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Marath, Will of the Wild tokens, part 3
Red Elementals, with haste
Red Elementals who deal damage
And red/green goblins
#magic: the gathering#magic the gathering#mtg#marath#heartlash cinder#lightning serpent#hell's thunder#flamekin harbinger#cinder pyromancer#rage forger#jund hackblade#tattermunge witch
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Flamekin Harbinger
#digital art#my art#monster#kaiju#elemental#magic#magic the gathering#clip studio art#clip studio paint#mtg#flamekin#lorwyn#shadowmoor#fiend#witch#elemental magic#flame
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Thoughts on Syr Gwyn, Hero of Ashvale and Syr Carah the Bold?
I think Syr Gwyn is worth comparing to Kestia, the Cultivator. Both of them reward you when you attack with a narrow subset of cards. The main differences are that Kestia is significantly cheaper, is in a better color identity, and the things that trigger Kestia only require the commitment of a single card, whereas Syr Gwyn (generally) needs you to commit both a creature card and an equipment card to assemble a card-generating unit.
There are some exceptions to this rule: Living Weapon equipment come with a creature attached, as do the two equipment from M20 with a similar ability. Bloodforged Battle-Axe copies itself so you don’t have to commit as many real equipment to the board.
While there are a few low-casting cost high-equip cost cards like Colossus Hammer and Blackblade Reforged that really reward you for committing to Knights, most of the best equipment costs 1-2 mana to equip. I’m not sure saving 1-2 mana is worth committing to the Knight creature type.
Instead, I’d probably run the cheap doublestrikers in these colors (many of which are, admittedly, Knights) and a bunch of cards that synergize with equipment (not just Stoneforge and Puresteel; I think I’d also run Kor Duelist). In general, I want the deck to function without Syn Gwyn on the battlefield, since she costs a bunch of mana and isn’t very resilient to spot removal. Slapping a Mask of Memory on a Fencing Ace seems like a solid plan A in case Gwyn can’t get it together.
Sample decklist: Syr Gwyn
With Syr Carah, the name of the game is cheap spells that hit multiple opponents. Fortunately, Red has a ton of these that are relatively cheap and so Carah makes it so you can draw a ton of cards for relatively little mana (spending 2 to draw 4 is a pretty common occurrence). If some of those cards net mana (e.g., rituals, moxes), then you can keep the combo going.
FYI Runaway Steam-Kin is probably the single best card in this deck and is the sole reason I’m running Flamekin Harbinger and Imperial Recruiter.
Sample decklist: Syr Carah, the Bold
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Modern Deck Tech: Elementals
[you can see every deck tech here]
Hello & welcome to this weekly deck tech! This week we’re back into modern with a kind of janky brew: Elementals. The deck is pretty fun, but not a top deck for sure; it’s more of a deck that you bring to your LGS for modern night, rather than something you go to GPs with. Also the deck is around 75$ including the mana base so that’s a BIG plus for a modern deck! In any case, let’s delve right into the core of the deck!.
Tribal Pump
Let’s start off with the big guys; the deck is a full-on tribal deck so you want to have these kind of effects to make your board bigger. The deck has a very low curve, with Ashenmoor Liege sitting at the top of it. You also want to play Incandescent Soulstoke which pumps your creatures as well. With these 2 cards you can make your elementals really big and aggressive.
Tribal Mana
Even though the deck is already pretty aggro, having ways to make your stuff cheaper or having extra mana is always good. Between Brighthearth Banneret & Smokebraider you’ll have a very smooth curve for sure. Also, those effects work very well with the Evoke mechanic that is present in the deck!
Tribal Tutor
Flamekin Harbinger is part of one of my favourite cycle of cards, all these Harbinger are pretty sweet and let you tutor up for any creature card of that tribe and put it on top of your library! Not as neat as putting it into your hand for sure, but you can still find whatever you need and know it’ll come down next turn; plus it protects it from discard spells!
Tribal Aggro
Now we’re getting into what most of the deck consists of, a bunch of cheap & aggro elementals! With cards like Flamekin Bladewhirl, Inner-Flame Acolyte, Hellspark Elemental & Spark Elemental you have a bunch of options to apply early pressure or sneak in some extra damage out of the blue. This makes the deck weak in a long-game match-up but you want to close off the game as fast as possible anyways.
Removal Package
As always, you need some answers in your decks and this one it includes one of my favourite card, Shriekmaw! This card lets you deal with some threats from the format, besides against Death Shadow’s decks, all while either adding a body to the board or just cast it for its evoke cost. If you want more removal Lightning Bolt is always a thing too.
