#europe dmc
Explore tagged Tumblr posts
vaayutrip · 3 months ago
Text
0 notes
europeankonnectdmc · 8 months ago
Text
To get more information about Egypt Holiday Tour Packages from India, please visit on our website - https://europeankonnect.com/
0 notes
deafeninginfluencernightmare · 11 months ago
Text
Destination Management Companies in Europe: Navigating the Essence of Seamless Travel Experiences
Introduction:
In the dynamic landscape of the travel and tourism industry, Destination Management Companies (DMCs) play a pivotal role in orchestrating unforgettable experiences for travelers. Europe, with its rich tapestry of cultures, histories, and landscapes, stands as a prime destination for globetrotters. The demand for well-coordinated and immersive travel experiences has given rise to the prominence of Destination Management Companies in Europe. These companies serve as the architects of travel, seamlessly blending logistics, local expertise, and creativity to craft journeys that leave indelible memories.
Understanding Destination Management Companies:
A Destination Management Company is a professional service provider that specializes in managing and organizing travel and event logistics in a specific destination. From accommodation and transportation to local tours, DMCs serve as the bridge between travelers and the diverse offerings of a destination. In Europe, where each country boasts its unique charm, DMCs play a vital role in curating experiences that capture the essence of each locale.
Key Functions of Destination Management Companies in Europe:
Local Expertise:
DMCs in Europe leverage their extensive local knowledge to provide travelers with authentic experiences. Whether it's navigating the cobbled streets of historic cities like Prague or exploring the picturesque landscapes of the Scottish Highlands, DMCs ensure that travelers gain insights into the local culture and traditions.
Logistics and Transportation:
Europe's diverse geography requires intricate planning when it comes to transportation. DMCs streamline the logistics, ensuring that travelers move seamlessly between destinations. From private transfers to well-coordinated group tours, these companies optimize travel routes to maximize the time spent enjoying the destination.
Accommodation Management:
The accommodation landscape in Europe varies from boutique hotels in Paris to countryside villas in Tuscany. DMCs collaborate with a network of hotels and lodging options, catering to diverse preferences and ensuring that travelers have comfortable and memorable stays.
Tailored Experiences:
One of the strengths of DMCs is their ability to customize experiences based on the preferences of travelers. Whether it's a romantic getaway, an adventure-packed expedition, or a cultural immersion tour, DMCs craft itineraries that align with the unique interests of their clients.
Event Planning:
Beyond individual travel, DMCs also excel in organizing events, conferences, and incentives. European cities, with their world-class venues and facilities, become ideal settings for corporate gatherings, and DMCs are adept at handling the intricate details, from venue selection to entertainment.
Crisis Management:
The unforeseen is an inherent aspect of travel. DMCs in Europe are equipped to handle unexpected challenges, be it changes in weather, transportation hiccups, or unforeseen events. Their local knowledge and network allow for swift adaptations to ensure a smooth and secure travel experience.
Case Studies:
DMC in Italy - Unveiling the Artistic Tapestry:
Italy, with its rich cultural heritage, is a popular destination in Europe. A DMC specializing in Italy crafts bespoke itineraries that unveil the artistic tapestry of cities like Florence, Venice, and Rome. From private tours of renowned museums to exclusive access to historical landmarks, the DMC ensures that travelers immerse themselves in the art, history, and culinary delights of Italy.
DMC in Scandinavia - Embracing Nature's Majesty:
Scandinavia, known for its stunning landscapes and vibrant cities, attracts nature enthusiasts and urban explorers alike. A DMC in Scandinavia designs itineraries that seamlessly blend the tranquility of fjords and northern lights with the modernity of cities like Stockholm and Copenhagen. Activities range from dog sledding in Lapland to high-tech cultural experiences in Helsinki.
Challenges and Future Trends:
While Destination Management Companies in Europe thrive on providing exceptional experiences, they also face challenges in an ever-evolving industry. External factors such as geopolitical uncertainties, global health crises, and environmental concerns can impact travel plans. Moreover, the rapid integration of technology into the travel experience requires DMCs to adapt and embrace innovations like virtual reality, AI-driven personalization, and sustainable travel practices.
In conclusion, Destination Management Companies in Europe are the architects of seamless travel experiences, combining local expertise, logistical finesse, and creativity to transform a journey into a captivating adventure. As Europe continues to enchant travelers with its diverse offerings, the role of DMCs becomes increasingly crucial in ensuring that each trip is a curated masterpiece, leaving an enduring mark on the memories of those who explore its treasures.
0 notes
agogotravelmorocco · 2 years ago
Text
Tumblr media
Moroccan National Tourism Board ONMT announces 35 new air routes for 2023 summer season. There are 10 airlines : Aegean Airlines, Air Arabia Maroc, Binter Canarias, EasyJet, Eurowings Discover, Luxair, Ryanair, TUIfly Belgium, Volotea and Vueling, which will connect various European cities to 8 Moroccan destinations : Agadir, Essaouira, Fez, Marrakech, Nador, Ouarzazate, Rabat and Tangier. more info : https://agogo-travel.com/2023/02/15/onmt-announces-35-new-air-routes-for-2023-summer-season/
1 note · View note
europeincomingei · 2 years ago
Text
https://www.europeincoming.com/ ?utm_source=SEO&utm_campaign=OffPagebyNR
DMCs are typically smaller, local businesses that have been operating at a location for a long time. They provide international partners with the insight they require to produce exciting and safe products by bringing crucial local knowledge and experience to a travel company.
0 notes
the-hottest-band-tournament · 5 months ago
Text
Round Three of The Hottest 80s Band Tournament
Tumblr media Tumblr media Tumblr media
Run-DMC
Defeated opponents: Missing Persons
Formed in: 1983
Genres: hip hop, rap rock 
Lineup: Joseph "Run" Simmons – vocals
Darryl "D.M.C." McDaniels – vocals
Jam Master Jay – percussion, keyboards
Albums from the 80s: 
Run-D.M.C. (1984)
King of Rock (1985)
Raising Hell (1986)
Tougher Than Leather (1988)
Propaganda: The classic hip-hop/rock crossover group. They made Addidas hip. They saved Aerosmith's career. They are legends.
Aerosmith
Defeated opponents: Pet Shop Boys
Formed in: 1970
Genres: Hard rock, blues rock, heavy metal, glam metal
Lineup: Steven Tyler- vocals, guitar, keyboard, harmonica
Joe Perry- guitar
Brad Whitford- guitar
Tom Hamilton- bass
Joey Kramer- drums
Albums from the 80s: 
Rock in a Hard Place (1982)
Done with Mirrors (1985)
Permanent Vacation (1987)
Pump (1989)
Propaganda: They have a roller coaster themed after them too
Iron Maiden
Defeated opponents: Europe, Sonic Youth
Formed in: 1975
Genres: Metal, Power Metal, Prog Metal
Lineup: Bruce Dickinson - vocals 
Dave Murray - guitar
Adrian Smith - guitar, vocals, keyboard 
Steve Harris - bass, vocals, keyboard
Nicko McBrain - drums 
Albums from the 80s: 
Iron Maiden (1980)
Killers (1981)
The Number of the Beast (1982)
Piece of Mind (1983)
Powerslave (1984)
Live After Death (1985)
Somewhere in Time (1986)
Seventh Son of a Seventh Son (1988)
Propaganda: What other band could make metalheads love songs based on poetry ("The Trooper" inspired by Tennyson's "The Charge of the Light Brigade," "Rime of the Ancient Mariner" (based on the Coleridge poem of the same name), history ("Alexander the Great"), cult TV series ("The Prisoner" based on the show of the same name), mythology (twisted a bit with "Flight of Icarus"), and classic literature ("Phantom of the Opera" based on the Gaston Leroux novel, "Murders in the Rue Morgue" based on the Poe story, "To Tame a Land" originally meant to be titled after its inspiration: Frank Herbert's "Dune")? These guys are proud geeks and one of the most epic bands on the planet, STILL going strong all these years later.
Visual propaganda for Run-DMC:
Tumblr media Tumblr media Tumblr media Tumblr media
Visual propaganda for Aerosmith:
Tumblr media Tumblr media Tumblr media Tumblr media
26 notes · View notes
dr1zzleboy · 8 months ago
Text
Tumblr media
• ──── ⌒⌒⌒︶︶︶︶
WRITE LIST
꒦︶꒷︶︶꒷꒦︶︶꒷꒦‧₊˚・
Español: Lista de fandoms para los que escribo junto con sus personajes
English: List of the fandoms for those who I write along with their characters
TWD (The Walking Death)
︶꒷꒦︶ ๋࣭ ⭑
Daryl Dixon
Rick Grimes
Carl Grimes
Negan Smith
Glenn Rhee
Shane Walsh
Maggie Greene
Carol Peletier
Michonne
Rosita Espinosa
Etc.
꒦ˎˊ˗ ︶︶︶︶︶︶︶︶︶︶︶︶︶︶ ꒦꒷꒦₊
Star Wars
︶꒷꒦︶ ๋࣭ ⭑
Anakin Skywalker
Obi-Wan Kenobi
Han Solo
Luke Skywalker
Din Djarin/ The Mandalorian
Ben Solo/ Kylo Ren
Padmé Amidala
Leia Organa
Ahsoka Tano
Rey
꒦ˎˊ˗ ︶︶︶︶︶︶︶︶︶︶︶︶︶︶ ꒦꒷꒦₊
South Park
︶꒷꒦︶ ๋࣭ ⭑
Team Stan
Stan Marsh
Kyle Brofovski
Kenny McCormick
Eric Cartman
Butters Stotch
Team Craig
Craig Tucker
Tweek Tweak
Clyde Donovan
Token Black
Jimmy Valmer
And more.
꒦ˎˊ˗ ︶︶︶︶︶︶︶︶︶︶︶︶︶︶ ꒦꒷꒦₊
JJK (Jujutsu Kaisen)
︶꒷꒦︶ ๋࣭ ⭑
Gojo Satoru
Suguru Getō
Kento Nanami
Ryōmen Sukuna
Toji Fushiguro
Megumi Fushiguro
Yuji Itadori
Nobara Kugisaki
Shoko Ieiri
Maki Zenin
Etc.
