#fast travel to campfire or reload from save
Explore tagged Tumblr posts
Text
hfw photomode tips! (no. 10)
(as of patch 1.18 on my PS5)
If you’ve ever wanted to take a shot of Aloy without any weapons on her back, it’s technically possible, although not the easiest if you want her in a specific spot, and it will only work if you change her pose. Everyone might know this already, but in case not:
Unequip all your weapons, or select a sling as your active weapon if you won’t be moving the camera behind her. The sling is small and won’t show up in a lot of poses. You’ll still have the spear because you can’t unequip it, but that’s okay.
Either hit R1 for a light attack and move her around to where you want her, or hold R2 for a heavy attack and pause the game (without letting go of R2 so her feet stay on the ground). If the spear is in her hand when you enter photomode and you change her pose, it will disappear.
I really wish I could have used this for the armor gallery, but i needed her in the exact same spot for all the shots and any use of the spear messed it up. But in other situations not requiring precision placement it can work!
find my other photomode tips here!
#hfw photomode tips#text post#horizon forbidden west#hfw#for the armor shots i worked out a complicated but repeatable method#fast travel to campfire or reload from save#rotate camera to line up with campfire flag#roll directly forward#crouch#wait for her to rest her arm on her knee#(because otherwise her hair was clipping sideways through her neck)#adjust in photomode to line up with pieces of painters' tape on my tv#i am... so glad i'm done with those#even if they add five new outfits#and a new dye#the bulk of it is behind me lol
5 notes
·
View notes
Text
Ancient armory horizon zero dawn
Find all five Power Cells and take them to the Ancient Armory bunker (follow Ancient Armory quest to get to the bunker).Find some cover when it starts flashing red to rejuvenate its powers. It, however, needs some time to recharge. The Shield Weaver Armor makes you invincible as it can absorb all types of damage. READ ALSO: Skyrim Console Commands Shouts Invincible Shield Weaver Armor The pack costs 50 metal shards, 1 fox skin, and 10 fatty meat. You can unlock unlimited fast travel by purchasing a Golden Fast Travel Pack from a merchant in the central market of Meridian. Here are two of my favorite in Horizon Zero Dawn 2. Since there are no cheats in the game, you will be better off using unlockables to the fullest. The only problem is there is no vertical movement in this mode so you can only use it for reconnaissance as it is hard to interact with the game world this way. Use the direction (left stick) to control your motion. You can now travel anywhere by floating/flying. Tap R1 while still holding the Down button.Look down into the ground and hold the Down button.Head over to the area you want to float in.The glitch gives you special floating powers letting you ghost over obstacles, enemies and reach otherwise inaccessible areas. This is the closest you can get to God Mode. Loading that save will give your full health and full ammo. Ensure that your health bar is full and that your heavy weapon is fully reloaded.
If you are heading into a heated battle, consider visiting your campfire and saving a clean version of the game. Reload Save to Restore Health and Heavy Weapon Ammo There is a couple of glitches you can leverage when not passing time at the different Vantage Points to make the game easier by giving you the illusion of superpowers. Since it is a PS4 game, you can’t also use the famous Cheat Engine to manipulate the game without your own hacks or by loading fabricated Cheat Tables. No button combinations will unlock new powers.
1 note
·
View note
Text
Legend of Zelda: Breath of the Wild
Not to say that Breath of the Wild is not a fun game, because it very much is, but just off the top of my head I can name seven Zelda games that take a big smelly shit on BotW in literally every way. Well, not literally since the graphics are obviously better. So then just almost literally every way.
Best Zelda game ever? LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
No. Not by a long shot.
Problem number one: bring back random drops. I don’t give a shit if it’s not realistic that a Keese would be holding five arrows when I kill it.
There are two ways to get arrows in this game. 1: Find an enemy with a bow and wait for it to fire at you and dodge the arrow and hope the arrow wasn’t broken wherever it struck. 2: Shell out five gajillion rupees for at most 15 at a time. Thanks but no thanks.
And rupees! There are no more rupee drops except for the odd Yiga clan attack, which I guarantee won’t net you enough money to pay for all the arrows you’ll need. To unlock all the great fairy fountains you need, if my memory serves me correctly, over 16000 rupees!!! The only other way to get money is to occasionally find them in chests or sell monster parts for a dozen or so rupees depending on the particulars.
You can also own a home in this game, but it costs upwards of 4000 rupees to get it all decked out.
Problem number 2: Breakable weapons. Fuck. This. Mechanic. And the Master Sword isn’t even immune to it!!!! It’s reusable, but if you use it too much it will break and you have to wait for it to recharge. Even if the MS alone were unbreakable that would make the mechanic about a gajillion times more tolerable.
Problem number 3: Rain. The rain in the plains. Or more problematically, the rain in the mountains. You see, my children, when it rains in Hyrule, it becomes impossible to scale any sort of scale-able surface. Guess what Hyrule is covered in? Yes, that’s right. Mountains. And hills and oodles of climbable shit. All of which is 100% off limits in the rain.
There’s a wait feature. You set down a bundle of wood and a piece of flint. Strike the flint with a metal weapon and voila. Instant campfire. Guess what doesn’t work in the rain? Yes, that’s right. Campfires. So you have to wait out rain the old fashioned way.
Again, sacrificing game quality for the sake of realism. IT’S A MAGICAL KINGDOM WHERE YOU HAVE TO FIGHT A PIG GHOST DEMON WITH THE HELP OF ROBOT ANIMALS WE DON’T NEED REALISM.
Problem number 4: The horses. This is more of a nitpick than a problem since there’s only one point in the story where a horse is significant, and even then its use isn’t required. So why bother putting them in? Just give me one horse. Epona. Give me Epona and make her control perfectly without randomly deciding to turn off the path you were on or pull up short in the middle of a dead sprint because there was a patch of ground that was .001 microns higher than the ground around it.
You can register the horses you catch at any stable, so that you can board them and retrieve them later at a different stable elsewhere in the world, perhaps so that you can fast travel and still be able to ride your cool steed, which is a nice touch.
You know what isn’t a nice touch? You can only register horses you catch. You want to register that Stalhorse you caught and name Bonethony (like Anthony but with Bone in it)? Nope. You want to register that stag you’re forced to catch for that one Shrine Quest and name it Bambi? Take a hike, chump. You want to register that super badass glowing horse thing you caught at the top of Satori Mountain that has infinite sprinting and name it Awesome Glowhorse? Fuck you, you can’t.
Problem number 5: Link’s durability. This rendition of Link has the constitution of a wet paper bag. When there are enemies that can one-shot you in the first goddamn area you’ve got a problem. The ability to dodge is at an all time high, except that oops, enemies with ranged weapons can lead their shots and oops most high end enemies have AOE attacks so unless you want to spend half your time playing this game reloading from the last save because Link just got OTKed by a Guardian with pinpoint accuracy from the other side of fucking Hyrule, you’ll spend most of your time in the menus shoving food down Link’s gullet.
“But Eagal!” I hear you say. “You can fight from afar with your mighty bow!” Good point. Except for A: The previously mentioned arrow scarcity and B: Arrows do jack shit to any enemy worth using them on. They can be used to stun most enemies if you get a headshot, but alas, they’ll typically remain stunned for less time than it takes to actually run up to them and attack with your sword or whatever, especially if you’re using a two-handed weapon.
