#first realsies sculpt
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sophie REALLLL
#ocs#gooarts#sophie#first realsies sculpt#this was fun :D im excited to do more... its not as hard as i anticipated just kind of tedious but wjat ever#also i made a lot of baby blunders so im hoping my further stuff will be better :)#learning experince etc etc#new years resolution is to get good and blender for [REDACTED] so im getting a leg up now i have a proper rig#still need to figure out lighting and shading ET CETERA but whatever im reveling in mmy very first baby W
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Evaluation
In this project I have taken my work in slightly different directions depending on which artists and topics I have been researching and looking into each week.
Initially I looked Into Sherlock Holmes and the victorian era, especially around London. I figured out that i especially liked how the characters of Conan Doyles stories were drawn in the Disney film "The Great Mouse Detective"
I have always enjoyed drawing animal characters, as they are easy to design distinctively, so I decided to for this project.
With the knowledge that we would be designing a cult and a sacred object I took inspiration from one of my own interests, 1930s animation. In the great depression era cartoon "Bimbo's Initiation" comical looking cult leaders are seen.
As these cartoons are rather macabre and gothic looking i thought it would fit with the grittiness of the victorian tone. Especially the backgrounds. (notice the broken windows and knocked over trash can, indication of the great depression) The hard times these cartoons were made in affected their visual design, just like how dark and gloomy victorian illustrations were.
I decided To make a rough design for my cult leader, with somewhat comical robes. as well as design my logo.
The name of puddle gang was a completely off the spot thing, however I thought this could mean a puddle of blood. The name is inconspicuous enough to fly under someones radar as anything suspicious.
At this point in the project we were looking into pixel art and experimenting with how that would look. It was then that I Designed my detective on the spot. Somewhat taking inspiration from Paul Robertson by using black continuous outlines.
Then in the same week as my pixel art experiments we moved onto practical sculpting. first using clay and plaster to create a large logo and then moving down a scale to using super sculpy and resin to cast a wax seal.
This wax seal would be used to seal any letters my cult sent out to its members. I have always been fascinated by wax seals, so i wanted to make this as good as i could. Here is a fairly nice initial mockup.
I also played around with some basic anatomy by using tracing paper to create a skull from an already designed creature and by sculpting an ear, a very complicated shape which i am very happy i replicated as well as i did.
At this time i also toyed with some basic pixel art animation and reseached the voxel art style. looking at paul robertsons amazing composition and the voxels 3d nature made me realsie i would like to add depth to my work when i can. Even if i am not the best at pixel art.
I was able to do just that when i had a rather frustrating session with the program magicavoxel. while i can see the potential it has i found the controls unweildy.
adding depth became less frustrating when i added it to text using phtotoshop. this i had fun with.
I then designed my trading card, improving on an earlier design which is quite ugly. this is on paper and is just a rough sketch, however i liked it so much i vitualy traced over it.
The next week I was able to complete my letter. i used coffee grounds and graphite to make my letter look aged which was a new process for me. when i was little i used teabags ro stain my own little treasure maps of our garden.
I then was able to sculpt on top of the resin seal i had made. making a blade from thin wood and combing that with sculpy to make a hilt and a mound for the balde to stick out from.
the next day we went to the EGX gaming convention in london whcih was good fun, however the most relevent thing to my work was seeing all the indipendeent creators set up shop and gain an audience in person. it was quite inspiring and gave me a little insight into the creative industry.
Overall I am very happy with the outcomes of this project and I think I have given clearly explained how my project developed in this evaluation. I think to improve this project I really could show a more detailed record of my progression with more pictures of my semi complete work. I also think I could plan a bit better. I think the most fun I had was sculpting for the first time, it was really enjoyable.
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I completely rushed this face sculpt cuz the head itself is so soft and lumpy. If I was repainting her for realsies I would shrunk her head first to give her sculpt some better shape, then probably would have broke out MSC and stuff to bring out the potential.
But for a ten minute acrylic paint face up, she looks way better than her factory face lol.
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