꒦ˎˊ˗ ︶︶︶︶︶︶︶︶︶︶︶︶︶︶ ꒦꒷꒦₊
CODW (Call of Duty Warzone)
︶꒷꒦︶ ๋࣭ ⭑
Simon "Ghost" Riley
John "Soap" MacTavish
König
Kim Hong-jin (Horangi)
Keegan P. Russ
Alejandro Vargas
John Price
Valeria Garza
Etc.
꒦ˎˊ˗ ︶︶︶︶︶︶︶︶︶︶︶︶︶︶ ꒦꒷꒦₊
Resident Evil
︶꒷꒦︶ ๋࣭ ⭑
Leon S. Kennedy
Luis Serra
Carlos Oliveira
Chris Redfield
Albert Wesker
Ada Wong
Jill Valentine
Sheva Alomar
Claire Redfield
Ashley Graham
Karl Heisenberg
Etc.
꒦ˎˊ˗ ︶︶︶︶︶︶︶︶︶︶︶︶︶︶ ꒦꒷꒦₊
DMC (Devil May Cry)
︶꒷꒦︶ ๋࣭ ⭑
Dante Sparda
Vergil
V
Nero
Lady
Etc.
꒦ˎˊ˗ ︶︶︶︶︶︶︶︶︶︶︶︶︶︶ ꒦꒷꒦₊
Arcane
︶꒷꒦︶ ๋࣭ ⭑
Jinx/Powder
Vi/Violet
Mel Medarda
Caitlyn Kiramman
Viktor
Ekko
Jayce
Finn
Silco
Vander
Sevika
꒦ˎˊ˗ ︶︶︶︶︶︶︶︶︶︶︶︶︶︶ ꒦꒷꒦₊
Streamers
︶꒷꒦︶ ๋࣭ ⭑
LATAM
Roier
Spreen
Quackity
Cellbit
Pac
Missasinfonia
ElMariana
Rodri Carreraaa
Robleis
Etc.
ENGLISH
Foolish
Philza
Fit
Slimecicle
Fundy
Markiplier
EUROPE
ElRubius
Vegetta777
Etoiles
Luzu
Jagger
Baghera Jones
Etc.
꒦ˎˊ˗ ︶︶︶︶︶︶︶︶︶︶︶︶︶︶ ꒦꒷꒦₊
And a lot more of fandoms and characters, but I'm going to leave it here or it would be a very long post ^^'
Y muchos fandoms y personajes más, pero hasta aquí lo voy a dejar porque si no sería un post muy largo ^^'
Any doubt or question, send dm o/
Cualquier duda o pregunta manda mensaje o/
19 notes · View notes
lilysparda · 2 months ago
Text
DMC OC's wife: Sydney headcanons, cuz I love her.
-Sydney loves Beyonce, specifically Partition (IDK it just suits her and I get Partition stuck in my head when I think about her) -She's a witch, but a good witch. She likes making health potions and salves and often sells them for very cheap prices to the locals, specifically the elderly and the children -When she found out Lily (my main oc) was a descendent of Sparda, she bragged to her mom about how she's in love with the grandchild of her mother's fave demon man. -Sydney and Lily's papa, Mandrake, are the only people that Lily allows to call her by her birth name, which is Lilium (The Latin word for 'lily'.) Lily hates being called 'Lilium' by anyone else as most of her childhood before she got adopted, the only time her name was spoken was with disgust or hatred, and she has nightmares of the nuns screaming at her when she 'did something wrong' in their eyes. -Sydney is 6'9 in height, owed to her Witch/Supernatural?ish? heritage. Her mother Wendy is 7'2 feet tall, which startles the locals, but their kind and witty personalities makes them loved. -Sydney's full name is Sydney Anbeter des Blutes. Her last name 'Anbeter des Blutes' is of germanic origin, meaning 'Worshipper of the Blood'. I decided to use a German name because of how wide-spread tales of witches are, specifically in Europe and such. Sydney is not German, or at least her blood is heavily diluted down the line from her family moving around the world and marrying others, but the name still carries yk? -Is a massive tease and flirt and, had she not died in dmc4 timeline, wou;d've only gotten more and more sassy, flirty and teasing as she grew older. Whilst she knows that her teasing can rile Lily up in either a good or a bad way, she enjoys doting on her wife afterwards because she knows her lil' demon and gremlin of a wife can get overwhelmed by affection and attention. She's the one who broke Lily out of her shell, encouraged her to be her best self, and that's a big reason of why I love her. Partners that improve each other are delish. -Got along so often with her girlfriend's (at the time gf) dads that they let her stay in their spare room often and Mandrake (Lily's papa) taught her how to do intricate hair braiding, something he cherished doing as he considered this to be a delicate and intimate process (like bonding) that brought together the ones he loves. He found that when Lily was still heavily traumatised and introverted as a kid, whenever he took a few hours to sit and braid her hair into complicated or intricate styles, the peace and quiet would make her feel safe enough to open up to him about her experiences and fears, and he wanted to teach Sydney this too so she could pass it on in the family she wanted to make with Lily. (I will drop Papa Mandrake and Dad Inferno 'Farin' lore eventually).
-Sydney is, unfortunately, unable to have children. This is due to a curse her family received from the Coven they ran away from due to differing opinions on sacrifice for power. Her great-grandmother gave birth to 5 kids, only 2 could conceive and one was her grandma. Sydney's mother Wendy, an only-child, was spared the curse but it passed onto Sydney. She pretends that it doesn't bother her as much as it does, and even searches for a cure or a way to end the curse. She tells Lily that until the day she can, or can't, find a way, she's hoping Lily doesn't mind bearing their children. Whilst Lily is on the fence about having her own children, she loves her wife so much and wants to give her what she can't have, so she promises that she'd gladly bear any children Sydney wants when they decide kids is in their itinerary. (I feel so cruel doing this to Sydney, I love her GAHHH... fuck her ancestor's old coven. And me for making them). Sydney passed away for lore purposes, but I love talking about her and the potential future she may have had with Lily had she not been killed on Fortuna.
5 notes · View notes
dante-winning-archive · 1 year ago
Note
"What are the dates and times for Capcom Showcase 2023? The showcase is scheduled to go live on Monday 12th June, 2023. Below, we've outlined the start time for each region:
North America: 3pm PDT / 4pm MDT / 5pm CDT / 6pm EDT
UK/Ire: 11pm BST
Europe: 12am CEST / 1am EEST
Asia/Oceania: 7am JST / 6am AWST / 8am AEST
Note: In Asia/Oceania, Capcom Showcase 2023 will actually begin in the early hours of Tuesday 13th June."
"Capcom Showcase 2023 will be broadcast live on YouTube and Twitch. We'll also host the video feed live right here on Push Square — it'd be great to have you join us in the live chat!
If you miss the live showcase, don't worry — we will share all the relevant news and info as soon as possible on the site so you can catch up later."
"Capcom Showcase 2023 is on the shorter side, totalling approximately 36 minutes."
Are you ready? (I'm so excited for this even though I already have a strong feeling a DMC game won't be announced, it might though, there is still a chance)
OH SHIT I'D COMPLETELY FORGOTTEN THANK YOU ANON!
Still have plenty of time to do my clown makeup!
33 notes · View notes
somediyprojects · 1 year ago
Photo
Tumblr media
Tulip Tapestry #25 Needles
“To the boss lady, who recommended these needles! 👌🏼🙌🏼🫶🏼🫶🏼🫶🏼
I use it currently on my 16ct Dimensions Gold ‘Aurora Cabin’ project but can’t wait to use it on 18ct and 22ct as well. They are just so smooth and sturdy yet so lightweight and truly a game changer. I found a seller on eBay which has a really good shipping to Europe, which is not always easy to find.”
—Stani36
“They are incredibly smooth. And the eye is plated, so they are easy to thread. I normally like thin needles, but they are a little more sturdy, I don't know how to explain it. If I would have to compare, I used some random unbranded ones from kits, DMC and John James, they are way better than John James (I'm not even saying anything about DMC's needles). I use them for maybe 2 weeks, and I stitch way faster. And I use one needle till it's destroyed, so we'll see how long will it take.”
—noel_stella
7 notes · View notes
yorgilord · 1 year ago
Text
XENOBLADE Chronicles 3: One Year LATER
Or: one man’s unhinged ramblings on a game that may be one of their favorites of all time.
A few disclaimers before reading this:
1: this is an enormous wall of text. This is 11849 words long and by far the longest I’ve ever written, just as a heads up.
2: This will contain spoilers for the entirety of the Xenoblade series, not counting other Xeno games because I’m from Europe and I am someone who loves having physical copies, so it’s going to take a while before I get the chance to play those.
3: there will be minor to major grammatical issues and faulty sentence structures because I’ve started writing this on this on the 26th and I suck at grammar and don’t have the time to proofread the entirety. So, uh no beta we die like Hackt.
4: This is going to be mildly unhinged, filled with swearing and is highly subjective you’re allowed to have your own opinion nothing I say is a fact as I’m just as much a fan as you hopefully are.
5: if there is anything that I say in this text that may or may not be considered to be offensive please tell me and I’ll try to fix it.
