#every time you carry your whole party through a mechanic or fight that's the wol Making Shit Happen
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tritoch · 23 days ago
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now that i think about it the azem crystal and arcadion together sort of make "small-group tactics actually sort of IS your fighting style" almost into text, don't they
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one effect of the azem crystal is that we cut back on ambiguous stuff like whether the WoL defeated thordan alone, that kind of thing. "yes, you had 7 other comparably-skilled allies" is now not just funny stormblood quest text but an inherent conceit of every trial (especially with endwalker and dawntrail's approach where every trial is either trusts or the crystal).
in-text there are many ways to be strong in final fantasy xiv (summon/incarnate a primal, dragon eye, be a pure-blood garlean genetic freak with an artificial echo, be an ancient, whatever reaper-type-stuff ran'jit and gukumatz had going on, feral soul, two-headed mamool ja, be godbert) and textually all the warrior of light has is whatever your class has going on, an unusually high amount of aether, the traveler's ward, the echo, and above all else the preternatural ability to quickly and easily pull together eight people for a social activity on really short notice.
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kisaell · 5 years ago
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In the Scions we Trust
So, I’ve been plucking my way through grinding the scions to 80 for that cute little title; and in hopes that there is some bigger reward waiting down the line…
Anyway, I just wanted to note down some interesting quirks of each of the Scions since … It’s a lot of runs to just get them out of each dungeon. It’s a long post, and has some spoilers in it~
Let’s start with the Disaster Twins (who I love with my whole heart);
Alisaie plays like a Red Mage, naturally. However, she drops the OGDC aether blades in favour of more powerful Vercures; should the healer fall, or the WoL get too low she will not hesitate to yell out, “I’ll handle the healing!” and use Vercure 3 to keep people alive. It’s a decent heal too. We all know how extra she can be, so on the first and second boss of a dungeon, should you have Limit Break ready, she will use it on pull. However, should the Limit Break not be ready, and it dings in the middle of the boss; she tends to wait until after her enhanced melee + Verholy/Verflare combo before popping it, so any melee WoL taking her along can use that time to pop it for yourself.
I personally didn’t encounter her dying to mechanics. She is a little ballsy with her placement, opting to get in a little extra damage if she can, but she performed very well whenever I took her with.
Alphinaud plays like a Scholar, no matter what his job title says. He uses his Moonstone Carbuncle rather than a fairy, which makes sense given he isn’t a Nymian-trained Scholar like the WoL can be. Moonstone Carbuncle provides some DPS as it attacks enemies on its own; it also provides a nice Damage up buff every 2 mins (it lined up with my Dancer burst perfectly, everytime).
As for Alphinaud himself, he offers the standard Scholar kit with Adlo shields and Lustrates when people fall low; he also uses Broil 2 for DPS between heals. He is also a little more cautious than his sister, often making sure to step out of AoEs unless he is caught mid-cast; he is unafraid to shield himself and take an AoE should he need to. 
Now we have the Father-Daughter combo;
Thancred plays like a Gunbreaker, because he is one. When I ran dungeons with him, I had not yet touched Gunbreaker, so I didn’t notice anything too off with his playstyle. He is quick enough to establish enmity and will face groups away from people if he can. One unique skill I’ve found is his Quick Slash, which is an AoE attack that also blinds any enemy it hits; it’s not often he uses it, seems to be a mob count thing given I saw it most often in Dohn Mheg with the Wasps.
Personally, he provided the quintessential tank role to the Scions. He held the enemies still, he bosses to either the middle or towards the exit and held them there. My only issue was found in, again, the 73 dungeon… Where he often tanked the final boss in such a way that poor Alphinaud got frogged more than once.
Baby Ryne plays like a Rogue with extra bits, why did Dadcred let a 12 year old have knives? Aside from Y’sthola, Ryne is perhaps the most unique in her kit; not only does she have a 20 second vulnerability up debuff with her Trick Attack (that she can use on every pull) but her unique version of Dream within a Dream - Called Artful Edge - puts a damage done down debuff on the enemy too. And if that wasn’t enough, she has a ranged attack in the form of the spell Banish 3; she only tends to use this after a close-ranged AoE forces her to step away from enemies and bosses. Something that is also neat, is that her Hide isn’t broken by her auto-attacking.
Ryne is again, second only to Y’sthola in terms of how cautious she is. I have yet to see her get hit needlessly when she can avoid it; double AoEs like the Forgiven Apathy’s Earthshakers confound her (like most Trusts) but she will try to only get hit by one rather than both.
Dungeons with Ryne feel a lot faster given how often she can pop that Trick Attack; she’s even uses the Limit Break once or twice which also speeds things up. Another interesting note is that she carries Phoenix Downs to resurrect fallen party members, should there be no one else that can. She is cute baby with a lot of support 10/10 would take her in more dungeons.
Now for Smart Squad;
Boss Ass Bitch Y’shtola plays like a Black Mage, but she has White Mage elements spells to remind you that she’s better than you in every way.
As mentioned, Y’sthola has one of the most unique kits of the Scions as of this moment; all of her spells are followed by the suffix “-of the seventh dawn” and enjoy such elements as, “Tornado”, “Foul”, “Fire 4” and “Water 4”; which as someone who also plays White Mage from time to time, makes me cry. I’ve not noticed her ever use leylines, but she does seem to have a very short recast Triple Cast - which she also pop swiftcast with and just churns out damage when she wants.
In my runs, I noticed that Y’shtola did very well to avoid unnecessary damage; and as we were told, she does pop Triple Cast to make up for lost damage when she’s dancing around AoEs. However, unlike what we were told; I’ve seen Y’sthola pop the Limit Break about as often as Alisaie does, although she will wait until a lot longer in the fight before she uses it. I think she’s mad at me because I looked at her ass in that one quest; hero, and thus LB, privileges revoked. ;~;
Urianger, he doth provide the support of one well versed in the Sharlayan art of Astromancy. Which ultimately means he plays favorites with the cards and waxes poetically about killing shit. Urianger uses Diurnal Sect, which means regens! However, he never uses Aspected Helios; just the regular one. The loss of sheilds can be felt in dungeons; when tanking for Urianger, the tank busters hit a lot harder than when Alphi had my back; but that’s to be expected. What Urianger brings, however, is two unique spells. Gravity of the Seventh Dawn is an AoE attack that puts slow and heavy on everything hit; very very useful when you have a lot of enemies plucking away at your HP; and… Death of the Seventh Dawn, where he literally just straight up kills something, and to be fair, he mostly uses it at 10% on trash but still that’s really wild that he has that.
As for his performance… Oh boy; if you thought Alisaie got hit by avoidable shit, you’ve never taken Uri into Holminster. Our Man of the Verbose likes to get hit by everything, which is fine because he can just Essential Dignity himself back to full but still! At least we know where Alisaie gets it from, haha…. 
And for the final wrap up;
If anyone is interested in doing the hell grind of getting all the Trusts to 80; I’d HIGHLY recommend you break them into two groups and level on set with a DPS and the other with a Tank. That will get you all of them 80 in only two sweeps of the gauntlet. 
Your rewards for doing so are;
Each Trust at 80 unlocks their old (SB) outfit; with Ryne getting her blonde look back.
And once they’re all 80, you get the Achievement “Bound by Faith” and the title “Trusted Friend”
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