#grand mothership
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yuri,,,,,,,,,,,Boris,,,,,,,,,,,,grandmother
yuri
yuriiii brah yuri brah heh don’t die
be who you areeeeeeee for your prideeeeeeeeee😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
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This would be cyboris and grand mothership
#idk what there ship name would be tbh#alien hominid invasion#grand mothership#cyboris#thebehemothgames#Mwheheheheheheh#the ahi brainrot is coming back
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Thanks ^_^
[I hope these stinkers get more attention /srs]
i love people with favorite characters who barely have any content. i hope you feast well on your three comically tiny bread crumbs tonight
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GREAT GRANDMOTHER PLANE [PLANET = SHIP] NIBIRU Say... Eye ANU [SEA] 1968 GOLDEN 9 Ether NUBIRUAN [GEN] SKY KING SOLOMON-MICHAEL HARRELL [MH] 5000… since ENQI [ME] NUDIMMUD BEE ANU [NBA] 1921 Interdimensional [A.i.] 9 Ether 1999 eXtraterrestrial Y2K ALUHUM 2000-2023 SKY ANUNNAQI 2024 STAR @ 2025 eyeMICHAELSPACE.gov of ATLANTIS 5000
IMMORTAL U.S. MILITARY KING SOLOMON-MICHAEL HARRELL, JR.™
OMMMMM
OMMMMM
OMMMMM
OMMMMM
OMMMMM
OMMMMM
OMMMMM
OMMMMM
OMMMMM GOD MICHAEL [OMG] JEHOVAH ENERGY WITNESS [JEW] on Earth [JE = JESUS]
eye highly overconfident... cuz eye almighty 1968 gen x sky god jehovah michael harrell jr.!!!
OMMMMM
OMMMMM
Heavenly ARCHANGEL [HA = HARRELL] SOUL Prince MICHAEL Original Ancient 9 Ether STAR [SUN] on Earth [Qi]
OMMMMM
since Eye ANU GOLDEN 9 Ether [iAGE] SUPERSTAR on Earth [Qi]... EYE BELONG IN SPACE
not Us GOLDEN 9 Ether SKY ALIENS from NIBIRU!!!
WE HERE!!!
HOLY 9/11 NIBIRU!!!
WE DEEP INSIDE ANU INNER [A.i.] EARTH [Qi] SPACE PROGRAM OF GREAT GRAND CANYON MOTHERSHIP NIBIRU!!!
#OM#o michael#harrelltut#quantumharrelltech#u.s. michael harrell#kemet#quantumharrelltut#mu:13#king tut#heil harrell#bildwissenschaft#quantum military intelligence#9etherpentagonelites#9etheraluhumanunnaqi#eyeMICHAELSPACE.gov#eye 9/11#9/11#eye astronomical star on earth#ancient golden 9 ether SKY DNA UPGRADE#GREAT GRAND CANYON MOTHERSHIP NIBIRU#1921 NBA
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this ENTIRE scene encapsulates the whole series so well. The earlier part clearly and verbally lays out The Point i.e. the keroro platoon is never going to complete their mission because they just want to stay on earth with the people they love and the things they like doing, and this part expresses The Tone, i.e., you are going to watch a man in his 40s throw himself on the ground sobbing because he wants to watch comedy TV, and we are going to play emotional music under it, and it’s going to be DESERVED.
#ALSO AFTER THIS FUYUKI GOES ‘im gonna go join him on the grand star’ NO THE FUCK YOUR E NOT ?????????!!!!!#WAIT FOR THEM TO REACT BEFORE YOU JUMP ONTO THE FUCKING MOTHERSHIP#I KNOW YOURE IN THE POWER OF FRIENDSHIP KIDS ANIME AND SO WITH THE POWER OF FRIENDSHIP YOU WILL PROBABLY BE JUST FINE#BUT ALSO FUYUKI PLEASE DONT WALK DIRECTLY INTO THE MOTHERSHIP OF THE PEOPLE WHO ACTIVELY WANT YOU DEAD AND CAN KILL YOU EASILY.#basilposting#frog renaissance
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Hewo! Can you do thrawn x female reader where he accidentally raising his voice/yelling,and then he immediately feel bad and things eventually get patched up
Thrawn loosing his temper? Damn, that sh*t must be serious!
