#every gameboy advance game can be played on the ds. every gamecube game can be played on the wii. etc
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i love piracy but if i really like a particular series or want to play a certain game really bad then yeah im perfectly willing to pay for it if it's easily accessible to me. also piracy just isn't the best option for me a lot of the time when it comes to games because i don't have one of those powerful gaming computers. basically what im trying to say is if they made sonic 06 backwards compatible i would buy it. i would play it. i actively want to play it even. come on you cowards basically every other xbox 360 sonic game is backwards compatible except for this one
#the way xbox does backwards compatibility is so weird to me tbh#like . im not sure how playstation does it but nintendo does it like. every ds game can be played on the 3ds#every gameboy advance game can be played on the ds. every gamecube game can be played on the wii. etc#but with xbox they made like. a specific list of games that are backwards compatible#and sometimes they add to it. like for example sonic unleashed wasnt originally on the list but it is now#but if a game Isnt on the list theres no guarantee it ever will be#and it just feels so weird and pointless like youre making a bunch of games inaccessible for no reason#youre basically asking for people to pirate them#sonic 06 is the only mainline sonic game i dont have btw . which makes it even more annoying
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Game Research
Every great sailor needs to prepare before he can start his journey. Each of us played some games and took a deep dive into the things that made those games enjoyable. The Urbz: Sims in the City
You can play this game for weeks. It's a Sandbox game with quests that can be completed at the player’s pace. Even if the player has won the game, the sandbox features are still available to them. The person played it on a Nintendo Gameboy Advanced Emulator, but it is also available on PS2, GameCube, Xbox and Nintendo DS.
Stray
Also a game that can be played for weeks. It's a single player game with one single storyline. The player is able to take their time and do side tasks. The game has some detailed cat interactions which are very cute. It has a very dystopian style and is available on many platforms, for example PS4 and PS5.
Codenames
It's a card-based party game where players form two teams and try to uncover the identities of their team's secret agents, represented by words on a grid, while avoiding the opposing team's agents and the dangerous assassin. One player from each team gives one-word clues to guide their teammates in selecting the correct words, adding an element of strategy and deduction to the game. An online version of this game is also available.
Don’t Starve (Together)
This one is a single-player survival game set in a quirky, challenging world. "Don't Starve Together" is its multiplayer counterpart where players collaborate or compete to survive in the same unforgiving environment. There are various ways to die in the game, like during daytime or because of animals and so on. You can play the game as long as you survive.
Aaaand that is it for todays blogpost. We hope you enjoyed this little tour of our findings and we hope to entertain you again soon!
Sail you soon!
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Friday Special #5
December 18th, 2020
Welcome back to another Friday Special!
For this week, we’ll be looking into the history of cheat codes and what happened to them.
So what exactly are cheat codes? What qualifies as a cheat code?
In the most basic definition, cheat codes are usually a set of numbers, words, or phrases that, if a video game allowed them, would allow certain abilities or rewards to happen based on the code entered. For example, rewards could be something like infinite lives or all weapons/costumes/etc. unlocked.
According to history, the first recorded instance of a video game cheat code was in the video game Computer Space alllllll the way back in 1971. It was installed into the software and could only be accessed while holding the two buttons to the left while the machine was booting up to make your score start at 14. This tidbit of information however is difficult to prove as it only worked on a handful of machines.
Cheat codes were not always about given more “freedom” to players.
Did you know that they originally started out as developer tools?
Other early examples of cheat codes were ones like Colossal Cave Adventure, a text-based adventure game where if you inputted XYZZY, it would teleport the player between two places, or for a game like Manic Miner where if the player inputted the number code 6031769 (sources vary between some saying it was creator Matt Smith’s phone number and others say the last few numbers of his driver’s license) into the title card and press enter, it would allow the player to shift between the six levels of the game.
The original purpose of cheat codes were meant for developers to quickly move from one section of the game to another as well as video game reviewers to properly see through the different parts of a game to review and score it properly in gaming magazines.
Cheat codes at the time were pretty simple and not given much thought.
Then everything changed when the Fire Nation attacked when the Konami Code was first introduced.
Just about everyone and their mother knows about the legendary Konami Code, but just in case you don’t, it was a special code combination first introduced in 1986 for the game Gradius as a way to test the game during the early stages. The code is:
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
It was created by Kazuhisa Hashimoto (he passed away back in February of this year, rest in peace) and although it didn’t gain popularity then, a little game called Contra was where the Konami Code really started to send shockwaves all across the Western gaming world.
In the original Contra, if the Konami Code was used, your three lives were boosted to thirty, making the impossible game more manageable to play. The code became so widespread with immense popularity that Hashimoto insisted that from then on that every single Konami game would input the cheat code in its programming.
This kickstarted what would become a more modern definition of what cheat codes would be.
The Konami Code would be so famous it even found its way into non-Konami titles such as Bioshock Infinite, Ratchet & Clank: Up Your Arsenal, and even Fortnite Battle Royale. Several famous Konami IPs that feature the code include the likes of Castlevania, Resident Evil, Metal Gear Solid, and even DDR (Dance Dance Revolution).
So what are some other famous types of cheat codes?
Sometimes the cheat code in question can provide some content that has been hidden away. Take the debug mode in the first Sonic the Hedgehog game for instance. The way to access the debug mode was to input the following code:
Press ↑ C Button, ↓ C Button ← C Button → C Button on Title Screen
A ring chime can be heard
Hold then A Button down and press start button
The game begins with Debug Mode
The debug menu became a rather popular feature for SEGA Genesis players, mainly for the chaos that ensued where you could alter parts of the game without bricking your cartridge and console.
Now to the more controversial stuff.
When Mortal Kombat was first released in arcades back in 1992, it was immediately hounded by enraged parents and politicians alike for its graphic violence and abundance of blood for the famous “Fatality” scenes, thus paving the way for the ESRB (Entertainment Software Rating Board) rating system for video games. When the game started to get ported to various consoles, Nintendo of America, being the same stickler for family-friendly content, censored the blood in the SNES port. SEGA, on the other hand, decided to use the cheat code route, and while the blood is censored upon boot-up, you enact the cheat code to bring back the blood. The code below:
ABACABB
This code famously became known as the Blood Code and this along with other factors made the SEGA Genesis version of Mortal Kombat so popular.
Wait! What if a game can do cheats but not just by using button combinations?
This is where cheat code devices come in.
The first recorded instance of a cheat device was in the form of the ‘Multiface’, which found its home on the likes of consoles like the ZX Spectrum. There were different variants over the years that added better and better quality to the device itself. Due to its success, similar devices made their way to the market like the ‘Freezer’ for the Commodore systems and the ‘Darth Vader’ unit (yes, it was actually called that) for the Atari 2600.
If you owned an NES/SNES/Game Boy/Mega Drive at the time, you would’ve heard about the Game Genie, which was the next major cheat device to be created. The player would put the game in the Game Genie slot and then insert the device into the console itself. You could then up your game depending on what game you had. Although they are a by-gone relic of gaming history, it still paved the way for similar devices.
When you think of the name Action Replay, those who had an original DS or a DSi probably had one of these devices, however the device is actually much older than that, dating back to its original release back in the late 1980s with its first appearance on the Commodore systems. It has since release on consoles like Nintendo DS, Gamecube, Gameboy Advance, Playstation Portable, and even the Xbox 360 and Playstation 2!
If you were a kid in the late ‘90s and early ‘00s, you would’ve had the Game Shark. This cheat device was primarily known for its appearance on the Nintendo 64, but it was also widely used for the original Playstation and Playstation 2 as well as the original Xbox and Game Boy/Game Boy Color. You could even bypass the region-locked security using it, which can allow you to play any game from any region.
So what happened to cheat codes, and why don’t we see them anymore?
Well, they didn’t go away completely, as they can sometimes be found in some video games, rather they just fell out of style. See, as we approach to today’s gaming culture, cheat codes are nowadays hidden behind higher-level programming and it is no longer able to be manipulated by average players. This was done as video games became bigger and more complex, going past just some programming and the developer tools were now locked away so that the game doesn’t get altered so much it crashes. This started to become more prevalent in the mid-2000s and onward. As mentioned before, cheat codes originally started as a way for developers to go across different levels in order to fix coding or bugs. They are still being used, they’re just not for open use like they used to be.
Cheat codes have changed the gaming world and are still remembered fondly by players even to this day with the rise in retro gaming in recent years. Here’s to hoping they can come back someday.
Thoughts From The Head
Cheat codes have always been a part of my gaming experience growing up for as long as I can remember. I remember the Book Fairs that my elementary school hosted every year and I remember getting some cheat code books for games. They have unfortunately been lost to time but i do miss them fondly.
I also have memories of cheat devices, the Action Replay for the original DS for example. I used that sucker to use the ‘Complete Pokedex’ cheat for Pokemon Pearl as well as ‘Infinite Health’ cheat in Kirby Super Star Ultra. That was later unfortunately lost as my dad tossed it out, saying “it wasn’t good for anything”. Jokes on him, that device alone is easily $30-40 online, and higher in some cases.
