#fuck bioware and fuck me for giving them my time
Explore tagged Tumblr posts
Text
hahahahahahaha
#da4 spoilers#i'm so glad i didn't buy this game what the fuck is this#i just watched the ending 'so/lavellan' scene and what a piece of dogshit#just a Nothing scene#absolutely soulless and empty#and god it looks so bad#solas's wounds look like makeup#everything looks so terrible#and the music is AWFUL#just useless and cheap and adds nothing to what is already a nothing scene#embarrassing. truly makes me wonder why i bothered at all.#but i know why#because fans have made this ship what it is#and frankly this series what it is#maybe the real bioware was the fans who made it not suck#why did they even bother#i sincerely hope this is the last we hear of bioware#looks like this garbage selling well so it probably won't be#but it's already dead and gone#i'd say i can't believe they botched it this bad but i can#for the love of all that's good let it die#kind of ashamed of myself for giving bioware so much free advertising#for what has amounted to a cheap cashgrab of a game#with zero passion or talent in the character design/models and almost zero passion or talent in the writing and voice acting#fuck bioware and fuck me for giving them my time
7 notes
·
View notes
Text
this game will literally tell you anything except acknowledge the thing that started morrigan's reputation. she's had more lovers than there are trees in the forest but she's NOT A HERO OF THE FIFTH BLIGHT OR ANYTHING.
#tbd#bioware critical#datv spoilers#i'm trying ok i'm really trying but this is just upsetting that's it#suddenly morrigan has a reputation of apparently having fucked more people than there are trees in the forest#when has that ever been her character i'm sorry this feels misogynistic to me? what you have a woman with a mysterious reputation#which means she's fucked a lot of people?#you know flemeth has other daughters. daughters like yavana#like just use one of them leave morrigan out of this#my poor girl look at what they want you to be in their world#fae plays datv#every time I start getting into this game and enjoying it it reminds me just how much it wants to disrespect returning characters#and its like you have this shitty note here to give you more morrigan info but all it wants to do is give you this drivel#it's like she didn't even exist to these people who wrote this game before inquisition#anyway bellara's and harding's personal quests save me bellara's and harding's quests
78 notes
·
View notes
Text
Every time there’s a mention of one of the other games, I get more angry.
Why mention it at all, if all it does is spit in my face? Why bring up House Arainai and the contract on the Wardens from Origins, if you don’t mention Zevran and my Warden? Why have Isabela if she doesn’t mention Hawke? Why have codex entries about the Fifth Blight if you don’t mention the Hero of Ferelden? Why mention the “leaders of Ferelden” if you don’t mention Anora or Alistair? Why have Morrigan if there’s no hint of her child that could exist or the Warden who she could have been in love with? Why mention the Well of Sorrows but not who drank from it? Why have Lavellan if none of the relationships you had carry over into the way that Lavellan talks about them in this game?
What’s the point????? What’s the fucking point?? To rub it in that you couldn’t be assed to actually code a few more lines of flavor text?? That you don’t give a fuck about me or your own carefully crafted lore? To remind me every 20 minutes that nothing I did in the hundreds of hours I played those games mattered to the world at large?
Why? Why? Why?
Not sure what any of us did to make Bioware hate us this much, but it Sucks.
306 notes
·
View notes
Text
Long Taash storyline rant, by an enby
Listen. At first I was honestly not that offended/upset with the Taash enby stuff. And having an enby Rook who was able to help them out was honestly pretty fun. It was definitely the first time any video game engaged directly with nonbinary identity like this, and while it's not really 1-1 with my own experiences, I thought that it was. Fine? Ya know? I thought it was a very novel experience to finally have a fellow enby NPC that you could talk to about being nonbinary. It's never happened in any other game I've played.
But then it just ... kept going. And on one hand I get it, because you don't just decide your nonbinary and that's it -- it's a process. But the way it's handled is absolutely insane to me. First of all, how old is Taash supposed to be? They give off whiny teen vibes, and it's very off-putting. This is the character that's meant to represent me? Why are they written like a child?
Second, why are we using modern terms? The word "nonbinary" IRL exists because it is a rejection of the Western gender binary. It's a specific term that isn't universal, and since no previous game bothers to engage with the gender roles of Thedas to begin with, it's absolutely insane to hear these hyperspecific terms used in this made-up fantasy world. Especially since the Qun already has words and concepts for their gender roles -- why didn't BioWare just base this story on those? Why not try to contextualize this in-universe? There are other nonbinary characters in the game, but they just popped up in this previously unequal and often sexist world and are just vibing. With no explanation. Who's out there doing thedosian gender studies? How are they spreading these revolutionary concepts so far and so quickly that the terminology becomes universal?
Side note on that, why does Taash have a little counselling session with the other two trans people that sounds like something they'd do in sex ed class (in Sweden, anyway)? Why is this happening during a magical apocalypse? Hello? Look at this fucking codex entry and try not to cringe
Like. Who is this for? This doesn't make me feel good as a nonbinary person. This makes me feel like a freak, out-of-place, and like I'm a fucking baby that needs my existence validated by some fucking bitchass video game codex entry preaching at me about how totally valid I am. This doesn't feel like respect, or inclusion -- it feels patronizing. It feels corporate, like we're ticking off boxes. "Look everyone, we're using the appropriate terminology! We're so inclusive!" And you know what? The fucking anti-woke chuds are gonna look at this and think THIS is me. That all I care about is having my terminology and identity carelessly stuffed into places just so I can feel good about who I am.
And before tumblrinas get upset, I'm not saying I don't want rep, or that I'm one of the "good ones" who wants video games to be free of "ideology." I am one of the bad ones. Taash should be nonbinary and I should be able to play a nonbinary Rook and I want both of those things to be explicit and accepted in-game! But I want those in a way that respects me and my intelligence, and the world BioWare has created that I've come to love. Who is preventing BioWare from actually, ya know, unwrapping the sexism and misogyny that they started in Origins? Who's stopping them from actually tackling the gender politics of Thedas? Why don't we ACTUALLY sit down and figure out how a society like the Qun might approach somebody not willing or able to conform to their particular rules? Especially the Qun. Like, they had so much potential for something actually interesting here, and instead it's "mom it's not a phase, respect meeeeee!"
Third, and this is my favorite fucking part, they tie Taash's gender to their background, where the Qun represents conformity and Rivain represents freedom. (Which is an entire can of worms in itself that I won't go into here.) I don't actually mind this? I have some extra special boy insight on this part of the quest, because I am also an immigrant who was born in one country and grew up in another. Being nonbinary and being an immigrant, while separate, have both had a similar effect in my life. It's left me feeling like I don't belong anywhere at times, like I'm something different and strange, and at times like I'm a kaleidoscope of expression and freedom, with unique experiences not everyone has. There is an absolutely valid intersection there that could have been explored and would've been very impactful if done right.
But instead we get this
Hello? Oh my god HELLO?
Why is there a BINARY CHOICE in a story where a character embraces being NONBINARY? Why are we now equating Taash's background and cultural belonging to the demands of their mother? You can reject what your parent is forcing you into without completely rejecting your culture! Am I fucking taking crazy pills right now?
The idea that Taash, upon discovering they're nonbinary, has to now say goodbye to being a Qunari? When they weren't even ever shown to care about the Qun in the first place? WHY IS THIS A CHOICE THAT HAS TO BE MADE? WHY ARE THEY ASKING ME WHETHER THEY SHOULD CONTINUE FOLLOWING THIS CREED THEY DO NOT CARE ABOUT? (Side note: why did their mother escape from the Qun only to enforce it herself?)
Like? You can't spend a whole fucking subplot deciding you're neither a man nor a woman, but then equate being nonbinary to being Rivaini, and thinking you need to pick that or being Qunari. I'm sorry? I'm sorry? I'm sorry?
Why is there no third choice? Why is there no "Hey you can be both" or "Hey just pick whatever from either culture you want to keep and throw away what you don't?"
I am going insane. The game sits you down and condescends at you for ages about basic contemporary gender theory, but then tries to inexplicably tie that to Taash's cultural background, but then doesn't bother examining how those cultures treat gender at all, and then finally forces us into a binary choice ... for a character whose entire fucking personality is "nonbinary."
The Qun is a misogynistic society. Rivain is a matriarchal society. (This was true for the previous games, at least.) The way these cultures approach gender is vastly different. But instead of examining how such a person would struggle with their background and how that would tie into their gender identity, it's just "Rivain good" and "Qun bad." Pick one or the other. Conform or rebel. Pick one or the other.
And that's the storyline of the nonbinary character.
The reactionary chuds will hate this and blame nonbinary people for how much this fucking sucks. While I can't claim or enjoy it because it's corporate nonsense and fucking sucks. All this does is show people that when games include enby rep, it's hack shit like this, so why include it if it's gonna suck ass, right? This bad writing will just make your game worse, so don't bother!
So yeah. Cool.
Thanks, BioWare. I hope whatever you were trying to prove was worth it.
#veilguard critical#veilguard spoilers#bioware critical#dragon age#rebloggable!!#be normal in notes pls
303 notes
·
View notes
Note
I need my Rook to wake up sandwiched between Lucanis and Spite. Give me that nasty demon fade threesome, fucking me stupid over the bloody corpses of our enemies.
