#google pixel repair london
Explore tagged Tumblr posts
Text
Google Pixel 7 Phone Repair Service London - Get Your Devices Fixed Quick!
Need a computer or mobile phone repair service? Look no further than Computer & Mobile Phone Repair Service London. We're here to help you get your devices fixed quick and hassle-free.
Link: https://bit.ly/3kBS7nl
0 notes
Text
LONDON'S TRUSTED IPAD SCREEN REPAIR SERVICE: IREPAIR MAC
When it comes to reliable and efficient ipad screen repair London, Irepair Mac stands out as the go-to choice for countless users. With a strong commitment to customer satisfaction and a team of skilled technicians, Irepair Mac has earned the trust of iPad owners across the city.
Cracked or damaged iPad screens can be a frustrating inconvenience, disrupting productivity and hindering entertainment experiences. At Irepair Mac, we understand the importance of a fully functional iPad, which is why we offer swift and professional screen repair services to get you back on track.
Comprehensive iPad Screen Repair Services:
Irepair Mac specializes in a wide range of iPad screen repairs, including cracked screens, unresponsive touchscreens, dead pixels, and more. Our team of expert technicians is highly trained and certified, equipped with the latest tools and genuine parts to ensure top-notch repairs.
London's Premier Destination for Quality Repairs:
What sets Irepair Mac apart is our dedication to providing personalized solutions to our customers. We recognize that each iPad screen issue is unique, and our team tailors services to cater to individual needs. With years of experience in iPad screen repairs, our technicians have developed a deep understanding of Apple devices, enabling them to diagnose issues accurately and provide efficient solutions.
Affordable and Transparent Pricing:
At Irepair Mac, we believe in fair and transparent pricing. We offer competitive rates for our iPad screen repair services, and before proceeding with any repairs, we provide upfront quotes. This transparency allows our customers to make informed decisions without any hidden costs.
You’ve come to the right place. We do NOT claim to be the cheapest computer repair service in London. Because we are definitely NOT. We do not do gimmicks or make exaggerated promises. We provide high-quality repairs that are good value for money (repairs that last). Look around our website and you see that we have 9+ years of reviews on Google and TrustPilot which should tell you we are a business with integrity. We have consistently worked on providing an excellent service to our customers year-on-year.
Visit our website to know more- https://www.irepairmacs.co.uk/
0 notes
Text
Fixlocal London's Fastest iPhone and other Smartphones Repair Company
FixLocal specialises in repairing iPhones, iPad, Macbook,Google Pixel, Huawei, Oppo, Oneplus,Xiaomi with a Lifetime Warranty. Repairs can take as little as 10 Mins.Repairs can take as little as 10 to 15 Mins. Fixlocal has been providing high-quality repair services for local residents in London and the surrounding areas ever since. When possible, we use original parts in our repairs. We repair all makes of Computers, Tablets and Mobile Phones. We offer free diagnosis and no fix no fee on all repairs. With years of experience under our belts, we’ll happily fix whatever you bring into our shop. We’re driven by our dedication to being the Best Computer Repair Service in the area and know our customers feel the difference. We can’t help but smile with pride every time someone picks up their newly repaired item - it means we’ve done our job right. Please get in touch with us to learn more about our shop, or stop by today.whatsapp or call us on +447521332133
https://www.fixlocal.co.uk
Best iPhone Repair Shop In London, Best Samsung Mobile Repair Shop In London, Mobile Phones Repairing Shop, Reliable iPhone Repair shops in London, Best Reliable Macbook repair shop near me, iPhone screen repair service, nearest phone unlocking shop, Samsung tablet repair Shop London, Samsung laptop repair shop London, Samsung mobile and tablet repair, MacBook Repair London, Samsung Service center, Camera Repair shop London, Ipad Repair London, iPad glass repair London, camera repair close to me, MacBook charger repair near me, MacBook Pro screen repair London, iPhone Screen Repair, iPhone Repair London, Broken iPhone Screen, iPhone Repair Near Me, Samsung Repair London, Samsung Repair near me, Huawei repair London, Data Recovery London, Data recovery near me, Smartphone repair London,
#Data Recovery London#Samsung Repair near me#iPhone Repair Near Me#Broken iPhone Screen#iPhone Repair London
1 note
·
View note
Link
Electroclinic specialises in repairing phones, tablets & Laptops such as iPhone, iPad, Macbook, Galaxy, Google Pixel, Huawei, Oppo, Oneplus, Vertu, Xiaomi with a Lifetime Warranty. Repairs can take as little as 10 Mins.Electroclinic have been providing high quality repair services for local residents in London and surrounding areas ever since. When possible, we use original parts in our repairs.We repair all makes of Computers, Tablets and Mobile Phones. We offer free diagnosis and no fix no fee on all repairs. With years of experience under our belts, we’ll happily fix whatever you bring into our shop. We’re driven by our dedication to be the best Computer Repair Service in the area, and know our customers feel the difference. We can’t help but smile with pride every time someone picks up their newly repaired item - it means we’ve done our job right. Please get in touch with us to learn more about our shop, or stop by today.whatsapp or call us on +447521332133
https://www.electroclinic.co.uk/
Best Iphone Repair Shop In London, Best Samsung Mobile Repair Shop In London, Mobile Phones Repairing Shop, Reliable Iphone Repair shops in London, Best Reliable Macbook repair shop near me, iPhone screen repair service, nearest phone unlocking shop, Samsung tablet repair Shop London, Samsung laptop repair shop London, Samsung mobile and tablet repair, macbook pro screen repair London,
#Best Iphone Repair Shop In London#Best Samsung Mobile Repair Shop In London#Mobile Phones Repairing Shop#Reliable Iphone Repair shops in London#Best Reliable Macbook repair shop near me#iPhone screen repair service#nearest phone unlocking shop
1 note
·
View note
Photo
Google Pixel Screen Replacement. www.gadgetwiz.co.uk 🏍📦🛠📱💻📲🔋✅📧 Mobile Tech Repair Covering London #screenrepair#ipadrepair#cellphonerepair #androidrepair#smartphonerepair#wefixit #techstore#applerepair#iphonefix#lovelondon #londonblogger#device#gadget#londonuk #techsupport#repairtech#techlove #datarecovery #iphone7 #iphonexsmax #iphone11 #googlepixel #londonrepairweek https://www.instagram.com/p/CT9ZMOwtmqQ/?utm_medium=tumblr
#screenrepair#ipadrepair#cellphonerepair#androidrepair#smartphonerepair#wefixit#techstore#applerepair#iphonefix#lovelondon#londonblogger#device#gadget#londonuk#techsupport#repairtech#techlove#datarecovery#iphone7#iphonexsmax#iphone11#googlepixel#londonrepairweek
0 notes
Link