Thanks dad.
I do have a cheat device in my possession for my original Playstation and it’s the original Game Shark. I received it for free at my local video game store since they had no real use for it and it was “Flashed” which meant that it was slightly different and was capable of playing burned and imported games (which I had). I have not had a chance to test it yet because I do not have a game to really test it on yet (plus the text is kinda odd, see photos). I will try to give it a shot this weekend and see if I can come up with anything.
#Sorry didn't realize that the schedule wasn't set right#Tumblr scheduling on desktop is odd sometimes#my voice!#friday special#retro gaming#gaming#irl#cheat codes
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Instructions to Play Pokémon Crystal on Your Android Device
A. Intriguing Things about Gameboy Advance ROMs:
Gameboy Advance which happens to be an ideal instrument for gaming has gotten incredibly well known in the course of the most recent couple of decades. In some cases truncated as GBA, this astounding handheld gaming gadget has been created by Nintendo and has sold around hundred million units over the globe since 2001 when it was first propelled available. GBA keeps on being amazingly famous among the gaming buffs out there despite the presentation of Nintendo DS and it includes an inventive TFT LCD show screen too. Being very little in size, just as convenient, it accompanies a durable lithium particle battery and is viable with most of different gadgets and programming.
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The game has an infrared association with the pokemon crystal rom Pikachu arrangement of pedometers that utilizes the riddle blessing highlight to offer things to the player relying upon the means taken and furthermore the focuses earned.
The legendary monster Suicune shows up in various areas around Johto and in the wake of having met Suicune in every last one of these areas and acquiring the Clear Bell, the player will have the option to go over Suicune in the Tin Tower. Strikingly, Suicune won't escape from the battle. Several other incredible animals, in particular, Entei and Raikou, will keep meandering Johto with no change at all. Despite the fact that it will be achievable to acquire Ho-Oh and Lugia in this specific game, they won't show up till at Level 60. Likewise, it won't be practical to get Ho-Oh, till all these 3 incredible animals have been gotten.
A creative character, in particular Eusine has been presented in this game who will go about as a pseudo-adversary to the player. Eusine is searching for Suicune and will battle the player to gain the regard of Suicune.
The most effective method to play Pokemon Crystal on Android devices:
Above all else, download the Pokemon Crystal from any applicable connection.
Likewise, download an emulator which will work best for the ROM.
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That's it in a nutshell!
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Online Gaming Stores
It is safe to say that you are an ardent gamer who has exhausted of the majority of his diversions? I purchased all the most recent titles completing them, and as yet longing for additional. I for one jump at the chance to keep all my CD's in best condition. In any case, broad utilization of few of my top choices has prompted my album's getting scratched. This is an issue a great deal of gamers confronts.
The answer for this issue most gamers confront is to rents ps2 diversions. Amusement discs are bound give path sooner or later or the other. This is the reason it has turned out to be exceptionally helpful to lease ps2 amusements on the web. There are various administrations online stores offer. You could browse a wide assortment of diversions and titles from the solace of your home. These stores enable you to lease the amusement for whatever length of time that you need and on the off chance that you like the diversion you can keep it. Fallout 76 Bottle Caps
This is a major preferred standpoint. As most gamers would now be able to experiment with a diversion check whether they like it, and after that get it. There are numerous individuals who trust that titles will discharge and simply ahead and purchase the amusement in the wake of perusing audits. It regularly happens that individuals are baffled since they don't care for they diversion play. When you lease diversions you have the advantage of attempting the amusement first, and in the event that you like the amusement play you could keep the diversion. This implies you could purchase the title at a limited rate as well.
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Modest Media Review Bionicle Heroes
Game – Bionicle Heroes Year of Release – 2006 Platforms – PS2, Gamecube, Xbox360, PC, Gameboy Advance, Nintedo DS, Wii. For all sakes and purposes, this review covers the PS2 version.
Bionicle Heroes is a childhood game of mine, in this 2006 title, you take the role of the six Toa Inka. For those of you who don’t know, Toa are essentially warriors that embody the elements. Water, Fire, Ice, Rock, Earth and Wind. You must use your powers to navigate the land of Voya Nui and defeat the six evil Piraka and their leader.
Gameplay – The game functions as a third person shooter, each toa has their own weapon which can be upgraded to improve its performance. Each Toa also has a mild elemental ability that can also be improved to unlock more areas to explore. For example, the water toa can walk through certain pools of water while other toas cant. You start each level with only a small amount of toa, but you unlock the others by collecting their mask, which are all scattered about. As for the shooting element, all toas have different weapons, so combat can be approached in different ways. Combat however, can grow stale quickly, as there are only three enemy types in the game besides bosses. Bosses are all mostly copy and paste of each other with very little need to change strategy, and overall is a very repetitive game. Let me put it this way, once you beat the first world, you’ve played through all the worlds, as they are all fundamentally the same. This can cause the game to get boring rather fast. Another gimmick is hero mode, which is unlocked based off how much money you have collected in the level. Hero Mode makes the character invincible and is required to activate specific golden statues to progress the level. There is no way to stop hero mode, and most of the time it activates long before it is needed, really watering down the difficulty of the level… Overall, gimmicks and repetition makes the game less than enjoyable. Score – 5/10
Graphics – Overall the graphics in the game are fine. The bionicles look like their toy counterparts, which gives the game a smidgen of charm. The levels are appropriate to the theme, Vezok’s coastline is just that…a coastline full of jagged rocks and sandy beaches. However, sometimes the game can be hard to look at, the Toa’s attacks, especially the fire toas, can be a pain to look at as its so bright. At toher times the game can be a bit too dark. This might not be an issue in other versions but it is here. Also, if many enemies appear on the screen at once, and this can happen easily during bosses, the game can experience some slow down. While I wouldn’t consider the overall themes of the game uninspired, they can come off as generic and dull. Score – 6/10
Story – This game does have a story, albeit a weak one. Basically six baddies are after a powerful artifact known as the mask of light, and are causing chaos on the island of Voya Nui to obtain said mask. You, as the toas must stop them. As the game progresses youll notice one thing, personality is non-existant in this game. All the Toas show the same basic emotions, and all the Piraka’s are interchangeable. When we get cutscenes they are often of the Piraka’s getting hurt in some way or another, offering very little to character progression. The other characters in this game, such as the antagonist of the second movie, only appear as generic bosses and offer little in the field of personality. In other words they are just cameos to spice things up. After defeating your first Piraka you are ambushed by Vezon, the Piraka Leader, and his large spider Venrak. This is shocking at first, but he does it after every single piraka battle, completely undermining his menacing presence and making him more of a nuisance. Vezon is the final boss by the way. Overall, the story is weak. Score – 4/10
Replay Ability – Each level has collectables, in the form of five silver canisters, and four golden ones. When you get all the levels silver canisters, you unlock a variant of one of the enemies in a zoo like room, consider it a trophy of sorts. The gold canisters unlock mask which you can read about in the trophy room. It is mostly impossible to get all the treasures on your first run, as most treasures are locked behind walls or obstacles only a fully upgraded toa can traverse. In order to upgrade your toa, you need money, you need to grind. You can upgrade your toa at the shop, which is part of the main hub world. If you purchased the 50% discount, then the upgrades are much easier to obtain. This adds some replay value to the levels. You can go back to any level at any time with your upgraded toa and get the items you missed. On top of that there are certain routes only a piraka can unlock, and you unlock Piraka’s by beating them. After a Piraka is defeated, inn that specific world you can play as said Piraka, however once you beat Vezon, he overrides all the other Piraka. Knowing this you might want to wait until you beat Vezon, as there is a third obstacle type that only he can overcome. So regarding replay value, how much of a Bionicle fan are you? If your not a big one, or if your not a completionist, it might not be worth your time. score – 6/10
Music – The game has over 30 different tracks, and the music is fitting for an island adventure game. While it might sometimes sound generic, the overall themes are of good quality. The songs also tend to fit the theme of the level, for example the desert outpost theme sounds like it could be in Agrabah. An other decent track is Logging post, which has a jungle feel to it, and the boss themes. However, all the other tracks tend to merge together and are not very distinct from one another. However, this music has one fatal flaw, the hero mode theme, a song that plays on loop in hero mode, think of the super sonic them, it overrides the other tracks. Because of this most songs are drowned out by an annoying generic super hero adventure song, and it caused me to mute the music in my playthrough. Score – 5/10
youtube
Overall – This game is not that great, while a child or a Bionicle fan might find it fun, to a general audience it is a subpar third person shooter. Is it bad? No, but its repetitive, lackluster and mundane. As said before, this game is best enjoyed by Bionicle fans, other than that, there are better lego games out there. Overall score – 26/50 – 5.2/10
One thing this game did good – This game contains a trophy room full of large informative text on various bionicles and mask, a true Bionicle fan will find this very pleasing.