SO, after finishing another playthrough (shut up) I am FIRM in what I believe. Which is the following:
Spite fuckin falls first, Lucanis falls harder. Spite ADORES Rook, even outside of a romance. He doesn't even show this preference for Neve (i'm vindictive and this makes me smile. Neve is my least favourite- I DONT HATE HER, LEGIT, ADORE HER, JUST OUT OF ALL OF THEM, SHE'S AT THE BOTTOM. IM SORRY BABY). Spite even fuckin says he LOVES Rook if they focus on punishing Illario. (Don't even get me started on Illario holY SHIT "you picked the wrong dellamorte" brother you have a string of failed romances, sees his cousin in his FIRST relationship and starts scream crying. im so mad he's hot). Solas offers to separate Lucanis and Spite? Lucanis tells him to fuck off WHILE SPITE YELLS THAT HE HURT ROOK. Spite adores Rook and its PLAIN to see, even hurting Lucanis because he wants to talk to Rook. Also he's a bitch to everyone when possessing Lucanis and trying to waddle out, except to Rook, he's fuckin purring and wanting scritches. He shows how much he likes Rook in like... The second interaction with Spite? Even when flatly telling Lucanis that you will kill him if he gets to rowdy? Spite moans and says "Watch about for them I WANNA TALK TO THEM, ROOK TIME"
This is a poly relationship. Brother, that's just semi canon. Fucker, HE'S THERE ON YOUR DATES, NIFFIN HIM COFFEE. He giddily gazing at Rook as Lucanis says he loves you and then sticks his nose into the coffee. Lucanis is his and ROOK IS HIS FAVOURITE, THESE ARE LINES HE FLAT OUT SAYS. Hawke fuckin joked that Justice makes sex with Anders a threesome, and that blond twink frowns at you, i feel like Lucanis would just "yeaaah.... yeah." Mostly because he FULLY admits that he can't control the wings. Those are all Spite. THEN, DURING THEIR INTIMATE SCENE, THEYRE BURSTING OUT. spITE IS ACTIVELY IN THE SEX SCENE. Brother, Spite openly says that when Neve and Lucanis are together, he is mentally OUT of there. Not interested. Plays with the Wisps. Rook and Lucanis? Brother he's activating wings and bouncing around and giggling.
I like that he fuckin SNIFFS people, like Taash. I'm sorry, there should be 20 more horny lines from him, talking about how Rook smells. Everyone would be horrified constantly (Emmerich would be SCANDALIZED, Taash goes "lol same").
IN FACT, WAIT, BACK TO SPITE IN ROMANCE SCENES- ITS IMPLIED HE'S ACTIVE IN ALL OF THEM. When Lucanis and Rook first attempt a kiss, brother is GOING IN, and then, starts, pulls back, swears and fucks off. Brother, Spite said something. It was RIGHT after a possession too. Fuck, if Rook visits Lucanis randomly in his hidey hole pantry? "Spite, could you not.... Mierda." BROTHER?? HE IS HERE. I love Spite so much, he's like a grumpy cat that has TWO favourite people, a skeleton boy he likes to paw at and a well meaning uncle he can vent to (Emmerich. God I love Emmerich).
I like that he's Lucanis but just... Purple. That's my brand babey.
Anyway, yeah no, Spite would want to get fucky with both of them and Bioware remains COWARDS for not letting us.
92 notes
·
View notes
Text
🕯️ THE RITUAL HAS BEEN COMPLETED AND I AM SUMMONED BY @emmg 🕯️
WIP ✨WHATEVER✨
I have a lot of Emmrook things in mind that I want to write (I made a list!), but I only have one brain and one dominant hand for writing, so I’m just dawdling away at my leisure.
Currently I’m working on my take on a scene that would take place directly following the end of the game because BioWare hates us and decided we don’t need any closure for our Rooks or their love interest aside from some vague ‘live, laugh, love’ bullshit epilogue slide.
Rook works their fucking ass off the entire game and is basically the emotional sponge for everyone else’s issues, pushing themselves beyond what’s healthy to see their goals through. Emmrich remarks on it on at least two separate occasions, so I think my Rook would probably find herself in a position within hours of everything concluding where her body and her mind just stand on the brakes and say, “Nope! We’re done! We cannot and will not do any more things until you take some time to recuperate!”
And who’s going to make sure that happens in the most romantic, wholesome, and slightly stern but sexy way?
Emmrich, of course 🤍
Also, I’m reverse uno-ing @emmg because I want to know what you’re cooking. LET ME INNNNNN.
I’m also tagging @allofthebarks because she said she has things she wants to write but the writing just isn’t coming, so comfort yourself in my clumsy, unedited WIP and just write A Thing. Dooooo it!!!
Veilguard End Game Spoilers Under The Cut
Cheering and accolades followed them through the ruined streets of Minrathous, and Amina took the time to ensure that no waiting hand was left unshaken, no hug went unreturned, and no condolence went unoffered. It took them nearly two hours to make their way to a damaged but still structurally sound estate secured for them by the Shadow Dragons but as far as she was concerned, it was time well spent.
As the ornate doors of the manor closed behind them and the cacophony of their victory was muffled, Amina took two steps into the manor, bent at the waist, and splattered the floor with the contents of her stomach.
Emmrich was on her in an instant, holding her long black hair aside with one hand and stroking comforting circles on her back with another.
“What’s happening? What’s wrong with her?” Taash demanded, taking a step forward. Her voice was distant - drowned out by the screeching whine in Amina’s ears.
She felt her legs wobble and give way, her armoured knees colliding roughly with the ground as she threw out a hand to steady herself, not caring that it landed right in her sick: everything was too much. Too loud. Too bright. Too… real. It felt like she was being driven out of her own body like a wayward spirit, her essence clinging desperately to whatever it could hold onto to tether her here.
Just as distantly, Amina could hear Emmrich respond to Taash but his words were lost on her as she wiped her mouth with the back of her arm and lurched clumsily to her feet.
“Harding - I need to go to her mother—“ Her voice broke: she hadn’t had time. None of them had had time to tell her mother about Harding’s death before Elgar’nan forced their hand.
She clenched her teeth at the sensation of hot tears cutting through the accumulation of grime and gore and sweat on her face, snarling defiantly through the deluge of agony crashing through her… breaking her from the inside.
There’s still work to be done…
She was pulling away from Emmrich, her course uncharted but steadfast: she needed to go. Somewhere. Anywhere. It didn’t matter, as long as she was doing something… as long as she was helping. But no matter how she pulled and tugged, he wouldn’t let her go: lithe as Emmrich was, he wasn’t weak by any stretch.
With some effort he managed to put himself in front of her, gold rings clinking against silverite where he gripped her shoulders before pulling her tight against him.
“Breathe, darling.” He instructed, enshrouding her diminutive frame in his own. “I need you to breathe… can you do that for me?”
She managed an anguished sob in reply but nothing more: any attempt to draw breath was met with unforgiving resistance as her airways slammed shut in seeming rebellion of life itself.
Arrangements need to be made - things need to be taken care of, and I’m the only one left to take care of them.
No. First I need to breathe.
“I’ve got you: you’re safe with me.”
More tears rolled down her cheeks as her eyes clenched shut and she forced a thin, ragged inhalation into her lungs.
“Well done, darling.” Emmrich encouraged, ever calm, ever heartening. “Now let’s try for another one, shall we? I’ll do it with you. Let out your breath on the count of three: one… two… three…”
She felt Emmrich contract against her as he slowly exhaled with her. None of this was new to her: Nevarran breathing techniques were required learning for Watchers. Claustrophobia could present unpredictably, and if one found themselves turned around or overwhelmed in the Necropolis, being able to stay calm was vital to survival.
“Perfect. Now another breath in…” He waited while Amina drew another shaky breath then loosened his hold on her to gently cup her cheek. Within moments she could feel the familiar soothing tingle of Emmrich’s magic coursing intimately through her, seeping through her nervous system and providing some relief.
“Emmrich,” she rasped, clutching at his chest. “I… I need to—“
“Do absolutely nothing.” He interjected sternly, his voice absent of any playful familiarity or scholarly flair, though it softened almost reflexively as he continued. “You’ve overextended yourself, Amina. You’ve been overextended for some time, but you pushed through to see this to the end - and you have - but my love, you can’t evade the reality of what you’ve been through indefinitely… you need to rest and take time to come to terms with things.” He drew his thumb over her cheek, speaking to her like she was the only person in the room.
“But—“
“All that needs to be attended will be seen to: Lace’s mother will be informed of her sacrifice in an appropriate manner, and the… actions of the Inquisitor will be communicated to the south.” He hung on the word ‘actions’ seemingly unsure of its accuracy but ultimately too focused on Amina to care.
She opened her mouth to argue, but likely having anticipated this from her, Emmrich spoke first.
“You’ve done so much and helped so many without asking for anything in return… please let me be the one to help you in your moment of need?”
His eyes searched hers, soft and pleading, and she studied the face of the man she loved: each pleasing curve and angle that she had committed to memory etched on her heart. The crinkled lines at the corners of his eyes, and the creases around his familiar mouth spoke of years of smiles offered to comfort and soothe.
He was filthy too, and his hair was limp and disheveled, strands of it hanging into his face… but oh Maker how she loved him…
“I love you…” He whispered for her ears alone, his lips ghosting over hers. “And I so look forward to reminding you of that fact every day for the rest of our lives… so let me begin now: let me take care of you.”
#wip#wip whenever#dragon age#datv#da:tv#veilguard#dragon age the veilguard#dragon age: the veilguard#da:tv spoilers#veilguard spoilers#dragon age spoilers#dragon age: the veilguard spoilers#dragon age the veilgaurd spoilers#datv spoilers#emmrook#emmrich volkarin#emmrich x rook#emmrich romance#v writes
66 notes
·
View notes
Text
the amount of people who are like "omg i ditched kaidan for garrus after he was mean to me on horizon!!" baffle me. shit on bioware's writing for making shep work with cerberus all you want, but kaidan calling shep out on this and not joining them is NOT the issue. in fact, him reacting like this is why i love him??
he specifically states he trusts shep, just not cerberus. which is the only rational response in that whole entire goddamn game!! like?? you spend all of me1 stopping cerberus operations. they kill several alliance soldiers and admiral kahoku, try to make a rachni army -- they are WELL known for cloning and ais... miranda even outright states she wanted to plant shep with a control chip. there is literally zero reason for kaidan to believe the shep in front of him isn't some cerberus sleeper agent. or an ai. or indoctrinated. or being manipulated (THIS ONE IS CANON BTW). even if he trusts shepard, he doesn't trust cerberus not to pull any of this. quite frankly, i'm baffled more companions don't have this exact, entirely justified concern.
loyalty is important, but blind loyalty is dangerous.
honestly, the crew in me2 is lucky that the illusive man was so weirdly and uncharacteristically insistent on shepard remaining untouched. things could have gotten very bad otherwise.
