#ffxiv patch 6.1
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MiqoMarch Day 23 - Midnight
With their intended voyage into the void only a few days out, Arsay thought it the upmost importance that she steal her partner away to Kugane, that they might share one more fond memory together should things not turn out the way they plan in the thirteenth. It was as they crossed the very same bridge the miqo'te had once sat on together two years prior when Arsay gifted Y'shtola with a bracelet matching that of her own. A token of endearment which, Arsay confessed, she would have given to her fellow scion back then, had nerves not gotten the best of her. While their relationship has undoubtedly changed since the initial purchase of the jewellery, the sentiment remained the same. Y'shtola was someone who Arsay loved dearly and she will forever be grateful to have the seeker's life intertwined with her own. No matter where their free spirits took them, they would always hold each other in their hearts. A promise Y'shtola was more than willing to keep. She slipped the the string of beads around her wrist without a second thought. They were never to come off, not even when the two decided to delay their return to Radz-at-Han in favour of a private bath at the dead of night.
#miqomarch#miqomarch 2024#ffxiv#y'shtola rhul#y'shtola x wol#wolshtola#arsay nun lore#arshtola#thanks to nhaneh for the body mod#i had to do some insane fov to get the moon and them in the same shot so sorry for the distortion#forcing arshtola lore into this prompt since idk when Ill ever get around to gposing the actual scene#this is between 6.1 and 6.2!#endwalker patch spoilers#i had the idea that arsay bought the Dai-ryumyaku bracelets from a vendor between 4.3 n 4.4 when shtola is off to the doman enclave#and arsay is like hey wait you should let me show you around kugane on the way over!#a fun friend date that ends with shtola finally accepting she has a crush on arsay and its terminal#and arsay having a single moment where she starts reflecting on feelings & thinks maybe she missed hanging out w/shtola more than she shoul#only to quickly butt that idea out of her head and continue being super normal#arsay notices these matching bracelets with red and purple string and shes like oh they are so cute and they look like#they belong in a pair it would be so sad if they were ever split up unexpectedly#i know ill buy them and give one to shtola wouldnt that be fun!#so she does that and then cant bring herself to give yshtola the damn thing because she starts second guessing herself#so arsay stashes the bracelets away and she started wearing hers later under her glove#fast forward to two years later and arsay finds the other one in one of her bags#and now shes dating yshtola and they are about to go somewhere super dangerous#what better time to tell your gf how much they have always meant to you#and what better way to do it than with a gift and some words spoken from the heart?#it was a little unconventional since arsay didnt really have marriage on the mind but it was a proposal in a sense#WOL posting#Arsay Nun
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Let's talk about the Island Sanctuary!
It's been out for a while, it's been updated once. So I'm a little curious about how people put it to use.
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𝔸𝕫𝕖𝕪𝕞𝕒, 𝕥𝕙𝕖 𝕎𝕒𝕣𝕕𝕖𝕟
Smol Blue Bun facts:(look under read more):
When I picked Azeyma to be Sirona's god in 2020*the year I started XIV*I had no idea how prefect it is with what Azem being the traveler, having a rose name after her*Sirona motto of following the wild roses* and when I picked dancer as Sirona's EW MSQ job then after seeing Azeyma's design and how her mechanics is very dancer like. I can't tell you how happy I was when I pick her to be my WOL god's all the way back in 2020. I really wish Sirona and Azeyma become friends but I want to work on headcanons like this once the Myths of the Realm storyline is over. I really want to do more gposes and making fun WOL headcanons of the storyline in the future!)
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Disconnected 6.5 thoughts below the cut; I've only finished the alliance raid and msq so keep that in mind - also pandae stuff because I'm still miffed about it.
Honestly, it's just a lot of conflicted feelings. On one hand, I'm glad that Zero and Azdaja actually survived the patch; on the other, Zero has been removed from the story right as we were really getting to know her and get used to her being there and Azdaja barely has any presence or lines in her appearances. Tiny Azdaja cute, but narratively she was just...really just Vrtra's motivation and not much outside of herself and very hollow. She was also Golbez's weapon, and now that she's her own person again she struggles to communicate and the most we get is a thanks from her and "Radz-at-Han...home...". Like I want to be glad that they survived patch, but that's such a bare minimum desire considering how the rest of XIV has gone. While Zero got to stand more on her own and be her own person, I just can't help but feel like Azdaja was robbed of so much agency and ironically more so once she was free of her imprisonment.
The writing of this patch series has been all over the place and it's been hard to stay invested in it. 6.1-2 and this patch have been ig the best in terms of msq, but 6.1-2 are still significantly better than 6.5, and then there's 6.3-4. The pacing is all over the place - either lots of fluff, or you're being hit with so much all at once that it barely makes sense - and they're trying to tackle a lot of plot threads while not letting them play out or mature naturally. I loved Zero's arc, but 6.3, 6.4, and the first part of 6.5 all felt like the same story to an extent - like gaining the trust of the Garleans versus the Eulmorans, learning about friendship vs learning about trust and dependability. While 6.3 is the one that had Lapis Manalis and was overall a lot stronger since Rubicante, most of 6.4 felt like fluff that went nowhere. 6.5 still has that fluff problem but actually gets going - and what's frustrating! Is they have some genuinely interesting ideas in there that they don't really capitalize on!
We are presented with a treasure hunt that leads to the void and their turf wars. But instead of going into that, we have to now help with the Garlean reconstruction and making them seem like Oh So Poor Victims when they've spent the last expansions trying to colonize the entire star? Trying to wipe out the religions and cultures of various peoples on Etheirys? Now we have to play nice with them and treat them like fragile glass and give them trade routes and whatnot? Beyond the fact it continues ENW's problem of only showing Garlemald through the eyes of the upper class (problem that extends through all of our focuses, but this especially with the people who were ripped from their homelands and forced to work for the Garleans in Garlemald), it invalidates a lot of the genuine harm they've caused and obfuscates their role in the state of things. I wish this care and attention had been placed in Ala Mhigo instead, but here we are - doing with Garlemald what Ala Mhigo has been starved of for ages now. Oh and now we're back to the Archfiends, and now we're back to the Garleans, and now we keep throwing Jullus in here and the devs really really really want to make him and Zero a thing (the thought of it gives me Fucking Hives), and then we're in Sharlayan, and oh look an arbitrary FF4 reference, and now we're on the moon and now we're on the First, and NOW shit is finally happening.