#game review#Modest Media Review#Bionicle#Bionicle Heroes#Piraka#game#Video game#third person shooter#ps2
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Pokemon Heartgold Rom Emuparadise
File name:4851 – Pokemon – Versione Oro HeartGoldFile size:55.3MBRegion:Console:Nintendo DS (Download Emulator)Genre:Role PlayingDownloads:44,697User rating:
Pokemon Heart Gold Rom Emuparadise
Pokemon Heartgold Rom Emuparadise
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Rammstein feuer frei free mp3 download. The Nintendo DS Vault has every DS game released in the US, all verified with Redump or No-Intro for the best quality available. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. Max Cash (Press L+R) 94000130 fcff000 00000000 B21008 000f423f D200000 Battle Codes: Restore Health (Press S., Pokemon Heart Gold Nintendo DS. Gaming accessories and cheat devices for Pokemon Go, Nintendo 3DS, Nintendo DS, PS4, PS3, PS2, GameCube, Wii and Wii U. Download and play the Pokemon: Edicion Oro HeartGold (S) ROM using your favorite NDS emulator on your computer or phone.
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15 Best Nintendo Multiplayer Games of All-Time
https://ift.tt/3tsRYCX
Nintendo’s recent announcement that they’ve decided to upgrade their multiplayer servers after about 10 years of relying on the “NEX” system isn’t just a cause of celebration over the hopes of better days to come. It’s a chance to look back on the great Nintendo multiplayer games of years gone by.
It’s understandable if you don’t immediately associate Nintendo with multiplayer games, but a deeper look at the company’s history reveals a collection of classics that have led to as many memorable multiplayer matches as the genre’s heaviest hitters.
So what’s the best Nintendo multiplayer game of all-time? That’s a question we’ll try to answer as we look back at the best multiplayer games Nintendo has ever developed and published.
15. Pokemon Stadium
Granted, many fans argued that the Pokemon Stadium series never really lived up to its full potential, but for a generation of fans, this was the best way for friends to watch their Pokemon rosters fight it out.
The power of the N64 couldn’t quite match the visual elegance of the Pokemon anime, but its enhanced processing power added cinematic weight to multiplayer Pokemon battles that the GameBoy could just never replicate.
Even if the joy of Pokemon Stadium was short-lived, it’s hard to deny that it captured a unique time in Pokemon history and offered and remains strangely enjoyable in its own right.
14. Super Mario Strikers
While the Mario Golf and Mario Tennis franchises are better overall, Super Mario Strikers is arguably the most enjoyable Mario sports multiplayer experience Nintendo has ever crafted.
Clearly inspired by arcade sports games such as NFL Blitz, Super Mario Strikers’ lightning-fast gameplay still manages to stand out for both its mechanical excellence and the fact that there have been so few arcade-like soccer/football titles since that replicate this style.
It’s a shame that Strikers lacked the depth and variety of Tennis and Golf, as this early example of the concept clearly showcased its potential for multiplayer entertainment.
13. The Legend of Zelda: Four Swords Adventure
While Four Swords Adventure’s hardware requirements ensured many fans never got to play it as it was meant to be played, this clever GameCube game proved that a multiplayer Zelda title could work.
Four Swords’ excellent puzzles and unique formation mechanics made the most of the additional players by using them as a way to expand the things that Zelda games traditionally do so well. The result is a game that feels more like a Zelda game only made possible through the participation of other players rather than a Zelda game you’re simply sharing with others.
Again, Four Swords could have benefited from slightly better minigames, but the core experience is substantial enough to make this experiment memorable all these years later.
12. Splatoon 2
Look, nobody considers Nintendo to be one of the best competitive multiplayer developers in gaming, but as Splatoon 2 shows, there is a kind of multiplayer game that only Nintendo could make.
If many multiplayer games are ultimately defined by how memorable the average match is, then Splatoon 2 has to be considered one of the most notable competitive experiences on the market. It’s not perfectly balanced by any means, but Splatoon’s core multiplayer mode offers enough variety and options to typically ensure few matches play out exactly alike.
Even if Splatoon 2’s quality of life issues hold it back, the heart of this experience beats hard enough to elevate it over even considerable competition.
11. Super Mario 3D World
There’s always been something enjoyable about sharing a Super Mario platformer with a friend, but it was Super Mario 3D World that properly capitalized on the true potential of that simple joy.
Through some nearly flawless level design, Super Mario 3D World makes sharing a Super Mario game nearly as enjoyable as it’s ever been. There are moments when the game specifically utilizes the extra players for unique experiences, but the joy of this game really does come down to how it allows you to share a truly classic Super Mario game with friends in a way that rarely makes you feel like they’re hindering you.
If you missed out on this game when it debuted on Wii U (which is certainly understandable), be sure to check out its upcoming Switch re-release.
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10. F-Zero GX
Even if the absence of the F-Zero series has made the heart grow fonder towards it, there is truly something special about this franchise that you just don’t find in many other racing games.
Nearly everything that makes F-Zero special can be found in the GameCube classic, F-Zero GX. Yes, this game is rightfully remembered for its blazing speed and how it leads to intense multiplayer matches, but it’s really the course design, soundtrack, and variety of vehicles that make F-Zero GX one of the most purely enjoyable competitive multiplayer games ever.
It’s been argued that it would be tough to make a modern F-Zero game considering that this title realized the concept so well, which is actually a reasonable position that does little to curb our interest in a new F-Zero.
9. Tetris 99
For many, the idea that Nintendo was making what essentially amounted to a Tetris battle royale felt like a gimmick. The popular theory was that Tetris 99 would offer a brief amusement that would gradually fade away as more Switch games became available.
Two years later, though, Tetris 99 remains one of the Switch’s best online multiplayer titles. The ability to so easily access online multiplayer Tetris is welcome enough, but Tetris 99’s unique battle royale mechanics actually add a layer of strategy that you start to miss when you play any other version of this classic.
Tetris 99 is quite simply one of the best free (minus the cost of Nintendo’s online service, of course) multiplayer games out there today.
8. Advance Wars Dual Strike
Despite the love it gets from its most adamant fans, there’s an argument to be made that this series is still deprived of the love it deserves as a genuinely great strategy series.
Much like how Dual Strike perfected many of the things that make Advance Wars great, this DS title features the best version of the series’ Battleship-like multiplayer mode that we’ve seen yet. Granted, it’s a trimmed-down version of a more robust strategy game, but the final product offers a purely enjoyable experience you can’t replicate anywhere else.
Worthwhile spiritual successors aside, this series needs to make a proper return.
7. WarioWare: Smooth Moves
The excellent WarioWare franchise and its collection of addictive minigames took a slight detour with this Nintendo Wii entry that emphasized the multiplayer mode.
The result is a truly brilliant party game the likes of which you won’t really find anywhere else. Up to 12 people can enjoy this chaotic party title even if you only have one Wii controller in the room. Actually, part of the fun of this fast-paced collection of five-second games is the frantic joy of passing the controller around in an attempt to get into position before the next game starts.
It’s absolutely time for a Nintendo Switch WarioWare game, and we hope that title features some of this gem’s best ideas.
6. Mario Party 4
The debate over the best Mario Party game will live on, but in lieu of a consensus, many fans will tell you that Mario Party 4 is among the best games in franchise history.
That also means it’s one of the most entertaining party games ever. Mario Party’s sometimes cruel randomness has always been the secret sauce that makes the whole thing work, but that madness is tempered in this entry by some genuinely great minigames and excellent board design.
At the very least, Mario Party 4 features all the things that make Mario Party the best digital board game series in the business.
5. New Super Mario Bros. U + New Super Luigi U
I had to stop myself earlier from referring to Super Mario 3D World as the best multiplayer Super Mario platformer once I remembered that honor truly belongs to New Super Mario Bros. U.
Arguments about 2D Super Mario vs. 3D Super Mario aside, the defining element of this game that separates it from the back is the ability for one player to manually manipulate its levels. Not only does that mechanic result in instantly memorable experiences, but it opens the door for trolls everywhere to turn this into one of the most effective friendship destroyers ever conceived.
New Super Mario Bros. U is arguably the best multiplayer platformer ever made and a testament to the versatility of one of gaming’s greatest franchises.
4. GoldenEye 007
Yes, Perfect Dark maybe a mechanically better game, but who can deny GoldenEye its rightful place in the memories of fans everywhere?
It somehow feels vane to suggest we have anything new to say about this legendary title at this point, but one of the things you have to remember is the way that GoldenEye raised the bar for both console FPS games and local multiplayer titles.
Yes, there were bigger FPS multiplayer games on PC, but few of them replicated the feeling of playing this game with three close friends in the same room.
3. Wii Sports
There was a time when Wii Sports was mocked for its casual gameplay and motion controls in such a way that led people to question whether this was truly a great game or if we were all caught up in a moment.
The answer is a mix of both. Even if Wii Sports was a moment in time, it’s a moment many of us would gladly go back to just for the chance to play a purely enjoyable multiplayer game that appeals to nearly every demographic regardless of their skill level, experience, and perceived interest.
