#gunther forg
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thunderstruck9 · 5 days ago
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Günther Förg (German, 1952-2013), Ohne Titel [Untitled], 1988. Acrylic on paper, sheet: 50 x 35 cm.
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oldsardens · 8 months ago
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Gunther Forg - Untitled
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topcat77 · 2 months ago
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Gunther Forg
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jokeanddaggerdept · 1 year ago
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slack-wise · 3 months ago
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Günther Förg
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cupofmeat · 8 months ago
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Untitled, Günther Förg, 2003. Acrylic on canvas.
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lesmachins · 1 year ago
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Gunther Forg, Almine Rec
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100-art · 10 months ago
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Most Famous Abstract Art Artists and Artworks In The Last 100 Years
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2/8/2024 ♦ Framed Poster Print ♦ Canvas Print ♦ Metal Print ♦ Acrylic Print ♦ Wood Prints 🌐 Worldwide shipping
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stibaek · 1 year ago
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2022 Untitled no. 87
150x120 cm
Acrylic on canvas
Www.heidistibaekkaiser.com
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the-painting-space · 2 years ago
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Gunther Forg, painter..
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princessserenity14 · 11 months ago
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grailfinders · 5 months ago
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Grailfinders #345: Kriemhild
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today on grailfinders, we’re getting close to the end of our traum(a), but before that, we need to get revenge! on what, you ask? doesn’t matter, I’m sure we’ll think of something in the planning phase. to help out, we’re gonna be making a build of Kriemhild, Siegfried’s wife and avenger. (a “kriembuild”, if you will)
Kriemhild is a Mastermind (mistressmind?) Rogue to be a cunning little cutthroat, as well as a Hexblade Warlock to steal her husband’s gold and sword and start lopping heads. whether the gold or sword is the hexblade in this situation doesn’t matter that much, either way it’s a magical lump of metal giving you power.
...are nuclear power plants hexblades? I’m getting off topic.
check out her build breakdown below the cut, or her character sheet here!
next up: waka waka waka waka
Ancestry and Background
once again, Kriemhild is Human, and with the variant rules that gives you +1 Intelligence & Charisma, as well as proficiency in Arcana (or maybe Nature? idk what skill would help you figure out your husband’s weak points), and the Lucky feat to forcibly re-roll a d20 that directly involves you up to three times a day. Kriemhild’s a schemer, and just like I said in the wodime build, sometimes you get to actually plan, some times you just have to pretend you meant for stuff to happen after the fact.
you’re a Noble of course, but we’re mixing it up and giving you proficiency in History and Intimidation. I hope I don’t need to explain that Kriemhild is scary. don’t cut her in line, trust me
Ability Scores
on that note, it’s no surprise Kriemhild’s Charisma is as high as it is- she’s scary, sure, but she’s also plenty devious and tricksy too. after that is her Dexterity. she wears like, zero armor for most of her ascensions, so good luck not getting hit. third is Intelligence for better scheming, and we’ll at least keep your Constitution positive so you can survive the occasional hit. just don’t go pissing off any gentleman inspectors. this does mean your Strength is a bit low, but it turns out that’s optional for wielding a greatsword, who knew? just drag it around til you need to murder people. of course, this all means we’re dumping your Wisdom score. berserkers, am I right?
Class Levels
1. Rogue 1: starting as a rogue gives you a lot of proficiencies, like Insight, Deception, Persuasion, and Sleight of Hand. you plan around people, and I don’t even know what proof “that Siegfried, and not Gunther, has taken Brunhild's virginity” (to quote wikipedia) would even look like, but you probably forged that. also, Dexterity and Intelligence saves, which is nice. you like fire, it would never hurt you.
if that’s not enough proficiency, you also get Expertise in two skills, doubling your bonus for Deception and Intimidation! you can also add a Sneak Attack to your damage while wielding a finesse or ranged weapon, though you also need either an ally standing next to your target or advantage to hit. it’s a bit situational, but an extra d6 is an extra d6.
also, you know Thieves’ Cant! it’s a language!