ThrawnxF!reader
You hold on Thrawn’s stare. You hold your position, sure of yourself and your plan.
Thrawn on the other hand... Doesn’t appear as convinced.
“I can do it!” You insist, “If you give me the command of a special squad, hide the navette behind an asteroid that you will propulse with a tractor beam, I can come alongside his mothership, take down his crew and liquidate that fucker!”
“I refuse.” He simply responds.
The tone is controlled, calm, almost disinterested.
“Grand Admiral! You know me and what I am capable of! You saw me in training, you saw my scores, you know my records and all my succeeded missions! I.can.do.it!”
“Absolutely not.”
“Thrawn! I ca-”
“I said no!”
You start at the sudden shout.
Did he... Did he just raise his voice at you?
You were so surprised and shocked you took a step back, with a loss for words. Thrawn had never raised his voice at you before.
Never.
No matter how angry he could get, he never raised his voice against you once!
You gulp, so taken aback you have no idea what to do. Thrawn looks straight at you, gaze clear and decided, brows frowned and back straight. He raised on his feet when he shouted, slamming his two hands on his desk. You shudder under his gaze, not knowing what to say.
“I... I just...” You feel your lips trembling and your voice cracks.
Thrawn blinks and seems to snap out of his anger when he realizes how distraught you are. He skirts his desk and comes to embrace you, regretting his words.
“Ch’acah...” He calls soflty, “Ch’acah forgive me. I did not intent to startle you.” He tries to soothe you, hugging you in his warm arms, pressing you against his broad chest, “But Nuso Esva is a trickster and a devious warrior. I do not doubt your capacities for a second, but he is too treacherous too reckon with a simple squad.”
You tremble in his arms, slowly calming down from your shock state, hugging him back tentatively with shaking hands.
“I just--wanted to be useful to you...” You manage to let out.
“You are Ch’acah, more than you will ever know. But this man is too dangerous for you to take down alone. Your plan would work on any other target but this one, and I cannot bear to lose you.”
You sigh back a sob, digging your nails in his white uniform.
“If I let you die without trying to stop you, I could never recover from that. Please my love, understand that I am trying to save your life, not to disparage you in any way... Calm down my love.”
His thumb comes to caress your cheek tenderly, pressing his palm against your jaw. He gently takes your chin to tilt your head to meatt his gaze.
“Look at me Ch’acah. I am sorry for raising my voice, but I simply could not let you walk toward your death without putting an end to it. Will you forgive me?”
His tone is calm and even before recoverng to its usual sterness, but his eyes... His eyes were begging, regretting the shock he instilled in you...
You sniff a good time and smile to him.
“Of course, Thrawn.”
He looks at you intently before letting a sigh out and relaxing his shoulders.
“Thank you, Ch’acah.”
You push a strand of hair behind your ear to put up a front and look back to him.
“Will you at least let me participate in the strategizing?” You ask, hopeful.
You may not be able to take Nuso Esva down with a quick assassination mission as you do so well but you can still be useful in other ways.
“Of course, my love. I take all your ideas seriously and await impatiently your opinion on my next plan.” He promises, a small comforting smile on his lips. “We will take him together.”
This smile...
Is only for you to see...
Ever.
@bluechiss @thrawnalani @justanothersadperson93 @al-astakbar@thrawnspetgoose @readinglistfics @elise2174 @debonaire-princess @twilekchiss @pencil-urchin @ineedazeezee @mssbridgerton @dance-like-russia-isnt-watching @Cortisolcosplay @obbicrystaleo @germie2037
#thrawn#thrawn x reader#thrawn x f!reader#grand admiral thrawn#mitth'raw'nuruodo#thrawn x you#fanfic#vibratingskull
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Hi! Do you know any one session ttrpgs? Preferably space/sci-fi themed but that’s not strictly necessary.