Sideboard Options
Here we have a sideboard packed full of evoke cards for different situations like Ingot Chewer, Offalsnout, Wispmare & Spitebellows to cater to all your needs in every possible match-ups.
Wrap-Up
That’s it for this week! I hope you enjoyed this deck tech as much as I did. The deck is pretty fun and really cheap so if that’s what you like this is probably right up your alley. In any case, if I missed anything please let me know. I’ll see you all next week for a legacy deck tech!
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Round of 8192 - Batch 84
You can now vote in Batch 84!
Currently open batches:
Batch 84 Batch 83 Batch 82 Batch 81 Batch 80 Batch 79 Batch 78
Batch 77 results will be up shortly.
Feature match: Skithiryx has one of the game’s most fun names to read / say, but Obsidian Fireheart has probably the best reminder text in the business. Which will take it?
Full list of matchups:
Nissa, Nature's Artisan vs Sylvan Caryatid Beseech the Queen vs Flesh-Eater Imp Fireball vs Consult the Necrosages Takenuma Bleeder vs Survival of the Fittest Riptide Chimera vs Snow-Covered Island Mirror Match vs Maze's End Deserter's Quarters vs Mirror Universe Nissa's Expedition vs Coalition Victory Etherium Sculptor vs Dash Hopes Illusory Ambusher vs Frontier Siege Decaying Soil vs Extirpate Helldozer vs Swarm of Bloodflies Jund Charm vs Kokusho, the Evening Star Dralnu's Crusade vs Mystic Crusader Crypt Angel vs Silent Specter Requiem Angel vs Harrow Spellbinder vs Kazandu Blademaster Utopia Vow vs Giant Ambush Beetle Obsidian Fireheart vs Skithiryx, the Blight Dragon Verduran Emissary vs Overbeing of Myth Cackling Flames vs Shadow Slice Combust vs Foil Grafted Skullcap vs Scion of Oona Briarberry Cohort vs Chainer, Dementia Master Innocent Blood vs Crosis's Attendant Desecration Demon vs Binding Grasp Become Immense vs Mirko Vosk, Mind Drinker Swift Reckoning vs Flamekin Harbinger Ratcatcher vs City of Solitude Taurean Mauler vs Archivist Teferi's Puzzle Box vs Leonin Arbiter Throne of Empires vs Kyren Negotiations
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Why I want to return to Lorwyn:
To see how Shadowmoor’s doing.
No really, I love Lorwyn and all, but Shadowmoor. Color tribal.
Like we don’t know the state of Lorwyn/Shadowmoor after the Great Aurora was broken. It could still be around. I don’t want Shadowmoor to vanish on a return to Lorwyn.
The Welsh folklore theme/inspiration.
No humans. Like this is where we get to see just how much other races can do. A filler card doesn’t just end up with a human type -- thought goes into how another race does the same thing.
Elves with hooves and horns.
Treefolk.
Changelings and the changeling mechanic.
Flamekin as an actual race and not just as Boros fodder.
Giants.
The interactions with all the races.
The imaginative elemental designs.
Merfolk with tails.
Insectoid faeries. And male faeries.
MILLING.
Tribal support for classes.
What I’d want to see in a return to Lorwyn:
Tribal themes, but being allowed to work with one another. Cards like Elvish Handservant which reward you for mixing and matching creature types.
More tribal support for classes. I know it’s tricky to do, what with a class defining what a creature is and can do, but it’d be neat.
More hints as to the nature of changelings.
Still keep the goblins colorful, but maybe have ‘em be a little less weird? Like the art on Weirding Shaman is neat and all, but tone it down a bit. Boggart Harbinger is cool.
I’m saying this for everyone else, but less flash on the faeries.
Hearing about planeswalkers’ journeys on Lorwyn. Like maybe Nissa coming back to see how the soul of the world is doing what with the Great Aurora having come and gone.
Kithkin branching out into another color if they return. Also looking more akin to halflings and not like squashed folk.
I’m also gonna put my thoughts on Shadowmoor here too:
Why I want to return to Shadowmoor:
Color Tribal.
Enemy color support.
Creepiness. This isn’t the horror of Innistrad -- this is the unnerving perversion of something known into the unknown and unfamiliar.
The cycles of Lieges, Avatars, hatchlings, etc.
Selkies.
Hobgoblins
Hags.
