#given vol 1
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age-of-moonknight · 3 months ago
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Werewolf by Night: Red Band (Vol. 1/2024), #2.
Writer: Jason Loo; Penciler: Sergio Dàvila; Inkers: Jay Leisten and Aure Jimenez; Colorist: Alex Sinclair; Letterer: Cory Petit
#Marvel#Marvel comics#Marvel 616#Werewolf by Night: Red Band#Werewolf by Night: Red Band vol. 1#Werewolf by Night: Red Band 2024#Moon Knight comics#Moon Knight#Mr. Knight#Marc Spector#Elsa Bloodstone#Khonshu#It’s wild that they vaguely allude to the Moon Knight annual with Jack’s plot to get Khonshu via killing Diatrice#but only very vaguely#and I think that’s wild considering how much that explains Marc’s reaction here#Marc’s no Spidey in that Marc WILL pull the trigger and lethal force is never complete off the table#when it comes to potential courses of action#but Marc — who’s intimately aware of what kind of terrible people can turn things around if given a second chance#since that’s part of his story — will usually go through a couple more options for jumping to «kill on sight»#or in this case encourage others to take Jack out for him by appealing to their sense of responsibility (pffft MARC)#just a bit of an interesting dynamic for him and perhaps he’s so willing to relent and make this so-called house call#in other news I really do love Elsa’s boots#also this is actually a month late with no. 3 (which judging by the cover will also have MK) slotted to have been released#this past Wednesday#I’ll keep an eye out but maybe the delay is due to this being a red band series?#which please don’t mind me with this quick aside#but I find the marketing of red band series so funny like#«this comic is polybagged for your protection! 🚨 Minors DNI! 🙅��� The contents of this issue are so objectionable#you WILL be put on a watchlist the moment you buy it!!!! 😤» and you look inside and it’s just ???#maybe I’m just desensitized (and already on perhaps too many watchlists) but there ain’t even entrails (I respect the hustle though haha)
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rosencrantzsguildenstern · 11 months ago
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As the Kingdom of England is torn between the House of York and the House of Lancaster—each claiming their leader to be the rightful king—young Richard III, the intersex son of the Duke of York, is fighting a battle within himself. Despised by his mother, adored by his father, and alienated from most others, Richard grapples with frightful spirits haunting him, unsteady and unintentional alliances with his enemies, and his own passion for a throne. A manga series by Aya Kanno.
intersex richard who looks like he'd dress in hot topic if it was only a thing back then
in the author's words "everyone has feelings for someone and no one is expressing them." i need tragic gay harem richard iii. you need tragic gay harem richard iii. we all need this . it's good
the art is SO beautiful
In Teenage Dick, Richard, a high-school senior with cerebral palsy, is determined to become class president by any means necessary. A modern high-school retelling of Richard III.
really sharp and vicious exploration of disabled identity and the machiavellian love/power debate shakespeare is playing with; also just really funny
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yetanotherknitter · 4 months ago
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the nickname! their faces! the (attempted) bait-and-switch! I have nothing real to add I just love this
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vanweezer · 4 months ago
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give me three (3) slipknot songs to listen to
none of them. RUN! FAST & FAR!
jk i actually love recommending my fwends 'knot songs so for YOUUU darling kale i will recommend these
snap (demo) - this song i have to be careful around if i play it once i will play it for the entire day. thats just how my brain works. i like corey's pitchy vocals towards the end i think them keeping that in is very endearing
everything ends - i remember there being a review of iowa that said something like "[the album] may even restore your faith in the world" which idk if thats 1:1 true BUT whenever i listen to this song i think about that review because yup yes exactly
vermilion - guitar solo
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skeletalheartattack · 2 years ago
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WATCH MS. PAC-MAN DANCE
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WATCH MS. PAC-MAN DANCE
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arcanacards · 2 years ago
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Pokemon Cookbook... cute pins... Madoka shirt... snacks, and more manga (I think I have the entirety of the pmmm series now? minus some spin-offs and side stories!) ... and the cake. omg. the cake was so precious okay, that box had a bunch of paper butterflies that flew out when you opened it?? and it made me so happy my parents are so cute for doing that i love them so much. this was such a great birthday sobsob
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phantastragoria · 1 year ago
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You know what I'm going to say it. For as colorful as all the promotional material for Vol. 3 was (posters and the overall design language used for merch etc) the film itself sure is the most dusty and 2010-color-graded-looking film in the whole trilogy.
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mars-graveyard · 7 hours ago
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there's several other things i want to post but anyway from the red fog is peak fiction and i will die on that hill.
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kitsuneisi · 5 months ago
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Maruu did a popularity poll for the end of Volume 1 ! It's gonna be open til Monday !
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nattikay · 10 days ago
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Yeah, Izzo actually mentioned that panel specifically! We technically don't know for certain whether that particular character was meant to be her, but I'd say it's a very good reasonable guess and definitely the closest thing we have! Certainly gonna be my headcanon for now, until/unless we get something a little more concrete.
Speaking of which, I went ahead and transcribed the part of the interview about Norm, tagging @theoptimistictabby again because you're gonna want this, Norm fans are gonna be hype for this one haha. I'm gonna put the full thing under a cut because it's just a tad bit long, but the tl;dr bullet points are:
Izzo really wants to do a Norm comic at some point, exploring his past and/or the gap between A1 and A2
Norm's family probably won't make a direct appearance in the films, but might appear in other media such as comics
One of his kids is named Popiti and she, along with a sibling, do appear in The High Ground; he mentioned the panel with Norm playing the violin specifically
The majority of the Olangi clan died in the Battle of the Hallelujah Mountains and the survivors were absorbed into the Omatikaya clan. Norm's mate was one of these survivors and he met her in during the aftermath of the battle.
By the way, for those who didn't catch it on the other reblog, Izzo also confirmed later that day via this comment that Popiti and her sibling are indeed Norm's biological kids, not adopted!
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...soooo with all that in mind, if we take that violin panel you posted and zoom out a bit:
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I think there's a pretty decent chance that those two kids in the front holding hands are Popiti and her sibling! :D
Transcript from interview:
Mako: In the Visual Dictionary and The High Ground, it is hinted that Norm has a family. Do you know if we will ever meet them? Izzo: Yes! So, keen-eyed viewers…well, meet them on film, like, visually? Probably not. That will probably be, like, a lore, derivitive media sort of thing, but keen-eyed viewers…his children appear in The High Ground. They’re in there! There’s a couple panels where you see them, like when the Sully family return, and they have that kind of dance party, it’s at the top of book 1, I believe, where Norm is playing a musical instrument or something like that…Popiti and his other kid are there. They’re in that scene. But yeah, I would love to more with that; Norm is a character that….and actually this is something that again Ray, our creative guy, he’s talked about doing stuff about the Avatar program, the AVTR program, from a comic book perspective, he’s had some really interesting ideas…but Norm as a character is one that I’d really love to do some comic book or some other media about that’s either…y’know…I’d love to do something that’s between A1 and A2. What is he up to, what’s he doing, and y’know, touching a little bit on his past: where’d he come from, his study to be in the Avatar program, his relationship with Tommy, the meeting of all of the Na'vi, and kind of all that stuff…I think that it’s really rich. There’s some really meaty story there that I would love to do. But yeah, going back…the question, probably not on screen, but in other media, would love to. Would love to give it a shot. Mako: Well, I can imagine you just set off a flurry of comic book pages of people going to grab their copy of The High Ground to go digging… Izzo: Yeah, probably! Mako: But you’re right that the comic book format, the way that you guys have set that up right now, lends itself really well to anthology stories and character studies, I mean, the very first one was a Jake character study in a lot of ways, and we had Mo'at, and we’ve got So'lek in the latest ones, of course, so….yeah, it could be really interesting to see a Norm-centric story emerge in that format. Izzo: Just right now, just for the room…and I don’t know if it’s in the Visual Dictionaries…but in our documentation at work...this is all subject to change, so, y’know, of course, I’m gonna say it, but Jim might have different ideas…his mate, his partner, is one of the Olangi clan that he met during the post-Battle of the Hallelujah Mountains, one of Akwey’s people…and because Akwey’s people essentially got destroyed during that battle, the Omatikaya clan sort of absorbed a lot of their remnants, their lost, because that’s what happens during the wartimes…you saw that’s also what happened to So'lek’s clan…they passed away and then other clans abosorbed their survivors, and the Olangi clan came and lived with the remnants of the Omatikaya in their yurts on that border of Hell’s Gate between Hell’s Gate and the Omatikayan rainforest. So yeah, he was….we have it in our paperwork that he’s mated and partnered to an Olangi woman. Mako: Oh, ok yeah. That’s not lore that I personally knew, so that’s really really interesting, and again further stuff to potentially explore in a character study. Izzo: Yeah, super fun!