What’s important to me is that it’s creative, that it has fun mechanics and that you really have to work together (it’s for a birthday party). Also I should probably mention all participants are beginners but I’d definitely set aside some time to get into understanding the mechanics beforehand.
Thank you for running this blog and thanks in advance for answering! :D
THEME: Collaborative Space One-Shots
Hello friend, I think I have a really neat mix of games here for you to check out. I think most of these will naturally lead to creative, collaborative solutions from your players!
This Ship Is No Mother, by New Madras.
This Ship Is No Mother is a game about people in space, working jobs that are probably going to get them killed. It's 50+ pages, fully illustrated with art by Justin Nichol.
Inspired by movies like Alien and games like Mothership and Dread, this is for fans of tension, creepy-crawlies, and general horror. Mechanically, it's a card-based Forged in the Dark game, first in the series of games currently called the Cardsharp Sonata.
In this game, players start with a full deck of cards and as you play, that deck will run down. When the deck ends, there is a climactic moment of panic as one of the characters is going to do something stupid and get themselves (and maybe everyone else) killed.
A space horror game, this is a great game option for folks who love Alien. It’s designed to play within a very specific time frame, because the game ends when you use the last cards from a 52-card deck. It’s a game meant for horror and suspense, and was designed to run with Mothership game modules, so I’d recommend looking up some Mothership modules on Itch!
24XX Unlikely Heroes - Space Questing, by FutureFriend.
All you wanted was a steady paycheck, a quiet life among the stars, and maybe a comfy closet to nap in. Action and adventure? "Mmm, no thanks. I’m good." The universe, however, isn’t taking "no" for an answer…
Time to grab some tools, buddies, and your brown space pants. Out here heroism may be less “epic deeds and grand destinies” and more “frantically pressing the right button before it all explodes!”
24XX Unlikely Heroes - Space Questing is a rules-lite sci-fi RPG that is distilled into just 4 pages that fit snugly on two sides of a sheet of paper. It is a hack of the awesome 2400 system, by Jason Tocci.
24XX is a pretty light system and is great for dungeon crawls. As with most games in this family, the rules and GM advice fit on one page, so they should be pretty easy to teach. This game is pretty goofy, as you are regular space-folk who find themselves pushed into a dramatic scenario. If you are running a game for the first time, I’d definitely recommend running this game with the help of a dungeon, such as Space Frogdom, a light dungeon with space frogs and a countdown towards the hatching of a dragon egg.
Holdfast Station, by Lampblack & Brimstone.
The rim of the known universe. A place so god-forsaken, so hostile and alien to life itself that only the mad go there—and only the desperate stay.
That’s you.
Holdfast Station is about asteroid miners surviving and holding their community together in the grim desolation of space. Regular folks in a rough spot, who hold to each other and their own. A place where survival means you trust each other, you fight like hell, and you hope for the best. A place where food and water and even air is scarce. Where the crushing emptiness and massive force of the void are only feet away. Where you live so close you know everyone by smell. Where one accident could spell everyone’s destruction.
It’s about the people who step up when disaster strikes. They aren’t heroes, just regular people—people with no choice but to risk it all for their home and those they love.
Holdfast Station is a "pick up and play" RPG—After you gather players, some dice, and the provided record sheets (physical or online), the book guides you through play, one step at a time. One player, called the Navigator, takes on the role of storyteller, narrating events, encouraging players to contribute, and moving the story along. Each of the other players takes on the role of a worker on the station, striving to survive at the edge of known space.