Like my god, either condense this story into a concise proper trial series (like the Four Lords or Werlyt - honestly a Four Lords structure would've been perfect), or give this the proper attention it deserves as an expansion pack focused on the Void. The turf wars, the restoration of the Thirteenth - also where the fuck was Cylva?? I'm happy to see Gaia again and in a voiced cutscene, but where the fuck are Cylva and Unukalhai? They're literally relevant to it, you can tell Zero about them and vice versa and the most it amounts to is just "Interesting. Anyways-" and there's no progress on any of that. Both of their stories have just halted right when Zero's was gaining momentum and while Cylva's has been in limbo since the end of the SHB role quests.
And Zero. God, Zero. It felt like they were floundering with her for the longest time before they decided to make her follow Cecil's example. I'm glad she's alive, and I really do like the new design for paladin, but honestly the reaper stuff fits her way way better? Aesthetically and design wise, I get story wise that it was about her breaking from the confines of the darkness she'd been submersed in, but her old design was literally so much better orz As in more fitting, more interesting. Yeah ik I'm biased because I love the Vampire Hunter D look, but her immediate shift was just...weird. They floundered with making her the food motivated moe lead and then they just shoved that into her last second - the stuff with wanting to harness the light was fascinating, but it should've been brought in way sooner instead of an extended scene of people eating really hot curry. We were just starting to get into an extremely interesting character and then they went "Arc's over, time for everyone to go home without Zero (:". Yes, I'm now sitting here regretting the fact I didn't listen to my gut feeling about writing romantic stuff with her, especially since GWEN, but I'm mostly miffed from the point of. This is the first major ADULT female character we've had in a bit to be in the main party and now she's just back on the Thirteenth. And with Dawntrail and Tural coming up, we probably won't be seeing her for literal irl years - if at all. I know that not in msq is a better fate than dead, but between her and Lyse and Fordola all getting sidelined when they had the potential to carry some pretty serious story, it's just exhausting. Also the speed at which wolzero and yshtola/zero became predominant sapphic ships, then suddenly there's a lot of zero/jullus, yshtola and zero become increasingly distant with each other, and Zero is removed from msq? What the fuck?
People have been calling the Scions more one-note lately, which I agree. Estinien and Y'shtola were definitely the focus this time to build them up - which is great! I like how they're developing them! - but it seems like they only know how to do one thing with them when there isn't action, which is like. Research and nixie-related threats for Y'shtola, and training and squid with Estinien. Y'shtola has been at her most endearing and likable in these patches, and I really don't want them to strip her of what makes her fun. Estinien was also really good in 6.1 with that merchant (fight me, he knew what he was doing - he is not financially illiterate, he just doesn't give a fuck about material possessions), the stuff with the orphanage and him connecting with the children of Thavnair is really sweet considering his backstory, and he was really great with like Zero and Azdaja and how reliable he ended up being towards the tail end - but him just bailing last second? That fkn fanservice shirt scene? The constant squid shit i'm just. He's one of the most interesting characters that's still alive and relevant (hate that that's a factor in this) and the more they turn him into a joke character the more it feels like they're missing the point with him. Like you can still have him grow from his experiences and actually be fairly carefree without doubling down on food motivation or the "he's the dumb scion" - ENW portrayed that very clearly in all of his interactions with the Scions. Whoever is doing the 6.X patches doesn't seem to get that with the exception of moments like in 6.1 and the later half of 6.5.
I think the only storyline that I've really liked so far has been Myths of the Realm. Tataru's whole thing is fine, just really hated dealing with Gaius and Emmanellain. Sil'dihn Subterrane was fun, Rokkon is...tiring. Pandaemonium started promising and ended up leaving me feeling gross at the end. I wasn't really looking forward to Myths of the Realm because it started off with the implication that the Eorzean tribes' gods were "knockoffs" of the Twelve - but I'm glad they specified that it's more that the Twelve took influence from them but at the same time. We still have a pantheon of twelve extremely white humanoids that are supposed to represent the sum of their believers - and thats what they look like? I appreciate the Leviathan stuff in Llymlaen, but it's just disappointing seeing their designs if they're supposed to be a culmination of faith.
The story of Myths of the Realm was way better as it went on, though there are so many boring designs within it which includes gear. Obviously Azeyma, Halone, Llymlaen, and Nald'thal had really nice designs - Nald'thal's is beyond fun - but so many of the others are just Zeus knockoffs or Guys. Byregot, Zeus. Rhalgr, also Zeus. Althyk? Zeus. Or at least old greek man but so much of that Is From Zeus. And again, they're all so fucking white. Conceptually, Eulogia is interesting. In execution, it's...something. I don't hate it, I just wonder how it could be refined. I also don't really agree with this idea that people are saying the ending was just putting in a prayer answering machine because it was pretty clear as to what was happening? The gods weren't there to assist people directly, they were there as aetheric balancing for an unstable star. People worshipping them happened when people caught glimpses of them, and from there the religion came about and began to further and further grant them power. As that religion grew and so did their strength, they harbored aether they wanted to return to the start to help facilitate its stability and longevity - hence why they seek you out and hence the device. Y'know, the device that was meant to collect prayers and funnel it into the star so that they could be released and finally rest. They're a lot like Hydaelyn, but whereas Hydaelyn was conscious because she was directly made of Venat, these twelve were constructs based on their original selves. That they have this much autonomy - especially Oschon - was beyond the original plan and exists because of the faith of the peoples of Etheirys. That story in it of itself is honestly really compelling to me and I really like the conclusion as it makes sense that the remnants of the old world should eventually be laid to rest and allow for the people of today to live without the shackles of the past tying them down. It lets the Twelve actually get to live amongst the people they watched over as people themselves, since they're not really the people Venat worked with. My only thing is that Deryk's conclusion is what I'd wished Venat had gotten. I'm not against him getting that ending - it fits, it makes sense, I really liked it and him - but it feels weird that they meta-textually say that her entire spirit being decimated in your fight against her is a good thing when it just feels like murder in the context of the game. I wish we could've gotten to adventure with her and let her actually see the star she so diligently tried to protect. That Deryk gets to is great, I just wish Venat had been given that chance but we all know why he got to but she didn't.
