#fun fact i had NO reference into drawing new zenith
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glow-up of the century
OH MY FUCKING GOD I FOUND AN OLDASS DRAWING OF MY OC ZENITH THIS IS NOT A FUCKING DRILL!!!!!
#sth#zenith the hedgehog#<- her tag now#fun fact i had NO reference into drawing new zenith#it was all from memory#and i managed to remember details like the eyesliner and even the shoes#now i'm thinking if i should give her a delinquent jacket hmm....#but like damn what a trip down memory lane#this made me really happy actually!!
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Mtg Custom Card Competition Round 2: Phyrexians on Ixalan
Hello everyone and welcome back to the second week of I and Alyssa's custom card challenge. Just a quick foreword to thank everyone for the warm response we have had to the last round of judging, it is always nice to see people throw feedback back at us for running it. This weeks prompt was provided by Alyssa where participants were asked to present a theoretical Phyrexian corruption of Ixalan. As always submissions were gathered through discord and were judged by myself and Alyssa.
Michael says: So our first submission of the prompt, this card is a powerful reanimation and board control effect stapled onto a phyrexian corrupted dinosaur. However the power level, especially for a rare, is what has me most concerned. The colour pie is fine and the card feels very black, there are no problems in that regard. The part that has me worried is that the reanimation is instant, comes at a low cost, and is a replacement effect. Once Corruptosaurus is on the battlefield, and if itself gets a -1/-1 counter, it becomes almost impossible to deal with as traditional measures such as rest in piece or leyline will do nothing to prevent this effect. Additionally because the return is instantly rather than at the end of turn as with Marchesa, the Black Rose it opens the card up to some silly loops with persist cards or anything that has -1/-1 counters built in. Â While the card is slow to distribute -1/-1 counters, their existence on this card implies they exist elsewhere in the set which will make this card much stronger. Especially in limited this card would be a nightmare as -1/-1 effects your opponent controls will be useless against your creatures and your own also feature as a steal effect. In order to make this card feel a little less broken and more fair I would restrict the resurrection to either only your own creatures or only your opponents. The potential value engine of this card seems a little above the curve as-is, especially when considering older formats with access to things like black sunâs zenith. There isnât a single factor that pushes this card over, its just a confluence of factors that would make this card just not fun to play with and too warping in the limited environment.
Alyssa says: Formatting is mostly fine. The third ability shouldnât be a replacement effect, because as written it inappropriately uses âreturnâ. (Because the word return requires a card to be in the graveyard, and this replacement effect means that you gain control of the creature instead of it dying, it never enters a zone it can âreturnâ from.) As written now, it resurrects friendly things with -1/-1 counter on them, meaning anything that has a -1/-1 counter either endemic to it (Bloodied Ghost, Grief Tyrant) or has permanent persist can be infinitely looped by it. Youâve accidentally prevented some abuse like Disciple of the Vault and Blood Artist by replacing the death trigger, but you can still benefit immensely from the infinite sacrifice. Furthermore, it just makes immortal creatures.
Balance-wise, itâs doing a bit much. The endemic wither is fine, giving it a way to damage stuff and get it back, and it would tie well in with the third ability like a souped up Necroskitter. The second ability is completely unnecessary, though perhaps more novel. You really only need one of these for the card to be useful for Limited and narrow Constructed applications (which is where this thing feels like it belongs.) It would be so much better if you went with only one of these abilities: I prefer the second one, as the incremental infection-based effect, perhaps through infected bites or claw injuries, seems much more âdinosaurâ than a resurrection effect.
Flavor-wise, itâs okay, but itâs a bit bland. Itâs a zombie dinosaur that does vague infection stuff. Thereâs not much of a story to the card, and a bit of flavor text with the space freed up from the above changes would be just dandy. I want to see how it fits in with the set around it, how Ixalan responds to its new apex predators. You have no art credit. We wouldnât have noticed that âMr. Jâ wasnât an art credit if someone else didnât use that art and credit it correctly.
