#feruchemy round 1
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An epic duo of Cognitive metals. Will you favor the famous coppermind, or the only metalmind you can fill while asleep?
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How would you like to tell the future and have a friend? How would you like to be able to give it your all and then some? Voidbinding is a (currently) mysterious form of investiture that bonds you and a void spren, while it may have roots in a feared Shard it's not an evil art on its own. Feruchemy is the ultimate in self reliance, you get out of it what you put in allowing you to save up your own attributes until you need them back in a pinch. Just make sure you have enough metals to store all that energy
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Fantasy tropes to avoid (and ideas to reinvent them)
Hello aspiring writers of Tumblr! How is it going?
This is my first post on here and I decided to dedicate it not only to the genre I am writing in, fantasy, but also to a crucial topic, which relates and affects every genre in different ways.
TROPES.
It's lazy to build stories on something that has already been written a million times before. I don't like tropes at all as a reader. If I wanted to read the same stereotyped story all over again I would just stick to the previous book I have read with that same plot, so I would also spare myself the trouble of learning the unpronounceable names of these new stereotyped characters.
On the other hand, as a writer it might be tempting to give in and use tropes. "Why not? After all everybody uses them and I am already SO busy writing the actual chapters of my story."
I tell you what: every time a trope threatens to slide into your story, crush the page and throw it across the room, yelling:
Seriously, though: tropes are just general, undeveloped ideas. That's what you need to do, develop them. In this way only will you ever be able to unleash their hidden potential.
Without further ado, may I present you three of the most common fantasy tropes and hints to reimagine them.
*Keep in mind that this is only my personal view on the subject and you can either agree or disagree with it.
1. The chosen one
This one is the most obvious one and I am also quite sure that you expected to find it on the list. Interesting, Watson: I guess that it makes this article stereotyped too…
Well we all know those characters. Those characters that were meant to be the one. The prophecies had spoken about them long before they were even born. They might as well be the only one capable of using magic or wielding a certain weapon. This character is either the only one who pushes forward the storyline or that one protagonist who does everything except choosing anything actively in the plot. There is no in between. Either way, they only possess notable qualities. Of course there is no trace of flaws. I mean, they are the hero.
Have a side-kick (or co-protagonist) be the chosen one instead
A great idea, if you really want to insert this trope in your story, is to use it to your advantage and surprise the reader with it. Who could ever expect that the protagonist was actually never the chosen one? Or that another character is the chosen one from the start?
To see this trope well recreated I recommend watching the BBC TV series "Merlin" in which a young sorcerer, Merlin himself, must help the future heir to the throne, the prince Arthur Pendragon, to fulfill his destiny and become the greatest king who has ever lived. Arthur has no clue of what has been foretold, nor that he even is at the centre of a prophecy. All of Merlin and Arthur's choices will determine either the glorious success or the tragic failure of the quest; all of this while Merlin hides his powers from Arthur and everyone else as magic is condemned in Camelot.
2. Overused fantasy Races
...which translates mostly into putting Elves, Dwarves, Trolls, dragons and any of the Tolkenian elements and creatures in your own story. Now, don't get me wrong. Tolkien is one of my favourite authors, hence I am always captivated by those fantasy novels that display these Races in their stories. But I don't want to read a copy, I want to read your own masterpiece.
That's exactly why you should:
Redesign the well-known fantasy Races and adapt them to your world and to your theme or just create brand new ones
Personally, I absolutely LOVE to craft new fantasy Races. I believe that it adds depth and realism to the world-building (which does not consist only of geography). Each civilisation brings their culture, their traditions to your story and that's what makes a world truly breathe. In my opinion, the purpose of fantasy is not to focus just on the epic deeds narrated or on endless battles enriched with magic and legends, though those are very important part of this genre and they must be just as equally developed. The reason why I write fantasy is to spread awareness around the vast variety of themes that coexist in our society nowadays, in the first place global warming, the racism that still today people experience, LGBTQ characters which are often unrepresented both in literary fiction and TV. What better genre than fantasy is there to represent diversity and multiculturalism? On these latter points I will never not be thanking and loving the works of Steven Erikson which are part of the high-fantasy series "Malazan Book of the Fallen". Diversity and the brand new variety of intriguing Races are a huge part of what makes Malazan such an awesome fantasy series. I refer to Steven Erikson as the main inspiration of my writing and I recommend you to give a try to his books, if you have the chance. I warn you though, that it is not any light or easy reading.