Norm family lore drop!!
so for Avatar fans who don't already know, Kelutral's "Omaticon" online convention (streamed on their Twitch channel) is going on this weekend, and the kickoff panel earlier this evening featured franchise loremaster Josh Izzo.
Some may remember this little panel in the High Ground, featuring Norm with a Na'vi child addressing him as "Daddy":
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In the Visual Dictionary, there's also a very brief mention that Tuk has a best friend named Popiti.
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...so here's the fun bit:
Izzo confirmed that this "Popiti" is in fact Norm's kid!!
Apparently Popiti also has a sibling, and her mother/Norm's mate is from the Olangi clan (which makes sense given that the Visual Dictionary mentions Norm having a bunch of Olangi trinkets).
ngl I love this lore drop but now I have so many more questions also!! How old is Popiti (I assume close to Tuk's age since they're best friends but there's still some wiggle room there so)? Is her sibling older or younger and what's his/her name? If they're Norm's biological kids, do either of them have avatar features like Kiri and Lo'ak? What's Norm's wife's name, what's their story? Norm didn't get his consciousness permanently transferred like Jake did, so how does him switching between two bodies affect things? PLZ I NEED TO KNOW
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@theoptimistictabby thought you'd be interested in this one ;)
btw let it be known that I speculated all these things like two years ago, my mind is still reeling that what I thought was merely wild wishful-thinking speculation at the time turned out to be CANON lol
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#of course we still don't know how old they are or how far apart they are#Popiti is presumably close to Tuk's age since they're best friends#in that panel her sibling appears to be around that same age too#but seeing as this is High Ground Vol 1 idk how trustworthy those kind of art details are 😅#high ground vol 1 makes Tuk look way older than she should so. yeah#they also both appear to have Na'vi features instead of Avatar features but again. high ground vol 1#which sometimes accidentally gives Neteyam five fingers soooo. yeah again idk how definitive that is 😅#i suppose thematically it'd probably be better if neither of them have avatar features since that'd play more into Lo'ak's character arc#feeling so different and whatnot#buuuuuut at the same time I also think it'd be so interesting if at least one of them DID have the avatar features so!! idk#as far as ages go...hmm.....#I think I'm gonna headcanon that Popiti is roughly a year older than Tuk#mostly because given the huge age gap between Tuk and Lo'ak...#...I think it'd be really funny if the reason Jake and Neytiri had Tuk was because they caught baby fever from Popiti lol#as for her sibling....hmm....let's try bridging the Lo'ak/Tuk gap a just a bit by saying Popiti's sibling is maybe 1-3 years older than her#therefore 2-4 years older than Tuk and 3-5 younger than Lo'ak#(all of this is headcanon of course and subject to change if/when we get more concrete info)#(please mr. izzo can we get the names of the sibling and mate pleaseeee 😭)
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nefastnefertiti · 2 months ago
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WHY CHAPTER 431 OF MY HERO ACADEMIA SCREAMS CENSORSHIP
First let's start by the "afterword", the note Horikoshi left after 430 and before the extras, chapter 431.
Original japanese for those who understand.
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The best traslation I found and most people are agreeing with.
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Key sentences are:
1.The real final chapter is 429, 430 is more like a curtain call.
2. PS: For chapter 431, I turn off the cameras and free the characters from their dramas.
This note being left after 430 and before the extras is so important. . The clarification of "the real final chapter is 429" and 430 is the curtain call is screaming: the show has ended here. This is further stated by "i turn the cameras off" by the man who use to refer himself as the camera man, I leave you with an example.
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(They're talking about Vol 37 cover)
And back to point number 2: "and free the characters from their dramas", which could perfectly be understood as "the characters are no longer tied to their previous plots and drama" no longer connected to the main story.
It may seem like a reach until here, we're just trying to convince ourselves that's not canon, right? They´re delusions, right?
The problem is how far away everything about 431 antagonizes the whole story, the characters doesn't feel like themselves, they even regress back all their development, the drawing style looks totally different and there are many irregularities that call for our attention.
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Dabi, 431 and by Horikoshi
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Toga and Ochaco in 431:
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Toga and Ochaco by Horikoshi:
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All Might's signature for Katsuki (Horikoshi would never mess this up):
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Kirishima with 6 fingers lol, Horikoshi loves drawing hands, he would never.
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Katsuki's odd teeth what the fuck. (His hand looks good to me)
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Ochaco and Shoto just look, weird. It's clearly not Horikoshi's art style.
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And this awful background (center) was the main giveaway.
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Horikoshi's backgrounds are so professional:
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At this point I'm getting tired since the difference is astounding, don't believe me, just check the manga.
I don't think Horikoshi would've allowed those mistakes had he have a role in the making, maybe he did, there's no saying about that, but clearly if he did his involvement was very low.
Character's development wise now.
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Seriously? "Deku"? And Katsuki complaining for picking him up. He cried his eyes out when Izuku lost his quirk and now he's back at season 1?
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Izuku would never in a million years turn down that offer. And if he did, it would never be like this, so devoid of emotion and empathy.
430 showed us an Izuku aiming for his dreams again and at 431 this Izuku ¿? It's okay with being a teacher? Ok. And if that's not the problem, why he outright rejects Katsuki out of nowhere? When their rivalry was one of the main points of the plots for 430 chapters and now just um over? Without justification? Ok.
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Ok.
Now specifically about that ship canonization and bkdk.
Horikoshi has been doing this for 10 years. The choices he took the whole manga were incredibly intentional, all those romantic tropes given to bkdk, his interviews, all stand in direct opposition to what happened in this last chapter.
I, myself, don't know much about Jump but what I've heard is they end lot of shonens with the same heterosexual formula. I don't think all of this is a coincidence.
Something really important that needs to be adressed to is what happened back in June (I think), when suddenly MHA announced it was ending in 5 chapters could've something to do with this. The manga was suddenly rushed to its ends with unsatisfying resolutions and as if that was not enough, one month later (at most) the same happened to JJK and all of this came accompanied by a switch of one of the heads of Jump.
About 431 again though.
I was just thinking what would I do if I was pressured to write something that ruins the biggest project of my life and goes against everything I was hoping for? Refuse. Tell them to write it themselves. If I can't do anything to stop it and it'll be there, alright, but I WON'T DO IT.
And I think this could be Horikoshi's case.
I've never seen a shonen manga come so close to implying his male protagonist and his male deuteragonist are in love before. Yes, it was not EXPLICIT but it was so fucking clear if you knew how to read, all the way up to 430. All those cliches tropes he gave them, he knew, we know.
I thought I'll die trying to explaineverything that seems wrong with this with nothing to back me up but the fact that he added that note is clear for me. I'm surprised they allowed him to publish it, I thought we wouldn't even have that.
PS:
It's interesting this being posted the same day 431 comes out. Also "heroaca is pretty dark, huh?"
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I'll not go into this anyways because it's kind of a reach but the conclusion is: I think it's a "soft" censorship and Horikoshi did his best to relay his message given what he had.
Thanks for reading!
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age-of-moonknight · 1 year ago
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“Journey to the Center of the Mind,” Moon Knight (Vol. 9/2021), #27.
Writer: Jed MacKay; Penciler and Inker: Federico Sabbatini; Colorist: Rachelle Rosenberg; Letterer: Cory Petit
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felassan · 2 months ago
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
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squirrelwithatophat · 6 months ago
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How the Chantry (and Orlais) Turned Kirkwall into a Police State
One aspect of the Dragon Age series that I’ve always found odd is the way in which rather crucial political and historical context surrounding major conflicts the player must decide tends to be relegated to codices, outside materials (e.g., books), and optional dialogue with minor characters... meaning that many if not most players don’t seem to end up actually seeing it.  Wicked Eyes and Wicked Hearts (Dragon Age Inquisition) in particular has become somewhat notorious for what it left out, but it’s far from unusual.
With regard to Dragon Age II, there’s a popular perception among fans that the troubles in Kirkwall can be attributed almost entirely to rogue behavior on the part of Knight-Commander Meredith and various evil blood mages.  This is understandable given the overall narrative framing and Bioware’s aforementioned problem of making key context very easy to miss.  But once we take a look at the full picture, it ought to be clear that the Chantry did not simply “fail” in their responsibilities towards the mages or towards the citizens of Kirkwall more broadly — they actively created and maintained the very nightmare they later professed to be dismayed about.
Moreover, despite the running Mages vs. Templars theme, the mages were hardly the only one's who suffered under Meredith's rule. Indeed, Kirkwall endured a brutal 16-year-long dictatorship (9:21-9:37 Dragon) that came into being courtesy of the Chantry and the Orlesian empire and only fell due to the mage rebellion.