“But Eagal!” I hear you say. “You can use your mighty shield to block enemy attacks!” Except that again, no you can’t. Because AOE ignores shields and any shield not named the Hylian Shield are trash when it comes to blocking attacks from enemies worth using them on and if you do use the Hylian Shield, which is often erroneously reported as unbreakable, it will inevitably break and at such time you can either A: go back to relying on inferior shields or B: shell out 3000 more rupees to a guy in Tarrey town.
Problem number 6: Link’s stamina. Ok, so let’s include the ability to run in this game. But let’s make that run feature utterly meaningless by trying it to Link’s incredibly small stamina meter. There’s a sex joke in there somewhere.
-------------
The music. Mainly the remixes, as opposed to the original songs, which I believe I liked all of. Some of it I liked, some of it I wasn’t crazy about. Off the top of my head I don’t think I actually disliked any of it, just didn’t love it.
-------------
So what did I like about the game? One of the game’s primary gimmicks is the clothes. You can equip different sets of armor which may provide different bonus effects and varying levels of protection. You can get a climber’s set that lets you climb faster or the Hylian guard set that gives you really good defense. Or my personal favorite the Barbarian set that boosts your attack power.
Or you can have Link run around in his skivvies. He wears boxer briefs, which is funny because I would have pegged Link as a boxers kind of guy. Not that I often think about the state of Link’s undergarments....
In any event, whatever you’ve got him equipped with, that’s what Link will be wearing during cutscenes. Alas, no cuckoo costume. You can get a Dark Link outfit by doing a sidequest to unlock a certain merchant. Lets you run faster a night, though come to that, so does the upgraded sheikah outfit, which has an added benefit of increasing your stealth. I bought it anyway, because why not.
There’s also a bunch of amiibo costumes but I don’t have any of those.
The other primary gimmick of the game is the Sheikah iphone slate which replaces items in this game. You can create a block of ice in the water to climb upon or you can freeze time for objects or enemies or you can take a picture with the camera function...which actually does have a use because the map has a search function that will alert you if a certain thing (items, enemies, shrines) is nearby.
------------
THE MOST TRAITOROUS THING about this game. Link doesn’t get to wear green!!!!! Well, ok, he does. If you get the amiibos which give you access to the signature tunics of his predecessors in Linkage. Or if you complete all 120ish shrines so that Link can get his own set. Still.
These are my only thoughts for now.
In summary, good, not the best. Not by any stretch of the imagination.
Anyone who disagrees with me is wrong.
#legend of zelda#legend of zelda breath of the wild#random drops#yiga clan#master sword#epona#hylian shield#tarrey town#sheikah slate
17 notes
·
View notes
Text
RDR2の小ネタ集翻訳
https://rockstarintel.com/red-dead-redemption-2-hidden-controls-and-tricks/
RockstarINTEL 様の記事を翻訳しました
(※)は俺の脚注です
- Holding start brings up the map straight away.
メインメニューを出すボタン(PS4ならOPTIONS)を長押しすると直ぐにマップを開けます
- Holding circle/B in a menu/shop catalogue lets you exit straight away
PS4なら○ボタン、XBOならBボタンを長押しすればメニューやショップ画面から直ぐに退出できます
- Double tapping L1/LB lets you do a cool trick when you put away your gun
リボルバーやピストルを装備した状態でPS4ならL1ボタン、XBOならLBボタンを素早く2連打すると、ホルスターにクールなトリックをしながら収めます
- Holding R2/RT lightly allows you to draw into deadeye
素手状態でPS4ならR2ボタン、XBOならRTボタンを軽く長押しでゲージを溜めた後に押し込むと、腰だめ抜き撃ちデッドアイを発動することができます
- Pressing up with a gun in your hand allows you to shoot into the air to scare predators away
銃で狙っている時に十字キー↑を押すと銃口を空に向けます、そのまま発砲すると威嚇射撃を行えます
- Tapping left on the d-pad brings up a task list of requests, hunting challenges etc
十字キー←を押すと、依頼やチャレンジやその他の通知を確認できるログが閲覧できます
- Holding down lets you have quick-access to radar options (expanded, normal, compass, off)
十字キー↓を長押しすると、レーダーの表示切替設定が開かれます
- Likewise, pressing down quickly brings up information on the screen if the map is off etc. Great for them full screen immersions!
また十字キー↓を軽く押すと一時的に拡大レーダーを表示し、所持金や名誉ゲージなどの情報も見ることが出来ます
- If you press x/A in time with your horse's gallops, you won't use as much stamina, this apparently also works when Arthur is on foot
騎乗時や徒歩の際にPS4なら×ボタン、XBOならAボタンを押しながら動くことで、スタミナを減らすことなく駆け足ができます(※徒歩の場合はメインメニューの設定で「操作方法→アクセシビリティ」から押している間か、切り替えスイッチ形式にするか変更可能)
- Waypoints can be enabled from the settings, I'm pretty sure they're disabled by default? Which is odd (Display settings)
ナビの中間地点が使えるらしいですが、初期設定では使えないですよね? ディスプレイ設定にも見当たらないしおかしいなあ(※俺も見つけられませんでした、コンパニオンアプリだけに適用されるのでしょうか)
- Toggle to run in the settings lets you just tap x/A once to keep running (still have to tap to sprint) *If you keep x/A held whilst going into the cinematic camera view, you don't need to hold run anymore, and with a waypoint active, your horse will follow the route
駆け足するにはボタンを押し続け、ダッシュするには連打しなければなりませんが、シネマティックカメラを使えばそれらの操作をし続けなくても、自動でナビに設定したルートを走ってくれます
- Using the ledger in camp, after Dutch's tent has been upgraded (might be worth doing this early since more people begin to contribute), Arthur's tent can be upgraded to enable fast travel ($260)
ダッチギャングのキャンプにある寄付台帳から、アーサーのテントにファストトラベル機能を260$で取り付けることができます
- The lasso is great and can be used for a multitude of things
投げ縄はとても便利で色々な物に使えます(※人に投げて乗り物から引き摺り下ろしたり、動物に投げて拘束したり、水上に漂う死骸に投げて岸まで引き寄せたり等々)
- You can lasso witnesses without losing honour/being caught
投げ縄を使うことで名誉レベルを損なうことなく目撃者を捕まえることができます(※縛り上げて草むらに投げ込めば目撃者連鎖も起きません)
- Lassoing large animals lets you keep them in place and get in close for a (albeit pretty brutal) knife kill without damaging the animal
投げ縄で大型動物を拘束してナイフキルに持ち込めば(かなり残酷ですが)品質低下を起こしません(※俺がやると品質下がるんですが、やり方を何か間違えてるのかな?)