Few other games capture the pure pleasure of the local multiplayer experience quite like Wii Sports.
2. Super Smash Bros. Melee
Even though Super Smash Bros. Ultimate is clearly brilliant, Melee rightfully remains the definitive Smash Bros. game in the minds of many.
For many, Melee was the game that made them realize that this series was going to be so much more than a novelty sold on the basis of its basic concept. Melee instead featured a truly brilliant fighting game with surprisingly deep mechanics that shined in a multiplayer mode that offered various amusements based on the skill levels and expectations of the participants.
If Melee shipped with online multiplayer, there’s no telling how many more hours would have been lost to this all-time classic.
1. Mario Kart 8 Deluxe
The best-selling Nintendo Switch game to-date is worthy of that honor for a variety of reasons, but there’s little doubt that Mario Kart 8’s multiplayer mode is the driving force behind its otherwise unbelievable success.
The brilliance of Mario Kart’s multiplayer has always been based on its accessibility and how the game’s craziest moments oddly balance the title. Mario Kart 8 retains that quality and elevates it through the absolute finest collection of courses in franchise history as well as the most accessible online multiplayer mode in any Mario Kart game.
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
There’s a strong argument to be made that Mario Kart 8 Deluxe is a fundamentally perfect game in terms of what it’s trying to achieve. That perfection is never more evident than after a truly great multiplayer race.
The post 15 Best Nintendo Multiplayer Games of All-Time appeared first on Den of Geek.
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Please excuse me for intruding but I play these games a lot in a lot of different ways and I have some recommendations.
First, I’d totally recommend going on Steam and checking out Sonic Adventure 1 and 2. They’re great if you’re looking for story and character, not to mention good music.
If fun gameplay is what you’re after, I’d recommend (once again on steam) Sonic Generations or Sonic Mania.
To check out (almost) every Sonic game available on steam, click here.
Unfortunately, SEGA isn’t the best about preserving their games, and that’s what emulators are for.
Download Retroarch here, and it will allow you to emulate games for pretty much any pre existing console (save for like the newest ones).
Emulating is a way to play games that came out on previous consoles by downloading the ROMS for the games (basically all of the game files) and then booting it up on the emulator.
You can download ROMS here and here.
Personally, I would recommend playing the following games: Sonic (sega genesis), Sonic 2 (sega genesis), Sonic 3&Kuckles (sega genesis), Shadow the Hedgehog (specifically for GameCube), Sonic Colors (DS cuz I haven’t played the Wii version), and the Sonic Advance games are fun too (Gameboy Advance).
(Please keep in mind that this list is based on what I’ve already played. I’m sure I’d also recommend Sonic Unleashed if I’d played it.)
I should also make clear: PLAYING GAMES FROM EMULATION IS 100% FREE AND WHAT ID RECOMMEND but you didn’t hear that from me c;
In conclusion, start with the genesis trilogy, then do the two Dreamcast games (that’s sonic adventure 1&2), then move on to GameCube games (sonic heroes, shadow the hedgehog)
And if you have any questions about retroarch or emulation or anything of the sorts, I’ve got an askbox and dms that I never close c:
OH AND PLAY SONIC R FOR THW SEGA SATURN I FORGOT ABOUT THAT ONE BUT ITS SUCH A GOOD TIME
if I wanted to start playing sonic games, what is a good starting point? (If you answer this question pls do so as if I literally Do Not Know what a video game is)
Hmm... this one is hard to answer, because the last Sonic game I played was Sonic Chronicles that came out in 2008 and most of the games I love are from 15 years ago. I'm not much of a video game person but I played those games with my brothers and I have no consoles right now..
I think I'm going to crowd source this one out, anyone else have any advice for Nat?
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‘Mario Kart Tour’ is the sports video game of the year
Photo by Hitoshi Yamada/NurPhoto via Getty Images
With multiplayer mode, ‘Mario Kart Tour’ is the mobile game we’ve been waiting for.
The best sports game of the year is Mario Kart Tour, the Nintendo success that’s taken the Apple and Google Play stores by storm in 2019. The mobile version of the Mario Kart series is the lovechild of the series we’ve grown to love from Super Nintendo to Nintendo 64 to Gamecube to DS to Wii to Switch and more. The series has now found a home in our pockets, and it rules.
The game debuted in September to tens of millions of first-week users, but I’m writing now because it’s just introduced the long-awaited multiplayer mode (albeit in beta version), but ooo it’s exciting to see where this can go. On Dec. 19, “gold pass” users began testing the beta, racing against random users or joining lobbies with friends. The system is glitchy, karts are laggy, and the game has errors, because this is just the beta. But when this is all fixed, Mario Kart could be the biggest mobile game we’ve talked about since Pokemon Go.
Here’s why.
‘Mario Kart Tour’ is so pretty and nostalgic, you’re sucked in from the beginning
Mario Kart Tour looks and feels like the Mario Karts of old — probably because most of the maps are recycled from old games. There are currently six courses from SNES, two from Nintendo 64, one from Gameboy Advance, two from Gamecube, three from DS, and eight from 3DS, and they’re all remastered to look incredible on mobile. With lots of Dinos to bounce off of, pinballs to dodge and cannons to launch from, you’re hooked from the beginning.
The game has also brought back 52 (!) characters so far including Mario, Luigi, Peach, Daisy, Yoshi, Birdo, Bowser, Donkey Kong, Toad, Toadette and more — with more to come every two weeks (more on that later.) All the items you’re familiar throwing off the back of your kart are back too, including banana peels, red shells, mushrooms and bob-ombs.
What’s different?
Mario Kart Tour brings the amount of drivers per race back down to eight, and this isn’t double-dash — one racer per kart. Picking a driver for each race also isn’t merely just preference as certain drivers, karts, and gliders are equipped with higher score multipliers than others depending on course. It sounds wackier than it is.
Races are generally two laps instead of three, which makes the game much quicker. That’s better for mobile. Also, depending on the character used, a single item box can yield three items, not just one.
But the biggest difference is that this game is on your phone. Which means you can play it pretty much anywhere. Which means you’re never going to put it down. Which means you’re about to get unnecessarily competitive.
Pro tip: If you’re worried about losing your job because of this game, just introduce it to your bosses. That’s what I did.
It led to him suggesting I write about the game.
The rollout pattern is agonizing but necessary and fulfilling
There’s a system to Mario Kart’s madness that you’ll understand if you play long enough. Anxiety might build for the restless, but the system keeps you coming back for more each day.
Wednesdays are the big days. Every second Wednesday, a new tour begins. In the past, there’s been a New York-themed one, a Tokyo one, a London one, a Paris one, and currently, we’re in the Holiday tour. That means New Years- and snow-filled maps. A set of new courses come out along with new challenges and the chance to earn a select few new drivers, karts and gliders. They’ll only be available for the duration of the tour.
Every other Wednesday, a cup within each tour is selected for 20 users at random to compete against each other. You don’t race against each other (that’s to come). Instead, you compete for the highest cumulative score and awarded different prizes, depending on the place you finish.
For the days between, a new cup of four races is unlocked every 24 hours for 10 days. There’s a “shop” where you can spend the coins you earn on new drivers, karts and gliders, too. That refreshes every 24 hours too, keeping you coming back for more and more.
Launching new items out of a cannon is suspenseful and fun as hell
Getting new characters is hard. One strategy is to accrue 45 gems through various challenges and races, and then select a themed cannon and launch 10 new drivers, karts or gliders at random. The cannons are themed to whatever the rare character of the tour is (for now, it’s Reindeer Yoshi), and users are given a slim chance of receiving whoever that may be.
You never know who you’re going to get. You could pull 10 crappy Baby Marios, or land Reindeer Yoshi. When you do get a high-end item — it’s bragging time, homie.
The pay to play still sucks
The worst part of the game is the monthly payment for a “gold pass.” It isn’t necessary to play the game, but the rewards are so steep that you’re going to be leagues behind opponents without it. It’s way too expensive right now at $4.99 per month, and I hope that price drops.
Still, the multiplayer mode might make it worth it
Mario Kart Tour’s multiplayer beta just released, and it’s only for “gold pass” subscribers. Right now, since it’s in beta, the gameplay lags, doesn’t work all that well, and isn’t ready for full release. But the potential of what this game can become in 2020 is what could make it the most dominant sports game of the new year.
I tested the game out with a few colleagues, and it was a freakin’ blast. The gameplay against global competitors stunk, but creating a lobby with only friends I knew gave a crisp look at what the game should eventually look like. We’d been playing the game for months already, all messaging each other and venting when we received a crappy cannon pull. Getting to show off what we did earn in a race completely ruled.
Once the multiplayer is up and running for real (hopefully for everyone, not just gold pass members), this game is going to take over mainstream phone culture. If new challenges and a rankings system are introduced — forget about it.
Work productivity is about to reach an all-time low. Blame Yoshi.
