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squirenonny · 7 years ago
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Hi there!! Wrt you mentioning about team stimming parties, I was wondering, what types of stimming (toys, materials, their own body etc) do you think the paladins enjoy the most, or get the most benefit from. It's really enjoyable image ; w ; but I know some stims can conflict with other peoples needs, so what might be someones fave might annoy someone else. So I wonder what either makes them most happy, or helps them best when needed! (QwQ Those are intense circumstances they all live in.)
I got carried away,,
Keith: Mainly tactile stims, a few visual stims
Textures: there are Good textures, and there are Bad textures, which is why he always wears his same jacket (good texture) and gloves (first line of defense against bad textures–see also my post about Keith’s gloves). In general, wet and cold is definitely Bad, smooth is usually bad. His favorite textures are (a) layered (running his finger over the wrap on his knife and plucking at the edge of a layer) or (b) ribbed (things like corduroy, or the seams on jeans and jackets that have that edge he can catch his fingernail on.)
Repetitive motions: that classic thumb rubbing that we saw in his vlog. These are typically very tiny movements that he tries to hide–he’ll rub his toes together inside his shoe or tap the toe of his boot against the floor.
Deep pressure & buoyancy: Keith is pretty touch averse, so he doesn’t seek out deep pressure often, but if he’s in the right mood a Shiro (or Hunk) Hug is A++. He also needs a blanket to sleep, preferably two or three. Yes, even in the hottest part of summer. Tight pants/shirt are soothing, and ngl he likes his Blade uniform because it’s a more even pressure than the paladin armor, which is too heavy on his shoulders and too thin/flexible where there isn’t the outer layer of armor. On the flip side, he also likes swimming because of the bouyancy. (Interestingly, he hates the feel of rain/shower water falling on him. It’s just too overwhelming. But being in the water and just floating there is v relaxing.)
Visual stims: mostly the way light reflects off his blade when he twists it back and forth and similar reflection/refraction things (light reflecting off water, mirages, the abundance of glowy things in space… he’ll sometimes stare at the crystal on the bridge for the entire briefing–completely engaged with what people are saying, just. Staring at the ceiling. It’s mesmerizing, okay?)
Chewing: rare, but more common as he gets more comfortable around the other paladins. He used to chew on his pens at the Garrison all the time, and one of the reasons he keeps his hair long (aside from not having the spoons to cut it/get it cut and not liking change in the first place) is so that he can suck/chew on his hair. He had to cut it when he first entered the Garrison, and it’s just finally getting long enough to do it again.
The thing about Keith’s stims is that they’re all very lowkey things he an do to calm himself down without drawing anyone’s attention. Probably he had bad experiences at school or in a foster home with kids making fun of his stims or his foster parents/teachers hammering “sit still” and “quiet hands” into him until he completely stopped doing anything immediately noticeable. He used to flap and run around when he was happy, but he doesn’t do that so much anymore. (It’s coming back, though, especially with Pidge and Lance being such big stimmers.)
As a result, his stims don’t really bother the others too much. Lance has a moral objection to Keith chewing on his hair in particular, and if he’s using a chewer, the sound of it sometimes gets to Pidge, but that’s it.
Pidge: visual, vestibular, and auditory stims
Spinning, flapping, bouncing: A lot of Pidge’s stims involve moving around (see the entire time Beezer was onscreen.) There’s a spinny chair in Green’s lab for the express purpose of happy spins, and the team knows to be ready for excited flapping when something Pidge is working on comes out right. (Lance has been hit in the face on more than one occasion because he likes to drape himself over Pidge’s shoulder.) Bounces in place when bored, runs around the castle at odd hours, climbs the other paladins. Very much a “I have too much energy in me and need to expend it somehow” stimmer.
Music: Pidge usually has music playing in Green’s lab–invariably at deafening levels (the bass pulse in your chest is just as important as the music itself). Upbeat songs are best, but any kind of background noise will do. Has started a collection of alien music since this laptop only has a small portion of Pidge’s library (most of the hard drive was dedicated to Kerberos research/snooping on the Garrison.)
