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Tara's Catflap of Displacement
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Tara's Catflap of Displacement 7th level conjuration
Casting Time: 1 action Range: Self Target: Self, if tiny creature Components: V, M (a preserved beholder eye) Duration: Instantaneous Classes: Bard, Sorcerer, Wizard This spell instantly transports you to the approximate location of another creature you know, regardless of plane of existence. You must be a tiny creature, or the spell fails. The creature you choose must be known to you. Your familiarity with the creature's current whereabouts determines whether you arrive there successfully. The DM rolls d20 and consults the table.
Familiarity Off Target On Target Very familiar (same plane): 01—04 05—20 Very familiar (different plane): 01—06 07—20 Seen casually (same plane): 01—10 11—20 Seen casually (different plane): 01—12 13—20 Viewed once (same plane): 01—15 16—20 Viewed once (different plane): 01—16 17—20 Description (same plane): 01—15 16—20 Description (different plane): 01—16 17—20 Unknown (same plane): 01—18 19—20 Unknown (different plane): 01—19 20
"Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell.
"Seen casually" is someplace you have seen more than once but with which you aren't very familiar.
"Viewed once" is a place you have seen once, possibly using magic.
"Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"Unknown" is a place whose location and appearance you do not know, or has been obscured, for example an illusory landscape the target creature has described to you.
On Target: You appear within 10 feet of the target creature.
Off Target: You appear a random distance away from the destination, in the same plane of existence, in a random direction. Distance off target is 1d10 x 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, the distance off-target decreases by 1d8 percent for each slot level above 7th.
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