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6, 11, 42
6. What’s your favorite art movement?-I really really enjoy pointillism and minimalism. Pointillism just kinda fascinates me that allllllll these little dots can create an image. I love doing a good pointillism project, too. Very tedious, but it can be calming to me (people think the sound of it would drive you crazy but I don’t slam my markers/pens and I listen to music lol). And minimalism- there’s just something very appealing about it for me. I really like the simplicity.
11. What is one thing (a book, movie, etc) that has greatly affected you?-I think my Gameboy. Haha, I got my pink Gameboy Advance when I was super young and I think that helped spark my interest in video games. I would always play Super Mario Advance and Tony Hawk’s Underground. It was that that lead me to the Nintendo DS, then to the GameCube, then the Wii, and then I wanted to play more in-depth and more “mature” games so I finally got an Xbox 360, eventually upgrading to an Xbox One. I’ve played with the N64, original Xbox, and some other consoles in between, but those were friends’ consoles and what not. I love video games so much.
42. What’s the weirdest thing that you’ve seen happen in a public place?-Oh geez. Off the top of my head, I’m not sure. There’s a guy on my college campus that’s dressed as Spider-Man like 24/7. I used to see him every week. I saw him earlier this week running on campus. Probably running to a class, I dunno. I’m honestly not too sure if I can think of the weirdest thing, right now. I’m really tired haha.
Thank you so much for the questions
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GAME BOY ADVANCE BUYERS' GUIDE AND MY PERSONAL FAVOURITE GAMES
The Game Boy Advance or GBA was released in 2001 and was the follow up to the successful Gameboy Color. The GBA has three different models, the GBA original, GBA SP (2003) and the GBA Micro (2005). We will look further into the differences later. The GBA falls within the top 10 selling game consoles of all time, a list which also includes the original Game Boy and the Nintendo DS. Nintendo own hand-held gaming and the Game Boy Advance SP model specifically is one of my most played retro consoles.
The original model is a landscape layout (with buttons either side of the screen), rather than the traditional Game Boy portrait layout, with the buttons below the screen. It is a 32-bit system and shows a significant upgrade to to GBC, although without a light on the screen I found it quite disappointing when I had my original many years ago. The original GBA takes 2 x AA batteries. Probably the best feature is that it’s fully compatible with all of the original Game Boy and GBC back catalogue. The first revision GBA SP I feel improved nearly every aspect from the original. It’s rechargable via a power cable, has a front lit screen (which at the time made it much more playable), a folding laptop-type design for more compactability and also works to protect the screen. One downside is that the SP model doesn’t have an AV port for headphones. The 3rd model came in the form of the GBA micro and I feel this was a disappointing release, it has brighter and a much more powerful backlit screen but its tiny form factor is too cramped for even the smallest hands. It also ditches the backwards compatibility of the previous models. The micro has clip-on plates for customisation. At a similar time to this Nintendo also released another GBA SP (model AGS-101) with a fantastic backlit screen similar to the GBA micro and the soon-to-be-released Nintendo DS. This is a great system for fans of the Super Nintendo, I never owned a Super Nintendo but, while collecting for this system, I discovered that many of the games from the Super Nintendo and even the NES saw releases on the GBA. It was a simple way for me to access some of the classics from those previous released consoles. My personal recommendation is that if money is no object then the GBA SP (model AGS-101) with its amazing screen is the one to get, but it is rather expensive. For those on a budget (like myself), I would recommend buying a GBA SP (model AGS-001), as they are more readily available. This system will run the whole Game Boy game library. Buying a DS Lite has the benefit of having an amazing backlit screen similar to AGS-101 and is able to run both original DS games and is backwards compatible to the GBA games library only as well, so that is another option.
The GBA had a ton of both first- and third-party accessories. Some of the highlights for me include: the Worm Light, which was essential for playing on the original model; the Link Cable in order to access multiplayer features; and the GameCube-Game Boy player, which works similar to the Super Game Boy and allows you to play GBA games on the big screen. All of the models discussed above were available in many different colours and artwork styles, which for a collector may mean that you have an interest in picking up multiple systems. One of my favourites is the classic NES-inspired GBA SP, which I would love to have, especially with a model 101 backlit screen 🤤.
Another feature that is easily forgotten is that the GBA adds a limited colour pallet to Original Game Boy games; you can use the direction pad on the boot-up screen in order to choose different ones. Shoulder buttons have no use while playing Game Boy and Game Boy Color games but they can be pressed in order to have the original aspect ratio or to stretch the image to fill the GBA’s larger screen. I personally don’t collect boxed GBA games as it’s too expensive.
Here is a brief run though of some of my highly recommended, which I would recommend to anyone who is interested in starting a collection for this amazing console:
Tony Hawk’s Pro Skater 2: A very well-made game that plays exactly the same as the console versions of the beloved series but from a isometric view. Great way to play a bit of Tony Hawk on the go.
Sonic Advance: This is a fantastic Sonic game made by Sega for the GBA. Who would’ve thought it? Sega’s prized mascot on a Nintendo system. This game has all the speed and gameplay of the best sonic games. 2D is where sonic games are at.
Advance Wars 1 or 2: Either or both. Many long hours can be consumed by this game. It’s a turn-based tactical war game featuring cartoon-style characters and animation. Both simplistic yet technical with a fair learning curve.
Mario vs Donkey Kong: A successor to both the arcade and original Game Boy game Donkey Kong. This is a fantastic-looking puzzle game with tons of character and variety.
Warioware, inc. Minigame Mania: For anyone who has played any Warioware game, you will know exactly what this is all about but, for those who don’t, it is a super addictive game that involves loads of wacky, quick-fire mini games and you have to scramble to work out what to do in quick succession. One of my favourites.
Metroid Fusion and Zero Mission: I had to add both here because they are both masterpieces. Fusion sees Samus face a new virus threat called X while evading a fully powered evil clone of herself. It is a direct sequel to Super Metroid but has a more linear approach; this has caused some criticism but, as my first ever experience of a Metroid game, I appreciated its structure. Zero mission is a well crafted remake of the original NES game (which is also featured as an unlockable) and is much more in line with the open world, which fans of Super Metroid will appreciate. It could be argued that either of these are the best Metroid game ever made.
Castlevania Aria of Sorrow: This game does everything perfectly. It may not be the first Metroidvania-style Castlevania game (that honour would go to one of my absolute favourite games, Symphony of the Night) but I would happily accept any argument that says it does it better. It is perfectly balanced and the story is great. The main character, Soma, can absorb the souls of enemies in order to gain magical abilities and attacks. This was first introduced here but is also felt today in the form of Shard’s from the game’s creator Koji Igarashi in his latest game Bloodstained Ritual of the Night
Games not in my collection that I am also on the hunt for are:
GunStar Super Hero’s, a sequel to the Megadrive classic.
Contra advance.
Metal Slug advance.
I hope you have enjoyed this month's blog. It is a topic that I have a huge passion for and I highly recommend starting any game collection with this system. There is a ton of amazing games and even a rather big collection can take up very little of your space at home. Until next time. 🎮
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My high school final report thus far
this is my report. you can probably tell the point at which i got bored.
THIS IS MY REPORT. DO NOT PLAGIARIZE IT.
also spoilers for pretty much every single zelda game below. not joking. read at your own risk. and if you do manage to read the whole thing, tell me what you think! my entire high school grade is depending on this.
The Legend of Zelda series has been around for thirty-one years since its debut in 1986.
The series has featured over twenty-one games and has had numerous official and non-official spinoffs, as well as years of merchandise.
Throughout all of these games, there is a definite and binding timeline that pulls all of the games together into one continuous story. This timeline was created by Nintendo. It is unknown when the company originally created this timeline, but it was commonly theorized among the fanbase and finally released to the public by Nintendo in 2011 with the release of the book Hyrule Historia. Since this book was published, there have been five new Legend of Zelda games released, the most recent being The Legend of Zelda: Breath of the Wild. While the other four games have already been placed in the timeline, Nintendo has not yet announced where Breath of the Wild places on the timeline. The only hints they have given is a statement by Aonuma telling us that the game takes place after Ocarina of Time. Later in this report we will see why this statement does not make placing the game any simpler. Currently, the most common speculated theory is that the game takes place in the Child timeline, after The Legend of Zelda: Twilight Princess.
Many of the games in the Legend of Zelda series reference each other or the timeline itself. The Legend of Zelda: The Minish Cap, originally released on November 4, 2004 for the Game Boy Advance, makes many references back to a previous Zelda title, The Legend of Zelda: A Link to the Past and Four Swords (December 2, 2002, Gameboy Advance). At the End of Minish Cap, the player (Link) reforges the sword you have used throughout the game, the Picori Blade, into the Four Sword, the blade for which the earlier game was named.
The Minish Cap was actually a prequel of sorts for Four Swords, as it explained what had happened before Four Swords.
Another commonly referenced game is Ocarina of Time, which has been one of the most beloved and ground-breaking titles in the Zelda universe. It was the first three-dimensional Zelda game, released on November 21, 1998 for the equally ground-breaking system the Nintendo 64.