The male elves in this block looking pretty. Also elves with horns and hooves.
-1/-1 counter support and wither.
Skeletal/monstrous merfolk.
Scarecrows!
Scarecrow tribal
Cinders and their skeletal, smoldering appearance.
Hybrid mana as in 2/U
MILLING.
Dwarves
What I want to see in a return to Shadowmoor:
More dwarves/duergar.
More mimics/pucas/shapeshifters.
A refinement on the world and how it works. Like daily life and that sort of thing.
More color hybrids, but multicolored cards can work too.
More elementals.
Better support for W/B hybrids.
More wither!
Chroma/Devotion.
What Do You Like About Lorwyn?
Last week, I asked you all about what planes you want to see us visit in future Standard-legal sets. The weighted winner was Lorwyn. Lorwyn was also the winner of the Head-to-Head about planes to return to. So, I’m interested to hear from all the Lorwyn fans, why do you want to return there and what would you want to see in a return?
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【モダン】モロフォンスリヴァー:《初祖スリヴァー》や《巣主スリヴァー》などの大型スリヴァーを超高速連打!
デッキリスト モロフォンスリヴァー by namanaa Creatures (21) 4 Flamekin Harbinger 4 Cloudshredder Sliver 1 Dregscape Sliver 4 The First Sliver 4 Morophon, the Boundless 4 Sliver Hivelord
Spells (18) 4 Goryo’s Vengeance 4 Night’s Whisper 4 Faithless Looting 2 Cathartic Reunion 4 Sorin, Imperious Bloodlord Lands (21) 1 Swamp 1 Mountain 4 Unclaimed Territory 4 Blood Crypt 4 Bloodstained Mire 1 Prismatic Vista 4 Mana Confluence 2 C…
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Welcome to another Gruuling Wednesday! This week’s article features a very irate elemental: Omnath, Locus of Rage!
The primary focus of this deck will be Elemental tribal with a small supported sub-theme of landfall. The former is unique to Omnath, Locus of Rage. There are many unique utility cards, including an Elemental tutor in the form of Flamekin Harbinger. The deck also runs fetch lands to trigger landfall additional times, churning out as many elementals as possible. The flashiest thing is to sacrifice multiple elementals to Ashnod’s Altar or Seething Pathblazer while Omnath Locus of Rage is equipped with Grafted Exoskeleton, to close out the game quickly through infect damage.
The second theme in the deck is positioned around the card Scapeshift. When paired with Prismatic Omen, all lands become mountains, meaning each additional land entering the battlefield triggers Valakut, the Molten Pinnacle.
A few similar-yet-different variations on Scapeshift appear in the forms of Boundless Realms and Splendid Reclamation. The former is a massive ramp spell searches out a number of basics equal to the number of lands you control, and the latter returns all lands from your graveyard to the battlefield. Keep in mind that all three of these (Scapeshift, Boundless Realms, and Splendid Reclamation) will trigger Omnath, Locus of Rage’s landfall ability, creating a 5/5 Red and Green Elemental for each land that enters the battlefield. In order to further capitalize on this, the deck contains both Fires of Yaviama and Anger to give creatures you control haste.
Another noteworthy Elemental that benefits off of fetch lands and Scapeshift is Titania, Protector of Argoth. Not only does she create more elementals for Omnath, but she also can return a valuable land like Valakut to the battlefield in case it gets destroyed. In a way, she serves as a secondary general to the deck in the instance that Omnath has either died too many times, or is simply unable to be cast.
Crucible of Worlds and Ranumap Excavator continue to allow this deck to use fetches to generate elemental tokens and stay in the game. Nissas Vital Force and Worldwaker also continue to provide mana acceleration while providing elemental synergy as well. The rest of the decklist can be found here:
http://tappedout.net/mtg-decks/14-08-17-omnomnomnom/
Thank you as always for taking the time to read this article on Omnath, Locus of Rage. Please let me know any feedback you may have!
~The Poster Child of Grixis
Landfall? More like… Wait… it is Landfall this time. Welcome to another Gruuling Wednesday! This week's article features a very irate elemental: Omnath, Locus of Rage!
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Watchlists
“PROBATION”
These cards are legal to play, but have great potential to be banned. All of these cards have been banned in other commander formats...