Possible improvements:
-Â Â Â Â Â Â Â Â Â Focus on one of the two passives and cut the other. If you wanted to focus on the incremental blight aspect, then perhaps make it asymmetric and only affect your opponentâs creatures.
-Â Â Â Â Â Â Â Â Â Fix that malfunctioning third ability if you decide to stick with it.
-Â Â Â Â Â Â Â Â Â Flavor text never hurts.
-Â Â Â Â Â Â Â Â Â Drop a reminder text bubble on Wither for easier reading comprehension.
Grades:
Formatting â 4/5
Function â 3/5
Flavor â 2/5
Michael says: This card appears to have a serious flavour issue which really hurts the mechanical execution of the card. The flavour text indicates a phyrexian merger of Ghalta and Etali, something I would expect to have a similar importance as Brisela from Eldritch Moon, however the rest of the card appears to instead by an Ixalani call-back to Phyrexian Obliterator. This card feels like two excellent ideas combined to a less effective whole.
Judging by the perspective of an Obliterator call-back this card feels like a very good way to make a dinosaur version of the card, using enrage as an in theme way of simulating the desired effect. However in this case the card doesn't feel very green at all, outside of the dinosaur tribe and enrage there is nothing mechanical to make this card green. Given the enrage effect is symmetrical and only sacrifices a single land, if you had to keep the green in the mana cost rather than making it BBBB you could probably improve its power and toughness. Additionally if we assume this card is representative of the rest of the set, it is important to note that Wither and Enrage really do not play well in the same environment as wither -1/-1 counters will not trigger any enrage abilities on blocking. I personally would look to replacing wither with another ability, preferably one that is more green to help reinforce the colour requirements.
Again the card isn't particularly bad by any means, but the foremost improvement I would make is replacing the flavour text. The combination of Ghalta and Etali shouldn't be as small as a 5/5, should certainly be a legendary, and should at least cost red. The dissonance of these two ideas harms the card severely.
Alyssa says: Wither shouldnât be capitalized. In a list of keywords, only the first one is capitalized. When youâre writing quotes in flavor text, make sure you put a shift line break in between the end of the quote and the beginning of the speakerâs name. The card feels barely green at all: in fact, I wouldnât be surprised to see this as red/black. The only bit that really strikes me as possibly green is the trample, which is secondary in black anyway. Enrage is also really hard to trigger intentionally in black, making abuse of the ability in its two intended colors very difficult.
The enrage ability is beyond busted. I understand you want to reference Phyrexian Obliterator and its extremely powerful on-damage ability, but remember that ability can only be as strong as it is because thereâs very few ways for you to abuse it, since the controller of the source sacrifices the permanents. Thereâs tons of enrage enablers that would allow you to use this to repeatedly Armageddon the board. You may think its symmetry compensates for it, making it a ârisk vs rewardâ play, but if youâre building around it the play will never be symmetrical. If you have one of the many ways to reliably damage this each turn you can just pop every land your opponents play consistently, and youâll have a giant 5/5 that can wear down literally anything over time provided it doesnât die. Thereâs a reason people play Armageddon despite the âthis includes your landsâ line, and making a repeatable version on top of a strong creature isnât a good combo.
But itâs the flavor which really grinds my gears. The implication is that the Obliterator is some kind of Brisela-like chimera of Etali and Ghalta⊠which completely doesnât gel with the card itself. Itâs not legendary, itâs less than half the size of Ghalta, it has none of Etaliâs lightning stuff or draw power going on. It looks like a generic compleated dinosaur, which would honestly be completely fine if it werenât for that flavor text implying this was an amalgam of two of Ixalanâs Elder Dinosaurs. It would be similar to Brisela being, like, a 3/3 Eldrazi with a card draw ability.
Possible improvements:
-Â Â Â Â Â Â Â Â Â You need to find a way to make it green. Perhaps play on the legendary Phyrexian resilience and have it punish by getting bigger when it takes damage. Or perhaps have it dredge its way out of the graveyard at end of turn if it would die from combat damage. Who knows?