Myths of the Realm is definitely one of the best stories in the 6.X series so far, but I don't think I can say it's like...any better than stuff like the Void Ark, Eden, Omega, the Four Lords, or even Eureka. At least it's better than Pandaemonium, though - which god. That shit is a mess. I'm going to spare anyone reading this the rant of how insidious it is that they included so many references to notable instances of rape/attempted rape in Greek mythology and named their antagonist after the target of attempted rape, or the fact that this series is a huge step back from Eden in how gd sexist it is (and god especially the fans of this and how they so quickly dropped Ryne/Gaia (who were already just an extension of thanuri) for erich and themis), or the fact that we got to watch Lahabrea immolate a woman ON SCREEN in a really GRUESOME attack that was only revealed last minute that she was secretly evil all along!! With no hints towards that!! So all our female rep is either evil or dead or both!!! No, besides all that, it shares msq's issue of horrible pacing and just a bizarrely written sequence of events that frankly should've been reversed - start with the threat, then go to Elpis to investigate said threat. There's so much fluff in pandae, we spend so much time meandering around, and things that feel like they're gonna matter just never get touched. Not to mention this should've been Erichtonios' story but instead Themis overshadows Everything. Erich never got voiced! In his own story!! And yet we wrap up Themis' story in a side quest series?? Pandaemonium, Kokytos, Themis, Athena, and Hephaistos all get voiced - but what about the fucking emotional core of the story?
Before anyone tries to come at me with the "if you hate it so much, just play another game" - I like this game. There's a lot I have found within the 6.X series that I like that has spurred my enthusiasm and creativity wrt my writing. Which makes all of this all the more frustrating and disappointing when they can clearly do better but then actively don't. They've fumbled the stories of some of their best characters - yes I am still pissed about Ysayle and the fact that Fordola's been treated like crap - and they continue to pace their stories poorly (which implies cram to me). It's really clear they want to be done with everything from 1.0-6.0 and have no love for that part of the game anymore - it's tangible. But it's such a shame that they're relying so heavily on FF4 to prop this part of the story up instead of the years of unexplored content they've referenced. And I'm saying this as an FF4 liker, all of the FF4 references were really heavy handed and obnoxious. So much for an "unpredictable story", it was probably their most predictable yet (PREDICTABLE=/=BAD AND VICE VERSA UNPREDICTABLE=/=GOOD, im just point it out because they themselves said that fans of 4 "wouldn't be able to guess where this was going" And Yet-).
I want to see them capitalizing on parts of the story where they did really well! Capitalizing on their good writers!! And the frustrating thing about this isn't that this patch was egregiously bad or anything, it was just meh. 6.0 and 6.X as a whole has just been very meh the longer I sit on it.
i oughta replay eden.
#original#ffxiv#final fantasy xiv#6.5 spoilers#im griping i just have a lot of thoughts#im someone who writes a lot and cares about narrative structure so ofc shit like the wonky pacing bugs me#also sick of all the fanservice#i dont just mean the fkn pushup scene i mean the constant ff4 references or the weird stuff clearly in service of Specific Fans#last two patches were fluff. this one actually did Something#but that Something was ending the arc.#6.5 > 6.3-4. but 6.1-2 > 6.5#but 5.X >>> 6.X
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6.1 pulled Full Metal Panic! memories from deep within
Story that asks "Can these warrior heroes, now that the battles are done and the planet safe, go more than 1 hour without destroying public infrastructure" and the answer is no
#If theres no baddies to fight y'shtola will rip open a portal to find them apparently#The plot is moving along now at the end of 6.1 but I would have been ok with another two patches of WoL & scions#Trying to live more “normal” lives but its just a sitcom now#Which is what happens in s2 of Full Metal Panic#Ffxiv#Ffxiv spoilers#6.1#Endwalker#Estinien#Y'shtola#my post
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#{ music }#endwalker#final fantasy xiv#final fantasy 14#ffxiv#ff14#In the Balance#audio#music#game music#patch 6.1#Aglaia#song#vgm#fantasy#twins#twin#final#video game#video games#gaming#game#movie#nald thal#nald'thal#nald#naldthal#thal#final fantasy#god
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Looking back on 6.x and my guesses from 6.1: Regarding the VAs
I was going to wait until 6.55 to make this but at this point I feel we can make this now with no VA knowledge for the last part. Spoiler for all FFXIV 6.x patches and character spoilers a bit for FFXVI (just because i bring up VAs but no names of characters)
So 6.5 happened and with the alliance raid having voiced G'raha a point I have made since 6.1 is back again: The scions splitting up caused some interesting affect on the English dub, if not every single dub. But as I can only speak for the English - we will be talking about the English specifically.
For anyone who didn't notice or doesn't play the game in English - Jonathan Bailey is back in the dub for............ 3 lines (off topic: his name is ROT 13 looks like onion, therefore i am now shortening it in ROT13 to that). That is if he isn't a side character that pops up in the MSQ in 6.1;6.2 and 6.5. And it reminded me we have had it a lot in this patch cycle: VAs having a handful of lines for one scene.
6.1 had Gemma Lawrence [Krile], Peter Bramhill and Tim Watson all pop up for a handful of lines to never be seen again. Bethan Walker and Colin Ryan [the twins] have this in 6.4 when they are there to just set off the teleporter. This patch is so clear that they realised the pool of who they had to call had shrunk by a mile and didnt clearly know how the deal with the usual additional voices pool of patches prior (in English they ended up very clearly calling people *specifically* for bosses, hello Joe Dempise [Ardbert] in the Myths Raid and Jeremy Ang Jones [Hermes] as the P10 boss - people came in from the ffxiv alumni for other jobs and got asked to do bosses because suddenly they had so little VAs in the dub they had to leave it to fill roles).