iPhone X Back Replacement Repair In East London E138HJ, UK, No Fix No Fee. We can repair any iPhone, Samsung, HTC, Huawei, LG. Google Pixel and other Phones at our shop - "Mobile Links" For More Info Please Call - 02036898083
0 notes
Photo
#Google Pixel 2 XL Smartphone #Broken #Screen #Replacement. If the screen on your device is broken, smashed and/or you are experiencing issues with the touchscreen, then it's very likely that your screen is broken or defective. We will replace the screen, service your device and install a complementary tempered glass screen protector. https://fixlocal.co.uk/ #Google Pixel 2 XL #Screen #Replacement Cost #Fixlocal #Google Pixel 2 XL #Broken #Screen #Repair #london #Googlepixel #Shoplocal #googlepixelrepairshop #Shopping #TechRepair #Chelsea #Fulham #FulhamRoad #Repaircenter #Repairshop #Apple #Samsung #Insta #newtechnologies #oneplus #smartphones #googlepixel #Brokenscreen #Mobilephonerepair #SmartphoneRepair (at London, United Kingdom) https://www.instagram.com/p/B9Hb3txAZDO/?igshid=qxo1z6uht5qp
#google#broken#screen#replacement#fixlocal#repair#london#googlepixel#shoplocal#googlepixelrepairshop#shopping#techrepair#chelsea#fulham#fulhamroad#repaircenter#repairshop#apple#samsung#insta#newtechnologies#oneplus#smartphones#brokenscreen#mobilephonerepair#smartphonerepair
0 notes
Text
Kid-focused STEM device startup Kano sees layoffs as it puts Disney e-device on ice
London-based STEM device maker Kano has confirmed it’s cutting a number of jobs which it claims is part of a restructuring effort to shift focus to “educational computing”.
The job cuts — from 65 to 50 staff — were reported earlier by The Telegraph. Kano founder Alex Stein confirmed in a call with TechCrunch that Kano will have 50 staff going into next year. Although he said the kid-focused learn to code device business is also adding jobs in engineering and design, as well as eliminating other roles as it shifts focus.
He also suggested some of the cuts are seasonal and cyclical — related to getting through the holiday season.
Per Stein, jobs are being taking out as the company moves from building atop the Raspberry Pi platform — where it started, back in 2013, with its crowdfunded DIY computer — to a Windows-based learning platform.
Other factors he pointed to in relation to the layoffs include a new manufacturing setup in China, with a “simpler, larger contract manufacturer”; fewer physical retail outlets to support, with Kano leaning more on Amazon (which he said is “cheaper to support”); fewer dependencies on large partners and agencies, with Stein claiming 18% of US parents with kids aged 6-12 are now familiar with the brand, reducing its marketing overhead; and a desire to shrink the number of corporate managers vs makers on its books as “we’ve seen a stronger response to our first-party Kano products — Computer Kit, Pixel Kit, Motion Sensor Kit — than expected this year”.
“We have brought on some roles that are more focused on this new platform [Kano PC], and some roles that were focused on the Raspberry Pi are no longer with us,” he also told TechCrunch.
Kano unveiled its first Windows-based PC this fall. The 11.6-inch touch-enabled, Intel Atom-powered computer costs $300 — which puts it in the ballpark price-range of Google’s Chromebook.
The tech giant has maintained a steady focus on the educational computing market — putting a competitive squeeze on smaller players like Kano who are trying to carve out a business selling their own brand of STEM-focused hardware. Against the Google Goliath, Stein touts factors such as relative repairability and attention to computing performance for the Kano PC (which he claims is “on a par with the Surface Go”), in addition to having now thrown its lot in with rival giant, Microsoft.
“The more and more we got into school environments the more and more we were in conversations with major North American distributors to schools, the more we saw that people wanted that ‘DIY’… product design, they wanted the hackability and extensibility of the kit, they wanted the tools to be open source and manipulable but they also wanted to be able to run Photoshop and to run Class Dashboard and to run Microsoft Office. And so that was when we struck the partnership with Microsoft,” said Stein.
“The Windows computing is packed with content and curriculum for teachers and an integration with Microsoft Teams which requires a different sort of development capability,” he added.
“The roles we’re adding are around subscription, they’re around the computer, building new applications and tools for the computer and continuing to enrich the number of projects that are available for our members now — so we’re doing things like allowing people to connect the sensors in their wands to household IoT device. We’re introducing, over the Christmas period, a new collaborative drawing app.”
According to Stein, Kano is “already seeing demand for 60,000 units in this next calendar year” for its Windows-based PC — which he said is “well beyond what we expect… given the price-point.
Although he did not put a figure on exact sales to date of the Kano PC.
He also confirmed Kano will be dialling back the range of products it offers next year.
It recently emerged that an own-brand camera device, which Kano first trailed back in 2016, will not now be shipping. Stein also told us that another co-branded Disney product they’d been planning for 2020 is being “put back” — with no new date for release as yet.
Stein denied sales have been lacklustre — claiming the current Star Wars and Frozen e-products have “done enough for us”. (While a co-branded Harry Potter e-wand is selling faster than expected, per Stein, who said they had expected to have stock until March but are “selling out”.)
“The reorganization we’ve done has nothing to do with growth and users,” he told us. “We are on track to sell through more units as well as products at a higher average selling price this fiscal year. We’re selling out of Wands when we expected to have stock all the way to March. We have more pre-launch demand for the Kano PC than anything we’ve ever done.”
Of the additional co-branded Disney e-product which is being delayed — and may not now launch at all next year, Stein told us: “The fact is we’re in negotiations with Disney around this — and around the timing of it. Given that we’re not certain we’re going to be doing it in 2020 some of the contractor roles in particular that we brought on to do the licensing sign off pieces, to develop some of the content around those brands, some of the apparatus set up to manage those partnerships — we don’t need any more.”
“We introduced three new hardware SKUs this year. I don’t think we’ll do three new hardware SKUs next year,” he added, confirming the intention is to trim the number of device launches in 2020 to focus on the Kano PC.
One source we spoke to suggested Kano is considering sunsetting its partner strategy entirely. However Stein did not go that far in his comments to us.
“We’ve been riding a certain bear for a few years. We’re jumping to a new bear. That’s always going to create a bit of exhilaration. But I think this is a place of real promise,” was how he couched the pivot.