Cards on Probation:
Back to Basics
Dig Through Time
Griselbrand
Humility
Painter's Servant
Primeval Titan
Recurring Nightmare
Sylvan Primordial
Trade Secrets
Treasure Cruise
Commanders on Probation:
Braids, Cabal Minion
Derevi, Empyrial Tactician
Edric, Spymaster of Trest
Griselbrand
Kokusho, the Evening Star
Marath, Will of the Wild
Oloro, Ageless Ascetic
Selenia, Dark Angel
Tasigur, the Golden Fang
Yisan, the Wanderer Bard
Zur the Enchanter
WATCHLIST:
Whenever a card creeps into focus due to its combo potential or another awesome yet troublesome or time-wasting reason... it shall appear on the watchlist. These cards are legal to play, but have the potential to be banned.
Potential “Soon-to-be-Unbanned”:
Balance
Burgeoning
Food Chain
Gifts Ungiven
Hermit Druid
Inexorable Tide
Knowledge Pool
Mana Drain
Necropotence
Oath of Druids
Panharmonicon
Panoptic Mirror
Protean Hulk
Viral Drake
Yawgmoth’s Bargain
Commanders:
Captain Sisay
Arcum Dagsson
Iname, Death Aspect
Lin Sivvi, Defiant Hero
Maralen of the Mornsong
Momir Vig, Simic Visionary
Scion of the Ur-Dragon
Sidisi, Undead Vizier
Sliver Overlord
Zirilan of the Claw
Breya, Etherium Shaper
Infinite combat:
Aggravated Assault
Hellkite Charger
Infinite mana:
Ashnod's Altar
Basalt Monolith
Basal Sliver
Intruder Alarm
Krark-Clan Ironworks
Lion's Eye Diamond
Mana Echoes
Palinchron
Pili-Pala
Phyrexian Altar
Quillspike
Worldgorger Dragon
Infinite mill:
Altar of Dementia
Eater of the Dead
Mindcrank
“Ridiculously busted” combo cards:
Aluren
Cloudstone Curio
Crypt Champion
Earthcraft
Hivemind
Melira, Sylvok Outcast
Midnight Guard
Mind Over Matter
Opalescence
Nim Deathmantle
Phyrexian Devourer
Retraction Helix
Sharuum the Hegemon
Spawnsire of Ulamog
Staff of Domination
Swans of Byrn Argoll
Tidespout Tyrant
Thornbite Staff
Umbral Mantle
Volcano Hellion
Waste Not
"You win/draw the game" cards:
Azor's Elocutors (lol)
Barren Glory
Battle of Wits (lol)
Biovisionary
Celestial Convergence
Chance Encounter
Darksteel Reactor
Divine Intervention
Epic Struggle
Enduring Renewal
Hedron Alignment (lol)
Helix Pinnacle
Hellkite Tyrant
Laboratory Maniac
Mayael's Aria
Maze's End
Mortal Combat
Near-Death Experience
Sands of Time
Teferi, Mage of Zhalfir
Test of Endurance
Felidar Sovereign
Infinite turns:
Beacon of Tomorrows
Time Sieve
1cc/Problematic tutors:
Crop Rotation
Demonic Consultation
Enlightened Tutor
Vampiric Tutor
Mystical Tutor
Imperial Seal
Entomb
Gamble
Green Sun's Zenith
Personal Tutor
Steelshaper's Gift
Summoner's Pact
Survival of the Fittest
Tainted Pact
Traverse the Ulvenwald
Worldly Tutor
Birthing Pod
Bad River
Flood Plain
Grasslands
Mountain Valley
Rocky Tar Pit
Bloodstained Mire
Flooded Strand
Polluted Delta
Windswept Heath
Wooded Foothills
Arid Mesa
Marsh Flats
Misty Rainforest
Scalding Tarn
Verdant Catacombs
Ash Barrens
Evolving Wilds
Terramorphic Expanse
Attune with Aether
Caravan Vigil
Cateran Summons
Flamekin Harbinger
Lay of the Land
Mask of the Mimic
Safewright Quest
Tithe
Treefolk Harbinger
Weathered Wayfarer
(any search/tutor cards in general)
"Stasis… is bad?"
Dovescape
Stasis
"Eldrazi… are(nihilator) bad?"
