#frantically googling how to make friends to play dnd with
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sunfloralchaos · 1 month ago
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Did another Brydi doodle, hate to say it but I'm definitely attached to her
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gem-quest · 5 years ago
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[ B A L E S T R A  . . . ]
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“A great battle is a terrible thing,“ the old knight said, "but in the midst of blood and carnage, there is sometimes also beauty, beauty that could break your heart.” – George R R Martin
Real Name: Esther Meier (Nicknamed Essie at school, but she hates it)
Age: 19
FC: Alexia Giordano
Species & Class: Celestial Knight
Guild: Moonstone
Description of In-Game Powers: (Sorry this is super long. This is largely based off of DnD Aasimar and Paladins, but without trying to bring in actual divine powers. Instead I tried to make it more centered around a player’s perception of themselves and their actions. If this doesn’t fit with other species or the world, let me know!)
Celestials are what could arguably be defined as a light-based typically Moonstone-aligned species similar to sylphs or fae but without the connection to the environment around them. Instead, they seem to draw power from their own actions and convictions, making them a lot more internal than elemental species. Their path and their thoughts about their path define their progression. This makes their dialogue options, interactions with other PCs, and their approaches to passing certain levels very important in how they develop and the skills they gain. But it also makes their own assessment of their actions pivotal in their direction, unlike many other species. They don’t gain skills just by completing tasks, but based on how they perceive how they completed these tasks. Usually Celestial players tend to go for high Psyche/Charisma stats to boost their mental fortitude and balance. But Balestra doesn’t really understand balance beyond proper footwork. She makes up for this with a high willpower that shot even higher after her return to level 1. Willpower is a double-edged sword for Celestials since it enhances however a Celestial feels about their own actions regardless of whether this has a positive or negative effect, whereas other stats merely increase the potential for a Celestial to regard their action as good or heroic.
The interaction between player actions, player perspective, and leveling opportunities makes them a relatively unpopular species choice except for those gamers who like to save before every major NPC interaction and religiously google the different effects of game routes and encyclopedic lore entries before making any choices. In other words, most people find them tedious with a slow ramp and unpredictable leveling. Now that players can’t exit the game or return to save points, they’ve become pretty rare as they tend to die off quicker. But if they survive long enough and can find a good balance between mental stats, goals, and their class, they can become power houses. If not, they tend to be ineffective or even self-detrimental. An unstable Celestial can be equally powerful, but usually just as destructive to themselves as those around them
whether intended or not.
While they have the ability to learn flight, like sylphs, they have large feathered wings instead of diaphanous insect wings. Unlike fae, some classes of Celestials can even use these as melee weapons or shields, especially with specialized armor. Celestials also tend to have a strong affinity to light and some classes can practice light magic. The power of this is also connected to their perception of their actions, along with stats like psyche and charisma.
Regardless of other stats, Celestials’ main buff is in their luck, which extends to the rest of their party when in close proximity. In truth, Balestra didn’t even want to be a Celestial (or a Moonstone player, for that matter). But her school friends wanted that luck buff, and as always she played along. There was some fault with her copy of the game though, and when facing an attack against her party where she should have died, she ended up using up all of her luck buff (and even her luck stat) to reset to the beginning level while her friends died. In turn, her luck stat points randomly shifted to other traits. She can’t decide if she’s one of the luckiest or unluckiest Gem Quest players. In effect she died. All her items are gone, which happens to dead players. And all of her level progress disappeared. But something happened when she was reset. Not only does she have a luck of zero while still retaining all the negatives of the Celestial species; she lost the wings, flight abilities, and light affinity that are the only other Celestial perks. And moreover (and much more pressing), she can’t seem to use potions or magic on herself. Who knows if she can even get out of the game now if she can’t use Relinquium on herself.
Place of Birth: Berkshire, UK
Appearance:
She is most well known for defeating the wyrm Miro in nothing but the default character attire of white tunic and leather pants (mostly because she was on her second playthrough by then, trying frantically to regain all her lost ground, and partly not caring whether she died or not). While she does have a suit of engraved silver armor which she tends to wear in more active levels, and isn’t opposed to trading out her more martial attire for something a bit more flowy and delicate (god knows she needs whatever charisma bonus she can get on the levels that don’t rely on stabbing things), the beginning character outfit has become a bit of a calling card for her, along with her wild halo of curls. No matter what, she prefers to stick to more medieval or renaissance inspired clothing.
