#fatz is behind the camera on the first one
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doodles :0
(original bald baby 7/11 post by @/boople__art on twitter)
#volo auto museum's dook larue <3#yabba dabba doooook#fatz is behind the camera on the first one#i really love drawing these two#rockafire explosion#rock afire explosion#showbiz pizza#dook larue#mitzi mozzarella#beach bear and choochoo dont deserve tags
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Been thinking about how a Showbiz Pizza styled FNAF game would play out. Maybe something similar to FNACEC Rebooted? I chose to pick the Wolf Pack 5 as the main animatronics mostly because I wanted to put a spotlight on some of those earlier CEI shows. Plus, considering they were thrown into giant crates and stored in the basement of the CEI plant, it does lend it's self to the whole "Oooh spoooky, why were they put in giant crates? Was it to stop them from escaping? Oooooh".
On the map you may notice that instead of the "disco room" that was reportedly in the first ever Showbiz Pizza, I've thrown in Friendly Freddy. There's no photos to my knowledge of the disco room and there was apparently a whole other identical Wolfman animatronic in there, which I feel would be confusing to the player, so I've rebranded it to more suit Freddy Faz- I mean Friendly Freddy.
Another thing I added was a camera in the office. I feel like cameras in the office are almost never done in FNAF fan games. Imagine flipping though the cameras and just seeing this massive animatronic towering over you. You'd have this 1 second "Oh crap" moment before getting immediately killed.
Ok, game mechanic time:
Mini and Beach Bear: Maybe act like Bonnie and Chica and only enter from their respective door.
Dingo: Can't imagine a 4' dog being that intimidating so maybe he could act similarly to phantom BB where he'd block out the camera and cause either the camera to break or the whole building power to short.
Fatz: Tries to trick you into thinking he only comes from one door. On first few nights he comes from the left side before switching to the right and then doing both on final night.
Friendly Freddy: Occasionally flash his stage area with light to keep him at bay. Once he leaves the stage, there's no way to get him back.
Wolfman: Hides in the shadows or behind things on the camera to not be spotted. Can enter though both doors. When the power goes out because of Dingo he could act like FNAF 1 Freddy where he'd stand in the door way while the hall lights flicker. Tried drawing that in the 2nd pic, just imagine him with stronger lighting to cast harsher shadows on his face.
Animatronic AI that makes them actually seem semi-conscious: What I mean is that the AI can actually work together to try and flank the player. Try to divert they're attention while the other lines up to attack or one stands really close to the camera to block the view of another animatronic hiding.
Now only if I had the coding or modeling skills...
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