#euphonix
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thekevinjameson · 2 years ago
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#euphonix #protoolsultimate #avalon #westlakeaudio #lasvegas #gettestudios #okieinvegas (at Las Vegas, Nevada) https://www.instagram.com/p/ClKfMC4JcEJ/?igshid=NGJjMDIxMWI=
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defyrecordings · 7 years ago
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Happy to get the SOS tour today from @drootinator! Looking forward to bringing some projects here #Repost @drootinator with @get_repost ・・・ Getting set up for a spring snowstorm #jazz trio recording date @soundonsoundstudios #piano #bass #drums #recordingstudio #recording #yamaha #neve #euphonix (at Sound On Sound Studios)
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gearwise · 5 years ago
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Gearwise summer sale is on! ☀️ Follow link in bio for great prices on premium used gear from leading manufacturers. We ship worldwide 📦🌍 #digico #calrec #malighting #martinprofessional #allenandheath #soundcraft #nexo #avid #eaw #barco #jbl #yamahaproaudio #christie #jands #arrilighting #euphonix #varilite #dbaudiotechnik #analogway #extron #bose #highendsystems https://www.instagram.com/p/BzFcYRoIcbQ/?igshid=stt4yaxquzrg
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nevelbeats · 6 years ago
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Console lookin’ 👀 like a spaceship 🚀 . . . #avid #euphonix #audiocontrol #recording #studio #genelec #satx (at Stone Oak, San Antonio) https://www.instagram.com/p/BuAUabyAFkh/?utm_source=ig_tumblr_share&igshid=102t3ft2uvdda
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mistfunk · 5 years ago
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youtube
On the occasion of reaching the date during which the events of Akira are set, we reached into the artscene archives for historical works by our fellow travelers (none, with one exception, by an actual Mistigris member) on its theme (plus a pile of "Neo-Tokyo BBS" ads) to use as slideshow accompaniment for both parts of the Akira Rave Amiga tracker music suite composed by Marauder of EuphoniX circa 1992. Enjoy!
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andrewmazmusic · 7 years ago
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It has taken some time, but this does what I need it to do now. @steinbergmedia #cubase #euphonix
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johnie7458cs-blog · 8 years ago
Link
 MC Transport
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magnuslundkvist · 8 years ago
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Recording drums for upcoming Violet Janine release. @violetjanine #vj #violetjanine #drumrecording #euphonix #protoolshd (på/i Playyard Studios)
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smarterlascl · 2 years ago
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Pro tools 10 download drive
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PRO TOOLS 10 DOWNLOAD DRIVE FOR MAC
PRO TOOLS 10 DOWNLOAD DRIVE INSTALL
PRO TOOLS 10 DOWNLOAD DRIVE PRO
PRO TOOLS 10 DOWNLOAD DRIVE SOFTWARE
Compressor 4.6.1 posted on Ap| under Apple, Application, Video.Adobe Lightroom Classic v10.4 posted on Septem| under Adobe, Application, Graphics & Design, Photography.Lyn 2.1.2 posted on Ap| under Application.
PRO TOOLS 10 DOWNLOAD DRIVE PRO
motionVFX – mPrism for Final Cut Pro posted on Ap| under Design Assets.
Motion 5.6.1 posted on Ap| under Apple, Application.
Parallels Desktop Business Edition v17.8 posted on Ma| under Application, Utilities.
Adobe Media Encoder 2022 v22.3 posted on Ap| under Adobe, Application, Video.
PRO TOOLS 10 DOWNLOAD DRIVE FOR MAC
Microsoft Office 2021 for Mac LTSC v16.59 VL posted on Ma| under Application, Business, office.
CleanMyMac X 4.10.4 posted on Ma| under Application, Utilities.
Adobe Illustrator 2021 v26.2.1 posted on Ap| under Adobe, Application, Graphics & Design.
Adobe After Effects 2022 v22.3 posted on Ap| under Adobe, Application, Graphics & Design.
Final Cut Pro 10.6.2 posted on Ap| under Apple, Application, Video.
Adobe Photoshop 2022 v23.3 U2B posted on Ap| under Adobe, Application, Photography.
Adobe Premiere Pro 2022 v22.3 posted on Ap| under Adobe, Application, Video.
Hi i can’t download pro tools can you pls send me the link or torrent file Reply We nid pro tools 12 open ssh for mac plz Reply I’m working in the studio, mix mastering Reply Yea we nid pro tools 12 crack open ssh for mac Reply Anyway, thank you all for your work and effort. The work you guys do is impressive and honestly nobody shows enough gratitude.Īlmost every comment is a complaint or demanding newer versions quite rudely. Hopefully you can solve it soon, thank you regardless.
