#grand mothership
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a silly human design for the mothership from ahi upon us......
the human grand mothership design in the last one belongs to @acmeearts !!!!!!!!!!!
#alien hominid invasion#alien hominid#mothership#grand mothership#i KEEP DRAWING HER ILY MOTHERSHIP....GUUUUUHHHHH
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This would be cyboris and grand mothership
#idk what there ship name would be tbh#alien hominid invasion#grand mothership#cyboris#thebehemothgames#Mwheheheheheheh#the ahi brainrot is coming back
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Thanks ^_^
[I hope these stinkers get more attention /srs]



i love people with favorite characters who barely have any content. i hope you feast well on your three comically tiny bread crumbs tonight
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Concept: mecha based on Eastern Europe. Mechs that are called mechanical cossacks. Or mobile hussars, how cool the design would be. Cossack submarine, known as a meme in Ukrainian internet, as a mothership of mechs. Alt history mecha set in the grand duchy of Lithuania!!
Also would be nice to have Crimean Tatar and EE Ashkenazi Jewish rep. Sultan-gundam (khandam?) and biomech golem, just imagine!
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The end is near—and not just for this spinoff that remained on Fox after the LAPD-set mothership moved to ABC. In a plot inspired in part by a real-life meteor strike in Siberia, the Austin-based crew prepare as an asteroid barrels toward Texas.
“We had this very apocalyptic feeling, just finding out that our show was going to end in Season 5 instead of what we would’ve hoped,” admits showrunner Rashad Raisani, who learned of Lone Star‘s impending doom back in September. “So a big part of this season has been about pushing our characters to an existential threat–level crisis way earlier in life than they would’ve expected.”
Raisani credits show writers James Leffler and Molly Green with the Deep Impact-caliber idea. “They always have these great high-concept ideas that they’ve taken from real life and so they had been wanting for years to do an asteroid storyline, based on an incident that happened in Siberia when a meteor fell and it blew out windows for like 60 square miles…and we just thought, okay, well that feels like the right idea,” he continues. “Sometimes life just takes you where it hurts when you least want it to or expect it, so let’s do that on a grand scale!”
Thankfully, Leffler and Green had done their homework seasons earlier, looking at everything from timelines to the environmental fallout, post-impact. “They had all this research so that we could, as ridiculous as it sounds, really ground this in the reality of what happened in Russia in terms of how the thing hit the atmosphere and then what happened, how it broke apart,” offers Raisani, readily admitting the plot also has a popcorn aspect to it.
“Even though it’s, of course, this sort of absurd billboard-level kind of thing that could happen, we wanted to ground it because again, the hope is — and I think when you watch the episodes, you will see — as crazy as it is, it all ends up coming back to a place of character and how these people go through this crucible.”
Some of them may not go through it well. The action kicks off in the January 27 episode, which features “a flash-forward at the beginning that just makes you go, ‘Oh, my God,’” Raisani previews. “Something really crazy and terrible is happening. As we roll it back, you start to go, ‘Wait a second, this asteroid… Oh God, I think I know what is going to happen because of the asteroid!'” Amid all of the chaos — “our last couple emergencies are motivated by what people do when they think the apocalypse is nigh” — Raisani reveals that the penultimate episode also includes “one of my favorite cases…we have [Seinfeld‘s] Wayne Knight making an appearance in probably the most Wayne Knight role since Newman!”
In the finale, though, there is little room for laughs. As more emergencies erupt due to the fast-approaching catastrophe, first-responders Tommy (Gina Torres), Judd (Jim Parrack), and Captain Owen (Rob Lowe) must either settle or put aside deeply personal matters to save the day along with the rest of Station 126. To wit: Tommy’s valiant fight against cancer, Judd’s ongoing efforts to remain sober, and Owen’s potential career shift. “If we’ve done our jobs, you’re watching these three characters, each carrying around what they believe is an existential burden, about to unburden themselves with each other,” sets up Raisani. “And just at that moment — if you remember what happened in Hawai’i a few years ago when there was that [false] missile detection alert — everybody’s phones go off.” And as 9-1-1 fans know, once that happens, it’s all hands on deck. “The telephone is central to our DNA and we did it that way so that everybody gets that alert, which is how it would really happen.”
What the alert informs our team is unclear, but Raisani will confirm that the asteroid’s trajectory has a very intentional end-point. “We looked at the real city of Austin and thought, ‘What’s the worst thing that could possibly happen and where’s the worst place that it could happen if something hit it?’ And so we started to build the episode around that and it meant putting our team in the most dangerous place they could be.”
