#fighting artblock with all my might rn
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i was trying to capture that really intense excitement feeling with colors but i think i just made him gay
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Okay so artblock is being a bitch rn but i just had a BRAINBLAST of a crossover au idea
@sinisterspoon you're gonna lose your shit about this
So picture this. The TF2 Red mercs are getting back from yet another fight with Blu, and yknow its the typical banter n stuff. Then, out of NOWHERE, two people crash through their ceiling. One is a large, freckled man with whitening hair and a horribly stained blue sweater, knocked out cold. The other is a thin, dark-skinned man with salt and pepper hair and oh my god thats a lot of eyes. Holy shit. And they're all open. Dazed, unconscious, but open. He also has a stab wound that is healing unnaturally fast.
Medic is like "Well we should probably make sure they don't die" And so he does. He takes them into his clinic and is going to heal them, and maayyybe do a few experiments along the way. But before he can even make the first incision (he chose the smaller guy), the man's hand shoots up and grabs his wrist. In a voice tinged with the static of a tape recorder, he whispers..
"Where am I? I Know for a fact this isn't London"
Eventually, they both wake up, recover, etc. The Mercs are very intrigued as to where they came from, y'know with falling out of the sky and all. As they hang around each other more, it becomes exceedingly clear that they are Not Human. Fog, Knowing, the way the cameras move to watch them... Heavy is the first to point it out, and Engie is the first to confront them directly.
The Magnus Institute, London. The Fears. The Apocalypse.
Jonathan Sims and Martin Blackwood are sitting at the table with 9 unrealized avatars of the Slaughter.
What do they do? Well naturally, they ask the two to help in the Gravel Wars. They give them gear, test their abilities, and train them in combat. They connect them to the respawn machine, and familiarize them with the proceedings. The first (and only) time Medic tries to experiment on Jon, he nearly bites his arm off. Yeah, the end of the world kinda made him feral.
And so two new Mercs are created.
JONATHAN SIMS: THE INTEL - The Intel can certainly fight, although their damage is very weak. Mostly specializing in overseeing the battlefield, they give information and locations to members of their team. They have a spot on the map that they can go to view cameras, picking off Spies and warning of Snipers and Engineer's turrets. In this zone, they cannot be harmed, but no one else is able to get in range to be harmed by them. They also have the ability, (once per game) to pick one person on the enemy team and just absolutely obliterate them. Smite them, if you will.
MARTIN BLACKWOOD: THE WISP - A master of stealth, the Wisp has the ability to float around the battlefield like a cloud of mist. Just barely visible, they can hide in almost any place. The moment they materialize to fight, however, they become vulnerable. Extremely vulnerable. Their damage hits like a tank, but their defense is very poor. After materializing, they have a cooldown before they can turn to mist again. Their weapon of choice is a damage-heavy knife, much sturdier and more jagged than Spy's switchblade.
This is NOT what they thought their Somewhere Else would be like. But hell, it beats being stuck at the Supernatural Horror Collecting Factory.
"Where you go, I go."
"Always."
Anyway, please let me know what you think!! This has been rotating in my mind for a little bit and might be the best crossover I've ever come up with
#tma#the magnus archives#tma podcast#jonmartin#jonathan sims#martin blackwood#tf2#team fortress 2#crossover#medic tf2#tf2 engie#tf2 au#magnus archives au#somewhere else#where you go i go
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