being best friends with someone, or more notably, being in love with someone, isn't the end all be all magic potion in this world. being in love with someone doesn't mean you should blindly trust their actions. if my significant other joined a terrorist group, you can bet my ass i wouldn't join them! sorry! if anything, it's healthy that kaidan has his own sense of morals and priorities he follows over shepard. he's his OWN person, love shouldn't be something that makes you suddenly give up who you are and what you believe in.
not to mention kaidan is entirely out of the loop for the whole game. his intel states that cerberus is behind the abductions (the horizon incident is partially a result of cerberus' fiddling btw), and that shep has been alive and never even reached out to anyone. he doesn't have the information we the players have. he doesn't know that the illusive man insisted on no control chip. he doesn't know about the lazarus project or its specifics.
and as for the "cheating" discourse if you romance someone new in me2, i do personally believe shep getting with one of the me2 love interests is cheating on their me1 love interest. to shep, they skipped those two years. they wake up as they did during the me2 prologue. no time has passed. and then they immediately get with someone else after one (1) argument with their love interest over them, may i remind you, joining a terrorist group. even if you don't think it's "technically" cheating, it's at the very least pretty trashy and flakey.
if anything, i'm gonna say it! kaidan is more forgiving than i'd be! the fact that he even sends an email saying he still cares and that they can see what happens after this is all resolved is WAY more than i would have done. the fact that kaidan will find out shep got with someone else, and STILL be willing to give shep a chance is like. man. it's saying a lot. i am just saying.
imagine losing someone. you see them literally die as your ship explodes and they burn up in the nearby planet's atmosphere. you grieve. you put yourself into your work. then suddenly, two years, later. they pop back up again. ALIVE. and with a terrorist group. and basically tell you the equivalent of "just trust me bro" despite the fact that while you trust them, you don't trust the terrorist group. so you're like hey, what the fuck. why are you with a terrorist group. and they're like i'm not with them, we just have common goals. and you're like. i'm gonna say it again. i trust you, not the terrorist group. okay?? i can't join you for this reason. please be careful out there, seriously.
and then they immediately jump into the pants of that one guy you knew back on a mission from two years ago.
what would you do?? would you not feel hurt? betrayed? upset? confused?? i'm sorry, i'm completely on kaidan's side. i'd go as far to say that he's far more understanding than he should be in me2.
me3 is all about regaining that complete and undying trust back, and that cerberus didn't fuck around w shep. or that being with cerberus didn't change them. his "loyalty" quest is just visiting him in the hospital and showing him shepard still cares. that they're still the same. that cerberus truly didn't alter them. that there was more going on. that shepard was forced to work with cerberus out of complete necessity and only did what they thought was right. and i think that's neat!!!!
453 notes
·
View notes
Text
So, I've seen some interesting posts about Spacer Shepard and Colonist Shepard and the struggles they had to face, so I just want to ramble about my favorite Earthborn, why I think it's such a powerful background and what makes it especially heartbreaking.
It's easy to guess why both the Colonist and the Spacer chose to become soldiers. For the Spacer it was the most obvious choice available (and we see a lot of these "dynasties" in the game: Ashley, Kaidan, Tali, Jacob…), for the Colonist it was revenge, but what about the street kid, the Earthborn? What kind of hell was the Earthborn living in that the only way out was to join the fucking military? Were they even 18 when they enlisted? Shepard calls the place they grew up a "war zone," so you can draw your own conclusions.
We kind of get the inside scoop on Shepard's gang days thanks to Finch, and this whole quest really got me thinking: what kind of stuff was the teenage Shepard involved in that Finch (and I don't think he's a stupid guy) really thought he could blackmail the first human Spectre?
Also, how did gang life affect Shepard? Military training must have been hell for them, because it's based on trusting your squadmates, your commanding officer, the whole chain of command, and gang life is pretty much the opposite: trust someone and you're likely to get fucked.
And what about the whole "Take Earth back" thing? There was a very interesting thought in the post about the Colonist, asking why Shepard should care about Earth at all when their own home was destroyed and their parents were killed? And it got me thinking about the Earthborn: why should they care? They saw the absolute worst that this planet can be: they were an orphan in a war zone, forced into the gang just to survive. Someone like Kaidan is fighting for his family, for his orchard and the view over English Bay, and what is Shepard fighting for? For the slums where they grew up?
What I love about this background is how well it fits the Paragade route and how well it explains some of the moments in the game.
Shepard charming the Citadel shopkeepers into giving them a discount? Street kid moment.
Shepard getting really excited about finding the credit chit between the couch cushions? Street kid moment.
Shepard fleecing their own engineers in the sci-fi poker game (after telling said engineers not to be so hard on the rookie)? Street kid moment.
Shepard getting all sarcastic around C-Sec officers? Shepard scolding mercs? Street kid moments.
Shepard checking wall safes and pockets of people they just killed? Still a street kid moment.
And you know exactly why Shep is so good at hacking and lockpicking, and why it takes some devilish concoction to finally get them drunk.
It's also the reason Shepard can't dance, hums or scoffs rather than laughs, and smirks rather than smiles.
I honestly have so many headcanons about the Earthborn that I could ramble on all day. Also, following this topic, there's a point to be made about how Bioware handles the issue of sexism in their own games, but that's definitely for another time. Bye.
84 notes
·
View notes
Text
I have recorded different versions of my name, and the last time I was told it was Haynrix and I was like, really? Haynrix? - Interviewing Chris Tester part 3
We contiune talking about the transformative power of fanworks, a bit more about romancing Heinrix, how Heinrix is pronounced actually, what a dream come through project would be for Chris and why a stage production of Crime and Punishment was his most memorable work to date and his newly discovered interest in playing D&D.
Part 1 of the interview
Part 2 of the interview
This is the final part of the interview. Thank you so much for reading and listening! (the audio quality is not spectacular but tumblr limits uploads to 10MB). If you quote or reshare, please quote me as the original source.
F: It's very transformative. You take a game and you get your own stories after the game or with the people you interact with. It's very creative. Because Heinrix is very much an archetype, as you said, he has this duality about this very authoritative man with so much trauma underneath. There is a lot to explore, and that speaks for Olga's writing as well, because only a very well written character would draw you in like that into a story.
CT: I mean, it's a crazy balancing act, definitely. And at any time, it could close off, you shut him down, or he shuts you down. And you're like, Oh, okay.
F: And it was incredibly funny that the first romance lines straddled the line between workplace harassment and flirting. And he is so unnerved and then it doesn't like to cordon you off and say, well, you were too aggressive. Game over.
CT: Yeah.
You can switch to this closeness path like in a real relationship, you are maybe very flirty, very teasy at the beginning, and then things get real and you get real and it changes. And that was very dynamic. I never experienced that before. BioWare writes great romances, but they are often very one note in their games.
CT: And there's still the kind of like, okay, so are we sleeping together? Yeah. Or we do not. All right. No, okay, great, fine. God, I had to go through all the different fucking options just to go like, Is this, is that, no, no, okay, fine, right, yeah. So in terms of nuance and dynamic, it's you've got your issues over there, but regardless, can I just say the right thing? Uh, or not, you know, or be pure, or whatever. Garrus was always a favourite for me.
F: Oh yeah, Garrus, Garrus is great.
CT: Yeah, yeah. I'll be honest I didn't really appreciate quite how subtly all of the pieces are put together until I played through bits of the game and watched bits of the game afterwards [this relates to Rogue Trader]. Because there are so many different moving parts, but also so much is recorded out of order, it's very difficult to get a full appreciation of the whole, and it's the credit of the directors to just be able to give you enough for you to get it in two or three takes, because we gotta move on because time is money is time.
And so that's kind of crazy, where you've got to just act in faith in the moment and trust that the people who are listening on the other end feel as if they're getting what they need. Obviously the more you record, the more you get a sense of what the character is about and the palette and the playfulness and all of those kinds of things. But because there are such a multitude of choices anyway, no one can explain to you exactly the context of what it is because that's all such a movable feast as it is anyway.
F: That's a huge credit to voice actors to still get it right in three or four takes.
CT: Well, the aim is to give them options so that they can trial it out and be able to have a playfulness about things. It's always nice when you go like, I'm just going to try this different take on how this might traditionally be read as or something, and then you maybe hear that in the game and go like: Oh, okay, that's a little bit of whatever.
Because quite often you'll probably be told to read a line no more than three times, and the first time that you read a line, that you read it out loud is the first time that you read the line at all. So, you don't read it in advance, and sometimes that goes in. It's normally the second or third take, I would say, but that depends very much on the voice actor. Because quite often, the whole point is to be quite good at sight reading, and sometimes there's a spontaneity in the reading of something for the very first time, which might give something a little bit unexpected, or a little bit fresher.
And then you realise halfway through, there's a word I have no idea how to pronounce. Is it von Valancius? Von Valancius as it's written or von Valen and you're just like, the hell? Okay. And then you need to go back.
F: Or his name actually, because as a German, we have Heinrich as a first name. So is it Haynrix? Is this Hainrix? But we can say it's Low Gothic, so it doesn't matter.
CT: I have recorded different versions of my name, and the last time I was told it was Haynrix and I was like, really? Haynrix? Okay. Sure? But I've not had a definitive conversation about that, so I don’t know whether or not they change it or, or whatever.
F: I settled on, it's Low Gothic and not the German version and it's fine because that's a fantasy language. It doesn't matter. And I know from other voice actors that sometimes you don't get any directions on how something is pronounced.
CT: Quite often we're just taking an educated guess. I mean, they're very good in terms of some pronunciations, but if no other character is saying this word except you, then there's probably not a guide for it in which case you just make sure that you record it somewhere. So, it's consistent. So, if you're saying it more than once, at least you're saying it wrong consistently. So that becomes the new, right?
F: What was your most memorable work to date? Stage or voice acting?
CT: Stage or voice acting or whatever? God, I would say one was a production of Crime and Punishment. There you go. It was a three-person adaptation of the massive book really condensed into about 90 minutes, essentially. Quite a radical adaptation, but it was a beautifully written adaptation, and I think I did it probably about 2017, 2018. That was wonderful storytelling because it had so much of the original flavour in it and also this ambiguity of character. A much more ambiguous character than someone like Heinrix. Someone who is so eminently fallible and flawed, and yet trying to find a through line through it and a making of sense and the justification for the reasons why people do bad things. That is pretty iconic for me as an experience.