When 6.1 released I said on instagram in a rant that this was because of ffxvi, they had split the team internally dub wise and now had to quickly fill the additional characters with the 7 VAs they had (and oh god in 6.1 you can tell, hello [redacted] who im 70/30 on being Jonathan, sometimes you do really try to hide your accent and it doesnt fully work does it?) .
this was until I saw that XVI cast on the PS Blog: there was no scions or even core characters in that dub. And when others showed me the BTVA entries when it came out: there was less than 10 XIV alumni in there, with most being new people to the RPG dubbing crew as such. This wasn't its fault.
6.3,6.4 and 6.5 is a lot better on this, new characters meant new VAs and they quickly found a way to fill holes but I am saying this now: this is the new normal for patches, maybe not expacts, but everything else - they are gonna have to work with smaller pools of VAs than before as it looks like the scions "pair" up for tasks and not every patch is gonna have huge amount of these.
What about that "3 lines omg" thing?
simple. get used to having bg characters sometimes all share a VA. like 2 or 3 have a VA in common. Because it must be a pain to have to round up someone for 3 lines. and this is not even specific to the likes of JB and co who have other projects we know about, it is everyone. Many of them aren't London based!
Its just a new issue they all now have, and I feel its gonna be interesting to see how we deal with it come 7.x
#patch 6.5#patch 6.5 spoilers#final fantasy xiv#ffxiv#but seriously#go back to 6.1 and play spot the VA#some are clearer than others#its brilliant
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how would you rate the expansions so far?
it really depends on the criteria. overall i think that ffxiv has gotten better with every expansion, even if i dont always like all of the changes.
more details and rambling under the cut
ok so i broke it out into a few different categories, and i'll rate the expansions on each one:
X.0 MSQ
stormblood
endwalker
shadowbringers
a realm reborn
heavensward
here I'm just talking about the basic MSQ as it launched for the expansion. I put stormblood much higher than most people because I loved the lesbian road trip arc and I loved the azim steppe. the expansion certainly has flaws, but the strong points were really strong.
endwalker tops shadowbringers for me because the elpis section was the only thing that really got me to care about the ancients/ascians, and i think it was necessary context for the whole story arc of the game thus far. endwalker has some issues with pacing and with weakness in the downtime sections (and they clearly didnt know what to do with garlemald, a casualty of the game's shift in focus around shadowbringers).
the others i think are relatively straightforward. i've posted in the past about how i dont like the heavensward story, i think that it kind of botches its themes and the writers got too horny for killing women (in this case ysayle) to tell a good story. it also absolutely squanders the 2.5/55 setup with the ul'dah stuff.
Patch MSQ (X.1, X.2, etc.)
endwalker
a realm reborn
heavensward
shadowbringers
stormblood
endwalker is miles ahead in this category. although its patch story has weaknesses, being able to tell a whole coherent story from 6.1-6.5, without having to have the weird "second climax" for the X.0 story in X.3, puts it ahead of the competition.
ARR scores highly mainly because of just how well the banquet/ul'dah/crystal brave stuff hits. they wasted all of these story threads in heavensward, but especially at the time they absolutely worked.
heavensward makes third because i think it's the only expansion that really made the "x.3 climax" actually work, which is partly down to how the themes of the story worked with "oh and theres more even after you win the climactic battle".
shadowbringers is pretty low for me because i think that its a casualty of the change in narrative leadership. elidibus had been being set up as "the ascian you will talk to", so introducing emet to take that role left him kind of at loose ends. ive played the patch storyline several times to try and understand why people love it so much, and it just never landed for me.
stormblood patch story is the worst this game has ever been. i would put it lower than last if i could
Raids and Jobs
I kinda combined the experience of endgame play into one category, so I'm rating both job design and raid quality here. as the devs said recently, these things are linked, so i didnt think it made sense to separate them. more than the other categories i think this one is influenced by my personal circumstances
shadowbringers
endwalker
heavensward
a realm reborn
stormblood
shadowbringers takes the top spot for my favorite job design (in my beloved shb summoner), a top-class raid series in eden, and the best ultimate raid in TEA.
endwalker i think is really good and a step forward in many ways, but i think the issues with the centralization around 2m burst and inflation of boss hitbox size hold it back from the top spot for me. however, i do like a lot of the additions like criterion, and i hope they continue a lot of what theyve done in this expansion.
i had to put heavensward above arr because it's a straightforward continuation of arr, and also had my second favorite job design in the history of this game (in heavensward warrior, which was broken, goofy, and always fun). also alexander is a fantastic raid, even though coil is more nostalgic for me personally.
stormblood takes the last spot because i didnt enjoy the way the jobs played during that expansion, and mostly skipped it. i was unsubbed for a substantial portion of it, and really only started playing again in the leadup to shadowbringers. possibly i should leave it off this list altogether, simply because i couldnt have evaluated it properly.
Overall
so, i if i combine all of those ratings (weighted equally), i end up with:
endwalker
shadowbringers
a realm reborn
tie between stormblood and heavensward
which i think summarizes my opinions fairly nicely, although as you can see each of the expansions has their strengths.
overall im very excited for dawntrail, and i think it has the potential to be (and likely will be) the best expansion the game has had to date.
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4, 16, 17, 26 for the ff14 asks?
ffxiv questions
ty friend!! 💚
4. favorite expansion?
shadowbringers!!!!!! the themes just hit me in such a profound way, and I love almost all of the fights whether dungeons, trials, or raids, so it still has a special place in my heart.
16. favorite primal?
it feels like a copout if I say hydaelyn, so I’m going with shiva, both normal and eden versions. I love her design and ties into the story!!
17. which patch did you start in?
I started the game in june 2022 so it was between 6.1 and 6.2, but I didn’t catch up on msq until a week or so right after 6.3.
26. favorite mount?
if I’m not riding around on the island gator then I’m probably on the garlond GL-II motorcycle c:
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my thoughts on dawntrail (SPOILERS)
FFXIV twitter has decided the spoiler embargo for DT is mostly over. While I'd like to share my thoughts about the expac there, I figured it was all too much for a tweet thread (and I was right). Decided to post it here because it's a blogging platform and I keep telling myself I want to come back one of these days.
To put it simply: Dawntrail is fine.
