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#fun fact i chose these muses entirely cos the names are funny
esperhood · 2 years
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@ruinedheart liked!     /      albedo & alba!
“You must be Albedo.”  It’s less of a greeting and more of an acknowledgement - but - barely; xe breezes past the alchemist, setting their armful of books and beakers on the first spare space they find.  The lab in the Knights of Favonius is certainly quaint compared to the centers for research in Sumeru, but — one makes do!  Alba pushes xir hair back as xe spins back to face the scientist she’s so rudely intruded upon.  “I’m Alba!  Your head knight or whatever the word is commissioned me to come and study some strange phenomena in the area.”  A beat.  “I’ll need your lab.  I’ll try not to take up too much space.”
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gascon-en-exil · 6 years
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I Liked Fates Before It Was Cool!: Conquest Part 2
Prologue
Opening Chapters
Conquest Part 1
Chapters 15-20, in which there is finally a goal, and it is stupid.
Chapter 15
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a.k.a. the teaser for Revelation.
Don’t get me wrong, I like that Valla has some visible presence outside of its dedicated route, and the otherworldly visuals and shadowy enemies do a lot to sell the mystery of the place and make the player want to learn more about it. Also, this chapter isn’t just randomly dropped into the middle of Conquest’s plot, but rather a culmination of events that begins in Chapter 9 when Azura returns to Nohr. She then meets Garon, tries to exorcise Garon but only succeeds in giving him a really awkward public orgasm, and then turns to Plan B which is apparently to go dimension-hopping for a one-use plot device.
But yeah, that part is absurdly contrived and deserves all the scorn it gets in the fandom, relying as it does on two separate magical plot trinkets - the aforementioned crystal and the Hoshidan throne - and building unearned tension between Corrin and the Nohrian royals via a strange set of contrivances. Azura couldn’t have waited to use the crystal until they were all together...why, exactly? Because it can only be used once, and only at the Bottomless Canyon, and only if someone with special magic or dragon blood touches it, and then you can’t talk about it without vanishing...gah. It’s an epic pileup of lazy writing. FE10′s Blood Pacts have nothing on this moment.
At least the chapter is fun, being a big change of pace that reduces your party to three replicated units and gives you a choice of two objectives. And Gunter’s not dead, and (we assume) not evil on this route even though his situation is basically the same as it is in Revelation. That’s nice of him.
Chapter 16
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What an original way of creating a timed chapter - and as a bonus I get the image of Xander and various other guys pinching the cheeks of random Nohrian soldiers! That’s just adorably weird.
What’s not so adorable but still weird is how we’re meant to believe that Shura can pass for a Nohrian until he tells everyone otherwise, because isn’t there supposed to be a noticeable racial difference between the two main regions of Fates’s setting? Maybe not apparent to the player (unless you’re intimately familiar with anime art styles, or so I’ve heard), but it’s logically supposed to be there, so...what’s up with that? Logical inconsistencies aside Shura is an interesting aspect of this chapter and an interesting character in general for how he straddles that regional divide and provides exposition both here and in Birthright that Hoshido’s not all it’s cracked up to be. In this route he reveals that Yukimura contracted him to kidnap Azura in retaliation for Garon kidnapping Corrin, adding a devious dimension to a character who is in other respects extremely underdeveloped. This is also the only route where Shura can potentially get his revenge against Mokushu, so his presence here feels timely...unless you opt to kill him and take his Boots, that is.
More on that next chapter though, because the sting of the previous’s one absurdity lingers in spite of Shura and Xander and some genuinely pleasant sibling banter (tempered by the allusions to the concubine wars and Azura’s rough treatment in Nohr that are mostly reserved for supports). No explanation is ever provided for why Garon decides to commence the invasion of Hoshido now, after devoting his forces’ time and energy to quashing a series of only tangentially-related rebellions. It feels too convenient coming as it does right after Azura explains her plan to Corrin, a means of saving Corrin from having to push for the invasion themselves. I really wish they’d done something to that effect. Corrin would shock Azura even further with their newfound ability to lie while also making a move covertly motivated by a desire to end the war as quickly as possible and so with as few lives lost on both sides. One less contrivance certainly wouldn’t have hurt, either.
Chapter 17
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Everyone wants revenge against Kotaro, even NPCs. After slogging through a ninja-infested cave with spikes and a bunch of Dragon Veins that can throw you off if used at the wrong time I sympathize wholeheartedly.