I do feel lucky that a lot of the things that I'm able to explore in the video game or in the voiceover world generally are completely new and unexpected things. Whereas on stage, unless you're doing a lot of new writing, the vast majority of the time, it's a role that you're familiar with or have seen or have heard about. It's pre-existing. Whereas with some of these video games, you get to create that whole original world or character and that kind of stuff. Which is why if anybody asks me, what role do you want to play? I'm like, the role that I don't know exists yet, and Heinrix is very much one of those. Like, I had no idea and neither did I have any idea that it would develop in the way that it did.
But the whole process itself is a lot of fun and you work with very cool people to tell a completely new and original story. But having that ambiguity, having that tension within the character, every actor has to find that for themselves anyway, just to keep creatively engaged and alive, but have that so vividly running as an undercurrent and for it to be able to go in different ways, that's such a cool kind of thing. I'm just so up for more of those kinds of opportunities. Maybe hopefully in the future, we'll see.
F: Has voicing Heinrix opened any doors? Did you notice an uptake in offers?
CT: I think it means that a few more people probably know who I am, and that's cool. A few more people. Yeah, it's definitely been referred to. Other than that, I don't know. But it certainly doesn't hurt being involved in such a high profile and well respected, well-loved game. I mean, for me as well, because I've done various different aspects of stuff in that world. That doesn't hurt.
I love the whole Warhammer 40k universe, at the same time I don't want to just be like, I'm a 40k actor and that's all I do because that world also probably doesn't need just another white middle-class man in it, even if that is like 70 percent of the world. Like you say, they're trying to broaden it out and diversify it and necessarily if it wants to get to a bigger audience and have a healthier ecology on so many different kinds of levels. So, I don't want to go all in on just that, even if it's a very rich world. So, it was a real pleasure.
F: Would you want to broaden your repertoire into radio plays, because I know on your LinkedIn, you write, you're the voice when Cumberbatch is busy and listening to you, there are undertones of Benedict Cumberbatch in your voice, and Benedict before he became really popular, he did something like Cabin Pressure, which is so fun.
CT: Yeah.
F: Would you be open to doing radio plays like that?
CT: Definitely. I've just recently come from a voiceover conference in the UK and did a couple of workshops and that reminded me of what the work is that I want to actively seek out. And there's a lot of audio drama stuff floating about, a lot of that is available via social media or is operated in the U.S. as opposed to in the UK., though there are some great ones in the UK. as well, and it's tricky to know why and how to validate some of those things. So, it's something that I would love to explore doing more of as well as, you know, you can do these audio drama things, which are kind of like shorter versions of audio books, almost essentially with not so many voices. And I think those medium and short form ways of storytelling would be lovely. It would be great because I'm not right for a lot of video games.
I don't think I'll ever be actually a very prolific video game actor if that makes sense because I'm okay at shouting and I can play some monsters and I've got a couple of accents in the bag and that kind of thing in terms of doing voices. People will say it's about the acting Chris, it's not about voices, but doing some voices and being able to nail certain things there are people that are brilliant at that. But there are people who have probably a wider palette of voices than I will ever have.
I never started out as a voice actor. I'm very much an actor who uses the voice, and I'm trying to broaden that out a little bit more as I keep on going. But I want to open myself up to more different types of stuff to be creatively fulfilled. The prospect of going into a recording session and screaming “grenade” and “bang” is not very fulfilling. I did that for a few games, and then I'm done with that. Like the money's not good enough for me to do that. I mean, never say never. If the money does become good enough, then we can talk. But you push your voice and it's a different kind of acting, I'll put it that way.
F: So, last question. What would be a dream come true project for you?
CT: A dream come true project? Probably something entirely original that I can't imagine. I would love to be able to work on an audio project where I'm working with other actors in real time. I would love to be able to work with most of the cast in Rogue Trader, for example, but I’d love it for us to be able to have dialogues where you're actually responding to each other as opposed to insert A, B or C here, that kind of thing. Because that's the one thing I kind of miss so much from the audio side of work is you getting something unexpected from the other person and then riffing off it. You have to self-generate as a voice actor that a director will go do you want to try it like this? Or maybe like this, it's supposed to be funny. Try it dead pan, that kind of thing.
But quite often that kind of spontaneous element of discovery only comes from when someone gives you a line in a way that you really didn't expect, and maybe it makes you laugh, when it's supposed to be tragic or whatever, those kinds of things. The biggest thing I miss about stage work is when you're working with an actor at the top of your game and they raise you up to their level. It's terrifying, but in the best way. Some actors can do that effortlessly because they're so in the moment, because they don't know what they're going to do next, even though they can find their light and make sure that the audience is still seeing their brilliant acting at the same time. Clever, clever bunnies. That feeling because they don't know exactly where they're going, you're kind alive to the moment in a way that quite often you're not, and if there was a way to be able to replicate that in an audio way and a long form storytelling way, then that would be cool.
I've just started playing a little bit of D&D and I don't know if I'll ever get good at that, especially in terms of like, so I've got to come up with words. Oh my God. Whereas I will never watch a D&D playthrough for four hours on YouTube myself, personally, life choice, I can start to understand the appeal of that because there's an element of that spontaneity and playfulness, but in a group. So, if there was a way to do that with actually scripted drama, I'd be all in on that. That would be amazing. Or some kind of hybrid. So I don't know exactly what that is, but that kind of thing would be quite cool.
F: That's what the BBC did with Cabin Pressure. I attended one live recording and it was just amazing. You have all the other actors [apart from Benedict Cumberbatch] that are household names. And to see them act and how little takes they actually need for the lines and everything is amazing.
CT: Yeah, there's an appreciation of the craft, but it's also the fact that it's not into a void. It's not like, okay, we've done three. Is that okay? We're onto the next. I think in many ways it can make the work much easier, because you're using your imagination, but in a different way, because you're operating with a stimulus. And that's always exciting.
F: And good D&D is just like improv theatre.
CT: Yeah, exactly.
F: Really good players are spontaneous. Just very creative.
CT: That should be celebrated and I think harnessing more of those kinds of things would be fun, because in all honesty, still probably about 60, 70 percent of the work that I do is in the corporate and business sphere. That's just because of how I sound. I didn't go out to court that work particularly, but in terms of the stuff that pays the bills regularly, that's the kind of stuff that I do. Even then, you're trying to find levels of playfulness or colour so that you're not just coming over with: “in a world where you can trust a big corporation to take your money.” So, there's any kind of nuance or subtlety to that, that will be a good thing. So that's the kind of stuff that I crave as a result.
F: Thank you for your time.
CT: Oh, my pleasure.
F: It went by so fast. We went over time; I still have a lot more questions.
CT: Oh, sorry.
F: No, no, no, no, no, no. That, that's, that's absolutely fine. Thank you.
69 notes
·
View notes
Text
Seeing everyone else pre design their white rooks and be all like “I can’t wait to create them in the game !”
Meanwhile me, a negro, who’s been suffering through Bioware’s character creation and having to give my black Shepard’s, Ryder’s and Inquisitors those ugly ass braids or fuck ass bobs because those are the only hairstyles that look semi decent and having all their skin tones be the same one because all the other skin tones were way too light or way too ashy looking, will wait until the game comes out because I don’t have high hopes. Like Davrin looks beautiful and I love the fact they took the time to design a beautifully designed black character but after dealing with so many fuck ass bobs, un moisturized afros, boneless braids and those ugly ass generic fades, I think I’ll wait until the game comes out to picture what my rook will look like in my head because I don’t want to take the time and energy to design and draw a rook who’s a total baddie and then I go and create them in the game and then history repeats itself and I have limited options and I have to wait and save for a pc so I can play with mods to have a decent looking character while the white players get to have beautiful looking characters right out the box
#dragon age veilguard#dragon age#dragon age inquisition#bioware#bioware critical#davrin dragon age#blerdgirl#blerdshit#rook dragon age#mass effect#mass effect trilogy#mass effect andromeda
46 notes
·
View notes
Text
so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
30 notes
·
View notes
Text
ok im going to try and parse through my feelings on the entire game in the hopes that expelling these thoughts from my brain will allow me to actually sleep because i am running on about 3 hours right now
i will start positive with the things i absolutely loved:
solas. whos suprised
just kidding i will elaborate further of course. genuinely, from a (mostly) objective writing perspective, he is the best part of this game. like hands down. his writing is bonkers insane. he has the best lines and the most complexity out of any character in the game (besides mythal perhaps). i was so so so afraid they were going to completely woobify him into someone who was right all along and never did anything wrong in his life blah blah to make him sympathetic to a new audience. they did not give a fuck however and i could not be more glad. he is exactly the dread wolf and bringer of nightmares of legend. he is so wonderfully in character, even if that character is not someone we saw in inquisition (we saw solas, not the dread wolf!). there are moments that solas shines through, like in his mentions of varric in the very beginning, when he mentions his love for the inquisitor, his convo with a rook he respects (which i do believe was genuine, even if he betrays them anyway. we know that he regularly betrays people that he likes and respects lol), the way he helps the shadow dragons and saves the dalish, and of course in his final scene with the inquisitor. he manages to retain that perfect back and forth, mask on and mask off, solas vs. fen'harel dichotomy with a different balance than the one we saw in inquisition. in inquisition, we saw solas with hints of the dread wolf peeking through. in veilguard, we see the dread wolf with hints of solas peeking through. ok i need to move on or i will talk about him forever. but they nailed the moral ambiguity with him. they nailed the theme of forgiveness being hard. i loved when harding said something along the lines of "there is no one who doesnt deserve forgiveness" this is one of the few consistent themes that this game was successful in exploring. ok ok moving on now i promise
i also loved mythal (fragment mythal, not morrigan mythal who was a flop). admittedly i am a mythal stan, but her integration into this story was a highlight for me. she haunted the narrative in such a great way. it added so much complexity to solas. hearing him GROWL at elgar'nan in rage "you have lost the right to say her name" made me scream in glee. i loved talking to her and having to prove my worth to her. i love that it was hard and she would kill you without hesitation if she found you unworthy. i love that if she does find you worthy she is instrumental in changing solas's mind. i loved her dragon appearance even if she was useless in the damn fight lol. morrigan mythal sucked tho but thats for later
similar vein but the main quests were fantastic, with a few caveats. but overall every main quest had me hooked, having so much fun, at the edge of my seat and screaming and flailing in my chair. weisshaupt was incredible, BLOOD OF ARLATHAN WAS INSANE (the solas elgarnan bitch fight will go down in history as a moment of all time for me) and of course the finale was some of the best writing ive seen from bioware. the way suspense was built was well done, the stakes felt high, and the twists were interesting.
