#gp: bridgeport (ts3)
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Ranking ALL the Sims 3 Expansion Packs - tonitalks
WOW, Tonitalks and I have a lot of similar ideas about the TS3 EPs! â¤ď¸
Itâs like, on one hand, every TS3 EP is amazing (especially when compared to the pittance being sold in TS4â˛s EPs). But on the other hand, EA really dropped the ball in areas where it should have really gone further to expand core gameplay. Even the best EPs had glaring flaws, and tend to fall short of things TS1/TS2 did better. But on the whole, what we got was just enough to keep the TS3 fandom alive even 11 years later. Bless.
MY THOUGHTS (under the cut):
(Unless Tumblrâs flagged it, I couldâve sworn I made an updated Best/Worst post ranking all the TS3 EPs. But the only one still on my blog is my old one I made before I bought all the EPs, though it mostly still aligns with how I feel.)
Toni S A B C D F ranking system is mostly based on which packs have the most content and varied things things to do. Toniâs S A B ranks are her must-owns, while the C D F ranks are her most disappointing games.
S: Generations, Supernatural
Toniâs only complaint about GEN is the Imaginary Friends lifestate, which: same. Frikkin creepy. But the rest of GEN is a MUST-OWN for kids & elders.
And finally! A reviewer giving Supernatural the respect it DESERVES! ^0^ SN was stuffed to the brim; SO much content! Granted, itâs no Makin Magic, and I personally was underwhelmed by Moonlit Falls, as I like Midnight Hollow and Dragon Valley WAY more, but SN is still my favorite TS3 EP, regardless. Anyone who loves the âweird, wonderful and magicâ side of The Sims NEEDS SN. đŻđŻđŻ (Just make sure to mod the Zombies out or adjust your lifestate settings; whatever works to get rid of them.)
A: Seasons, University
Seasons is an excellent pack--Toni wanted a new world, which: same, but thereâs just an ungodly amount of new content in SSNS, itâs the best and most well-made TS3 EP, period.Â
To this day Iâve NEVER sent my sims to UNI. I hate school IRL, so unless my sims are going to effing Hogwarts I have no desire to ever bother with the school crap. Toni doesnât like the 3 social groups, but I actually LOVE them. Almost all of my sims are either Rebels or Nerds. Crazy enough, I love the amount of new content UNI added, I just never use it for my simsâ schooling. I love the radio station, weather machine, whiteboard, skeleton set, etc etc.
B: World Adventures, Pets
For Toni, the main complaint for WA is basically the repetitiveness of the tombs, and their lack of replayability. Yes, technically this is true, as WA veers dangerously close to where TS4 went wrong with all the storyline GPs, as if theyâre Castaways or The Sims Medieval. The main difference though is that we can create/download as many new tombs as we want, which 100% keeps WA fresh and interesting for me. But yes, Itâs an excellent pack, which is crazy considering itâs the first one for TS3.
Toni's biggest criticism for Pets is how high maintenance horses are, which YES. Unless your sims are rich and own a lot of property, horses are almost impossible to own...but thatâs how horses are IRL anyway, so IMO I donât see that as a negative. The only problem is when you want horses in CC worlds that are too small, where you can't fit in enough 64x64 lots. (So itâs no surprise TS4 didnât even bother. đ )
C: Ambitions
Toni felt that more couldâve been done with the professions & careers, which, YES! Too many rabbithole careers, and not enough interactions. I freaking love that they added professions with playable firehouses and private investigators, but I too wish that every career could just be opened up; I hate rabbitholes. And she thought Twinbrook was meh, but I think Twinbrookâs one of the better EP worlds. (The Store worlds are where itâs at, though -- eff most of the EP worlds, tbh.) Overall I really really like AMB; it was headed in the right direction, though I can see where it couldâve easily let people down who were expecting a lot more from the professions/careers. (EA obviously learned NOTHING from AMBâs feedback, considering what Get to Work did....)
D: Showtime, Island Paradise, Into the Future
Showtime: Toni said âwhat was this game?â đThe Genies were a poor fit, the professions shouldâve given us WAY more, thereâs no acting career in âHollywood,â etc. Exactly. Not to mention the dumpster fire that was Simport. But I have a love/hate relationship with SHT. I actually treat SHT the way I do UNI & IP -- I really like the side content it added; I just never bother with the core game mechanic: superstardom, schools, and underwater. That makes 50% of the game useless for me, which is why I always get EPs on sale. ^_^
I agree with Toni that Island Paradise shouldâve been like World Adventures, with different vacation locations. It couldâve been more like Castaways, with Tiki/Polynesian/Melanesian islands, Asian islands, Caribbean islands, Mediterranean Islands, etc. Plus, both of us didnât like the mermaid system. Making them requires too much effort for them to not do all that much underwater. But to be fair, IP added A LOT Of new content. For what it did add, there is an impressive amount. Island Living sure can't say the same! đ¤Ł
Into the Future however.... I understand why Toni was so hard with this pack. Trust: I ran the main thread at the officials that asked for a Time Travel expansion, so ITF holds a very special place in my heart, cuz EA for the most part kinda listened? ITF is awesome. It added some super cool content that I use religiously; ITFâs one of my top 3 EPs. But yeah, choices were made that had me like WTF?? Toni wanted ITF to be more hi-tech, which SAME! I wanted more of a Star Wars Blade Runner cyberpunk neon metropolis, and a steampunk/dieselpunk industrial dystopia. I have no idea where TF that âutopianâ Willy Wonka zany Hunger Games nonsense came from. It was kinda retro-futuristic Jetsons Star Trek TOS in a way, which I like, but...? Choices. EA definitely couldâve done more with ITF, for sure. IMO itr needed to be more like WA, too. U_U
F: Late Night - I hollered! đ
Yâall know I effing hate Late Night. Only reason I keep it installed is for the musical instruments & highrises. Itâs certainly no Apartment Life, and itâs definitely no Night Life, but itâll do in a pinch. The obnoxious Celebrities/Paparazzi, Twilight vampires, cramped Bridgeport...no thanks. Especially with Boroughsburg out here just SHAMING EA. SHAME! I wish someone would remake Bridgeport as a cyberpunk world, that would be awesome. Otherwise most of LN is useless to me. :\
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TL;DR
So basically, if I were to follow Toniâs S A B C D F ranking system, and classify TS3â˛s EPs based on its content quantity, and EAâs dedication to thematic cohesion, my list would be as follows:
S: Generations, Seasons, Supernatural
All radically overhaul the core mechanics of the game/world itself: age states, weather, and lifestates/occults.
A: World Adventures, Pets
World Adventures added 3 new worlds and cultures; and Pets added animals. Itâs just arguable whether EA shouldâve done more with them all or not.
B: University, Island Paradise, Into the Future
Chock-full of new activities & skills, but your mileage may vary.
C: Ambitions (AMB didnât really come with as much as it should have)
D: Showtime (SHT included a lot, but not much of it made thematic sense)
F: Late Night (LN needed to commit to what makes a celebrity--music/movie/fashion/etc CAREERS--rather than the hollow lifestyle of a celeb)
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