As of today, it has been about a year since Xenoblade chronicles 3 first hit store shelves, and for many of us our home. Although it would be wrong to say that this game hasn’t been without its controversy the overall reception towards the game has been relatively positive. With people praising the characters, the music, the revamped combat system, etc. To me this is the first game in the series that came out with me being fully caught up in the hype cycle (I got introduced around 2016-17 through Chuggaaconroy his lp of XC1, the date may be off but I remember watching the lp either during or just after my burnout and that was about the time of my burnout, but wasn’t as of yet fully converted, that only came after playing the first game for myself on the new 2ds I bought specifically to play it, despite owning a Wii meaning it would be cheaper for me to buy a used Wii copy as I’m from the Netherlands and we actually had Wii copies of the game and they weren’t too expensive on the local version of e-bay, which is called Marktplaats (lit market place) but tbf I also really wanted to play that new fire emblem Musou game so yeah choices were made, I don’t know if they were great ones but they certainly were choices. Despite taking a bit to warm up to the game when watching the lp it was eventually love at first sight. Eventually I bought a switch in 2018 got xc2 and loved it, (not sure if in or despite of) its differences, managed to snag myself a collectors edition of DE where I played up until after the metal face fight on day 01. I really enjoyed my time with every game in the series, even picking up a Wii-u specifically for X late last year and despite the difficulties in adapting to its take on the game also loving it. So, you can probably guesstimate my reaction to the game being announced on the of February 2022. The hype cycle was amazing, watching every Luxin vid that came out learning more details about the game salivating over the first trailer, giving myself the habit to regularly check my mail multiple times a day in order to see if the pre-orders for the Collectors Edition were up yet (I still haven’t kicked it), fantasizing about the potential of the game and just in general good vibes. I did have some doubts about the game, wasn’t really feeling the clock theming and really hoped that the gameplay was more akin 1 than 2 (to put emphasis on this the last few times I played 1/de I played the entirety of the ether mine as Sharla and I enjoyed it, needless to say I really like the first game) What I really didn’t expect was for this game to become one of my fav games of the year and most likely of all time, up there with the golden cow that is XC 1 and joined by titles such as dark souls 3 (after I played it earlier this year), Shin Megami Tensei V, DMC V and Halo: Reach. To put it briefly, I love this game. Now to finally get to the point of this introductory piece: a few months ago after reading on reddit someone claiming that to fully get the game you should play it a few times I came to a realization, there were some things that I wasn’t too sure about, so you know what I decided I’m going to replay the game. And I’m going to write a piece about it, and you are reading that piece right now. So, without further ado these are my lightly structured and sorted thoughts and feelings on this beautiful game.
Ok so now before I get to praising the game for the way too many things it gets right, I do have a few gripes with the game itself. Gripe number 1: now this is more of a petty complaint but why can’t you level down before beating Z that’s a weird choice imo and makes it kind of annoying to return to older areas if you’re over leveled.  Gripe number 2: while I am glad that the game kind of returns to a more rigid style a-la xc1 when it comes to arts and such, I am kind of miffed by how they are implemented. I prefer my RPGS with characters that have rigidly defined roles and while I think that versatile parties can be fun to play around with, i.e. I love the challenge of putting together a party to specifically counter bosses in Megami Tensei games, I still in a sense prefer the games that force you to be creative in the constraints you’re given. And if I’m going to be real here this game plays, at least to me, a bit too fast and lose with those constraints, which annoys me but only mildly and not enough to detract from the joy of playing this piece of perfection. Gripe number 3 whose idea was it to not put location names on the map? I want to talk with them not hurt them, just talk. Gripe 4: the tutorials are way too overbearing. Gripe 5: I would prefer if there were more quests to be found on the world map instead of through idea bubbles, i.e., give me more X less the worst segments of persona 4. Gripe number 6: I dislike how relatively speaking the Agnian trio has less focus put on them in comparison to the Kevesi trio, at least when it comes to the main story. I have more but those will come up when I feel its necessary. Those are just however gripes and not anything major just minor annoyances, ok some are not so minor, but they don’t ruin the game.
Chapter 1: Ouroboros
“Fighting to live and living to fight” Those were the first words we heard in the first teaser trailer on that fateful day and those are also some of the first words we hear used in the game. And they describe the vibes that Aionios gives at first glance pretty well. The first chapter of the game is a bloody violent introduction to the world of Aionios it tells us in plain simple language hey, you there, welcome to hell. It introduces us to the colony system, to the flame clock and how it enforces a constant need for bloodshed, and it showcases how this affects the soldiers. A neat thing about this chapter is in how it directly showcases the power the flame clock has over its victims through integrating the flame clock as a mechanic that the player has to deal with. The opening of the game swiftly introduces us to the sheer brutality of this world by showcasing the battle between the Kevesi colony 9 (not that one) and the Agnian colony Sigma (male) which is shown in brutal bloody detail. What I love about this opening is the sheer sense of scale that is seen in this battle, which has, to my imperfect knowledge, only been seen in e.g., the battle of sword valley, the defense of NLA and the assault on / defense of the life hold core. The aftermath of this battle also showcases the mundane evil that the war makes the soldiers commit, i.e., the Kevesi soldiers casually trampling over the Agnian husks. This is also the first showcase of the sheer level of dehumanization that both sides employ on their enemies, which will come up later.
The section in colony 9 is also a good showcase of how despite the ever-present war and the constant violence a simulacrum of normal life is still possible and ongoing. Which in a profoundly fucked up sense is beautiful if you ask me. That despite the horrid dehumanization of the soldiers, the abuse that the consuls lash out, the ever-present threat of death. Life is still ongoing, no matter how shallow or how much of a simulacrum it is. I like this. In a sense it’s the idea of the indomitable human will when faced with the horrid oppressive cards that they are dealt. Which makes the position of Off-seer a small mercy granted to the soldiers, a sense of comfort to the warriors, a sense of peace not permitted to those who die on the slaughter fields of Aionios. And I love this section, the sense of atmosphere it has is unparalleled in my opinion and only rivaled, at least to me, by the Li Garte Prison Camp section. Also, as an aside I really fucking love the highly distinct uniforms that the Kevesi and Agnian forces have. Each uniform just looks so good. The black colors, almost skintight suits and visors found in the Kevesi army. The borderline Wuxia white robes, kabuto helmets and Japanese inspired aesthetic of the Agnian army. God, I just love those designs.
The introduction of Moebius D&J, although its mainly Dirk in control for this part as a misdirection, is masterfully done. Give the player what looks like a standard assignment, make it become more shifty by introducing the first hints of the lost numbers, through the automatons and later Guernica, and then pull the rug completely by revealing a monster which just doesn’t fit in with the local fauna and flora, which as an aside I have to say I really like, and by that I mean REALLY LIKE, the character designs of the Moebius and Ouroboros, (I guess I should thank CHOCO for this one huh), that are found in this game. They just feel so wrong, so unnatural, so borderline mechanical, like they saw the idea of the uncanny valley and decided to hike right into it. Their designs are, at least to me, perfect, which makes the fact that every single moebius, not counting FR, has a unique design personality and powerset especially amazing. And I really like how they sell the difficulty to beat and sheer power of the Moebius.
The introduction of the ouroboros into the story is also beautiful and one of the more wonderful scenes that is found in the game. And I really like the speech that D gives when the transformation takes place is amazing.
(Credits to the Xenoseries wiki for the script.)
“Noah: What...? This hand...
Noah & Mio: Is it...mine?
Noah & Mio: Huh? H-how are you inside me?!
Noah & Mio: Inside...? Hold on... Are we...?!
Moebius: (chuckling)      Well, you sure catch on quick. So you got yourselves an Interlink going, eh? Guess I've gotta give the old fool credit where it's due.
Noah & Mio: Interlink?
Moebius: Well, whatever. That form you just merged into? It's called "Ouroboros". Sear that into yer skulls.
Noah: Ouroboros?
Moebius: Oh, and... Me, I'm Moebius. We look a bit alike, don't we? When Keves and Agnus come together in unity, you're practically one step away from being on the same level as us.
Noah: So we're...
Mio: one being...?
Moebius: Ehh, to put it bluntly, you're failures. Fact is, the two of us are mortal enemies.
Noah & Mio: Enemies?
Moebius: You got the picture? No further questions? Then let's get back on the dance floor!”
The fact that the ouroboros team are not immediately friendly with each other and there’s still some minor hostility among them is Imo pretty good. I really like that. Because their lives as of that point have been spent fighting each other and it is only through this incident that they become friends and teammates. Which at least to me feels somewhat realistic, only joining forces after being forced to abandon their own colonies due to the influence of Moebius and their weird mind control censor powers. Also I am mildly annoyed by the fact that it is jingoistic Gigantus instead of Rotbart, I mean I know that bombastic Rotbart jr is a thin but still. I’d really just prefer it if it was Rotbart.
So that was chapter one of the game, and I’m going to end it with a bit of a hot-take. I feel like this first chapter is one of the best introductions in the entire series. It has the atmosphere, it has the vibes, it has the beautiful music, it has a very engaging hook, and in general I really like this. I mean yes, the battle of sword valley, Mechon assault on colony 9 and Shulk’s vow for revenge from 1, destruction of earth and waking up on Mira from X, and the awakening of Pyra from 2 are fucking iconic, not counting any dlc here just the full games. But yes, I really do think that the introduction to this game is the best one in the series. This is however only an introduction, the real fun is just about to begin in.
Chapter 2: Moebius
This chapter of the game is when the story really gets going as it details the journey to the Aetia region, through the Eagus wilderness and leads to the confrontation with Colony 4, the resolution of that conflict and their departure for the Ribbi Flats. You know I really like the chapter transition screen which are formatted like entries from Mio’s diary which I feel like is a nice touch. This chapter also introduces us to one of the most important characters to the story Ethel. And I really like Ethel. The presence of Ethel in the story is used for some fun stuff.
One of the first scenes in this chapter shows us the beginnings of the friendship between Lanz and Sena and I really like this. Sena and Lanz are just best muscle buddies, can be interpreted as both romantic and platonic could go either way. But yeah, I really like how despite Lanz being the one most adverse to the team-up, next to Taion, he’s also the first one to actually befriend his Agnian counterpart. Also, since I haven’t mentioned this anywhere, I’ll mention this here. CHARACTER DESIGNS ARE FUCKING PEAK. THANK YOU, MAGATSU SAITO-SAMA, FOR GIVING US THESE CHARACTER DESIGNS AND OUTFITS. But yeah, I really like those designs and their characters, just heads up but Eunie best girl I will not elaborate. But yeah, the first section of this chapter is pretty good. What follows is the “water” and the Eagus wilderness, one of my favorite regions in this game when it comes to the aesthetic, Maktha is the best I will elaborate on this later, also as an aside but think that Mio’s entire bit with having difficulties with heat is a reference to the Japanese concept of “ 猫舌” which roughly translate to cat’s tongue, or rather to quote Wiktionary “(idiomatic) being incapable of drinking or eating anything hot (high temperature) due to having an overly sensitive tongue” This makes the fact that someone from Gormotti descent such as Mio, assuming that Nia has passed the Gormotti genetics she acquired from eating the flesh of her sister down, a bit hilarious and most likely highly intentional. The introduction to Chain attacks is logical and it is interesting to see how they come upon the idea of working together to kill that one really hard to kill Aspar. What makes that one Aspar so difficult to kill? But that gets us to the battle with colony 4.