choice and consequence was absolutely banger. i gasped when i went back to dock town after leaving minrathous to fend for itself and saw a gallows with bodies hanging from nooses and piles of bodies in the streets. i gasped when harding died. i gasped when bellara got blighted. definitely the best choice and consequence in the entire franchise and it was very satisfying. i feel motivated to play again to see different options play out.
the environments are fucking insane. genuinely insane giga brained genius. i have never been so gagged by a video game like this. not only were they beautiful but they were well-designed, interesting and diverse. i rarely got bored anywhere (except treviso lol) and i was regularly picking my jaw up off the floor. some highlights for me were the anderfels area where you first meet davrin with that amazing vista, kal sharok, the docktown catacombs, pretty much anything in arlathan, the deep roads, and honestly so much. absolutely beautiful.
this game felt incredibly cinematic and the direction was fantastic. the cutscenes were so well done and they transitioned so smoothly into gameplay. the animation was fantastic, and everything was so engaging to watch. my favorite cutscene has to be when solas is about to switch places with rook and you see him in the background out of the corner of your eye twice, though rook doesnt know. i was literally screaming it was so fucking cool. it genuinely felt like watching a movie a lot of the time
i genuinely enjoyed the gameplay loop of exploration. i had a lot of fun just exploring around docktown and arlathan, there was always something new to find, i loved the puzzles, and i loved finding codex entries. this is a crazy thing to say but it actually reminded me a lot of genshin impact LMFAO. which i know a lot of people would probably consider to be a negative but i thought it was engaging and fun.
combat fucks. it got a little repetitive by the end, mostly because i think i just wanted to find out the end of the story and fucking darkspawn were in my way, but it was a huge step up from previous games and i think action combat was a good choice.
this game has an incredible amount of genuine heart and soul put into it and you can feel it in every facet of the game. i can tell that the devs were passionate and their creativity was genuine. i could feel their love for the characters and the world. this game is unflinchingly sincere and not afraid of being cringe (though it definitely is cringe at times, i respect the commitment to it so i dont mind it). it genuinely does not feel like an EA cash grab, which is a huge win considering how likely it was for years that a cash grab was exactly what we were going to get.
i enjoyed the varric ghost twist. i knew something was up with him but i didnt fully call him being dead until right before the reveal. i get why people are going to be upset about it, its a pretty fucking crazy decision, but i think what saves it is the quote he gives rook in the fade about his choices being his own and still encouraging rook to try to get through to solas despite being KILLED BY HIM.... fucking crazy. it ties in enough to the overall theme of regret and forgiveness that i think it works.
ok time for the negatives
its hard to pick my biggest issue but i definitely have a top 3: the lore flopped majorly, much of the writing felt juvenile, and there was an overall lack of nuance to everything about the game except for solas's storyline that did feel very not-dragon age to me
i actually dont give a fuck about lore retcons, especially if they are explained well. i think they are often necessary and can be pulled off. but this game literally just pretended to answer decades long questions about the lore and then does not. which would be fine if we didnt have someone who knows all the answers to those questions hanging out in our brains and willing to answer them. we did not learn what exactly a titan was. we did not learn what they were like when they were alive and before they were blighted. mythal called them monsters. harding suggests they might have been violent like the elves. we literally dont know anything about them except for what solas and mythal did to them. i dont think anyone even actually gave a clear answer on what the blight is. ok it was the titan's severed dreams but what the fuck does that mean? it was their rage and pain? then why does harding say the red lyrium manifested by her rage and pain was not blighted, just red? if blight equals titan nightmares then that lyrium should have been blighted? so what the fuck is the blight that ghilan'nain cooked with? red lyrium? how did the original darkspawn get made? did she start injecting people with red lyrium? but we know what that does to people because we saw it in inquisition. it makes them red lyrium freaks but it doesnt make them darskpawn. WHAT ARE DARKSPAWN? WHAT IS THE BLIGHT? did i miss this in a codex entry or something guys im so serious. how did we play this whole game and not actually learn what the blight is. we also learned almost nothing about the forgotten ones, which is fine except we literally met one and all they really had to say about it was "evil spirit" ? ok. also um. where are the rest of the evanuris. ok they are gone but where did they go. we know where their archdemons went, but where did they go? ghilan'nain exists separate from her archdemon so its not like killing an archdemon kills the evanuris, it just makes them vulnerable. should they not all be still alive in that prison together, just mortal and archdemon-less? they literally just say "they're gone" and expect us to be like ok! WHAT THE FUCK??? WHERE ARE THEY?? WHERE ARE THEIR BODIES??? WHAT??????? also the explanation for archdemons was boring. it felt like the team literally did not know the answers themselves (and didnt feel like calling up david gaider) so they just gave us vague non-answers hoping we wouldnt notice. I NOTICED.
similar vein; we learned nearly nothing about elgar'nan and ghilan'nain, and they overall felt cartoonishly evil and one-dimensional. and this is a greater problem that ill talk about next, but they were afforded none of the nuance that solas and mythal were given, and it feels glaring in comparison. why was elgarn'nan evil? was he just born fucking evil? we know thats not true. he originated as a spirit, what kind of spirit? what was his relationship with mythal like? what was his relationship to the other evanuris like? he calls ghilan'nain "sister", were they always close? did they become close in their prison? what are his goals beyond tyranny? or do you actually want me to believe he is just full stop evil? if he was one of the original spirit born elvhen what virtue did he embody and what polluted him into something so terrible? why does ghilan'nain love the blight? why is she obsessed with creation? we only get a single codex about she and andruil (that i found). what was her and solas's relationship like before she ascended to godhood? he calls her "the best of them" but we never see anything about their relationship. neither of them has any nuance. they are just pure evil, corrupted by ???? something ??? power??? i guess. and we are supposed to just be fine with it lol. what are even their motivations? why do they want to cover the world in blight? what is their emotional connection to this pursuit??????? we get such an exploration of this for solas and just NOTHING for them. they feel so one-dimensional in comparison, literal comic book cartoon character villains.
similarly, this game lacks nuance overall. bioware is known for its exploration of grey morality on both personal and sociopolitical levels. this game has that only for solas and literally no one else. qunari antaam? evil (super fucking racist depiction as well). venatori? evil minions. elven gods? evil. forgotten ones? evil. meanwhile, crows? suddenly good. its okay. just forget the MURDER, child slavery and abuse. seriously its fine. caterina dellamorte is a sweet old lady :) dont worry about it :). every faction is good and every antagonist is bad. its genuinely insane coming from the studio who gave us dragon age 2 to now give us something so fucking boring and black and white. they got SO CLOSE with the wardens and isseya and in the end davrin still kills her. why does solas get a chance at redemption and no one else does? here we are with an entire story centered around this morally grey character, interrogating whether or not his actions are justified, whether his intentions matter, whether his abuse informed his atrocities, asking ourselves if he deserves forgiveness asking if he deserves to be saved, where do we draw the line? what is the point of no return? why do people do the things they do? its fantastic. and then you go and do a faction or companion quest and its just like, these are the good guys and these are the bad guys. dont ask questions. have fun! WHAT???? FROM BIOWARE??????????
this issue bleeds over into the companions as well. i genuinely liked all of them. they are likable. but holy shit they have no flaws. all of them are genuinely good people and their problems center around others rather than themselves. there is little to no complexity, to the point where honestly they did not feel like real people to me. harding is sweet and perfect and her worst trait is being *checks notes* TOO AGREEABLE? davrin's worst flaw is raising his voice at his pet too much. emmrich's only flaw is FEARING DEATH LIKE A NORMAL HUMAN BEING? neve is kind of cold. thats it. bellara never does anything wrong. lucanis doesnt sleep enough? taash is the closes they come to any sort of complexity and i did genuinely enjoy their identity struggle and i loved seeing their complex relationship with their mother. but none of those are flaws. like these characters are cookie-cutter perfect. we used to have companions who committed acts of terror and blood mages and mean jealous little brothers and did horrible things and said horrible things to each other and struggled with things like internalized racism and complacency in violent corrupt institutions and addiction and facing your fucking war crimes and they are some of the most beloved of the franchise because they feel SO REAL. like genuinely going from characters like anders and blackwall to these companions was so jarring and disappointng. i LIKE them all, dont get me wrong. but they do not act like real, complex fully fleshed out people, and the writing overall suffers greatly for it.
again connected, the writing in terms of literal dialogue but also what i mentioned above comes together to feel incredibly juvenile. i know some big reviewers beforehand said that the game feels like a pixar movie at times, and unfortunately i dont think thats inaccurate. a little harsh maybe, but there are moments that are truly written in such a way that it feels like the audience is children. and that doesnt mean its bad, because i am a lover of childrens media and most of my favorite media of all time is actually for kids (avatar the last airbender, fullmetal alchemist, etc), but this game oscillates back and forth so violently it will give you literal whiplash. it reminded me a lot of the way young adult fiction is written. GOOD young adult fiction, where its well-done, but its deliberately written to be simpler in both diction and theme and focuses on concepts that young people can identify with. this is how i felt during much of the companion quests during this game. again, it was GOOD young adult fiction, but it had the narrative styling and lack of nuance and complexity that is characteristic of such things, and that is just literally not what the game is supposed to be like. and there are great writing moments that do feel appropriately mature and complex, but they are mostly in the main quest and their presence makes the lack of maturity in the rest of the writing feel even more jarring. i have no idea why they wrote it this way.