-Â Â Â Â Â Â Â Â Â Figure out a new enrage ability. This one is ridiculously easy to turn into Armageddons For Ever.
-Â Â Â Â Â Â Â Â Â Use some new flavor text. If youâre dropping story characters, then you need to reflect their abilities, roles, and legendary status.
Grades:
Formatting â 4/5
Function â 2/5
Flavor â 1/5
Michael says: A compleated Azor is a very interesting concept from a lore perspective, and his card would surely excite players to see printed. This card however I am not sure would accomplish this feat. His mana cost is highly colour intensive meaning he is very difficult to cast in any normal game, therefore I would expect to see a reward equivalent to the effort I put in to cast him. In addition to possessing no built in way to protect himself, his effect feels incredibly weak. While seeing your opponents hand is noteworthy, in the vast majority of games when you cast Azor you are likely to be in the later stages of the game. At this point your opponent has likely already cast most of their hand and if not you are playing against control in which case Azor is never resolving let alone actually attacking. And even if the effect does trigger you are only likely to draw a single card at most given the opponent will play around the effect as much as possible. In order to make this card playable its effect needs to be tuned into a specific niche; given Azor's previous identity as a control piece I would want to see an effect that works well against control to help tie the flavour into the mechanics. I and Alyssa came up with giving him "this card cannot be countered" to help give him an anti-control niche along with changing his effect to be an enter the battlefield trigger. Allowing you to look at an opponents hand, pick a card type, and producing a static draw effect whenever your opponent casts one similar to how Archon of Dawn's Reach is worded we believe would be the best way to give him a specific use worth the extreme mana investment to cast him as well as being more relevant in multiplayer.
Alyssa says: Some small formatting changes. Itâs ââŠlook at defending playerâsâŠâ rather than âthe defending playerâsâ. You need to add a âThenâ before âChoose a nonland card typeâ to help sequence the effect (basically, so you know you look, then declare.) Make sure you install the M15 Mainframe layout for MSE, so you get the M15 card style, holofoil stamp, legendary crown, flavor bar and text chopping.
Woah, thatâs a restrictive mana cost! This gent would be underpowered at 3WUB, so making him six mana of specific colors is a bit too much. I get that itâs acknowledging Azorâs original 2WWUU, but he had two strong abilities, one with instant payoff, that necessitated four color pips. This card doesnât, and should be priced accordingly. I doubt youâll ever get value off of his ability. He needs to survive a turn to use it, and by that time you not only have to attack an opponent with a brimming hand, but choose a card type theyâll play loads of. It also only triggers from that player casting that card type, so if Jimmy jams all the enchantments that you just disincentivized Bimmy from playing you dont get any cards. Even so, he doesnât stop your opponents from comboing off, and the fact it isnât a âmayâ means in fringe cases he might mill you out. You might get, like, one card off this guy every two turns, and thatâs far too weak. Just play Cloudblazer. This ability isnât black at all. Becoming Phyrexian doesnât just jack black onto your mana cost, as New Phyrexia demonstrated, and his vague lockdown/card advantage ability doesnât do much.
Flavor-wise, Iâm not sure what Azor is doing here. Heâs evidently compleated, and is doing vague law things, but I just donât see what the ability is meant to indicate. Does he demand tribute from those who would transgress his twisted law? It just doesnât have an immediate, strong flavor resonance for me. There is also an Incorrect art credit, which also is already in use. This is the art for Sphinx of the Steel Wind, by Kev Walker, from Alara Reborn. (Itâs also one of the five first Mythic Rares! The more you know.)
Possible improvements:
-Â Â Â Â Â Â Â Â Â Make him 3WUB. Or just make him 4WU. He isnât strong enough to need all of that color.
-Â Â Â Â Â Â Â Â Â He needs protection, or a stronger ability to justify the risk. Perhaps make his ability also trigger off entering the battlefield, a la Arashin Foremost. You could also retool it into an effect that names a card type that canât be played, a la Archon of Valorâs Reach. If you make it stronger, tick up the mana accordingly.
-Â Â Â Â Â Â Â Â Â Make him scale to multiplayer scenarios.