Here I’ll describe in detail (with sources and citations) the story of how the Chantry turned Kirkwall into a police state and one that ultimately descended into what the writers themselves termed "genocide."  
The Templar Coup of 9:21 Dragon
Our story begins with the conflict between Viscount Perrin Threnhold of Kirkwall and Emperor Florian Valmont of Orlais.  
With the beginning of the Dragon Age (the era), the Orlais had experienced a major loss of territory and influence.  In 9:00-9:02 Dragon (the exact dates conflict), the Fereldan Rebellion led by Maric Theirin and Loghain Mac Tir overthrew Meghren, the last Orlesian King of Ferelden (personally appointed to the position by Emperor Florian himself), and reclaimed their country’s independence after nearly a century of Orlesian occupation.  These events are described in detail in The Stolen Throne. Emperor Florian, however, remained reluctant to recognize Ferelden’s sovereignty -- with peace between the two countries not being fully established until his death and the ascension of his niece Celene to the throne in 9:20 Dragon -- and may have been eager to reassert Orlesian influence in the region.  Perrin Threnhold, meanwhile, ascended to the position of viscount of Kirkwall (also formerly occupied by Orlais) in 9:14 Dragon.  At some point during this volatile period, Threnhold decided to raise money by charging what the Orlesians regarded as unreasonably high tolls for passage through the Waking Sea, which also controlled Orlais’s sea access to Ferelden and its capitol, Denerim.
For reference, here’s a map with my highlights:
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The Orlesian Chantry, founded by Kordillus Drakon I (the first emperor of Orlais), had from the beginning been dominated by Orlesian interests.  According to World of Thedas vol. 1 (p. 56): “The Orlesian capital, Val Royeaux, is home to the Chantry’s Grand Cathedral, the center of the Andrastian religion’s power.  Over multiple Blights, the Orlesians have used the Chantry to expand their influence beyond the nation’s impressive borders, notably to the north into Tevinter territory and southeast through Ferelden.”  The Chantry, not surprisingly, had backed the Orlesian invasion and occupation of Ferelden, most recently under Divine Beatrix III (probably) and Grand Cleric Bronach of Denerim. It should be noted that this is all part of a pattern of highly-aggressive and imperialistic behavior that has persisted for centuries from the early years up to (potentially) the events of Dragon Age Inquisition.
It also cannot be emphasized enough that the Templars are the Chantry’s army and were created by the Chantry in the first place.  They do not simply hunt and guard mages; they fight the Chantry’s wars and carry out its policies.  Quote: “the Order of Templars was created as the martial arm of the Chantry” (Codex: Templars).  According to First Enchanter Halden of Starkhaven (8:80 Blessed), “While mages often resent the templars as symbols of the Chantry's control over magic, the people of Thedas see them as saviors and holy warriors, champions of all that is good, armed with piety enough to protect the world from the ravages of foul magic. In reality, the Chantry's militant arm looks first for skilled warriors with unshakable faith in the Maker, with a flawless moral center as a secondary concern. Templars must carry out their duty with an emotional distance, and the Order of Templars prefers soldiers with religious fervor and absolute loyalty over paragons of virtue who might question orders when it comes time to make difficult choices.  It is this sense of ruthless piety that most frightens mages when they draw the templars' attention: When the templars are sent to eliminate a possible blood mage, there is no reasoning with them, and if the templars are prepared, the mage's magic is all but useless. Driven by their faith, the templars are one of the most feared and respected forces in Thedas” (Codex: Templars).  Likewise, a Chantry official confirms that the Templars are both “the watchers of the mages and the martial arm of the Chantry” (Codex: Seekers of Truth).  In Dragon Age Origins, the (unwillingly) Templar-trained Alistair elaborates, “Essentially they’re trained to fight. The Chantry would tell you that the templars exist simply to defend, but don’t let them fool you. They’re an army... The Chantry keeps a close reign on its templars. We are given lyrium to help develop our magical talents, you see… which means we become addicted.  And since the Chantry controls the lyrium trade with the dwarves… well, I’m sure you can put two and two together...  The Chantry usually doesn’t let their templars get away, either.”
In response to Threnhold’s intolerable restrictions on the Orlesian navy’s movements in its traditional sphere of influence, Divine Beatrix III, an acknowledged “friend of the emperor” (and predecessor to Divine Justinia V of DAI), ordered the Kirkwall Templars under Knight-Commander Guylian to force open the Waking Sea.  Viscount Threnhold retaliated for this obviously-illegal military interference by ordering the Templars expelled from Kirkwall and later executing the knight-commander.  Then-Knight-Captain Meredith Stannard led the remaining Templars to storm the Keep and arrest Threnhold before appointing a weak viscount unwilling or unable to resist her control.
From Kirkwall: City of Chains by Brother Ferdinand Genitivi (Codex: History of Kirkwall: Chapter 4):
Taxes were crippling and Perrin Threnhold used the ancient chains extending from “the Twins” standing at Kirkwall's harbor—unused since the New Exalted Marches—to block sea traffic and charge exorbitant fees from Orlesian ships. The Empire threatened invasion following the closure of the Waking Sea passage, and for the first time, the Chantry used the templars to pressure the viscount. Until that point, the templars had done nothing to counter the Threnholds even though, as the largest armed force in Kirkwall, they could have. Knight-Commander Guylian's only written comment was in a letter to Divine Beatrix III: “It is not our place to interfere in political affairs. We are here to safeguard the city against magic, not against itself.”  The divine, as a friend to the emperor, clearly had other ideas.
In response, Viscount Perrin hired a mercenary army, forcing a showdown with the templars. They stormed the Gallows and hung Knight-Commander Guylian, igniting a series of battles that ended with Perrin's arrest and the last of his family's rule. The templars were hailed as heroes, and even though they wished to remain out of Kirkwall's affairs, it was now forced upon them.  Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
Given that this was written by a Chantry scholar, the self-justificatory rhetoric surrounding the viscount and the Chantry-instigated coup ought not be surprising.  It appears, however, that in Kirkwall itself popular perceptions of Viscount Perrin Threnhold are in fact fairly polarized.
Whereas Brother Genitivi calls Perrin’s father Chivalry Threnhold “a vicious thug who took power through a campaign of intimidation” and Perrin Threnhold “even worse,” an unnamed servant writing 7 years after the coup paints a rather different picture (Codex: Viscount Marlowe Dumar):
What happened to Viscount Perrin Threnhold was a travesty. I served in the Keep, and my blood boils when I hear people call him a tyrant. He was a good man who tried his best to free Kirkwall from the control of those who use power for their own purposes. It's always been that way here, hasn't it? Long ago it was the Imperium. Then it was the Qunari, then the Orlesians, now the templars... when have we ever ruled ourselves? He tried to kick those templar bastards out and give us real freedom, and what did it get him?
Whether Threnhold was an evil tyrant or a nationalist hero (or both or something else entirely) is beside the point, however.  He was not overthrown for mistreating the citizens of Kirkwall; he was overthrown for opposing Orlais and the Templars (acting as an arm of Orlesian imperialism and in defiance of their official duties).  Seneschal Bran, himself no fan of either Threnhold or the Templars (and the only character to ever discuss the coup out loud), points this out in an easy-to-miss optional conversation in Act 3.
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Hawke: What happens if they [the Templars] don’t like the [nobility’s] choice [of viscount]?
Seneschal Bran: Do you know how Viscount Dumar’s predecessor, Perrin Threnhold, left office?  He was a tyrant, certainly, but his rule was not ended until he actively sought to expel the templars.  “The good of all” is inexorably tied to what is good for the templars.
It’s unclear whether Knight-Captain Meredith was acting on her own initiative in toppling Threnhold or whether she received prior encouragement from the Chantry, but either way, what is certain is that the Chantry moved quickly to legitimize her actions and bolster the new order.  Moreover, the intent to seize power for the Chantry and its military forces rather than “liberate” Kirkwall from the depredations of a tyrannical viscount can be seen in the way they illegally imposed their own viscount (one kept submissive through threats of violence) rather than allowing the people to choose or at the very least following accepted selection procedures (i.e., allowing the nobility to vote on the next viscount). Indeed, this refusal to let the nobility select the viscount as per tradition is the basis of Orsino's protest at the beginning of Act 3.
In any event, Grand Cleric Elthina, as the highest-ranking representative of the Chantry in Kirkwall (appointed to her position by Divine Beatrix III herself around 20 years before Act 1) and thus exercising authority over its Templars, presided over the show trial at the end of which Threnhold was imprisoned and later murdered in his cell. Then she rewarded Meredith with a promotion.