Without spoiling anything, we do know that there will be blood. “This will be the most casualty-strewn rescue since the pilot, when the entire team except for Judd blew up [in a factory fire] and died,” warns Raisani. “We decided who should get hurt and who should get hurt the worst in a way to show the depths of both their own characters and the character of the people next to them.” Still, he adds, “I’m a big believer that the worst circumstances of life will bring out the best in people,” promising a massively heroic rescue by these everyday heroes.
“Our final sequence, which I believe may be the high watermark of our series, is literally every character working together and doing their own part toward the same singular goal… It’s all about one single moment.”
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Hewo! Can you do thrawn x female reader where he accidentally raising his voice/yelling,and then he immediately feel bad and things eventually get patched up
Thrawn loosing his temper? Damn, that sh*t must be serious!
ThrawnxF!reader
You hold on Thrawn’s stare. You hold your position, sure of yourself and your plan.
Thrawn on the other hand... Doesn’t appear as convinced.
“I can do it!” You insist, “If you give me the command of a special squad, hide the navette behind an asteroid that you will propulse with a tractor beam, I can come alongside his mothership, take down his crew and liquidate that fucker!”
“I refuse.” He simply responds.
The tone is controlled, calm, almost disinterested.
“Grand Admiral! You know me and what I am capable of! You saw me in training, you saw my scores, you know my records and all my succeeded missions! I.can.do.it!”
“Absolutely not.”
“Thrawn! I ca-”
“I said no!”
You start at the sudden shout.
Did he... Did he just raise his voice at you?
You were so surprised and shocked you took a step back, with a loss for words. Thrawn had never raised his voice at you before.
Never.
No matter how angry he could get, he never raised his voice against you once!
You gulp, so taken aback you have no idea what to do. Thrawn looks straight at you, gaze clear and decided, brows frowned and back straight. He raised on his feet when he shouted, slamming his two hands on his desk. You shudder under his gaze, not knowing what to say.
“I... I just...” You feel your lips trembling and your voice cracks.
Thrawn blinks and seems to snap out of his anger when he realizes how distraught you are. He skirts his desk and comes to embrace you, regretting his words.
“Ch’acah...” He calls soflty, “Ch’acah forgive me. I did not intent to startle you.” He tries to soothe you, hugging you in his warm arms, pressing you against his broad chest, “But Nuso Esva is a trickster and a devious warrior. I do not doubt your capacities for a second, but he is too treacherous too reckon with a simple squad.”
You tremble in his arms, slowly calming down from your shock state, hugging him back tentatively with shaking hands.
“I just--wanted to be useful to you...” You manage to let out.
“You are Ch’acah, more than you will ever know. But this man is too dangerous for you to take down alone. Your plan would work on any other target but this one, and I cannot bear to lose you.”
You sigh back a sob, digging your nails in his white uniform.
“If I let you die without trying to stop you, I could never recover from that. Please my love, understand that I am trying to save your life, not to disparage you in any way... Calm down my love.”
His thumb comes to caress your cheek tenderly, pressing his palm against your jaw. He gently takes your chin to tilt your head to meatt his gaze.
“Look at me Ch’acah. I am sorry for raising my voice, but I simply could not let you walk toward your death without putting an end to it. Will you forgive me?”
His tone is calm and even before recoverng to its usual sterness, but his eyes... His eyes were begging, regretting the shock he instilled in you...
You sniff a good time and smile to him.
“Of course, Thrawn.”
He looks at you intently before letting a sigh out and relaxing his shoulders.
“Thank you, Ch’acah.”
You push a strand of hair behind your ear to put up a front and look back to him.
“Will you at least let me participate in the strategizing?” You ask, hopeful.
You may not be able to take Nuso Esva down with a quick assassination mission as you do so well but you can still be useful in other ways.
“Of course, my love. I take all your ideas seriously and await impatiently your opinion on my next plan.” He promises, a small comforting smile on his lips. “We will take him together.”
This smile...
Is only for you to see...
Ever.