PRO TOOLS 10 DOWNLOAD DRIVE INSTALL
Said before install need OSX 10.7 or after…… -_-‘ ReplyĬannot download- link doesn’t work at the moment. With Pro Tools 9, you can compose, record, sequence, edit, and mix the way you want–in more ways than ever.ĭon’t work on Yosemite (10.10.5). Open your workflow to projects created in other audio and video software–and to the entire Avid Artist Series and Pro Series (formerly Euphonix) console/controller line. Create bigger, better-sounding mixes with more tracks, Automatic Delay Compensation, and other pro features included as standard. Pro Tools 9 redefines the world’s most popular, most advanced music and audio production platform with a completely re-architected, open version of Pro Tools software, giving you what you asked for–and so much more. Install -Avid Virtual Instruments 10.3.dmg Just unpack, install & enjoy the real deal !ġ. * No more scripts/loaders/workarounds needed * 4k in Pro Tools 9).Ĭreate bigger mixes in Pro Tools HD, with higher track counts.Īnd get over 500 new Pro Tools commands when usingĪrtist Series, System 5, and other EUCON-enabled consoles. Work with more plug-ins and maintain total phase accuracy with 4x more Automatic Delay Compensation (16k vs. Get great responsiveness on slower hard drives with the enhanced disk handler. Work more easily with AudioSuite-rendered clips with reverse processing handles and other new workflows. Speed up editing and mixing workflows with Clip Gain.
PRO TOOLS 10 DOWNLOAD DRIVE SOFTWARE
Pro Tools 10 software is the latest version of Avid’s flagship music creation and audio production software, and delivers many great new features.
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defyrecordings · 7 years ago
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Great session at Jungle City Studios today #junglecity #recordingstudio #studiolife #manhattan #thehighlife #hudsonyards #euphonix #newyorkcity (at Jungle City Studios)
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groovyhunter454 · 3 years ago
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Logic 10 Logic 7 Xskey
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Moments Template Created in Logic Pro X 10.2.2 Logic Pro X Templates are produced exclusively using original Add to Compare Add to cart Add to Wishlist Quick Shop Save 30% Save € 7.50 Only € 17.50. MBP i7 2,3 GHz, 16GB, 510 GB SSD, Logic Pro 9.1.8, Logic 10.4.4, OSX 10.13.6 - Euphonix MC Mix - Mobile I/O 2882/3d. Logic's new 'Alternatives' feature allows you to save a version of the track inside the same project. Save a new 'Alternative' before you begin and call it 'Stem Prep.' This way you can do any of the steps below without worrying that you've damaged the original project. From Logic's File menu select Alternatives, then New Alternative. Node js install on mac.
Logic 7
Logic 7 System
Logic 7.1
Logic 10
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Logic 7
1. Sophisticated creative tools for professional songwriting, beat making, editing, and mixing are built around a modern interface that’s designed to get results quickly and also deliver more power whenever it’s needed.
2. Logic Pro includes a massive collection of instruments, effects, loops and samples, providing a complete toolkit to create amazing-sounding music.