According to the codex for Knight-Commander Meredith:
She is credited with removing the previous viscount, Perrin Threnhold, from his position after he attempted to have the templars expelled from the city in 9:21 Dragon.  The acting knight-commander was arrested and executed, and Meredith led a group of templars into the heart of the Keep to capture Threnhold. He was tried and imprisoned three days later by Grand Cleric Elthina and died from poisoning two years later. Meredith was subsequently elevated to her current position.
While merely implied here, Elthina is explicitly confirmed to have given Meredith the position of knight-commander in the first place in World of Thedas vol. 2 (p. 193):
Following Threnhold’s arrest, Grand Cleric Elthina appointed Meredith as the new knight-commander.  At Knight-Commander Meredith’s suggestion, a new viscount was chosen: a man named Marlowe Dumar.
Then in blatant violation of Kirkwall’s own laws and traditions -- again, dictating that the viscount be chosen by the nobility -- the Chantry had allowed newly-installed Knight-Commander Meredith to select the new viscount.  If approached in the Templar-occupied Viscount’s Keep and spoken to in Act 3, Seneschal Bran will explain:
Bran: When a line is judged unfit, or ends, we appoint from Kirkwall’s elite.  Or we would, if the situation was normal.  But it is not.
Hawke: Who nominates a new viscount?
Bran: A consensus of the nobility.  Normally.  And a willing nominee.
It seems to be the general consensus that Marlowe Dumar was chosen specifically because he was weak and willing to play the role of Templar/Chantry puppet (a subheading in Dumar’s WoT v2 entry even explicitly calls him “The Puppet”).  Meredith, after all, is not only responsible for his appointment but has been threatening him into compliance from the very beginning.
Again, Brother Genitivi writes quite bluntly: 
Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
And quoting once more from the unnamed servant:
Now the Chantry has chosen Lord Marlowe Dumar as his replacement. After weeks and weeks of arguing, after telling the nobility that they would be choosing their viscount, after everyone saying it was time to use a new title—why not "king"? Why keep using the name imposed by the Orlesians? And after all that, the Chantry chose him. I suppose I can see why—everyone thinks he has the spine of a jellyfish, and it does seem that way.
Truly, he has the templars on one side, the nobility on the other, and everyone expects him to solve all their problems—yet he has no power to actually accomplish it. He keeps the peace as best he can, and I think he does a good job even if no one else does.
Likewise, to quote from Marlowe Dumar’s entry in World of Thedas vol. 2 (p. 184-185):
The new knight-commander, Meredith, appointed Marlowe to the seat, much to his surprise.  Just before he was crowned, he met in private with the knight-commander at the Gallows.  Marlowe was escorted, surrounded by grim templars, to Meredith’s well-appointed office, and there, she explained her reasons for the choice.  Kirkwall was filled with entitled degenerates... “With my help, you will turn this city around,” she said.  “We will be allies.”  Meredith’s message was clear: Remember who holds power in Kirkwall.  Remember what happened to Threnhold when he overreached.  To drive her point home, she presented Marlowe with a small carven ivory box at his coronation.  The box contained the Threnhold signet ring, misshapen, and crusted with blood. On the inside of the lid were written the words “His fate need not be yours.”  Marlowe ruled Kirkwall without incident for almost a decade, in no small part thanks to Meredith’s backing.  During his reign, the templars grew even more powerful, and the knight-commander’s influence was evident in almost every one of Marlowe’s decisions.
And from Meredith’s entry in WoT vol. 2 (p. 193):
Meredith presented Dumar with a carved ivory box at his crowning.  All present witnessed the viscount going white as a sheet as he opened it... It is not known what the box contained, but the reaction from Dumar made its importance to him obvious.  What is certain is that Dumar never openly or strongly defied the templars.  Over the course of his reign, Meredith’s grip on Kirkwall grew ever tighter, and Dumar’s failure to act absolutely contributed to the events that led to the mage rebellion.
According to Lord Bellamy, “a longtime political ally of Dumar’s” (p. 193):
“Dumar had a good heart.  A good heart and a weak will.  On his own he might have made a good leader, given time.  But he wasn’t on his own.  The knight-commander was always there, looking over his shoulder.  She let him know she was watching, that he wore the crown at her sufferance.  Meredith appointed him. This was a nobleman of only moderate wealth, with little influence.  She knew she could control him and there was little he or anyone else could do about it.”
Ultimately, the coup not only secured Chantry control over Kirkwall but furthered their (and the Orlesian Empire’s) geopolitical interests in the Free Marches as a whole. After all, the “Free Marches is [sic] best known as the breadbasket of Thedas. Its farms along the banks of the great Minanter river are the source of much of the continent’s food” (World of Thedas vol. 1, p. 65), and as with many a real-world “breadbasket,” its natural abundance and misfortune of lying between multiple empires had made it the target of one invasion and occupation after another. After the slave revolt of 25 Ancient toppled the Tevinter Imperium’s hold over the region (see Codex: History of Kirkwall: Chapter 2), the city-state of Kirkwall fell to Qunari invasion in 7:56 Storm, then invasion and occupation by the Orlesian Empire in 7:60 Storm, and finally gained its independence about 45 years later in 8:05 Blessed (see Codex: History of Kirkwall: Chapter 3). Prior to the Chantry-instigated coup, Kirkwall had enjoyed independence under a locally-chosen viscount for around 115 years, with Viscount Perrin Threnhold himself ruling for 7 years.
Other city-states of the Free Marches have likewise fallen under the Chantry’s sphere of influence (if not outright control):
Starkhaven is ruled by the Vael family. According to the codex for The Vaels, “They remain devout, dedicating at least one son or daughter per generation to become a cleric in the chantry.” The sole potential heir to the throne of Starkhaven is of course our DLC companion Sebastian Vael, “The Exiled Prince.” To quote from his first codex: “Sebastian Vael is the only surviving son of the ruling family of Starkhaven, which was murdered in a violent coup d'etat. Sebastian cannot forget the irony that he still lives only because his family was so ashamed of his drinking and womanizing that they committed him to the Kirkwall Chantry against his will… Since then, his belief in the Maker and His plan for Thedas have been unshakable. Embracing his new role, Sebastian took vows of poverty and chastity to become a sworn brother of the Chantry... until word of his family's deaths forced him to take up worldly concerns once again.” Elthina appears to have been playing mind games with Sebastian from the very beginning -- first she agrees to have him confined in her Chantry, then poses as a secret benefactor helping him escape from her clutches, with the revelation of her identity as said pretend benefactor leading him to embrace her authority and the life of a Chantry brother with genuine enthusiasm (see the Sebastian short story or his WoT v2 entry for details).  After his family’s murder, Elthina urges him to remain with her rather than reclaim the throne.  Yet when he gives up on seeking the throne and actually does attempt to return to the Chantry during “a crisis of faith,” he is “turned away by Grand Cleric Elthina, who believed he had not yet committed fully to either course” (see Codex: Sebastian - The Last Three Years), leaving him confused and even more under her thrall than ever.
Ostwick is dominated by the devout, staunchly pro-Chantry Trevelyan family. According to the codex for Trevelyan, the Free Marcher: “It is an old and distinguished family, in good standing among its peers, and with strong ties to the Chantry. Its youngest sons and daughters—those third- or fourth-born children with little chance of becoming heirs—often join the Chantry to become templars or clerics.”
Tantervale is certainly... special. According to WoT vol. 1 (p. 71): “Chantry rule is all but absolute in Tantervale, earning the city its dour reputation. The city guard is obsessed with enforcement. A street urchin would get a year in the dungeon for something that would get him a pat on the back in Orlais” (p. 71).
But let us return to Kirkwall, shall we?
"The Puppet”: The Reign of Viscount Marlowe Dumar (9:21-9:34 Dragon)
Viscount Marlow Dumar’s status as an impotent tool of the Chantry and its Templars appears to be common knowledge in Kirkwall.  Various characters, from city guards to lowlifes like Gamlen, casually refer to Meredith as if she is head of state and defer to her authority.
Immediately upon approaching the gates of the city in the first quest of the game, The Destruction of Lothering (Act 1), the following exchange occurs:
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Guardsman Wright: So Knight-Commander Meredith wants us to sort you all out. Most of you are getting right back on your ships, though.
Hawke: That's a templar title. Why would a city guardsman answer to the templars?
Wright: We don't answer to her... but she's the power in Kirkwall. Don't know what would happen if the viscount went against something she wanted... But he's sure never taken that chance.
Likewise, if asked about “the word on the street,” Corff the bartender remarks as early as Act 1, “People say Meredith's the real power in Kirkwall, not the Viscount. Even Dumar answers to her.”
Ordinary citizens appear terrified of Meredith, and with good reason.  During the quest Enemies Among Us (Act 1, set in 9:31 Dragon), we get the following exchange with the sister of a Templar recruit:
Macha: I pleaded with him not to join the Order, but he wouldn't listen. You hear dark rumors about the templars and Knight-Commander Meredith. And now my brother is gone.
