#gw2 Charr
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skrittkicking · 19 hours ago
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its always 2 dumb bitches telling each other "exactlyyyyy"
gratta is @rytlockdripstone s
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feathered-dino · 2 days ago
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my child.
everyone look at him
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sniffin-the-infusion · 8 hours ago
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ruinparadox · 3 days ago
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I will confirm that the charr situation in regards to hair is leagues beyond the ffxiv hrothgar situation. Purely because the charr hair styles are made sepcifically for them and aren't a bunch of ugly ass pixie cuts that make them look like the Karen Brigade.
So I sat and counted the number of hairstyles for each race to see what the breakdown was and the numbers are incredibly sobering.
f!human - 48 basic hairstyles, 18 hairstyle kit m!human - 45 basic hairstyles, 18 hairstyle kit f!norn - 23 basic hairstyles, 18 hairstyle kit m!norn - 17 basic hairstyles, 18 hairstyle kit f!sylvari - 15 basic hairstyles, 19 hairstyle kit m!sylvari - 14 basic hairstyles, 19 hairstyle kit f!asura - 12 basic hairstyles, 18 hairstyle kit m!asura - 12 basic hairstyles, 18 hairstyle kit m!charr - 12 basic hairstyles, 18 hairstyle kit f!charr - 11 basic hairstyles, 18 hairstyle kit
Some interesting items are the higher number of hairstyle kit styles for sylvari and the significant difference in basic styles between f and m norn models.
And the breakdown for faces...
f!human - 38 basic faces, 9 TMK faces m!human - 28 basic faces, 9 TMK faces f!norn - 17 basic faces, 9 TMK faces m!asura - 15 basic faces, 9 TMK faces f!asura - 14 basic faces, 9 TMK faces f!sylvari - 13 basic faces, 9 TMK faces m!sylvari - 12 basic faces, 9 TMK faces f!charr - 12 basic faces, 9 TMK faces m!charr - 12 basic faces, 9 TMK faces m!norn - 12 basic faces, 9 TMK faces
Where sylvari did a little better than asura and charr in hairstyles, they suffer in facial types. f!human, m!human, and f!norn continue to lead the pack, but m!norn got hit even harder here.
I feel like anet really needs to look at this and at least consider updating the CC for everyone else. It's dire out here for anyone NOT playing humans.
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sidewinder30k · 20 hours ago
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Hey hey everyone. It's Friday again and it's time for the usual delivery of good vibes from your local coffee driven derp and on top of that a special message for all of you:
Times may be tough at the moment and everything might feel wrong. But look at the bright side, you are here and still kicking. Be proud of yourself for who you are. Make sure to tell yourself that you are awesome and take a bit of time during the weekend to recover.
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((extra good visual vibes have been brought to you by today's sponsor Raid shadow legends artist @wilsons-journey . Big hearts for her art))
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transzojja · 2 days ago
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wheatskers · 5 months ago
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Tempting fate by putting their head in the lion's mouth.
Kaurak is @grimriddles'
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zlideart · 2 months ago
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I’m starting to notice a pattern in how I design my Charr... 🤔
Timelapse!
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the-elven-star · 2 months ago
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Fuma Aschewind - @wilsons-journey
And here is the second drawing!!! I will now try to mark people whenever possible ^^
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just-another-pigeon · 6 months ago
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Behold, my Charr commanders!
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skrittkicking · 2 months ago
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nice sword
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feathered-dino · 2 days ago
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He'll never turn down a fight but that's a FN DRAGON!!
i made him while he was still very underleveled do the shatterer fight
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howliteart · 15 days ago
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Step Closer… 💚
Commission for Wisty! >:3
Higher res, time lapse video, and drawing stage snapshots on my Patreon!
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i-had-bucky · 6 months ago
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got theeee most beautiful portrait of post-the departing/aurene's ascention keres today from @inspiderwiht i love it soooooo much!
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She lost her horns and hair to Balthazar in the departing. Her hair starts growing back white after, and she keeps it short. And then when Aurene ascends, she gives Keres her pretty branded horns!
This turned out sooo gorgeous, thank you for the lovely work as always!
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mistfallengw2 · 2 months ago
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How do charr hands function? Here's my headcanon (with drawings!)
So I made this poll earlier today and I ended up making some sketches to explain how I headcanon charr hands and their supposedly retractable yet too big claws. The idea is that both the game and the books are partially right: claws can be big (not as big as the models), and they're semi-retractable (so fully-fluffy paws). [Disclaimer: I am bad at anatomical drawings and did not try to make them super accurate :')]
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Basically charr fingers are made of three phalanges, but functionally they're just two, with the 2nd and 3rd being much shorter and sort of "merging" with the claw itself, which is mostly supported by the 3rd and starts very close to the knuckle between them. The palm is covered almost entirely by a skin pad/paw pad, which usually extends to the first phalanx of each finger, and the fingertips are covered by pads as well.
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The claws are semi-retractile, though the exact range of motion depends on the individual's genetics (claw size and shape + hand anatomy) and preferences (how much they trim the claw). The ability to retract their claws is managed by specialized extra tendons and muscles in the hand's structure, and they can lock the claw in place or move it, even while the fingers are bent, though with some limitation at the extremes of movement. While the claw at rest will stay at a "safe" angle, the claw's bed can shift on the cartilage structure when pulled, sliding back into a "sheathed" position or be pushed outwards. [note: I was too scared to go too far with the "x-ray" sketches and probably the claws could go a bit further back in the finger lol]
Ancestrally, this system kept the claws from always digging into the ground and losing sharpness when running on all fours, while still allowing for extra grip when necessary (similar to cheetahs) and the use when fighting or taking down prey. During the evolutionary transition in which charr started walking upright most of the time and using tools, it lost some of its ancestral necessity and functionality. However, instead of turning into something vestigial, charr evolved the ability of controlling each claw's movement independently from the rest of the finger, allowing for greater precision, fine motor skills and dexterity.
The pad grants grip and softer manipulation of items, while the claw handles movements finer and more precise than the pad allows, and other races find it complex, fascinating or a bit freaky. Some say that charr are as dexterous than humans, if not more, which is quite an accomplishment for creatures with such big hands.
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That said, variety is huge among charr. Some have stubby paws with big, wide claws, while others have long, slender fingers with narrow claws.
Claws are still used as a natural weapon by many soldiers, but it's totally not uncommon for charr to file their claws down or keep them blunt, as there's a huge variety of reasons for not wanting sharp knives on one's fingers (job requirements, handling of delicate materials, safer interactions with cubs or creatures with softer skin, personal preference, etc), and some even keep their claws at different lengths for specific uses.
That said, claws can't be trimmed beyond the quick without bleeding or potential damage, and since it extends out of the sheath it's not possible for a charr to fully sheath their claws. Claws grow quite fast to make up for the daily wear and tear, so upkeep must be done regularly, as trimming too much might temporarily impact coordination. Declawing can happen during combat or following injury, and those affected might wear prosthetics/fake claws to make up for it.
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ragous · 6 months ago
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My fanart of Rytlock Brimstone as a tarot-like card 😊
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