@bluechiss @thrawnalani @justanothersadperson93 @al-astakbar@thrawnspetgoose @readinglistfics @elise2174 @debonaire-princess @twilekchiss @pencil-urchin @ineedazeezee @mssbridgerton @dance-like-russia-isnt-watching @Cortisolcosplay @obbicrystaleo @germie2037
#thrawn#thrawn x reader#thrawn x f!reader#grand admiral thrawn#mitth'raw'nuruodo#thrawn x you#fanfic#vibratingskull
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A RANT ABOUT THE NOZZLENOSE WEAPONS
I find it hilariously awful that directly after Grand Run, Nintendo decided to put the H-3 Nozzlenose as the FIRST WEAPON in the rotation roster for the new Salmon Run rotation...and then also put the L-3 Nozzlenose IN THE EXACT SAME SPOT for the one after that!
Now, I'm gonna go on a bit of a rant as to why I personaly think these weapons should be reworked ENTIRELY for Splatoon 4.
Every single weapon in Splatoon has one thing in common: You hold down the trigger, you can fire for as long as you have ink. It's consistent, it's great, and it makes it so you don't have to constantly tap the ZR button.
Guess what's missing from these two?
THEY. DON'T. AUTO. FIRE.
This ALONE honestly makes me want to never touch this weapon.
Personally, I think the whole concept of "constantly tapping the trigger" with this thing is incredibly stupid.
(This is just my opinion. If you use either [or both] of the Nozzlenose weapons and actually can use them really well, don't let me stop you, keep using them if you're comfy with them.)
If you ask me, the way to fix the Nozzlenose's problem without making it a full-on clone of another weapon is simple: Keep the way the weapon fires, but make it full-auto so players don't have to constantly hit the fire button. The "tap fire" thing on the Nozzlenose duo is not neccesary.
AND WE ALREADY HAVE A WEAPON THAT DOES THE WHOLE "TAP FIRE" THING, AND IT HAS A FULL AUTO MODE.
THE SQUEEZER. Tap the fire button once, you get a long-range, high-damage shot. Hold it down and you get a short-range, low-damage shot. I literally call this thing "the better Nozzlenose" because it actually has a full-auto mode, which every other weapon in the Splatoon series has.
-🔺💜🔵💕✍🏼-
Now, what about Salmon Run? That's why I made this post in the first place, after all.
Are the Nozzlenose weapons good there?
No. No it isn't. In fact, it's actually WORSE there, and I think a lot of people share my opinion on that.
In Salmon Run, there are salmonids EVERYWHERE. And not only do they come in the standard variety, there are also special event waves: Mothership, Grillers, Fog, Glowflies (called "Rush" in-game), Mudmouth Eruption, Goldie Seeking, Cohock Charge, Giant Tornado, and, of course, High/Low Tide.
A couple of those are no problem with ANY weapon, those being Mothership, Mudmouth Eruption, Giant Tornado, Goldie Seeking, Cohock Charge, Low Tide and Fog. Though it doesn't hurt to practice, as Salmon Run is known for being incredibly chaotic.
But the last 3 types, HOO boy.
The Grillers have a weak spot you need to hit, and if they have a lock on you (as shown by a red laser pointer line they aim at the player they're targeting), you need to run and gun or else you'll recieve what basically equates to a Salmonid Roller crush. And mind you, that weak spot is tiny, and the Griller constantly spins around. You see where I'm going with this? With the Nozzlenoses, you have to repeatedly tap the trigger button to hit that tiny-ass weak point. And mind you, you have to run AND shoot if they target you. Expect to see the "That's a wrap!" fail screen pretty darn quick if the last player alive in the Griller wave (either you or another player) has one of the Nozzlenoses.
Glowflies ("Rush") just sucks overall. One of the players will randomly get a bunch of glowflies following them. They aren't a helpful thing, though. It makes it so that every Salmonid on the map targets that one player. And with the Nozzlenoses, that's a guarenteed player down. You expect a weapon that has to be tap-fired to actually work well when you have about 100 enemy mooks (at BEST, mind you) all targeting you? Ehh, not saying it's impossible, bc there ARE people who use this weapon and are skilled with it, but it's HIGHLY unlikely.
High Tide is when the water surrounding the area (which, btw, INSTANTLY SPLATS YOU IF YOU TOUCH IT) raises up, limiting movement options. Even worse, it can be paired with other wave types to make things THAT much worse for you. The Nozzlenoses were not built for fighting in certain special waves, but throw in the High Tide event with it, and kiss that teammate (or you) goodbye. Expect to see a downed player you need to revive, unless, again, they're somewhat skilled with the weapon.