Grades:
Formatting â 3/5
Function â 2/5
Flavor â 2/5
Michael says: Ok so I really enjoy this card. Its a silly win the game condition with a really crazy activator. These sorts of cards are almost always popular and incentivize weird brews in both the standard environment and in eternal formats. Also I do appreciate the effort you put in to photoshop this yourself, good job on that front. While there is nothing wrong this card in its present incarnation, I think it needs to be improved from where it is now. Phyrexia in general often has an identity of using -1/-1 counters, and so if those exist in the environment it will stop a significant +1/+1 counters theme from being present which would be a key tool making this card workable. In addition while the precedent for win the game effects has been established for the upkeep step this particular card would struggle significantly with such a timing window, as many cards that buff or double power last until end step. If we assume this set cannot use +1/+1 counters the main pathway for this card would be effects that double in power, and therefore I think you can change this effect to an end of turn trigger without much concern over power. If you have a creature with power 40 or greater you are probably winning anyway. In order to avoid confusion with the cleanup step and to improve flavour I would suggest an end of turn trigger where if you attacked with a creature with 40 or more power you win the game.
Alyssa says: You need a comma between âmore powerâ and âyou win the gameâ as theyâre two separate clauses. You spelt âversusâ wrong, and you want to add a shift line break after the quote finishes before the speakerâs name. Make sure to get the M15 Mainframe card style to add a flavor bar.
Funky, fresh, and Green! The problem is that itâs way too hard to pull off. Placing the win trigger at the beginning of the turn means you need a creature with static power 40 or more, plus instant boosts/abilities, which is really hard because it and the creature both need to survive a full turn to trigger outside of some abstruse circumstances. This just feels like itâs been made too safe out of power level concerns.
I appreciate the need for some counterplay in win conditions, but I feel itâs pretty telegraphed anyway, and if youâre getting the beefy boy that you need to win with this thereâs some other enchantments for similar cost that will make your beater so ferocious itâll probably just win you the game anyway. I feel that itâs perfectly fine to make it an end of turn effect. One variant that we like is for you to attack with a creature with 40 or more power to win the game on the end step, really playing up the flavor of the card.
That flavor is really nice, and I appreciate the photoshop. Itâs really cute! I would really prefer to have the artists who made the art youâve edited credited too (the people who painted Ghalta and Vorinclex.)
Possible improvements:
-Â Â Â Â Â Â Â Â Â Make it an end of turn effect to better synergise with creature buffs.
-Â Â Â Â Â Â Â Â Â If you want to keep it at upkeep, add an activated ability that boosts power or whatever. Itâs hard to use counters in a Phyrexian set (which is going to be a -1/-1 counter set nearly all the time) but temporary boosts still work.
Grades:
Formatting â 4/5
Function â 4/5
Flavor â 4/5
Michael says: This card I find somewhat disappointing in all honesty. To give credit where it is due the templating is correct, I love the flavour text, and the card works. But it is far too safe, and that safety really hurt the card. This is obviously a call-back to the original Mavren effect, but creating 2/2 horrors with deathtouch instead. This really does impact the card in a few ways. Firstly the tokens you make are not vampires, one of the benefits of the original Mavren is that he did not need to attack, and the tokens he made would fuel his ability further so you could always swing in with a single vampire every turn and remain even on tokens. This Mavren requires a significant amount of other vampires in the deck, or to swing with himself which opens up a lot more vulnerability to the card getting blocked and killed. And this plays into my other concern as well as the creatures have deathtouch instead of lifelink. While a more powerful mechanic it promotes a slower and more defensive playstyle, which conflicts with the precedent of the vampires being the white weenie deck, in addition to meaning that if Mavren does swing it is more likely there will be creatures available to block him. Finally and this is the most important concern, he is a white card that creates deathtouch tokens. Yes he is tied to vampires, a tribe mostly in black, but he needs to have black in the mana cost or otherwise this card is a colour pie break. Â
Alyssa says: The formatting is just dandy. The full art is nice, but it does reveal the Legend of the Cryptids watermark and copyright information below, which really takes you out of the card. You also spelled Mavren Fein wrong! Itâs a small quibble but it really, really hurts the cardâs aesthetics and is something that could be easily fixed with some proofreading. Unless compleation made him shuffle his name around a bit.
