#fgo paladins of charlemagne
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300iqprower · 9 months ago
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HRU Preview: Charlemagne
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Not nearly as bad as I expected but still not exactly what I want. I like the parallel to Quirinus's on-crit-trait-effect thing, and it's especially nice that the 5 turn duration means unlike Quirinus there won't be any uptime issues. The star bomb is flat out unnecessary though and he would've been much better off with better NP gain up or....i can't believe I'm saying this, but yeah a small battery would've probably been better. A conditional one preferably, like based on how many X trait you have (paladins, knights, whatever). Also just like Quirinus, we really didn't need another "Crit focused Lancer/Saber with AOE Buster/Quick NP".
Either way, great for Charlie's gimmick, would be a lot better if his gimmick was something more unique rather than just a convuluted way of upping his NP Damage. At least with Quirinus you can use his Roma status with other Roman specific effects, this one is JUST for Charlie and his NP, so....yeah, let's give him wayyyyyyyyyy more! As well as take away one or two things, because Charlie's biggest issue is how redundant his kit is, whether in the sense of regarding himself or regarding how many servants already fill his niches.
Over the Royal Road C -> ‘C’
Apply Invincible to an ally (2 times, 3 turns). Increase own NP Gain if not Invincible (5 turns).^ [10-30%?] Apply buff to self if not Invincible (5 turns): Apply [Brave King] trait to self when attacked (5 turns). Inflict NP Seal on self if Invincible (1 turn) [Demerit]. Apply various effects based on Ascension. [For Ascension 1-2] - Apply [Fairy Tale] trait to self (5 turns). - Apply [Earth] attribute to self for ally support effects (3 turns). - Increase own Instant Death Resist by 100% (X times, 3 turns).[For Ascension 3] - Apply [Human] attribute to self for ally support effects only (5 turns). - Increase own Buff Removal Resist by 100% (X times, 5 turns). [X varies with skill level; 1 to start, 2 at 5, 3 at 7, 4 at skill level 9+]
Holy Knight Emperor EX -> ‘EX’
Increase ATK for all allies (3 turns). Apply Special ATK [Demonic] to self (3 turns). Increase own DEF against [Heaven] enemies (3 turns). Apply status to self (5 turns): If Critical Stars >35, apply Damage Cut to all allies based on the total number of stars. Choose an effect: - Apply Target Focus to all [Holy Warrior] allies (2 turns). - Increase NP Gauge for all [Paladin of Charlemagne] allies.^
(yes i replaced "Divine" with "Heaven". We have MORE than enough anti divine units already while i can count the number of anti-heaven units on one hand)
Mana Burst (Light) A -> A+
Increase own Critical Strength (3 turns).^ [20-65%] Increase own Quick Card effectiveness (3 turns).^ [20-40%] Further increase own Critical Strength against [Evil] alignment enemies (3 turns). Inflict Skill Seal on all [Evil or Insane] alignment enemies (1 turn). Chance to inflict NP Seal on all [Chaotic] enemies (1 turn). [40-80%] 85% Chance to inflict Confusion on all [Evil] alignment enemies (3 turns). [20-70%/turn] 500% Chance to inflict Myopia on all [Sight-Reliant] enemies (3 turns).
(Reminder: Myopia = all evade on units a Myopic unit attacks is treated as True Evade, meaning the Myopic unit cannot bypass it with Ignore Invincible)
Honestly this is only like 70% of what I have planned I'm still probably gonna give him at least 2 passives and definitely an NP rank up but since his official rank up for a skill dropped and people are asking, i'll go ahead and save that for the full write-up and post these now!
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kitkatcloud · 6 months ago
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Charlie came home
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themostancientdreams · 2 years ago
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He's trying his best to take care of his feral children paladins.
Honestly charlie deserves more credit because if I had to take care of twelve, much less three of his paladins I would've thrown myself out a window.