Echolalia: Pidge is big into echolalia. (Pidge isn’t the only one who’s big into echolalia. Lance is also a fan, and Hunk usually joins in when they start an echolalia party.) In particular, Pidge will quote movies/TV shows, echo robot noises back at whatever robot happens to be nearby, and make quiet trilling sounds while working on code
Misc visual stims: There isn’t any one thing Pidge goes to for visual stims, but gradual changes (a la screensavers, lava lamps, auroras, glitter jars) have a tendency to turn into time sinks. Pidge has absolutely spent an hour staring at a screen saver without realizing it while idly musing about programming problems.
Repetitive noises: Can be either good or bad. Mechanical sounds, electronic whirring, and other white noise are great. Sudden, jarring, or grating noises are huge Nos. (See Keith’s chewing and some of Lance’s echolalia.)
Pidge’s flapping and running has a tendency to make Shiro tense up, especially if he’s not in a good place to begin with, so Pidge sometimes has to remember to stay chill or just go somewhere else until the energy is gone. Keith doesn’t like how loud Pidge plays music (it hurts his ears), but he respects personal boundaries and won’t turn it down. He’ll leave if he can, and if he has to stay, he’ll get irritated and snappish until Pidge makes the connection and turns down the volume. It’s the only real sticking point between them when it comes to stims, and they’re working on better communication to make sure it isn’t an issue in the future.)
Lance: Primarily vestibular and auditory stims, plus deep pressure
Spinning, dancing, flying: Lance loves to move. He loves spinning and dancing and big motions and G-forces. (He’s a huge fan of roller coasters and other amusement park rides.) Flying is such a stim for him, holy crap. So much so that it can become a problem. Loops, barrel rolls, sharp turns, hard acceleration–he loves the way it all pushes on his body (see also: deep pressure) and the way it makes him hyper aware of the physical sense of motion. Sometimes he pays so much attention to the sensations that he momentarily loses track of where he’s going–which is why he still sometimes crashes/sideswipes the other lions.
Deep pressure: Lance is a very touchy person in general, but in particular he loves hugs and cuddle piles. His favorite thing is to have Pidge sprawled across his lap, or when he and Hunk are sprawled on the couch in a tangle of limbs, or group hugs, or–Yeah. all of the above. Deep pressure feels like home.
Aerial dance: A combination of vestibular and deep pressure stims. Loves the muscle control it requires for the same reason he loves G-forces while flying. It grounds him, makes him aware of the space he occupies. Add to that the pressure of the silks wrapped around his body and the spinning and negative Gs as he drops, and it’s just the best.
Echolalia: Lance and Pidge can have entire conversations in quotes. Lance also makes sound effects for anything and everything (in training, while flying/fighting in his lion, while cleaning, while dancing through the halls.) He sings nonsense tunes a lot and hums both for the sound and the feel of it.
Voices: Conversation itself can be a stim for Lance, regardless of whether or not he’s a participant. The fastest way for him to fall asleep is by having the people he cares about around talking (e.g. his parents laughing and joking as they clean up in the other room, Hunk and Lance talking less and less coherently as they fall asleep in their room at the Garrison, Pidge and Keith up late during a sleepover in the rec room talking in low voices.) Lance doesn’t even need to hear the words; there’s something soothing about the cadence of it. He’ll use TV or music as a substitute if he has to, and he finds it very hard to fall asleep in total silence.
Lance is a dramatic stimmer, so it totally depends on the rest of the team’s energy levels as to whether or not they’re bothered by it. Most of the time, Hunk and Pidge will join in, and the rest of the team at least doesn’t mind. If they’re tired, though, Lance’s raw energy can be Too Much. There were some clashes early on with Pidge until they worked out a system where Lance’s cuddles didn’t get in the way of Pidge’s hyperfocus on a project. Hunk’s cool with all of Lance’s stims except when he’s in the lion/ship Lance is piloting, because Lance’s stimmy rides make Hunk nauseous.
Mostly, though, if there’s a problem, it’s with Keith or Shiro–and even those are pretty rare. Keith is mostly just confused by Lance’s stims, and isn’t bothered by them unless he’s already in a bad mood and wants to be left alone. Then Lance’s big presence can be too much. And Shiro can be set on edge by Lance’s stims for the same reason Pidge’s can get to him: Shiro’s idea of soothing is calm and quiet, and both Lance and Pidge are… the opposite of that when they’re happy and relaxed. Lance picks up on this quick and usually is able to dial it back right away.