I really like the conflict that the battle with colony 4 imposes upon the members of Ouroboros, and it is a great expansion upon the ideas shown in chapter 1 with the mind control abilities that moebius has, and the power of Moebius in general. Speaking of which, I love how Moebius are fully introduced in this chapter, and specifically the hierarchy, of Moebius, or rather lack of hierarchy among Moebius. In a sense the ranks of Moebius are egalitarian, each of the Moebius are only loyal to Z and the freedom that is granted to them by Z. It also introduces us to the apparent true nature and behavior of the members of Moebius. And it does this through the presence of K. The moebius are in this game childlike to say the least. They are constantly pursuing the joy and ecstasy of the highest order. They do this through the pursual of their twisted desires, whether this is through slowly orchestrating the demise of their own colony, taking to the seas as a man of the sea, acting like the director of a stage play, being a wannabe tactician or in the case of K just the childlike pleasure of killing your foes. I also think that K has a few of the best one liners in the game.
“Hahahahaha! My dear boy... Your vaunted intuition... is shit!!!” or “It's the big bad boss. Boo!”
K also leads us to the first true battle with a Moebius and the first use of the second Moebius battle theme. And hoo boy this fight is truly a banger like for real I love each and every single moebius battle and the music that accompanies it. I thought about doing a ranking of my favorite battle themes from the game, but I’m going to be frank here EVERY. SINGLE. VARIATION. OF. THE. MOEBIUS. THEME. WOULD. WIN. I really like bombastic faux opera ok, God Shattering Star is one of my favorite boss themes sue me all right.
It also features the full awakening of the Kevesi Ouroboros and I have to say I really like each and every first transformation, the mindscape the foreshadowing through shards of fragmented memories and the unity of Keves and Agnus in what I now realize is foreshadowing of what happens when they combine for too long as the animation is pretty similar to the annihilation event we are shown in the first scene of the game. And now we move on to the next part.
Chapter 3: Saffronias
This chapter, at least to my opinion, is peak Taion. Like this is his chapter.
The aftermath of the battle is also pretty interesting in how it shows the difficulties of overcoming the programming and hatred of the soldiers and how they try to adapt to life outside of the flame clock system, while also showing through that one asshole Homs that some are not so willing to overcome their prejudices. And then we get the first hero quest and the introduction to the class system. I have my gripes with the class system like mentioned earlier but overall, I like how it is presented in the game and I also like how the full customization of the heroes is locked behind beating the game, due to the aforementioned reasons.
This is also the point where the game really begins opening up to the player and granting them the choice to begin on the abundant, to put it extremely lightly, side content of the game. And hoo boy is it meaty. We first get multiple colonies to liberate and heroes to recruit with every colony also having quest lines of varying length associated with them and every colony questline delving from a differing perspective into the question of “What now?” and I do love how this varies for each colony depending on their situation. 9 has issues with acquiring food and therefore eventually turns to the farming of spongy spuds, while also reorienting the entirety of Zeon’s character around them. Gamma goes on with Teach upholding his role as a mentor to his soldiers, 30 is finally free to pursue the special interests of its commander and goes full ham on the construction of Levnises. Etcetera etcetera. Another point I really like is how the presence of gray gives hints to the involvement of the city in the larger politics of Aionios, which the player might pick up upon, but could also easily miss. I’m going to talk about each hero when they first become available, skipping ethel due to her being locked off for a large part of the game.
So first off, we have Valdi I like the goober. Like some may have picked up from the earlier word choice I choose to interpret him as being at least somewhere on the spectrum and having a fascination with Levnises. But I like him and specifically how he grows to detest the use of Levnises as weapons of war, eventually becoming more pacifistic. The fact that gruff Lanz is also acting like a brother to him is extra fun and cute. His class is reasonably useful in the early game but sadly becomes overshadowed the further it goes.
Zeon. I like how he has difficulties with reconciling the fact that ouroboros abandoned the colony and how he tries to somehow accept their help. I also really like how his entire arc is about attempting to wrangle his colony unto the path forward, I remember the colony 9 storyline being one of the darker ones and really showing the difficulties of life without the support from the castles. It’s a shame then that I only really used his class to get topple on some characters due to it being the only source of master arts that make one able to topple until you get Cammuravi.
Teach his quest is fun in how it in a sense is the complete opposite of Zeon’s quest. Where the ouroboros were welcomed with hostility in 9, Gamma opens them with wide arms and Teach at first seems friendly. And then we get his maelstrom of power speech which I find truly fascinating, I like teach. He’s cool. And I especially like how he chose to be a teacher when granted the choice by G. Also, his class is extremely useful due to his ability to both remove debuffs and grant atk up to party members in the area.
As I am also discussing the available dlc, not Future Redeemed cause I haven’t got the time to do so even if I wanted to, I’m also going to talk about Ino. She’s really interesting in how she basically acts upon xc2 rules with her being an artificial blade and like Poppi a Nopon in a humanoid body, although she acts more like a stereotypical Nopon than Poppi ever did. But yeah, I like Ino I do however agree that her voice is a bit difficult to get used to and can be a bit grating the first time. But overall, I like her character and gimmick of having to collect ether to level her. Which is fun at least to me as it gives you a long-term goal to work towards. Her class is also really good in chain attacks to increase the damage.
Gray. I like him, he’s mysterious. I like his fatherlike bond with Eunie. I like the gameplay of his class, especially the positioning pro skill which oh god yes that is so fucking good, especially when combined with unsheathing lucky 7 because it shortens the rotation to get that to cooldown. But yeah, I like gray and how he leaves a bit of a mystery to the story while also hinting at the presence of lost numbers even more than Guernica and co. Also, he’s basically fucking Kakashi but with guns.  His quest is also interesting and is the first hint at the larger significance of the mysterious items we later learn to be origin shards.
Seeing as this is where she first becomes available, I’m also going to talk about Alexandria. Mythrakid suspect number two here is interesting. I like how you can fight her early but have to wait until chapter 5 to truly have a fair chance to beat her hero quest. But yeah, hers is in a sense the most traditional liberation of a colony due to the fact that you actually have to fight your way to Iota and have to beat both dame Alex and E before actually talking with Alexandria and liberating the colony from the clock.
Whew that was a detour now back to the plot. The conversation at the foot of the Saffronia tree is the first insight we as players get into the mindset of Taion and the trauma he endured, besides from the fragmented memories shown in his fusion with Eunie. And I have to say that I really didn’t expect much from him when the game first released, he seemed to be the calm aloof tactical guy whose aloofness would be used for comedy more than would be interesting. But he really surprised me, especially the scene with him recognizing the fears that Eunie has and thinking of a way he is able to help her. And thus, leading to the beautiful tea scene and one of my favorite deep bonding conversations while beautiful music plays™ that are found all over the game.
Riku and Manana’s hero quest is interesting as it takes up almost the entirety of the Urayan caverns which I have to say are just kind of sad to look at, recognizing the ruins of a once great society now crumbled to nothing, due to years of war and thousands of years without maintenance. But going back to Riku and manana I like them. They’re both “common variety Nopon” although manana is way more common variety Nopon than Riku I feel like. But yeah, I like both of them. Especially the fact that they provide a different type of humor from the main Nopon of the past few games. And I admire how in certain parts manana tries to keep spirits high despite the circumstances. But yeah, they are good. I also really like the fact that they contextualize the food bonuses and gem crafting found in this game, xc1 gems are better sue me these are just worse aux cores, and their hero quest is wholesome goodness, with minor angst about R&M being unable to fight, nothing more to add.
The section of being pursued by the forces of lambda has an amazing atmosphere and I love the effect of the smoke appearing on the floor. I mean I get why we couldn’t have something like the poisoned sections from ps4 Spiderman, but this is still pretty good for the limitations. I also really fucking love the effect of the red moebius eyes cutting through the fog. Then we get to the battle with Lambda, and I have to say hats off to mister Ian Bouillion he’s pretty good and it is amazing that he plays both the seething hatred of the mud clone and the calm gentleness of the normal Isurd. But yeah, this battle is one of the larger spectacles in the game with you actually fighting the Ferronis itself which is if I’m correct only beaten by the battle with Zu Pharg in X in regards to the scale of a fight in this series. And yeah, this entire part rocks and the culmination with the awakening of the Agnian ouroboros is amazing. Seeing Taion & Eunie lift up from the water and cloning themselves, Sena taking the lead and Lanz & Sena tipping the entire colony and the Mio & Noah dodging all those attacks. I also love the aesthetics of these ouroboros and feel like I actually prefer their general aesthetic over that of the Kevesi ouroboros, to add to this Sena & Lanz is my favorite ouroboros design.
The J reveal is one of the more impactful reveals in the game and one that some maybe saw coming from a mile away. But I was fully taken by surprise by this reveal. It is, however, a great reveal. And adds a lot of drama to the mix with Joran’s death being the catalyst for Lanz’s growth he now has to face a version of Joran completely unlike whom he remembered. And just wow Despite this being mainly Taion’s chapter, and thus mainly Olivier Huband his time to shine, Jack Bardoe absolutely kills it as Lanz iirc.
And then we get to the ending scene of the chapter Noah and Mio sending off the mud husks that were killed by J. and I feel like many moments with the weight of life playing that it is a profound moment of just wonder and sadness.
Overall whereas chapters 1 and 2 are more introductory I feel like chapter 3 really gets the ball rolling with the main conflict and themes, but that’s just an opinion. So next up is.
Chapter 4: Life
This chapter is amazing and may just be my favorite chapter in the game, yes, I know end of 5 and beginning of 6 is amazing but I feel like I prefer chapter 4’s content as a package.
However, I must interrupt the journey deeper into the Pentelas region with a minor distraction to talk about Isurd. Isurd as a character is one of the less remarkable Heroes, I think he’s cool with his tactical behavior and his skills are just amazing to use. But his class is mostly a mainstay in large parts of my playthrough, I do however feel that he’s a at some times a bit unremarkable, I do however like his grown interest / obsession with hot springs in his ascension quest.
So, we begin with the jolly walk from the falls into Maktha with the conspicuously placed Umber Drague. I don’t know why it’s there, I have no explanation for why it’s there it’s just there to give the characters a convenient excuse to experience the time limit of their interlink, as an aside if you’re really desperate for an explanation but can also enjoy some comedy I’m just going to leave this https://archiveofourown.org/works/45594703 here cause its hilarious and y’all should read it.