This game advertises itself as a “no prep” game, although if you are a first-time GM, it might still be good to read through the entire thing first, just to familiarize yourself with all of the pieces of the game. Holdfast Station is all about a terrible event threatening the station, so it naturally encourages the players to work together to try and solve the problem before time runs out. The game might run a bit long if the players need a bit of help putting characters together, but I enjoy the guidance and tools present in the game that help you stay on task.
Survivors, by Alexander Schneider.
Survivors is a science-fiction role-playing game designed as a one-shot cosmic horror scenario where players are faced with survival questions while also encountering an unknown alien force which threatens their very lives. Together they may find ways to survive (or at least hope to) but they will hardly escape the psychic horror they pose themselves. Is it the desperate situation or something else which drives them mad to a point of no return to their former selves?
If you want a horror one-shot, you might be interested in Survivors. It has a very specific opening premise, and each event that the players encounter gives them roleplaying prompts that encourage them to replicate paranoia, fear, and a deterioration of emotional stability.
This is definitely a game you have to clear with the group beforehand, as the way the game has a lot of representations of different forms of mental illness, most of them inflicted upon the players the further they delve into the adventure.
Koboldly Go!, by CoffeeSnake Studios.
Calling all Kobolds!
Gather your crew, assemble your ship, and take to the depths of space on a mission to discover strange new worlds. To seek out life and new civilizations.
To Koboldly Go where no lizard has gone before!
This game is exceptionally humorous and lighthearted, and works really well for groups who have some appreciation for the inherent goofiness of early Star Trek. You create your kobolds by rolling for your job, colour, and your stats. You also spend time designing your ship by drawing from a regular pack of playing cards. The biggest downside for this game is that it doesn’t come with an adventure - you’ll have to create one yourself. I’d recommend drawing from Star Trek to create a planet or star system that has an anomaly that directly affects the ship, since you spend a lot of time creating it.
Greenhorns Quickstart, by Spicy Tuna RPG.
In Greenhorns your crew will create planets and fill the cosmos with new incredible life. Survive anomalies that spawn from these worlds and stabilize the planets for long term life. Define the planets’ histories and futures through the loot you retrieve and return home to a heroes welcome. You are Kruxian. You are chosen.
The full game of Greenhorns is good for a multi-session experience, but the Quickstart is suited to one-shots and is also free! Player abilities are mostly focused on combat, with each character class contains skills that guarantee success - but can only be used so many times. This is a game that depends on players coming up with creative solutions to problems, so I think collaboration will come pretty naturally.
The setting is kind of gonzo, with a mix of space fiction and fantasy tropes. If you want a unique setting that might inspire more games in the future, I recommend Greenhorns.
ATMA, by Meromorph Games.
Welcome to a world near our own. The volcanic mineral atma empowers the living and entwines the dying, while artificial intelligence and alien titans join humanity in this daunting new century. Yet in the Restless Zones, beyond society and law, trouble lurks. Gather your fellow adventurers and prepare to test yourself against the world’s most dangerous frontiers. The sky’s getting darker…
ATMA is a complete roleplaying game system in a tiny package. It's portable, quick to set up and teach, and plays in just 2 hours — perfect for game nights or pop-up sessions! A Game Master and 1-4 players use illustrated tarot cards to fuel RPG gameplay focused on creativity and quick thinking. ATMA excels as a tutorial for first-time GMs who've always wanted to run an RPG, while allowing limitless creativity for roleplaying pros.
This is probably the closest to what you’re looking for, I heavily recommend that you check ATMA out. It’s self-contained and super-fun to pull out and show off the the group. I don’t know if you have enough time to order the physical version, but there is an online version of the game and free print-and-play downloads if you just want a quick test of the game! I love the art and abilities presented in ATMA, and I think it’s definitely very beginner-friendly. It feels part-way between a boardgame and a roleplaying game, so if your friends are familiar with board games, this is a good bridge.