I love power of love/friendship storylines so the fact we got a shounen protagonist in Wuk Lamat was something I enjoyed. Shounen stuff tends to be dragged out too long for my tastes so I haven't dabbled in any of those fandoms, so I don't know if people hate modern shounen heroes with as much vitriol. I think I'd have seen it if they did? But the Wuk Lamat hate is a classic case of misogyny with a transphobia multiplier because gamers sure do enjoy stat boosts.
DT is the ARR of whatever the new direction of FFXIV is. It became clear to me during this MSQ that this is a commitment to a new beginning - specifically in the sense of 6.1 as a fresh starting point for new players. I understand and respect their desire to simplify new player onboarding (especially as someone with too many alts) but it's also the center of the pain point I have with 6.x and DT so far.
I'm frustrated with the direction of FFXIV in its current state. The Hydaelyn/Zodiark arc took one main story and built upon it over multiple chapters. I loved that arc and have varying levels of fondness for the characters and places that got us through it. I am the CEO of #FREEAYMERIC and will continue to be a pest about that as long as I play the game*. Aymeric was always a favorite of mine, and I've never forgotten his wish to go on an adventure with WoL someday. I want to take him up on that!
But DT follows SHB's example of planting WoL and the Scions in a brand new setting, far away from Eorzea and all its creature comforts. Norvrandt was still reminiscent of Eorzea, but beyond that focused on characters specific to its region and story. It made more sense then, considering it takes place on a different shard and overlap was damn near impossible. 6.x and DT are still on Etheirys, but are so self-contained that they'd rather avoid referencing old content if they can avoid it. I hated this in 6.x and I still hate it now. There's an entire world full of characters, places, and possibilities left to discover and expand on, but new expansion packs seem to be heading in the direction of dropping all that and focusing on a new set of toys. Tural will probably be done and dusted in 8.0, aside from a bit of side content here and there regardless of the response to it. Hell, SHB is so sacred to the fandom and yet we only went back for a bit of patch story and crafting relic quests during EW's entire run!
This sort of "okay, next" manner of storytelling is only one side of my issue. On the flip side is how eagerly they seem to want to retread certain tropes that worked in past expacs. So many people have commented on this being the fourth final dungeon in a row that shows the end of a society and how that feels so much more hollow now. Running Amaurot for the first time was a masterpiece of storytelling because it made the end of the fucking world more tangible. I hate running that dungeon because to me it feels like a panic attack, but I respect what it does. The Dead Ends was similar but didn't hit the same way (and tbh its payoff is mostly backloaded). Alexandria pulling the same thing stole all of the feeling from it. Like oh okay, we're doing this again.
It's not the only part of DT that retreads old ground. We have yet another scene where everyone comes together to overcome a seemingly insurmountable obstacle, and the only thing I found noteworthy about that is that it had shards of characters who had helped us do the same thing in SHB outside of the dreary context of Norvrandt. Zoraal Ja, one of the main antagonists, is comprised of retreads of other story arcs done better (including one in this very expac!). He's like Zenos Lite - a royal heir with violent intentions made into the perfect weapon of his homeland - but he's missing all of the things that made Zenos interesting and the screen time needed to flesh him out. The circumstances of Zoraal Ja's birth weigh heavily upon him, but Bakool Ja Ja covered that territory in one of the strongest parts of the MSQ. Zoraal Ja is such an afterthought that bringing him into the shared Dawnservant title isn't even considered. WTF.
TL;DR: This all comes down to FFXIV being torn between retreading well-tread story beats that have worked for them in the past while at the same time, willingly discarding almost everything you've come to love over the past several hundred hours of gameplay. They're trying to recreate their past successes by using shiny new pieces in frameworks that have worked for them in the past, and that rings hollow to me. My love for the old pieces overshadows my impressions of the new ones, but the structural similarity is so blatant that comparison is inevitable. As time goes on, the comparisons are less and less in DT's favor for me, but that doesn't mean it's bad. It succeeded in what it set out to do: expand FFXIV.
It's fine, but if FFXIV is a choice between familiar storytelling and familiar story elements, I'd rather they keep developing the friends we've already made along the way.
*Which may not be long, given the lighting issues introduced by the graphical update and the fact that doing certain things in game trigger IRL migraines for me. Still no official acknowledgment of that yet. The graphics update is the biggest step forward in DTm and yet its existence and problematic state make me play the game less. I hate it but efforts to get the devs to notice have been unsuccessful.
If you made it this far, please perceive my catgirl:
#sigmundite says#sigmundite plays a thing#final fantasy xiv#dawntrail#dawntrail spoilers#dawntrail 7.0 spoilers#have i used enough spoiler tags yet oh god
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FFXIV - Patch 6.4 Golbez Theory
Alright folks, this is the big one. I’d been holding off on going all-out on this theory for some time, if only because I felt I needed some more concrete evidence to support my point. But with the release of the Patch 6.4 Website, I now feel confident enough to speak up about what I think will be an upcoming twist in Patch 6.4; that being the reveal of Golbez’s true identity in Final Fantasy XIV. Spoiler warning for the FFXIV MSQ obviously; and spoilers for Final Fantasy IV as well while we’re at it, since it’s kinda hard to talk about Golbez’s identity without talking about the big twist in the original game.
Anyhow, let’s start by recollecting what little bits of information we know about Golbez; based on the cutscenes that he appears in (or is the subject of).
Golbez’s Cutscenes
Golbez has appeared directly in 10 cutscenes so far. They are as follows;
1. 6.1 A Brother's' Grief (Post-quest cutscene) 2. 6.2 Where Everything Begins (Echo flashback after instance) 3. 6.2 Nowhere to Run (Cutscene after walking segment) 4. 6.2 Buried Memory (Post-quest cutscene) 5. 6.2 Shadowed Pasts (Scarmiglione 2) 6. 6.2 Shadowed Pasts (Barbariccia 2) 7. 6.3 Desires Untold (Echo flashback after trial) 8. 6.3 Gods Revel, Lands Tremble (Post-quest cutscene) 9. 6.3 Shadowed Pasts Once More (Cagnazzo 2) 10. 6.3 Shadowed Pasts Once More (Rubicante 2)
Beyond these cutscenes, however, it’s also worth nothing that the scene of our conversation with Rubicante after #7 is massively important; as this scene directly states Golbez is hiding a secret desire beyond that of his planned crusade. I’ve labelled this one under the heading of “X. 6.3″.