Oh, that's right! I forgot the whole revival system! See, in Salmon Run, you don't respawn the traditional way. In order to revive, one of your teammates has to hit the life ring you spawn back in on, and THEN you can fight again. Imagine if someone with either of the Nozzlenoses tried to revive you while fighting off something like a Steel Eel, all 3 shots fired by the Nozzlenose miss ANY player, and then they get splatted by said Steel Eel, causing you to lose the run in true bullshit fashion. Unfortunately, that's not exactly a hypothetical situation when it comes to the Nozzlenoses.
-🔺💜🔵💕✍🏼-
So what am I trying to say here? MAKE THE NOZZLENOSE WEAPONS FULL-AUTO. It would fix every single problem I have with the weapon!
That, and remove them from Splatoon 3's Salmon Run weapon roster. In my honest opinion, they should've never been added in the first place.
(Again, I have to repeat this bc people might get on my ass if I don't: I AM NOT SAYING YOU SHOULD DITCH THE WEAPON IF YOU'RE COOL WITH IT. IF YOU USE ANY OF THE NOZZLENOSE WEAPONS AND ARE COOL WITH IT, THEN YOU DO YOU. THESE ARE SIMPLY MY OPINIONS.)
That is all. Thank you for coming to my TED Talk about these godforsaken weapons. Goodbye.
#alterrambles#splatoon#splatoon 3#splat3#salmon run#salmon run next wave#holy shit this post is long#i lost track of time while writing this
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stuffsiessssss
#ik a joke being run into the ground LOVEEEES to see me coming#pit people#alien hominid invasion#boris#grand mothership#boris/grandmothership#gluten#horatio#sasha (oc)#tino (oc)#yorick
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I feel like this would be Boris and grand mothership ngl
#alien hominid invasion#regretevator#regretevator scag#prototype regretevator#cyboris#grand mothership#THEY KINDA HAVE THE SAME ENERGY NGL
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grand run tips for each weapon!!
Blaster: you can evaporate crowds of lesser salmonids very quickly, but be careful and back up if something gets too close!! If you’re in a sticky situation, don’t forget you have a bomb and or your special. Triumvirate tip: You can kill bosses pretty quickly too, so try focusing on gathering golden eggs to lob at the big three!
Stringer: You can turf a lot (use this for flipper floppers!) and get rid of crowds quickly, if you get close to a salmon and have all your shots hit them, you WILL do 999.9 damage! Use this to your advantage, also you can kill stingers really quick too!
Triumvirate tip: get close to the kings and use all your arrows on them, personally recommend doing it on joe because for half of the round it’ll be hunkered underground where you cant damage it.
Explosher: You have a lot of range! Use it to your advantage! You can also pierce armor on drizzlers, steelheads, and even pierce the forcefield on a slammin lid.
Triumvirate tip: Pick a god and pray.
Splatana: You may have low range, but when you’re close, you do BIG damage! Even bigger when you charge up the vertical slash, but that takes a while, so make sure the coast is clear before going in to pierce the armor of an annoying steelhead or drizzler that your teammates may have trouble getting rid of.
Triumvirate tip: Use your vertical slash’s big damage to your advantage!!!!! Please!!
Dualies: Your dodge rolls explode, and you have alot of them, if you ever find yourself overwhelmed , just hit the bricks! It’ll get you out of there in a snap, and damage some salmons too, your range is short but gets pretty long after doing a roll!
Triumvirate tip: Try killing boss salmons and grabbing golden eggs to throw at the kings, using your speed to your advantage to get around!
Charger: Squiffer main? I hardly know er! Even in the air, your charge is very fast! You can kill steelheads like any other charger, but dont forget to do two shots instead of one! You can also get through big lines of salmons real quick, but watch your ink and dont get too trigger happy Triumvirate tip: Try and focus on the kings, you have range for a reason!! Get the horroboros’ bombs to explode straight in its face!!!
Roller: You can go real fast, but you know how to use that? You can rush across the map and steamroll anything in your way to get to your goal: a boss! The roller can absolutely decimate alot of bosses by rolling. be careful with your vertical flick, it takes a while to charge up, but is like a kill everything in front of you button, basically. You can kill chinooks (the mothership guys) without using your vertical flick, just wait till they get close to the ground and jump while rolling! Triumvirate tip: go wild man idk
General tip: HAVE FUN!!!
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Sometimes fan art is just for you.
I want to make a comic for Jarad the way did for Garruk, my two favourite MtG characters that just get constantly misused, and in Jarads case just killed off.
Going from a hero of Ravnica who worked with Agrus Kos and Teysa Karlov to fight the machinations of Grand Arbiter Agustin IV, Momir Vig with Experiment Kraj, and Lyzolda and the cult of Rakdos.