I’d also recommend…
Mothership has really quick and easy-to-understand character creation, and the game is designed to run small adventures that work as space dungeon crawls. This content is great for GMs because it gives them a location with a bunch of information to present to your players, which means that you have a lot to work with if you haven’t done something like this before. I’d recommend checking out There is A Goblin on Icarus Station if you want a Mothership adventure that has something for horror fans and comedy lovers.
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A RANT ABOUT THE NOZZLENOSE WEAPONS
I find it hilariously awful that directly after Grand Run, Nintendo decided to put the H-3 Nozzlenose as the FIRST WEAPON in the rotation roster for the new Salmon Run rotation...and then also put the L-3 Nozzlenose IN THE EXACT SAME SPOT for the one after that!
Now, I'm gonna go on a bit of a rant as to why I personaly think these weapons should be reworked ENTIRELY for Splatoon 4.
Every single weapon in Splatoon has one thing in common: You hold down the trigger, you can fire for as long as you have ink. It's consistent, it's great, and it makes it so you don't have to constantly tap the ZR button.
Guess what's missing from these two?
THEY. DON'T. AUTO. FIRE.
This ALONE honestly makes me want to never touch this weapon.
Personally, I think the whole concept of "constantly tapping the trigger" with this thing is incredibly stupid.
(This is just my opinion. If you use either [or both] of the Nozzlenose weapons and actually can use them really well, don't let me stop you, keep using them if you're comfy with them.)
If you ask me, the way to fix the Nozzlenose's problem without making it a full-on clone of another weapon is simple: Keep the way the weapon fires, but make it full-auto so players don't have to constantly hit the fire button. The "tap fire" thing on the Nozzlenose duo is not neccesary.
AND WE ALREADY HAVE A WEAPON THAT DOES THE WHOLE "TAP FIRE" THING, AND IT HAS A FULL AUTO MODE.
THE SQUEEZER. Tap the fire button once, you get a long-range, high-damage shot. Hold it down and you get a short-range, low-damage shot. I literally call this thing "the better Nozzlenose" because it actually has a full-auto mode, which every other weapon in the Splatoon series has.
-🔺💜🔵💕✍🏼-
Now, what about Salmon Run? That's why I made this post in the first place, after all.
Are the Nozzlenose weapons good there?
No. No it isn't. In fact, it's actually WORSE there, and I think a lot of people share my opinion on that.
In Salmon Run, there are salmonids EVERYWHERE. And not only do they come in the standard variety, there are also special event waves: Mothership, Grillers, Fog, Glowflies (called "Rush" in-game), Mudmouth Eruption, Goldie Seeking, Cohock Charge, Giant Tornado, and, of course, High/Low Tide.
A couple of those are no problem with ANY weapon, those being Mothership, Mudmouth Eruption, Giant Tornado, Goldie Seeking, Cohock Charge, Low Tide and Fog. Though it doesn't hurt to practice, as Salmon Run is known for being incredibly chaotic.
But the last 3 types, HOO boy.
The Grillers have a weak spot you need to hit, and if they have a lock on you (as shown by a red laser pointer line they aim at the player they're targeting), you need to run and gun or else you'll recieve what basically equates to a Salmonid Roller crush. And mind you, that weak spot is tiny, and the Griller constantly spins around. You see where I'm going with this? With the Nozzlenoses, you have to repeatedly tap the trigger button to hit that tiny-ass weak point. And mind you, you have to run AND shoot if they target you. Expect to see the "That's a wrap!" fail screen pretty darn quick if the last player alive in the Griller wave (either you or another player) has one of the Nozzlenoses.
Glowflies ("Rush") just sucks overall. One of the players will randomly get a bunch of glowflies following them. They aren't a helpful thing, though. It makes it so that every Salmonid on the map targets that one player. And with the Nozzlenoses, that's a guarenteed player down. You expect a weapon that has to be tap-fired to actually work well when you have about 100 enemy mooks (at BEST, mind you) all targeting you? Ehh, not saying it's impossible, bc there ARE people who use this weapon and are skilled with it, but it's HIGHLY unlikely.