Hawke: (“Are templars so bad here?”) In Lothering, some templars died protecting villagers. I never heard any dark rumors.
Macha: And those are the stories my Keran adored. But it is not like that here, serah. There is a growing darkness in the order. They prowl the streets in packs. Hunting. And now, they say their duties put them above us, that they have the right to... take people from their homes. It is frightening.
Hawke: (“Tell me about Meredith”) What do people say about Knight-Commander Meredith?
Macha:  Oh, she has many admirers. They laud the service she does in keeping the mages in check.  But others say she is terribly fierce and utterly without pity. That she sees demons everywhere.  It is dangerous even to whisper such things.  People harboring escaped mages just disappear.  Templars interrogate and threaten passers-by.  My friend has a cousin who’s a mage, and she says he was made Tranquil against his will.  You hear more with each passing day.
Of course, Knight-Commander Meredith’s reign over the Gallows was notoriously brutal long before she came into contact with Red Lyrium.  Writing 3 years after the coup (but 7 years before Act 1), in 9:24 Dragon, Brother Genitivi remarks that "Kirkwall has been a tinderbox since becoming the center of templar power in eastern Thedas." As early as Act 1, mages in the Gallows can be heard crying out, “This place is a prison,” and “Knight-Commander Meredith would kill us all if she could.”  When asked if mages are imprisoned, the guardsman replies, “Used to be, back in the Imperial days. They kept slaves here until the rebellion. Now the templars run it and use it to lock up their mages. Guess not much has changed” (The Destruction of Lothering, Act 1).  Karl Thekla’s final letter before being turned Tranquil (with such illegal uses of the Rite having been repeatedly reported to Meredith) “said the knight-commander was turning the Circle into a prison. Mages are locked in their cells, refused appearances at court, made Tranquil for the slightest crimes” (Tranquility, Act 1).  If Hawke questions the truth of these accusations, Anders responds, “Ask any mage in Kirkwall. Over a dozen were made Tranquil just this year. The more people you ask, the worse the rumors become.” (Elthina also appears to be aware at least to some extent of the subsequent ambush, in which a Tranquil Karl was used as bait to ensnare his former lover).
According to the short story Paper & Steel (focusing on Samson): “Under Meredith, freedom was a cruel dream for Kirkwall’s Circle mages. They were often locked in their cells, watched night and day by templars who were told any step out of line was suspicious. All those young magelings, told that magic was a curse, that they were dangerous, and that they had to be shut indoors all their lives looking out through those windows. Some went mad. Others, mad or not, tried jumping.”  And from First Enchanter Orsino’s entry in World of Thedas, vol. 2 (p. 195): “Every time a mage died by their own hand, Orsino would hear Maud’s final words to him: 'This is no life.’ The templars didn’t seem to care about the suicides. Most had the courtesy to say nothing at all, but some would snigger when they thought no one was listening. 'One less to worry about.’ ‘The only good mage is a dead mage.’ Orsino’s anger at the templars grew...” (Note that this began long before Orsino became first enchanter in 9:28, three years before the start of the game). It's also worth noting Knight-Captain Cullen Rutherford quite explicitly attained his position as second-in-command of the Kirkwall Templars position because of his anti-mage extremism, later including violence against those perceived as mage sympathizers and their families.
To name more specific abuses, the Gallows features whipping posts (with dialogue confirming the reliance on whipping) and multiple other medieval torture devices, including a rack, a pillory, and iron maidens.  We also see numerous references to casual beatings, sexual assaults, forced Tranquility and facial branding, long-term confinement in dark cells, and permanent family separation (e.g., Emile du Launcet).  Escape attempts are typically punished with summary execution, according to multiple sources (e.g., Ser Thrask, Ser Karras, Grace). According to Ser Thrask, the most sympathetic Templar (besides Carver), kindness to mages would be a "badge of shame" among among his colleagues. For more, I recommend checking out the “DA2 mage rights reference post” by @bubonickitten​. Again, note that these are cruelties largely occurring prior to or during Act 1, long before Meredith started going insane due to Red Lyrium.
If Feynriel is forced into the Circle at the end of Wayward Son (Act 1), the ex-Templar Samson says, “I hear they got your boy Feynriel locked up in the Circle. Bad business, that. It ain't all templars that're bad. It's hard luck being born a robe, but most places, they make it work. That bitch Meredith runs the Order in this town like her private army. You don't toe the line, you end up on the next corner here in Darktown.  I don't think you got to hate mages to love the Order.  But Meredith don't agree.” Samson, it should be remembered, had been expelled from the Templar Order for passing love notes from the mage Maddox to his lover.  For the crime of “corrupting the moral integrity of a templar,” Meredith ordered Maddox turned Tranquil.  According to Cullen in Before the Dawn (DAI), “Knight-Commander Meredith wielded the brand for far lesser offences, believe me."
Ordinary citizens appear to be well aware of at least some of Meredith’s reign of terror in the Gallows, given that various NPCs (including some who do not personally know any inmates) will refer to it.  During Tranquility (Act 1), for example, a mob of Ferelden refugees threatens the party over fears that the latter intend to turn in “The Healer of Darktown” to the Templars. One exclaims, "We know what happens to mages in this town.  And it ain’t gonna happen to him." Moreover, the knowledge is sufficiently widespread as to have reached faraway countries.  A note dated 9:35 (set between Acts 2-3) from a mage of the Hossberg Circle in the Anderfels expresses utter horror: “I have heard that in the Kirkwall Gallows, mages are locked in their cells with barely room to stretch, let alone exercise.  I can promise you that any mage of the Anderfels would be stark raving mad after a week of such treatment... No wonder Kirkwall has such trouble with blood mages” (WoT v2, p. 173).  
And through all of this, Meredith has the support of the Chantry and more specifically Grand Cleric Elthina.
Not only did Elthina appoint Meredith to her position in the first place (WoT v2, p. 193), but if asked her opinion on Meredith in Act 1, Elthina snaps, “Gossip is a sin, child. Knight-Commander Meredith has an admirable devotion to her duties. It is not my role to form opinions on her character.”  An odd statement to make about a subordinate, since Meredith reports to her directly (as knight-commanders legally do to the nearest grand cleric).  The codex for Knight-Commander Meredith confirms at as of the end of Act 2, “she enjoys the grand cleric's full support and has free rein in Kirkwall as the commander of its most powerful military force.”  According to Elthina’s codex, many claim that Elthina “allows Knight-Commander Meredith more leeway with each passing year.”   According to World of Thedas vol. 2, which tries to put a more positive spin on Elthina’s role, her detractors “say her stubborn refusal to exercise her Chantry-given authority allowed the conflict between the templars and mages to escalate, finally resulting in the disastrous mage rebellion of 9:37 Dragon... Since Elthina was loath to exploit her authority as grand cleric, she refused to order either the mages or templars to stand down when tensions flared.  Many believe that she could have forced one side to retreat by showing her support for their position, but Elthina refused to take sides” (p. 196-197). This is at best an abdication of responsibility to dependents for someone intent on remaining in power.
Moreover, Elthina’s dominance over Kirkwall appears to depend in large part on at least appearing to manage Meredith and her troops.  According to her codex, “People frequently turn to her to mediate disputes—particularly those involving the powerful Templar Order, over whom she holds authority as the Chantry's ranking representative.” So Meredith as military leader rules both the Circle and the city-state through fear and violence, while Elthina maintains her power by playing Good Cop to Meredith's Bad Cop. Both then maintain a pretense of legality and legitimacy by fronting Viscount Dumar as the public face of the regime.
And this dual-power system works quite well for them -- at least until Meredith starts losing her mind under the influence of the Red Lyrium idol.
[A link will later be provided for Part 2 on Escalation and Direct Rule. If I ever do get to it 😭😭😭]
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amateurvoltaire · 2 months ago
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For the past six years or so, this graph has been making its rounds on social media, always reappearing at conveniently timed moments…
The insinuation is loud and clear: parallels abound between 18th-century France and 21st-century USA. Cue the alarm bells—revolution is imminent! The 10% should panic, and ordinary folk should stock up on non-perishables and, of course, toilet paper, because it wouldn’t be a proper crisis without that particular frenzy. You know the drill.
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Well, unfortunately, I have zero interest in commenting on the political implications or the parallels this graph is trying to make with today’s world. I have precisely zero interest in discussing modern-day politics here. And I also have zero interest in addressing the bottom graph.
This is not going to be one of those "the [insert random group of people] à la lanterne” (1) kind of posts.  If you’re here for that, I’m afraid you’ll be disappointed.