“I think what Kano does better than anyone else in the world is crafting an experience around technology that opens up its attributes to a wider audience,” Stein also said when asked whether hardware or software will be its main focus going forward. “The hardware element is crucial and beautiful and we make some of the world’s most interesting dynamic physical products. It’s an often told story that hardware’s very hard and is brutal — and yeah, because you get it right you change the fabric of society.
“It’s hard for me to draw a line between hardware and software for the business because we’ve always been asked that and seven years into the business we’ve found the greatest things that people do with the products… it’s always when there’s a combination of the two. So we’re proud that we’re good at combining the two and we’re going to continue to do it.”
The STEM device space has been going through bumpy times in recent years as early hype and investment has failed to translate into sustained revenues at every twist and turn.
The category is certainly filled with challenges — from low barrier to entry leading to plentiful (if varied quality) competition, to the demands of building safe, robust and appealing products for (fickle) kids that tightly and reliably integrate hardware and software, to checking all the relevant boxes and processes to win over teachers and support schools’ curriculum requirements that’s essential for selling direct to the education market.
Given so many demands on STEM device makers it’s not surprising this year has seen a number of these startups exiting to other players and/or larger electronics makers — such as Sphero picking up littleBits.
A couple of years ago Sphero went through its own pivot out of selling co-branded Disney ‘learn to code’ gizmos to zoom in on the education space.
While another UK-based STEM device maker — pi-top — has also been through several rounds of layoffs recently, apparently as part of its own pivot to the US edtech market.
More consolidation in the category seems highly likely. And given the new relationship between Kano and Microsoft joining Redmond via acquisition may be the obvious end point for the startup.
Per the Telegraph’s report, Kano is in the process of looking to raise more funding. However Stein did not comment when asked to confirm the company’s funding situation.
The startup last reported a raise just over two years ago — when it closed a $28M Series B round led by Thames Trust and Breyer Capital. Index Ventures, the Stanford Engineering Venture Fund, LocalGlobe, Marc Benioff, John Makinson, Collaborative Fund, Triple Point Capital, and Barclays also participated.
TechCrunch’s Ingrid Lunden contributed to this report
Gift Guide: STEM toys for your builders-in-training
from RSSMix.com Mix ID 8176395 https://techcrunch.com/2019/12/16/kid-focused-stem-device-startup-kano-sees-layoffs-as-it-puts-disney-e-device-on-ice/ via http://www.kindlecompared.com/kindle-comparison/
0 notes
Text
Kid-focused STEM device startup Kano sees layoffs as it puts Disney e-device on ice
London-based STEM device maker Kano has confirmed it’s cutting a number of jobs which it claims is part of a restructuring effort to shift focus to “educational computing”.
The job cuts — from 65 to 50 staff — were reported earlier by The Telegraph. Kano founder Alex Stein confirmed in a call with TechCrunch that Kano will have 50 staff going into next year. Although he said the kid-focused learn to code device business is also adding jobs in engineering and design, as well as eliminating other roles as it shifts focus.
He also suggested some of the cuts are seasonal and cyclical — related to getting through the holiday season.
Per Stein, jobs are being taking out as the company moves from building atop the Raspberry Pi platform — where it started, back in 2013, with its crowdfunded DIY computer — to a Windows-based learning platform.
Other factors he pointed to in relation to the layoffs include a new manufacturing setup in China, with a “simpler, larger contract manufacturer”; fewer physical retail outlets to support, with Kano leaning more on Amazon (which he said is “cheaper to support”); fewer dependencies on large partners and agencies, with Stein claiming 18% of US parents with kids aged 6-12 are now familiar with the brand, reducing its marketing overhead; and a desire to shrink the number of corporate managers vs makers on its books as “we’ve seen a stronger response to our first-party Kano products — Computer Kit, Pixel Kit, Motion Sensor Kit — than expected this year”.
“We have brought on some roles that are more focused on this new platform [Kano PC], and some roles that were focused on the Raspberry Pi are no longer with us,” he also told TechCrunch.
Kano unveiled its first Windows-based PC this fall. The 11.6-inch touch-enabled, Intel Atom-powered computer costs $300 — which puts it in the ballpark price-range of Google’s Chromebook.
The tech giant has maintained a steady focus on the educational computing market — putting a competitive squeeze on smaller players like Kano who are trying to carve out a business selling their own brand of STEM-focused hardware. Against the Google Goliath, Stein touts factors such as relative repairability and attention to computing performance for the Kano PC (which he claims is “on a par with the Surface Go”), in addition to having now thrown its lot in with rival giant, Microsoft.
“The more and more we got into school environments the more and more we were in conversations with major North American distributors to schools, the more we saw that people wanted that ‘DIY’… product design, they wanted the hackability and extensibility of the kit, they wanted the tools to be open source and manipulable but they also wanted to be able to run Photoshop and to run Class Dashboard and to run Microsoft Office. And so that was when we struck the partnership with Microsoft,” said Stein.
“The Windows computing is packed with content and curriculum for teachers and an integration with Microsoft Teams which requires a different sort of development capability,” he added.
“The roles we’re adding are around subscription, they’re around the computer, building new applications and tools for the computer and continuing to enrich the number of projects that are available for our members now — so we’re doing things like allowing people to connect the sensors in their wands to household IoT device. We’re introducing, over the Christmas period, a new collaborative drawing app.”
According to Stein, Kano is “already seeing demand for 60,000 units in this next calendar year” for its Windows-based PC — which he said is “well beyond what we expect… given the price-point.
Although he did not put a figure on exact sales to date of the Kano PC.
He also confirmed Kano will be dialling back the range of products it offers next year.
It recently emerged that an own-brand camera device, which Kano first trailed back in 2016, will not now be shipping. Stein also told us that another co-branded Disney product they’d been planning for 2020 is being “put back” — with no new date for release as yet.
Stein denied sales have been lacklustre — claiming the current Star Wars and Frozen e-products have “done enough for us”. (While a co-branded Harry Potter e-wand is selling faster than expected, per Stein, who said they had expected to have stock until March but are “selling out”.)
“The reorganization we’ve done has nothing to do with growth and users,” he told us. “We are on track to sell through more units as well as products at a higher average selling price this fiscal year. We’re selling out of Wands when we expected to have stock all the way to March. We have more pre-launch demand for the Kano PC than anything we’ve ever done.”
Of the additional co-branded Disney e-product which is being delayed — and may not now launch at all next year, Stein told us: “The fact is we’re in negotiations with Disney around this — and around the timing of it. Given that we’re not certain we’re going to be doing it in 2020 some of the contractor roles in particular that we brought on to do the licensing sign off pieces, to develop some of the content around those brands, some of the apparatus set up to manage those partnerships — we don’t need any more.”
