#fallout!duckshuffler
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corporatefallout · 7 months ago
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Karma list
[OUTDATED]
The ideas I have regarding their Karma status and my reasons. May be changed down the road of course!
(Ps- using karma names for descriptors, not level or power stats)
Neutral Karma
Buck Ruffler Drifter
A complete gambler. At most he's simply just that.
Holly Graylle (morally grey) Beholder
Her dedication towards the Brotherhood of Steel is the main reason to why. Her focuses are solely towards the cause of technology. Not one to help a person in need if it's not part of the mission. But her morals redeem it.
Prester Virgil (morally grey) Egocentric
As a Minutemen member, he protects settlements and helps those in need. But due to paranoia of synths, acts of murder and threats has been committed. Done in good intent but that doesn't mean it's no longer bad anymore.
Cathal Bravecog Observer
Simply not involved within the wasteland or anything of it.
Tawney Esta Mercenary
Hired assassin. Whether it be a good or evil person being targeted, it's a job to do.
Graham Payser Renegade
Here for a good time and a thrill. Certainly not to the level of a raider, of course. But not actively pursing good or bad.
Evil Karma
Spruce Campbell Reaver
Acts done out of both survival and own wants. Certainly not to the lines of murder but more upon lying and stealing. Although not caring about the outcome to the other person's side.
Chip Revvington Reaver
As the same with Spruce, lying and stealing. But would be more prone towards the acts of threatening or harm. Both working together for self gains.
(Both work together. They're thieves and con men but both are never to the lines of a raider.)
Good Karma
Misty Monsoon Martyr
More sympathetic than most you'll meet in the wasteland. Whether it be helping an injured in need or returning the unhatched egg of a death deathclaw. It's just confidence that stops her.
Benjamin Biggs Samaritan
Even if his medical services are up for hire, he is to be the one to help those in need along the way.
Dave Brubot Dignitary
Not outright doing good acts since he's mostly seen on stage, but that doesn't mean he has a good heart and mind.
Flint Bonpyre Samaritan
Even if he doesn't fully admit his opinions, he has good morals and some past actions. Although not actively doing it.
Very Evil Karma
Brian Fiend
Beliefs of the Institute still stick. Will not murder for the "fun" of it but would be prone to more cruel acts if it means to raise probabilities of survival without any empathy.
Cosmo Kuiper Defiler
Acts being done out of greed. Whether it be verbally threatening those in debt to pay up or to physically threaten those into paying more. Little to no care in regards of the other person's situation in favor of own wants.
Very Good Karma
Mary Anna Exemplar
A helping hand for sure. Willing to help those in need that she comes across. Her strong hope in the future and survival of humanity is what keeps her to continue aiding those in need.
Belle Dama Urban Defender
A past lawbringer of the Regulators. Carrying strong hope and great morals. Even when her days are behind her, she still holds that sense of justice.
(Pps, this is my own thoughts on them so don't take them seriously qhdjkqodqhkdkqwk. Yea.)
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corporatefallout · 7 months ago
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CAN THEY SWIM?
Can Swim
Mary
Misty
Benjamin
Semi knows
Prester
Belle
Holly (without power armor)
Brian
Tawney
Drowns
Graham
Flint
Chip
Spruce
Cosmo
Holly (with power armor)
Survives by mere luck
Buck
Dave
Cannot Drown
Mary
Cathal
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corporatefallout · 7 months ago
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My ideas so far on who the managers are in the AU!! (Notes left on some btw)
[OUTDATED]
Prester Virgil
Long time Minutemen soldier. Paranoid, aggressive, self centered, and stubborn. He's generally both a helpful hand and also terrifying at times.
Brian
An Institute scientist in the Robotics division. Egotistical and heavily book smart which has him acting on statistical means than emotional. But not street smart in the slightest. One step into the wasteland and he's probably dead in a week.
Misty Monsoon
A loner that lives on the island of Far Harbor. Besides the wild life, Mary is her only friend around here. Since most had either died or succumbed to the fog. She's somewhat in hiding too...
Mary Anna
Exploring the island, Mary studies the biology that was made from the environment and radiation. With the help of Misty as well. She's not one to head into violence and would rather act more emotionally or thoughtfully.