Afterwards we move past the falls and into my favorite (aesthetically) area of the game, the Maktha Wildwood. In order to explain why I’m going to give an example using the last of us. There are two types of people who play the last of us. Those who enjoyed the series and want to try the game, those who like / dislike the game, and then there’s me who plays it to enjoy the overgrown modern city aesthetic. And that is why I love Maktha. This beautiful fusion paradoxical of the Bionis region with the highest density of plant growth animal wildlife and overall jungle vibes, mixed together with the lifeless desolated hellscape that is Morytha. I love this place from an aesthetic point of view. However, from a level design point of view, from the perspective of this layperson who has never touched level editing software and whose opinion is therefore factually wrong, it sucks and is too confusing. I prefer the level design found in the Fornis region over this entire region. Pentelas has just a few too many bottomless pits for my taste, same for the Keves castle region and upper Aetia.
The they/them person of royalty and holy they/them agnussy themselves Juniper is fucking based. I like their character a lot and think that it is interesting how their colony lived a low sustenance lifestyle and had some sort of survival of the fittest mentality. What makes it more interesting to me is how this all apparently planned out by U, which makes me feel like U may or may not have known Juniper in their original life and that U has somehow done this more often. I do like colony Tau though. It is a pretty cool colony, the Ferronis makes me think of Nopon. But yeah, I like it. It is cool, it’s a shame though that I almost never play as Juni or their class because it is slow, and I do not understand it due to my brain being a bit too smooth and preferring arts spammy builds. (/s)
The flute scene is one of the more beautiful scenes in the game and I feel like this entire chapter has loads of introspective conversation and speeches about you know life the meaning of it the value of it. The flute exchange scene is just one of many that I feel are extremely profound.
This is followed up by the duel with Cammuravi and Ethel while the fight in itself is one of the best this game has to offer, I feel like the story revolving it is even worthier of being one of the coolest and best character driven parts of the game.  The fact that Cammuravi and ethel have this realization that they can make their own choices, that Cammuravi rips out his own eyeball in order to remain in control of his own actions. And then their shared murder suicide is just wow, it is a beautiful scene, being one of the most profound scenes in the game imo, being a beautiful scene that showcases the themes of the game pretty fucking well. And fuck dude. It’s just beautiful.
The following action scene with O&P is also pretty amazing. Mio’s sheer rage over the behavior of O&P, the following part wherein every member basically joins Mio in solidarity and the 6 of them all give O&P a piece of their thoughts and really just fucking go off on them. I love this scene. The action scene following this is also a beautifully choreographed scene where I really love the beautiful choreography. Especially that first uninterrupted scene, with the female ouroboros constantly assaulting O&P with the first notes of weight of life playing in the background is just so beautiful. The sheer power that exudes from O&P just seconds before the annihilation effect starts, and then Noah and Mio REMOVING A PIECE OF LAND USING LUCKY 7, just to get them away from the annihilation event. This revelation also sort of allows me to think a bit deeper about the nature of the ouroboros time limit. Cause I feel like this time limit can be explained simply by thinking through the effects of an annihilation event. So, like an annihilation event is simply a reaction similar to the idea of annihilation we can see in quantum mechanics. Matter and antimatter collide and vanish. So, like ouroboros and moebius grow from their core. So, I feel like their core is the fused state of the interlink. So, Noah and Mio, Eunie and Taion, Lanz and Sena, D&J etc. This core is an overlap between Agnian and Kevesi matter and sustains a construct, the sustaining of this construct takes energy, energy which would be needed to keep the core stable and an annihilation event at bay. But then it gets too much. The energy is expended, and then it gets too much. Which leads to it drawing in the fog and an annihilation event taking place. Or at least that’s how it feels like. I mean I do not know quantum mechanics, but I feel like this is a possible explanation for the time limit that I have thought way too much about.
The seeing off of Cammuravi and ethel is also beautiful which is great imo just another beautiful way of life performance.
Kevesi castle region is cool, I like the castle, too many bottomless pits, but yeah, I like it. Also, it contains my favorite hero in the game Ashera. I love her colony and her story. Hell in the one piece of fanfiction I’ve written as of today in this fandom is partially about Ashera, or at least contains her as a perspective, and I really like her character. Especially how her entire persona is a bit of a façade for the truly damaged soul that lives behind it, especially her fear of dying at her homecoming.   Which wow, I’m also going to be frank she’s the main hero I’ve used throughout the game. Cause you know I am a sucker for the big damage numbers that she brings. But yeah, Ashera is one of my favorite characters and I really like her relationship with Eunie, I am not sure if I consider them a friend or relationship, but I just really like their relationship in general whether it be romantic or platonic. Also, like said earlier, I really just like her character and the references she makes to imo the best character from XC1. I really do hope that she’s a good sister to panacea outside of Aionios.
The castle infiltration is imo pretty cool, especially the getting in, the fighting through the soldiers and then. A second encounter with DJ. I like the second DJ fight, it feels cool. And I love how Eunie tries to overcome her own trauma and fears, or more specifically how she utilizes her trauma and fear and behavior that D expects from her as a weapon to make DJ underestimate her and how she eventually manages to overtake him. I really like this fight ok. Also, Mythrakid suspect number one is just a villain I love to hate.
I love the bait and switch of the annihilator seeming to be the climax of the chapter, but then pulling the rug from underneath you and then throwing you into a battle with the Kevesi Queen, best girl of the first game MELIA motherfucking ANTIQUA. And wow, just wow. I remembered being panicked and having a feeling of holy shit we’re fighting her now. Last year when I first played the game, keeping in mind that I expected there to be 10 chapters instead of 7, but now I can recognize it as the midpoint of the game and in that sense, I love the battle. And the music the fucking music. I remembered reading around release that people compared it to the music from souls and now having played the games and defeated gale in 5 attempts, I do have to say that yeah it fits. False queens are one of the most foreboding and intense battle themes in the game.  This combined with the first in many revelations about the true nature of the cycle of life in Aionios is just wow. I love this game. But that’s it for this chapter and just like the ouroboros escaped the Castle I will now be escaping to.
Chapter 5: Eclipse
This chapter contains some of the most iconic moments that are found in this game imo. First off, we get the reveal of the city and the reactions that the party has to the “true nature of the world” or something like that. And wow the scene with the baby is just so moving it’s so cute and adorable, I love how Taion just fucking melts, and I like the comedy that comes from A Eunie’s afterward seeming obsession with babies and B knowing that Riku most likely got a bit lost in character during that scene, or he has never seen a Homs birth and Nopon births are even weirder than we can possibly imagine.
The city also can be a bit shadier I feel like than it at first seems to be. Cause I really feel like that’s important to take in mind. This is a society in which the fact of life is that procreation is expected and necessary, cause Shania’s whole deal is definitely an example of the shit that the city would likely put people through, or at least the people who live there put others through. Cause I feel like you know the city is but one place, and less populous than it was in its first incarnation. And as can be taken from the fact that everyone looks like a baseline human / homs implies that a lot of “breeding” has taken place to make everyone so homogenized. Especially because of the diversity that can be seen at the liberator base in FR.
Speaking of FR, we due to that have also the confirmation that the lady Masha, the second dlc hero, is descendent of the one and only ZEKE VON GENBU BRINGER OF CHAOS WIELDER OF THE PURPLE LIGHTNING DREAM SMASHER GRANTED TO HIM BY HIS BELOVED LIFE PARTNER AND COMPANION PANDORIA AND THEIR PET TURTERS. So yes, we can therefore sort of confirm that being a theater kid may or may not be genetically hereditary, in spite of how serious and borderline dour Linka can be, I haven’t completed every quest in FR yet shame on me indeed. But yeah, I like the gameplay and behavior of Masha she’s a very fun borderline ojousama archetype, which is one of my fav archetypes, who’s also skilled in her craft. Also, I really like using her class, and her model is just amazing just wow. Also, it hits a few of the archetypes that I like. But yeah, I enjoy her character a lot. And like said earlier I love playing her class because it can be a lot of broken fun, I mean not as broken as an l7 based flash fencer build, I used it I do not apologize. But still very fun.
Another hero I gained access to at this point was Monica, she gave me one of the final keys necessary to fully break the game. Smash as an art. Usable in chain attacks. After this I just managed to break the game.
But yeah, the Cadensia region it’s pretty cool, lots of water so yeah there’s that. We need a boat. Like stated earlier, I dislike the boat controls, but I do love the overhaul that this game has made to water based combat by actually allowing the player to fight while submerged in water. But yeah, the Cadensia region, being one of the largest single maps in the entire game is fucking enormous and imma be real I like it. It feels nicely balanced between the marshes of the great sword base and the large open Erythia sea with its many islands. Only real issue I have is that some islands are a pain to navigate, e.g., Daedal Isle. But overall Cadensia cool, also I like the upgraded ship theme, but the original ship theme is better.
I do enjoy the steps involved in getting to the Li Garte Prison Camp and I like that it is not as easy as 1 2 3 boom completed. Such as infiltrating the radar base and having to attain some more geological data.
While drifting, maybe at night and while being carried by the waves, one may encounter an island where one can see the mighty colony 15 stride across. I like the pirate theming of colony 15 it feels different from the other colonies, although this has to do with the dementia grandpa that’s T(riton). I like how this quest shows the playful and childlike nature of Moebius from the perspective of the one good consul who is so old that he has grown past his murderous and childlike glee and is now just looking for equals. And I really like how T chooses to aid Ouroboros despite them being natural enemies. I’m even more confused as to why Z allows him to still use his powers, although that’s likely explained by him making that so because it amuses him. Anyways I like t and I prefer his create your own op class mechanic over the complicated tiger tiger addiction inducing mess that is Poppi qtπ, even though I do have my own minor gripes with the skill upgrading system, more specifically the borderline ludicrous requirements to fully level every art and skill. I also, however, love the fact that Eunie has to ask permission to punch him and the fact that Noah grants it.