“We introduced three new hardware SKUs this year. I don’t think we’ll do three new hardware SKUs next year,” he added, confirming the intention is to trim the number of device launches in 2020 to focus on the Kano PC.
One source we spoke to suggested Kano is considering sunsetting its partner strategy entirely. However Stein did not go that far in his comments to us.
“We’ve been riding a certain bear for a few years. We’re jumping to a new bear. That’s always going to create a bit of exhilaration. But I think this is a place of real promise,” was how he couched the pivot.
“I think what Kano does better than anyone else in the world is crafting an experience around technology that opens up its attributes to a wider audience,” Stein also said when asked whether hardware or software will be its main focus going forward. “The hardware element is crucial and beautiful and we make some of the world’s most interesting dynamic physical products. It’s an often told story that hardware’s very hard and is brutal — and yeah, because you get it right you change the fabric of society.
“It’s hard for me to draw a line between hardware and software for the business because we’ve always been asked that and seven years into the business we’ve found the greatest things that people do with the products… it’s always when there’s a combination of the two. So we’re proud that we’re good at combining the two and we’re going to continue to do it.”
The STEM device space has been going through bumpy times in recent years as early hype and investment has failed to translate into sustained revenues at every twist and turn.
The category is certainly filled with challenges — from low barrier to entry leading to plentiful (if varied quality) competition, to the demands of building safe, robust and appealing products for (fickle) kids that tightly and reliably integrate hardware and software, to checking all the relevant boxes and processes to win over teachers and support schools’ curriculum requirements that’s essential for selling direct to the education market.
Given so many demands on STEM device makers it’s not surprising this year has seen a number of these startups exiting to other players and/or larger electronics makers — such as Sphero picking up littleBits.
A couple of years ago Sphero went through its own pivot out of selling co-branded Disney ‘learn to code’ gizmos to zoom in on the education space.
While another UK-based STEM device maker — pi-top — has also been through several rounds of layoffs recently, apparently as part of its own pivot to the US edtech market.
More consolidation in the category seems highly likely. And given the new relationship between Kano and Microsoft joining Redmond via acquisition may be the obvious end point for the startup.
Per the Telegraph’s report, Kano is in the process of looking to raise more funding. However Stein did not comment when asked to confirm the company’s funding situation.
The startup last reported a raise just over two years ago — when it closed a $28M Series B round led by Thames Trust and Breyer Capital. Index Ventures, the Stanford Engineering Venture Fund, LocalGlobe, Marc Benioff, John Makinson, Collaborative Fund, Triple Point Capital, and Barclays also participated.
TechCrunch’s Ingrid Lunden contributed to this report
Gift Guide: STEM toys for your builders-in-training
0 notes
Text
Google Pixel 7 Pro Repair London | Expert Service & Repair
Quality Google Pixel 7 Pro repair services in London. Come and get your iPhone fixed quickly and cost-effectively.
Link: https://www.whileyouwaitrepairs.co.uk/product/google-pixel-7-pro-lcd-screen-repair-london/
1 note
·
View note
Photo
New Post has been published on https://magzoso.com/tech/kid-focused-stem-device-startup-kano-sees-layoffs-as-it-puts-disney-e-device-on-ice/
Kid-focused STEM device startup Kano sees layoffs as it puts Disney e-device on ice
London-based STEM device maker Kano has confirmed it’s cutting a number of jobs which it claims is part of a restructuring effort to shift focus to “educational computing”.
The job cuts — from 65 to 50 staff — were reported earlier by The Telegraph. Kano founder Alex Stein confirmed in a call with TechCrunch that Kano will have 50 staff going into next year. Although he said the kid-focused learn to code device business is also adding jobs in engineering and design, as well as eliminating other roles as it shifts focus.
He also suggested some of the cuts are seasonal and cyclical — related to getting through the holiday season.
Per Stein, jobs are being taking out as the company moves from building atop the Raspberry Pi platform — where it started, back in 2013, with its crowdfunded DIY computer — to a Windows-based learning platform.
Other factors he pointed to in relation to the layoffs include a new manufacturing setup in China, with a “simpler, larger contract manufacturer”; fewer physical retail outlets to support, with Kano leaning more on Amazon (which he said is “cheaper to support”); fewer dependencies on large partners and agencies, with Stein claiming 18% of US parents with kids aged 6-12 are now familiar with the brand, reducing its marketing overhead; and a desire to shrink the number of corporate managers vs makers on its books as “we’ve seen a stronger response to our first-party Kano products — Computer Kit, Pixel Kit, Motion Sensor Kit — than expected this year”.
“We have brought on some roles that are more focused on this new platform [Kano PC], and some roles that were focused on the Raspberry Pi are no longer with us,” he also told TechCrunch.
Kano unveiled its first Windows-based PC this fall. The 11.6-inch touch-enabled, Intel Atom-powered computer costs $300 — which puts it in the ballpark price-range of Google’s Chromebook.
The tech giant has maintained a steady focus on the educational computing market — putting a competitive squeeze on smaller players like Kano who are trying to carve out a business selling their own brand of STEM-focused hardware. Against the Google Goliath, Stein touts factors such as relative repairability and attention to computing performance for the Kano PC (which he claims is “on a par with the Surface Go”), in addition to having now thrown its lot in with rival giant, Microsoft.
“The more and more we got into school environments the more and more we were in conversations with major North American distributors to schools, the more we saw that people wanted that ‘DIY’… product design, they wanted the hackability and extensibility of the kit, they wanted the tools to be open source and manipulable but they also wanted to be able to run Photoshop and to run Class Dashboard and to run Microsoft Office. And so that was when we struck the partnership with Microsoft,” said Stein.
“The Windows computing is packed with content and curriculum for teachers and an integration with Microsoft Teams which requires a different sort of development capability,” he added.
“The roles we’re adding are around subscription, they’re around the computer, building new applications and tools for the computer and continuing to enrich the number of projects that are available for our members now — so we’re doing things like allowing people to connect the sensors in their wands to household IoT device. We’re introducing, over the Christmas period, a new collaborative drawing app.”
According to Stein, Kano is “already seeing demand for 60,000 units in this next calendar year” for its Windows-based PC — which he said is “well beyond what we expect… given the price-point.
Although he did not put a figure on exact sales to date of the Kano PC.
He also confirmed Kano will be dialling back the range of products it offers next year.