Logic 7 System
Features and Description
Key Features
Latest Version: 10.6.3
Logic 7.1
Licence: $199.99
What does Logic Pro do? Logic Pro is the most advanced version of Logic ever. Sophisticated creative tools for professional songwriting, beat making, editing, and mixing are built around a modern interface that’s designed to get results quickly and also deliver more power whenever it’s needed. Logic Pro includes a massive collection of instruments, effects, loops and samples, providing a complete toolkit to create amazing-sounding music.Professional Music Production• Record and edit MIDI or audio using a comprehensive set of editors and tools • Keep takes organized with take folders and build comps quickly with Quick Swipe Comping• Track Alternatives let you create and switch between different playlists of regions and edits on a track• Fix out-of-tune vocals and change the melodies of recorded audio with Flex Pitch• Manipulate the timing and tempo of any recording with ease using Flex Time• Use Smart Tempo to import audio and have it automatically conform to your project BPM• Comprehensive mix and plug-in parameter automation can be part of a region or track • Perform and mix from anywhere in the room using Logic Remote on iPad or iPhone• Produce simple lead sheets or orchestral scores with built-in Score editor Drum Production and Beat Making• Use Drum Machine Designer to build and perform your own custom kits• Program beats, bass lines and melodic parts using Step Sequencer• Create authentic acoustic, electronic, or hip-hop drum tracks using Drummer, a virtual session player and beat producer• Choose among 33 distinct drummers that can take your direction and perform millions of unique groovesSampling• Use Sampler to quickly create and edit sophisticated multi-sampled instruments• Import a single audio file or record directly into Quick Sampler to instantly build a playable instrumentKeyboards and Synths• Get inspired by collection of synths that provide analog, wavetable, FM, additive, granular, spectral, and modeling synthesis• Quickly find sounds or create unique new ones with Alchemy, a powerful sample manipulation synthesizer• Instantly turn a simple chord into a rich performance with the Arpeggiator • Transform simple ideas into elaborate performances using nine MIDI plug-ins• Play faithful models of classic organs, keyboards, and vintage synths Guitar and Bass Gear• Build your own guitar or bass rig with Amp Designer using vintage and modern amps, cabinets, and mics• Design a custom Pedalboard from a collection of delay, distortion, and modulation stompboxesCreative and Production Effects• Access a professional collection of vintage and modern delays, EQs and compressors• Play your sounds through a variety of realistic acoustic spaces or creative synthesized reverbs • Add movement to your tracks with a variety of modulation effects Sound Library • Over 4,300 instrument and effect patches• 1,800 meticulously sampled instruments• More than 10,000 Apple Loops in wide range of genresCompatibility• Expand your instrument and effects library with third-party Audio Units-compatible plug-ins• Share to GarageBand option allows you to remotely add new tracks to your Logic project from your iPhone or iPad via iCloud• Import and export XML to support Final Cut Pro workflows• Export and share your songs directly to SoundCloud • Open projects from Logic 5 or laterStorage Requirements6GB available storage space for minimum install / 72GB storage space for full Sound Library installation
Download for MacOS - server 1 --> $199.99
Download Latest Version
Install docker windows 2019. Download and Install Logic Pro
Download for PC - server 1 --> MAC:
Logic 10
Download for MacOS - server 1 --> $199.99 Thank you for visiting our site. Have a nice day!
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nevelbeats · 6 years ago
Video
Back on the board #euphonix #system5b #s5b #avid #mixingconsole #audiorecording #protools #genelec (at San Antonio, Texas)
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chaoticengineerbanana · 4 years ago
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Redcine For Mac
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Redcine X Pro Free Download For Mac
Redcine Mac Download
Redcine X Pro For Mac
Redcine-x Pro For Mac
REDCINE 31.6.16 can be downloaded from our website for free. The most popular versions of the tool are 31.6 and 3.1. The software lies within System Utilities, more precisely General. RedCine.exe is the common file name to indicate this program's installer. REDCINE-X PRO is comprehensive and powerful suite for editing REDCODE RAW footage. The application can be put to good use by anyone that is in the business of working with RAW video files. If video post is your passion, Euphonix MC Color offers deep tactile control and integration with Apple Color, REDCINE-X, Smoke for Mac, and STORM, helping you speed up your-color grading workflow through high-resolution trackballs, trackwheels, touch-sensitive encoders, and a host of programmable keys”all in a slim design. REDCINE-X Professional Build 42 Release – Windows (64-bit) Build System Requirements. Mac OS X 10.7 or later; 64-bit Windows Vista or later; 1GB hard drive space; 8GB RAM (recommended) 1GB GPU Video RAM (when using GPU acceleration) CHANGES IN THIS BUILD Added: HELIUM 8K accelerated decoding with RED ROCKET-X + GPU (high-end GPU recommended).
Release Date:
7/9/2020
Release Notes
REDCINE-X Professional Build v52.1.49582 – MAC OS Build
System Requirements
Mac OS X 10.7 or later
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
INSTALL INSTRUCTIONS
The REDCINE-X PRO application is not notarized by Apple. Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: https://support.red.com/hc/en-us/articles/360047778594
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THISBUILD
Fixed: 3D LUT Preview issues.
Fixed: MAC OS issues loading 3D LUTs.
Fixed: Frame rendering issue.
Fixed: Removed some repeating verbose log lines.
Fixed: REDCINE-X and REDline fail to export to Avid AAF & MXF if the source clip contains a bad frame.
Fixed: Cleaned up some Command History entries.
Fixed: Camera PIN metadata.
Fixed: R3D Trim issues for clips with camera 3D LUTs.
Copyright © 2004-2020 RED.COM, LLC. All rights reserved.