Many of these cutscenes are hiding small hints that imply Golbez may be much more than he seems; and that his true identity may not be what some may initially assume. Let’s review.
1. 6.1 A Brother's' Grief (Post-quest cutscene) Our introduction to Golbez. He warps into the room with a wave of shadow engulfing him, and clutches his right fist, before doing a dramatic cape twirl leading with his left-hand.
Whilst it’s a small detail, I should note that in Dissidia, Golbez had a similar cape-flick in his fight intros; except he led with his right-hand there instead. This ties into another detail that I noticed in a later cutscene...
2. 6.2 Where Everything Begins (Echo flashback after instance) Golbez is named here, and whilst he hints about having other plans for Azdaja, this scene doesn't seem to be hiding much beyond what it tells us directly.
3. 6.2 Nowhere to Run (Cutscene after walking segment) Interestingly, despite his fears of a memoriate interfering in his plans, the patch 6.4 artwork seems to depict a memoria crystal by Golbez's side. Could Golbez be a memoriate himself? Unless he's half-voidsent (or even completely human) like Zero, he shouldn't have been able to retain that ability following the flood of darkness.
Golbez being (or having once been) a memoriate would also have interesting implications for his past. Given the ongoing theory that the power to wield memoria was a “blessing” granted by the Ascians, and with us later learning that Golbez has spoken to Ascians in his past, could it be that Golbez recieved some of his power from the Ascians directly? After all, the original Golbez’s famous twist was that he had been possesed by a greater evil; a greater evil associated with the moon (much like how the Ascian’s are associated with Zodiark and the moon by extension).
4. 6.2 Buried Memory (Post-quest cutscene)
"The prison of passivity is an obstacle to my cause. And so you must fall. What irony that the blessed damned should set us free!"
The line and scene that started many an MSQ theory. We all know it; that still image of Golbez striking down a robed figure that resembles the Watcher, foreshadowing the reveal of Golbez's headquarters, and furthermore the means by which he could achieve his goals. And yet, what if I told you there were two small details in this image that I haven't seen others note up to this point?
For one, Golbez's sword. Golbez is clearly wielding a Moonward Longsword here. The Moonward Longsword owes its design to the sword Cecil is depicted wielding in several pieces of official artwork for Final Fantasy IV; including several Amano artworks. See the above comparison; top left being (FFXIV) Golbez’s sword, top right being the Moonward Longsword, and the bottom being Cecil’s sword from the Amano art.
Secondly, Golbez is wielding the sword in his right-hand. Whilst this may be a superfluous detail, it should be noted that in his past appearances across the Final Fantasy series, Golbez has historically been a left-hander. Combined with Golbez using his left-hand for his cape flick instead of his right, I suspect that, for one reason or another, Golbez’s dominant hands have been deliberately mirrored for his FFXIV incarnation.
I should also note that Golbez is seen holding a different sword (alongside his Shadow Dragon) in the Patch Art for Patch 6.4. However even then, his sword seems to owe a few design queues from Cecil’s sword; with a grooved handle, a golden orb near the crossguard, and a blade that widens just after the crossguard before tapering off further down the edge. Interestingly, the crossguard on Golbez’s new sword is inverted, pointing towards the pommel rather than the tip of the blade. Finally, I should also note that Golbez is, once again, holding this sword in his right hand.
5. 6.2 Shadowed Pasts (Scarmiglione 2, Cutscene 2 in Unending Journey) Golbez's aether is described as "overwhelming" by Scarmiglione. It is unclear if Golbez has already feasted upon some of Azdaja's aether at this point (though it is possible). And if Golbez’s “overwhelming” aether didn’t come from Azdaja, then where did it come from? I have multiple theories. One possible source could be, as raised earlier, power recieved from Ascians. But there’s another possibility that may tie into Golbez’s supposed secret identity...
6. 6.2 Shadowed Pasts (Barbariccia 2, Cutscene 4 in Unending Journey) No notable details here.
7. 6.3 Desires Untold (Echo flashback after trial) Golbez reveals that he has, at some point, spoken to Ascians. In the French translation, Golbez uses the gendered-term "Ascianne" here, implying the Ascian he spoke with identified as a woman. Ergo, it is highly likely that the Ascian he spoke with was one we know was highly involved in their efforts on the Thirteenth; Igeyorhm.
We also finally confirm Golbez's goal; to invade and conquer the Source. And yet...
X. 6.3 Desires Untold (Cutscene after echo flasback, cutscene 6 in Unending Journey) Notably, after the echo flashback, Rubicante states that Golbez has a goal seperate to that of his plan to open a gateway to the Source. Quote;
"And perhaps your own will resonate with his...and draw forth that singular jewel which abides deep within his heart. A desire which lies beyond his quest to free us from our purgatory. A desire...all his own..."
We aren’t directly informed of what that desire is- However, I believe that it’s already been hinted at across the patches.
8. 6.3 Gods Revel, Lands Tremble (Post-quest cutscene) "The end to life on that star. And the end to my suffering..."
An interesting phrase, that. One that could have multiple meanings; as he’s gazing up at the 13th reflection of Etheirys as he says this line, one could probably assume that “that star” is the 13th reflection.
When Golbez says this, does he mean “life” as in living, and his plan to invade the source, ergo no longer having to “live” on the 13th? Is he speaking of his desire to escape the endless life of the 13th? Or is he perhaps being more cold; expressing a desire to end all life on the 13th reflection entirely? Could this darker interpretation be a hint as to Golbez’s true desires?
9. 6.3 Shadowed Pasts Once More (Cagnazzo 2) (Cutscene 2 in the Unending Journey)
Golbez defends himself from Cagnazzo's attack using a magical barrier that closely resembles Collective Unconcious. Leveva in the Astrologian quests describes the skill as;
"Aether is the building block of all that surrounds us, meaning that everything is connected. Someone closely attuned with that aether can, in a sense, link themselves with others, feeling their joy, feeling their pain. Scholars of the soul call this empathy. Crystal-gazers and card-readers call it the wheel of fortune. We astrologians call it collective unconsciousness."
