#ggj2016
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matchaastudio · 8 years ago
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The product of a 36 hour development rush! We made “Lost Light” at GGJ 2017. Working with the event’s theme of “waves,” we explored the use of sound, rhythm, and poetry in video game storytelling.
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dollarincash · 8 years ago
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Global Game Jam is starting up again soon so I felt like posting up the game my pal, @skullbeans, and I made last year. You can play it if you're not on chrome (lol) http://www.rianburbridge.com/witchhunt/WebBuild.html 
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rocketbrain · 8 years ago
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cek2x gambar ... wow GGJ2016 😂 #GGJ #globalgamejam #oldskool #gamedev #gameart #gamedesign #gamedevelopers #gamedevelopment #passion #enjoy #cool #lyto
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kr-024 · 8 years ago
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GGJ2016 - giombi panic
oculus、VRホラーコンテンツ-giombi panic のグラフィックや一部モデル製作を担当しました。
http://globalgamejam.org/2016/games/%E3%82%AE%E3%83%A8%E3%83%A0%E3%83%93%E3%83%BB%E3%83%91%E3%83%8B%E3%83%83%E3%82%AF-giombi-panic https://www.youtube.com/watch?v=LtzZRmjyQg0
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workofwill-blog · 9 years ago
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“Dash or Crash” January, 2016
Worked on 3D art and programming
Made with Unity 5 and Maya 2016
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joshuawillems · 9 years ago
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This past Global Game Jam, I worked with some talented friends and made a little game! Playable here.
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ryanmillergamedev · 9 years ago
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Otto is a game built for the 2016 Global Game Jam with Andy Peverley and Ian Zamojc. It’s an auto-runner game in which you solve puzzles by moving around platforms and guiding Otto towards a safe exit. You can get it for free here
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wintercastgame · 9 years ago
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The Early Rising of Wintercast
A little over two weeks ago was Global Game Jam 2016, my second Game Jam, and there I started working on Wintercast.
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I regularly work from the co-working space the jam was held in, so I was there before the action even started. Also arriving early was a friend of mine who I had met at the previous year’s jam, Michael Shilliday, a 3D modeler and graphic designer who mainly freelances, making hats, skins, sets, and loading screens for games like TF2, and Dota2. His partner in crime, and soon to be in life, Paige Cameron accompanied him. While Michael operated mainly in the 3D medium, Paige represent the ying to his yang, art’ing it up in 2D, developing the textures for their 3D models and sets they submit to Valve.
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Shortly after Paige and Michael, Matthew Rafuse arrived. Matt is a bright guy, and the current president of the Saint Mary’s University CS Society. It was Matt’s first game jam though he leapt in head first taking the lead on the level effects, and animation. David was the next to arrive, and he brought the thunder, literally, he is an audio engineer and created the sound track for the game. I hadn’t worked with a sound guy on a game before, usually opting to go without, though there is definitely something motivating about listening to your own game’s tracks while smashing out some code. Branden was the next to join the team, having been floating around the event space before getting pulled into the group. Branden is a developer, like my self and Matt, and put work into the user input / controls, as well as combat mechanics.
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As rad as all these people are, they’re all still nerds and keeners, being some of the first to show up Global Game Jam 2016 and winning themselves a seat on team Early Risers. Honestly though, I didn’t pull the team together and I’m not even sure who did. I walked by the table and Matt asked me if I was down to join the team. On the spot I said yes, but I was uneasy because I hadn’t heard any ideas yet and wanted to make sure I was working on the raddest of teams. Long story short, I should play the lotto because I won the jack pot, this team is amazing. I think it is well balanced and composed of a motivated set of individuals.
After the theme reveal (ritual if you hadn’t already heard) we locked ourselves into a conference room and proceeded to brainstorm. We considered what defines a ritual, and related ideas, and then considered what we would like in our game. Initially the team was leaning towards developing a 2D game, mainly because the less experienced members of the team felt that this would be easier, though Michael very much wanted to express his medium, and I vouched for Unity, and its ease of use creating 3D games. After much iteration (maybe 2 -3 hours of brainstorming) we settled on a 3D arena based fighter.
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The end result of Game Jam is a fast paced arena fighter we called Witch Arena, and then renamed to Witchual, and now Wintercast. Wintercast drops four players into an arena fighting for control of a pentagram in the center to complete their ritual. Control of the pentagram scores points, though around the outer edges of the arena are five pentagrams that may be captured to give the player a power up / active ability, ie. fireballs. Hot fucking fireballs…  and other things too. More than fireballs though, each power up will counter another. Since there are 4 players and 5 pentagrams, at any given point at least one available power up is attainable. Player will be able to quickly dash to switch power ups, creating a fast paced game of rock paper scissors, pulling players to the outside of the map.
