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#gaemdev
marikedrawinge · 1 year
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"Now Your Nightmare Comes To Life"
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darsycho · 2 years
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heathenhole · 3 years
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Kiss It Good - Fallout 4 The So-Long Season , Season 7, Episode 12
Synopsis: The trio is at a bus station that always seems to spawn a ton of enemies. East Boston Preparatory School is a place they investigate and it is completely overrun with Raiders. we have a squire with us. Funny how he shuts up when bullets start to fly. I am kind of hyper. The building is bigger than I thought. After leaving the school, we hit up some Synths. The some wandering Super Mutants.
#fallout4 #gaming #gamers #pcgaming #xbox #ps5 #fallout4mods #youtubegaming #gamedev #bethesda
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pixelrogueart · 5 years
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Commission made for Shavv 
follow him on twitter 
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lichpuns · 5 years
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Stardate 58889.04
Log Notes:
Played more with lighting, re-textured signboards and some posters.
To Do:
Keep working on lighting, re-model cash register, make $ bills.
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rdtechy · 7 years
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Tweeted
Enjoy the scenic beauty of villages & search for hidden objects within the set timeframe to win each level in this casual game called 'Amar Gram.' Get it on android for free https://t.co/0qx0rQcGqM#gaming #app #indiegame #gaemdev #bangladesh #android http://pic.twitter.com/dgm5nnZhBf
— Appnometry Games (@appnometrybd) December 29, 2017
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dabntz · 6 years
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Last scene for #StarrMazer was a LOT of fun to do. There was food involved. And wherever there is food, you can count on me.
✋🥑🥩🍕🍣
More about the development in this new #kickstarter update: https://www.kickstarter.com/projects/imagosfilms/starr-mazer/posts/2229304
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pitiyindee · 6 years
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Anddd here's Camo stomping ground animation for @breezethegame <3 I love the camera shaking FX, FEEL THE WEIGHT!
More Camo here, Learn more about Breeze in the Clouds game at www.blog.breezethegame.com
Camo design and key frames drawing by @eclipticafusion , animated by me.
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mannytsusgames · 10 years
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Looking for a Musician!
I'm looking for someone to compose around 10 songs for my RPG Maker game project "Imaginary Friends". The game is a horror game, so the sound design is kinda essential for the gaming experience and most of the songs, would be simple creepy background ambience. I'll be giving pretty much free hands to do whatever you feel like as long at it fits the game's atmosphere. You can read more about the game here and here. Most of the game is already done, so there is no worry that the game won't get finished. There is going to be a demo soon (that is almost finished) that requires 2 songs to be finished at first.
Since this is a game I've been doing on my free time and will be free to be play, I can't promise any payment, but I will try to give some kind of reward beside name on the credits and all the glory of the cool music.
No previous experience needed. If you know how to make music and feel interested composing music for a horror game, please send me informal application with few samples of your previous works at [email protected] Also feel free to contact through ask or email if you want more information. Also if you know anyone or any place I could look for a composer (cause I'm lost!), feel free to contact too: D
Share and care~ And thanks for your time : )
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cavernkings · 10 years
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b22 Changelog
CHARACTERS
All characters now have global invincibility frames instead of on a per-enemy basis
All characters now have unique "voices"
Mishka's passive attack speed now ranges from 0.8x to 1.45x (old: 0.9x to 1.1x)
Rex gets a little more HP per level
Thorax's max speed should be properly reduced
WEAPONS
Harpoon Rifle now does 3x damage to the first target, and diminishing damage for every other target hit per shot
TNT Sling can no longer poison the player
Jackhammer's personal knockback reduced from 2 to 1
POWERUPS
Added a new, unlockable powerup: Mole's Orchid
Added a new, unlockable powerup: Bomb Squad Armor
Added a new powerup: Black Hole Box
Hero's Blade should shoot correctly now
Tome of Secrets are now half as effective
Pugilist's Fist now launches further and should no longer "pull" enemies into you
Fixed Aces' outline to be cyan, as all tier 2 powerups should be
MONSTERS
Monsters now have more HP on cycles (from 6x to 7.5x per cycle)
Monsters should no longer spawn in the centermost column of a stage (attempt #2)
Enemies that spawn in doorways spawn closer to the ground
Toxic elite gas cloud damage reduced from 2 to 0.5
Toxic elite gas cloud is now more visible
Enemies on cycle 2+ should have reduced damage (from 5x to 4x per cycle)
Baby Bloodworm HP reduced from 22+ to 18+
Bloodworm HP reduced from 175+ to 150+
Titan Bloodworm HP reduced from 900+ to 750+
All Bloodworms no longer adopt elite properties on the body segments
Golem HP reduced by 10 per tier
Bosses will no longer drop tier 1 powerups
The smoke that rolls off of a damaged Giga Mechworm appears less frequently
Giga Mechworm's cannon damage doubled 
Giga Mechworm now shoots cannons less often
The Observer now creeps toward you a tad quicker
The Observer now has a surface trophy
The Observer should no longer spontanteously explode
ITEMS
Silver and Gold chests now begin spawning 2 tiers earlier
There are now 2 more TNT types, which explode in crosses
TNTs no longer count as crates (which basically means there are double the amount of crates)
Crates drop half as many gems to compensate for the previous change
There are now gold crates, which have a low chance to drop tier 2 powerups
Chests no longer appear on recap or main menu screens
Chests now play a unique sound for when they plummet to the next floor
Sawblades traps no longer obscure doorways
Traps should no longer spawn on or in indestructible terrain
The gems on the surface no longer disappear
MISCELLANEOUS
The VINE splash screen can now be skipped
The VINE splash screen is 3x shorter
A quick restart key has been added to the pause menu
Fixed a game freeze involving Hero's Blade
Made an attempt to fix a crash on start-up for XP users
Terrain now has more HP on cycles (from 6x to 7.5x per cycle)
The rocky border outside of the game window obscures much less of the screen now
Raised the floor in boss rooms by 1 block
Temporarily removed local co-op to make way for a bigger multiplayer patch
Pressing Esc now skips recap screen instead of pausing
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heathenhole · 4 years
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Bullet Offerings - Fallout 4 Nuka World Season 5 EP73
https://youtu.be/-G9X8TVTXtI
Full Synopsis: Tara makes her stand at Fizztop Mountain against the Disciples. It does not end well for our Heroine. Between Savoy and Dixie they take her out. Jay talks about the new laptop he just bought, an Alienware m15. It’s a beast. We clear out Galaxy Zone of the few raiders in there and head over to Dry Rock Gulch. Of course there is the Shakira tongue action. Dry Rock Gulch did not end well for Tara. We decide to clear out the market place and there was only one innocent casualty, and Tara was the one who blew them away. They rushed her and she didn't realize it was a traveler. We creep on Piper. Shocker. WE end the EP by clearing out the Cappy's Café. Its chaos!
NOTE: Gage's armor is 45 FREEKIN POUNDS!!!!
#fallout4 #gaming #nukaworld #fallout4mods #gamedev #dogmeat #bethesda
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