horror than superhero adventure. This style is not for everyone, and there will still be people that donât enjoy this type of story, especially those who donât want it happening to Jen. However, I have to take a stand and say it is executed expertly. Tamaki, Leon, and everyone else involved obviously understand peopleâs concerns for the character, and from what I have seen so far are giving her the respect she deserves.
One last thing I want to comment on is both the title of the series and that of the current story arc. Itâs called âDeconstruction.â Why? My theory based on the content is that this arc, and the series as a whole, is attempting to deconstruct the character. Hulk, in relation to Bruce Banner, has always been associated with pain, destruction, and mental illness. His death can be seen as the finality of those negative attributes. It is something seen in stories time and time again. The monster, symbolic of the things that bother humanity, must die. Jen was different. Yes, she started off just as savage, but eventually attained control of her other self, even going so far as live daily as She-Hulk. That gift was taken away from her with the death of Bruce, and now her Hulk form afflicts her just as much as it did him.
Perhaps this is necessary. Now that Hulk is dead, and Jen claims the name, itâs almost saying that she has to be stuck with the original meaning of the name, not empowerment but destruction. It should be noted how the events that caused the scenario were mandated by a mostly male creative team. So, while it is easy to give praise for titling the series Hulk instead of She-Hulk to erase gender labels, it could also be said that the old male meaning behind Hulk is now inflicted upon a woman. As I mentioned before, monsters are often symbolic of everything that is wrong with the world, and anyone or anything labeled as such tends to be set up for elimination. After all, society canât have an ugly manifestation of its dark side stalking about.
However, there is an opportunity for the monstrosity to become a form of empowerment. In the female monster titles I mentioned, monstrous women are immediately put in the box of wrong and afflicted by (mostly male) societyâs perceptions of monsters. Jen is similarly afflicted, dealing with her cousinâs legacy, one of contempt from the world at large. But sheâs not letting this legacy hold her down. Jen is still being Jen. Furthermore, the series would be smart in showing a transition of Jen reclaiming control of her hulk form and, on a larger scale, breaking down the old concept of Hulk and reconstructing it as something positive. Being a monster can become empowering rather than afflicting.
Only two issues in, Hulk is full of potential. If it lasts long enough and the creative team grows Jen in the right path, it may become an engaging tale of trauma, monstrosity, and reclaiming oneâs identity. With atmospheric art, an emotionally complex story, and unique horror tone, I would recommend this title to anyone that loves the character. She might not be the She-Hulk of old, but she is no less fun to read.
Story: Mariko Tamaki Art: Nico Leon, Matt Milla, Cory Petit, Dalibor Talajic Story: 9.5 Art: 8.5 Overall: 9 Recommendation: Buy
Make Me Angry: Hulk #1-2 Review #comics #marvel #hulk WARNING: MINOR SPOILERS AHEAD âJENNIFER WALTERS has survived the Civil WarâŠbarelyâŠand having risen from the rubble, she re-enters the world a different kind of hero.
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