- Pressing down whilst in first person will enable iron sights
一人称視点で銃を構えている時に十字キー↓を押すと、アイアンサイト使用を切り替えることができます
- Crouching whilst crawling up a steep incline may help with grip and stop Arthur from falling over
しゃがみ状態は急な傾斜で足を滑らせて転んでしまうのを防いでくれるようです(※登りより降りで効果が大きいみたいです)
- If you steal a carriage, train etc. You can just whistle your horse and it will follow behind you
馬や馬車を盗んだり列車に飛び乗った時に口笛を吹くと、愛馬が追従してくれます
- Holding triangle whilst on your horse will hitch up anywhere, even into the ground or a tree
地面でも樹木でもどこにでも馬を繋ぐことが出来ます(※斜面では不可のようです)
- Running into someone and pressing triangle will tackle them to the ground
駆け足しながら接近して△ボタンを押すと、相手に馬乗りになって胸倉を掴みます(※歩きや停まった状態からだと立ったまま掴みます、街中で馬に乗ろうとしての誤爆にはご注意を)
- Courtesy of u/phantomsignal "... if no one's mentioned this you can sell Legendary Buck Antlers for a trinket that improves the quality of pelt of animals you skin. Super helpful! I'm not 100% the mechanics of it, but looked like it would improve a pelt but one quality level. One good pelt would be perfect. The Legendary Buck is NW of strawberry next to an Indian Burial ground." (Fences sell the trinket, like the one in Saint Denis)
(※要約すると、伝説の雄鹿のアクセサリーってマジ便利!ということです。詳細はここでは割愛します)
- You can interact with mirrors by pressing L2+o (LT+B), thanks u/dj4y_94
鏡に向かってL2+○ (LT+B)で独り言などをします(※ジョンは何もしないようです)
- "Check the chimneys", u/DavyJones317
煙突を調べましょう(※火の消えている暖炉の煙突には何か隠されていることが多いです)
- You can hold square/X to continually loot things from cupboards etc. (thanks u/DoStuffAndStuff)
戸棚や箱などからアイテムを拾う際に□/Xボタンを押し続けると、連続で拾ってくれます
- You can lasso animals that are dead in rivers and bring them towards you by holding R2/RT (u/Jinghy)
投げ縄を使えば川に落ちて流されて行きそうな動物の死骸を捕まえられ、 R2/RTボタンを押し続けて引き寄せることができます
- You can start a fist fight if you have a bounty and let the police arrest you by surrendering to have your bounty go away, but you will lose all your money (spend it first) (u/benedictxxii)
殴り合いを起こして自首すれば、自分に掛けられた懸賞金を消すことができます。ただし有り金全てを失います(※ちょっとよくわかりません、自首すれば情状酌量なのか実際に没収される金額は割り引かれますが、日本語版だけの仕様でもあるんでしょうか)
- A dark red X after shooting someone means that their wound is fatal and they will die soon, usually accompanied by a very good animation (u/English_American)
暗い赤色で×印が付いたエネミーは致命傷を負っていることを表し、通常とは異なるとてもよく出来た死亡アニメーションを見せてくれます(※人間でも動物でも起きます、しかし very good って・・・)
- You can equip a pocket watch from your satchel/buy one from the shop and access it from your inventory in the camera/binocular slot. Great for immersion!
お店で購入した懐中時計はバッグのキットから装備し、カメラや双眼鏡と同じ要領で使うことが出来ます。凄い没入感ですよ!(※ギャングの遺体などから剥ぎ取れる時計類も同様に装備できます、俺のお気���入りはロイドリンガーの懐中時計です)
- Dynamite/Gunshots can be used on lockboxes to open them if you don't have a lockbreaker yet. Make sure to get rid of the horses first or they may run off (u/standingfierce)
あなたがまだ開錠道具を所持していないなら、施錠された金庫等はダイナマイトや銃撃で抉じ開けることが出来ます。その場合馬を予め遠ざけておきましょう、さもなければ彼らは逃げ出すかもしれません(※開錠道具を使える金庫というのがイマイチよく分からないんですよね、ジョサイアのミッションでそれらしいのがあったのですが、それ以外では見かけないという)
- Eagle eye can be used to locate items in the environment as well, like plants etc (u/longpantsman18)
イーグルアイは採取できる植物以外にも、周囲の拾えるアイテムやその他にも調べられる箇所を報せてくれます
- "If anyone is trying to figure out the horse perks from bonding with your horse; RB + X from a stand still will rear your horse and it seems to get you into a gallop faster. Horse drifting is holding X while moving LT left or right and helps for dodging trees, rocks, or making wide turns. RB + A is great for stopping on a dime and making sharp turns. To get the drifting like the gameplay video, you actually dont need to drift with X. Get a little bit of speed going (tap A a couple times) and then use LT to spin in a circle. Your horse's back end will kick out like youre doing donuts and then choose a direction to peel out with your horse. No benefit really, but looks tight." (u/PsijicMonkey)
馬の親密度を上げることで習得する能力について。RB+X(PS4ではR1+□)で行う棹立ちは馬を興奮させ加速し易くするようです。走行中にX(PS4では□)ボタンを押すことでスライド走行ができます、これを活用すれば樹木や岩を回避し易くなる他、大きく回り込む旋回もできます。走行中にRB+A(PS4ではR1+×)で急旋回します、狭い場所を走る際の方向転換に役立つでしょう。ゲームプレイビデオのようにドリフト走行をするならば、□/Xボタンによるスライド走行は必要ありません。わずかに加速して左右どちらかに旋回させれば輪を描きながら走れます。(※ Your horse's back end will kick out like youre doing donuts and then choose a direction to peel out with your horse. No benefit really, but looks tight. 以降のくだりがよく分からないです、馬を旋回させながら降りると実用的じゃないけど格好良いよねということでしょうか)
- Not sure if anyone put this yet, but if you punch someone with the lasso equipped, you instantly hog tie them. (u/mattwisconsin)
投げ縄を装備した状態で相手に殴り掛かると、直ぐに相手を縛り上げます(※拘束して転ばせる動作を省けるということですね)
- You can hold triangle/Y to rest on the spot, if you're not on your horse and craft etc. This also raises stamina a bit
騎乗中や製作中でなければ、△/Yボタンを長押しするとその場で休憩することができ、休憩中はスタミナの回復速度が少し向上します
- Left on dpad while ads switches shoulder aim.
三人称視点で銃を構えている時に十字キー←を押すと、カメラ位置を左右に切り替えできます
- Arthur grabs to most ledges. (Jumping rooftops in St Denise feels great.)
アーサーは殆どの壁や窓の庇を掴んで登ることが出来ます、サンドニの街並みの屋根を伝って走り回るの楽しいですよ
- Full masks work better than the half bandana.
顔全体を覆うマスク類は顔半分を覆うバンダナより効果的です
- Running up to someone with a weapon and pressing RT/R2 activates a kill shot animation. Works with lasso to skip the throw. Works also after a tackle.
走り込んで相手を押し倒してからRT/R2ボタンで処刑アニメーションを行えます。投げ縄の場合は縄投擲を省略し、タックルで倒した後縛り上げます
- Activating dead eye when reloading skips animations. (u/OneManDrinkingGames)
デッドアイを発動すると、動作を省略してリロードします(※何故か弾倉の中の弾丸が満タンになるという)
- Pressing square/X whilst aiming lets you dive and it's really cool (u/HighViscosityLuv)
銃を構えている時に□/Xボタンを押すと緊急回避します、マジかっけぇ(※モンハンで言う所のハリウッドダイブ、でもそんなにカッコイイかなあ?)