Cosmo Kuiper
One of the dangerous gangs and richest you never want to mess with. Having people running for their lives or for their caps. Most of their money comes from Chem sales, mercenary assistance, and of course... loans.
Holly Graylle
A knight of the Brotherhood of Steel! (Cause she's a...) Stationed in the Capital Wasteland. Within the groups sent out for missions, she is the one to be leading and directing. No one is doing anything without her word and say.
Chip Revvington and Spruce Campbell
(I'm having troubles with them, slightly. Help)
A duo mercenary team who works on their own terms. If the caps pay well and if they're up to the task, they'll do it. Morality ranges really, since sometimes old habits die hard. Close as brothers and will defend each other.
Tawney C. Esta
(Saw the perk "Sandman" and got the idea...)
The sandman of the wasteland. Assassinations in the night and it's only done if the money is right. The kills done aren't aligned by good or bad only, it's just business. Asleep in the day and awake in the night.
Belle Dama
(I'll be honest, the term "long distance relationships" got me thinking sniper rifles and she is a phone... so-)
A professional in the Regulators! Working by the uses of a trusty sniper rifle. Despite how... uhhh, dangerous she may sound, she's quite the opposite. Looking after the younger ones and caring towards others. Staying firm on her morals of course.
Benjamin Biggs
A medic in the wasteland and looking for hire. Certainly good at his work and well experienced than most doctors you'll meet out here! Although he enjoys the latest talk going around when stopping in town of course.
Buck Ruffler
The luckiest gambler you'll meet and has probably been kicked out of a lot of casinos by now. He's lucky to be alive. Honestly. Also high on jet-
Graham Ness Payser
The hotshot of the Strip in New Vegas! Bragging, unbearable, and his own number one fan. Picking up quite the fame and yearns for more excitement in his life. His aim is bad but he's a fast shooter!
Flint Bonpyre
A nervous explosives and incinerary expert who is also not afraid talk his mind. (Sometimes.)
Dave Brubot
The star of the stage! Able to charm his way into your heart. With his charisma, he could easily make his way anywhere and have the ability to persuade. (I'm kinda having trouble with him, help)
Cathal
Okay I'll be honest, 100% inspired by the pictures of people's game having him show up everywhere. That's him now. No matter which bar or place you stop at, Cathal is there and knows what you did. No matter what. Like the Gman except not interfering with events. Just a joke character.
And that's it!! They will be edited and changed in the future, of course. So nothing here is permanent! Some characters I'm having trouble regarding what I want for them or on who/what they are. I accept ideas regarding them, yes yes.
Also- some of them definitely won't fw each other at all. On the lines if faction, beliefs, and morality. Or pre-established beef, lol.
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corporatefallout · 4 months ago
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corporatefallout · 4 months ago
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Information upon the characters in the AU
[OUTDATED]
Done for basically explanation of my ideas I have so far and my own interpretations.
Heheh. I'll try to describe what I mean and or think here.
Buck Ruffler
Of course, a gambler in the Mojave except I kinda see him to be the type to use chems like Jet for recreational purposes aka fun. His luck ultimately being how he survives and has fun in casinos. And also the reason he's often kicked out. He finds happiness in the little things but nothing like "anything will make him happy" type. But due to Chem usages, he has memory gaps from his past. He could mention something vague yet helpful but never remember where or who it came from. Trilingual too, English, Spanish, and a secret third thing.
Brian
The Institute considers him a useful asset within the robotics division and a pain to work with. He berates both coworkers and synths. Mostly synths, due to viewing them as inferior and only used to serve the Institute. Tech and robotics expert who will insult you after requesting him to hack a terminal or for simply not knowing something he knows. Probably had a parasocial hatred against Brian Virgil for the sole reasons of having the same name. Although Brian succeeds in his intelligence, combat skills aren't too good and would pay for a hired gun or take a synth with him to the Commonwealth. Driven on statistics even if they can be incredibly cruel.
Mary Anna
I think Mary would admire how nature had shifted and changed from the radiation and aftermath of the war. Both the wildlife and plant growth. Gives a sense of hope that life will go on despite what occurs. She would be a helpful hand for anyone that comes looking for it. Yet they would also think more deeply upon either groups or conflicts occurring (CoA, Acadia, Far Harbor tension) rather to make an immediate opinion or choices. Understanding both sides and where they come from. And definitely keeping the dislike for superficiality for her. She'd hate insults towards groups/factions, it's childish and unnecessary to her. Imagine researching the wasteland creatures and you can gush with her on what you learned.