morrigan's mythal flopped and was out of character. i missed flemeth's crazy ass. they literally nerfed her. i think this is connected to everyone being nice and good and perfect (no abusive mothers allowed!) which is crazy because the other mythal fragment got to be a crazy bitch. so what the hell
the lack of world states is still a major L. it felt like things were missing that should have been present and had no reason not to be other than just no worldstates. well of sorrows needed to be there ESPECIALLY considering the solas/mythal/lavellan dynamic.
this one is self-indulgence but solavellan could have benefited from better pacing. packing so much into act 3 made it feel rushed. i loved the scenes themselves, but there could have easily been more build-up with a few codex entries.
no fenris. i will never forgive
ok im running out of steam and actually feeling more able to sleep now (thank god). i know i said a lot of negatives but i actually believe this game is very, very good, especially within the context of its development. i think a lot of the issues likely do stem from their fraught development cycle, and overall they did a great job of identifying their priorities and pursuing them to the fullest. i dont necessarily agree with what they prioritized or what their vision was at all points, but i respect the clear direction that this game had. i do not believe it will stick with me the way the previous games did, and while playing i often found myself just missing the characters from 2 and inquisition that i love, and the writing that so often had me screaming crying throwing up and/or giggling and twirling my hair. however, this game gave me the #1 thing i wanted which was a satisfying solavellan conclusion, and though yes it could have been done a bit more... artfully, i think its incredible considering where we were just a few years ago with this game. i will play it again a few times, and the fact that it has sold well enough to guarantee bioware gets to stick around and make new games is a major win. 7.5/10 thank u for listening
46 notes
·
View notes
Note
Hi, I'm sorry to write to you out of the blue, but Of Elves and Humans was the first DA longfic that got me hooked back in 2011 when I, as a dumb teen, happened to pick up DAO. Ever since then, the DA universe has been a constant fixation of mine and my admiration for you as a writer as well as someone who isn’t afraid to call out the franchise's flaws has never wavered. Now that Bioware decided to take a massive shit on everything pre-DAV and their oldest fans specifically, I'm really devastated and feel like a fool for having been so invested in DA and its lore for those past 13 years. It’s incredibly encouraging, however, to see you keep on keeping on. "So since they spat in my face like this I ignore this atrocity of a game even exists" is where I hope to be at soon, too. Thank you.
(First of all apologies for the late reply, I put it in my drafts when i was too tired to complete it, and then my adhd brain forgot it existed due to being distracted by new shinies 😂☠)
But aww omg i cannot believe i was the gateway drug into dragon age, or rather the old version of my story on FFN was. I am so very honored <3 And nonnie, I feel you. I am invested in DA as a series since DA:O's release in 2009, like I bought it on a whim for XBox because I liked Mass Effect 1 sm. So that is 15 yrs of my life i spent loving and discussing a thing while still being critical of the thing, but now i feel so very protective of the world, lore and its characters that "New Bioware" has decided to take a massive dump of shit on, and not only the games but the old fans I feel are treated with disdain too and do not matter to them any longer.
Long, subjective rant about current bioware aka the shambling corpse of its former self and talent incoming. Spoilers for Veilguard bc i don't give a fuck to avoid them :D You (general you, not you in particular dearest nonny <3) should use your time better than to play this shit anyhow 😂
It feels like calculated malice of new Bioware to apply the scorched earth tactics to offscreen destroy everything that old fans and fans of the other games in general held dear, and was supposed to suck out the enjoyment of DAO, DA2 and DAI. Like it is obvious they plan to create a sequel on DA's scorched bones, but jfc, you can do so story-wise without spitting everyone loving what old bioware has built in the face after dropkicking them. But to me that is part of the problem, since if i remember correctly and i wish i could find the bit... they praised Veilguard as "The best Dragon Age game ever", with the most interesting companions and best most improved combat system, comparing it to the other three games in a near smug fashion. There is marketing and there is putting the other games down to prop up your most favorite and only child mattering and they were definitely doing the latter. And don't get me started on the whole "Who is Zevran" debacle or we are gonna here all day.
Bottom line is new/current devs and writer do not give a shit about and very possibly have never played any other game than Inquisition, and you cannot tell me otherwise. And since a lot of devs/writer have left since the start of this project that would become this abysmal game, I also have the impression that there is a lot of underlying resentment toward what these former colleagues have created and so they piss on it in order to make it fully theirs now. Like dogs marking their territory, and well that did not work out, imo. At all.
Ever since they announced respecting our past choices by ignoring them (????) it was clear to me that I would not play Veilguard but just watch a playthrough and all spoilers and then move on. And everything i saw before release was shocking... like i was flabbergasted at how baaaad the dialogue was, which as a writer myself is super important to me in my story. There was no subtext, characters just blurt out everything they think and feel, like a lifeless doll you squeeze and words tumbling out and just as natural. It is stilted, awkward and 80% of it exists for info dump or info dumb rather as they keep repeating the same shit they just told you a few seconds ago as if you as the player are braindead. Here is a good example of what i mean.
Jfc, who edited this crap? There is so much superfluous dialogue that adds nothing to a scene but annoyance for the player and says nothing at all. Just pure senseless yapping in the most cringy way. Why was no one there to trim this nonsense as you should as a writer/editor? Hell, they really disregarded every simple and basic writing rule (everything is told never SHOWN for example especially in dialogue) which really made me question their competence in what they were doing and thus the quality of the upcoming game but i still held out hope for it to not be that bad.
Well shit, it was even worse. In all regards. Especially the writing that cringed this writer into a new dimension with its incoherent incompetence. Jfc. they got paid for that? I'm convinced the majority of fandom writer can do much better, even unpaid. Hell my cat just by walking over the keyboard can manage a better draft and script...💀
But I digress. That is a rant for another time. Point is, nonny, despite my defiant words, I struggled too for days after i got to know the full extent of Bioware's spiteful fuckery to even look at anything da related, in my case my Alistair/Mahariel longfic. I was really down for a few days, ngl. Then again, there is nothing better than spite fueling my creativity to prove "i can write better" soooo in the end and with the help of the much better first version of DA4 in the artbook, I was able to exorcise the demons and feverdream-mindfuck of mediocrity sold to me as a turd with gold-glitter that is this game.
I have successfully now rejected its existence, filled the void with the version that should have been from the artbook and vowed to give no fucks what bioware is doing or saying and infinitely more fucks when writing my own version of thedas and the version of DA4 that should be. REWRITES BBY hell yeah. So OEAH:R is just the beginning of a verse-wise rewrite. But if you need a pick me up, nonny, you are very much welcome to take a trip down memory lane to Dragon 9:30 and see how much this iteration of the story differs from my first one back in the days. Because in this house of mine, we grow and learn as writers, unlike bioware where writer ego reigns surpreme (oh boy and does it ever show in VG) aka eating their own turds and tell themselves it is the finest chocolate 💀
There is still a lot of good about DA out there, but we have to accept it does not come from Bioware any longer. Instead it came, comes and will come from the fans and creators of art and texts and words defying their bullshit with their love and respect for the world, its lore and characters. Also very unlike Bioware.
As we should <3
#veilguard critical#bioware critical#dragon age#dragon age the veilguard#veilguard negativity#well deserved one because HOLY SHIT WTF IS THIS SHIT#datv critical#datv spoilers#veilguard spoilers#happy if you like the game#but this post is not for you#so don't coming pissing in my ears and tell me it is raining yeah? Thanks#old bioware is dead buried and gone forever#the faster we all accept that the better#all that is left is spite and mediocrity#creating corporate EA slop instead of exciting branching stories with multi-faceted characters#outside of bad technically in all regards they have done the worst sin of writing of all:#it is boooooring flat and wooden#nonny asks#meri answers#meri rants
32 notes
·
View notes
Text
Okay I think I've pretty much finished Act 1 of Veilguard? Just have one more companion to recruit anyway.
The Good
The companion banter experience has improved immeasurably now that I've just stopped including Harding and Belara whenever I'm not forced to
The whole On Dragon's Wings sequence was great, and seems to have actually caused some branching consequences! Losing Lucanis for the time being really hurts (see above, not including Harding so now rogueless) and the damage to Treviso seems like it actually matters.
Compared to my memories of DA2 and Inquisition the flirt options I've taken have all actually made sense in context and even seemed relatively graceful. Good job, Bioware. (Shame on your for giving me hope I'd get DA2-style gift conversations and not just a thank you and a handshake though)
Now that I've started playing around with elemental vulnerabilities and detonations not noticing combat dragging anywhere near like what people were complaining about (still have no idea how to make arcane bombs work though)
Unironically I wish I could romance Solas as Rook despite never having once gotten the appeal in Inquisition.
The Bad
What the fuck is this Lords of Fortune shit. 'We're not thieves', 'we return cultural artifacts', 'we only sell things that aren't dangerous'. #NotMyIsabela (also, another woman who does not seem to have aged a day in the last 20 years. Outfit's appropriately stupid though).
Okay actually, honest question - is Tash literally, actually 16. Her mother is giving her social studies homework and she talks like a sullen teenager trying to be badass.
They sure are introducing a lot of personal nemeses and plot villains before giving any of them a hint of, like, personality.
20 notes
·
View notes
Text
Gotta love the polarizing reviews of "the story moved me to tears with intense choices that mattered" and "I couldn't be a racist asshole so the writing was boring." (heavy sarcasm)
I just need to stop looking at polarizing reviews for my own mental health at this point. It's exhausting. I just wanna play the game and enjoy it without people on the Internet insulting everyone or calling them "shills" if they do enjoy it. I think I'll just vanish until it releases and enjoy all the fan art on Tumblr instead of venturing outside.
(personal rant below cut)
1. Haven't played the game so I don't know if there will be conflicts between party members but also the world is actively ending.
In Origins it was just Ferelden and a slow moving horde that would EVENTUALLY threaten the whole world.
Dragon Age 2 was an isolated conflict that would grow to have impacts on Andrastian Thedas.
Inquisition has an opponent moving really only in Southern Thedas who was constantly getting out maneuvered.
