#evil nona rambling
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work in progress might finish it today at night who knoooowwss
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Now I shall draw him with his cheeks spread up
Guess I wont be changing my name to SpysLeftTit69 so soon 😎
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so who the fuck is nona and why are they in your inbox
nona is just a silly guy stuck in a void for committing mass crimes when they were younger. don't worry they arent evil anymore and just like chatting with people thru tumblr or appearing as a voice in ur head. they don't really have pronouns i just usually refer to nona with he/they but no set is wrong. fun fact their name litterally just came from spelling anon backwards.
tags and their meanings
🥩 lore = nona back story
🥩 chat = interactions with other blogs
🥩 sighting = nona asking other blogs
🥩 art = images of nona
🥩 aesthetic = images that nona would like/his "aesthetic"
🥩 mailbox = asks!!!!
🥩 rambling = nona just posting stuff
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Versus Steam: Game of the Year Award: #1
As 2017 is already putting out some interesting games, I’m a little wistful for all those games I received in 2017. While I can look forward to everything from Resident Evil VII to Persona 5, there’s always some magic to be had in those things we’ve shared with others, all those individual moments that made gaming special for the year past. While Inside was the best game I played in terms of both narrative and mechanics and Overwatch was the most engrossing fun, I ultimately decided our number one game based on a simple fact: if I had to recommend a game to people, had to tell them how special it is and how excited I am by its existence, it would have to be this one. Our Versus Steam #1 Game of the Year is…
Developed and Published by: Night School Studio (PC, PS4, XBox One)
Oxenfree is such a potent reminder of my days long past, those last washes of youth lapping at the shores of my life. In 2016 I turned 30 years old, which is such an oddly daunting thing to have happen and it amazes me that I’ve been playing games since I 3. That is twenty seven years of my life and I’ve yet to see my love of the hobby flag even a little. And Oxenfree is both a reminder of this and how my life evolved through these lines and into the one it became. Our main characters, Alex, Ren, Jonas, Nona and Clarissa are in the throes of their own youths, a complex weave of friendships and rivalries that so perfectly encapsulates youth. Alex and Clarissa are natural enemies, the pair strained over the death of Alex’s brother who was also Clarissa’s boyfriend, making them feel more apart from their grief rather than being brought closer together. Complicating this is the arrival of Jonas, the new step brother of Alex who is still feeling her out before immediately being trust into her social circle. And of course, Ren, who feels a lot like a much younger version of myself, who wants to make all their friendships stronger while also hooking up with Nona. It only took a few minutes of playing Oxenfree for me to immediately feel as if I knew all these people, feeling the echoes of my own lost youth in the complicated lives they’ve made for themselves that have so much in the way of stakes and yet so little in the grand scheme. I remember those feelings of longing to be accepted, to understand why vitriol is directed my way and how the curiosity of love could make you completely crazy and throughout the game we get to see this play out, see how their closeness is marred or brightened by the attempts at maturity. And really, that’s one of the best selling points i can give: these people come to be your friends and you come to care for them and want what is best for them, even if its hard for them to put it rationally. The dialogue and acting makes each character feel so natural and vibrant and while they at first play to stereotype, they broaden out immensely, making their story arcs sharply defined in the face of the odd situation they’re thrust into.
And while Inside was probably the most genuinely creepy game I played this year, Oxenfree does not disappoint in this department. While I spent the whole first paragraph rambling about how I loved the characters and how natural they felt, the situation they’re in is so far from natural it's amazing the team behind the game could pull this all off. I won’t completely spoil the game’s story, but let’s say the Scooby Gang’s trip to Edwards Island soon features mysterious radio static, alternate dimensions, ghosts and even some light time travel. I have a very natural appreciation for the story of this game because of how the larger story arc does eventually mirror the character arc of Alex, both seeming to center on grief and regret. Alex’s loss of her brother has left her a lot more hollow and withdrawn than she readily admits to and it becomes apparent that the forces keeping the group on the island are malicious for their own regrets, forcing them to suffer as they do. This leads to a lot of rather… disturbing moments, when times seems to fluctuate in and out of possibility. At one point Alex is sent rushing to a nearby fort to rescue Clarissa, only to save her and have the ghosts loop time back, so Alex ends up too late and finds Clarissa hanged. This is just such a potent element of the story, the idea that every triumph can be ripped away and replaced with a grizzly reality, or that failure can be reset to disorient and leave them in emotional distress. Only Alex ever really sees these effects and though resolved, it plays to her grief so much, the inability to actually save people when it matters, making the climax of the game especially potent. I definitely can’t spoil that but lets say its both very sad and very uplifting at the same time.