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grailfinders · 6 months ago
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Grailfinders #343: Charlemagne
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today on Grailfinders we’ve got a king so nice we made him twice, it’s Charlemagne, back at it again! this time he’s in D&D, so he’s a Devotion Paladin to be upstanding and noble but in a distinctly different way than the knights of the round, as well as a Hexblade Warlock to gain more power the cooler you are. we also dabble in Fighter just a bit so you can fight just as well one-handed as you can two, and also for a more joyeusse ordre, but we’ll get into that later.
check out his build breakdown below the cut, or his character sheet over here!
next up: GOOD GRIEF HE’S NAKED
Ancestry & Background
Charlie is obviously a Human, but he also has a riding skill so let’s give him a Mark of Passage, why not. that gives him +2 Charisma, +1 Strength, Courier’s Speed for an extra five feet of movement, and Intuitive Motion for a bonus d4 on all dexterity and land vehicle checks. on the magical side of things, you can cast misty step once a day for free for some Magical Passage, and you gain Spells of the Mark, adding a few extra spells to your paladin spell list- check those out in the character sheet for more info.
you are, of course, a Noble, giving you proficiency in History and Animal Handling bc we’re taking persuasion from your class. boom, riding skill complete and we’re not even one level in.
Ability Scores
first up, make your Charisma as high as you can- they go on and on about Chuck’s charisma in his bio, and it’ll take care of just about everything in this build eventually. after that is your Dexterity. if you’re going to do cool stuff, you need to not fall flat on your face afterwards. third is Strength, partly for multiclassing, partly so you can be a good knight even without your paladins backing you up. that means your Constitution is a bit lower than I’d like, but that’s why you have a targetable invuln. your Intelligence is neutral- I didn’t really have a lot to go on there, but your Wisdom is definitely in the negatives. you based your power on something as open-ended as “doing cool stuff”, and hanging out with astolfo and roland long enough would warp anyone’s common sense.
Class Levels
1. Paladin 1: you don’t have to be a paladin to be the king of them, but it certainly helps, especially since it gives you proficiency in Persuasion and Religion, as well as Wisdom and Charisma saves! demons love using those, so make sure to stock up!
you also get a divine sense, so you’ll see any demons coming, as long as you spend a resource every two turns to check. its not good, but you’re not using those resources for anything else, so why not? throw out a ping erry once in a while.
you can also lay on hands to help a pal(adin) out, providing a bit of healing when you slap someone! remember: if they’re about to take a dirt nap, give ‘em a bap. that’s the furioso way!
2. paladin 2: at second level you get great weapon fighting, letting you re-roll 1s and 2s on damage dice from two-handed weapons. you’re gonna see a lotta them real soon whenever you use your divine smite to add a bunch of radiant damage to your sword. of course those don’t come free! you gotta use your spell slots, and those only recharge on long rests! you also prepare spells each day, so you don’t have to worry about picking the exact right ones- we recommend gishy spells like expeditious retreat and jump from your mark spells, or smite-y spells like searing smite or divine favor! outside of his “do cool stuff to charge up” thing, chuckie’s a pr basic dnd paladin.
3. paladin 3: at third level your devotion to devotion makes you a devotion paladin! you add protection from evil & good and sanctuary to your spell list- neither of them are quite invulnerabilities, but they’re nice shields you can plop onto your allies or yourself if u want. you can also channel divinity, doing one cool thing a short rest, either making a sacred weapon or turning the unholy. the first turns your sword into a cool glowy sword for a minute, adding your charisma to its damage, shining light, and making it magical. the latter forces fiends and undead to run away for a minute if they fail a wisdom save! paladins are already pretty good at dealing with devils and zombies, but sometimes you get stuck in a crowd, yknow?
4. paladin 4: we wont need strength forever, but we do need it now, so bump up that with your first ability score improvement! now you hit things harder! yep… yeah that’s the whole level. you can keep reading on now.
