#genuinely no shade to the skyrim guy though he seems chill
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stiltsthegm ยท 8 hours ago
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What if you just had fun?
When I'm really bored at work and need something to distract me, but can't get TOO distracted (due to the aforementioned work), I like to watch challenge runs. This inevitably leads to me getting other videos that are tangentially-related to the game that was the subject of the video I just saw, and that's how I stumbled upon this one:
youtube
And it was fascinating to me in a way that made me feel a need to say something about it. Not in, like, a mean way (I'm aiming for a gentle ribbing, at most). There's been thoughts stirring in me for a while now about how disconnected I can sometimes feel between the ways I experience games and how "content creators" play games that are simply fascinating to me.
Although I do recommend watching at least some of the video to get the gist of what's happening, I'll do my best to accurately summarize the main thing that prompted this whole post: the author has played Skyrim a lot, almost always with a bunch of mods, and nearly always played it the same way: stealth archer. However, he recently tried a challenge playthrough that essentially forced him to engage in a bunch of systems he never paid much attention to before: alchemy, blacksmithing, mining, herb gathering, and shouts to name just a few. He even found himself using fast travel less, because it meant he could do gathering and transmutation magic while going to his next destination instead of going out of his way to grind out everything right before he needed it. This ended up giving him a greater appreciation for how an un-modded Skyrim actually works and is deeper than he originally gave it credit for.
My first reaction to this was perhaps a little uncharitable: "Were you even playing Skyrim at all until now?"
In a previous video he made (which I also watched), he talks about why stealth archery is so popular. He posits that it's the only combat method that plays well with Skyrim's other systems, since its damage scales well, it's precise (very little worry about hitting friendly NPCs), it's the easiest way to engage in stealth mechanics, and it's just generally pretty powerful. I'm mostly sympathetic to that opinion, and I'd be lying if I said I didn't find stealth archer to be my favorite way to play.
However, I was completely blindsided by someone saying they didn't engage in so many of these other systems. Like, yes, you can simply buy armor and weapons and potions, so alchemy and blacksmithing isn't mandatory. You can ignore it if you want to. But to not EVER try to engage with it?
I've encountered this sort of disconnect before in a way I found much more frustrating. You see, I really like the Civilization games, but I'm kind of bad at intuiting the systems at play on my own. I often look up videos from much smarter people to help me build a foundation of understanding so I can then I can at least make terrible choices on purpose rather than on accident. I was watching one particular Youtuber's reactions to some Civ 7 gameplay previews and found myself constantly baffled by the statements they were making. There were several little things that irritated me, but the one that finally made me turn off the video was a criticism of Civ 7 trying to implement story events like Paradox games do. They mentioned they hated that kind of mechanic and completely ignored the writing, just picking whichever choice offered the best mechanical advantage at the time. It was then that I realized that this analysis video was going to be completely useless to me. We had very different priorities, and they had no interest in considering that changes from any angle other than the very narrow one they've always used. Like, sure, maybe it will end up being bad, but this is one preview video of one playthrough. Being angry at just the concept of story events seemed absurd.
There are folks out there who like "solving" video games. They find the most efficient, most powerful thing they can do, and they do that. Over and over and over again. I think what hit me most about the Skyrim video was that I wasn't expecting to find that kind of playstyle applied to that game. Skyrim exists so you can play in it. I sometimes make characters that run up to guys and hit them with a big sword not because it's the best way to play the game, but because it's just funny to hit guys with a big sword. I explore the map because Skyrim's world is beautiful, and I like simply being in it. I gather herbs because it gives me something to do while hiking and I like how the plant's graphic changes after I collect it. I do things in Skyrim not because I'm forced to, but because I want to explore what the game has to offer. And lately, I sometimes choose to not do things because I want to play a role.
The more I thought about Thane's Skyrim video, the more I grew fond of it. It starts out as just another challenge run where he's thinking about mechanical efficiency, and ends with him appreciating just how many different things he can do in the base game (Building a house! Marriage! Praying at shrines!) and how these systems interact with each other. That's neat! I genuinely love that someone who plays these games from a completely different mindset than I do can keep an open mind and learn share my love of these mechanics. I wish I saw it happen more often.
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