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Child of Light
Already, alas, Tuesday has arrived
���n’ I’veplayed just an hour o’ Child of Light
Time enough to come round to the balladlike narration
(Though at first I’ll say it seemed a tad trite)
Got used to it though, daren’t I did
And speak the same I would of the mixture
of run o’ the mill platforming twixt turn-based combat
The strangest amalgam of fixtures.
A points and skill upgrades, an RPG staple
Also seemed odd in this sorta metroidvania
But that’s what it was, a game of hybrid sods
(That I played in a bedroom here in Batmania)1
A pretty one too with that watercolour look
And some ponderous creature design
Nice use of fluorescence and colours and etc
That I’ll lazily compare here to Trine
Because frankly there’s not much of worth I can add
To discussions ‘bout this Ubisoft game
Seeing as I played just an hour, an hour I did play
Is it the same in the end t’what I blame?
Poor time management yes, perhaps the mildest lack
Of enthusiasm for this fairytale title
It’s not that it’s ‘bad’, in another timeline for sure
Th’ at the moment my freedom seems stifled
‘Coz this feels like a game I’d p’haps play if it rained
I’m just that kind of game trier
But in the meantime there’s been drought of a biblical size
And now a swathe of Australia’s on fire !
up next is Chivalry: Medieval Warfare
edit: Batmania was one of the early proposed name for the settlement of Melbourne, after one of the early settlers, John Batman. Batman was a first-hand murderer and perpetuator of violent colonial atrocities so it is probably a good thing Melbourne was not called Batmania. A friend of mine was involved in a fringe show that centered around a superfictional reality where this place was called Batmania, the jingle for which is alone worth sharing. ↩︎
#game83#child of light#games of 2014#ubisoft montreal#games of canada#platformer#turn-based combat#rpg#sidescroller
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