5. Paladin 5: at fifth level paladins get an Extra Attack each action, as well as second level spells! your freebies are Lesser Restoration and Zone of Truth, though I also like your mark spell Misty Step. move so fast it’s like you’re teleporting! just be sure you let them know it’s nothin’ personnel, kid.
6. Paladin 6: sixth level paladins get an Aura of Protection, so everyone within 10’ of you gets to add your charisma bonus to every save they make! you’re so cool you make jumping out of the way of a fireball look easy!
7. Paladin 7: seventh level devotion paladins have an Aura of Devotion, so now nobody near you can get charmed either. so whatever’s going on with Astolfo and roland isn’t magic, I guess.
8. Warlock 1: speaking of those two, we need to make a deal with them to power up your sword, making you a Hexblade Warlock. when you strike this bargain, you can put a Hexblade’s Curse on someone nearby that lasts a minute, giving you bonus action on all damage rolls, all attacks crit on 19s and 20s, and when they die you regain HP. all for the cost of one bonus action once per short rest! if you know somebody’s tough you just have to put more effort into being cool, and suddenly you’re a lot stronger. you’re also a Hex Warrior now, so you can turn a one-handed or versatile weapon into your chosen weapon, letting you attack using your charisma instead of your strength.
finally, you get another round of Spells, with weird warlock slots to boot. you can cast paladin spells with these or vice-versa, but they don’t mix in terms of figuring out what levels you can cast at. Eldritch Blast is our noble phantasm, but we also get Sword Burst to do a cool trick like spinning, Expeditious Retreat to free up some paladin prep slots, and Comprehend Languages because I couldn’t really think of any other first level spells we need, and that’s a jesus-y sort of thing to have available.
9. Warlock 2: second level warlocks can use Eldritch Invocations to customize their class, so now you can Distort Value to make your armor shiny and gold, but you can also turn your eldritch blasts into Agonizing Blasts, adding your charisma bonus to each hit. (technically you get two invocations but we’re swapping one next level so don’t get too attached.)
as for why we made a cantrip our NP, it’s simple- thanks to agonizing blast, your hexblade’s curse, and a third thing we’re getting later, your NP will wildly change in damage potential depending on how hard you’re trying to fight something. right now you get a total of two lasers each turn, with each blast’s damage either dealing 1d10+3 or 1d10+7 damage, which is a pretty big swing.
10. Warlock 3: third level warlocks can pick their pact boon, and the Pact of the Blade is perfect for an up-and-coming paladin, letting you summon an extraplanar weapon as an action and make it any kind you like. thanks to the invocation Improved Pact Weapon, it’ll do extra damage each hit, and you can cast your spells through it! most DMs don’t really care about stuff like that, but if they do, it’s a godsend.
if you want even more swords to blast people with, you can summon a Cloud of Daggers now! …it’s bad! but it is thematic.
11. Paladin 8: eighth level paladins get another ASI, and it’s time we got holy. as a Scion of the Outer Planes (specifically the good ones) you get resistance to radiant damage and the ability to cast Sacred Flame using your charisma. we had good offense against the unholy, but now you have defense against the holy! why would being faithful give you that? there’s a couple theological implications there I’m not 100% comfortable dealing with, so let’s move on.
12. Paladin 9: ninth level paladins get third level spells so you’re now a Beacon of Hope, giving everyone you want within 30’ of you advantage on wisdom and death saves, plus maximized healing. you can also Dispel Magic for free, or remove curses! those aren’t in character, but you get one for free and the other’s practically a synonym. Crusader’s Mantle can turn the whole party in to paladins if you want tho
13. Paladin 10: tenth level paladins have an Aura of Courage, so now nobody near you gets scared. how can they be if you’re doing a sick kickflip ten feet away?
14. Paladin 11: eleventh level paladins get an Improved Divine Smite, so now it’s like every attack you make is at least a little bit smitey.
15. Paladin 12: our last level of paladin gets you the Righteous Heritor feat, rounding up your Charisma and the ability to protect your allies. when somebody nearby takes damage, you can react to reduce that damage proficiency times a day. there technically isn’t a debuff if you use it to protect yourself, but that’s not the knightly thing to do, y’know?