This card puzzles me. For one, itâs not remotely white: Mavren Fein does produce tokens but theyâre white tokens with lifelink rather than black ones with deathtouch. I donât like the fact that mono-W can break the color pie and make deathtouch creatures relatively easily with him. For another, unlike Mavren Feinâs initial form which produces aggressive tokens with a keyword that incentivizes combat and attacking each turn, Mavren Fienâs ability produces defensive tokens instead. Iâm therefore confused as to what exactly his game plan is: attack in every turn, or hunker down? Thereâs also balance considerations in that he does make 2/2âs, which is fine perhaps on a multicolored card but a bit much for a monocolored one, especially when itâs a color bend like this.
I also donât like that it lets token vampires make tokens. Small thing, but the Torrezon vampires traditionally make lots of tokens so I worry that might kick it over. The flavor is fun, if a little lazy. Itâs literally just Mavren Fein again, but with a slight change in some knobs. I want to see something a little more exciting.
Possible improvements:
-Â Â Â Â Â Â Â Â Â Proofread! So close to being perfect.
-Â Â Â Â Â Â Â Â Â Heâd be perfect if he just cost WB. No color breaks there, and a neat compensation for being two colors.
-Â Â Â Â Â Â Â Â Â Is deathtouch really the best keyword for his token? Possibly look to making the tokens more directly incentivize aggression
Grades:
Formatting â 4/5
Function â 3/5
Flavor â 3/5
Michael says: Another odd infect card, this time a compleated siren with the ability to steal creatures. Firstly I really, really love that flavour text. Definitely one of the best I've seen in a while from a personal perspective, it resonates just right. My opinion on the mechanics however is that this card is pulling in two directions. Its raid effect wants it to sit back and block attacking creatures to distribute -1/-1 counters, and this would inevitably be very powerful in limited. However on Ixalan I expect to see bigger creatures than normal thanks to all the dinosaurs, which means it can be very difficult at times to block with this creature. The card really wants to both attack to activate the raid safely as well as remain untapped to block incoming attacks. While this dissonance helps to balance what can be a very potent steal effect, it would also make the card very unfun to play as you cant play in the way this card wants to. Yes a board presence and other infect creatures help to mitigate this, but by itself it will not have a good gameplay loop. Additionally this card uses art that already exists on a magic card. I'm not particularly bothered by that but it can lead to a bit of confusion so if you can avoid that it helps.
 Alyssa says: You forgot the âon itâ part of âwith a -1/-1 counter on it.â You donât capitalize the âTheâ in âthe Stormwreck Seaâ. Otherwise, formatting is good!
I feel mixed things about this card. On the one hand, itâs mechanically sound, on the other Iâm not entirely sure how well it will play. Itâs a seemingly very powerful trigger, but I worry that its implementation is internally competitive. You want to steal big stuff here, which is good, but as a 1/5 infect on its own you can only steal things that have 4 or less power that attack into Ichorfleet Despoiler. You arenât going to be taking any Colossal Dreadmaws with this thing. Similarly, anything it can safely block will probably be worthless when you get it: itâll be out of the way, sure, but I want more for 5 mana. If the surrounding environment supports putting -1/-1 counters onto creatures, then this could have applications, but itâs really, really bad at triggering its own ability and I think that should be taken into account.
Iâm always awkward about putting infect onto things. Once again, this exposes another internal competition within the card. Its 1 infect damage means itâs going to kill people at the speed of a Coral Eel, but I donât like that youâre incentivized to steal your opponentâs stuff, which probably wonât have infect. You want to win in infect by dealing 10 damage as quickly as possible, but because ânot having poison countersâ isnât a resource, you donât really gain much through incremental, slow upticking. If youâre stealing creatures without infect itâs like the damage this deals doesnât even matter. In effect, itâs kind of like giving this infect has reduced its power to 0. Just give it wither, like several other entrants have twigged.
