#gortash and orin both have events that trigger after their defeated (karlach's cool down and orin's kidnapping victim)
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sun-marie · 1 month ago
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potentially a hot take but it is my opinion that open ended, non-linear, exploration-based storytelling in video games is not worth it if it comes at the expense of the story's pacing. If you have a thousand different roads for the player to take but they're all just thrown at the player at once with no rhyme or reason, then no amount of "player agency" is going to make any if them feel satisfying, they now just feel like a chore.
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