Hunk: Taste, smell, and tactile stims
Taste: Hunk must put All the things in his mouth. Tasting alien foods/spices, yes, but also anything. Flowers. Glittery pink snow-stuff. Purple water. He did this with the Olkari headsets, so I mean. It’s canon. Sorry, I don’t make the rules. This bleeds over into tactile stimming, honestly (see: Olkari headset making his tongue itchy. He sounds so pleased by that I just can’t. I love him.) It also has the unfortunate side effect of having put him in a pod more than once because he accidentally poisoned himself. Worth it, though.
Smell: Hunk cooks to calm down for two reasons. One, it breaks him out of his cyclical thoughts and other anxious habits, giving him something else to focus on that’s familiar and controllable. Two, the smells. Some people have scented candles. Hunk has a rack of extracts. Also, like? Flour has a really bland but comforting smell? And let’s not even get into the smell of a finished dish. Cookies? Pies? Bread?? The kitchen is paradise for many reasons, and olfactory stims are one.
Deep pressure: This team is united in their love of deep pressure, tbh. Group hugs are great all around, and Hunk’s only too happy to dish them out. Always glad to be a pillow for one of the other paladins. Wears a thick vest for that extra little bit of pressure around his chest.
Tinkering: There’s something really satisfying about feeling machine parts click into place under his hands–and the oil is only a bonus, as far as Hunk’s concerned. He’ll take things apart and put them back together on an endless repeat just to feel the weight/texture/shape of the pieces. Also great for repetitive motions. See: stimming with the wires and making the sentry bot hit itself while the younger paladins were waiting in the control room in season 1.
Misc tactile stims: Hunk just likes touching things/holding things/fiddling with things. He likes to have something to do with his hands, so even if he doesn’t mean to, he’ll usually find something to play with when he’s bored or trying to focus on something Shiro or Allura is saying.
Hunk, like Keith, has a lot of less obvious stims–though in Hunk’s case it’s less because he’s trying to suppress it and more because his favorite stims are typically ambient things. Put him in a happy environment and he’ll be happy. He’s grossed out almost everyone on the team by the kinds of things he licks/bites, and Pidge gets annoyed when his tinkering turns into fiddling with Pidge’s stuff. Otherwise, he’s pretty chill.
Shiro: Auditory, tactile, and a few vestibular stims
Shiro has two modes: lowkey and highkey
Lowkey Shiro likes things to be calm and quiet. Ambient noises (air in vents, breathing, his own heartbeat) can be stims, but anything that interrupts the (near) silence is a major Sensory Bad. Deep pressure is good when he’s in this state, as is the texture of whatever chair/couch/bed he’s resting on. He’ll be hyperaware of his body, especially its weight, and he’ll run through relaxation exercises or meditation techniques to chase that peculiar calmness that comes when he’s intimately aware of himself and his immediate environment but his mind is completely quiet.
Highkey Shiro, like Pidge, has too much energy and needs to burn it off. He’ll pace or go for a run, or spar, the pounding of his footsteps/clash of his arm on the gladiator’s weapon serving as a grounding force in addition to the release of restless energy. When he can’t leave to burn off energy, he’ll clench and unclench his prosthetic hand, squeeze his arms, and grind his teeth. The repetitive motion and the tug/pressure/pull of it is soothing and helps to take the edge off the frustration/anxiety/overstimulation he’s dealing with.
The most notable thing about Shiro is that almost all of his stims are unconscious–meditation/relaxation techniques being the main exception. He didn’t stim a whole lot before Kerberos, but he does it a lot more frequently after his capture.
As he gets to know the other paladins and becomes more familiar with their stims, he starts to be more deliberate about it–he wears a weighted vest like Hunk’s a lot of the time and usually has a fidget toy with him to stim with during long meetings. Lance also entices him out for relaxing flights in the lions, because as it turns out the sensations of piloting are good for Shiro the same way they are for Lance.
Shiro’s stims don’t bother anyone–in fact, for a long time, no one even realized Shiro was stimming–but he’s by far the most likely to be bothered by the other paladins’ stims. He needs to be in control of his environment, and unexpected/uncontrollable stimuli tend to set him on edge.
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