A man who went from having a relationship and a child with a woman from another guild, and whose child he loved so deeply that he was able to bring HIMSELF back from the dead to save him.
For that man to be reduced to a xenophobic isolationist, who hated the people of his own guild as much as he hated "outsiders" with no explanation given. You can't read the Ravnica novels on the mothership, so their canon may as well not exist.
Agrus and Teysa get to stay beloved and still appear in sets. Jarad gets turned to a statue while hiding in a secret room.
#magic: the gathering#mtg#magic the gathering#ravnica#ravnica city of guilds#return to ravnica#jarad#jarad vod savo#golgari#golgari swarm#fan art#my art
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"The frequently overlooked B-side is a fantastic cover of Harry Nilsson's "Paradise". If the lyrical content is more whimsical than melodramatic, the music and delivery are certainly the other way around. Artie Butler and The Shadow throw in all their grandiose tricks, pumping up the volume way beyond the realm of clarity. And, in grand Shangri-Las tradition, this may be THE most melodramatic vocal delivery in their ouvre. You almost get the feeling that by the end of this song they are getting beamed back up into the mothership, never to be heard from again..." (x)
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briefly. noodling over the sol & swag dream conversation and their miscommunication. theyre both talking about how glad they are to have met each other but, theyre talking about fundamentally different things and. sols inability to let swag go vs swags acceptance and. thinking about it.
sol grew up lonely but then spent most of his childhood in big grand wizard adventures. even if they were fake. meanwhile, swag grew up in a peaceful muggy swamp w all the other family-oriented bullywugs, but always wondered about the world down the path. they are clones, and they are the same frog, right down to picking the same fake name. but. perhaps this is a fundamental difference between swag and sol: swag wants to be a hero, sol wants people to fight for.
perhaps even ! this is why swag is so at peace with his own death. from what we saw in the ice caves, swags (probably) last moments were .. fighting mothership from the inside out to save a group of defenceless bystanders and lead them to safety. thats a heroic death. at least, despite all the tragedy at the end of the day, swags life got to mean something. he got to do something good, something brave! this is what hes been fighting for the whole time - the freedom to get to be a hero for other people...and of course vice cersa for sol: he doesnt need to be a hero, hes fighting for his bonds, his connections, for swag. hes looked for him for so long. how is he supposed to let him go?
#naddpod#ramble tag#i dont think this is worded very well#the reason is its 6.45am and im still getting ready for bed so. so.#im. im sleepy#but the basic point is there eyah.
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Back in February, I was visiting Vegas for the first time. I wasn’t going to say anything, but since everyone else is talking about his dating/girlfriend/relationships why not. I was outside Mothership Coffee and I saw Matthew with a brunette woman. She was really pretty, too. I didn’t want to eavesdrop, but sometimes you can’t help it and end up hearing things. They were talking about when she was going back to NYC. He looked really cute. He was wearing a pink hat, red colored lenses, purple tshirt under a denim jacket, black and white houndstooth scarf and jeans. She was wearing gray pants, an off white graphic tshirt with a gray cardigan on top, and a green bandana tied into a bow headband. They seemed really close and couply. Maybe it’s the woman everyone has been talking about lately.
Another mystery added to the Grand Matthew Dating Scheme. But atp it's getting way too complicated for me. For the past 48 hours all the inboxes were about a potential hook-up/ wife/ girlfriend. As long as they are happy it's good for me anyway.
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For Talia and/or Burke because he’s your OC too as far as I’m concerned
5. Does your OC have a signature weapon and/or attack? How long did they train to master it?
19. Has your OC ever had an experience with the paranormal or the divine? What happened? Was it a one time encounter or is it a normal part of their life? Did they find it terrifying or thrilling? (Did you ever play the DLCs? Now I’m interested how she’d take to point lookout creepiness or mothership zeta)
15. What places hold significant meaning or memories for your OC? Do they have a positive or negative association with those places?
Burke as my oc aaaaah thank you!!🥰
5. Does your OC have a signature weapon and/or attack? How long did they train to master it?
Well Burke uses his pistol, quiet, when they're not expecting it. He's not interested in any kind of scuffle, will make sure he has all the advantages if at all possible.
I think Talia enjoys when a shotgun is called for. Otherwise she is kinda go with the flow. Maybe she didn't intend to attack or hurt anyone but you know things just escalate and she'll utilise whatever is near. (: She might definitely have swung at someone with the wrench she was working with.