“Delicate in every way but one (the swordplay) God knows we like archaic kinds of fun (the old way) Chance is the only game I play with, baby We let our battles choose us” – Glory and Gore, Lorde
Places Most Likely to be Found In-Game: When not clearing levels, she tends to wander the Valley of Monsters since it’s Destrier’s home level. She’s found he’s easiest to deal with in a setting where he belongs, and becomes increasingly harder to control in more incongruous places (Few can forget that disastrous foray into the peaceful Moonstone haunt of the Gardens of Finvarra where Balestra and Destrier learned that no, eating fae NPCs does not count as eating fairy food. Balestra is needless to say not very popular among her guild). Beyond being known as a strange pariah figure people tell stories about having glimpsed speeding through levels in little more than the default character attire, she has gained a reputation as a pretty capable monster hunter for those in the market for parts but unable to handle battling beasties themselves. So she tends to spend more time in the monster-infested areas of levels than most players.
Current Inventory:
Not really inventory, but has somewhat tamed (keyword somewhat) a griffin she calls Destrier. To her that’s basically naming something horse, but she’s killed so many other mounts that she tries not to get attached. The two get along like a house fire. He has all the worst attributes of cats and birds; namely wanting to steal and then eat anything remotely shiny, wanting to kill and then eat anything that moves whether alive or not, not wanting to eat anything actually given to him as food because he didn’t get to kill it himself, being at once stubborn and proud while impressively lazy, and being altogether too smart for his own good and too stupid for Ess’s.
Halberd x 1
Quicksilver Longsword x 1 (This magical sword has the ability to change forms, shifting between rapier, longsword, knife, zweihander, and other bladed weapons which provide different stat bonuses. But it does have the distinct drawback of slowly poisoning its wielder with every use, lowering their hp and psyche dramatically for a period of time. The more its transformation powers are activated, the longer this effect lasts, which can eventually lead to an almost permanent madness. It has also been rumored to be addictive, causing the user to want more and more to shift between its forms.)
Rope x 1
Fire Salamander Gizzard x1 (Rare drop from Fire Salamanders used as a fire starter. Not as fast or reliable as a potion, and a lot more work to acquire. But if you can’t use potions you learn to make due)
Astragali Fortuna x6 (hippogriff knucklebones covered in runes which must be coated in the intended target’s warm blood to be used. They are rolled and then either buff/nerf a stat or induce the effect of a random potion in the game’s database depending on the symbols rolled. The probability of which potion effect is induced depends on the rarity of the potion. This effect does not last as long as a real potion’s. It is about as often detrimental as helpful to its target and is regarded by most players as unreliable for both personal and offensive use. A high luck score increases the chance of a positive outcome, as in part does willpower. But the exact formula for the RNG behind the item is unknown, and most players regard it as a possibly disastrous joke item.)
Venison Jerky x10
Full suit of armor x1 (she usually just wears bits and pieces since it does tend to lower her dexterity)
Beastmaster’s Gorget x1 (Ess actually isn’t a rider, but she needed that speed of a mount to regain her level progress, and she desperately wants to fly again. So she still uses a mount despite not having any of the helpful traits of a Rider player like knowing where your mount is, being able to call it, or being able to control its actions in battle. The gorget helps limit some of those problems. She thinks of it as a “Rogue Griffin GPS” with a bit of a defence buff. It ties him to her by a certain distance though it doesn’t really force him to obey her at all)
Strongest character trait: Stubborn, and she hates that about herself despite how many times it has saved her.
Strengths: creative and determined when she has a goal. She’s had to go about the game very differently her second time around, but she hasn’t succumbed to any of her handicaps yet and in many ways is a stronger player now than she ever was with her original group as her original Celestial Knight self.
Weaknesses: Conflicted, overthinking, and overly controlled when in reality she’s a lot more instinctive than she allows herself to be. She still has a hard time trusting herself 
Player Stats: (I’m going based off of an average individual stat score being 5, so the average total should be around 50. But if that doesn’t seemed balanced, please let me know! Also, after Balestra used up all of her luck returning to level 1 instead of dying, her luck stat was redistributed randomly to her other stats –hence her having 2 sets of numbers. She thinks of herself like a paladin pre-glitch and something entirely different afterwards. The closest she can think of is cursed).
STRENGTH: 6  || 7
DEFENCE: 5  || 6
CHARISMA: 2  || 2
PSYCHE: 2  || 2
WILLPOWER: 6  || 9
CAUTIOUSNESS: 2 || 2
AGILITY: 8  || 8
ENDURANCE: 6  || 7
INTELLIGENCE: 7  || 7
LUCK: 6  || 0
Destrier Stats: He was once a fightable monster, right? So that means he has to have stats. I just figure he’d have fewer stat points than a PC, so I arbitrarily gave him 2/3 the total points I gave my PC. Again, let me know if that’s unbalanced. Since Balestra’s not a Rider (despite acting like one a lot of the time), she doesn’t get any stat bonus from him. He just does his own thing, which only sometimes aligns with what she wants him to do. She’s only able to marginally control him based on having a higher willpower and charisma, though only barely.