Since Ocarina of Time's release, almost every new Zelda title has referenced it in some way or another. Majora's Mask (April 27, 2000, N64) used many of the same textures, sound files, and character models from Ocarina of Time for two reasons: First, the game was a direct sequel to Ocarina of Time, and second, the game developers were given only one year to complete the game from start to finish. Despite this, Majora's Mask is by far one of the greatest Zelda titles of all time.
The Legend of Zelda: The Wind Waker (December 13, 2002, Gamecube) references back to Ocarina of Time in that the beginning cutscene of the game, which explains the backstory for the game and immediately places it in the timeline, contains many notes and nods to Ocarina of Time, including references to “The Hero of Time,” the seven sages, and the defeat of Ganondorf. Later in the game, when the player finds the sunken remains of Hyrule Castle and raises it to sea level, the room containing the Master Sword also has many stained glass windows, which are all images of the sages, the Triforce, and Ganondorf.
The Legend of Zelda: Twilight Princess (November 19, 2006, Gamecube/Wii) comes after Majora's Mask in the timeline. In this game, the player finds a character known as the Hero's Shade. In Hyrule Historia this character was revealed to be the dead spirit of the Link from Ocarina of Time and Majora's Mask. In order to locate the places this spirit appears in game, the player, in wolf form, must howl specific notes. A golden wolf will echo them back and the two begin howling a melody. These short melodies are actually all songs the player would have learned to play in game in Ocarina of Time and Majora's Mask.
Although this is a non-canon appearance, a Tingle doll is located in Princess Zelda's bedroom in The Legend of Zelda: Skyward Sword (November 18, 2011, Wii). Tingle is a popular character who first appeared in Ocarina of Time, but has also shown up in Majora's Mask, The Wind Waker, The Minish Cap, and others.
Additionally, both The Legend of Zelda: Phantom Hourglass (June 23, 2007, DS) and The Legend of Zelda: Spirit Tracks (December 7, 2009, DS) are sequels in the Adult Timeline arc, with both games coming directly after The Wind Waker. Unfortunately, despite their revolutionary use of only the touchscreen and the stylus for controls and the use of dual-screen technology, these games are both seen as failures by the fanbase because of their linear storyline, lack of side quests, and “ridiculous gameplay”. Most of Phantom Hourglass is spent either in a temple as the player tests their stealth against over powered enemies, or in a boat waiting to get to the next island; most of Spirit Tracks takes place in a train trying to avoid obstacles in the tracks and outrunning enemy trains. Neither of these games contained much free-roaming ability, which is something the Zelda franchise has always been known for.
The Legend of Zelda: Hyrule Warriors (August 14, 2014, Wii U), which was a third-party game developed by Koei Tecmo, Omega Force, and Team Ninja, was a fast-paced action game based around the Dynasty Warriors franchise. In the storyline for this game, the main antagonist actually opens up time portals to three previous Zelda titles: Skyward Sword, Ocarina of Time, and Twilight Princess. This game was revolutionary in that the player could not only play as Link, but also as many other heroes and villains seen in the Zelda universe, such as Tingle, Ganondorf, Princess Zelda, Impa, Tetra, Medli, Midna, Zant, Ghirahim, Fi, Darunia, Ruto, Sheik, Agitha, Skull Kid, Ravio, King Daphnes, Marin, Yuga, and others. These characters came from titles such as Ocarina of Time, Majora's Mask, A Link Between Worlds, Twilight Princess, Skyward Sword, The Wind Waker, and Link's Awakening. The game also featured its own new characters that slowly appeared during the main storyline, such as Lana, Cia, Volga, Wizzro, and Linkle. A few of these characters, such as Linkle, first appeared in Hyrule Warriors: Legends, which was released on March 26, 2016. These characters were later released as dlc for the Wii U version of the game.
The Zelda title with possibly the most references to previous games is The Legend of Zelda: Breath of the Wild (March 3, 2017, Wii U/Switch). This game features an expansive three-dimensional open world that the player can roam freely, which is new to the Zelda series. There are many references both canon and non-canon in this game.
The first reference to be listed here is the appearance of Wolf Link, who can be summoned by tapping the Wolf Link amiibo to the Wii U gamepad or Switch. Wolf Link acts as a helpful companion, locating and killing prey for the player, attacking enemies, and helping the player find objects that the Sheikah Slate has located. Although Wolf Link is from Twilight Princess, this reference has been stated to be non-canon by Nintendo.
Another reference in Breath of the Wild is the equipable gear the player can obtain from amiibo. There are outfits, weapons, and shields for Link from The Wind Waker, Ocarina of Time, Majora's Mask, Twilight Princess, Skyward Sword, and the original Legend of Zelda. These items each have special descriptions linking them to their home games, but as these items are amiibo-only and not related to the main storyline of Breath of the Wild, they too are non-canon.
A few of the canon references in this game can be seen by exploring the open world. Players have found areas that look almost exactly like certain areas from other Zelda titles. Near the outskirts of Hyrule Castle, there are ruins of what looks like Lon Lon Ranch from Ocarina of Time. There are the horse-jumping fences laid out just as in the earlier game, and there are ruined buildings where the house and barn used to be. Additionally, if the player goes to this area at night, ghostly skeleton horses will appear. These are very rare in the game, mostly showing up only at night in the snowy region to the far top left of the map. These skeletal horses, also known as stalhorses, will only appear at night and will disintegrate as soon as the sun rises.
Near the beach at the bottom of the map, the player can find a broken stone monument that looks like the Mirror of Twilight from Twilight Princess.
All four of the Divine Beasts have names that sound similar to popular Zelda characters from previous titles. These Divine Beasts are: Vah Rudania, Vah Medoh, Vah Ruta, and Vah Naboris. The character names are Darunia, Medli, Ruto, and Nabooru. In the game, only Vah Naboris is confirmed to have been named for Nabooru, but it can easily be surmised that the other three were named for the characters listed as well.
The Legend of Zelda timeline is an offical timeline created by Nintendo. This means that it is canon to the series and not fan-made, though there are fan theories about it.
This timeline will be discussed below. Although not every game has been listed above, only the year of initial release will be listed. The reasoning for this is that the timeline is not linear to when the games first came out; the timeline has branched out since the first game was released in 1986. The following paragraphs will be written from the view that Hyrule is a real place, not a video game.
The Legend of Zelda timeline begins with Skyward Sword (2011), in which the world is created. This game sets the “rules” that occur in the Zelda universe. For example, this game explains why Zelda and Link are reborn century after century, and how Ganondorf is able to attempt to take over Hyrule time and time again. This game also explains the creation of the Triforce, which is split into three parts: Power, Wisdom, and Courage. Each part of the Triforce is protected by an individual with its traits. Throughout the history of Hyrule, Princess Zelda is Wisdom, Link is Courage, and Ganondorf is Power. If all three parts of the Triforce are together, then the bearer of all three becomes omnipotent. Ganondorf seeks to destroy Link and Zelda to gain their Triforces so he can take over the world.
At the end of Skyward Sword, Link reforges his goddess sword into the Master Sword, which has the power to seal Ganondorf away.
The next game in the series is The Minish Cap (2004). This game takes place hundreds of years after Skyward Sword. In the Minish Cap, there is a festival every 100 years to celebrate the small creatures known as Minish or Picori. Only children can see the Picori. During the festival, a dark sorcerer known as Vaati appears to try to steal the light force, a golden light wielded by a previous Hero and protected by the Royal Family. This light force is most likely the Triforce of Wisdom, as it is later found out that the light force is inside Princess Zelda. Vaati turns the Princess to stone and takes off. Link, a young boy, finds a talking bird-like hat named Ezlo, who has the power to shrink himself and Link down to the size of the Picori. Ezlo is actually Vaati's teacher, but when he wouldn't teach Vaati what he wanted, Vaati cursed him into bird form and stole his powers. Eventually, Link reforges the Picori Blade into the Four Sword and restores Ezlo's power by destroying Vaati's. Princess Zelda is freed from being a stone and peace returns to Hyrule.
However, in Four Swords (2002), Vaati is reborn again as the Wind Mage, a large bat-like creature who Link had sealed with the Four Sword. Vaati breaks this seal and wreaks havoc on the land, so Link goes to draw the Four Sword. As soon as he does this, Link is split into four Links, each with a portion of his personality. The four Links, nicknamed Red, Blue, Green, and Vio, must work together to destroy Vaati once again. Once this was accomplished, Vaati was sealed again and the Four Sword returned to its pedestal, and Link became one person again.
Although there is not yet a game about this part, years after Four Swords the Kingdom of Hyrule was plunged into a fierce war. During this war, an unnamed Hylian woman, wounded in battle, made her way into the Lost Woods to the Great Deku Tree, where she died, leaving her newborn baby alone. The Great Deku Tree saw the baby and took care of it, naming it Link. This is where Ocarina of Time (1998) begins.