- Hold right next to the horse to see its cargo, this stuff also automatically appears in the shop menu as long as your horse is close
馬が近くにいる状態であれば、店での売買の際に馬の積み荷も取引画面に出てきます
- You can have an additional horse follow you around on your house for extra hunting storage (pelts/carcasses) just highlight a tamed horse and ask it to follow you (u/peg4sus)
愛馬の他にも手懐けた臨時の馬を利用し追従させることで、毛皮や動物の死骸をより多く運搬することが出来ます
- This one might be obvious but don't be afraid to drop your guns in order to pick up new ones if you find them, your old guns can be retrieved from your saddle just like your hat. (u/bluebox_breaks)
新しい銃や武器を拾う際に既に持っている物を捨てているように見えます���大丈夫、後で愛馬から装備し直せるので安心して拾ってください(※逆に言えば一度拾った武器を捨てる手段は無いみたいです)
- I really like the fishing but if you don’t or you’re in a rush you can just shoot the fish. Haven’t tried it but I’m guessing dynamite probably works too. (u/KingOfTheHillBanana)
私は釣りが大好きですが、もしあなたがそうでない或いはお急ぎであれば銃撃で魚を捕らえることもできます。試して欲しくは無いのですが、恐らくダイナマイトも同様に効果があると思います(※治安妨害でしょっぴかれるのでご注意を)
- Hold X/A to continually craft ammunition at the campfire. It skips most of the animation (u/Greenmanssky) As a note, you can craft split points easily and they do more damage
製作の際に×/Aボタンを押しっぱなしで殆どの製作アニメーションを省略できます。それとスプリット弾は標準弾だけで製作できて、手軽に威力を上げられるのでオススメです(※弾頭にナイフで切り込み入れてるように見えるんですが、それってダムダム弾と似たような物では・・・)
- You can fire from the hip by tapping R2 without holding L2, bit more inaccurate but useful in a bind and faster
L2を押さずにR2を軽く押すと腰だめで撃つことが出来ます、狙いは粗くなりますが咄嗟の戦闘に便利です
- You can carry multiple skins on the back of your horse (u/Pretty_Sharp)
毛皮は馬に複数枚乗せることができます(※熊など大型動物の毛皮は馬一頭に一枚です)
- You can recall your horse from a stable (u/TunnelVisions_3) also "If you end up in the middle of nowhere without your horse: save and reload it will be teleported near you."
愛馬とはぐれても馬屋で呼び出すことが出来ます、辺境ではぐれてしまった場合はセーブ&ロードをすれば近くに転移させることが出来ます
- "Wearing a mask is not always enough to hide your identity, if you're known in town people may be able to identify you from your clothing, your horse, or your custom weapons. Set up a "crime outfit" and don't wear it while you're out being a law-abiding citizen!" (u/standingfierce)
マスクだけでは変装には不十分です、街の人々は服装や馬や装飾した銃を覚えていますので、犯罪用の服装を用意して法執行官が探し回っている間はそれを着用しないようにしましょう
- Press square/X for more customisation options
□/Xボタンを押すと、更にオプションを変更できます(※メインメニューの設定にそれらしい項目は無いです、どこか別のものを指しているのでしょうか?)
- You can store multiple outfits on your horse and access them with L1 while near it
服装を馬に保存できます、馬の近くでL1を押すと着替えることが出来ます(※ワードローブで予め設定する必要があります、コスチューム以外にも帽子やマスク類が設定できます)
- Sell all of your canned food supplies and instead cook and stow meat from your campfire. Venison and Beef give great benefits, it's easy to come by, and you won't clog up your satchel with a bunch of canned corn. (u/ChickerWings)
缶詰類は全て売り飛ばしてキャンプで肉を焼きましょう。鹿肉や牛肉は手軽に入手できて回復効果も大きく、コーンの缶詰等にバッグの中身を煩わされることもありません(※食料や飲み物は一部のランダムイベントなどで要求されるので、全部売るのも個人的にはオススメできないかなあ)
- Throwing all the hair info out here, if anyone wants it. Everything is straight from strategy guide.
些細なことでもここに投稿してください、誰かがそれを知りたがっているかもしれません。全てがRDR2をより深く知る手がかりです(※髪の毛の話ではないですよ!)
- Hair tonic doubles growth rate, stackable (×4, x8)
養毛剤の効果は乗算で8倍まで重複します
- Hair tonic lasts up to two stages of hair growth
養毛剤は髪の長さを(※髭の長さも?)2段階上げます
- You can only grow one increment at a time before needing a screen fade (sleeping, respawning, fast travel, cut scenes, etc.) Hair pomade applied by barber lasts 5 in game days (2 if done yourself)
ポマードを塗ると睡眠・復活・ファストトラベル・カットシーンその他で起きる髪の成長を1段階で留めることが出来ます。床屋で塗って貰った場合は5日間、自分で塗った場合は2日間効果があります
- Hair doesn't grow past stage 7, beard goes to 10
髪は7段階目までしか伸びません、髭は10まで伸びます
- Beard stops growing without tonic at stage 6
髭は養毛剤を使わなければ6段階目で止まります
0 notes
Text
Fortnite Season 5 Update Is Live; Patch Notes Include New Vehicle, Map Areas, Rifts
http://www.internetunleashed.co.uk/?p=4179 Fortnite Season 5 Update Is Live; Patch Notes Include New Vehicle, Map Areas, Rifts - http://www.internetunleashed.co.uk/?p=4179 Season 5 of Fortnite has finally arrived, with developer Epic Games updating the game to introduce new content and tweaks. The patch is currently being pushed out on all platforms across the world, and Epic has released the full Fortnite Season 5 patch notes for what's included. For the battle royale mode, the highlights include the All Terrain Kart, a new vehicle that can carry an entire squad.In addition to that, the map has also been updated with new locations such as Lazy Links and Paradise Palms, and a new desert biome. There's also been some adjustments to the way the Storm circles work, as well as how the game performs as a whole."Viking ships, desert outposts, and ancient statues have appeared across the island," reads the official description. "Hop in an All Terrain Kart (ATK) with your squad and uncover all-new mysteries and locations that await."In the battle royale mode, rifts have also appeared. "Test your courage and step through a Rift," reads the description. "You're in for a wild ride." Take a look at the full Fortnite: Battle Royale Season 5 patch notes below.Battle RoyaleWeapons and ItemsShotguns will now indicate how many pellets hit, visible within the reticle.Adjusted shotgun spread patterns to be consistent with no random variation.Heavy Shotgun now fires 10 pellets rather than 5. Maximum damage for the Heavy Shotgun remains unchanged.After firing a shotgun, another shotgun cannot be fired for a very short time.Reduced Hunting Rifle aim assist when targeting to match that of other Sniper Rifles with projectile bullets.Changed the damage drop-off profile for the Suppressed SMG to be the same as other SMGs. Fall off starts at 24 meters from 28 meters.Damage reduced to 80% at 35 meters from 85% at 47.5 meters.Damage reduced to 65% at 50+ meters from 75% at 70+ meters.GameplayAll Terrain Kart (ATK) The new All Terrain Kart (ATK) has room for your entire squad.Get a speed boost after drifting.The roof acts as a bounce pad.Work together as rear passengers to leap over obstacles with the All Terrain Kart (ATK). Lean back and release at the same time for a higher jump. Lean back by holding S on keyboards or holding back on the thumbstick for controllers.Map Updated New Biome: DesertNew Location: Paradise PalmsNew Location: Lazy LinksA few unnamed POIs have also appeared across the island.The center of Storm circles 7, 8, and 9 can now shift in random directions (instead of simply shrinking). As the storm closes in, it will move & shrink to the new location.Starting in Season 5, progressive challenges will no longer be restricted to a single season. You can now complete progressive challenges at your own pace.Progressive challenges are now completed by acquiring a fixed amount of XP and is no longer dependant on your season level.Gyro/motion controls have been added to the Nintendo Switch. Adjust these options in the Settings menu.Weekly challenges are now split into two sections, free and Battle Pass. The first 3 challenges will be available for free while the last 4 are only available if you own the Battle Pass. The threshold to unlock the weekly challenge reward will remain at 4.Down But Not Out players now have smaller collision. Previously their collision was at the standing height which blocked DBNO players from crawling under doors and blocked building collision in some cases. Players that were crouching when knocked Down But Not Out will be returned to a crouching state upon revival.Emoting will now interrupt sprinting.You now earn XP for reviving teammates in 50v50 and Teams of 20 LTMs up to three times per match (30XP, 10XP, 10XP).Weapon reticle will now fade slightly when reloading, out of ammo, or changing weapons.The player camera can now see out of the water when walking in lakes.Bug FixesLaunch Pads and Cozy Campfires now destroy overlapping