It recently emerged that an own-brand camera device, which Kano first trailed back in 2016, will not now be shipping. Stein also told us that another co-branded Disney product they’d been planning for 2020 is being “put back” — with no new date for release as yet.
Stein denied sales have been lacklustre — claiming the current Star Wars and Frozen e-products have “done enough for us”. (While a co-branded Harry Potter e-wand is selling faster than expected, per Stein, who said they had expected to have stock until March but are “selling out”.)
“The reorganization we’ve done has nothing to do with growth and users,” he told us. “We are on track to sell through more units as well as products at a higher average selling price this fiscal year. We’re selling out of Wands when we expected to have stock all the way to March. We have more pre-launch demand for the Kano PC than anything we’ve ever done.”
Of the additional co-branded Disney e-product which is being delayed — and may not now launch at all next year, Stein told us: “The fact is we’re in negotiations with Disney around this — and around the timing of it. Given that we’re not certain we’re going to be doing it in 2020 some of the contractor roles in particular that we brought on to do the licensing sign off pieces, to develop some of the content around those brands, some of the apparatus set up to manage those partnerships — we don’t need any more.”
“We introduced three new hardware SKUs this year. I don’t think we’ll do three new hardware SKUs next year,” he added, confirming the intention is to trim the number of device launches in 2020 to focus on the Kano PC.
One source we spoke to suggested Kano is considering sunsetting its partner strategy entirely. However Stein did not go that far in his comments to us.
“We’ve been riding a certain bear for a few years. We’re jumping to a new bear. That’s always going to create a bit of exhilaration. But I think this is a place of real promise,” was how he couched the pivot.
“I think what Kano does better than anyone else in the world is crafting an experience around technology that opens up its attributes to a wider audience,” Stein also said when asked whether hardware or software will be its main focus going forward. “The hardware element is crucial and beautiful and we make some of the world’s most interesting dynamic physical products. It’s an often told story that hardware’s very hard and is brutal — and yeah, because you get it right you change the fabric of society.
“It’s hard for me to draw a line between hardware and software for the business because we’ve always been asked that and seven years into the business we’ve found the greatest things that people do with the products… it’s always when there’s a combination of the two. So we’re proud that we’re good at combining the two and we’re going to continue to do it.”
The STEM device space has been going through bumpy times in recent years as early hype and investment has failed to translate into sustained revenues at every twist and turn.
The category is certainly filled with challenges — from low barrier to entry leading to plentiful (if varied quality) competition, to the demands of building safe, robust and appealing products for (fickle) kids that tightly and reliably integrate hardware and software, to checking all the relevant boxes and processes to win over teachers and support schools’ curriculum requirements that’s essential for selling direct to the education market.
Given so many demands on STEM device makers it’s not surprising this year has seen a number of these startups exiting to other players and/or larger electronics makers — such as Sphero picking up littleBits.
A couple of years ago Sphero went through its own pivot out of selling co-branded Disney ‘learn to code’ gizmos to zoom in on the education space.
While another UK-based STEM device maker — pi-top — has also been through several rounds of layoffs recently, apparently as part of its own pivot to the US edtech market.
More consolidation in the category seems highly likely. And given the new relationship between Kano and Microsoft joining Redmond via acquisition may be the obvious end point for the startup.
Per the Telegraph’s report, Kano is in the process of looking to raise more funding. However Stein did not comment when asked to confirm the company’s funding situation.
The startup last reported a raise just over two years ago — when it closed a $28M Series B round led by Thames Trust and Breyer Capital. Index Ventures, the Stanford Engineering Venture Fund, LocalGlobe, Marc Benioff, John Makinson, Collaborative Fund, Triple Point Capital, and Barclays also participated.
TechCrunch’s Ingrid Lunden contributed to this report
0 notes
Video
tumblr
iCrack.co.uk specialises in repairing phones, tablets & computers including iPhone, iPad, Google Pixel and Samsung Galaxy, in locations across London and Essex.#icrack #london #essex
0 notes
Text
iPhone Repair - Finding the Best Repair Shop Near Me?
iPhone repair is always an option, but it can be expensive and you don't want to take your phone in for service when it's under warranty. It's also not always possible. What if you have a broken iPhone and need a repair in London, you want the very best iPhone repair shop near your location.
Apple currently has four locations in the UK, but there are plenty of repair shops in London that can provide you with top-notch service, but it is often difficult to know where to go. If you're planning to have your iPhone repaired and there's no Apple shop nearby, then it makes sense to look for a different service instead. Here are some options for you:
There are many sites online that are dedicated to helping people like you with different aspects of iPhone repair London. The problem with these is that they tend to concentrate on the parts of the phone and not the service.
After Apple made the iPhone available online, there were a number of third-party services that began popping up online. These offered their own unique service which complimented Apple's. Some sites even offer support for the iPhone and work out-of-contract.
One of the problems with Apple's websites though is that they offer a great deal of helpful information, but unfortunately, the company does not provide much in the way of technical support. Some sites work to fix that by offering a few iPhone support technicians who can help you with problems as they arise. Fixlocal is one of those specializes in repairing phones, tablets & Laptops such as iPhone, iPad, Macbook, Galaxy, Google Pixel, Huawei, Oppo, Oneplus, Vertu, Xiaomi with a Lifetime Warranty. Repairs can take as little as 10 Mins.
People have different needs, and one particular brand of repair shop offers repairs for both iPhones and laptops. They work on the same high-quality manufacturing process, but the difference is that they focus on the specific features of the phone. For example, if your phone has been damaged by dropping it, the repair shop will do a check, write down the exact damage, and offer a quote for repairs.
Be careful, though, as some of these services might be overpriced or not the right option for you. You should not hire a service who is not able to fix the issue you are having. Whether you need repairs on your iPhone or laptop, it pays to know the difference between one shop and another.
This might not seem like a big difference to some, but it can have a major impact on your pocketbook. It's important to find the best service for you. Take your time, though, and make sure you choose the right company.