Itâs a good card, but it just doesnât sit right to me. The potential line of âattack with my dinky infect rat, get blocked by a gigantic dinosaur, play Despoiler main 2 and steal itâ is really fun but once youâve seen it once youâve seen it all. This is a card thatâs so hard to evaluate outside of set context.
The flavor is lovely, but this art is in use! Itâs the art for Siren of the Silent Song from Born of the Gods. Reverse image search your images before you use them just to make sure.
Possible improvements:
-Â Â Â Â Â Â Â Â Â Give it wither, so it can actually attack well.
-Â Â Â Â Â Â Â Â Â Swap out the art for something that hasnât been used.
-Â Â Â Â Â Â Â Â Â Consider making the card better at activating its own abilities, so it doesnât rely on the context of a set that doesnât exist.
Grades:
Formatting â 4/5
Function â 3/5
Flavor â 4/5
Michael says: So because of the nature of this card as a goblin piker I am less reviewing the card as I am the mechanic, and to be totally honest I am not super keen. The mechanic is clearly a riff on explore, providing a poison counter instead of a +1/+1 counter. My concern with this kind of mechanic is that it would struggle to exist in an environment with infect already present as they compete with similar design space and infect is often easier to get to 10 counters thanks to how it scales and is repeatable. With this mechanic you would need to trigger it and hit a non-land 10 times to win and that is almost impossible in limited if we assume the mechanic is seeded like explore was in Ixalan. Another issue here is that these poison counters are functionally useless until you hit 10 meaning that there is no real benefit for the first 9, whereas with explore the +1/+1 counters can be supremely relevant to the board. Encroach would need to be significantly pushed in how often you can activate it in order to see any amount of constructed play and in doing so could produce a harmful standard environment as these counters would be more difficult to interact with than creature damage through infect. In addition seeing this effect on a BB goblin piker at uncommon is very below rate, while this effect existed in Ixalan the explore trigger was significant in that it existed on both a 1/2 and a 2/1 while also costing one coloured and one generic mana. This card is seriously underpowered in almost every circumstance except when the opponent is on 9 poison counters and I am unsure as to how the mechanic could be tweaked and still keep the flavour of phyrexia while also working similar to explore.
 Alyssa says: Formatting wise, this is completely fine. It wants to be a Soldier, though. Or perhaps a Horror, with appropriate art?
Mechanically, I donât really have that much to say. Encroach is a very weak ability because it really doesnât do anything to alter the game state aside from when your opponent has nine poison, which, if that is only being spread through encroach, means the first nine activations that donât hit a land basically do nothing. With explore, both times youâre getting something, whether thatâs a land card or a counter plus a surveil, but with the Conquistador you just give a worthless poison counter. It also feels very lackluster as a concept. Itâs literally just explore, but with a tinge of Phyrexian spice that ironically makes it weaker. I canât think of a set that would want this as one of its 3.5 mechanics. The card wants to be 1B rather than BB. For BB youâre getting a 2/2, or perhaps a 3/2, with that basic effect, especially at uncommon.
A big problem I have is that itâs ripped wholesale from Vraskaâs Conquistador, which is also a black uncommon 2 mana 2/1 Vampire with the same art (which you didnât credit, by the by.) Thereâs nothing spooky or Phyrexian about the art that tells me that this thing is encroaching on Ixalan, and thereâs no flavor either. It just feels like it was slapped together in a couple minutes from Vraskaâs Conquistador, even down to the name, with a mechanic thatâs just Explore covered in Phyrexian graffiti.
Possible improvements:
-Â Â Â Â Â Â Â Â Â It needs to be overhauled from the top.
-Â Â Â Â Â Â Â Â Â Encroach needs some genuine thought to turn it into an incremental poison/value generation mechanic, with a benefit on top of just giving them a single poison counter.