small objects when placed.Reduced trigger volume for floor Damage Trap to better match visuals and prevent triggering when standing on ledges above.Supply Llamas now fall to the ground if the object they were standing on is destroyed.Autorun will no longer cancel if you let go of the stick and it slightly flicks backward while using a gamepad.Fixed issue where Autorun could be active while using a Shopping Cart.The first Storm circle will now consistently do 1 damage.Players will no longer get stuck in a doorway if they were standing in it when the door closed.Fixed an issue that prevented some weapon animations from playing.Autorun can no longer be activated while walking backward.Textures will now consistently appear correctly while in Edit Mode.Fixed a crash that could occur when logging out.PerformanceImproved performance of Shopping Carts on both the game client and server.AudioAdded unique ambient audio to the new desert biome. More unique ambient audio for the map will be coming in future updates!Lowered the volume of the Battle Pass Challenge success sound.UI audio has been redesigned, all button and interface sounds updated.Bug FixesDual Pistol fire sound will no longer get cut off if you switch weapons immediately after firing.The True Love emotes audio will no longer overlap with itself if multiple players use it near each other.The funky electronic track to the Dance Moves emote on Mobile/Switch platforms has been re-enabled.UIWe now allow users to enable the same sound visualizer on all platforms that were created for mobile - however, while the visualizer is enabled, audible sound effects will be muted. Mobile platforms are unaffected by this change and will retain sound effects and the visualizer. You can find this new option under the Accessibility tab in the settings.Streamer mode no longer just says "Player###", instead it now uses the player's cosmetic character as their display name "Character[###]". So instead of "Eliminated Player100" you may see, "Eliminated Rust Lord[100]." Anyone eliminating someone in streamer mode will now see Streamer[###].Added extra audio and visual fanfare to the Victory Royale end of match sequence.The "Dialogue Audio," "Global Chat," and "Auto Equip Better Weapons" options have been removed as they have no function in Battle Royale.Zooming in and out on the map is now twice as fast with the controller.The "Play Again" button will now allow players to preview pickaxe visual and sound effects in the Item Shop, Battle Pass, and Locker.New faster animation for displaying XP sources have been added to the end of match stats screen.Bug FixesMap markers will now re-appear if removed and added back to the exact same location.End of match stats now appears correctly on all platforms in their correct numeric format.Key bindings for weapon and structure sections in the HUD are now displayed properly.A typo was removed from the item description for the Victory Lap harvesting tool.Controller input will no longer fail when at the Main Menu.Fixed an inconsistency in the UI that was displayed when placing a trap in some cases."Distance Traveled" is now reported correctly in the Match Stats screen.Art and AnimationBug FixesRevive animations are no longer skipped if the player was reloading when downed.Effects now appear properly when jumping with the Pot of Gold Harvesting Tool.Prevented sprays from affecting props used in emotes (e.g., the basketball from Baller).Replay System"Camera type" is now localized in the view settings header.Bug FixesGamepads will no longer continuously rumble when a replay is paused.The Main Menu will no longer become unresponsive if the Friends List is opened while a replay is paused.Nameplates no longer block input on camera settings.Nameplates no longer disappear if the camera is directly above a player.The bottom portion of the nameplate will no longer become cut off.Nameplates on PS4 will now show team number & weapon.Weapon animations will now play in replays after scrubbing the timeline.Timeline markers no longer disappear on saved replays on PS4 and Xbox One.Shopping Cart visual and audio effects will no longer break in replays.The "Revive" and "Drive" prompt will no longer persist in replays if a player was eliminated while being revived or near a Shopping Cart.MobileAutofire has been added as an option on mobile platforms. Enabling this causes the player's weapon to automatically fire when the reticle is over an enemy that is within range.Players will be given the option to select their preferred fire mode after launching. All players can change their preferred fire mode by navigating to Options, Custom HUD Layout, then choosing the 'Select Fire Mode' option and confirming their selection. Tap-to-fire.A dedicated fire button.Autofire.Bug FixesThe Thermal Scoped AR now has the proper visual effects on all devices.Vehicle passengers can now detonate Remote Explosives.Entering build mode while holding the "fire" button will no longer adversely affect your ability to build in the future.Health and Shield numbers will no longer be displayed as your own while spectating.For those interested in seeing what's changed in Save The World, here's the patch notes for that mode:Save The WorldGeneralBlockbuster is over and the Road Trip event begins! Blockbuster tickets have been converted to one Blockbuster Llama for every increment of 500, rounding up to one additional Llama for any leftover tickets under 500.Updated Persistent Weekly Store to offer RE-PERKs, Uncommon PERK-UPs and Rare PERK-UPs.Starting July 17, Save the World will be on sale on Xbox, PS4, and PC for a limited time. Super Deluxe and Limited Founders packs will return for the duration of the sale. Friends codes from Founders packs have been removed and exchanged for Legendary Troll Stash Llama Tokens.All existing founders will receive tokens based on their founders level in 5.0 as a thank you for being with us.Missions and SystemsChallenge the Horde is back! Challenge the Horde comes to the desert! This map focuses on a tighter experience, with less running from base to base between waves, and more time to focus on your build and item-crafting.Challenge the Horde introduces new Storm behavior. Beat back waves of enemies as the storm closes in. Players take damage while in the Storm.Storm resets every wave.Challenge the Horde missions now become unlocked based upon your Storm Shield Defense progression or your Horde Quest progression in the Campaign. This means that players who are currently playing in Twine Peaks can expect the entire Challenge the Horde map to be unlocked. However, individual challenges within a Horde mission must still be unlocked in order.Reduced the total number of Challenge the Horde missions available on the map from 16 to 9.Set the total number of challenges to 5 for every Horde mission. Previously, the number of challenges varied from as low as 3, to as high as 8.Reduced the number of waves per Horde challenge from 10 to 8.Reduced the maximum time of a wave from 6 minutes to 4 minutes.Enemy loot drops and item caches have been disabled for Challenge the Horde.Challenge the Horde resourcing has been tweaked: Challenge the Horde missions now grant a starter, first tier, uncommon Assault Rifle and Sword to help players hit the ground running in early Horde missions.The initial ammunition grant has been increased to match the increased difficulty of the first Horde mission.Building materials, ammunition, and crafting materials granted to players per skill tree upgrade have been reduced throughout the Horde Skill Tree.Challenge the Horde Mission Alerts are available: Award Road Trip Tickets used to purchase Road Trip