What I have more trouble understanding is the moral position of the lead-up to this chapter. Corrin and co. are fine with accepting help from Kotaro until it’s revealed that he’s captured Kagero in an attempt to force the Hoshidans to surrender. The dialogue doesn’t make it sound as though they plan on killing her, but because Kotaro claims that Garon would approve of his strategy it’s suddenly horrible and deserving of immediate retribution. Corrin’s objection here runs contrary to their desire to end the war quickly by whatever means necessary including subterfuge, so aside from the knowledge gleaned across all routes that Kotaro is a self-centered opportunist who’s personally wronged both Shura and the Christmas ninjas it feels like a stretch that this is what leads to the Nohrians breaking off their strategically useful alliance with Mokushu. It’s a flimsy excuse for a frustrating chapter that doesn’t really come with a payoff later from Saizo, so I can’t say it’s one of my favorites from any angle.
Oh, and Azura apparently soloed a bunch of Hoshidans offscreen. That got a laugh out of me.
Chapter 18
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Ship tease and moral dissonance for all! Well, sort of. The Ryoma/Xander stuff is funny (why does Ryoma retort that he’s more attractive? Hmm...) and Camilla gets in a quip in preparation for her final showdown with Hinoka, but all in all it’s a strange, tense moment. The fight against the renegade(?) Nohrians led by Zola provides the moral dissonance, and even though Leo provides a practical explanation for doing his usual thing and killing dark mages in cutscenes it is a bit strange to imagine that Garon wouldn’t notice all these allies and underlings of his mysteriously dying.
I find it interesting that the meeting between royals is something that occurs in Conquest but not in Birthright. As with Chapter 15 this is another example of this route doing substantially more to sell the basic premise of Revelation than its counterpart did, which makes more sense if the two of them were indeed written at about the same time after Birthright. It also provides some necessary development for Corrin’s relationship with the Hoshidan royals, something that can’t be taken for granted as it is with the Nohrians in Birthright as they didn’t grow up together. That’s all the more important to get out of the way now since they all confront Corrin one right after the other in the endgame without much time in between to really explore them as much as they ought to be. Takumi’s arc in Conquest is pretty good, sure, but the sisters are fairly static and Ryoma’s character is plagued with presentation issues on this route. I actually wish this scene could have gone on a bit longer and added a bit more to each of them, but this is what we’ve got.
Don’t really have anything to add about the chapter. It’s a recycled Birthright map that’s only interesting because you have to beat three bosses in a turn limit. Zola’s role here is minimal, as is Izana’s which is entirely a good thing.
Chapter 19
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What I like about this chapter: It’s got a pretty autumnal palette not seen anywhere else in Fates that I can think of (exacerbated by the fact that this map is unique to Conquest, meaning you can never use it for skirmishes). The setup is also much stronger than the equivalent wolfskin chapter in Birthright. No Iago here - Kaden outright entraps Corrin’s army and plans to kill them all on the possibility that they might be poachers. Hoshido really benefits from having some viciousness like this of its own.
What I don’t like about the chapter: I don’t know if it’s a mistranslation or I’m just misunderstanding the game’s explanation for this chapter’s gimmick, but it clearly doesn’t work the way I first thought it did. The text blurb states that kitsune illusions (units with the green symbol on them) can neither attack nor be attacked by your units, and while it’s true that your units can’t target them they can and do attack you on the enemy phase. I don’t mind the idea of units with a single turn of player phase immunity, but it’s frustrating to feel misled into thinking it was something else entirely.
Anyway, Corrin kills all the kitsune and is sad about it, and then Azura waxes philosophic on how all routes carry sacrifice and moral greyness and it’s pretty obvious that she’s leaning on the fourth wall here. On the plus side when one considers all the named character deaths in Birthright and even the handful in Revelation it feels less like the game is specifically berating the player for choosing Conquest this time.
Chapter 20
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So, uh, quick question: how are the few little huts in the desert seen here and in Birthright and the massive complex of intricately-crafted terraces and stairways that appear in the other two routes both representative of the Wind Tribe? Is Fuga loaded while his people live in squalor? 
He’s certainly a sadist, because this chapter earns its infamous reputation with its frustrating wind manipulation. I find that, not unlike FE4, this is one of several Fates chapters made easier if you’re fielding a bunch of units with holy dragon blood to use the Dragon Veins scattered throughout the map. Behold the power of kinky interspecies sex.
Similar to Azura’s musings in the previous chapter, Fuga provides Corrin with his knowledge of the Yato along with the confidence that they chose a morally righteous path after all.  As with Corrin’s pacifism something like this is near the top of the list of things not to do in a villain campaign, but the writing has long since stopped trying for that angle. It’s been repeatedly reinforced that Garon and his loyal minions are the real enemies of this campaign, and the Hoshidans are the innocent(?) victims who have to be sacrificed in order to expose Garon for what he is and end the war. Fuga sends Corrin off with his blessing to kill however many Hoshidans it takes to earn peace, including potentially all of his late BFF’s children.
...Yeah. Fuga really is kind of an ass when you think about him. 
Next time: Conquest Chapter 21 - Endgame
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