High Tide is when the water surrounding the area (which, btw, INSTANTLY SPLATS YOU IF YOU TOUCH IT) raises up, limiting movement options. Even worse, it can be paired with other wave types to make things THAT much worse for you. The Nozzlenoses were not built for fighting in certain special waves, but throw in the High Tide event with it, and kiss that teammate (or you) goodbye. Expect to see a downed player you need to revive, unless, again, they're somewhat skilled with the weapon.
Oh, that's right! I forgot the whole revival system! See, in Salmon Run, you don't respawn the traditional way. In order to revive, one of your teammates has to hit the life ring you spawn back in on, and THEN you can fight again. Imagine if someone with either of the Nozzlenoses tried to revive you while fighting off something like a Steel Eel, all 3 shots fired by the Nozzlenose miss ANY player, and then they get splatted by said Steel Eel, causing you to lose the run in true bullshit fashion. Unfortunately, that's not exactly a hypothetical situation when it comes to the Nozzlenoses.
-🔺💜🔵💕✍🏼-
So what am I trying to say here? MAKE THE NOZZLENOSE WEAPONS FULL-AUTO. It would fix every single problem I have with the weapon!
That, and remove them from Splatoon 3's Salmon Run weapon roster. In my honest opinion, they should've never been added in the first place.
(Again, I have to repeat this bc people might get on my ass if I don't: I AM NOT SAYING YOU SHOULD DITCH THE WEAPON IF YOU'RE COOL WITH IT. IF YOU USE ANY OF THE NOZZLENOSE WEAPONS AND ARE COOL WITH IT, THEN YOU DO YOU. THESE ARE SIMPLY MY OPINIONS.)
That is all. Thank you for coming to my TED Talk about these godforsaken weapons. Goodbye.
#alterrambles#splatoon#splatoon 3#splat3#salmon run#salmon run next wave#holy shit this post is long#i lost track of time while writing this
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grand run tips for each weapon!!
Blaster: you can evaporate crowds of lesser salmonids very quickly, but be careful and back up if something gets too close!! If you’re in a sticky situation, don’t forget you have a bomb and or your special. Triumvirate tip: You can kill bosses pretty quickly too, so try focusing on gathering golden eggs to lob at the big three!
Stringer: You can turf a lot (use this for flipper floppers!) and get rid of crowds quickly, if you get close to a salmon and have all your shots hit them, you WILL do 999.9 damage! Use this to your advantage, also you can kill stingers really quick too!
Triumvirate tip: get close to the kings and use all your arrows on them, personally recommend doing it on joe because for half of the round it’ll be hunkered underground where you cant damage it.
Explosher: You have a lot of range! Use it to your advantage! You can also pierce armor on drizzlers, steelheads, and even pierce the forcefield on a slammin lid.
Triumvirate tip: Pick a god and pray.
Splatana: You may have low range, but when you’re close, you do BIG damage! Even bigger when you charge up the vertical slash, but that takes a while, so make sure the coast is clear before going in to pierce the armor of an annoying steelhead or drizzler that your teammates may have trouble getting rid of.
Triumvirate tip: Use your vertical slash’s big damage to your advantage!!!!! Please!!
Dualies: Your dodge rolls explode, and you have alot of them, if you ever find yourself overwhelmed , just hit the bricks! It’ll get you out of there in a snap, and damage some salmons too, your range is short but gets pretty long after doing a roll!
Triumvirate tip: Try killing boss salmons and grabbing golden eggs to throw at the kings, using your speed to your advantage to get around!
Charger: Squiffer main? I hardly know er! Even in the air, your charge is very fast! You can kill steelheads like any other charger, but dont forget to do two shots instead of one! You can also get through big lines of salmons real quick, but watch your ink and dont get too trigger happy Triumvirate tip: Try and focus on the kings, you have range for a reason!! Get the horroboros’ bombs to explode straight in its face!!!