16. Fighter 1: it’s time for that secret third thing! well, almost. right now you get the Dueling fighting style so your sword is equally powerful one- or two-handed, and a Second Wind so you can heal yourself as a bonus action. again you could use your lay on hands, but that can be used for someone else too. you have to be greedy with this one.
17. Fighter 2: ok now you’ve got that secret third thing, and that’s Action Surge! now you can action on the same turn you’ve already actioned once a short rest! now you can shoot out 4-8 beams that deal 1d10+4 to 1d10+10 damage each! ultra swingy now
18. Warlock 4: fourth level warlocks get their own ASI, so max out that Charisma for the strongest… everything. just about everything we have uses charisma, and now yours is as high as it can go without literal divine intervention. good job!
also you can cast True Strike now if you feel like wasting a turn, or Suggestion to use your position of power for good. or evil. your own purposes, in any case.
19. Warlock 5: fifth level warlocks get third level spells, like Spirit Shroud, letting you add even more damage to every attack you make on someone within 10’ of you. is using a ranged attack on someone within 10’ smart? god no! but it gives you a chance for dramatic banter, which is cool!
also you can use your Sign of Ill Omen to bestow a curse on someone once a day using a warlock spell slot. curses are really versatile, but the reason we’re picking this up is to give someone disadvantage to hit you or an ally, which is one of the pre-given options for the spell.
20. Warlock 6: the sixth level of hexblade isn’t something we get to often, but since we’re already summoning swords we might as well summon the hands wielding them too. with your Accursed Specter, you can summon the spirit of a hero of the past (bc you just killed them) and they’re forced to help you out for the rest of the day. they get an extra 6 temporary HP, as well as a +5 bonus on all their attack rolls! so if you kill a level 20 fighter and combine this with your eldritch blasts, you can summon all 12 paladins in a single round! kinda!
also you can cast Tongues now, so you can talk to anyone you want! it's what god would want. if he hadn't knocked over that tower.
Pros & Cons
Pros:
having literally everything based off your Charisma is great, it let us pick up a bunch of cool feats without sacrificing any kind of power, and unlike most paladins you don’t have to choose between your magic being strong or your swordplay.
speaking of, thanks to that mono-stat stuff you’re super versatile in a fight, being able to dish out damage in melee or at range, or provide support and protection to other party members. being able to do a little bit of everything is never a bad thing.
speaking of support, just being around you is a huge bonus for squishier party members, and thanks to your mobility options you’re never that far away.
Cons:
and it’s a good thing you can move around easily, because your auras are tiny. when you combine that with you moving around the place all the time, odds are most of your party won’t be getting any aura buffs for most of the fight.
having warlock slots might give you more chances to smite, but it completely blocks you from upcasting spells, leaving you stuck with third level spells slots for the entire build. a lot of your damage comes from other sources, but a good smite crit is super cathartic, you know?
your ultimate attack has some major damage variance, and it’s only at its best once per short rest. you can call your shots, but you’re only going to get one chance per fight at best, so make it count. otherwise you can go from 8d10+8d8+88 damage to 4d10+20, which is a major missed opportunity.
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dailyfatecharlemagne · 6 months ago
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Day 8
Charlemagne, about being in possesion of the singular braincell among the Paladins: I have one brain cell and it bounces around in my skull like a windows screen saver. Charlemagne: When it hits a corner perfect, I’m allowed one good idea.
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miramisaki · 7 months ago
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33(???) days until Charlie...
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Wonder if the lack of Arjuna voice line updates has more to do with scheduling than neglect. I notice Nobunaga Shimazaki’s project list is considerably longer for both 2022 and 2023 than usual and a lot of them are for straight up main or major recurring characters, and three are for movies. Not to mention the events promoting those projects.
I honestly hope that’s the case!