The story of Ocarina of Time begins with Link, who is now ten years old and living in the Kokiri Forest with the Kokiri, a race of children with fairies who never age. Link, told by the Great Deku Tree that he is a Kokiri, is the black sheep of his friends, as he has no fairy. One day, Link receives a fairy, known as Navi, and The Deku Tree summons Link to him, where Link finds out that an evil parasite is eating the Deku Tree from the inside out. Armed with a small sword and a wooden shield, Link plunged into the Deku Tree to destroy the parasite. Link is successful, but he is too late. The Deku Tree dies and Link must venture out of the Kokiri Forest to Hyrule, where he finds the young Princess Zelda. A Gerudo man known as Ganondorf has infiltrated the castle and is now a trusted adviser to the king. Princess Zelda does not trust Ganondorf, and explains this to Link, who promises to protect the princess. Link, now armed with Princess Zelda's heirloom, the Ocarina of Time, searches all of Hyrule for the three Spiritual Stones. He had already received the Kokiri Emerald from the Great Deku Tree, leaving the Goron Ruby and the Zora Sapphire. After he finds these jewels, Link takes them to the Temple of Time in order to get the Master Sword to destroy Ganondorf. However, Link is not old enough to wield the Master Sword and is cast into a magical sleep for seven years. During this time Ganondorf kills the king of Hyrule and destroys the land. Princess Zelda takes on the form of a boy known as Sheik to protect herself, and falls in with Ganondorf's army as a spy for him, in order to secretly help Link.
This is where the timeline splits. There are three possible outcomes for Ocarina of Time:
*The Hero, Link, is successful and destroys Ganondorf. He continues his life as an adult.
* The Hero is successful and destroys Ganondorf, but Princess Zelda uses the power of the Ocarina of Time to send Link back to the past to live out his life as a child and get back the seven years he lost while he was asleep, without the threat of Ganondorf.
*The Hero is not successful. Link dies at the hand of Ganondorf's beast form, Ganon, and Hyrule is overtaken by evil.
These three outcomes each have their own “leg” in the timeline. These legs are known as the Adult Timeline, the Child Timeline, and the Fallen Timeline.
The Adult Timeline continues after Ocarina of Time, in which Link is successful and he and the Seven Sages seal Ganondorf away. Unfortunately, over time this seal breaks and Ganondorf is allowed to roam the world once again. Ganondorf attempts to seize power over Hyrule, but the Sages use the last of their power to flood Hyrule, hoping that they will drown Ganondorf with the land. The only remaining land is the tallest peaks of the mountains, which became small islands. Only a few people survived, but over many years they began to prosper once again. On a certain island, boys who turn thirteen wear the green clothes of the Hero of Time on their birthdays, to celebrate the defeat of Ganon. Here begins the story of the Wind Waker (2002). A thirteen year old boy known as Link is awoken from his nap by his younger sister Aryll, who tells him that their grandmother has finished his green outfit and there will be a party for him later that day. Link goes to visit his grandmother and puts on the clothes, even though they are much to warm to wear on the tropical summer day. He hears a scream from outside, and runs to see Tetra, a pirate girl, fall from the talons of a gigantic bird. She is caught in the trees of the forest on the island and Link runs to help her. Tetra, in her usual brashness, is unthankful and shrugs Link off. She prepares to leave the island, but the bird comes back and kidnaps Aryll, mistaking her for Tetra. Link leaves with Tetra on her ship to rescue his sister. Unfortunately for him, he is not successful at first, and blacks out. He wakes up on an unfamiliar island in a small boat. The boat, which can talk, explains to Link that he is the next hero and he must save Hyrule from Ganondorf, who is responsible for kidnapping his sister, as well as every other girl with blond hair and pointed ears. Link helps the boat, named the King of Red Lions, find the sunken shards of the broken Triforce and faces off against Ganondorf. It turns out that Tetra is actually Princess Zelda and the boat is the King of Hyrule, her father. Link temporarily returns to the past and defeats Ganondorf, with the help of Zelda. Hyrule remains flooded, so Link and Zelda search the seas for a new land to call home.
Eventually, the two find the seas governed by the Ocean King. There they find a ghost ship, which Tetra boards and is turned to stone. This is where Phantom Hourglass (2007) begins. Link finds an old pirate known as Linebeck, who begrudgingly helps Link save Tetra. Afterwards, they find a vast land and name it New Hyrule.
The next game in the Adult Timeline is Spirit Tracks (2009). This game takes place 100 years after Phantom Hourglass. New Hyrule has been thoroughly populated and Princess Zelda has once again been born, as has a boy named Link. Link studies to become a train engineer and meets Zelda at his graduation, where she was to present him with his engineering certificate. However, Chancellor Cole kills Zelda and takes her body to try to take over the train tracks that have been laid across New Hyrule. Princess Zelda comes back as a ghost and realizes she can posses empty suits of armor. She and Linebeck II help Link defeat Chancellor Cole and regain hold over the trains, at which point the history of the Adult Timeline ends.
The Child Timeline begins with the defeat of Ganondorf, at which point Princess Zelda uses her powers to send Link back into the past with his memories of his adventures to live out his childhood in peace. Unfortunately for Link, this is not the case, as he begins searching for the fairy Navi in the game Majora's Mask (2000) and is attacked by Skull Kid. Link chases after him and falls down a very deep hole, landing in the area known as Termina. Skull Kid, armed with the power of the evil spirit Majora, has caused the moon to fall very slowly into Termina. Because Link has the Ocarina of Time, he can stop the moon, but this causes a rift in time that makes the entire world of Termina repeat the same three days over and over until Link is able to defeat Majora. It is commonly theorized that Link is actually dead in Majora's Mask, for a variety of reasons such as how far he fell, the recurrence of events, and even the name Termina. This is a topic for a different report, however.
The next title in line in the Child Timeline is Twilight Princess (2006). This game takes place many years after Majora's Mask. In it, there are two realms; the light and the shadow. Neither is considered evil or good, but both contain both evil entities and good ones. In the Shadow realm, the leader of the Twili tribe dies and his daughter, Princess Midna, becomes Queen of the Twili. Her father's adviser, Zant, disagrees with this and usurps Midna's throne and casts her out into the Light realm in the form of an imp. Zant, underwhelmed with his new power, decides to try to take over the Light realm as well and casts parts of it into eternal Twilight. Link, a teenage farmhand, becomes a wolf when as soon as he goes into the Twilight, and is cast into Hyrule Castle's dungeons, where he meets Midna. She convinces Link to help her gain back her throne and return the light to Hyrule. Eventually, it is revealed that Ganondorf was behind Zant all along, and Link defeats both Ganondorf and Zant and returns Midna to her True Form and restores the peace to Hyrule yet again.
Hundreds of years later, Ganondorf is reborn again and finds the Four Sword. He then attempts to free Vaati, beginning the storyline for Four Swords Adventures (2004). Link again uses the Four Sword to split into four Links and seals Ganondorf and Vaati away.
The next leg of the timeline is the Fallen Hero Timeline. This begins with the defeat of the Hero and the rule of Ganondorf. The first game in this part of the timeline is A Link to the Past (1991) in which Agahnim (aka Ganondorf) tries to kill the reborn Princess Zelda. Link temporarily defeats Agahnim and continues his story in Oracle of Seasons where Link finds the land of Holodrum and saves it from the evil Onox, who wanted nothing but utter chaos. Then Link finds the land of Labrynna in Oracle of Ages (2001) and saves it from Veran, who wanted to be Queen. After these adventures, Link set sail back to Hyrule, where he had a dream. This dream is the events of the game Link's Awakening (1993). Once Link got back to Hyrule, he defeated Ganondorf again. There is not yet a game for this specific defeat, but soon an evil wizard known as Yuga tried to take over Hyrule. A young man named Link tries to stop him, but fails. Yuga steals Princess Zelda in the form of a painting and retreats to his homeworld of Lorule. This is where the events of A Link Between Worlds (2013) take place. Link defeats Yuga and leaves Lorule and Hyrule altogether, venturing to the land of Hytopia, which is a kingdom obsessed with fashion. Their Princess Styla has been cursed to only be able to wear an ugly brown jumpsuit, and Link, along with two other knights named Link, is recruited as a soldier to defeat the witch who did this. After doing this, Hytopia is restored to its former glory.
Meanwhile in Hyrule, Ganondorf has taken over. Again. And thus begins The Legend of Zelda (1986).
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4 Reasons Why Farming Fans Should Be Looking at the Switch
No matter your favorite flavor, it’s hard to ignore the fact that the Switch could potentially become the console of choice for farmers everywhere.
The Nintendo Switch, Nintendo’s much anticipated console/handheld hybrid launches in less that two weeks, and already it is showing great promise.
The farming subgenre of the Life Sim genre is no strange to Nintendo platforms. It first sprouted on the SNES as Bokujou Monogatari way back in 1996 courtesy of Yasuhiro Wada, Pack-in-Soft and Natsume. It hit the US a year later as Harvest Moon and from there, went on to spawn many sequels, spin-offs and even inspire fans to develop their own games inspired by the series.
So what makes the Switch so special and why is it something that fans of the genre should be looking at? Here are a few reasons why.