Roller: You can go real fast, but you know how to use that? You can rush across the map and steamroll anything in your way to get to your goal: a boss! The roller can absolutely decimate alot of bosses by rolling. be careful with your vertical flick, it takes a while to charge up, but is like a kill everything in front of you button, basically. You can kill chinooks (the mothership guys) without using your vertical flick, just wait till they get close to the ground and jump while rolling! Triumvirate tip: go wild man idk
General tip: HAVE FUN!!!
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Sometimes fan art is just for you.
I want to make a comic for Jarad the way did for Garruk, my two favourite MtG characters that just get constantly misused, and in Jarads case just killed off.
Going from a hero of Ravnica who worked with Agrus Kos and Teysa Karlov to fight the machinations of Grand Arbiter Agustin IV, Momir Vig with Experiment Kraj, and Lyzolda and the cult of Rakdos.
A man who went from having a relationship and a child with a woman from another guild, and whose child he loved so deeply that he was able to bring HIMSELF back from the dead to save him.
For that man to be reduced to a xenophobic isolationist, who hated the people of his own guild as much as he hated "outsiders" with no explanation given. You can't read the Ravnica novels on the mothership, so their canon may as well not exist.
Agrus and Teysa get to stay beloved and still appear in sets. Jarad gets turned to a statue while hiding in a secret room.
#magic: the gathering#mtg#magic the gathering#ravnica#ravnica city of guilds#return to ravnica#jarad#jarad vod savo#golgari#golgari swarm#fan art#my art
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0_o
#there is an alternate where this drawing has more blue#i wish there was more blue in this one!! but the red kinda brought it together#will probably paint over it in a while to do it better justice#alien hominid#alien hominid invasion#boris#grand mothership#boris/grandmothership#Spotify
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I feel like this would be Boris and grand mothership ngl
#alien hominid invasion#regretevator#regretevator scag#prototype regretevator#cyboris#grand mothership#THEY KINDA HAVE THE SAME ENERGY NGL
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"The frequently overlooked B-side is a fantastic cover of Harry Nilsson's "Paradise". If the lyrical content is more whimsical than melodramatic, the music and delivery are certainly the other way around. Artie Butler and The Shadow throw in all their grandiose tricks, pumping up the volume way beyond the realm of clarity. And, in grand Shangri-Las tradition, this may be THE most melodramatic vocal delivery in their ouvre. You almost get the feeling that by the end of this song they are getting beamed back up into the mothership, never to be heard from again..." (x)
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briefly. noodling over the sol & swag dream conversation and their miscommunication. theyre both talking about how glad they are to have met each other but, theyre talking about fundamentally different things and. sols inability to let swag go vs swags acceptance and. thinking about it.
sol grew up lonely but then spent most of his childhood in big grand wizard adventures. even if they were fake. meanwhile, swag grew up in a peaceful muggy swamp w all the other family-oriented bullywugs, but always wondered about the world down the path. they are clones, and they are the same frog, right down to picking the same fake name. but. perhaps this is a fundamental difference between swag and sol: swag wants to be a hero, sol wants people to fight for.
perhaps even ! this is why swag is so at peace with his own death. from what we saw in the ice caves, swags (probably) last moments were .. fighting mothership from the inside out to save a group of defenceless bystanders and lead them to safety. thats a heroic death. at least, despite all the tragedy at the end of the day, swags life got to mean something. he got to do something good, something brave! this is what hes been fighting for the whole time - the freedom to get to be a hero for other people...and of course vice cersa for sol: he doesnt need to be a hero, hes fighting for his bonds, his connections, for swag. hes looked for him for so long. how is he supposed to let him go?
#naddpod#ramble tag#i dont think this is worded very well#the reason is its 6.45am and im still getting ready for bed so. so.#im. im sleepy#but the basic point is there eyah.