Prior to its formal introduction as an Astrologian skill, Y'shtola employed a magical barrier that resembled Collective Unconcious at several points in the MSQ. It's interesting that Golbez is able to use a form of magic typically associated with healers; as several later releases of Final Fantasy IV made Golbez's lack of proficiency in healing magic a critical part of his backstory.
10. 6.3 Shadowed Pasts Once More (Rubicante 2) (Cutscene 4 in Unending Journey) Golbez describes his goals in an odd manner.
"It matters not who I am, but what I seek to do. Join me, and together we shall banish the Darkness and see that the sun rises again."
At this point, however, we would know this isn’t completely accurate- Golbez doesn’t want to banish the darkess at all; merely free the inhabitants of the void from it by leading them unto the source. Is he just being poetic here? Or does how he’s phrased his plans offer insight into his 'desire' that is seperate to his stated goals? After all, Rubicante was seemingly the only archfiend to know of these desires.
Tying into #8, we know that darkness / the astral can have an association with life and growth; as we see in E9′s bramble phases and the like. Could it be that Golbez views the two interchangably? That banishing the darkness means a quest to expunge (the endless) life from the 13th? And could he mean to not only invade the Source, but find some means by which to draw its light (the umbral) back into the 13th to end the endless life that has taken root there?
In Summary
Based on all of the above cutscenes, we can conclude the following;
Golbez has a secret desire beyond his war with The Source.
His dominant hand appears to not be his left hand, but his right.
He wields a sword that is almost identical to Cecil’s sword from Amano’s artwork.
His aether is described as “overwhelming”, seemingly prior to the Archfiends being allowed to feast upon Azdaja’s aether.
Golbez can use a spell that resembles Collective Unconcious, which is typically associated with Healers.
He’s interacted with Ascians before; furthermore, if he was once a memoriate, then he may have recieved his power directly from them.
He seems to not only start a war with the Source, but also seeks a means by which to banish the darkness from the 13th.
But what does this all mean? I believe that all of these are the key to the puzzle around Golbez’s identity, and from looking at all of them, there is one conclusion I come to in particular;
Golbez is Cecil
“Golbez” in Final Fantasy XIV is not Theodore, first son of Kluya and brother to someone named Cecil (as was the case in Final Fantasy IV). Rather, I believe that Golbez in Final Fantasy XIV is Cecil, and for one reason or another, he has adopted a seperate moniker.
“Golbez” here lacks quite a few traits of his namesake, whilst seemingly adopting a few subtle traits from whom I believe to be his secret identity. For one, Golbez is seen wielding Cecil’s sword (in the form of the Moonward Longsword). Furthermore, unlike his namesake, Golbez is right-handed, much like Cecil has been across his many appearances series-wide.
Furthermore, Golbez is seen casting a spell resembling Collective Unconcious; which is associated with healing magic. His namesake was not able to cast healing magic at all; and that in particular played a notable part in his backstory. Cecil, meanwhile, obtained the ability to cast White Magic in Final Fantasy IV after becoming a Paladin.
Speaking of which, Golbez at multiple points states his desire to “banish the darkness” or see the “sun rise again”. Whilst they do pertain to his goals, Golbez seemingly holds a strong disdain for the darkness in particular, hinting that he hides a holy nature, and that he perhaps is more associated with the Umbral / Light. “Golbez’s” secret desire is to return to his past as a heroic Warrior of Light; which is why Rubicante believe’s we may hold the key to drawing that desire out of him.
I believe that, come patch 6.4, we’ll either get a dramatic reveal of Golbez’s true name being Cecil, or perhaps a dramatic unmask that reveals a face resembling Final Fantasy IV’s main character beneath his helm.
Cecil, prior to the flood, may have been a heroic memoriate, much like Zero was. Or perhaps he fell to darkness; and it was his fall that tipped the 13th over the edge and triggered the flood of darkness. Furthermore, Cecil may have recieved the power of the memoriate directly from the Ascians themselves, much like how Cecil recieved the power of a Paladin from someone tied to the moon in the original Final Fantasy IV.
Either way, it’s hard to say for certain just what Cecil’s potential role may be; only that I think it’s possible he has a very large part to play.
However, whilst this theory does tie back to most of the collected evidence I’ve presented, there’s one point that I haven’t been able to tie to Golbez’s secret; that being the source of his seemingly “overwhelming” strength. But I think there may be another possible theory around Golbez’s identity that could answer that.
Or, Golbez is both Theodore and Cecil
I’m taking a mildly Doylist perspective here; a small but noticeable part of Patch 6.2′s plot emphasises the nature of the impacts of voidsent devouring the essence of other voidsent; with Ciriatto demonstrating how voidsent can take on the personality and memories of their pray after he devours Farfarello.
I believe this could be foreshadowing for an upcoming reveal. Goblez, rather than just being either Theodore or Cecil, could instead have been born from one devouring the soul of the other, resulting in a fusion of their abilities, memories, and personalities. Whilst “Golbez” seemingly has a lot of Cecil’s abilties (using healer magic, a 1-handed sword, and being right-handed), he also demonstrates many of the original Golbez’s mannerisms as well as borrows his appearance.
Be that as it may, Rubicante’s comments may not neccesarily be just about a secret desire of “Golbez”, but rather a hint that we could draw out Cecil’s more heroic personality from that of the harsher Theodore; with one side more hopeful of restoring light to the 13th, and the other resigned to invading the Source in search of salvation. In fact, end to Golbez’s “suffering” that he may seek is a final death to split the souls of Theodore and Cecil apart; perhaps one has been dealing with the guilt of devouring the soul of the other.
Thus, explaining why Scarmiglione found Golbez’s aether so “overwhelming”; Golbez is not just a single void-corrupted soul, but the fusion of a mighty Paladin and (armored-and-sword-wielding) Dark Mage.
Conclusion
I’ll lead my conclusion with a disclaimer; whilst I believe I’ve collected plenty of solid evidence, these theories are by no means guaranteed to be true; and I would not be surprised if Patch 6.4′s MSQ or even the upcoming Patch trailer presents a very different outcome to what I have put together.