[The rest of the article is contained after the break. Please click “Keep Reading” to see the rest.]
#1 : Virtual Console
Though details are scarce at the moment, Nintendo has promised that the Switch Virtual Console service would be a thing. What all in encompasses still remains to be seen, but I think it would probably safe to assume that it isn’t going to cover DS games like the Wii U did.
But let’s take a look at the stuff that it most likely WILL cover and that have received Harvest Moon games in the past:
- Nintendo - Super Nintendo - Nintendo 64 - Gameboy/Color - Gameboy Advance
Add to the fact that Gamecube games are being heavily hinted at by Nintendo themselves, this would (potentially) give us access to the following list of games:
- Harvest Moon
- Harvest Moon GB
- Harvest Moon 64
- Harvest Moon GBC 2
- Harvest Moon GBC 3
- Harvest Moon Friends of Mineral Town
- Harvest Moon More Friends of Mineral Town
We already know Harvest Moon 64 will likely never grace any virtual service thanks to its mess of a source code that makes emulating it nigh impossible, but even excluding (T^T) HM64 from the list, it’s still fairly expansive and contains one of the best games in the series.
Harvest Moon 64 is now coming to the Wii U Virtual Console. http://blu-cup.com/post/157484819845
Now if we take into account the rumored Gamecube support on the Switch(and the fact that Nintendo themselves recently hinted at it), then we can add the following as potential releases as well.
- Harvest Moon A Wonderful Life
- Harvest Moon Another Wonderful Life
- Harvest Moon Magical Melody
Already it has the potential to host almost all of Harvest Moon’s golden year titles. It all comes down to what Natsume decides to do, but I think we can all agree that we will cheer them on and support them with whatever they decide to release.
#2: Marvelous and Story of Seasons
Marvelous pulled a stealth announcement of a new Bokujou Monogatari/Story of Seasons title back on January 12th, following the Nintendo Switch Presentation.
[http://blu-cup.com/post/155795899730]
Not a whole lot to talk about just yet, but this is very exciting news. Particularly for those that enjoyed titles like Tree of Tranquility and A Wonderful Life. The series has not received a new console title since 2008, so the fact that Marvelous has a new one in development for a handheld/console hybrid that nearly rivals that of an Xbox One in raw power should have more than a few people very excited.
It’s most definitely a few years off still, but the promise is there.
#3: Stardew Valley
[http://stardewvalley.net/]
ConcernedApe is the little developer that could and is currently the hero of the farming sim. Stardew Valley brought back that which was missing from the farming genre for so long: Actual attention and focus on the farming aspects, something Story of Seasons has long since pushed to the side in favor of heavier social aspects. Now that’s not to say that the other aspects have been ignored, as every little aspect of the genre has had great attention paid to it, so no matter what you play these games for, you’ll find something to love in Stardew Valley.
There was once a Wii U version of the game in development alongside the Xbox One and PS4 versions, but development of that version was halted as Nintendo made the Switch known to the public. Now that Nintendo is ending development on Wii U, attention has shifted to the Switch. At some point in late 2017 or early 2018, we’ll see Stardew Valley on the Switch, which is very exciting as this game will make for an amazing handheld experience.
#4: Farming Simulator
Well I mean, these have to be doing something right if they keep releasing them. I’ve never played a game in this series so I can’t really say too much about it really, but there is one coming to the Switch and it will launch sometime this year.
Four reasons why the Nintendo Switch could go down as the console of choice for farming fans. Whether you’re a handheld gamer or a console gamer (or like me, both) the Switch is going to cater to you regardless, so you can enjoy your farming on the couch or on the go.
The future is very exciting.
#harvest moon#story of seasons#stardew valley#gaming#farming simulator#rune factory#natsume#xseed#concernedape#Nintendo#Switch#Nintendo Switch#blog#article
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oh my god lol
1. First console you’ve ever owned? gamecube2. First game you played? ocarina of time3. Favorite childhood game? this barbie secret agent game for gameboy advance
4. Longest consecutive hours you’ve played a game? man i have no idea, if im marathoning i dont pay attention to the time
5. Game with the best soundtrack? skyrim6. An underrated game from within the last few years? child of light7. Most disappointing game you’ve played? there was this one indie game that was pretty sad that i dont remember the name of
8. The game with the best atmosphere/scenery? child of light9. Last game you played? overwatch10. Prefer PC or console? i like both honestly11. Have you written any fanfic or made any fanart? yea but not as much12. Most bizarre game you’ve ever played? art of transhumanism, its on itchio13. Scariest game you’ve played? scp containment breach 14. Do you watch playthroughs online? yea when im stuck or want to see if its good or not, or if i dont have the console to play it
15. Favorite animal in a video game? love epona from loz16. The best year in gaming you’ve experienced? i guess this one since i got a computer that i could game on
17. Have a video game themed background or lockscreen? yea i have sheik on my phone
18. Worst game you’ve played? definitely that one game from itchio19. Hardest game you’ve ever played? there was this fashion design game i had for ds and the final challenge was fuckin impossible
20. Favorite publisher and/or developer? nintendo21. If you had to play one game for the rest of your life, what would it be? probably either overwatch cause theres always new content or some mmo like black desert
22. If you could turn one game into movie, which would it be? portal23. Favorite genre of video game? adventure rpg24. Ever cried because of a video game? Which one(s)? yesssss so many games with feels
25. Proudest accomplishment in gaming? always nice to get a bunch of headshots in a row as widowmaker
26. How often do you play online? Co-op? lot more often now that i play overwatch and gmod with my friends
27. Have you gotten any friends into gaming? yea i dragged jess into indie gaming with an otome i love
28. Who got YOU into gaming? my brother when i was really young29. Watch cutscenes or skip them? watch them30. On average, how long does it take you in the character creation screen? so long i love making characters
31. Game with the best theme song? fuuuuck i dont knoww theres so many good ones
32. Do you cosplay? hell fucking yea all the time33. Favorite female npc? Morrigan from dragon age is bae34. Favorite male npc? can i say sheik from oot? cause technically he was originally a guy until they started changing it
35. Best protagonist? hawke from da236. Best antagonist? shadow empress from aragami37. Ever been made fun of for playing video games? nope i dont bring it up unless i know the person likes games
38. Have you tried a game, hated it, then tried again, and loved it? nope i scope out games before i play them and if i dont like it i dont go back and play it again
39. Do you play for achievements/trophies? eh not really40. Favorite voice actor? fuuuuu there are too many good ones 41. Gone to a midnight release before? nope42. A game you will never forget (in a bad OR good way)? ocarina of time43. Favorite sidekick or companion? midna from twilight princess44. Do graphics matter? depends on the game but usually yes45. Do you like funny or more serious games? usually more serious46. Always, sometimes, or never use subtitles? sometimes, again depends on the game
47. First person or Third person? i prefer third but first is cool too48. A game you’ve always wanted to play but have never gotten to it? i need to play mass effect yo i just havent had the time
49. A game you haven’t played in forever, but want to replay? could always go for another round of ocarina of time, or any zelda game really50. How many games to do you own? so many.. so so many51. First character you’ve had a crush on? link from oot hands down52. A game you will always stand behind, and support no matter what? oot53. Your most immersive game? mirror’s edge probably54. A sequel you really want? give me portal 3 or another dragon age thats actually good
55. How much time, on average, do you play in a week? at least two hours a day like im gaming all the time its kinda ridiculous tbh
56. Do you tell people irl that you play video games? yea if i know they enjoy them or it comes up and im feelin in an idgaf mood
57. What is an overrated game you’ve played? i played like 2 rounds of league and ugh its awful
58. Ever have someone walk in on a sex scene between you and you LI? i dont think so…
59. A game you are looking forward to this year? breath of the wild holy fuck60. The game you are best at? ssx3 come at me i’ll beat your ass 61. A game you know everything about? i know the lore of almost every game i play because i find it really interesting. so there are several games i know everything about
62. Would you want to work with video games when you are older? yeS let me work on them in a couple months when i graduate and need a job
63. What’s a game that has inspired you? there are a lot that have inspired me tbh
64. Describe your favorite video game using only three words? aaaaa i dont have a favorite
65. Any favorite screenshots of games? well theres this from one overwatch game:
66. Game with the yummiest looking food? there was this one flash game i played that you made food and it looked really good
67. Most violent game you’ve played? hard to say really68. An older game that you’ve just recently gotten into? you could consider gary’s mod older
69. Your first LI? uuu i guess its sam from seduce me the otome70. Do you play any mobile games? mystic messenger and pokemon go71. A game you can’t stop talking/thinking about at the moment? overwatch lol72. Have any guilty pleasure games? theres several lol73. A game with the best fandom? honestly the michaela laws games’ fandom is great
74. Which game has the best lore? not teeechnically a video game but shadowrun. theres so fucking much and its all really interesting. i spent an hour reading about seattle alone holy shit75. Do you focus on main storyline/quest or do sidequests first? sidequests i get distracted lol
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