The other option might be to reinvent the well-known Races. Tolkien himself did not "invent" the Elves of Middle Earth, rather he made a legend of his own after having studied the myths and ballads of ancient civilities. Then he developed their language, their history and their culture as if they were a real existing population. Every single aspect of Tolkien's worldbuilding can be read in his Silmarillion. I think it is a must-read for anyone who is looking forward to reinvent the traditional fantasy Races or just to know more about them.
3. Unfailing magic systems
Magic can be anything you want. That doesn't mean, however, that it should be your escape point: stuff in your story should happen because of your characters, not only because of magic as it is simpler to put it that way. A magic system should be rational and engaging. The reader needs to be able to understand exactly how, when and why does magic work in your world. No, the answer should not be "because it's fantasy."
Set rules, limits and costs to the magic in your world
How do character gain magic abilities? Is magic accessible to everyone or is it elitist? Is it taught in specialised schools or is it something that resonates from within? Are wizards free to practice magic or is it banned? Or maybe are there only specific areas of magic that are prohibited? What is its source? Does magic come from higher beings or are spells more powerful the stronger the mage's will? Does magic need a catalyst (such as a talisman, a weapon etc.) to be casted? If not, do wizard recite spells? Do they need to trace specific symbols? Otherwise is it necessary to make specific hand gestures in order to release their powers? Does it exist only one system for all mages to use or are there multiple kinds? Last but not least, what are magic users in your world called? It's all up to you to decide. Ask questions and let each question lead you to another one. You need to know exactly how your magic system works and so does the reader.
What I love about crafting magic systems is the freedom to establish the boundaries and the natural laws that apply to your world, as magic is a huge part of the story if you're writing fantasy. Well, this could also lead to another question: is your world actually ruled by magic forces or do magic abilities have just a marginal role in the world building?
Remember that magic should not be used as an excuse to fill eventual plot holes in your story. Your magic system should function correctly and it should always stay true to itself. In other words, it must be believable.
And I can hear you thinking "but it‘s magic!"
Then guess what? You need to make the readers believe that magic is real!
First of all, set the rules, the limits and the costs that apply to your system. Having done that, you'll have finished most of the work that concerns the use of magic in your world. Most, not all. If you are a bit of a perfectionist like I am, consider the importance of developing your system furthermore by asking yourself questions, such as the one I have written above.
Rules: decide what makes your system work and what magic can be casted for.
Limits: decide what kind of tasks your magic system cannot perform.
Costs: decide from what kind of source is magic obtained from and, literally, what does it cost to mages to obtain their magic from this source (as Rumpelstiltskin of OUAT wisely says: "all magic comes with a price.")
The most excellent and well-rounded magic systems I have ever come across are the ones created by Brandon Sanderson in this "Mistborn" trilogy: allomancy, feruchemy and hemalurgy. All three magic system permit the magicians to use a wide range of abilities based on the metals they can "burn". Magic originates in the Shards and from Preservation and Ruin, two god-like beings. If you're already interested, I definitely recommend you to check Sanderson's novels out: they are a useful resource of inspiration.
I hope this post has somehow given you the inspiration to go and write right now.
If you have questions about some of the points or requests for the next articles, don't be shy and send me a message! I will try to cover your topic as soon as possible and as best as I can (and I will also tag your profile, if you agree).