However, with the evidence that I’ve gathered up to this point, I don’t think it’s a coincidence that “Golbez” in Final Fantasy XIV seemingly draws a notable amount of inspiration from Cecil instead of his namesake; and I believe that ties into the hinting given to us by Rubicante following the latter’s defeat.
In conclusion, I believe, based o nthe presneted evidence, that “Golbez” in FFXIV is actually either Cecil Harvey and not named Theodore at all, or perhaps is a fusion of the two brothers that owes inspiration to both of them.
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Here's one final painting to finish off the year. I loved the 6.1 patch art for FFXIV earlier this year, and decided to draw my WoL leaving Gridania to start her new journey! Thanks to @jookpubstock for the wonderful pose reference!
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Get to Know Me!
Share your wallpaper
My wallpaper switches between a bunch of XIV screenshots, but here's what's displaying currently on my main work monitor (out of 4):
The last song you listened to: Pilgrimage, from the Endwalker patch 6.1 Soundtrack (from Aglaia).
Currently reading: On my phone: Wolf-Speaker, by Tamora Pierce. On my computer: Emliy Wilde's Encyclopedia of Faeries, by Heather Fawcett. On my iPad: The Legend of Huma, by Richard A. Knaak.
Last Movie: The last movie I watched was Spider-Man: No Way Home. I, uh... don't watch a lot of movies. >.>
Craving: Honestly? I'm craving salmon, but it's too expensive right now. :(
What are you wearing right now? I'm at work, so a pair of loose capris, a turquoise blouse, my N7 Elite hoodie, my Sith lanyard with all my video game pins, and a pair of comfy sandals.
How tall are you: 5'1" on a good day.
Piercings: Three in my ears, but I'm hoping to get several more this summer (depending on circumstances).
Tattoos: None.
Glasses? Contacts? Glasses. I can't wear contacts.
Last drink: Water!
Last show: Abbott Elementary (I'm several weeks behind, don't spoil me)
Last thing you ate: A SweeTart heart <3
Favorite color: I prefer jewel tones, so emerald, sapphire, amethyst. I'm a huge, huge fan of peacock colors.
Current obsession: FFXIV, natch
Unrelated obsession: Destiny 2
Any pets: Three! Two cats, Momo (one orange braincell) and Byakko (grey tiger tabby), and a dog, Inari (my Askii - half-Husky, a quarter Akita, a quarter mix).
Do you have a crush on anyone? Besides my husband of sixteen years and my partner of twelve? A few video game characters. Other than that, not really. I'm pretty poly-saturated right now and haven't even been looking.
Favorite fictional character: I mean, Thancred. Theron. But if you're looking for someone not video game related, probably Thrawn or Corran Horn. General Leia. Mirax Terrik. I'm pretty simple; I like spies, pilots, and strong-willed women.
The last place you traveled: Raleigh, North Carolina.
Tagged by: @sasslett
Tagging: @eorzeashan, @thelealinhypehouse, @sayonaramidnight, @starrysnowdrop, @irisopranta, @lilbittymonster, @lilvulpix-alex, and anyone else who would like to share! I know this is more OOC than fanfiction, so don't feel compelled to share if you don't want to <3
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FFXIV Glamour Archive #1
Decided that I'm going to start making posts of ffxiv glamours as I retire them from use, since we only have so many glamour plates. This one's one of my current oldest still in circulation and has only been on use with my Paladin, but it's time to let it go. I'm going to be archiving a lot of my glamours as I prepare for Dawntrail.
Let's start with the jewellery side. This has been my default jewellery set for all my Endwalker glams, but only the earring is visible on this set. That's the Wayfarer's Earcuff we get at the start of 6.1. During patch 6.1 I updated many of my glamours to have a "wandering adventurer" feel to fit the theme of the patch cycle, but the theme of Dawntrail will be "hot pirate summer" so I'm going to be changing over to glamours that fit that, once we get those dual dye channels.
For weapon it's the Zantetsuken, which looks like just a handle when sheathed but when drawn flashes out into a full size sword. I love the animation. Big favourite. For the shield it's of course the House Fortemps Kite Shield. I fully believe this will be my PLD weapon/shield pair forever. It just feels right.
For the headpiece it's the Rathalos Helm [F]. I like to see Crimson's face so I avoid full face-covering glams for the most part, so headpieces are the in-thing with my designs. I like this one, spikey and red (her colour!), and heavy-looking suitable for this heavy tank glam.
Speaking of red, the centrepiece of this glam is the Bozjan Coat of Fending, dyed in Rolanberry Red. Rolanberry Red is the signature colour of Crimson Fisher, it's what I use always. I love how heavy and comfy this coat looks. A tank gear piece but something for travel. Very fitting.
As you can tell from the middle image, this chestpiece has very solid arm covers built in, so I didn't need to do a lot with the hands. I chose the No.2 Type B Gloves and dyed them Rolanberry Red as well.
For the legs it's the Replica Dreadwyrm Sarouel of Fending, dyed in Ash Grey. Of all the tank leg pieces in the game I felt meshed with the Bozjan Coat of Fending, this combination was the best match of colorus so the grey was consistent from chest to legs.
Finally for the boots we have the Paglth'an Boots of Fending. This piece can't be dyed but it's fine it doesn't need it. Fits perfectly well. I love how solid it is.
My favourite thing to do with glams, hailing from my monhun days, is to take pieces from distinctly different sets and find overlap that makes them combine together. This solid set has served me well, and while I'm excited to make new glams, I'll miss it! Hence this post. More glams in the future when I feel in a screenshot mood.
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So this is the only "physical" copy of the catboy edit I ever made.
Basically on patch 6.1 day (April 2022 - yes. I work in FFXIV patch times shut up) I was in my local town and saw the book in Waterstones for £6 (cheap ish for a book) so after turning to my mate; pointing at the display and going
"oh look it's my cat"
I bought it and drew the ears on.
Enjoy
#this was posted to Twitter at the time but got lost#i thought it was hilarious ok#jonathan bailey#final fantasy xiv#jonny bailey#ffxiv g'raha tia#G'raha Tia#this is a joke ive kept going on for way too long
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