#gregtech ceu
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gregposting #3
It is greg time! This time I will be presenting my largest automation project in modded minecraft thusfar: Automated LV, MV, and HV circuits!
Playing Nomifactory CEu. MV age, 72 hours playtime (18 hours since last gregpost)
Before we get to the big ole' circuits line, we have the primary boon of HV circuits: AE autocrafting! Here we have the AE basement.
And because relatively little of the autocrafting in any gregtech pack will happen in the molecular assemblers, here we have the 22 machines currently employed for the job.
And finally, the star of the show which will be supporting my efforts for a while, the circuits line. Although the conduits are all over the place, it's decently organized with each group of machines handling the production of 1 or 2 ingredients.
Here's the flowchart used to plan the whole thing. There're about 45 machines in total. Also, in addition to the boule EBF, there're two more EBFs; one for silicon and one for aluminium. They feed into the ME system rather than directly into the circuits line, as they're often used elsewhere.
And with all this, what comes next? The clear next step is to expand the base's energy production. With the circuits line active, the base is consuming almost 20,000 RF/t. Current production has a capacity of ~25,000 RF/t, but it's burning through fuel slightly faster than the DML system produces it. Energy demands will only continue to grow, too. Therefore, the next step will be to increase PPC production and expand the DML line. After that, I'll be working towards HV proper.
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gregposting #2
I'm back with more greg! I've made some major progress since last time.
Playing Nomifactory CEu. MV age, 54 hours playtime (9 hours since last gregpost)
First off, DML. I've expanded it to produce some resources in addition to power. It now produces iron, copper, nickel, redstone, sulfur, and tin. I had one of the fabricators producing lead for a while, but switched it to sulfur to support polyethylene.
Next, we have the PPC line. In order to keep up with the newly increased demand, it's been upgraded to MV (only the chemical reactor was MV originally), and it has a second furnace for glass. It's also been moved into a more permanant spot, inside the factory floor.
Finally, the huge progress: Automated polyethylene! It converts sugar, sulfur, and water into polyethylene. If I wanted to have the ethylene -> polyethylene chemical reactor running constantly, I would need 12 brewers and 15 electrolyzers. That's way too much, so I went with 3 and 4 respectively. It wasn't mentioned in the first gregpost, but the sugarcane farm that now supplies it is the stone brick thing hanging off the primitive blast furnaces.
With this setup, we're well on our way to HV! Next I'm going to be upgrading the EBF to dual MV input for stainless steel, then get my first batch of HV circuits done. They'll be used for an MV circuit assembler and then autocrafting patterns.
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gregposting begins
This is my current base in Nomifactory CEu. Currently in the MV age, 45 hours playtime.
This shows pretty much the entire base. I just finished a major building project to expand it.
Here's the LV work area, with one of each of most LV machines. Cut off to the right are the circuit assembler & cutting saw.
EBF & Pyrolyze Oven on the LV line.
This is the MV work area. It'll be filled in as needed.
A basement under the starting shack has the AE area.
The only true automation in the base thusfar. On the left is cobbleworks, on the right is PPC.
Finally, the DML area. Behind is the starter shack.
That's it for the current base, I'll be gregposting updates as I play through the pack. Next goal is HV circuits to finally get AE autocrafting.
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