Misty Monsoon
I'm not entirely sure of how to describe her socially, but I think it would be more like introverted. She seeks friends but would admire alone time with herself. Able to find company with the wildlife she manages to befriend. Yet also very timid and wary of everyone, not in paranoia but just in cautiousness. Plus, the fog already made people crazy and dangerous, so it's only natural she would be more cautious of who she meets. They'd probably talk awkwardly at first but slowly gain more confidence with the person as it goes on. And that is one thing she has problems with, confidence. Not to "unable to ask for no pickles" but rather to either stand up for herself or gain courage. But befriend her and she will have you play prewar games with her that she was taught as a kid.
Holly Grayelle
I want her to live up to the gatekeeper name and with the likes and dislikes list. With her high rank as a knight and practically being raised in the BoS since as a child, she's absolutely loyal and believes in their words. For better or worse. She dislikes anyone that isn't to her rank or shows that they deserve her respect. Her likes for key workers on the list gave me the idea of her having favorites. In a battle, she will save/help those she deems necessary and needed but leave others behind. But despite that, she's often pushing others as well to go above or do better. Pride is what drives her for sure and she would scoff in your direction if you were a mere wastelander. Or an initiate. Ask her about power armor and opinions regarding it and you'll be ready for an entire lesson with history upon it before you hear her opinion.
Prester Virgil
He's going to absolutely yap about either the Minutemen or how much he hates the Institute, Gunners, Steel, and Chem addicts. But despite that, he means well and his methods aren't too great when you think about it. He's paranoid, that's what he is. A prideful, paranoid, and ambitious old man. He fears the fall of the Minutemen that comes either due to everything against them or himself. If you show signs of being a synth then it's on sight. And with a power trip he has, it's not gonna be good either. But I think he would be a sentimental and a grateful person for how long he has been surviving. He does genuinely love helping others for their own sakes. It's only his pride and ego. He has hope that he cannot tell is diminishing or increasing. He's also sleep deprived and has several cats that he has names for individually.
Benjamin Biggs
He got the whole medic thing from "healing bell" and I love it. I'm sure his bag is filled with both medical supplies and chems but their usages are for medical purposes only. Buck steals the Jet. And Chip later sells them. And Benjamin is absolutely is knowledgeable regarding the news of where he is. Whether it be the current events of the Mojave NCR stuff or the gossips of so and so. If you asked him the latest news it's either about what atrocities the Legion did or how the bar owner's wife cheated on him and took the dog. I don't think he's outright nice or the purest angel in the slightest. Of course, he's not going to murder or steal, but he's cocky and some either think he's insufferable due to his snarkiness or how much he talks. Still hasn't changed since leaving the vault.
Cathal Bravecog
I haven't really thought much about him, I'll be honest. But the ideas I do have is that he's not at all interested in anything at all revolving outside. Having an oddly high intelligence from countless of books being read and whatever is playing upon TV. Or perhaps the radio as well. Do they have no hope for the future? Nah. They're just... not really interested in the outside and views no reason to leave. Nothing cathartic or nihilistic at all. The way to bond with Cathal is by joining in with him or small talk or chat. Like a hermit crab yet content. Haven't fully decided yet of what they are. Possible vault dweller maybe.
Belle Dama
The absolute good and the true angel of them all. "Long distance relationship" term reminds me of a sniper rifle and she would be absolutely cool with one. She's the mom of the group and nobody will be hungry or left out when she's there. Absolute hope that she has for the future and admiration of the youth. I think she would know and sense when somethings wrong after knowing a person for a bit. And she's there for them. She loves it when you help with others and show decent kindness. For the world needs it now than ever. Why else would she become a lawbringer of the regulators? Talk with her and she either recounts her stories or have a pleasant chat about anything, really. But she prefers a more quieter life.