I’ve been really disappointed with fgo’s myroom liens for a while now anyway (starting with charlemagne-he doesn’t have lines for *anyone* from extella link sans astolfo who’s also his paladin and he literally calls altera his sister there) but the paper moon release was just crushingly disappointing to me bc karna and kirei were the only servants, as far as I know, to have any new specific voicelines for any of the servants introduced in the chapter; so I’m just really disappointed because out of the two of Mahabharata servants arjuna and bhima were super close, yknow?
I will say that I don’t personally actually think it was a snub against arjuna specifically though bc this is the same game that didn’t give siegfried updated lines for krimeheild, his actual wife, when she released, they’re just straight up being stupid about this right now for whatever reason so it may be a scheduling issue, or nobunaga was busy, or something, it’s just that it ended up looking bad when it panned out in the end.
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paranoid-rhythm · 1 year ago
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FGO Fes 2023: Bierzelt Chaldea Bar Spiderweb - Charlemagne [Translation]
Setanta Lady Avalon Saitou Hajime Xu Fu Charlemagne Ereshkigal Alter Ashiya Douman Ibuki Douji (Summer)
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"Hey, Master! Are you enjoying the festival? What are you doing in this shady bar on the edge of Bierzelt Chaldea?
Oh, me? Well, just a bit earlier, I was with my men who were getting too excited about the festival when I saw Master enter this place. I got curious, so I followed you here.
Since we're already here, let's drink one together, Master! Letting me monopolize your time during chances like this won't incur any punishment for me, right? Hehehe…
Come on! Keep that glass moving! Cheers!"
Cheers!
"Phew! As expected, drinking a glassful with the Master is the best!
By the way Master, I tried wearing this apparel from your home country called a "jinbei". Ta-da~! I look cool, huh?"
You look super cool! As expected of Charlie!
"Right? Right?!
Astolfo made a mask modeled after my face, and while at that, I asked him to make one of everyone! I have one for you as well, Master, so wear it later okay? And of course, you'll wear the one that has my face on it, right?
Putting that aside… The truth is, I haven't been to many bars. It's kind of hard for me to get used to this dim lighting and silent atmosphere… I mean, if it were the other me, he may still have a proud and dignified atmosphere even in a place like this. As for me, I love places under a bright, sunny sky instead!
Oops, I forgot that one shouldn't talk too loudly in places like this…
Don't you think that speaking in a low voice like this makes it feel more cool and mature, and fits the atmosphere?"
Charlie, too close, too close! (Blush…)
"Ah… Whoa there… Sorry about that, I'm not used to speaking in a quiet voice so I got a bit carried away…
Could it be that I made your heart skip a beat? Hahaha! These kinds of things happening while drinking with the Master isn't bad every once in a while.
Oh, right! After this, the Twelve Paladins would assemble in the Oktoberfest venue! Master, do you want to come too? You'll come too, right? Wait, no, since we've already come this far, even if you say no, I'll take you along with me! Come on, let's get going, Master!"
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astolfoarmy · 1 year ago
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INTRODUCTION!!!
HI HI HI EVERYONE!!!! I'M A GIRL WHO LOVES ASTOLFO AND THE PALADINS OF CHARLEMAGNE!! made this blog to post about astolfo but sometimes the other paladins too (charlemagne, roland, bradamante), possibly other fgo characters!!! if you have art you want to be featured i'll open up submissions! will try my best to credit all artists i can find and i WILL NOT post AI!!! have not used tumblr regularly in years so help me out guys LET'S ALL HANG OUT AND LOVE ASTOLFO!!! the silly guy!!! he's so cool.
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artist: https://twitter.com/onisnvc
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nasuversekinkmeme · 8 months ago
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Weekly Roundup: Prompts
FATE EXTRA
Charlemagne can't read but never told his knights this. Hijinks ensue.
Charlemagne’s paladins hijinks ensures. I don’t care what they are doing, just destruction and chaos.
FGO
Xiang Yu and Lu Bu meet and bond over the fact that they're mecha warriors. That is, until one mentions how amazing a beauty their wife is. Then it gets cold.