Artisan of Kozilek
Eldrazi Conscription
Hand of Emrakul
It That Betrays
Kozilek, Butcher of Truth
Pathrazer of Ulamog
Ulamog, the Infinite Gyre
Ulamog's Crusher
"Bounce/destroy/exile all lands/permanents"
Ajani Vengeant
Apocalypse
Armageddon
Bearer of the Heavens
Boom//Bust
Catastrophe
Decree of Annihilation
Desolation Angel
Devastation
Dimensional Breach
Gideon, Champion of Justice
Impending Disaster
Jokulhaups
Karn Liberated
Myojin of Infinite Rage
Obliterate
Ravages of War
Razia's Purification
Realm Razer
Soulscour
Sunder
Thieves' Auction
Warp World
Worldpurge
Worldslayer
Other Potential Problem Cards:
(Buyback cards)
(certain "untap artifact" cards)
(Persist cards)
("STAX" cards)
(Storm cards)
Altar of the Brood
Birthing Pod
Black Carriage
Cabal Coffers
Charmbreaker Devils
Consecrated Sphinx
Conspiracy
Crucible of Worlds
Deadeye Navigator
Djinn Illuminatus
Elemental Mastery
Enchanted Evening
Exploration
Exquisite Blood
Freed from Real
Ghave, Guru of Spores
Grindstone
Heartless Hidetsugu
Heartstone
Helm of Obedience
Illusionist's Bracers
Karmic Guide
Kiki-Jiki, Mirror Breaker
Land Tax
Mikaeus, the Unhallowed
Mind’s Desire
Mycosynth Lattice
Nivix Guildmage
Nykthos, Shrine of Nyx
Omniscience
Pact of the Titan
Pemmin's Aura
Perilous Forays
Reiterate
Repay in Kind
Reveillark
Riku of Two Reflections
Rings of Brightearth
Rite of Replication
Rooftop Storm
Sanguine Bond
Serra's Sanctum
Shaman of Forgotten Ways
Spike Feeder
Spine of Ish Sah
Splinter Twin
Sun Forger
Sun Titan
Survival of the Fittest
Sword of the Meek
Tamiyo, Field Researcher
Thawing Glaciers
Training Grounds
Triskelion
Void Winnower (lol)
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Flamekin Harbinger
Artist: Steve Prescott TCG Player Link Scryfall Link EDHREC Link
#mtg#magic the gathering#tcg#steve prescott#flamekin harbinger#mystery booster retail edition foils#creature#elemental#shaman
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If I control a Soul of the Harvest and play Flamekin Harbinger, do I tutor for an elemental and then draw or do I draw and then tutor?
You can stack the triggers either way. It’s your choice.
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Round of 8192 - Batch 84 results
723 Bracketeers voted in Batch 84, and 10.24m votes have now been cast.
Visual results are here and today’s results are:
Survival of the Fittest defeats Takenuma Bleeder with 95.82% of the vote Overbeing of Myth defeats Verduran Emissary with 89.62% of the vote Beseech the Queen defeats Flesh-Eater Imp with 88.75% of the vote Sylvan Caryatid defeats Nissa, Nature's Artisan with 88.46% of the vote
Desecration Demon defeats Binding Grasp with 87.46% of the vote Chainer, Dementia Master defeats Briarberry Cohort with 86.73% of the vote Innocent Blood defeats Crosis's Attendant with 83.38% of the vote Coalition Victory defeats Nissa's Expedition with 82.85% of the vote
Scion of Oona defeats Grafted Skullcap with 80.65% of the vote Fireball defeats Consult the Necrosages with 80.61% of the vote Helldozer defeats Swarm of Bloodflies with 78.62% of the vote Kokusho, the Evening Star defeats Jund Charm with 78.40% of the vote
Extirpate defeats Decaying Soil with 78.30% of the vote Mirror Universe defeats Deserter's Quarters with 75.99% of the vote Maze's End defeats Mirror Match with 75.94% of the vote Harrow defeats Requiem Angel with 73.10% of the vote
Etherium Sculptor defeats Dash Hopes with 71.86% of the vote Snow-Covered Island defeats Riptide Chimera with 68.72% of the vote Dralnu's Crusade defeats Mystic Crusader with 65.46% of the vote Foil defeats Combust with 64.86% of the vote
Frontier Siege defeats Illusory Ambusher with 63.88% of the vote Throne of Empires defeats Kyren Negotiations with 63.56% of the vote Become Immense defeats Mirko Vosk, Mind Drinker with 61.86% of the vote Flamekin Harbinger defeats Swift Reckoning with 61.30% of the vote
Taurean Mauler defeats Archivist with 60.82% of the vote Silent Specter defeats Crypt Angel with 60.34% of the vote City of Solitude defeats Ratcatcher with 58.21% of the vote Cackling Flames defeats Shadow Slice with 57.86% of the vote
Leonin Arbiter defeats Teferi's Puzzle Box with 55.83% of the vote Kazandu Blademaster defeats Spellbinder with 53.30% of the vote Giant Ambush Beetle defeats Utopia Vow with 53.24% of the vote Skithiryx, the Blight Dragon defeats Obsidian Fireheart with 51.97% of the vote
Full results to date can be seen here.