I think all of those allow some allies to be a bit cross with each other. But not really sure I would pick allies who constantly bicker when the threat is what it's advertised to be in Veilguard. If Inquisition took place in the future timeline where everything had already gone to shit, the last thing I would need are characters having a spat in the kitchen pantry. Like that's great guys but we just lost the whole Eastern continent because you're arguing over petty things that have NO MEANING IF WE DON'T DO SOMETHING.
2. I have to wonder if part of it is also weeding out people Bioware doesn't want in their communities anymore. Maybe they don't want to give you the option to be pro-slavery because IDK it's super fucked up?? And maybe if you're the kind of person who consistently made that choice in DA2 they don't want you in the community anymore. ¯\_(ツ)_/¯ There are less horrific choices that can be presented to the player that are difficult to make for reasons that aren't grounded in "to be a racist, sexist, asshat and to be a human capable of understanding ." If you're mad you can't be the asshat way in this game then, maybe it is best you just leave the series for good.
3. NOT EVERY FANTASY PIECE OF MEDIA HAS TO BE GAME OF THRONES LEVEL DARK. GEEZE PEOPLE. I've recently replayed origin for the umpteenth time and 2 and Inquisition. They're not "dark and serious" games. Even my friend playing through them for the first time is like "People call this dark and serious?" I don't want every media to be dark and gritty. I don't want all fantasy to be Game of Thrones. It's not the end all be all.
Anyway that's all. Just had to rant into the void a bit.
20 notes
·
View notes
Text
Mass Effect: Failed Opportunities.
An informal rant/essay about my opinions and thoughts (and ideas/suggestions) about the choices made in Mass Effect Three. This is all because of this one post by mass-effect-anonymous, and my friend (@xoshepard) giving me a compliment about my Shepard came back wrong headcanons. So. I’m fueled by validation and rage. A summary of the mentioned post is anonymous regrets that BioWare didn't explore the implications of Shepard dying and coming back and the fact that Liara helped Cerberus in doing so.
Disclaimer: I am a hater in this. I am. No doubt about it. If you like the story and think it’s great and nothing is wrong with it— then I am so happy for you. Truly. I wish I was the same. So, this post might not be for you. Also, this is a rant, and I try to keep it sensible so apologies if it’s not.
Word Count: 3k
TLDR: BioWare flip flops between decisions and choices and never truly settles, disregards choices already made, and leaves players (AND THEIR MOTHERS!) wanting while eviscerating character personalities. Consistency is not in BioWare’s vocabulary. Or dictionary. Or thesaurus.
One of the things that I dislike the most about BioWare's choices regarding this matter is that Shepard starts having these crisis thoughts/questions about if their body is theirs or not, etc. not only in the third game, but at the end of it. The player is literally doing the mission that marks the point of no return in the end, the last of two until the game is finished, and now Shepard is voicing these thoughts. Roughly sixty-ish hours since the beginning of me2 if the player is a completionist. (that’s in game time, not to mention how much more time for real life but I digress). This isn’t a plot hole, it’s a speed bump the player trips over and then the game expects us to get back up and get going while asking why our nose is bleeding. Fuck you BioWare.
Now, one could construe this into being part of Shepard's character; squashing down all these conflicting and worrying thoughts to focus on their mission, bc they are a soldier. They literally don't have time for this. But now they're physically confronted with their reconstruction post-awakening haze and/or denial about it all bc Cerberus could be them lying to Shepard bc of manipulation. All right. If that is supposed to be the implication, Shepard putting their mental focus on their mission, why didn't Shepard have this crisis when they were in lock-up for six months, aka where they literally only have time to think?
James having a throwaway comment to Shepard, or another crew member (bc they talk to each other now between missions!), about how he's worried about them, about how Shepard had a freak out some point in lock down, the level of 'freak out' does not need to be expanded upon. Hell, James can just say maybe they passed the time asking each other philosophical questions, maybe about consent and choices (which would tie into James’ past!) and bodily autonomy. It could help lend more weight with Shepard posing these questions during the Cerberus HQ bc these thoughts are still plaguing Shepard. Shepard dies—again—without getting closure— again. This would fall into the cycle theme that the games have.
But, like always, Bioware fails to capitalize on opportunity.
Now. The Citadel DLC. sighs Shepard's repeated variations of "don't want to talk about it" it being the clone and everything else that's happening in the DLC, lends more to the theory of Shepard's supposed to be repressing this all. But the counter point about Shepard having their crisis in lock-up still stands.
What could have been interesting is if Shepard had these identity issues in 2 and potentially in three. Given that the Citadel DLC ends with the clone always dying canonically, it can be a pivotal moment for Shepard to realize that they are who they are, different than their me1 counterpart or not (it also would be cool if characters mentioned if the player was choosing choices that an imported me1 Shepard normally would not have) and to have a clarity moment that they are Shepard. The clone and these logs could have provided a clean tying of loose ends of Shepard having identity issues instead of the teammates saying two lines about how they know that Shepard is Shepard and Shepard simply... moving on because you do all this in the middle of a base attack. The player's mind is already set on defeating Cerberus (finally) and getting revenge, on being so close to the end of the game! It's also OPTIONAL. Yes, the player is automatically entered into the terminal, but the choice to leave without seeing what's on the logs is immediately available.
Another thing the previous post went into was Liara's involvement. Her part in Shepard's reconstruction is not explored in the game. The player never learns about how Liara helped, just that she did and that she lost Feron because of it all to the Shadow Broker. I will not go into the comics, because 1. I have not read them and 2. If developers must depend on supplemental media to explain key plot points, they are in fact doing it wrong (this is a conversation for another time).
I would not be as bitter about Liara's involvement if the game treated it better. The player has to complete two quests to unlock the dialogue of Liara telling Shepard that she gave their body to Cerberus. Which, I will give them, it’s normally to not want to tell the person who you gave their dead body over to terrorists. Shepard’s renegade dialogue to Liara apologizing about giving their body over is as follows, “all this time, it wasn’t your sources. You knowingly gave me over to Cerberus. You did this to me!” SHEPARD DOESN’T SAY ANYTHING ELSE. JUST SITS BACK DOWN AND THE RENEGADE RESPONSE TO HER SECOND APOLOGY IS TO SAY, “Let me know if you need any more help,” AND YOU LEAVE. WHY IS THIS THE ONLY TIME SHEPARD ACKNOWLEDGES THIS. wow. AND WHY IS IT LIKE THIS? ITS OPTIONAL. I— Again, this could tie into Shepard bottling up feelings and acknowledging them in Me3, could show Shepard as an actual person if the game lets us choose to be mean or turn her off but alas, the player cannot because the game likes ruining Shepard’s character (which I’ll save that for later) and doesn’t treat the games like RPGs.
One could say that Liara would go to any lengths for those she loves, whether the player romanced her or not, but in the first game, we have no indication that she is willing to go this far. I have a belief that nothing is 'out of character' if the circumstances are right. Now, these circumstances are right: two important figures in Liara's life die (Shepard and her mother), Liara's only connection to her theories on the extinction of the reapers dies as well, the threat of the Reapers, and all the traumatic experiences she had during me1 and then the destruction of the Normandy all collide together to make it realistic that Liara wouldn't be able to let Shepard go. There is one thing, though, is that this is all boiled down into “I couldn't let you go” and the game doesn't show it. Doesn’t show Liara's descent down into this rabbit hole, doesn't show the switch getting flipped of her turning much more ruthless compared to her me1 characterization.
She does show ruthlessness in some regards in me1, willing to kill her mother no matter their relationship. But out of all the SR1 cast, she is one of the most paragon characters. The game does not show the shift into Liara's characterization. No commentary from Me1 companions about how Liara suddenly shut them out, or from Feron talking about the things Liara was willing to do to get Shepard. No comments from Miranda and Jacob who I do know were part of the retrieval mission about how Liara acted. Liara is just immediately introduced with quoting her mother’s threats. WHICH IS SO INTERESTING! Again—AGAIN—the game goes nowhere with this. We get optional dialogue from Aethyta about the Matriarch’s being concerned about her but that is optional, and only if the player talked to her in Me2 does she show up in Me3 and deliver said dialogue. Liara herself never confronts this. Even when SHE TALKS ABOUT HER MOTHER. LISTEN— LIARA COULD HAVE TURNED INTO A SCIENTIST THAT WOULD DO ANYTHING FOR HER RESEARCH. TO PROVE HERSELF RIGHT BECAUSE SHE IS, SHE KNOWS IT AND SHE’LL DO ANYTHING LIKE BRINGING SOMEONE’S DEAD BODY TO A TERRORIST ORGANIZATION TO RESSURECT AND YET—
Garrus, on the other hand, gets his new characterization explained. In me1 he already tends to be reckless, ruthless, and selfish. It is no surprise that when Shepard died and the Council buried the truth, he went vigilante. The game shows his new bleak outlook on life bc we find him fighting for his life in a base full of dead bodies and then he explains he got betrayed. We deal with his character arc. We do not deal with Liara’s.
One could argue that could go and show how Shepard wakes up two years in the future and everything is different and confusing. Which I will agree with. If it was purposeful. And I don’t think it is, personally.
She doesn’t stay this new ruthless way. I am not saying she can’t be more than one-dimensional; I like that she can be soft with Shepard and the other companions. But all of a sudden, she, the character whose introduction in Me3 is her popping a singularity and gunning down two Cerberus goons with a cold look on her face, “can’t be that callous” about not focusing on the death numbers in the middle of a war zone because “that’s my home down there”. A home she rarely talks about, and she’s also been in numerous war zones just as bad as this. Liara, who spent more time in digs or collecting intel than with people, feels a sudden connection with Thessia.
I would like Liara a lot more if they didn’t eviscerate her character, thank you. Don’t take this the wrong way, I love her, I think she’s great. She just has the potential to be so much more.
Like—
Mass Effect for some reason, tries not to be an RPG. They don't give the players a proper choice/dialogue to allow Shepard to be mad at Liara about what she did. Or to stay mad. (I am not going to get into the debate of whether being mad at Liara should be a renegade option or paragon). It would make sense for someone to get pissed at the person who gave their dead body over to scientists to reanimate, but also terrorist scientists. The same terrorists that Shepard potentially fought in Me1 and also potentially discovered were behind the whole sale slaughter of their entire platoon and the torture of the only other survivor of the incident.