The other colony with an unusual moebius would be colony Mu, I do love the minor mystery revolving round the identity of the consul and where the flame clock is placed. Also, I love mu’s Ferronis design and how it harkens to Raijin, I think? But yeah, I like mu and Fiona’s class is also broken as fuck. Also, mu contains the best NPC Nico, who is the girl that I am referring to in this sentence yup that is her Nico, she’s cute. Or well one of the cuter characters in the game. Just like Fiona. I like how her entire story is revolved around both: oh god Irma’s the consul and oh god how will I deal with the fact that Irma is dead. Also, if I’ve read it right there are also some self worth issues involved? I’m going to be frank I don’t have a really good grasp on her character, I like her dynamic with Lanz however it Is very cute, just like her nicknames.
Also this is where the first side stories and ascension quests really start opening up, I think at least with the ascension quests, which I am going to cover, not going to deal with the ascension quests, because I only completed like 4 of them and I can quickly summarize my views on them I think.
Ethel: see Cammuravi.
Valdi: I remember thinking it was fun but am also somewhat confused as to why they didn’t make the completion ­of Dorin the ascension.
Zeon: Spongy spuds. That is all.
Teach: I like the reveal of his past as Oleg and it recontextualizes his speech about maelstroms of power.
Riku & Manana: Manana gets a better pot, I mainly remember it because you need to complete it for the 7 legendary Smithpon.
Gray: like how this quest shows more examples of dissent in the city, the role that gray plays in keeping the peace and his bond with his wife Rozana.
Alexandria: I like how this entire quest is about the secrets that Dame Alex has while also adding some complexity to the mix.
Ino: This quest Is just sheer Nopon hilarity, and I love the Xenoblade 2 callback, also as an aside I am highly disappointed that it wasn’t a red pollen orb. I was actively saddened by this, and this impacted my day very negatively.
Isurd: I like his quest also I feel it is interesting how the entire quest is basically Karōshi prevention. Dude needs some hot springs.
Juniper: I like how this quest deals with the manipulation of the consul of the colony. Also, I like Juniper. Hope Kite at least has the chance with them.
Ashera: Depression hidden behind a layer of suicidal aggression. One of the beset side quests for one of the best heroes imo.
Monica: That one dude is a Milf hunter, and I appreciate his dedication.
Masha: I like how this gives more insight into the somewhat more depressing lives of the lost numbers and their desire to be remembered or leave memories behind.
Fiona: This one deals with the secrets of Irma and how Fiona struggles to reconcile with them I like it.
Triton: dementia grandpa has dementia, it is not funny, it actually is kind of funny, but also just somewhat sad. However also “…Just one.”
Ghondor: this one’s ok, not much to it. I do like the Tirkins, I actually really like how this game tries to humanize the Tirkins way more.
Miyabi: cooking. It is fun. Nothing to add really. Oh yeah finding the ingredients is a pain if I remembered it correctly.
Cammuravi: this is not a quest, this is 4-5 cutscenes stitched together.
Segiri: I don’t remember too much from this one, but I am sad that you have to kill her sister.
But leaving those behind we get to the first side stories.
Eunie is an interesting inspection of the system of colony ranks and gives more insight into how much the system is rigged to kill the soldiers in Aionios and allow the Moebius to harvest their life. I also like how the game uses this quest to follow up on Eunie finding her own husk on the ruins of that battlefield, and also explains as to why that happened. But yeah, this one’s cool and I also like that it gives a part of the spotlight to Brolearis.  What I don’t get however is why the spark is this required to fight X in origin. Like seriously why? That does not make any goddamn sense. Monolithsoft, I love the games that you develop but its choices like this which keep me up at night.
Lanz his side story is also excellent in that it allows him to deal with the demons of his past while also foreshadowing the clock fuckery that Y commits later I the game. I also feel like it is an excellent showcase of his character growth up until this point, with him realizing that there’s more to life than just fighting.
The Li Garte Prison Camp section and Ghondor. I do like this section and feel that it is interesting in how it uses frustrating and repetitive quests to keep the player in a constant state of numbness and boredom in order to simulate the experience of being imprisoned there. As for Ghondor I wonder could you call the quests surrounding the camp her hero quest by technicality because you get her after completing the quests. Idfk. But back to the topic I do like Ghondor. Yes, she’s a foul mouthed midget who could punch my lights out for saying that, but I do like her softer moments such as the fondness she has for her mother���s cooking and her friendship with sena and the way in which she forgives Shania. Yeah, she’s a little bastard, but I feel that her heart’s in the right place. Her class is ok, I don’t mind playing it, but I don’t agree with the talent art, due to me preferring spammy builds. 
When it comes to the escape portion of the chapter, I do not think that I have words enough to describe just how perfect this entire piece is. The constant tension regarding M & N the mystery they present, the beautifully executed foreshadowing, the beautiful and amazing M remixes of the moebius themes, the beautiful choreography in one of the most impressive long takes I’ve seen in a game, and the sheer despair of the prison. The fact that the vocal song is used to display the sheer hopelessness of the situation and how almost everything Mio says takes on a double meaning when you realize that it is M speaking. The excruciatingly tearjerkingly beautiful tones of a life sent on blaring as M is coming home and the amazing voice acting from Harry McEntire. I cannot put into words just the sheer excellence of this sequence which once again brought tears to my eyes and left me distraught in ways I seldom experience. I have no funny jokes or quips here, just hats off to the sheer excellence of this section.
Chapter 6: Choices
I’ve also got nothing but praise for the beginning part of this chapter. The reveal of n’s past the fact that he destroyed the city to revive Mio, Future Redeemed makes it more complicated but sticking to the main game here, the turning of the tables, n’s breakdown, the battle against N, the unsheathing of lucky 7 leading to even more brokenness, the battle against the Agnian queen, the bait and switch with he city, Shania’s suicide, hopes rest the destruction of hope’s rest. Just wow I have so much good things to say about this part that I feel like I can’t even put it into words, so I’ll leave it to holy fuck this is impressive.
Captocorn peaks are ok in comparison to the peak of the other snow areas, Valak, Tantal, the black mountains Captocorn is ok, not excellent but ok. What I do like however is the hero quests that are found in this region. So, let’s talk about them.
First off let’s get going with Mio’s side story / the Miyabi fun hour. This infodumps the information that we could glance from the first Kevesi and Agnian ouroboros fusions, A Miyabi was once Mio’s friend, B Miyabi is dead. I also like the presence of Y in this quest and how the thing that beats him is the flutes. BECAUSE FLUTES RULE BABY, in this case at least. A thing that however confuses me is the fact that only at this point do they introduce the burst mechanic through a tutorial which is weird seeing as the player could have used burst way earlier in the game if they got Teach. But anyway, that’s besides the point, I also however like that this is another point I can add to the reincarnation cycle is imperfect agenda.
Cammuravi’s hero quest is somewhat interesting in how it is somewhat about the revival of Cammuravi and showcases the consequences of his resurrection. Also, him remembering Ethel, having his left eye damaged and still hurting from the self inflicted harm. Also, I really like his mantra and how he calms himself using it. Also, his fear of heights is extremely relatable.
But with those done I can now deal with the most complicated to access hero quest in the game which is of course Segiri’s inhumanity.  While I do have to say that I love the fact that it is payoff from something that happened most likely 25 hours ago. But I do feel like however that the fact that it is so confusing to access is annoying, and dislike how it is so easy to miss this quest. Because of that This is the only, non postgame exclusive, hero quest I did in the postgame the first time around.
The entire Cloudkeep section is pretty good. I got emotional when drifting soul started playing, I was surprised by the fact that they actually had the balls to kill Nia so soon after she was reintroduced, I liked the final brawl with DJ, the first time we get to fight D and J separated, the conclusion to Joran’s tale and Lanz’s arc, the reveal / reminder that Nia’s a Flesh Eater blade and therefore unkillable except if her core’s damaged. While I do agree that the later parts of Xenoblade 3 are weaker than the earlier ones I still feel that this is as good as the earlier parts.
Chapter 7: Time Moves Again
The same can be said for chapter 7, except when it comes to the fetch quest, I fully agree that almost every part of the fetch quest is just not that great. Except, for the final part. Noah’s side story is an interesting look into Noah and Crys. What makes this side story so interesting is at least to me very interesting in how it approaches the fact that Crys became a moebius. What I find the most fascinating however is his disconnect from Moebius as a whole. Whereas most did it to venge on those who harmed them or to simply enjoy their new lease on life to the fullest, Crys choose to reincarnate because he wanted to meet Noah once again. And I love how in a sense Crys is just testing Noah to see if he’s right in his points. Or at least to hear his song once more. And I feel that that is interesting, especially with the implications that he’s so miserable in the cycle that he chooses to commit suicide either through self harm or by cop. Which is just wow. This is pretty interesting stuff.
And now the other side stories which I completed around this point of time. Taion’s side story is pretty good in how it follows up to the earlier mentions of Isurd wanting Taion to bury the watch of Nimue there. I also like how this shows how like colony Tau there can be nontraditional colonies even though this one’s only nontraditional due to the defunct flame clock. I also like how he uses his tactics to beat the moebius and I think that his choice not to reveal Nimue that he knew her at this point. Overall, a great side story.
And now we get to side story Sena Ghondor, sorry that was not a funny joke. But yeah, Sena’s side story is one of the shorter ones and one of the darkest I feel like in how it fully deals with the character of Shania her becoming S and the trauma that led to her becoming S. I think that Shania’s character truly is intriguing. Especially in how the emotional abuse committed by her mother leads to her breaking down and eventually betraying the city. I think that Shania truly is a fascinating character and I’m sad for her that she never really had anything that gave her even the remote possibility of a good upbringing, with a mother who’s like the nightmare tiger mom, Ghondor not having the best tact in trying to encourage her, and the fact that she gets brought back as a Moebius. This last part is truly depressing to me. The fact that Shania who joined the side of Moebius in order to have a chance to enter the eternal now as a soldier, to be able to have multiple shots at life, to be free from the shackles of expectation, becomes a creature imprisoned by even stricter constraints than her old life. I lowkey feel like her choice to assault the city was not one made to appease her new master Z, but one made because she knew that it would fail. What I’m implying here is then is that like multiple other characters in the story I feel like this is Shania attempting suicide by cop. And she succeeds. It also adds another point to my “the city is actually not such a great place” agenda which I will discuss later. Ultimately every single one of the side stories is interesting and fun in how it further explores the messed-up corners of the hellscape that calls itself Aionios.