19. Has your OC ever had an experience with the paranormal or the divine? What happened? Was it a one time encounter or is it a normal part of their life? Did they find it terrifying or thrilling? (Did you ever play the DLCs? Now I’m interested how she’d take to point lookout creepiness or mothership zeta)
I don't think Talia is attuned to the spiritual world. Even if she experienced something spooky she would doggedly refuse to be spooked, bc it's obviously someone messing with her, or ghouls or something, who are creepy enough.
(I only played mothership zeta I think, and I was just running around blasting aliens I don't remember much else lol. I guess she'd do the same... I mean ghouls and mutants and such were as wild to her as aliens would be, so once she's stood in front of them she'd just accept that's how things are. What's one more 'are you fucking kidding me' in the grand scheme of things?
I did clear the dunwich building with her and jericho on my current game recently. They'd both agree the pillar at the end gives them the heebie jeebies, but the radiation is a perfectly valid and logical reason to leave lol.)
Burke senses something off at Littlehorn's, but is reluctant to name it as anything supernatural. I imagine he's the same about anything he might have encountered or heard from reliable sources, and i think he's seen one or two odd things in his travels. He wants a rational explanation but if that's lacking he'll just kind of ignore the issue. Can't very well manage events if you have ghosts and things defying earthly rules can you?
(I thinks it's very funny to imagine entities reaching through to Burke, and the only person he might confide in is Talia who would tell him he's crazy. 🤭)
15. What places hold significant meaning or memories for your OC? Do they have a positive or negative association with those places?
I think in terms of the vault the reactor level is a positive memory for Talia. It's where her elders were 'off duty', where James was actually fully attentive (and breaking rules with/for her), where she had fun sneaking off with friends/boys. A small pocket of freedom from the vault regime.
Also Tenpenny Tower is major for Talia, she found a place there, learned to survive, and fell in love there. It's important to Burke too, spent 10 or so years building it up. He also fell in love, but he also gave it up. His feelings are more conflicted... was he insane to give it all up??? He has to make the sacrifice worth it.
I feel Burke should have something more in his past but, I don't have a solid backstory😔
Thanks for the questions!!
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What Did You Say Your Name Was? A Quick Review of Astro Bot

My history with Playstation stretches as far back as the classic Ratchet & Clank trilogy on the PS2, so I’ve got quite a bit of nostalgia for the earlier eras of the platform - and as a celebration of 30 years of Playstation, Astro Bot lives and breathes that nostalgia as one of the most flawlessly fun games I’ve played in years. Returning from his tech-demo playroom that was released with the PS5, Astro’s crew of 300 bots are scattered across the cosmos when the Mothership (which happens to resemble an enormous PS5) is attacked and badly damaged. Astro embarks on a grand rescue mission to find all his friends - many of whom are dressed up as various iconic characters (and some that are more obscure) from throughout all of Playstation’s legacy, such as Ratchet, Kratos, Nathan Drake, Aloy, and countless others. In this good old-fashioned platforming adventure with unique power-ups and endless collectables, let the most nostalgic rescue mission commence!
In short, I have nothing but praise for Astro Bot. This is my Game of the Year. Somehow, it feels like a game from 2002 made with 2024 technology - colourful and varied environments, funky music, increasingly difficult platforming, and a barebones plot that’s just an excuse to collect lots of shinies along the way. Best of all, there’s no sign whatsoever of microtransactions or online requirements! I was won over by the game’s charm within the first ten minutes of playing, and almost 20 hours later it’s only gotten more fun. It almost feels weird to review a game without a single negative thing to say, but Astro Bot is just that good. My only complaint is about one or two of the more punishing challenge levels, but that’s more of a skill issue on my part than anything specifically wrong with the game itself. It’s one long game of pointing at the screen and saying “hey, I know that character!” when you rescue bots dressed up like Knack or Sly Cooper, and excitedly wondering who you’ll find next. Astro himself is among the most adorable mascots in gaming at the moment - he even smiles and waves at you when you point him towards the camera! All those little extra animations and easter eggs make it clear that the developers had just as much fun making the game as I did playing. I would absolutely without a doubt grab any sequel Team Asobi end up making for this game, and hope little Astro is here to stay for as long as Playstation stands. I hope you enjoyed this quick review of Astro Bot! Feedback, reblogs and likes are much appreciated, and thanks for reading!
An Aussie Button-Masher
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