STRENGTH: 7
DEFENCE: 5
CHARISMA: 0
PSYCHE: 0
WILLPOWER: 7
CAUTIOUSNESS: 1
AGILITY: 6
ENDURANCE: 5
INTELLIGENCE: 3
LUCK: 1
Personality:
tld;dr: She’s goal/cause driven but without a cause, has spent so long being a malleable persona shaped by family and peer expectations and status but has found that without that microcosm she’s just a hollow shell reeling with misplaced anger and stifled independence that’s eating her from the inside out. She is quite intelligent and has taught herself to be disciplined despite actually being much more volatilely reactive than she’d like to admit.
Inscrutable, private, and quiet
Determined (when she has a goal, although she gets frustrated and dangerously unpredictable even to herself when she feels aimless)
So used to carefully crafting her image that she’s lost a lot of her internal sense of self and self-worth. She’s also quite comfortable with blanketing herself in little lies rather than show people the more vulnerable reality underneath. This doesn’t always mean she tries to make herself more appealing, sometimes she tries to push others away with lies instead.
Creative and Resourceful
Does best when faced with a problem. She likes solving things, and tends to pull herself together when faced with an external threat.
Vacillates between a guilt complex and a rigid disregard for the effects of her actions. In reality, she’s somewhere in the middle, but it’s unsettling having to face both what she’s done and how she’s not entirely sorry about it in order to actually come to terms with herself.
Overthinker to the extreme, but more because she’s trained herself to be so. In reality she’s pretty instinctive and reactive. But from family, school, and friends she’s learned to gauge every possible effect of her actions before taking a step. This led her to be paralyzed by indecision and more of a follower in real life, but now that she’s on her own and in charge of an even more instinctive and wild creature she’s had to chip away at that protective calculation and just act. It’s terrifying and freeing all at once.
Has a hard time reconciling her softer side with her sharp and harder tendencies. She tends to come off as biting, rigid, and distant but has a softer and more delicate side she tries to bury. 
Quite independent but doesn’t fully trust herself. She’s so used to being part of something and deferring to others that she feels at times lost being on her own. She has cycles of loneliness and defiance where she just wants to push people away and forge her own path.
Has a very dark sense of humor, but she doesn’t let that out for just anyone. She’s gotten most comfortable with Destrier, just by sheer amount of time spent with him and the fact that she has few other people to talk to. Sure, he doesn’t quite talk back, but he has his own brand of snark and the two have a weird back and forth.
“And each man stands with his face in the light. Of his own drawn sword, ready to do what a hero can.” –Elizabeth Barrett Browning
Biography: 
Why was she here? Esther asked that often, as she stared down the slathering maw of some fabled beast with nothing but a halberd between them, as she grasped tight to a half-tamed griffin’s feathers and fought it all the way into the sky for some semblance of control, or as she sat alone beside a sputtering fire and stared up at the false constellations of another simulated night which seemed to hulk too low and too heavy above her.
Why was she here, in this chaotic mess of monsters fighting for nothing, in this broken body which couldn’t remember how to heal or shine or fly? Of course, she knew the answer. Every time a blow missed, or a lingering wound ached as she tried to find some substitute for a potion, or a new party passing on a trail gave her the wide berth of a plague ship, she knew. Helena. Everything had always been Helena.
It was Helena who found her when she first started Wellington, when she was just some state school scholarship kid whose father was a jumped-up real estate agent with notions. It was Helena who dragged Esther to her family’s events like some new toy to show off, where Esther would sit still as a statue while Helena left her to talk with old friends, afraid to touch anything, afraid they would know she didn’t belong. It was Helena who had crowned her “Essie” and stared down the boys who threw pencils in her curls to see if they would stick. But it was Helena who would braid her hair into messy pigtails and make sure to tug, just a few times, just to see if she would wince. It was Helena who tasted like candy apple vodka and stifled laughter at a pre-exam party, all the grace and perfect ease of a sun with its planets in orbit. But it was Helena who kissed her full on the lips and left her wide-eyed and speechless, and then told her in that whimsical tone that made it seem like you had a choice through the underlying bite of a command, “I think you and Thom would be cute together. I think I would like that.” It was Helena who threw the two of them together. Thom with his clumsy, grasping hands and his jealous streak. Thom who only had two things in common with her; the fencing team (where he waddled about like a safety hazard with an epee), and Helena, who they would do anything for.