What I am interested in is something much less click-worthy but far more useful: how historical data gets used and abused and why the illusion of historical parallels can be so seductive—and so misleading. It’s not glamorous, I’ll admit, but digging into this stuff teaches us a lot more than mindless rage.
So, let’s get into it. Step by step, we’ll examine the top graph, unpick its assumptions, and see whether its alarmist undertones hold any historical weight.
Step 1: Actually Look at the Picture and Use Your Brain
When I saw this graph, my first thought was, “That’s odd.” Not because it’s hard to believe the top 10% in 18th-century France controlled 60% of the wealth—that could very well be true. But because, in 15 years of studying the French Revolution, I’ve never encountered reliable data on wealth distribution from that period.
Why? Because to the best of my knowledge, no one was systematically tracking income or wealth across the population in the 18th century. There were no comprehensive records, no centralised statistics, and certainly no detailed breakdowns of who owned what across different classes. Graphs like this imply data, and data means either someone tracked it or someone made assumptions to reconstruct it. That’s not inherently bad,  but it did get my spider senses tingling.
Then there’s the timeframe: 1760–1790. Thirty years is a long time— especially when discussing a period that included wars, failed financial policies, growing debt, and shifting social dynamics. Wealth distribution wouldn’t have stayed static during that time. Nobles who were at the top in 1760 could be destitute by 1790, while merchants starting out in 1760 could be climbing into the upper tiers by the end of the period. Economic mobility wasn’t common, but over three decades, it wasn’t unheard of either.
All of this raises questions about how this graph was created. Where’s the data coming from? How was it measured? And can we really trust it to represent such a complex period?
Step 2: Check the Fine Print
Since the graph seemed questionable, the obvious next step was to ask: Where does this thing come from? Luckily, the source is clearly cited at the bottom: “The Income Inequality of France in Historical Perspective” by Christian Morrisson and Wayne Snyder, published in the European Review of Economic History, Vol. 4, No. 1 (2000).
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Great! A proper academic source. But, before diving into the article, there’s a crucial detail tucked into the fine print:
“Data for the bottom 40% in France is extrapolated given a single data point.”
What does that mean?
Extrapolation is a statistical method used to estimate unknown values by extending patterns or trends from a small sample of data. In this case, the graph’s creator used one single piece of data—one solitary data point—about the wealth of the bottom 40% of the French population. They then scaled or applied that one value to represent the entire group across the 30-year period (1760–1790).
Put simply, this means someone found one record—maybe a tax ledger, an income statement, or some financial data—pertaining to one specific year, region, or subset of the bottom 40%, and decided it was representative of the entire demographic for three decades.
Let’s be honest: you don’t need a degree in statistics to know that’s problematic. Using a single data point to make sweeping generalisations about a large, diverse population (let alone across an era of wars, famines, and economic shifts) is a massive leap. In fact, it’s about as reliable as guessing how the internet feels about a topic from a single tweet.
This immediately tells me that whatever numbers they claim for the bottom 40% of the population are, at best, speculative. At worst? Utterly meaningless.
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It also raises another question: What kind of serious journal would let something like this slide? So, time to pull up the actual article and see what’s going on.
Step 3: Check the Sources
As I mentioned earlier, the source for this graph is conveniently listed at the bottom of the image. Three clicks later, I had downloaded the actual article: “The Income Inequality of France in Historical Perspective” by Morrisson and Snyder.
The first thing I noticed while skimming through the article? The graph itself is nowhere to be found in the publication.
This is important. It means the person who created the graph didn’t just lift it straight from the article—they derived it from the data in the publication. Now, that’s not necessarily a problem; secondary analysis of published data is common. But here’s the kicker: there’s no explanation in the screenshot of the graph about which dataset or calculations were used to make it. We’re left to guess.
So, to figure this out, I guess I’ll have to dive into the article itself, trying to identify where they might have pulled the numbers from. Translation: I signed myself up to read 20+ pages of economic history. Thrilling stuff.
But hey, someone has to do it. The things I endure to fight disinformation...
Step 4: Actually Assess the Sources Critically
It doesn’t take long, once you start reading the article, to realise that regardless of what the graph is based on, it’s bound to be somewhat unreliable. Right from the first paragraph, the authors of the paper point out the core issue with calculating income for 18th-century French households: THERE IS NO DATA.
The article is refreshingly honest about this. It states multiple times that there were no reliable income distribution estimates in France before World War II. To fill this gap, Morrisson and Snyder used a variety of proxy sources like the Capitation Tax Records (2), historical socio-professional tables, and Isnard’s income distribution estimates (3).
After reading the whole paper, I can say their methodology is intriguing and very reasonable. They’ve pieced together what they could by using available evidence, and their process is quite well thought-out. I won’t rehash their entire argument here, but if you’re curious, I’d genuinely recommend giving it a read.
Most importantly, the authors are painfully aware of the limitations of their approach. They make it very clear that their estimates are a form of educated guesswork—evidence-based, yes, but still guesswork.   At no point do they overstate their findings or present their conclusions as definitive
As such,  instead of concluding with a single, definitive version of the income distribution, they offer multiple possible scenarios.
It’s not as flashy as a bold, tidy graph, is it? But it’s far more honest—and far more reflective of the complexities involved in reconstructing historical economic data.
Step 5: Run the numbers
Now that we’ve established the authors of the paper don’t actually propose a definitive income distribution, the question remains: where did the creators of the graph get their data? More specifically, which of the proposed distributions did they use?
Unfortunately, I haven’t been able to locate the original article or post containing the graph. Admittedly, I haven’t tried very hard, but the first few pages of Google results just link back to Twitter, Reddit, Facebook, and Tumblr posts. In short, all I have to go on is this screenshot.
I’ll give the graph creators the benefit of the doubt and assume that, in the full article, they explain where they sourced their data. I really hope they do—because they absolutely should.
That being said, based on the information in Morrisson and Snyder’s paper, I’d make an educated guess that the data came from Table 6 or Table 10, as these are the sections where the authors attempt to provide income distribution estimates.
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Now, which dataset does the graph use? Spoiler: None of them.
How can we tell? Since I don’t have access to the raw data or the article where this graph might have been originally posted, I resorted to a rather unscientific method: I used a graphical design program to divide each bar of the chart into 2.5% increments and measure the approximate percentage for each income group.
Here’s what I found:
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Now, take a moment to spot the issue. Do you see it?
The problem is glaring: NONE of the datasets from the paper fit the graph. Granted, my measurements are just estimates, so there might be some rounding errors. But the discrepancies are impossible to ignore, particularly for the bottom 40% and the top 10%.
In Morrisson and Snyder’s paper, the lowest estimate for the bottom 40% (1st and 2nd quintiles) is 10%. Even if we use the most conservative proxy, the Capitation Tax estimate, it’s 9%. But the graph claims the bottom 40% held only 6%.
For the top 10% (10th decile), the highest estimate in the paper is 53%. Yet the graph inflates this to 60%.
Step 6: For fun, I made my own bar charts
Because I enjoy this sort of thing (yes, this is what I consider fun—I’m a very fun person), I decided to use the data from the paper to create my own bar charts. Here’s what came out:
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What do you notice?
While the results don’t exactly scream “healthy economy,” they look much less dramatic than the graph we started with. The creators of the graph have clearly exaggerated the disparities, making inequality seem worse.
Step 7: Understand the context before drawing conclusions
Numbers, by themselves, mean nothing. Absolutely nothing.
I could tell you right now that 47% of people admit to arguing with inanimate objects when they don’t work, with printers being the most common offender, and you’d probably believe it. Why? Because it sounds plausible—printers are frustrating, I’ve used a percentage, and I’ve phrased it in a way that sounds “academic.”
You likely wouldn’t even pause to consider that I’m claiming 3.8 billion people argue with inanimate objects. And let’s be real: 3.8 billion is such an incomprehensibly large number that our brains tend to gloss over it.
If, instead, I said, “Half of your friends probably argue with their printers,” you might stop and think, “Wait, that seems a bit unlikely.” (For the record, I completely made that up—I have no clue how many people yell at their stoves or complain to their toasters.)
The point? Numbers mean nothing unless we put them into context.
The original paper does this well by contextualising its estimates, primarily through the calculation of the Gini coefficient (4).
The authors estimate France’s Gini coefficient in the late 18th century to be 0.59, indicating significant income inequality. However, they compare this figure to other regions and periods to provide a clearer picture:
Amsterdam (1742): Much higher inequality, with a Gini of 0.69.
Britain (1759): Lower inequality, with a Gini of 0.52, which rose to 0.59 by 1801.
Prussia (mid-19th century): Far less inequality, with a Gini of 0.34–0.36.
This comparison shows that income inequality wasn’t unique to France. Other regions experienced similar or even higher levels of inequality without spontaneously erupting into revolution.