2. Rogue 2: second level rogues can make Cunning Actions- or, cunning bonus actions, anyway. you can dash, disengage, or hide as a bonus action, leaving your usual action open for anything you want, like murder! or planning murder!
3. Rogue 3: third level Mastermind rogues get a lot of stuff, including the full-class feature Steady Aim. if you don’t move before or after attacking on your turn, you can spend your bonus action for free advantage! just drag that big ol’ sword around and everything will work out eventually
but all that’s for later. for now, you’re a mastermind, which means you’re a Master of Intrigue- you’re proficient with even more stuff- the disguise kit, the forgery kit, one gaming set, and an extra two languages! you can also copy accents you’ve heard before.
also your sneak attack grows to 2d6. I’m probably going to forget to mention this every time, so just know you add another die every odd level.
if you’re eager to get to fightin’ you’re also a Master of Tactics, letting you use the Help action as a bonus action and at range! so I guess you’re not fighting with this, but every bit helps.
4. Rogue 4: use your first ASI to bump up your Dexterity. this’ll help you not get hit, and also use something small like a dagger. don’t worry, the sword is coming I promise. presumably your husband’s still alive at level 4.
5. Rogue 5: fifth level rogues get an Uncanny Dodge- if you get hit by an attack, you can react to turn a direct hit into a graze, only taking half the damage in the process. don’t die, basically.
6. Rogue 6: at sixth level you get a second round of Expertise, doubling down on Sleight of Hand and Arcana. forge gooder and remember how your husband can be killed. I’m sure that will never bite you in the ass.
7. Rogue 7: seventh level rogues get Evasion, so now your failed dexterity saves protect you as if they were successes, and your successes negate all damage!
8. Rogue 8: use your next ASI to bump up your Dexterity once again. not dying is a great strategy, keep it up.
9. Rogue 9: ninth level masterminds are Insightful Manipulators- if you spend a minute with someone out of combat, you can learn how their soft stats (intelligence, wisdom, charisma) or levels compare to yours, or you can even learn bits of their backstory or personality!
10. Rogue 10: tenth level rogues get another ASI, so start working on your Charisma. scheme better, and uhhh, this’ll help later too. that’s for later though.
11. Rogue 11: eleventh level rogues are a Reliable Talent, so now every time you roll a skill check you’re proficient in your roll will always be count as at least a 10. that means every deception check you have to make will always count as at least a 22 in total.
12. Rogue 12: did I say 22? let’s make it 23 by bumping your Charisma up to maximum with this ASI.
13. Rogue 13: thirteenth level masterminds can put a taunt on another party member with Misdirection- if you would take an attack while another creature is standing next to you, you can react to force said creature to take the hit instead. every good plan needs a scapegoat.
14. Rogue 14: at level 14 your Blindsense lets you detect invisible creatures within 10’ of you. I guess you could consider this the dragon sword helping out? it’s a little early, but at least it’s harder to get the drop on you now.
15. Rogue 15: with our last level of rogue, your Slippery Mind gives you proficiency with Wisdom saves. I wish it wasn’t so, but we don’t need any more warlock spells, and your levels have to go somewhere. what a shame.
on the plus side, your husband’s dead now.
16. Warlock 1: so, sorry about your husband, but on the plus side you inherited his Hexblade, so you get some Pact Magic out the gate! you only get a handful of spell slots, but whenever you cast something using your Charisma you can recharge the slot on a short rest!
speaking of spells, Eldritch Blast is a generic ranged option, Sword Burst lets you spin around and hit everyone, Wrathful Smite lets you add a little damage to your attack and frighten creatures who get hit by it (surprisingly effective against dragons btw), and Distort Value will make people care a lot more about some worthless rocks than they really should. yeah I’m giving you the rheingold too, it’s in your bond CE so it counts.
you’re also a Hex Warrior, so you can use your charisma instead of strength or dexterity to attack with a weapon chosen after each long rest. this doesn’t work with Siegfried’s sword yet, but we’ll get there.
for the time being, at least you can use Hexblade’s Curse on your next target, giving you bonus damage, an improved critical hit rate, and you regain health upon your target’s death, all for up to a minute, once per short rest.