It was Helena who was beautiful and bright, shining and sharp, commanding and fickle and cruel. So of course, after graduation when their group was thrown to the wind and Esther found herself at the Sorbonne for Medieval Studies which Helena had always called “pointless, dull old nonsense,” when Helena had called up “on a whim,” Esther dropped everything. In all honestly, there hadn’t been much to drop. Her father had called the day before. Something about a bad deal and money troubles, how they couldn’t afford her program or apartment anymore. Something about money for the next train from Paris. Something about problems at home, something with his secretary, of course because her father didn’t have the creativity for an affair beyond the cliche. So of course Helena appeared like salvation, something to follow, something to hide in, something to drown herself in so she wouldn’t have to think. Instead of packing up her apartment and buying a ticket home, she spent the last of her money on a VR headset for this new game Helena had heard of. 
It was Helena who wanted to be in Moonstone; she heard there was a level just for Moonstone players to throw wild parties, that the simulation was better than any drug on the street. It was Helena who wanted Esther to be a Celestial; it would be more fun for everyone with that luck bonus, and that much easier for them all to get to that party level. And nobody else wanted to play as one, they were “hopelessly dull” after all.
But it was Esther who got them through the levels. It was Esther whose fencing skills saved them from beast after beast, whose studies gave her hints to riddles the rest of the group were too impatient and bored to puzzle through. It was Esther who first heard the announcement, that there was no way out of the game anymore, that relinquium was off the market and chances to bribe Jacqueline were disappearing. And she heard the whispering, how Thom and Helena and the others wondered how much their parents would pay to bribe their way out, how it really wasn’t that much fun here anyways, how they all just wanted to leave. They were all so sure, so confident with their parents’ money behind them that nothing could hurt them, that they could just leave when they were bored. They didn’t even spare a thought for her, they didn’t even stop to wonder what would happen if they left her behind, just like they never stopped to wonder what would happen to them if they didn’t have her there in the first place. 
It was Esther who suggested storming the dragon’s lair. She told herself she just wanted to convince them why it was worth staying, why they needed her, why they couldn’t just leave her behind. But she knew it was a lie. Thom was the first to die, and she didn’t have to do anything. He was always rash, thoughtless, always trying to impress and always falling short. Those clumsy hands that had fumbled with her uniform as she disgustedly lay there and thought, ‘this was what Helena wanted,’ never really got the hang of the in-game sword mechanics. Not even Esther’s luck bonus could help him. For a glorious, fire-choked moment somewhere between heaven and hell as the dragon slashed him to pieces and charred the remains, Esther felt right. She felt free. Some tried to fend off the beast, but they were of little use without her there to lead the charge. The others tried to flee, desperately trying to search through inventories for any potions or scrolls to help. But Esther had always been the fastest, and she had luck on her side. Their blows came to nothing. Their magic fizzled in their hands. They were left shocked and frozen as she swung at them in perfect, practiced confidence. Helena didn’t even have time for fear. She just stared with offended disbelief, as if somehow she was more upset Esther had acted without her approval than that Esther was plunging a sword into her chest. And then there was nothing, Esther had killed not just some random NPC, not just some nameless member of another guild or even some unknown from her own guild; she had killed her friends. She had swung the sword with the vicious satisfaction that they would well and truly die. And worse, she didn’t care. For once, it felt right. She didn’t stop to think. She didn’t worry. She just swung her blade.
The last thing Esther remembered was the dragon reaching down for her; the sharp kiss of its claws; the warmth of flames as her hair and face and glorious wings charred away. And then she was back at the beginning, with nothing.
Relationships:
Char 1 -
Balestra Playlist
Heretic Pride || The Mountain Goats
Falling || HAIM
Glory and Gore || Lorde
Horse & I || Bat for Lashes
Arsonist’s Lullaby || Hozier
Torches || The Oh Hellos
Miracle || CHVRCHES
Shrike || Hozier
I of the Storm || Of Monsters and Men
The Yawning Grave || Lord Huron
Fire Rides || MØ
Extras:
Esther Playlist
Oxford Comma || Vampire Weekend
Friends || RAYE
Don’t Save Me || HAIM
Karma || Years & Years
The Hamptons || Transviolet
Academia || Sia
Mirror || IDER
Only if For a Night || Florence + the Machine
Other:
After she glitched out she can’t use any potions. She doesn’t know exactly why, but she simply can’t affect herself with temporary magic without horrible glitchy side effects (this does not make her immune to spells from other players though, much to her general dismay). It’s made regaining levels a bit of a nightmare, but mostly she just misses being able to fly. It’s also meant that she’s had to get creative on some levels, especially those tailored to other guilds where the main strategy for non-guild members is a specific magical item. Also, because of this she doesn’t know if she even can leave the game, since the only method now is the potion Relinquium.
Hasn’t been the member of a party since her original party was wiped out and she reset back to level 1. She also has little to no guild loyalty. In fact, she seems much better suited to Obsidian and enjoys most of their claimed levels more than those of Moonstone, which tend to have more goals and interactions which wreak havoc with her corrupted Celestial nature.
Pinterest: https://www.pinterest.com/euclidice/balestra/
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