Accounting for Variations
The authors also recalculated the Gini coefficient to account for potential variations. They assumed that the income of the top quintile (the wealthiest 20%) could vary by ±10%. Here’s what they found:
If the top quintile earned 10% more, the Gini coefficient rose to 0.66, placing France significantly above other European countries of the time.
If the top quintile earned 10% less, the Gini dropped to 0.55, bringing France closer to Britain’s level.
Ultimately, the authors admit there’s uncertainty about the exact level of inequality in France. Their best guess is that it was comparable to other countries or somewhat worse.
Step 8: Drawing Some Conclusions
Saying that most people in the 18th century were poor and miserable—perhaps the French more so than others—isn’t exactly a compelling statement if your goal is to gather clicks or make a dramatic political point.
It’s incredibly tempting to look at the past and find exactly what we want to see in it. History often acts as a mirror, reflecting our own expectations unless we challenge ourselves to think critically. Whether you call it wishful thinking or confirmation bias, it’s easy to project the future onto the past.
Looking at the initial graph, I understand why someone might fall into this trap. Simple, tidy narratives are appealing to everyone. But if you’ve studied history, you’ll know that such narratives are a myth. Human nature may not have changed in thousands of years, but the contexts we inhabit are so vastly different that direct parallels are meaningless.
So, is revolution imminent? Well, that’s up to you—not some random graph on the internet.
Notes
(1) A la lanterne was a  revolutionary cry during the French Revolution, symbolising mob justice where individuals were sometimes hanged from lampposts as a form of public execution
(2) The capitation tax was a fixed head tax implemented in France during the Ancien Régime. It was levied on individuals, with the amount owed determined by their social and professional status. Unlike a proportional income tax, it was based on pre-assigned categories rather than actual earnings, meaning nobles, clergy, and commoners paid different rates regardless of their actual wealth or income.
(3) Jean-Baptiste Isnard was an 18th-century economist. These estimates attempted to describe the theoretical distribution of income among different social classes in pre-revolutionary France. Isnard’s work aimed to categorise income across groups like nobles, clergy, and commoners, providing a broad picture of economic disparity during the period.
(4) The Gini coefficient (or Gini index) is a widely used statistical measure of inequality within a population, specifically in terms of income or wealth distribution. It ranges from 0 to 1, where 0 indicates perfect equality (everyone has the same income or wealth), and 1 represents maximum inequality (one person or household holds all the wealth).
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cjrae · 7 months ago
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Carelessness. Or; Lakan's crime in Maomao's eyes is worse than malice.
There is a temptation to take Lakan's character lightly. After his initial, sinister introduction had played out and we are given the story of how Lakan met Maomao's mother, much of Lakan's devotion to his wife and daughter is played for comic relief, allowing him to be the butt of the joke, along with Maomao's exaggerated reactions of disgust and insistence that she has no relation to this man.
It is worth remembering, though, that Lakan is referred to as the fox for good reason - the fox is a trickster figure and Lakan's whole character lies in how he can turn on a dime between being funny in a very pathetic way to those same qualities becoming extremely dangerous when his fun is threatened.
Lakan's heroic qualities do exist, but they are overshadowed by his carelessness and selfishness; it is these qualities that have, so far, doomed the relationship he craves so badly with his daughter.
Spoilers under the cut all the way up to Vol 11's English translation.
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Fengxian
We see it in his relationship with Fengxian. While Lakan does not deserve all of the blame for Fengxian's fate, it is his carelessness that puts her in the position of becoming a common prostitute to support Verdigris House after her actions nearly ruined it. Let's pay attention to the sequence of events.
"…Lakan now found himself persona non grata for having been too close to him [Luomen]; he was told to go on a long trip and not come back for awhile. He could have ignored this, but it would have only been a headache later. His father was in the military too, making him not just a parent but a superior officer. At last, he wrote to the brothel saying he would return in half a year's time. This was after he had received a letter saying the contract buy-out had fallen through."
So, first and foremost, we know the following:
1.) Lakan did not strictly have to leave. It was the politic thing to do, but if he had pushed the issue, he could have stayed. If the goal had been to simply have Lakan out of the public eye, while his father may not have been pleased with it, his marriage to Fengxian could have also served a similar purpose as he began to focus on domestic affairs and kept a low profile. But his convenience weighed more heavily than his feelings for Fengxian.
2.) Fengxian tells him that the buy-out has fallen through BEFORE HE LEAVES. Assuming she's just barely pregnant at that point (call it eight weeks, ish) and his letter indicates that he's going to return for her before the baby is born, this is still a terrible sign for her. As he himself puts it later;
"Did he not grasp what happened to such women?
A little thought might have revealed the answer, but his head was full of Go and Shogi and nothing else, and he had been unable to arrive at the truth…It was all his fault for being so impulsive."
But Lakan didn't think and sure enough, three years later, Fengxian isn't waiting for him in her polite little box at the Verdigris House. Because love is not convenient and Lakan values convenience above almost everything else. It's not until he loses Fengxian and their baby (and has the loss driven home to him in a very visceral manner when he finds the fingers in his un-forwarded mail) that it occurs to him that he wants more than endless game playing.
Luomen
We know somebody did check Lakan's mail, though, as the letter with Maomao and Fengxian's fingers is the only piece that's opened. It's easy to guess that it attracted Luomen's attention because it was bloodstained, but Luomen does what Lakan should have - he immediately makes for the pleasure district to find this woman and her child.
It takes him years of patient work on behalf of the Verdigris House to be trusted to adopt Maomao. We know it takes years because Maomao is initially raised by the Three Princesses and the madam, while Luomen is slowly building trust with the courtesans by providing them medical services. At no point does Luomen stride in, demanding to be given custody of his great niece because he's her family. Instead he recognizes that she has a family already in the brothel and works on becoming a part of their lives - because that's what's best for Maomao.
Luomen understands that filial duty goes both ways - a child has responsibilities to the parent, certainly, but those duties imply a reciprocity of care. First, the parent cares for their child, which means that the child's needs must be the priority. What Maomao desperately needs is care, education, safety and stability. All of which, Luomen prioritizes making sure Maomao has to the best of his ability.
Contrast this with Lakan's immediate reaction to finding Maomao in the pleasure district.
"One day, out of the blue, a strange man had appeared and tried to lead her away. The madam had shown up shortly after and beaten him with a broom and the sight of the bruised and bloodied man had inspired fear in her young heart. Anyone would be scared by a man who reached out to them grinning, even as blood poured from his face."
Lakan literally tries to take her off the street, believing he has the right, because he's her father. He doesn't care that he's scaring Maomao, he's described as grinning and reaching for her despite the reactions of everyone around him. Which is why Luomen's reaction to Lakan reception in the pleasure district is very telling - this is a man who is described as far too kind for his own good and having been very close with Lakan.
"Nonetheless, while her old man was compassionate, he did grasp the broader situation, and he never tried to stop the old madam from chasing the other man out of the brothel with her broom. He knew that wrong was wrong."
The manga adds the context that Luomen also "knew the woman with the missing nose." Luomen feels for Lakan, but his duty is to Maomao as her adopted father and to Fengxian as her doctor. His feelings do not outweigh those responsibilities.
Maomao
Lakan adores Maomao from the moment he lays eyes on her. But his love is inherently selfish - the loss of Fengxian and his estrangement from Maomao do not inspire him to do better with his talents consistently.
The ironic part is that Lakan could have made a very compelling argument to be given custody of Maomao. We know that the whole reason he decided to use his strategic brilliance to take back the headship of the La Clan is inspired by Maomao and the life he feels she deserves to have. He also goes back to Verdigris House and although it takes him ten years, he pays off two and a half times the damages he caused - in the world of the red light district, he has paid for his initial crime. So we see that he is capable of putting forth effort when he feels inspired to do so.
If he had applied that same strategy and patience toward working on finding a place in Maomao's life that honored the relationships that supported her when Lakan had abandoned both her and Fengxian, he might have been able to convince those that cared about her that it was in Maomao's best interests to be raised by him as a princess of a named clan.
If we need further evidence that Lakan's carelessness is still a dominant character trait, we can look at a more recent example in the story; the Shi Clan's assassination plot against Jinshi.
Gossip is one of Lakan's hobbies and that, combined with his intuition, means that he's the first person to realize that something is going on. He sees all of these supposedly coincidental acts happening around them and intuits that there is a grander purpose at work. And, to his credit, he doesn't ignore it - he puts his talent of using the people around him to good use. We see him rope Gaoshun into looking into the poisoned seaweed under the guise of a colleague asking for a favor, we see him prod Jinshi into letting Maomao investigate the metalworker. Lihaku is one of his direct subordinates and he's tasked with investigating the explosion at the warehouse and following the trail as they realize that the arson was a diversion.