And naturally if you’re going to have a neat little narrative bow, the game itself must be presented strongly as well. More or less, Oxenfree acts as a point n click adventure in a very traditional sense, tasking players to travel to different locations and use different objects to solve puzzles. While none of this is groundbreaking, Oxenfree does add an interesting twist of including a radio whose frequencies are able to do various things in the world, such as unlock doors or commune with the ghosts around you, making a need to pay attention to details in the background necessary. This also adds a very nice way of adding ephemera to the world, as the radio seems to find strange snippets of things from time to time that we get hear remnants of the island’s past. There is also dialogue choice to be had, allowing players to really get into the head of Alex and respond to her friends and her enemies. Do you really want to confront Clarissa or get closer to Jonas or do you want to be aloof? More caring? And I would also mention the visual design as one of the game’s key elements, as the aesthetic is very well done and contributed mightily to the atmosphere. I would describe the art style as being a kind of lineless comic art painted in washed out flats, but I’m not even sure if that’s correct, as the characters really stand out from the backgrounds, Edwards Island coming to feel rather massive from the amount of hiking you have to do in it. Edwards Island reminds me at times of Silent Hill (the radio stuff isn’t helping with that comparison), feeling ominous and dangerous without really being dangerous in and of itself, like the mouth of some greater entity. It all kind of pulls together to make a narrative experience we inhabit wholly and become enraptured in by the same way the characters interact with the world through our use of the mechanics. The end result is a game that left me so happy and haunted when I finished it, so wistful to see these characters go and so happy I got to spend time with them.
And that is it for this year’s list. Oxenfree is my game of the year. And yet when I look to the horizon, I’m excited to know what else can excite me like this, what else can delight and amaze me like this. Games surprise me with what ends up being special to me, as I’m never going into a game and guessing “yes, I will like this game because I will relate and like the characters and the atmosphere will be that weird creepy kind I love,” but instead word of mouth tells me that I have the possibility to enjoy it. Perhaps nothing I’ve said about Oxenfree has lit your brain on fire to play it, but you will be missing out on a game that is overwhelmingly engaging and so rich in story and character development, so tense and disorienting and so wonderful and uplifting.
#versus steam#versus steam game of the year awards#versus steam game of the year awards 2016#game of the year#game of the year award 2016#game of the year award#night school studio#ps4#xbox one#oxenfree
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guys im testing something tell me if it works 👁
Pillowfort
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reading tumblr guide lines to see if I can draw dicks on dicks or I should censor the dicks on dicks
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grabs ur shoulders. nona. true evil needs to foster and grow in your heart before it is released to the world so that it may inflict maximum psychological damage to your followers. please take your time to draw evil stuff we'll be patiently waiting <3
YES SIR ILL GET EVIL-ER SIR!!!
#actual pic of me grtting evil#caught in 4k#omg hi sewer hi hello hi hi hello omg hi#evil nona rambling#<22#im hearing voices
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YOUR BOOTS AND BOMBS DRAWING RAHHHHHHH
DEMOMAN SAVE ME DEMOMAN
SCOTLAND FOREVERRRE 🏴🏴🏴‼️‼️
-‼️
#hes so hot he does NOT have that right#glad ya like it <333333#evil nona rambling#im hearing voices
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I swear to God if you give me a piss kink because of fucking sniper I will sue you.
Thats wasnt my plan oh well walcome to the team!! <33 (pls dont sue me im just a little being
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I NEED HIM OBLITERATED RIGHT NEOW
Can I be not normal abt Spy this week
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wdym they have almost the same age this is a 46 year old and a twink cmon
#jk#or am i#ok hear me out 26y Sniper and 27y Scout#ill draw that actually#feeling evil rn#speedingbullet#nona rambling
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BLOCK ME IF MINOR!!! 🔞🔞🔞 MDNI MDNI MDNI 👹
My not evil acc @99pm-e
Inbox/Asks are open, let me hear your evil minds!
Art requests are open.
Tags ‼️
#evil nona rambling -> talking shit 2.0
#999pm -> my art
#im hearing voices -> asks, requests.
🔞
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Lmao the drawing is so explicit I think I can't post it here oh well go to my twiteeeerr
work in progress might finish it today at night who knoooowwss
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