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Round of 16384 - Batch 150 results
667 Bracketeers voted in Batch 150, and 5.58m votes have now been cast.
Visual results are here and today’s results are:
Ninja of the Deep Hours defeats Soul Parry with 93.75% of the vote Magus of the Will defeats Splitting Headache with 91.23% of the vote Scapeshift defeats Bladed Bracers with 90.96% of the vote False Prophet defeats Strength of Lunacy with 90.25% of the vote
Rith, the Awakener defeats Magmatic Chasm with 89.73% of the vote Hero of Iroas defeats Wilderness Hypnotist with 89.21% of the vote Overgrowth defeats Devoted Hero with 87.77% of the vote Cruel Ultimatum defeats Patrician's Scorn with 87.39% of the vote
Palinchron defeats Rebound with 86.41% of the vote Silkwrap defeats Quiet Purity with 86.15% of the vote Corpse Dance defeats Cloud Djinn with 80.34% of the vote Dominating Licid defeats Windseeker Centaur with 80.22% of the vote
Shared Trauma defeats Land Cap with 79.16% of the vote Condescend defeats Elder Cathar with 77.05% of the vote Angus Mackenzie defeats Molten Nursery with 76.95% of the vote Unholy Hunger defeats Iron Lance with 76.93% of the vote
Snap defeats Wave of Reckoning with 75.54% of the vote Minister of Pain defeats Fit of Rage with 74.85% of the vote Flamekin Harbinger defeats Propellor Pioneer with 71.32% of the vote Madrush Cyclops defeats Manalith with 69.01% of the vote
Burning-Eye Zubera defeats Grave Birthing with 68.16% of the vote Spell Crumple defeats Ghost Town with 68.10% of the vote Order of the Sacred Torch defeats Hate Weaver with 66.87% of the vote Crypsis defeats Bog Glider with 65.81% of the vote
Niblis of the Mist defeats Escape Artist with 58.89% of the vote Quest for Ancient Secrets defeats Irradiate with 57.83% of the vote Blazing Blade Askari defeats Sailmonger with 57.01% of the vote Balduvian Rage defeats Cessation with 56.49% of the vote
Isolated Chapel defeats Sturmgeist with 54.89% of the vote Water Servant defeats Sage's Reverie with 54.08% of the vote Cyclops Gladiator defeats Bitterheart Witch with 52.85% of the vote Artificer's Hex defeats Metallic Mastery with 51.86% of the vote
Full results to date can be seen here.
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Round of 16384 - Batch 150
Batch 150 voting is now open. The following polls are currently open:
Batch 150 Batch 149 Batch 148 Batch 147 Batch 146 Batch 145 Batch 144
Batch 143 results will be up soon.
The full list of matchups for today is:
Splitting Headache vs Magus of the Will Patrician's Scorn vs Cruel Ultimatum Cessation vs Balduvian Rage Scapeshift vs Bladed Bracers Magmatic Chasm vs Rith, the Awakener Crypsis vs Bog Glider Minister of Pain vs Fit of Rage Hate Weaver vs Order of the Sacred Torch Soul Parry vs Ninja of the Deep Hours Niblis of the Mist vs Escape Artist Angus Mackenzie vs Molten Nursery Wilderness Hypnotist vs Hero of Iroas Madrush Cyclops vs Manalith Condescend vs Elder Cathar Bitterheart Witch vs Cyclops Gladiator Land Cap vs Shared Trauma Overgrowth vs Devoted Hero Quiet Purity vs Silkwrap Irradiate vs Quest for Ancient Secrets Grave Birthing vs Burning-Eye Zubera Spell Crumple vs Ghost Town Rebound vs Palinchron False Prophet vs Strength of Lunacy Metallic Mastery vs Artificer's Hex Dominating Licid vs Windseeker Centaur Flamekin Harbinger vs Propellor Pioneer Unholy Hunger vs Iron Lance Water Servant vs Sage's Reverie Sailmonger vs Blazing Blade Askari Wave of Reckoning vs Snap Cloud Djinn vs Corpse Dance Sturmgeist vs Isolated Chapel
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