0 notes
Photo
Blackberry Keyone Broken Screen Replacement Electroclinic specialises in repairing phones, tablets & Laptops such as iPhone, iPad, Macbook, Galaxy, Google Pixel, Huawei, Oppo, Oneplus, Vertu, Xiaomi with a Lifetime Warranty.Repairs can take as little as 10 Mins. https://www.electroclinic.co.uk/ #Blackberry Keyone #Broken #Screen #Blackberry Keyone #Cracked #Screen #Blackberry keyone broken screen repair #bb keyone screen #Blackberry #mobile #service #center #Blackberry keyone screen #repair #London #Blackberry #screen repair near me #Blackberry keyone Screen Price
#Blackberry Keyone Broken Screen#Blackberry Keyone Cracked Screen#bb keyone screen#Blackberry keyone Screen Price
0 notes
Text
Down and out in Orgrimmar and London • Eurogamer.net
Spend any amount of time on any popular gaming message board when the issue of LGBT+ representation raises its head, and you can guarantee there’ll be someone waiting in the wings to, at the very least, remind LGBT+ players that it’s 2020 and ‘nobody cares they’re gay anymore’ – oh, and ‘Would you mind keeping your sexuality out of my video games?’. It’s not exactly surprising then that countless LGBT+ gamers around the world are still seeking the comfort of like-minded individuals and social spaces, both in-game and in real-life, where they’re free to be themselves without abuse, judgement, or fear of repercussions – and to simply enjoy the games they want to play.
“I think in mainstream culture there is this wishful idea that because we’ve had too many seasons of Will & Grace…things are just fine and dandy for the queers in our society,” Benjamin Bon Temps, founder of the long-running Rough Trade Gaming Community tells me, “Sadly, nothing could be further from the truth. While things are better, and the average Bubba Beercan Gamer might be more open-minded and respectful, there is still the same slew of tired asshats firing off verbal fag bombs and ‘this stupid dungeon is gay’ type bullshit.”
It’s a sentiment shared by Matthew Hardwick, co-founder of the on- and offline LGBT+ community London Gaymers; “Online spaces can be generally quite a negative experience for minorities as it is,” he says, “but with insults like ‘fag’, ‘queer’, and ‘gay’ often thrown around in a derogatory manner, it can be particularly hard for LGBT people.” By way of illustration, Hardwick relates one of his own experiences, when someone he’d played online with for over a year immediately bombarded him with abuse on finding out he was gay in party chat. “[He] said I should ‘die of AIDS’ and ‘ass cancer’ before threatening to come to my home to murder me.”
Although Hardwick admits this is one of the more extreme responses he’s encountered, the constant minefield of anti-LGBT+ vitriol can be exhausting for players – and he points to an academic study by Jason Rockwood, backed up by London Gaymers’ own research during MCM panels, which found 80% of people have heard anti-LGBT+ slurs online. When I ask Hardwick to describe these encounters in his own words, he simply responds, “Dehumanising”.
It’s for precisely these reasons that countless LGBT+ gaming communities have been established around the world in an effort to provide a safe, welcoming space for LGBT+ players and allies, and remain as popular as ever. The London Gaymers, for instance, started life as a Reddit community and Google group back in 2012, with the goal of providing a means for LGBT+ players to easily find others to enjoy video games with. “What online spaces existed already were toxic, and not very welcoming to any minority that was open about their identity,” explains Hardwick.
And if proof were needed as to how much demand there still is for welcoming social spaces for LGBT+ players, the London Gaymers has, from its humble beginnings, now grown to over 3,750 people on its Facebook Group and over 1,800 regularly visit its Discord channel. Additionally, it has active guilds and clans hosting regular gaming nights for the likes of Minecraft, Final Fantasy 14, and Sea of Thieves; it has one of the largest LGBT+ WoW guilds in Europe; there’s a dedicated space available for women, including non-LGBT+ players, looking for somewhere to play, and for other women gamers to talk to. And London Gaymers even has a pretty large Animal Crossing Turnip Exchange community too.
“Many LGBT people face an increased risk of Mental Health issues,” explains Hardwick, “Isolation, anxiety, and depression are all issues many LGBT people face. Having a group that can knock down some of the barriers to battling those by providing a friendship group and space to express yourself is important”.
Some of London Gaymers members attending real-world Pride.
Inevitably too, these online communities have gradually spilled out into the real-world, and London Gaymers now hosts LGBT+ nights focussed on everything from board games and ping pong to bowling and laser tag. Crucially, these activities help provide real-world connections and spaces some may struggle to find ordinarily. “They may be feeling isolated or nervous, and not be willing to attend gay bars without people they know they can talk to about things they are interested in,” says Hardwick, “or they may be nervous about their appearance or perception in a traditional gaming space. The group provides that intersection for LGBT people to be themselves in both their nerdy-ness and their queerness.”
These days, thanks to London Gaymers’ size and scope, the group is able to use its influence and community to assist other gaming and LGBT+ organisations. It’s hosted panels on games industry representation at MCM, given talks to studios and government departments, and it regularly embarks on fundraising efforts with its members, for charities including the likes of SpecialEffect, the Terrance Higgins Trust, LGBT Hero/GMFA, and the Albert Kennedy Trust.
In real terms though, the London Gaymers reaches but a small fraction of LGBT+ players online and around the world, and thousands of other LGBT+ gaming communities continue to thrive, each catering to different audiences and niches. One of the oldest and most established of these is the MMO-focussed Rough Trade Gaming Community, described by its founder Benjamin Bon Temps as a “counterpoint to and escape from the general immature, homophobic bro culture that still permeates gaming spaces” and, more importantly, a “fun, safe, relaxing space where people can bring their authentic selves and play together” .
“Any queer can tell you that being seen and accepted feels awesome,” he says, “and we do what we can to help make that happen for our members.”
Real-world events are an important part of London Gaymers activities.
The RTGC had its unofficial beginnings over 17 years ago, when Benjamin joined a Dark Age of Camelot guild “comprised of mostly gay dudes and a few ‘mo-friendly military guys”. The group was eager to move over to superhero MMO City of Heroes but, says Benjamin, “I knew from somewhat bitter experience in DAoC that the gaming community at the time was absolutely rancid with frequent expressions of homophobic slang. Furthermore, there was, and still is, a ‘don’t tell, don’t share’ attitude from players claiming to be tolerant and accepting, yet [who] lose their collective minds if a queer character options or storyline is introduced in their favourite game, or if you reveal the gender of your partner in guild chat.”
“Much of the social aspect in gaming happens during the downtime,” he points out, “waiting on other players, recouping between battles, repairing armour etc., and that’s when chatting about our lives happens. I’ve heard countless stories from other members of RTGC about how they’d have to lie about the gender of their partner and other details so as not to instigate the possibility of harsh comments from other intolerant players.”
While some groups prefer to offer a somewhat sanitised space for their members, Benjamin notes the RTGC is relatively unique in that it has never shied from the subject of sex. “There always seems to be a secondary censoring of queer lives and stories by the mainstream,” he explains, “something along the lines of ‘Okay, you are gay and you can talk about it a little, but nothing about your sexual acts, preferences or fetishes please’…but I’ve always been at least mildly interested in what excites people, whether it be geekery or in the sack or sling.”