17. Warlock 2: second level warlocks get two Eldritch Invocations, though we’re really only using one this level- the other is getting swapped out in a level anyway. Armor of Shadows gives you free mage armor on yourself for what is basically a permanent +3 bonus to AC while unarmored. ironically, your third ascension actually has armor, so this spell’s a bit late.
you also learn the spell Illusory Script, letting you write one thing but have it look like something else. I don’t think should really be part of Kriemhild’s kit, but it certainly fits the theme, doesn’t it?
18. Warlock 3: now that you’ve entered into the Pact of the Blade with an Improved Pact Weapon, you can summon just about any weapon you wish as an action and use charisma to wield it expertly. that being said, you can also turn a magical weapon like Balmung into your pact weapon.
of course, no matter what ability you use to swing it, a great sword will never be able to use your sneak attack, which is why you can also summon a Shadow Blade now. it’s a light weapon that deals psychic damage when it connects, but more importantly it has the finesse property. you can also summon it to your hand as a bonus action, and it lasts for up to 1 minute.
19. Warlock 4: now that your AC is decent enough and your Charisma is maxed out, use your last ASI to improve your Constitution for more health. you can also cast True Strike now, which is steady aim but worse, or use Crown of Madness to sow the seeds of war. if your target fails their wisdom save, you can force it to attack a creature of your choice, causing chaos and wasting its action. you also have to waste your action to keep the spell going, but rogues have tons of stuff they can do as a bonus action, so it kind of evens out.
20. Warlock 5: for our last spell, you can invoke the rheingold to Incite Greed, charming nearby creatures into congregating around you for up to a minute. they also have to repeatedly fail wisdom saves, but I’m sure it’s fine.
if that doesn’t work, you can always take the direct approach and use Eldritch Smite, burning a spell slot to add 4d8 force damage to your hit and forcing a save or knocking the target prone. this is actually a really nice way to knock a dragon out of the sky if you’re okay bending the rules to grab a bow, so I think our anti-dragon damage condition has been met by this point.
Pros & Cons
Pros:
with easy access to advantage and improved critical chances from your hexblade’s curse, Kriemhild is really good at dishing out critical hits, and thanks to sneak attack and smites, you can really capitalize on those to deal a ton of damage quickly.
you’re also great at sowing discontent in enemy forces, falsifying written orders and forcing them to attack each other with spells and misdirection.
on top of that, you make for a great party face thanks to your maxed out charisma, complete lack of critical failure on charisma checks, and expertise. you’re great at weaseling your way into a situation, then hacking your way back out.
Cons:
balmung is a greatsword, or at the very least a longsword. regardless, that fact seriously neuters the cohesion of this build. smites are nice, but you were already dealing way more damage with a regular dagger by this point. plus, being a sword prevents you from using ranged attacks, which are way more helpful when taking down dragons. basically if you play this build too close to character, it messes with the build mechanics and its flavor.
like mentioned above, your warlock stuff is cool, but it’s already outclassed by your rogue features by the time you get it at the end of the build. it’s a shame siegfried dies near the end of the nibelungenlied, because his sword would be way more useful early on.
every feature you have outside of your sneak attack is pretty situational, since a ton of it relies on fighting things that actually think. in fate and in history, this isn’t too much of an issue, but dnd has armies of undead, constructs, and wild animals that’ll shut down your provocations before they ever get started.
...ignore the fact that we've been infinitely more productive the two days ff14's been offline, that's a coincidence, I swear.
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oldsardens · 8 months ago
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Gunther Forg - Ohne Titel. Aus der Serie mostly landscapes
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topcat77 · 3 months ago
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Gunther Forg
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jokeanddaggerdept · 9 months ago
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slack-wise · 10 months ago
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Günther Förg
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