Event Llamas.Award Horde Skill Points used to purchase nodes in the Horde Skill Tree.Quota: 10 per day.Horde Progression quests appear under the Event: Road Trip quest journal category and award the following: Road Trip Tickets.V-bucksPERK currencies.A choice of Epic and Legendary Wild West Heroes.Horde Exclusive Banners.Repeatable quests for completing Horde content award a choice of Hero XP, Schematic XP, or Survivor XP.Perk Recombobulator materials are now distributed in Challenge the Horde. Play Horde missions to earn RE-PERK! or PERK-UP! in larger quantities than found in Campaign missions.Active Mutant Storm Mission Alerts have been turned on.Elemental Mission Alerts are available as well.Road Trip Event Llama is now available. Costs 500 Road Trip Tickets per Llama. Guarantees at least one Epic or better limited time Flintlock weapon or Western Hero!Increased the following Mission Alert rewards: FIRE-UP, AMP-UP, FROST-UP: Increased by 100%.RE-PERK: Increased by 50%.PERK-UP: Increased by 30-33%.Enabled RE-PERK and PERK-UP to drop in Storm Mission rewards.HeroesAbility Rebalance! We've adjusted the overall balance of how powerful we expect abilities to be in relation to guns, traps, and other damage/utility sources. Additionally, we've increased the strength of healing Perks. As a result, we've made the following adjustments:Soldier Survivalist Base heal increased from 3 to 5.Warcry Increased damage multiplier from 30% to 45%.Reduced ranged attack speed multiplier from 40% to 30%.Increased melee attack speed multiplier from 16% to 20%.Combatant's Might Increased Warcry energy cost reduction from 15 to 20.Fight or Flight Fight or Flight now adds a 10% movement speed buff.Shockwave Increased base damage from 75 to 91.Decreased cooldown from 30 to 25 seconds.Power Impact Increased radius multiplier from 38% to 50%.Shock & Awe Increased slow from 30% to 50%.Lefty and Righty Reduced cooldown from 150 to 100 seconds.Bang & Pow Increased base damage from 16 to 20.Corrosive Clips Increased base damage from 83 to 120.Goin' Commando Cooldown reduced from 150 to 100 seconds.Ain't Done Yet Increased duration extension from 2 to 5 seconds.Easy Operation Increased energy cost reduction from 15 to 20 stamina.Ninja Smoke Bomb Reduced base cooldown from 60 to 45 seconds.Medicinal Fumes Increased base heal from 3 to 19.Up In Smoke Increased movement speed bonus from 30% to 50%.Tail of the Dragon Increased damage per tick from 10 to 12.Throwing Stars Increased base projectile speed by 70%.Increased base damage from 35 to 52.Poison Stars Now ticks every 1s to match other affliction sources, and adjusted damage accordingly.Hearty Blade Base heal increased from 12 to 30.Hearty Strikes Base heal increased from 10 to 24.Outlander Phase Shift: Phase Shift is an ability meant for quick movement. The following adjustments are intended to help it become more competitive with the other movement abilities that also deal damage. Increased travel distance from 1.5625 tiles to 1.75 tiles.Decreased cost from 20 to 10 stamina.Decreased cooldown from 15 to 8 seconds.Increased charges from 2 to 3.Now adds 30% movespeed for 3 seconds.Phase Forward Increased distance traveled from 1.75 tiles to 2.5 tiles.Phased and Confused Increase quantity of additional charges from 1 to 2.Phased Out Adjusted cooldown reduction from 5 to 3 to correspond to new base cooldown.Phase Shield Adjusted duration from 4 to 2 to correspond to the new base cooldown.Phase Runner Now increases the bonus movespeed from Phase Shift to 50%.T.E.D.D.Y. Increased base damage from 10 to 16 per shot.Reduced cost from 50 to 30 stamina.Bear Stare Increased base damage from 22 to 26.Overbearing Increased bonus range from 2 tile to 4 tiles.Shock Tower: Shock Tower should be a great tool for taking out groups of weak Husks, but it doesn't quite get the job done. To address this we've given Shock Tower more damage and a much shorter cooldown. The duration is a bit shorter but you'll be able to cast it more frequently. We’ve also reduced the stun duration slightly in order to make room for the other improvements. Reduced cooldown from 60 to 20 seconds.Reduced cost from 50 to 30 stamina.Increased base damage from 9 to 12.Lowered stun duration from 1 to .75 seconds.Lowered duration from 6 to 3 seconds.Electroshock Increased impact bonus from 133% to 160%.Capacitor Adjusted duration increase from 2 to 1 second to correlate to new duration.Supercapacitor Adjusted duration increase from 2 to 1 second to correlate to new duration.Shocking Embrace Adjusted duration increase from 3 to 2 seconds to correlate to new duration.Static Cling Increased Damage Over Time damage percentage to 110% from 50%.Decreased Damage Over Time duration from 6 to 3 seconds.Anti-Material Charge: We found that Anti-Material Charge's resource gathering damage was being overvalued. As a result, we have increased the base while lowering its cost and cooldown to make it both an effective gathering tool and a relevant combat ability. Increased width by 100%.Increased base damage from 39 to 90.Lowered cooldown from 30 to 12 seconds.Lowered cost from 35 to 30 stamina.Strike Cost Adjusted cost reduction from 15 to 10 to correspond to the new base cost.Fist of the South Moon Adjusted the cooldown reduction from 13 to 5 to correspond to the new base cooldown.Structural Strike Adjusted the cooldown reduction from 7 to 3 seconds and the cost reduction from 7 to 5 to correspond to the new base cooldown and cost.Kinetic Punch (Non-Support Variant) Increased the knockback strength to knockback large enemies.Charge Fist Moved from a 3-star perk to a 2-star perk.Adjusted the percent damage increase from a max 200% to a max 150% to correspond to the new base damage. Resulting max base damage increased from 117 to 225 with default base damage taken into account.Iron Knuckles Removed vulnerability application.Adjusted the percent damage increase from 500% to 150% to correspond to the new base damage. Tooltip has been updated to fix misleading wording. The previous tooltip implied that the damage was increased BY 500% rather than TO 500%.The new tooltip continues to use "increased by," however, this value is now correct in that it increases the base damage by 150% (250% of base damage).When combined with the default base damage increase the resulting base damage is increased from 195 to 225.This Perk has had an effective increase of damage based on its prior version.Constructor Bull Rush Increased base damage from 60 to 156.Reduced cooldown from 30 to 15.Reduced cost from 30 to 20.Increased shield collision width by 43%.China Shop Increased base environmental damage from 282 to 688.Bull Crush Increased hardware damage from 45% to 55%.Long Rush New Functionality added: At the end of Bull Rush, movement speed is increased by 30% for 10 seconds.Riot Shield New Functionality added: While charging, the constructor will take 60% less damage. Previous Riot Shield functionality has been removed.Plasma Pulse Base damage increased from 14 to 18.Decreased lifespan from 10 seconds to 6 seconds.Plasma Pulse Blast Base damage increased from 125 to 145.IFF Coding Increased shield regen from 15% to 20% of shield.Base M.D. Increased health regen from 2% to 4% of maximum health.Decoy Hitbox reduced to match decoy model.Decreased cooldown from 45 to 30.Grease The Wheel Decreased cooldown reduction from 15 to 10.Kinetic Overload Base damage increased from 50 to 140.Removed cooldown.Nice and Slow Increased Slow from 30% to 40%.Hearty Blows Base heal increased from 12 to 49.Wild West Heroes have been added to the Road Trip Event Llama! Soldier - New Subclass 'First Shot' featuring New Character Rio. Description: Reloads