(I can’t remember if Shepard ever mentions Akuze to Cerberus. Funny, isn’t it. How the games like to take away Shepard’s agency but not in any compelling way.)
Besides, simply not choosing paragon options, it’s never mentioned again what Liara did to Shepard, which makes sense if Shepard accepted Liara’s apology. But what if Shepard, and the player, doesn’t? Liara’s forced on the player in Me3 as Shepard potential confidant, showing up repeatedly to Shepard’s cabin to move the plot forward, give Shepard missions/updates. Yes, the player can refuse to get personal with her which I do appreciate it. Like I said, Liara’s actions never get brought up in any meaningful way to help Shepard on a character journey. If they don’t want to let characters make decisions about who Shepard is, they should give them a personality. But they don’t.
Another failed opportunity about Shepard’s character is when the games don’t get into what Shepard is like post-resurrection. The game seems to be in the middle ground of making Shepard different but not still human, but in actuality, they can, in the words of Hannah Montana, have “the best of both worlds”.
Me2 shows how Shepard is different now. “I’ve noticed a few upgrades,” Shepard states when talking to the Illusive Man on Minute Man station. Shepard can have multiple hard-hitting drinks in a row along with Ryncol in Dark Star, Zakera Ward. A poison tailored for humans served by a batarian bartender in the lower segment of Afterlife only knocks Shepard out, not killing them like it does to every human before.
That is how far the game will go in showing how different Shepard is, not counting renegade scarring. Which is a waste.
Shepard is The Protagonist. The main character. They have done the actual impossible. They are the Sole Survivor, the Hero of Elysium, the Butcher of Torfan, Savior of the Citadel, repeller of Geth, Collector, and Reaper armies and a host of other incredible achievements. They are a prophet, the damned, a modern-day Cassandra. The tip of the Spear, the Diplomat, the Soldier. Coats in the FOB on Earth says that it means something to the soldiers to see Shepard with them. They are “a tool, an agent with a singular purpose,” TIM calls them. (And a Karen ‘accuse her of classism’).
And yet, when Shepard gets revived—the most impossible of all things (and yes, it’s not like they had anything to do with it, it was Miranda and her team, but the Lazarus project only had one subject)—they are not made further into something larger than life. Something Other. Something that sets them out from the others. Because they’re Commander Fucking Shepard.
They literally have a vision of a dying race in their head that propels them to stop the Reapers. Me1 does a great job of playing with it. The player sees it once in Me2 and Me3, a side mission (Blue Suns: Archaeological Site) and after retrieving Javik, respectively.
Mass effect is all about cycles. The Reaper’s, Saren/Tim parallels, etc. What could have been interesting was instead of the reoccurring dream we have about a child that gets his emotional impact tarnished because of said dream and the star-child, the game does a mesh of the vision, prothean civilization in ruin, and the ruins we see of current civilizations from the missions Shepard goes on. Keep the oily shadows that whisper quotes from our dead teammates, but also have their voices coming from long dead Protheans pleading with Shepard to stop the Reapers, to save them.
Shepard can’t get any escape from the war, from the Reapers in their sleeping nor waking hours.
The game not making Shepard Other and going in the opposite direction—that despite all these upgrades Shepard is still human—would be fine if it was done better. A good stereotype of “I’m only human” is when a character fails. Shepard fails in Me3 most prominently on Thessia. I’m all for having characters fail but only when it’s done not so obnoxiously.
It’s a terrible fight. It is. Kai Leng hides behind a gunship that Shepard took down at least three separate times in Me2. Two of these instances are non-optional: Garrus and Samara’s recruitment and Kasumi’s loyalty mission is optional. So, Shepard—Commander Shepard who literally destroyed a proto-Reaper—can’t destroy a gunship. It’s insulting how they ruin Shepard’s character in three.
In the end cutscene, Shepard clearly hears and registers that Kai Leng orders the gunship to fire on the supports of the structure and… runs further into the building. One could argue Shepard was trying to get the Prothean VI for the catalyst, but Liara is shown scanning it with her omni-tool. What did she do, if not copy it? Why would she not? Why wouldn’t Shepard? They’re in the middle of a war zone, with enemies that were just right outside the door. Why stop for a chat here and now? (I know why, the plot demands it and lore dumping— lore that contradicts the lore dump by Vigil in Me1 so I’m even more inclined to not like these proceedings).
Kai Leng is Shepard’s nemesis in Me3 (and I’m forever mad that he is) and he’s supposed to be badass and edgy and able to go toe-to-toe with Shepard. Yet the game shows he can’t. He can’t reach his target because a terminally ill drell stopped him, or he didn’t notice Bau being cloaked in front of the Salarian councilor. (I can also go into how stupid this scene is with BOTH Thane and Bau).
He gets one over Shepard with the C-Sec sky car chase but that doubles back to BioWare ruining Shepard’s character by making them an idiot. Why not hit the brakes? Why not do a couple barrel rolls? Why fire through what should be bullet proof glass because it’s a C-Sec sky car?
Kai Leng can’t go toe-to-toe with Shepard unless Shepard gets dumbed down into an idiot and isn’t someone who reached not only Commander rank but also became the first human Spectre. HELLO!?
So, Shepard failing and still being human and fallible doesn’t hit because they execute it poorly via Kai Leng and his stupid plot armor.
Who would be Shepard’s nemesis if not Kai Leng? HARBINGER. YOU KNOW THE REAPER THAT TAUNTED SHEPARD IN ME2? THE VERY FIRST REAPER MADE? THE REAPER THAT WE ONLY SEE—NOT TALK TO—SEE IN THE LAST HOUR OF THE GAME? THAT GUY. (matter of fact, throw in some of Harby’s arrogant lines about Shepard not being able to stop the Reapers in the alternative dream.) Harbinger should have possessed troops like he did in Me2 in the major Reaper battles. Earth. Menae. Thessia. He should have showed up somewhere, boasting about how they’re darkening the sky of every world. YES THAT’S A SOVEREIGN CALL BACK CYCLES! SHEPARD’S VISION IS COMING TRUE RIGHT BEFORE THEIR EYES AND HE’S NOT BRAGGING!? I THINK THE FUCK NOT! If you’re gonna make the Reapers so obsessed with Shepard as shown in Me2 with Harbinger’s comments and making a human looking Reaper, KEEP THE OBSESSION FOR THE LOVE OF GOD! I hate that the Reapers are obsessed with Shepard, Reapers who are above organics, have no weaknesses etc. and the entirety of Sovereign’s brilliant Virmire speech, because it’s not CARRIED OVER!
The enemies should have primarily been the Reapers from the start, and Cerberus the splinter group trying to sabotage the player. Make them smaller. Keep them kidnapping people for troops and biotic tests and lying about Sanctuary being a sanctuary and not run by Cerberus. Continuously have them send assassins—plural! Phantoms and nemesis—after Shepard with Kai Leng at the head of them. Even better if a strike group of baddies show up randomly during missions and watch out! Now Shepard has to deal with them as they fight the Reapers—in the same mission— because Cerberus wants to stop Shepard from killing the Reapers so they could control them and secure human dominance. Kai Leng is kept away from his target because they’re also fighting Shepard where Reapers are. Have them locked into stalemates until the environment getting destroyed literally forces them apart. Have them actually be equal adversaries.
Cerberus is introduced to be a mere group Shepard took out in Me1. They’re not all gone in Me2 surprise! Okay that’s fine and yet they not only sunk so many resources into Shepard and had so many cells gone rogue but they’re able to stage a coup on the Citadel! Pardon?? “But our resources are not unlimited, rebuilding you was a significant investment. And a significant risk,” Miranda tells Shepard in Me2. Cerberus kidnapping people on Benning would make sense if they’re scrambling for troops other than the relying on Sanctuary. (EVEN IN ME3 THERE ARE ‘ROGUE FACTIONS’— still a common occurrence for them. It’s never explained if Cerberus is lying about Benning or not). If they have these many rogue cells, again, how can they manage all they do in Me3? Especially if scientists are leaving Cerberus as well, aka the Ex-Cerberus Scientist mission Traynor gives you where you meet up with Jacob.
Yet, the player talks more to the Illusive Man than Harbinger in Me3, the leader of the Reapers, and we confront TIM at the end of the game, the most pivotal moment. The moment which people have sunk countless hours into, and we get a power hungry and indoctrinated TIM to… talk into shooting himself or firing a single bullet at him. There is no physical fight between the two. The conversation is similar to Saren’s and again, cycles are a theme, so why can’t we get a Reaper!TIM fight? The player, and Shepard, deserve the choice to fuck him up. This is a military game after all, they’re supposed to be encouraging our aggressive nature.
They ruin TIM but also Shepard.
Shepard never grows and changes like the characters around them, and their resurrection could have—should have—played a part in that. If they’re supposed to remain the same, be a tool for the narrative, make them it. Lean into that. The player chooses options. What would be an interesting mechanic is to make it a struggle for a certain background to get a certain morality. Have Shepard be stating doubts about who they are and if the player is contradicting a stereotypical background (Butcher trying to be paragon, a Hero trying to be renegade), they meet the camera—the players eyes—as they explain their inner turmoil. Make Shepard feel like the tool they are, like they’re not in control of their actions. A renegade overcoming it all and being a paragon hero, or a fall from grace paragon that brings the galaxy down with them. A renegade trapped in a cycle of violence (CYCLE) who can only see the world down the barrel of a gun, or a paragon who continuously chooses kindness. MAKE IT MEAN SOMETHING!
I think I’m done. So.
In conclusion, my love and passion for this game transitions into rage because of seeing possibilities squashed like a bug under a boot. To borrow Star War’s phrase: Mass Effect could be so good if it was good.
#anyways this was fun#im finally dictating my thoughts on ME3 cause it fucking sucks#ive played this game the most out of the entire trilogy and any other game i own
86 notes
·
View notes