Grades:
Formatting â 4/5
Function â 2/5
Flavor â 1/5
And finally we have our winner for this week:
Michael says: This is a safe design, but I think it checks a lot of boxes for a good call back design while still having its own unique effect. Here the original value engine of kumena is replaced with an infect strategy which supports itself through a token creation ability that also possess infect. I also enjoy how in order to fuel his unblockability, it requires a sacrifice instead of just tapping merfolk, an elegant way of powering down the card in a very flavourful way thanks to the addition of black to his mana cost. While infect can be scary I think the limiters on dealing combat damage to players to trigger the token making definitely helps to mitigate the potential of the card. In order to break this card you would need a lot of tribal investment and synergies, which means he would probably make a strong commander but his standard impact can be well measured. In addition to this the formatting has no problems and the art was well picked for this card. Honestly it makes me sad I cant say much more about this card, its just a really good example of linking old and new flavour. The power level may be a bit suspect but I think it is correct to err on the side of caution for infect cards, especially with built in evasion.
Alyssa says: The formatting is superb. You even got the rules for multiple instances of a legendary creatureâs name in a text box right! I also appreciate that you provided the token it produces.
I always get leery of infect, but I can honestly see it working here. The stats are about right (considering it attacks players as a 4/4) especially for a 3-color legendary creature. Itâs not Boltable, but it has no inbuilt protection, which I feel compensates. The combat damage trigger is a little uninspired, and perhaps a little weak. Iâd like to see something sexier, maybe a card draw? I canât help but look at Phyrexian Swarmlord as a point of comparison. But I suppose incremental infect production is a decent enough compensation. Either way, I feel itâs a good implementation of infect on a creature that is its own game plan.
You could probably dink the sacrifice condition for his unblockability down to two merfolk. Going in on a -3 to then get, I dunno, Divine Arrowed or whatever is really sad. I like it being free on mana but high on card disadvantage to really sneak infect hits through.
Flavorwise, heâs a real treat. Lovely to see a Phyrexian card with a bit of personality, especially with him being all shouty up in the card art. Flavor text is actually unnecessary on this, in my opinion. His charisma and influence is demonstrated by the Merfolk he summons, his cruelty by how quickly he disposes of them for his own benefit. Itâs a shame heâs not a Zombie too but the typeline is packed to the gills (ha) already.
Possible improvements:
-Â Â Â Â Â Â Â Â Â I want to see either the combat damage trigger a bit sexier or the unblockability trigger a little cheaper.
Grades:
Formatting â 5/5
Function â 4/5
Flavor â 5/5
So thank you to everyone who submitted a card and to Hyperviper for his winning design of Kumena, the Tainted Tyrant. As always feedback on this would be greatly appreciated and hopefully the next prompt should be provided shortly.
 As a bonus please see our take on the prompt with Azor the Mad, unable to intervene in the conflict thanks to his oath limiting simply to providing a passive sanctuary on Useless Island.
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Sunglasses and Starbucks
A.N.: So, one of my friends in my class decided to give me a fun prompt to work with involving the Avengers (mostly Bucky though). Itâs reletively short, but I thought I might as well put it on here.
characters: Bucky, Steve, Tony, Loki, Natasha, Clint, Sam, and Bruce.
Pairings: lost in the war, M. I. A. (Sorry)
Warnings: The level of cringe is real here folks. All of the basic girl needs are being fulfilled in this fic.Â
  There were many things Steve didn't understand. Like the whole meme situation and how quickly one rises and falls out of popularity. Or perhaps the fact that there were so many different medias on the internet to contact other people across the world. Then there was the fascination for Starbucks.
  Growing up in a time full of Brooklyn cafĂ©s, there were two choices you could make about the caffeinated substance. Those two choices were weather or not you wanted it. Even with the choice of having the brewed drink, there was little you could do to mask the roastâs flavor if it was too strong.
  Now there was a business that reached all around the nation for the simple substance. A monopoly founded on coffee beans for everyone to consume. What baffled him even more was the prospect that they chose to build new, complex flavors based around different seasons. The names were as complex as the methods used to make the given drink. Flavorings, mixtures of brews, algorithms of chocolate to coffee in a cup, not to mention the different types of milks being used. The mere thought of the company pulled the Captainâs thought process into a tailspin. Yet, somehow, someway, the band of heros always found their way to one.