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Back in February, I was visiting Vegas for the first time. I wasn’t going to say anything, but since everyone else is talking about his dating/girlfriend/relationships why not. I was outside Mothership Coffee and I saw Matthew with a brunette woman. She was really pretty, too. I didn’t want to eavesdrop, but sometimes you can’t help it and end up hearing things. They were talking about when she was going back to NYC. He looked really cute. He was wearing a pink hat, red colored lenses, purple tshirt under a denim jacket, black and white houndstooth scarf and jeans. She was wearing gray pants, an off white graphic tshirt with a gray cardigan on top, and a green bandana tied into a bow headband. They seemed really close and couply. Maybe it’s the woman everyone has been talking about lately.
Another mystery added to the Grand Matthew Dating Scheme. But atp it's getting way too complicated for me. For the past 48 hours all the inboxes were about a potential hook-up/ wife/ girlfriend. As long as they are happy it's good for me anyway.
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For Talia and/or Burke because he’s your OC too as far as I’m concerned
5. Does your OC have a signature weapon and/or attack? How long did they train to master it?
19. Has your OC ever had an experience with the paranormal or the divine? What happened? Was it a one time encounter or is it a normal part of their life? Did they find it terrifying or thrilling? (Did you ever play the DLCs? Now I’m interested how she’d take to point lookout creepiness or mothership zeta)
15. What places hold significant meaning or memories for your OC? Do they have a positive or negative association with those places?
Burke as my oc aaaaah thank you!!🥰
5. Does your OC have a signature weapon and/or attack? How long did they train to master it?
Well Burke uses his pistol, quiet, when they're not expecting it. He's not interested in any kind of scuffle, will make sure he has all the advantages if at all possible.
I think Talia enjoys when a shotgun is called for. Otherwise she is kinda go with the flow. Maybe she didn't intend to attack or hurt anyone but you know things just escalate and she'll utilise whatever is near. (: She might definitely have swung at someone with the wrench she was working with.
19. Has your OC ever had an experience with the paranormal or the divine? What happened? Was it a one time encounter or is it a normal part of their life? Did they find it terrifying or thrilling? (Did you ever play the DLCs? Now I’m interested how she’d take to point lookout creepiness or mothership zeta)
I don't think Talia is attuned to the spiritual world. Even if she experienced something spooky she would doggedly refuse to be spooked, bc it's obviously someone messing with her, or ghouls or something, who are creepy enough.
(I only played mothership zeta I think, and I was just running around blasting aliens I don't remember much else lol. I guess she'd do the same... I mean ghouls and mutants and such were as wild to her as aliens would be, so once she's stood in front of them she'd just accept that's how things are. What's one more 'are you fucking kidding me' in the grand scheme of things?
I did clear the dunwich building with her and jericho on my current game recently. They'd both agree the pillar at the end gives them the heebie jeebies, but the radiation is a perfectly valid and logical reason to leave lol.)
Burke senses something off at Littlehorn's, but is reluctant to name it as anything supernatural. I imagine he's the same about anything he might have encountered or heard from reliable sources, and i think he's seen one or two odd things in his travels. He wants a rational explanation but if that's lacking he'll just kind of ignore the issue. Can't very well manage events if you have ghosts and things defying earthly rules can you?
(I thinks it's very funny to imagine entities reaching through to Burke, and the only person he might confide in is Talia who would tell him he's crazy. 🤭)
15. What places hold significant meaning or memories for your OC? Do they have a positive or negative association with those places?
I think in terms of the vault the reactor level is a positive memory for Talia. It's where her elders were 'off duty', where James was actually fully attentive (and breaking rules with/for her), where she had fun sneaking off with friends/boys. A small pocket of freedom from the vault regime.
Also Tenpenny Tower is major for Talia, she found a place there, learned to survive, and fell in love there. It's important to Burke too, spent 10 or so years building it up. He also fell in love, but he also gave it up. His feelings are more conflicted... was he insane to give it all up??? He has to make the sacrifice worth it.
I feel Burke should have something more in his past but, I don't have a solid backstory😔
Thanks for the questions!!
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