#graphics_processing
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phonemantra-blog · 1 year ago
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But you need two video cards Nvidia DLSS and AMD FSR upscalers have their own variants of frame generation technology, which work differently and are available on different video cards. But it turns out that these technologies can be made to work together. [caption id="attachment_85199" align="aligncenter" width="780"] Nvidia DLSS 3 and AMD FSR 3[/caption] The authors from QuasarZone decided to check whether it would be possible to make the HR generation technologies of two companies work on one PC, and it turned out that it would work. But only in a very specific way, and the results are ambiguous. [caption id="attachment_85200" align="aligncenter" width="780"] Nvidia DLSS 3 and AMD FSR 3[/caption] Frame generation technologies in Nvidia DLSS 3 and AMD FSR 3 forced to work together This all works thanks to the fact that AMD has an AFMF generator built into the driver, otherwise it probably would not have been possible to implement the idea. However, the system must still have two different 3D maps. In this case, the authors of the idea used the RTX 4090 and RX 6600. The game (in this case, several projects, including Cyberpunk 2077) was rendered on an RTX 4090 card. It also allowed DLSS 3 to be activated with frame generation. Next, the RX 6600, to which the monitor is connected, comes into operation. Technically it is used for image output, but the AMD driver allows you to improve performance through AFMF before outputting the image. That is, the AMD frame generator adds frames to a picture that the Nvidia generator had previously added frames to. At the same time, productivity increases greatly. Almost three times the original value and twice the value obtained after the generator in DLSS 3. This implementation, surprisingly, does not cause any special technical problems. Is it possible that the 1% Low indicator may even decrease in a number of games, although in Cyberpunk it has increased. In addition, it is worth remembering that AFMF technology turns off as soon as the player starts moving the camera quickly, but in quiet modes it automatically turns back on. Unfortunately, the authors did not pay attention to image quality, which is very important, given two technologies for completing frame drawing.
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