  Gathering their orders, Clint made his way back to the booths that they chose to commandeer. He opted to make quick work of passing out the scalding drinks to the intended person, looking at the sharpied etchings on the cups as reference.
  Looking at the first cup, it was pretty clear who it was for. The hourglass could only stand for one person. Passing it to Black Widow, he murmured out, âHourglass for Natasha.â
  Moving on to the next scalding cup, the outline of a fist was all that placed on the medium. âFist of doom for Bruce.â was all that was said as he placed the container in front of the scientist.
  The wings on the next cup could only be meant for Sam. Passing it to the man, he quickly made way through the other cups. A scepter for the silver tongued god was next, followed by Starkâs arc reactor. Then, finally, Clint passes Buckyâs star branded cup and Steveâs own shield emblemized drink.
  Looking down at his own mug, he couldnât help but expect something great. Maybe it was an arrow for his archery skills. Or perhaps it's a bird for Hawkeye. Whatever it may be, it was no doubt going to be magnificent like the others were. The suspense met its zenith as he turned it in his hand, only to find-
  Everyone on the team knew exactly what was happening when Clintâs smile fell into an expression of pure disappointment. Tony, as almost anyone that picked up a paper, knew that he was the teamâs in-home prankster. If there was any form of rambunctious to be done, he was in the center of it all. It was only a matter of time until the he got his fix.
  Failing to hold back his laughter, Tony called out playfully, âW-what's wrong Legolas? They get your name wrong?â
  Feeling no reason to verbalize the problem, the archer slowly lowered his coffee to the safety of the table, the scrawled name âLegolasâ was within everyoneâs view. They had experienced Tonyâs rambunctiousness enough to expect it at least once a day. It was only a matter of where, when, and to whom. The billionaire, for whatever reason, decided that now was the time to strike.
  Trying his best to stifle his laughter, Tony questioned light-heartedly, âWhatâs wrong Legolas? You unimpressed with the drawing?â
  Looking between the two men, it was clear to Bucky that tensions are going to rise soon. Putting his skills to good use, he slunk away to the outside seating, dawning his shades to look less noticeable in the sunny cityscape. Not a minute later, his suspicions came into fruition, the sounds of shouting and failed attempts at placating on Steve and Samâs part.
  As a consequence of blasting his music into his ears to mask the aforementioned fight, he was oblivious to the cries of battle a few blocks down minutes after. It was only when a young child pulled him aside he realized his grave mistake.
  With little time to waste, the super soldier picked up his coffee and deployed Starkâs new gun model. Through all the chaos, it was safe to assume that cars and taxis were out of the question. With little choice left  in the matter, Bucky got a fair portion of momentum before shifting back on his heels to deploy his heely shoes.
  After fifteen long minutes of rolling, The Winter Soldier was on the scene. Hawkeye called out stray hostiles from the cityscape as he released arrow after arrow, keeping in time with Captain America and Black Widow's acrobatics-filled attacks. Stark, Sam and Lokiâs doubles filled the air, keeping the enemy grounded. As Bucky took a second to assess the situation, he could hear Hulkâs cry of rage in the distance a few blocks East.
  Sensing movement to his right, Bucky instinctively shot the gun. Not taking notice to the team looking at his rather late arrival, he looked down at the now dead Hydra agent through tinted shades. With coffee and rifle in hand, he opted to stare down at the man. Opting for a quick one-liner, he did not consider the fact that there were a slew of reporters on scene, eager to grab a few pictures and words of the damage.
  Looking back, Bucky should've know that all of the papers would be emerged with his photo, with his one phrase in bold letters.
âHail Hydra Bitchesâ
#Avengers#writing#prompts has been fulfilled#blame my friend#no pairings#bucky#steve rodgers#tony stark#clint barton#natasha romanoff#loki laufeyson#bruce banner#starbucks#shades
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