#gdi character limits aksdljfkljslfkjsakldjf
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queenofbaws · 8 months ago
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hey hi hello queenie i have a question for you that i just might've missed in your wips (shame on me for not catching up on like wringing blood) but do you see the hacketts as genuine wolves, what we'd normally expect a werewolf to look like, or what they canonically look like in game? i'm curious :)
(because, if i'm being honest, if i saw that creature in-game that is supposed to be a werewolf, werewolf would not be my first assumption, and i'm sure you understand)
well hey hi hello quill, i have an answer for you!!! ;)c
i see the hacketts, first and foremost, as walking catastrophes, so whether or not they're Traditional Werewolves™️ depends ENTIRELY AND COMPLETELY on how funny i, personally, find it for whatever project is going on aksdjflksjflksajflkasjdfkj so, for like wringing blood from a stone, i am 100% picturing them as they appear in canon - weird, fleshy monstrosities - because i like being able to draw parallels between them and what jack used to hunt in until dawn, not to mention i just.........i feel like the opportunity for body horror is *chefs kiss* so much better, but in other projects i'm working on, they are absolutely mangy, rangy, flea-bitten mutts hehehe
i have to be honest too, at first i wasn't a fan, but as time has gone on, the gross skin-beast-creature-thing design has really grown on me 😫 because you're right!!!!!!!!!!! you're SO RIGHT!!!!!! if i saw that creature hurtling towards me, my first thought would not be "is that a fuckin werewolf," it'd be "WHAT THE ABSOLUTE FUCK!!!!!" and i sort of like that!
(it for sure makes the "aw man, no, no way anything supernatural's going on, that's for sure just a bear" argument even funnier imo, and as we've established.....i'm in it for the bit if nothing else aslkdjflkasjflksjdklfjsldkfj)
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