And so, from that goal of building a community that didn’t just enjoy games, but celebrated all kinds of sexual expression, the Rough Trade Gaming Community was created as an “unapologetically queer [place to] celebrate geekdom and fetish life.” Benjamin admits the group “might not be everyone’s cup of tea” thanks to its openness to fetish and kink, but says he believes it’s a “good fit for the queer person who may feel too queer, too kinky, too hardcore in mainstream gay social spaces.” What’s more, it happily welcomes “heterosexual-identified players who, because of their own kink, political views, spiritual practices, or whatever else, don’t feel comfortable in standard gaming social spaces” too.
RTGC’s Taint guilds continue to have a significant presence in WoW.
“We’re also a great testing ground for those of us emerging, or considering emerging, from the closet,” says Benjamin, “We are a very welcoming bunch for the most part and online experimentation in a gaming environment can be a fun and safe way to experiment with self-expression.”
It’s a social mix that’s clearly working; the group now organises real-life meets around the likes of San Francisco and New Orleans, and Benjamin is proud to have helped build a community that can cater to both younger gamers and “an older and more mature player”.
These days the RTGC has over 9,000 active users online, split across six officially supported games (World of Warcraft, World of Warcraft Classic, Final Fantasy 14, Guild Wars 2, Elder Scrolls Online, and Phantasy Star Online 2), alongside a variety of forums and social media sites including Facebook. “Our Xtube channel has close to 2 million views,” notes Benjamin, “but honestly most of those are probably from me.”
One of the RTGC’s most high-profile activities comes in the form of Pixel Pride, an annual virtual Pride event that started out back in the group’s City of Heroes days and is now celebrating its 16th year. “We wanted to show how many players in the game were queer,” says Benjamin of that initial event, “so every queer superhero in the game wore the colour red and we flew, leapt, and teleported to a central meeting place, and had a great time.”
These days Pixel Pride takes place every July on World of Warcraft’s Proudmoore server that many of the group’s guilds calls home, and this year’s pride celebrations – which occurred last weekend – passed in a flurry of ‘donations, support, dancing, laughing, flirting, and duelling in their skivvies’.
To see this content please enable targeting cookies. Manage cookie settings
“Pixel Pride,” explains Benjamin, “is important because of the ease of accessibility for folks who can’t and don’t want to find parking at real world Prides, for folks who for whatever reasons can’t be fully out in the real world, and to also remind the non-queers on our servers that we are here, and we are legion, and that the toon tanking in your party, or healing your ass in a dungeon, or peeling aggro off you in PvP might be one of us, so watch your fucking language.”
Benjamin also believes Pixel Pride is valuable for those group members in rural areas too. “We know that queers can tend to flock to big cities to find their tribe, but we also have tons of players who live in remote areas as well”, he says. “I’ve heard from folks like that who are grateful for our Pixel Pride celebrations because, due to distance, or being in the closet, or mobility challenges, that is the only Pride they can safely or reasonably attend. This has, of course, become even more important during the current pandemic.”
Yet despite the obvious demand for the kind of LGBT+ communities and spaces fostered by the likes of London Gaymers and the RTGC, resistance still remains in the wider gaming community to the idea that visibility for LGBT+ players is even necessary, usually, and tellingly, alongside the declaration that ‘politics doesn’t belong in video games’.
“In much the same way a fish can’t really tell you what ‘wet’ feels like, because it is all they’ve ever known, straight folk can be blind, and sometimes stubbornly and wilfully so, to how inextricably enmeshed expressions of affection, sexuality, longing, romance etc. are in our everyday lives,” says Benjamin. “It permeates everything we experience, games included. Every game I’ve played has some element of a love interest storyline, an unrequited romance, etc. It is just fair play that some of those reflect our lives as well.”
A note from an RTGC member attesting to the importance of Pixel Pride.
The good news, though, according to London Gaymers’ Matt Hardwick, is that attitudes do slowly seem to be shifting. “Anecdotally, I would say things have improved over the years, certainly within some areas of online gaming,” he tells me, “[but] there is still a long way to go.”
“I think that developers play a big part in this. Weeding out toxic behaviour is something that a few studios say they are dedicated to but is seldom reflected in their feedback loops or reporting processes,” Hardwick continues. “Gamers at large can help by calling out the behaviour when they see or hear it. Remind them that whilst they may think it’s trash talk they have no idea how their words affect those around them. I do however appreciate this is often easier said than done and that’s why spaces like London Gaymers exists – nobody wants to paint a target on their back – but using reporting processes is always one small step that doesn’t require you to interact with trolls.”
Yet while a harmonious gaming future will ultimately benefit everyone, and is a goal worth aiming for, Benjamin doesn’t think it will spell an end to LGBT+ gaming spaces.
“It can obviously be challenging to be your true queer self, in the ‘real’ world and in-game, and a lot of old, tired attitudes and beliefs can get in the way and make that difficult to attain,” he says. “Once we have though, one of the great blessings about being queer, for me anyway, is the ability to be a little left of centre, to be slightly outside what is considered ‘normal’ or ‘average’. I think that is intensely valuable, both for queers and for the heteronormative, relative ‘centre’, to have that perspective and space for folks who don’t feel they fit in with whatever the fuck ‘normal’ is.
“For that reason, I think and hope we’ll always occupy that space, to question and challenge expected norms, ‘common wisdom’ and convention. To not have that, to have everything and everyone in one homogeneous space, would dilute the colourful and diverse part of the human experience and that would just be boring as fuck…Things could be, and certainly might be, better than they are today, but whether that happens or not, the Rough Trade Gaming Community will be here as a space for anyone fun, friendly, and ready to play.”
from EnterGamingXP https://entergamingxp.com/2020/06/down-and-out-in-orgrimmar-and-london-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=down-and-out-in-orgrimmar-and-london-%25e2%2580%25a2-eurogamer-net
0 notes
Text
Kid-focused STEM device startup Kano sees layoffs as it puts Disney e-device on ice
London-based STEM device maker Kano has confirmed it’s cutting a number of jobs which it claims is part of a restructuring effort to shift focus to “educational computing”.
The job cuts — from 65 to 50 staff — were reported earlier by The Telegraph. Kano founder Alex Stein confirmed in a call with TechCrunch that Kano will have 50 staff going into next year. Although he said the kid-focused learn to code device business is also adding jobs in engineering and design, as well as eliminating other roles as it shifts focus.