Oh, and my name is Dawson. I’m a software dev. I make things, and sometimes they work :)
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queermogames · 9 years ago
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GGJ 2016
Feb 12th, 2016
Couple weeks ago was Global Game Jam 2016, the prompt was “rituals” and I helped put together DoorGate.  It’s a goofy sci-fi twine game, I did the coding, art by Delossopher, music by ToyTree, music by Castleman but I have no idea if he has a site.  I should probably get a cooler nickname.
Game jams are amazingly therapeutic for how stressful they are.  There’s another one starting tomorrow.  It’s giving me a lot of great momentum on making things, but makes me antsy to get back to work on my own projects.  But I need the Unity practice, so it’s good.
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hugosu-blog · 9 years ago
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Global Game Jam 2016 GuangZhou Team 2 Sgougou 48 hours work more info can through http://globalgamejam.org/2016/games/annual-ring-%E5%B9%B4%E8%BD%AE
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jasmineeladas · 9 years ago
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Some of the artwork that ended up in the game we made at the global game jam :) One of the constraints I had was to only use 4 colours, so I used different shades of pink, yellow, blue and green (many saturations/brightnesses per hue).
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kiq005 · 9 years ago
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Global Game Jam ran January 29 - 31, 2016.
I was with the Machine Bear's team and friends developing Cute Evil!
The Jam’s theme was “Ritual”.
It was difficult to think about some thing with theme “Ritual”, but we think about day-by-day routine, indigena costumes, religious rituals, magician’s rituals, and so on. And we decide to a hardcore game, with a simple history.
You play as a girl that suffer some bully and decide to revenge this, by doing a ritual to cast an demon to help her. From this point is just blood and destruction in front of you! (We will receive zero on “Gandhi's Game” Diversify).
The team was awesome and the development process was really funny!
Hope you enjoy the game, download and play it!
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drinkadriu-blog · 9 years ago
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Our global game jam: Screepy underworld is avaliable on the website 😀: http://globalgamejam.org/2016/games/screepy-underworld
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megangamedesign · 9 years ago
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Global Game Jam 2016
(Images Added Later)
Last weekend me and my friends created a game design team to participate in this years Global Game Jam. This is where people from around the world are given 42 hours to create a game around a certain topic or theme. 
This years theme was Ritual.
We then started to brainstorm ideas in order to think of an idea for the game we wanted to make. We researched different types of rituals which are performed around the world. 
We decided to go with an idea similar to the game Never Alone, in this game a young girl must help find her tribe by exploring the world with the help of a fox.
The main appearance of our game is low-poly, this is because it made everything simple to model while looking refined and professional. It also gave us the ability to re-use models and change the texture to make it look different. Our idea was that you play as a member of a tribe, once you come of age you must perform the ritual of journeying throughout the world in order to find who you are in life. Along the way you would encounter puzzles and different landscapes upon floating islands. We decided that the name of our game should be Monochopsis, meaning the subtle feeling of being alone as you must make this journey alone with no help from anyone in the tribe. 
Our team consisted of.
James Wake: 3-D Artist, Level Designer
Allan Burton: Programmer, 3-D Artist
Cameron Dowse: 3-D Artist, Level Designer
Faye Carrman: Producer, Level Designer, Programmer
Megan Watson: Mechanics, Game-play
Stephen Wilkinson: Mechanics, Game-play
We decided Unity would be the best to use to help create the game as we were all used to the program as well as it was easier to create and edit scripts. 
Our game in the end turned out to be visually aided, but we didn’t have time to input the puzzles into the game before the deadline as the script had to be transferred between the game model and the actual game. I enjoyed the weekend and it was a fun thing to do. It helped me work better as a team as well as game me new ways to make games in the future,
We have also decided to keep building on to the game the more we learn in class as to help improve the game and its experience of playing.
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isabella-felix · 9 years ago
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O jogo Tok-Totem foi desenvolvido durante a Global Game Jam 2016 em parceria com os programadores Tarcísio Skóra e Alex Lima. O jogo pode ser encontrado aqui.
Por Isabella Felix.
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hellasnu-blog · 9 years ago
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Participated in the Global Game Jam this past weekend. The GGJ is an annual challenge that happens world wide to create a game within 48 hrs around a theme. This year's theme was - ritual.
CultHunters was the game I worked on this year. I was the only artist on the team so I made all the art! :)  Click here to play! In the game you are a cat named CleoCatra whose clan been sacrificed by the zombie dogs clan and have to destroy the 9 alter's to ascend to cat heaven.
More info on the game can be found here 
http://globalgamejam.org/2016/games/cult-hunter
 (I don’t think the .exe file we uploaded on the site works ) 
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