Thank you all for your attention. Bisous^^
#books#fantasy#writing#steven erikson#malazan book of the fallen#bbc merlin#mistborn#brandon sanderson#tolkien#silmarillion#fantasy tropes#writing advice#chosen one#magic system#fantasy races
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We haven't seen much of these Spiritual metals yet. Save up Fortune and luck in a chromiummind, or Investiture in a nicrosilmind?
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Some mysterious Spiritual metals. Store Identity to make unkeyed metalminds, or tap Connection to learn new languages?
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Two Physical metals. Weight or speed?
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FERUCHEMY: ROUND 1 is LIVE!!!
Voting will close at 7PM EST on SATURDAY 3/4. Links to all polls:
IRON or STEEL?
TIN or PEWTER?
ZINC or BRASS?
COPPER or BRONZE?
CADMIUM or BENDALLOY?
GOLD or ELECTRUM?
CHROMIUM or NICROSIL?
ALUMINUM or DURALUMIN?
And if you haven’t seen Allomancy: Round 1, it’s still open until 7PM EST on 3/1.
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Stats from Best Metal Tournament: Round 1
The first round contained a total of 16 matches: 8 for the Allomantic metals and 8 for the Feruchemical metals.
In both categories, Steel vs. Iron was the most decisive victory:
Allomantic Steel (Coinshot) beat Iron (Lurcher) with 89.3% of votes.
Feruchemical Steel (Steelrunner) beat Iron (Skimmer) with 87.9% of votes.
The closest competitions in each category were:
Allomantic NICROSIL (Nicroburst) beat Chromium (Leecher) with 59.2% of votes.
Feruchemical ZINC (Sparker) beat Brass (Firesoul) with 64.3% of votes.
Metals that have been completely knocked out of the competition:
Iron, Pewter, Cadmium, and Aluminum.
Metals that have won for both Allomancy and Feruchemy:
Steel, Tin, Bendalloy, and Duralumin.
Thanks to everyone who voted! Choose your Round 2 favorites at #allomancy round 2 and #feruchemy round 2
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Some Cognitive metals for your consideration. Think fast and slow with a zincmind, or use brass to feel warmth and cold?
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These Hybrid metals have some fun properties. Would you rather have Wayne's healing power, or the ability to save up on Determination?
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Two Hybrid metals that haven't been thoroughly explored yet. Store Breath with cadmium, or Energy with bendalloy?
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Some Physical metals. Super senses, or mega muscles?
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ALLOMANCY: ROUND 1 is LIVE!!!
Which is the best metal??? Voting will close at 7PM EST on WEDNESDAY 3/1.
IRON vs. STEEL
TIN vs. PEWTER
ZINC vs. BRASS
COPPER vs. BRONZE
CADMIUM vs. BENDALLOY
GOLD vs. ELECTRUM
CHROMIUM vs. NICROSIL
ALUMINUM vs. DURALUMIN
EDIT: Round 1 is now closed, thanks to all who voted!
Find more polls at Feruchemy: Round 1 and #allomancy round 2
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Tiebreaker Poll!!!
The Feruchemy Round 3: Steel or Zinc? battle ended in a 50-50 tie. To resolve this, I will be posting a lightning round rematch.
The rematch poll will begin at NOON TODAY (FRIDAY 3/24) and run for 1 DAY.
The winner will face off against Gold in the Feruchemy finals!!!
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Vote for your favorite metals!
#allomancy round 1 has 48 hours left!
#feruchemy round 1 continues until Saturday.
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#feruchemy round 2
Thanks to everyone who voted in Round 1! The second round of voting will go up at 8AM EST tomorrow (March 7) and will run for a week.
The Feruchemy: Round 2 matches will be:
STEEL or TIN?
ZINC or COPPER?
BENDALLOY or GOLD?
CHROMIUM or DURALUMIN?
And don’t forget about #allomancy round 2 -- those polls are open now through Thursday, March 9 at 7AM EST!
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