Dave Brubot
Absolute charismatic man, what can I say? I'm making him bisexual because NV allows it. Also, he would definitely be a flirtatious man. Not for taking advantage but more on the usages of persuasion to get out of more violent and confrontational situations. Do enough good for others and he will call you his hero that the wasteland needs more of. Let your voice be heard for he will drag you right into attention whether you like it or not. He would be needed to be pushed a bit more before he takes actions.
Flint Bonpyre
I think he would be a slight coward but kept to a low-key standard. But the moment the Legion arrives and after Primm, he just deserts the NCR because there's no way he's going to fight against them. So right now he's tagging along with Graham. But not mindlessly, I'll say. They're not going to jump off a cliff if he does so too. But at least he has good combat experience and knowledge to help him. But when you try talking to him then he's just just going to be nervous and shy, because who are you and why did you choose to speak to him out of everyone? He fears the future and what will come.
Cosmo Kuiper
Anything he does is done out of greed and for his own self needs/wants. And he knows how to get it from some knowledge of prewar history. Often his services range from either guards and protection. And to get his money he does not at all view threats whether it be verbal or physical to be excessive. He will get that money no matter what the person's problem are. Notably cruel and dangerous upon meeting them. But I'd think his charisma would be the reason that people don't run from him or stop business. Because he knows how things are run and why. So, knowledge. Yipee.
Spruce Campbell
At first I think he would work for and with groups in regards of mercenaries but later drops out to do his own work. Originally first surviving for himself until meeting Chip, where they now both work together for both of their survival and wants. He's talkative and extroverted but not to a degree of Benjamin. More coarse and joking in a rude manner. A good amount of charisma which works in turn for what he and Chip does. That being general theft. Stealing to either trade/sell off or just because they just wanted it. He distracts. I don't want him to be a simple friend towards Chip, but to rather act like an actual brother to him. Both hit it off upon first meeting and their friendship only improves from there on out. Chip wouldn't hide anything from him and Spruce wouldn't push it towards a rude joking manner. Maybe a few jokes but he would be good help and support. Except if you tried to vent to him then he might just joke about it than actually help.
Chip Revvington
If anything, he enjoys being alone and honestly doesn't like people too much. Not in a "I hate everything" manner. Having diminishing hope for the future. If you ever sat down and said hi, he would look at you for a brief moment then walk away from you without another word. He has average knowledge of lockpicking but has developed good skills when it comes to pickpocketing. So while Spruce distracts, he would get to work and both leave when they're done. I think one of his problems would be anger issues which definitely made problems and caused mistakes he deeply regrets. I'm still debating this, but him being ex-enclave or maybe even current is something I want to do. On one hand, return to Americana. But on the other, he feels absolutely hopeless dread and views that there's little to no hope for the future of humanity.
Tawney C. Esta
Since he is an owl, and the sandman perk is used when people are sleeping I made him basically an hired assassin because it's cool. He sleeps through the day and works through the night. Either to do a hired job or simple relaxing while the radio is on. I think they'll present themselves in a formal manner than as your average mercenary. To show civility and professionalism. They don't seem too keen or interested with events on the wasteland. Tawney is roughly neutral with what they do but not at a moral struggle. If it makes money then it'll work. Plus, it's a job he finds easy. I kinda view them to be like a Tenpenny tower type of resident. Although less snob for sure.
Graham Payser
A renegade who's here for fun and possibly desensitized to gore. Unapologetically and brutally honest towards others. I think he would run off to do what he views to be fun, but I wouldn't place him to the levels of a raider when it comes to that. Despite how abrasive he comes off as, he does have manners and morals. And would secretly hold judgement towards everyone except Flint. But also, he wouldn't just throw Flint into danger blindly. Graham would be an adrenaline junkie and is why he goes on in life. He found formal life to be more boring, despite it being what many people desire. He's a trigger happy man who will most likely miss every single time. Also, he has a stigmatism hence the shades. He would absolutely argue with a child. And if he sees you drink or use chems, he's going to openly judge you and laugh at you. The type to take the D.A.R.E program to heart.
Oki. That's all i have for now. I don't fully have a good grasp on some of these characters too. Probably mainly Flint and Cosmo. I have the concepts but my ability to describe is very low. Some of these might change too.
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corporatefallout · 6 months ago
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The biggest gambler on the strip!
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Most likely death would be jet overdose. But he's far too lucky for that.
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