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#gringonneur deck
rhianna · 4 months
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Empereur tarot charles6.jpg
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Charles VI (or Gringonneur) Deck; Le tarot dit de Charles VI
Unknown author
Public domain
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100yearoldcomics · 3 years
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February 4, 1922 Dealing with Cards by Robert Ripley
Fact-check under the break. Only the card suits are fully accurate, and even then it sounds like a folktale to me.
Captions: The original pack of cards - a quiver of arrows. The arrow was the first playing card. Then came the card, derived from the arrow by the ancient Koreans. [HN: Historical research has not borne out the story that playing cards can be traced back to Korean divination arrows. In fact, historians believe playing cards were invented by the Chinese during the Tang dynasty. The Korean tujeon came around several hundred years after that.]
Gringonneur, court painter of Charles IX of France, designed the modern pack. [HN: This is another ancient tall tale. Research has failed to come up with any trace of a court painter named "Jacquemin Gringonneur" and the playing cards he's credited with are likely Florentine in origin. Also, Ripley even got the king wrong - he's purported to have made them for Charles VI.]
The four suits originally represented the four social classes of France. ♥ = Chorur - meaning clergy, but coeur - heart, became the pronounciation. ◆ = represented the diamond shaped hat of the artisan. ♣ = clover, emblem of husbandry called basta - or club by the Spanish ♠ = espada, Spanish for pike - signifying pikemen or soldiers. [HN: The French suits are actually a variation on the already-existing German suits. Hearts came from Germany. Diamonds were a departure from Germany's "bells," they've been said to represent the arrowheads of vassals. Everything else seems to be correct save for one thing - the Spanish don't call spades "espada," the Portuguese do.]
The circular cards of Visnupur, India - oldest complete deck extant. [HN: First things first - the town in India is actually spelled Bishnupur. They date back to the 1500s - but a deck of cards purchased by the Metropolitan Museum of Art in 1982 was discovered to be the earliest surviving complete deck. The Flemish deck is said to date from between 1465-1480.]
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The Evolution of the Trading Cards Game
This trading cards game recreates the action of Pokemon battles, but in a completely different way. Instead of fighting against your opponent with your actual Pokemon, you'll use energy cards to launch attacks. You'll also need to collect trainer cards, which give you an advantage in battle. Plus, the game features an optional mode that allows you to evolve your Pokemon in the middle of the game. It's simple, but hugely rewarding.
Origins
The history of trading cards dates back to the early 1800s, when they were first known as "cigarette cards." Victorian sentimentality and a fascination with color printing led to the creation of the game. However, this hobby has since evolved into an obsession that's far removed from its humble beginnings.
Today, the trading cards game is played worldwide. Origins of the game are obscure but fascinating. Despite its obscurity, the trading card has an intriguing history. Originally, playing cards were imported from the Islamic Mamluk dynasty in Egypt. In fact, some of the earliest known decks were hand-painted and considered luxury goods. King Charles VI of France recorded that he paid Jacquemin Gringonneur to paint a deck for his amusement. From there, decks spread to other parts of Europe through the 15th century.
Evolution
You may have heard about the trading cards game Evolution, but you may not know much about it. While many fans of the franchise are familiar with the 151 Pokemon, many may not know about Evolutions, which weren't discovered until later in the series. The first edition of the Evolution trading cards game includes five foil promo cards, as well as the Steelix-EX card and Crobat pin.
In the game, Evolution takes place in stages. The player cannot skip stages and can only evolve their Pokemon once per turn. It is important to note that Pokemon cannot evolve on the same turn that they are put on the bench. However, EX and GX Pokemon can be played immediately after being evolved.
Market segmentation
Market segmentation is an important tool in determining the size of a market. It is a process of determining which products and services will appeal to different consumer groups. The segmentation of the trading cards game market takes into account the preferences of consumers. For example, some consumers may favor playing board games over playing cards. Another factor that can help determine the size of a market is geographic distribution. In terms of region, the trading cards game market is segmented into five key countries: the Americas, Europe, Asia-Pacific, and Latin America. While all of these regions are significant to the overall market, Asia-Pacific is projected to grow at the fastest rate because of the growth of the domestic market in the region.
Psychographic segmentation is another way to segment the market. It identifies consumers based on their interests, lifestyle, and other external factors. These factors can vary greatly and can be useful in determining which customers are likely to buy a product.
Rules
Trading card games have rules that must be followed to play the game. These rules can be categorized by triggering condition, action, and game effect. Generally, these rules should be fair, but sometimes, players can violate the rules and get penalized. Usually, penalties for violating rules are limited to one card, but in some cases, penalties are very large.
Rare cards
In a trading card game, rare cards are extremely valuable. Because of the rarity of these cards, they are often more powerful and can be vital in building a winning deck. This can lead to huge returns for the collectors. This is one of the reasons why so many players enjoy collecting rare cards.
The rarity of a card will affect its price in the secondary market. The higher the rarity, the more expensive it is. However, there are a number of variables that can affect the price of a card. Fortunately, designers of the game have implemented ways to keep the prices of cards in check.
For example, the "Master's Key" card is one of the rarest cards in the game. It was given to participants of the Japanese Mega Battle tournament as a trophy. The art on this card features an expansion symbol that was only used on the very first Japanese editions of the game. The only copies of this card are estimated to be at least 36, which equals the total number of participants in the different age divisions of the world championships. The rarest card in the game, the Master's Key, is now sold at an auction for over $21,000.
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rhianna · 4 months
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Charles VI (or Gringonneur) Deck; Le tarot dit de Charles VI
Anonymous
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Valet d'epees tarot charles6.jpg
DescriptionCharles VI (or Gringonneur) Deck; Le tarot dit de Charles VIDate15th centurySourcehttp://expositions.bnf.fr/renais/arret/3/index.htmAuthorAnonymous
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rhianna · 4 months
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Charles VI (or Gringonneur) Deck; Le tarot dit de Charles VI
Unknown author
Public domain
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rhianna · 4 months
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Charles VI (or Gringonneur) Deck; Le tarot dit de Charles VI
Anonymous
Public domain
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rhianna · 5 months
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DescriptionCharles VI (or Gringonneur) Deck; Le tarot dit de Charles VIDate15th centurySourcehttp://expositions.bnf.fr/renais/arret/3/index.htmAuthorUnknown author
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This is a faithful photographic reproduction of a two-dimensional, public domain work of art. 
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rhianna · 4 months
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DescriptionCharles VI (or Gringonneur) Deck; Le tarot dit de Charles VIDate15th centurySourcehttp://expositions.bnf.fr/renais/arret/3/index.htmAuthorUnknown author
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rhianna · 5 months
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Charles VI (or Gringonneur) Deck; Le tarot dit de Charles VI
Unknown author
Public domain
Force tarot charles6.jpgCopy
Looks a little like St. Barbara & the Tower but this is La Force or Strength
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