The assault on Origin feels like, at least to me, a way better worked out version of what the assault on the life hold could have been, except in this case it is to destroy a place instead of defending it. But yeah, Origin is in a sense an even more over the top version of the Lifehold core. The aesthetic of the area the length, making it feel like a true journey to reach the core, and THE MUSIC. All combine to make origin at least to me the best final dungeon in this entire series. I will not elaborate on this further because I feel like I’ve already made my point as to why I feel this way.
The showdown with N in the prison of eternity is amazing. The removal of his Moebius title, the fact that one of the most beautiful battle themes is playing during this fight, the sheer beauty of Harry McEntire’s voice acting here and just wow. I fucking love this fight so much. The sheer beauty of it is just amazing. Really a shame that the chain attack theme interrupts it. Really wish we would’ve gotten that toggle, oh well.
The battles with X and Y are just there, I find it weird how you can just walk away from their dissolving corpses. They should’ve at least had a cutscene commemorating their defeat and death, or were they too inconsequential to receive one despite this being their final outing? I do not get it, these are the choices that befuddle me Monolith soft.
And now at the end I’m going to give some of my thoughts on Z and moebius. Maybe a hot take but Z is a great antagonist and the fact that they lack any depth and are uninteresting and shallow with their motivation and how they interact feels at least to me like a stroke of genius. Because they are not human, they do not have any motivations, they are just a blob of emotion, and what destroys them is not killing them but rather two moebius, two of his victims, creatures that are made as the fear of the unknown future manifest, choose to accept the unknown future and the unpredictability that it brings. And to be frank I love this. And just moebius in general what others may see as complaints I feel like are choices that have been made intentionally to showcase the sole facts of their existence. They are cruel, they only want to have fun, and they enjoy the fleeting pleasure of pursuing their ephemeral fun.  Not planning for what comes ahead, just eternally living in the moment, unsustainably pursuing the pleasure of ending lives and the joy that comes with snuffing out flames. And that makes them, at least to me, just terrifying, at least when you think about it a bit. They are a group of man children who have been given near omnipotent powers by their demiurge leader, and all they do with it is torture and play with those they once may have considered as friends. Or to put it shortly “Absolute power corrupts Absolutely.” Also, as an aside I think that thematically they are a better demiurge than Zanza, might elaborate on this later down the line if I ever feel like it.
And now we get to the final battle. And in my opinion one of the most spectacular final bosses that this entire series has seen up until now. While yes alpha has an amazing fight, Lao Chimera is a brilliant horrifying design, Zanza, is iconic and the final duel with Malos at the end of Torna is just amazing with how it recontextualizes the chain attack mechanic. I do have to say that I prefer the showdown with Z. Their entire presence in the game Is just exquisite and amazing and I love how they don’t go down like a chump. Their fight is comparable to the final boss of p3 and like that boss I love it for how long it is. Because it makes achieving victory feel like a true test of both your skills and endurance while it also makes the fight more memorable. I love that when they are beaten in the first phase, they just become this abstract face and mess of emotions because that is cool and an interesting way to showcase their personification of fear, how they change their face to reflect facets of the protagonists, I love this fight. I, however, do agree that it is complete bullshit and that it is annoying that they can just one-shot you at certain times. Due to time constraints related to me writing this piece I eventually just used the bonus Exp I had accrued to boost myself by 10 levels and just gank them just to get done on time. It wasn’t that easy, but it still really alleviated the stress of the fight.
But that was Z the Omega to Alpha’s, uhm well Alpha. The end to this trilogy. And wow. I’m going to be frank here when I rewatched this entire ending section for the first time in a year just a few days ago I was just shocked at rewatching this beautiful piece. I love how Noah throws away lucky 7 figuratively declaring his intentions to never fight again, I love the reveal of that one picture, I cried when I saw Poppi emerge from the ether furnace, I feel like that was an ether furnace, and the beauty of where we belong. Which like many other things in this game is I feel like the best version in the entire series, in this case being the ending credits songs. Its just so hauntingly sad while also being so fucking heartwarming so filled with hope and so filled with sadness. I don’t have any words to fully describe the beauty of this ending. I just love it. God, I love this game.
And then the post credits scene comes along. Which is a great return to, and continuation of, the first cutscene and then the first hint that all will be alright. Which FR will eventually confirm. But that is not something we will discuss today. However now we will continue to.
Chapter EX: assorted thoughts.
As I’ve hopefully already made clear in this piece, I really fucking love this game. I have a few issues, but I still feel like it is one of the best experiences I’ve ever had while playing a game. I do also have a final headcanon and some small insights to make which I here now wish to share.
First off you may have noticed that I have avoided saying certain things relating to Z namely I feel like Z has no gender, which is due to a certain hypothesis I have let me explain. First off X Y and Z feel like mirrors to the trinity processor units. The idea here is that because Z was the first, they based themselves on data they could find and what was the architecture of origin based around: The Ontos core. Ontos was meant as the balance between Pneuma and Logos, therefore Ontos has no gender, thus I feel like if Z did indeed base themselves on Ontos that they would also not have any possible gender. Then in that same sense X and Y could be based on the idea that Ontos was meant as a mediator between Pneuma and Logos and thus they created X and Y two moebius that while not acting as the balance to, do feel like polar opposites, one seeming to be a young girl who enjoys fighting, the other being an older man who talks in almost Miltonian cadence and style. There’s also what the TV tropes page puts on their page which could, at least in my opinion, strengthen these parallels between the trinity processor and the true moebius, which I will quote here.
“Suspiciously Similar Substitute: The original three Moebius, being born from Origin itself, share similarities to the three Cores forming the Trinity Processor that powers the Conduit:
X is one to Pneuma, a.k.a. Mythra. The two of them have the personalities of Bratty Teenage Daughters, serve as a foil towards whoever they're working alongside, be it Rex or Shania, and of their trios, the two perform the most direct work in the frontlines, whereas the rest of their trio take more of a backseat.
Y is one to Logos, a.k.a. Malos. Both are incredibly hammy villains, rely on technology to get their jobs done for them, and cause the most direct damage to their respective worlds of Alrest and Aionios, especially when compared to the people they directly work for.
Z is one to Ontos, a.k.a. Alvis. Although Z isn't actually a god like Alvis is, they were both the central Cores of the devices that created them, have absolute control over their worlds without anyone but their closest subordinates realizing it, and often get people to work for them simply by having conversations with them.”
And now for some overall points about the game.
This game has some of the best combat in the series, only being surpassed by Future Redeemed which is also amazing but I also feel like simplifies the combat too much, I do prefer the bond points system to the soul points or level based unlocks of the main game.
This game’s Ost is just amazing. I have many songs I really enjoy but I feel like every song with the moebius leitmotif, not counting the moebius battle themes because those are on another level entirely, almost automatically becomes one of my favorites due to how creatively and just great each variation is. If I had to rank my 5* (*way more than 5) favorite songs they would prolly be 1: moebius battle (all variations) 2: all songs containing the Moebius leitmotif, 3: carrying the weight of life, 4: the false queens, and 5: Kevesi battle.
The eclipse homecoming is one of the most well executed scenes of pure fucking despair I’ve ever seen in a game.
The art style and world are just amazing, and it truly feels large, in a sense even larger than X at least to me, that game feels kind of small after obtaining a Skell.
The challenge mode is ok and while I haven’t played too much of the gauntlet mode, I do feel like it could be pretty fun.
Also, as a final aside I like the detail of filth and grime buildup on clothes which can both be erased through washing your clothes and through swimming in water, but I also like that certain regions have higher buildup of dust and resin and such. This is way too detailed for a game like this and I love it, I mean by this that this is an amount of detail that you normally don’t see in JRPGs.
And I feel like that’s all there is to say about Xenoblade 3, within the constraints of having written this in 3 days due to my own issues with managing my time and having to compromise on my original vision in which I would have attempted a 100% playthrough. But yeah, I hope that if you did read this entire almost 12000 words long piece you at least enjoyed it. This is the first time I’ve actually written such a piece, and also the longest piece I’ve ever written, and the first time I’m posting something on this platform. But I hope that you’ve enjoyed reading this. Also, if I’m allowed a minor bit of shameless self promotion, I’ve also uploaded a fanfic today to celebrate the 1 year anniversary of the game which you can find here: https://archiveofourown.org/works/48958873. You don’t have to read it, but you could. Anyways thank you for reading and have a wonderful day.
7 notes · View notes
europeankonnectdmc · 8 months ago
Text
Tumblr media
It's time to start your journey with our best travel packages for Europe group departure, which include accommodations, meals, transportation, and much more. In this travel package, you may see the world's smallest city, Vatican City, and have a hot Indian meal at a local Indian restaurant or a packed Indian dinner at your hotel. For additional information, please visit our website: https://europeankonnect.com/
0 notes
chevvy-yates · 2 years ago
Text
Gush about your OC
Rules: — Post 5 Facts about your OC. — Open the latest section of #cyberpunk 2077 tag and reblog 5 posts of people you don’t follow, giving them nice tags. — Tag 5 People to spread the game.
got tagged by: @wraithsoutlaws, @imaginarycyberpunk2023 and @morganlefaye79. Thank you so much! <3
Guess I can do all my three oc's now thanks to you, ha! Too lazy to make three seperate posts so this is going to be an all-in-one long post with no cut:
Tumblr media
Vijay is not a friend of going into a gym to stay healthy. But you can find him swimming laps in a public swimming pool. He works out at least 3x a week and does usual exercises at home to stay fit. He also showers every day, otherwise he won’t feel awake neither ready for the day/night.
His main car is a Mizutani Shion MZ2, he got through Regina Jones, so it’s the vanilla car and rides like a pure dream. He doesn’t care if it's a Tyger‘s favorite. His second car is a 1980s treasure: a DMC DeLorean. Since he was a child he dreamed of owning this car one day — now that he’s got the money after years of saving, he was able to fulfill that dream. He also still has his racing car toy version of it (alongside with another one: Trans Am K.I.T.T from Knight Rider) he got when he was 5 years old.
Vijay is of Austrian origin but can't speak any German/Austrian. His kin traveled from Europe to the US during the 1920s and his family history got pretty much forgotten since he never got told anything about it. Ryder casually mentioned that V pronounces his last name constantly wrong (because he knows it better as a German :P) and told V that 'Steyr' is actually a City in Austria (Ryder's family used to go on vacation when he was a young boy).