to get a large initial hit of damage then follows up with high fire rate burst.New Perks Locked and Reloaded: After reloading, rate of fire is increased by 25% for 5 seconds.Padlocked and Reloaded: Increases the rate of fire from Locked and Reloaded to 50%.First Assault: The first bullet fired after reloading an assault rifle critically hits enemies. Removed on weapon switch.New Tactical Perk: Practiced In Combat (Tactical Variant).Ninja - New Subclass 'Explosive Assassin' featuring Ken. Description: Sword focused Ninja that stacks up Assassination to discharge an energy blast and utilizes Smoke Bomb to keep stacks up.New Perks: Assassination Juice: Smoke Bomb now generates a stack of Assassination every second when the Ninja is inside the affected area.Endless Smoke: Increases the radius of Smoke Bomb by 45%.Assassination Discharge: When Assassination reaches 5 stacks it will trigger an explosion, dealing energy damage in a 0.5 tile radius. After the explosion, all Assassination stacks are removed.New Tactical Perk: Assassination (Tactical Variant).Constructor - New Subclass 'Vintage-Tech' featuring Penny. Description: Constructor that uses plasma pulse to create plasma bomb zones.New Perks: Supercharged Plasma: Increases the damage radius of Plasma Pulse's mini balls by 60%.Malfunction: Plasma Pulse now spawns 8 plasma balls that deal 550% more damage. The plasma balls will be spawned all at once and explode after 10 seconds if not triggered.Outlander - New Subclass 'Wild Fragment' featuring Deadeye. Description: Mobile Outlander that gathers large amounts of Fragments to continuously place empowered T.E.D.D.Y.s.New Perks: Look What I Found: Start missions with 3 Charge Fragments.Load Bearing: T.E.D.D.Y.'s damage is increased by 50% if placed with a Fragment.Double Down: 50% chance to find an additional Charge Fragment when collecting a Fragment.Bug FixesFixed an issue with Shock Tower that caused it to fire 1 shot less than intended.Fixed an issue which was causing Shock Tower to not scale Impact properly.Phase Shift tooltip now shows max charges.Weapons and ItemsWalloper Hammer added to the Event Store: A hammer that delivers a hefty punch with slow, wide swings.Leap Attack: Heavy attack that jumps to the targeted foe and damages and knocks down nearby enemies.Added the Flintlock weapons set, available in Road Trip Llamas: Ol' Betsy: Accurate, high powered sniper rifle with a single round per magazine and a hefty kick.Duelist: Slow-firing revolver with a powerful kick that deals heavy headshot damage and knocks back targets.Dragoon: Heavy, short range shotgun that damages and knocks back enemies in a cone.Fishing Hook: Slow, heavy scythe with a wide swing and Whirlwind Attack.Sir Hootie: Slow, heavy club with large knockback potential and Home Run attack.Adrenaline Rush Heal increased from 180 to 215.Air Strike Cooldown reduced from 300 to 215.Hover Turret Reduced Hover Turret base rate of fire from 6/s to 4/s, and the upgraded rate of fire from 10/s to 6/s.Hover Turret shots now deal energy damage and no longer deal impact damage.Increased the base damage of Hover Turret explosion from 114 to 162.Proximity Mine Damage increased from 225 to 230.Reduced recharge time from 240 to 200s.Bug FixesWeapons now correctly holster when player is downed.Fixed an issue that caused the Clinger to hang in the air on destroyed Anomaly Shards.Fixed an issue where the Shadowshard Krypton Sword had the wrong stats.Fixed explosion radius for all tiers of proximity mine, these are now set correctly to 1 tile, 1.25 tiles, and 1.5 tiles.GameplayIncreased the effectiveness of Energy Damage against Elemental Husks from 67% to 75%.Increased base run speed from 365 to 410. Sprint speed is unchanged.Players can now move while downed.Adjusted visuals of the downed state to improve clarity.Trololo and Revenge of the Trolls quests now only require whacking 1 troll to complete.The following repeatable quests are available and award PERK currencies: Danger in the MistSet the World on FireForces of NatureA Watery GraveKiller Storms repeatable quest is available and awards Gold.UILoot Llamas are now no longer automatically opened when going to the loot tab. Either pressing the Llama count button or bottom bar input will allow you to open Llamas in the inventory. Llamas purchased on the loot screen will still automatically open.Bug FixesT.E.D.D.Y has had his voice module upgraded and will now correctly pronounce Fortnite when analyzing player reports.Players will now see a message if they are banned while in-match.The Rejoin window now auto-closes when a player is banned.Recent Players who you only interact with in the main menus now show in the Report Player list.Daily details panel now updates when the quest is abandoned.Fixed controller input for the Defender Post trap.Fixed issues with switching building types quickly that could cause players to place the wrong building type, especially under bad latency conditions.Builder Pro control scheme will no longer place the wrong building due to players under pressing and holding a building type that's different than what they had selected before. These fixes actually affect how switching weapons and building types work under high latency across the board, so they should improve that feel for any control scheme (including mouse and keyboard).Builder Pro controller scheme now correctly selects tracks when pressing the Trap Picker while not looking at any building, and it will also place the tracks properly when pressing X / Square.Fixed Upgrade popup menu input temporarily breaking if used after controller is disconnected.Fixed gamepad joystick icon appearing when only a single tab item exists in the Resources menu.Art and AnimationStorm visual effects on the player no longer appear when downed.Removed purple trails from revive visual effects.Goin' Commando's equip camera animation has been improved.The barrel of Goin' Commando's minigun now glows when firing.New equip visual effects have been added to Goin' Commando.Removed firework visual effects from the grenade launcher.Hats and Backpacks were added to Heroes that are in the Stars and Stripes set.Bug FixesEnemies highlighted by the Neon Sniper Rifle are now limited to those enemies within range of the bullet. Please note at extreme distances impact effects may not be visible while scoped in.Adjusted HDR Intensity of the Neon Weapons down 20% to keep bloom problems from occurring in certain levels.Fixed an issue that caused Lobber's Head Flames to blink on and off in medium quality settings.AudioAudio mix update: Weapon volumes have been increased and ambient volume slightly decreased.UI audio has been redesigned, all buttons and interface sounds updated.Plasma Pulse perk sounds updatedSmoke Bomb sounds updatedGoin' Commando's sounds have been updated including unique sounds for Boomstick! Including: Wind UpWind DownFiringFiring StopEquipBug FixesFixed an issue with T.E.D.D.Y's laser beam sound volume and attenuation.Fixed an issue where See-bot launch audio volume was too loud. Source link
0 notes
Link
Horizon: Zero Dawn Update 1.20
Here’s the patch notes:
Feature Improvements
Improved photo mode with new features
Added poses for Aloy
Added facial expressions for Aloy
Added 3 new filters
Added a “look at the camera” mode for Aloy
Added “greetings from” cards
Improved the camera controls
Added categories in the crafting menu
Green check mark for categories that are finished
White icon for categories that have recipes that can be crafted
Grey icon for categories that have no recipes that can be crafted
More Feature Improvements
Added the option to hide Aloy inside settlements while in photo mode.