It's discovered that Ritsuka is actually an orphan and has been keeping it a secret from everyone out of shame.
CROSSOVER
I would kill for Guda accidentally summoning Omega from Mega Man Zero and the shenanigans that ensue.
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lexsssu · 6 months ago
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the paladins are crackheads i love them (fun fact in fate extella link charlemagne called himself daddy) (like as a joke while talking to astolfo but me and my friends who played fgo call him papa in our discord server now)
Yoooooooooo HAHAHAHAHAHA
Might just write a drabble for Daddy Char then soon :^))
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thesparkofrevolution · 2 years ago
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FOOL, ASTOLFO TOOTS AS HE PLEASES!
The paladins are forming a band, who wants to join?
Photo: @alchemistphotographic
#fategrandorder #fategrandordercosplay #cosplay #fgo #fgocosplay #astolfo #astolfocosplay #charlemagne #charlemagnecosplay
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themostancientdreams · 7 months ago
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EHEHEHEHHEHEHEHEH IVE BEEN WAITING FOREVER TO FINALLY SEE MY DEAR CHARLIE
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Oh yeah and decided to get everyone else too (except for Constantine, sorry)
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Also charlie is np2 🙂
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grailfinders · 1 year ago
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Grailfinders Viewers' Choice Poll
ayyyy it's that time of the month again let's gooo
we're cutting back on the number of options this time bc nobody suggested anything new and we're trying to keep the polls from getting too samey. anyway, your five options for this month are:
Type Earth
a.k.a. Arcueid
the embodiment of the will of the planet, but also a vampire so funny it's one of her personal skills. while she normally sits at the top of the weight chart as far as Nasuverse characters go, by becoming a servant that's trying not to suck all of humanity's blood she's "limited" to "only" being an supremely fast and powerful walking natural disaster.
Charlemagne
the leader of the Twelve Paladins and literal follower of the Rule of Cool, Charlie honestly feels pretty similar to richard i, but he's actually a character in FGO, so we'll have to do him justice eventually.
Koyanskaya of Light
you know her, you love her, she's about to turn the Buster meta on its head, it's koyanchihuahua. she tamamos her way into your life, gives you all the firepower you could ask for, and eventually leads you to ruin, all without breaking character
Riesbyfe Stridberg
the second-best candidate for shielder, ms. stridberg carries around a big-ass shield but her best weaponry is her brute strength. the shield's pretty nice in its own right though, blocking even the strongest of attacks and magecraft, all while leaving its user eternally young.
Akuma (Street Fighter)
as the only non-nasuverse character on this list you'd think akuma would be outmatched in terms of raw power, but uh... no, not really. the guy can teleport and split the moon in half, I'm sure he'll fit in just fine. he's fast, aggressive, and can shoot fireballs and make earthquakes out of sheer fighting energy.
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dailyfatecharlemagne · 6 months ago
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Day 6
Roland: She's the girl of my dreams! Charlemagne: You say every girl is the girl of your dreams. Roland: I have a lot of dreams.
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reaperkaneki · 2 years ago
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the unfortunate thing abt the nasuverse paladins is that all of them have distinct, memorable designs… except for bradamante. astolfo is astolfo, famously, roland has the whole mutton chops and tiddies out (or more) thing with the goofy ass pantaloons, and charlemagne has a distinct enough silhouette that he’s identifiable in a shadow lineup.
bradamante, however, is generic gacha girl #232. shes giving nothing. the mobile game market is so saturated with twintailed blondes in leotards and bikinis that every time i see her i have to think for a minute before i recognize her. and even then someone has to nudge me and remind me shes an fgo character. extremely forgettable. no flavor. not even a tailbone.
the paladins in the new cbc ce are so fucking good ive always loved charuru, grown to love astolfo, and now i’ve decided roland is also goofy af and therefore good! love a man who is willing to put his c&b on the line for no discernible reason!
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