Vijay does only use cyberware that is totally necessary for him aas a netrunner so it its mostly addons and mods for his Cyberdeck and the power weapons he uses together with the balistic coprocessor. This means he's refraining to use cyberware for: arms, legs, his skeleton and also integumentary, nervous and immune systems. No fashionable stuff either (the one on his throat is there because of an accident in his past).
Vijay can feel like a great friend on your side – until you consider how much you actually know about him. He’s cagey and never about to fully reveal himself until he fully trusts someone. Not even close friends get to know his true self. Almost no one will ever get a chance to even try to get through and make him talk about his scars from the past.
Wanna know more about my ginger boy? try these tags:
///core:_vijay_steyr.file\\\ ⇢ about.file \_/ aesthetics.files.file
Tumblr media
Ryder was a very fidgety child and somehow this stayed with him. He's got a better control of it now, but he just can't sit still for too long. He also has a habit to align objects neatly side by side, he doesn't like chaos on a table.
He can fly a plane — means any real plane but also any shorter flying vehicle as well. He also knows where their weak spots sit and he can override autopilot systems.
He collects gemstones such as amethysts, onyx and quartz. He believes in their ability to clear negative energies from his aura, so they help him to absorb his constant anger a little. Once he thinks the negative energy gets stronger again, he cleanses the gems and loads them up again in the sun. So if you stop by his apartment you'll find them placed everywhere.
Ryder loves to go shopping. Mostly together with Vijay because he always needs someone to approve the stuff he picks looks cool on him. Sometimes the two make a challenge out of it, which means that Ryder looks after clothes for Vijay to wear and vice versa. At times this ended up in funny combinations. And with Arki he's got a true fashionista on his side as well for sure. :)
Ryder's got a mod installed that allows only Vijay to reset his system if he falls into berserk mode unable to get out of it (people might think he'd turn cyberpsycho, but it's just the killing spree he is likely to fall in and can't stop). It doesn't harm him, but he needs a few minutes to get back to his consciousness and mostly feels like some sort of paralyzes.
Wanna know more about my German dude? Try these tags:
///core:_ryder_von_scharfenberg.file\\\ ⇢ about.file \_/ aesthetics.file
Tumblr media
Hizumi's mask is a keepsake from their little brother who's been too dumb (sadly) by joining the Tyger Claws and got murdered when he decided it was wrong and wanted to leave.
They have trained with a sword ever since Hizumi was 4 years old because their father used to be a skilled sword master and smith. Hizumi comes from a historic city named Kamakura — a city that used to be the de facto capital of Japan from 1185 to 1333 and the seat of the Kamakura shogunate. Many warriors found their rest in and around Kamakura.
Hizumi likes to roam the realm of the supernatural and believes the spirits are talking to them. Chigasaki got interested in it very early when they were diving into the world of Japanese folklore full of gods and creatures such as oni and yokai. They believe to have had an encounter with the Kami Inari at their home shrine in Kamakura that lies deep in the woods behind the hidden village.
Hizumi is a lazy bitch. Only talks when necessary or needed, doesn't interfere much either. It's likely that Vijay or Ryder have to give them an exact order to do something — it's like when you enter a taxi in Tokyo and can't tell the driver the exact location, he won't start driving. You'll spot Hizumi mostly sitting or lying around being lazy but still observing.
They also like to be up on high buildings. It's where they feel safest and inapproachable in the city. Down in the streets there is only danger around you all the time called daily life. Up high on a skyscraper, they've got peace. So, Hizumi likes to travel mostly over rooftops and is a huge fan of chilling on fire escape stairs, likely to observe enemies from above and also enter jobs this way if it's not in open space.
Wanna know more about my samurai kitsune? Try these tags:
///core:_hizumi_chigasaki.file\\\ ⇢ about.file \_/ aesthetics.file
Tagging (dunno if you already got tagged bc I'm always so late to the game): @nervouswizardcycle, @jessxmetal, @genocidalfetus, @f001onthehill and @gloryride (no pressure tho and even if you've done this already maybe there might be another character waiting to be told more about? :))
20 notes · View notes
c-40 · 1 year ago
Text
A-T-3 329 Euro-Rap (Pt.2)
You see the Black Skin Blue Eyed Boys, They ain't gonna fight no wars. More Euro-Rap but this batch has a little less melanin but still takes all its main influences from black music, soul, funk, rap...
Euro-rap isn't completely disco-rap like you get from the threes and the fours on labels like Sugar Hill and Enjoy, there are more synth-pop influences, but it's more disco than the new hard minimal drum sound Run DMC are pioneering
Danny Boy – Discomix Netherlands novelty rap record that has a full Dutch rap vokaal on the a-side
youtube
Natasha - AM-FM (Rap) American vocalist on an Italo rekid
youtube
Wham! - Wham Rap! charting in January 1983 it's pure euro-rap
youtube
Jazzy Dee - Get On Up big euro-hit
youtube
Iain Richmond - The Malta Bus Song Blondie/Jay & Silent Bob type rapping from Malta. Now a sadly a historical document. 'The Malta Bus Song by Iain Richmond is a wonderful funky song telling the story of catching a bus in Malta at a time when the classic Maltese buses still roamed the streets and a fare was "2 cents, 3 cents, 10 cents takes you anywhere"'
youtube
Dr. Gruuf - Wos? Austrian cover of Captain Sensible's Wot. Wot did well in the UK and US but it went top-5 across continental Europe
youtube
Man Friday & Jive Junior - Picking Up Sounds John Deacon bassist for Queen and Robert Ahwai of Cargo
youtube
Herbie Goins - Scrap Rap Herbie Goins was an American serviceman who joined British blues band Blues Incorporated in 1961, he joined The Nightimers in 1965, this became Herbie Goins & The Nightimers and featured John McLaughlin on guitar. At some point he ends up in Italy
youtube
Harri Kakoulli - She's Mine In Dub Electro from Squeeze Bassist
youtube
3 notes · View notes
abefarnsworth · 1 year ago
Text
RRRR, SSSS
Gerry Rafferty _ Shoots and Ladders
Ramones - ST
Rare Earth - One World
Raven - ST
Otis Redding - It's not Just Sentimental
Otis Redding / Jimmy Hendrix - Live at Monterey
Red Monkey - Difficult is Easy
Jimmy Reed - Roots of the Blues
Leon Redbone - From Branch to Branch
Leon Redbone The best of Leon
Reo Speedwagon - You can tune a piano but you can't tuna fish
The Replacements - The Replacements stink
The Replacements - Let it Be
The Replacements - Pleased to meet me
The Replacements - Tim
Reversal of Man- This is Medicine
Charlie Rich - Behind Closed Doors
Lionel Richie _Can't Slow Down
Kenny Rogers - Greatest Hits
Linda Ronstadt - Prisoners in Disguise
The Rolling Stones - December's Children
Diana Ross - Live at Caesar's Palace
Roxy Music - St
Roxy Music - Manifesto
Run Dmc - ST
Rye Coalition - He Saw Dhuh Kaet
Buffy Saint Marie - It's my Way
Santana - Santana and Buddy Miles Live
Saturday night Fever - Soundtrack
Bob Segar and the Silver Bullet Band - Live Bullet
Bob Segar and the Silver Bullet Band - Night Moves
Bob Segar and the Silver Bullet Band - Against the Wind
Kermit Schafer - For Those Who Have Everything
Scorpions - Love at First Sting
The Sea - Sebastian Strings
Seals and Croft - Summer Breeze
Seals and Croft - Greatest Hits
Seals and Croft - Diamond Girl
Ravi Shanker - Live at Monterey
Shotmaker - Mouse Ear (Forget Me Not)
Carly Simon - Hotcakes
Carly Simon - The Best of
Carly Simon - Come Upstairs
Paul Simon - The Best Of
Paul Simon - Graceland
(Music of Paul Simon) Arthur Fielder and the Boston Pops
Nina Simone - Live at the Village Gate
Bucky Sinister - Sensitive Badass
The Sisters of Mercy - First and Last and Always
Skinny Puppy - The Perpetual Intercourse
Slayer - South of Heaven
Slayer - Seasons in the Abyss
Slayer - Hell Awaits (Picture Disc)
Slick Rick - The Great Adventures of Slick Rick
Patti Smith Group - Waves
Spirit Assembly - Welcome to Lancaster County
Spitboy - True Self Revealed
Dusty Springfield - Stay Awhile
Rick Springfield - Working Class Dog
Bruce Springsteen - The River
Bruce Springsteen - Born To Run
Billy Squier - Don't Say No
Steel Breeze - ST
Steppenwolf - Live
Steppenwolf - Born to Be Wild
Cat Stevens - Tea For Tillerman
Cat Stevens - Teaser and The Firecat
Cat Stevens - Greatest Hits
Cat Stevens - Mona Bone Jakon
The Stranglers - Rattus Norvegicus
Stravinsky - The Rite of Spring
Stray Cats - Built For Speed
Styx - Paradise Theater
Styx - Kilroy Was Here
Suicidal Tendencies - ST
Donna Summers - Bad Girls
Supertramp - Breakfast in America
Supertramp - Famous Last Words
The Sweet - Desolation Boulevard
Swell Maps - Jane From Occupied Europe
The Swimming Pool Q’s - The Deep End
Swans - Filth
2 notes · View notes
antonella59 · 2 years ago
Video
youtube
Robert Plant - Big Log (Countdown, 1990)
https://youtu.be/4sDAL903O4URobert Plant - Big Log (Countdown, 1990)affascinante come solo lui èTV performance by Robert Plant with ‘Big Log’ on Dutch popshow “Countdown”.  The television show was broadcasted by Veronica from 1976 to 1993 and was "Europe's Number 1 Rock Show" with performances by the greatest artists from all over the world like Paul McCartney, David Bowie, Tina Turner, Janet Jackson, Stevie Wonder, The Rolling Stones, George Harrison, U2, The Police, Eric Clapton, Bruce Springsteen, Lenny Kravitz, Depeche Mode, New Order, Whitney Houston, Duran Duran, R.E.M., Frankie Goes To Hollywood, The Cure, Run DMC, Cyndi Lauper, Iron Maiden, New Kids On The Block, LL Cool J.
3 notes · View notes