Added a sell stack option at merchants when double tapping the square icon.
Added filters and a legend to the in game map and the quest map.
Added several new custom HUD options.
Added an additional blue health bar on top of the player’s health bar whenever the Shield Weaver Armor is equipped to indicate the amount of extra health points the armor is providing.
Added difficulty setting components to the Shield Weaver Armor’s damage protection. On hard mode the armor received a 40% armor reduction, on very hard the armor received a 66.6% reduction.
Added the option to hide headgear for Aloy.
Added the option to categorize and sort your inventory.
Added the feature in the Sell menu at merchants, you can now press triangle to mark one or more items to sell items quicker.
Added gameplay time to the statistics menu.
Changed the timing of some tutorials that were repeatedly displayed, they are now less frequent.
Added the option to control the x and y axis sensitivity of the camera.
Added Spanish language support for North American copies of the game. Spanish subtitles can now be enabled, and Spanish audio is also now supported via a Spanish VO pack that can be downloaded from the North American PlayStation Store (in the week of 8th May).
Progression Fixes
Fixed an issue in “The Point of the Spear” where some players could safely drop into areas of the map during the Brave trials before speaking with Rost.
Fixed an issue in “A Seeker at the Gates” where the certain users could trigger a save point in Mother’s Watch after becoming stuck behind the gate.
Fixed an issue in “The Womb of the Mountain” where completing a weapon tutorial during the corruptor fight and reloading would block further progression for some users.
Fixed an Issue in “The Field of the Fallen” where some players found Erend to get stuck in the floor after killing two ravagers at the ambush site.
Fixed an issue in “The Sun Shall Fall” where some players could avoid the trigger before entering the Throne Room. Resulting in the ear bleeder not spawning until the player reloads to an earlier save.
Fixed an issue in “The Sun Shall Fall” where certain players got stuck on the objective ‘Investigate the Area’ or ‘Go to the Solarium’ if the player avoids certain triggers.
Fixed an issue in “Deep Secrets of the Earth” where some players were unable to progress the quest after the former patch.
Fixed an issue in “A Daughter’s Vengeance” where a large plant filled area lacked collision resulting in some playersgetting stuck in the environment.
Fixed an issue in “Collateral” where some players had machines intrude the conversation with
Fixed an issue in Cauldron Xi, where some players were not able to progress due to missing a progression marker.
General Fixes
Fixed an issue where certain players would not be able to perform a Strike from Above while jumping.
Fixed an issue with Aloy’s body momentarily disappearing for some players when performing a Strike from Below on cultists.
Fixed an issue where Aloy appeared to be out of focus for some players when the camera is brought close to her.
Fixed an issue in “The Point of the Spear” where for some players Aloy still has two spears in her inventory after the recent patch.
Fixed an issue in “Mother’s Heart” where some players meant to confront Olin about his Focus during the speech, but were able to escape from the area resulting in the inability to return.
Fixed an issue in “The City of the Sun” where for certain players the tutorial message would still appear after completing the quest.
Fixed an issue in “The Grave Hoard” where some players were able to leave the map and get stuck outside of the playable area.
Fixed an issue in “Deep Secrets of the Earth” where if some players surpass the trigger for the movie sequence, the main story quest will not progress upon entering the bunker.
Fixed an Issue in “Deep Secrets of the Earth” where enemies would not respawn for some players after Aloy dies during the “Kill the Eclipse” objective.
Fixed an issue in “To Old Acquaintance” where for some players Aloy would become stuck in a pose after interacting with the basket.
Fixed an issue where for some players an NPC would sit on a chair or bench while in combat resulting in their bow floating in midair next to them.
Fixed an issue where certain players would get stuck underground while fast travelling away from a Tallneck.
Fixed an issue where weapons would be disabled when some players fast-traveled whilst throwing a rock.
Fixed various animation errors that occurred when some players mounted damaged machines.
Fixed an issue where some player would not get the appropriate health notifications after playing for 3 hours and 30 minutes.
Fixed an issue in “Cauldron Sigma” where for some players items dropped on the platform would not elevate up during the animation.
Fixed an issue where certain players who ride a mount from the Spire would be able to bypass the “mount can’t enter this location” message in Meridian Village.
Fixed an issue where for some players the Stormbird would become dysfunctional after its state was repeatedly changed between burning and stunned.
Fixed an issue where certain players who tried to enter Sunfall with a mount without the appropriate disguise would get kicked from the mount while the camera kept its focus on the mount.
Fixed several issues where for some players in certain occasions dropping a Treasure Box would leave the Treasure Boxes floating the air.
Fixed an issue where certain players were told to quit the main menu incorrectly when attempting to change text or speech language on first boot.
Fixed an Issue were for some players several blue lines would be visible in the lower part of the screen during a Conversation.
Fixed an issue where certain players’ corruption hit responses will continuously repeat if the player sprints while getting into an injured state.
Fixed an issue where some players could be suddenly thrown off a Tallneck and instantly killed if it makes a sharp turn.
Fixed an issue for certain players where any second or third rare/very rare handling mods attached to a weapon did not apply the expected stat increases.
Fixed an issue for some players where two or more similar uncommon or rare mods applied to both weapons and outfits consistently don’t apply their indicated improvements.
Fixed an issue where some players are still able to enter the World Map and Fast Travel right after an interaction has been triggered with triangle and when specific HUD messages are active.
Fixed an issue where certain players selects graphics mode “4k resolution” while on a 1080p TV, it would give a flicker in the shadows of the distance indicators.
Fixed an issue for some players where the interior map text overlapping the menu categories on the local map screen.
Fixed an issue for some players where the fan would speed up when opening the map on a PS4 Pro.
Fixed an issue for some players where the language would reset in the language selection menu.
Fixed an issue for certain players with the subtitle select in the launch menu
Fixed an issue where for certain players if they would reload their save for a second time after agreeing to bring Olin to the Farmstead they will spawn at the last saved campfire.
Fixed several collision issues for some players.
Fixed several sound issues for certain players.
Minor text fixes.
Crash Fixes
Fixed various miscellaneous crashes.
http://ift.tt/2q9JqTU
0 notes