But at no point is he doing any of this because of anything so prosaic as duty or responsibility. This is a fun game to him that's serving a dual purpose of getting him closer to Maomao. Everything is entirely about what will amuse him or further that one, singular goal. And he's greatly amused - until Maomao puts the pieces together and realizes that this is an assassination attempt.
It never occurs to Lakan that simply maneuvering people around him to get things done and amuse him carries any danger - because he doesn't care that deeply about anyone else aside from a few select individuals. Everything in his mind was entirely about getting him and Maomao into the same place where she couldn't run away from him. Where she would be forced to accept his help.
Which is exactly what happens; Maomao can't get into the temple on her own and she needs Lakan to vouch for her. It is an extremely clumsy, transactional way of trying to build a connection.
So then what happens?
First Maomao is bludgeoned by the guard - a Go stone of a man, unimportant, except for the damage he inflicted on his little girl that Lakan did not anticipate. But worse is when Jinshi carries her out of that temple, bleeding and unconscious, after having saved his life. Everything Lakan has done to try to force his daughter to acknowledge him has instead lead to her being seriously injured.
Maomao points out, later, that if Lakan had simply stepped forward and used his official position as a Grand Commandant to spearhead an investigation, this plot might have been discovered much sooner. Maomao, having a few self-absorbed tendencies of her own, is focused on Suirei's promise of resurrection medicine. But Lakan should be more focused on the fact that, had he actually done something himself, perhaps Maomao wouldn't have been hurt.
Lakan
I said before that Lakan's heroic qualities do exist and it's important to acknowledge them, while also realizing how they are caught up in his self-serving behavior. For all that buying Fengxian out is about Lakan finally getting something he's wanted, there is also virtue in the fact that he does not see the damage the disease has done to Fengxian and think of her as damaged goods. To him Fengxian has just as much value as the day he lost her, simply because she exists. Forget an attitude that's rare in the red-light district, that attitude is rare in the entire setting, which is acknowledged as extremely patriarchal.
Lakan also gets a chance to redeem himself somewhat during the Shi Rebellion. By the time Maomao is kidnapped, it's not because Lakan has been lazy - we see that he's been actively involved in the investigation about the feifa, with a chilling understanding about what improved firearms technology could do for military tactics. He is actually using his position and subordinates appropriately, setting Lahan to investigate the financial trail, which provides Jinshi the concrete proof needed to officially put the rebellion down. This time, the danger to Maomao is not Lakan's fault, and when he realizes she's been kidnapped, he does whatever he must to get Maomao back.
"Silently, Lakan turned toward Jinshi. Then he got up, knelt before Jinshi and pressed his fist into his palm in a gesture of respect. 'I come in supplication. I humbly request that you mobilize the army to strike against the rebel, Shishou.'
Lakan was a grand commandant, in other words, a secretary of military affairs. Jinshi understood what it meant for such a person to ask for the army to be mobilized."
Jinshi observes that his motives have nothing to do with the good of the nation and he is entirely concerned with his own, selfish needs, but while Lakan's motives may be selfish on behalf of the nation, he IS actually acting the way a father should. Maomao is in danger and his priority is doing whatever he must get her to safety, whether that be using the full authority of his rank or putting aside his pride to get Jinshi to mobilize the army.
Neither Malice Nor Virtue
Book 11 gives us an interesting look at Lakan, first in the war conference where Gyoku-ou is gauging Jinshi and Lakan's support for invading another country and we see that Lakan does not care.
"'What do you think, Sir Lakan?'
Lakan once again stopped working his Go problems and studied the map intently. He wore the same look with which he would appraise a board game…
'I don't know about your reasons or excuses. All I know is how to win at Shogi,' Lakan said and then he started arranging the pieces on the map. The aide gave Jinshi an apologetic look.
There was no malice in Lakan - but neither was their virtue. So long as something didn't harm him or his family, he paid it no mind. If there was a chance to participate in an interesting game however - that he wouldn't miss…to the strategist war was just a combination of his favorite games; it was a Shogi match using human pieces and a game of Go in which you captured real territory."
Jinshi's evaluation of Lakan is rather damming. The man has neither malice nor virtue. He cares only about himself, his family and his simple pleasures. This is the core of the issue that has doomed his relationship with Maomao, who despite having inherited a great deal of Lakan's characteristics, values two things above all else in her relationships; work ethic and compassion toward others.
Lakan desperately wants that paternal role with Maomao, but his behavior means that the roles are often reversed - when they are forced to interact, Maomao is often stuck taking care of him, thinking about what will be best for Lakan so that she can maintain her own peace as much as possible. He cannot possibly be her parent if he insists on being a perpetual child to those around him.
And indeed, Jinshi treats him like a child, cutting Lakan's support out from under Gyoku-ou by laying out for him that his daughter and his uncle would both be hurt by this war, giving Lakan a reason to care.
Rikuson
While Book 11 is rather damning in it's evaluation of Lakan as a truly neutral figure, there are hints that Lakan is capable of at least expanding his circle. Rikuson provides first a different perspective of Lakan than we're used to, giving us his first impressions as a child;
"Among the nomadic tribes, it was said that some herdsmen could distinguish each and every one of their sheep - but Rikuson could never do that. Maybe Lakan saw people's faces the same way Rikuson saw sheep.
'Well, what do you do when you really need to remember who someone is?'
Lakan was silent for a moment…"I remember them by the shape of their ears, or their height. I look at the quality of their hair. Memorize the stink of their sweat. Or I listen for the pitch of their voice…'
'Wouldn't it be easier to just remember their face?'
'I don't get faces. I can see people have eyes and a nose and a mouth, but when I try to put them together they get all tangled up and all I can see is a Go stone. Now the size of a person's nostrils, the length of their eyelashes - those, I can understand.'
So he didn't remember an entire face, just specific details about it. That sounded exhausting. No wonder he only did it for the most important people."
Rikuson is right - that DOES sound exhausting. With this perspective in mind, it makes more sense to the reader why Lakan constantly appears lazy and apathetic; because he's always riding the edge of exhaustion just to function. And because Rikuson hasn't had to live with the consequences of Lakan's carelessness, he is better able to empathize with how Lakan interacts with the world around him.
Later, after Rikuson has killed Gyoku-ou, Lakan walks into the situation and instead of exposing his former aide, he protects Rikuson.
"'He was already murdered when you entered the room. So you killed the rebel - is that not right?
It was, of all people, Lakan standing there…What was he doing here?
…Ah, Rikuson thought, it was all over now. There was no hiding anything from Lakan. He had neither good intentions nor bad, but would simply lay out the facts…
'You heard the man,' Lakan said to those around them.
'Wh-What do you mean, Grand Commandant Kan?'
'Hrm? He's telling the truth. He killed the rebel who killed the man. Where's the crime in that? If anything, this is all your fault for leaving such scant security.'
…There was much murmuring, but the general consensus was that if Grand Commandant Kan said it, then that was that…Their suspicion of Rikuson had been dispelled in an instant."
You'll note he doesn't lie for Rikuson. In fact, he offers a perfectly truthful understanding of what happened. The man is Takubatsu, whom Rikuson did in fact find murdered when he entered the room. And Gyoku-ou had essentially taken Jinshi hostage and was actively undermining the Imperial Brother's authority and legitimacy, which does make him a rebel.
But in protecting Rikuson, he offers a counterpoint to both Jinshi and Rikuson's observations that he has neither malice nor virtue, good intentions nor bad. Perhaps it is just that Rikuson has earned Lakan's liking and loyalty over the years, but it is growth.
Where Do We Go From Here?
Where Lakan has earned moments of redemption and growth, it is when he has shown that his fun is less important than those he cares about. There is an opportunity within the story for Lakan to act as Maomao's father in a way Luomen cannot - in the matter of her marriage.
If Lakan is willing to put all of his intuition and political cunning behind Maomao's choices regarding marriage and family, then he has the chance to finally perform an act of duty by his daughter that would establish a reason for Maomao to begin to display filial piety toward him.
But Maomao's marriage would absolutely challenge Lakan's fantasy of playing 'daddy'. It would literally require him to give away his child but more critically, it would mean giving up his fantasy of Maomao as a perpetual little girl and fully acknowledging the grown woman that she has become.
Whether Lakan is wiling to put Maomao's needs first above his own will be the crux of his character development. At no point has Lakan been malicious, but his carelessness has done more to shape Maomao's early life than any other influence. Could he do better? Perhaps. Will he? The answer to that question and how it affects Maomao's adult choices will shape his role within the story going forward - whether he will continue to doom the one relationship he wants more than any other in service of his own needs and fantasies, or if he will sacrifice them to do his duty by his daughter when it matters most.
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