He also suggested some of the cuts are seasonal and cyclical — related to getting through the holiday season.
Per Stein, jobs are being taking out as the company moves from building atop the Raspberry Pi platform — where it started, back in 2013, with its crowdfunded DIY computer — to a Windows-based learning platform.
Other factors he pointed to in relation to the layoffs include a new manufacturing setup in China, with a “simpler, larger contract manufacturer”; fewer physical retail outlets to support, with Kano leaning more on Amazon (which he said is “cheaper to support”); fewer dependencies on large partners and agencies, with Stein claiming 18% of US parents with kids aged 6-12 are now familiar with the brand, reducing its marketing overhead; and a desire to shrink the number of corporate managers vs makers on its books as “we’ve seen a stronger response to our first-party Kano products — Computer Kit, Pixel Kit, Motion Sensor Kit — than expected this year”.
“We have brought on some roles that are more focused on this new platform [Kano PC], and some roles that were focused on the Raspberry Pi are no longer with us,” he also told TechCrunch.
Kano unveiled its first Windows-based PC this fall. The 11.6-inch touch-enabled, Intel Atom-powered computer costs $300 — which puts it in the ballpark price-range of Google’s Chromebook.
The tech giant has maintained a steady focus on the educational computing market — putting a competitive squeeze on smaller players like Kano who are trying to carve out a business selling their own brand of STEM-focused hardware. Against the Google Goliath, Stein touts factors such as relative repairability and attention to computing performance for the Kano PC (which he claims is “on a par with the Surface Go”), in addition to having now thrown its lot in with rival giant, Microsoft.
“The more and more we got into school environments the more and more we were in conversations with major North American distributors to schools, the more we saw that people wanted that ‘DIY’… product design, they wanted the hackability and extensibility of the kit, they wanted the tools to be open source and manipulable but they also wanted to be able to run Photoshop and to run Class Dashboard and to run Microsoft Office. And so that was when we struck the partnership with Microsoft,” said Stein.
“The Windows computing is packed with content and curriculum for teachers and an integration with Microsoft Teams which requires a different sort of development capability,” he added.
“The roles we’re adding are around subscription, they’re around the computer, building new applications and tools for the computer and continuing to enrich the number of projects that are available for our members now — so we’re doing things like allowing people to connect the sensors in their wands to household IoT device. We’re introducing, over the Christmas period, a new collaborative drawing app.”
According to Stein, Kano is “already seeing demand for 60,000 units in this next calendar year” for its Windows-based PC — which he said is “well beyond what we expect… given the price-point.
Although he did not put a figure on exact sales to date of the Kano PC.
He also confirmed Kano will be dialling back the range of products it offers next year.
It recently emerged that an own-brand camera device, which Kano first trailed back in 2016, will not now be shipping. Stein also told us that another co-branded Disney product they’d been planning for 2020 is being “put back” — with no new date for release as yet.
Stein denied sales have been lacklustre — claiming the current Star Wars and Frozen e-products have “done enough for us”. (While a co-branded Harry Potter e-wand is selling faster than expected, per Stein, who said they had expected to have stock until March but are “selling out”.)
“The reorganization we’ve done has nothing to do with growth and users,” he told us. “We are on track to sell through more units as well as products at a higher average selling price this fiscal year. We’re selling out of Wands when we expected to have stock all the way to March. We have more pre-launch demand for the Kano PC than anything we’ve ever done.”
Of the additional co-branded Disney e-product which is being delayed — and may not now launch at all next year, Stein told us: “The fact is we’re in negotiations with Disney around this — and around the timing of it. Given that we’re not certain we’re going to be doing it in 2020 some of the contractor roles in particular that we brought on to do the licensing sign off pieces, to develop some of the content around those brands, some of the apparatus set up to manage those partnerships — we don’t need any more.”
“We introduced three new hardware SKUs this year. I don’t think we’ll do three new hardware SKUs next year,” he added, confirming the intention is to trim the number of device launches in 2020 to focus on the Kano PC.
One source we spoke to suggested Kano is considering sunsetting its partner strategy entirely. However Stein did not go that far in his comments to us.
“We’ve been riding a certain bear for a few years. We’re jumping to a new bear. That’s always going to create a bit of exhilaration. But I think this is a place of real promise,” was how he couched the pivot.
“I think what Kano does better than anyone else in the world is crafting an experience around technology that opens up its attributes to a wider audience,” Stein also said when asked whether hardware or software will be its main focus going forward. “The hardware element is crucial and beautiful and we make some of the world’s most interesting dynamic physical products. It’s an often told story that hardware’s very hard and is brutal — and yeah, because you get it right you change the fabric of society.
“It’s hard for me to draw a line between hardware and software for the business because we’ve always been asked that and seven years into the business we’ve found the greatest things that people do with the products… it’s always when there’s a combination of the two. So we’re proud that we’re good at combining the two and we’re going to continue to do it.”
The STEM device space has been going through bumpy times in recent years as early hype and investment has failed to translate into sustained revenues at every twist and turn.
The category is certainly filled with challenges — from low barrier to entry leading to plentiful (if varied quality) competition, to the demands of building safe, robust and appealing products for (fickle) kids that tightly and reliably integrate hardware and software, to checking all the relevant boxes and processes to win over teachers and support schools’ curriculum requirements that’s essential for selling direct to the education market.
Given so many demands on STEM device makers it’s not surprising this year has seen a number of these startups exiting to other players and/or larger electronics makers — such as Sphero picking up littleBits.
A couple of years ago Sphero went through its own pivot out of selling co-branded Disney ‘learn to code’ gizmos to zoom in on the education space.
While another UK-based STEM device maker — pi-top — has also been through several rounds of layoffs recently, apparently as part of its own pivot to the US edtech market.
More consolidation in the category seems highly likely. And given the new relationship between Kano and Microsoft joining Redmond via acquisition may be the obvious end point for the startup.
Per the Telegraph’s report, Kano is in the process of looking to raise more funding. However Stein did not comment when asked to confirm the company’s funding situation.
The startup last reported a raise just over two years ago — when it closed a $28M Series B round led by Thames Trust and Breyer Capital. Index Ventures, the Stanford Engineering Venture Fund, LocalGlobe, Marc Benioff, John Makinson, Collaborative Fund, Triple Point Capital, and Barclays also participated.
TechCrunch’s Ingrid Lunden contributed to this report
Gift Guide: STEM toys for your builders-in-training
from RSSMix.com Mix ID 8204425 https://ift.tt/2PO2mC0 via IFTTT
0 notes