Release Date:
5/14/2020
Release Notes
REDCINE-X Professional Build v52.0.49422 – MAC OS Build
System Requirements
Mac OS X 10.7 or later
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
INSTALL INSTRUCTIONS
The REDCINE-X PRO application is not notarized by Apple. Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: https://support.red.com/hc/en-us/articles/360047778594
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THISBUILD
Added: Ability to create AP0 Color Space Creative Luts.
Added: IPP2 Image : Noise Reduction [M]eta and [D]efault buttons.
Added: REDline CDL output file name can now be specified. If not specified it use the clip's output file name root.
Added: REDline and REDCINE-X PRO now include the clip's UUID in their metadata display.
Added: REDline metadata now includes the original file name.
Added: Playback Device checkbox to the System Preferences tab, to optimize CUDA playback for a specific CUDA card.
Added: Bypass IPP2 Output Transform.
Added: CDL Enable.
Fixed: Slower playback with multiple CUDA GPUs decoding than with one.
Fixed: Playback isn't as smooth as it should be when the system can't keep up with the requested frame rate.
Fixed: Occasional issues displaying the first frame when multiple GPUs are in use.
Fixed: Moving any of the middle User Curve points to either edge resets all the curve points.
Fixed: Using the back arrow to scrub backwards in the timeline yields unexpected results.
Fixed: Viewer will occasionally jump to the wrong frame when some settings are changed.
Fixed: REDline image artifacts.
Fixed: RED Player has issues playing some clips.
Fixed: LL indicator not displaying.
Fixed: Look Preset issues with Creative 3D LUT setting
Fixed: Curve adjustments not being applied in legacy mode.
Fixed: Exporting an occasional black horizontal line at top of image.
Fixed: Problems switching export between Fully Graded and Primary Raw.
Fixed: NVidia Series M & K cards don't work.
Fixed: Post : Image : Effects image corruption issues.
Fixed: Project Clip's Frame Rate Selection dialog box doesn't indicate if 71.928 and 72 FPS are selected.
Fixed: Some controls on Tangent controllers are not working.
Fixed: Excessive logging when trimming.
Fixed: Rocket-X not used with IPP2 and GPU enabled.
Fixed: IPP2 Image : Primary [M]eta and [D]efault buttons don't work.
Copyright © 2004-2020 RED.COM, LLC. All rights reserved.
Release Date:
4/26/2019
Redcine X Pro Free Download For Mac
Release Notes
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REDCINE-X Professional Build v51.0.47074 – MAC OS Build
System Requirements
Mac OS X 10.7 or later
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
Redcine Mac Download
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
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CHANGES IN THISBUILD
Added: Chroma Noise Reduction in IPP2 (On/Off)
Added: Flashing Pixels (Off, Mild, Medium, Strong)
Added: Image: Noise Reduction Panel
NOTE: Image Noise Reduction features are only available in Full Debayer for the Viewer Window and in Full and Half Premium Debayer for Export
NOTE: To add/remove panels, right-click in a panel and select a panel from the drop-down menu.
Added: New half resolution premium debayering in IPP2
Added: HDR support for select AJA and Blackmagic Design devices
Added: Viewer Window IPP2 / Primary Development Only view toggle
Added: REDline CDL export
Added: REDline Primary Development Only export
Added: Monitor Out preferences page
Added: Left and Right frame cropping
Added: Startup splash screen
Enhanced: Cleaned up the default REDCINE-X Pro Home Page
Enhanced: ProRes 4444 XQ no longer restricted to just log output
Enhanced: ProRes encoder now sets Rec.2020 and HDR-2084 metadata
Enhanced: Creative 3D LUT ALT-key Preview mode lock
Fixed: RMD file Creative 3D LUT fixes
Fixed: Marker loading issues
Copyright © 2004-2019 RED.COM, LLC. All rights reserved.
Download Release Notes
Release Date:
7/20/2018
Release Notes
REDCINE-X Professional Build 50.5 Release – macOS Build
System Requirements
Mac OS X 10.7 or later
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
Fixed: REDWideGamutRGB output incorrectly had gamut mapping applied in the standard (Full_Graded) IPP2 image processing pipeline.
Fixed: Corrupt thumbnail image if the Poster Frame was out of range.
Fixed: Issue created in v50.4 that stopped Creative 3D LUTs from being saved to Projects and Look Presets.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher. Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver. Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Copyright © 2004-2018 RED.COM, LLC. All rights reserved.
Release Date:
7/3/2018
Release Notes
REDCINE-X Professional Build 50.4 Release – macOS Build
System Requirements
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Mac OS X 10.7 or later
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
Added: Shift Arrow support for Sliders.
Added: Save the Creative 3D LUT sidecar when creating a R3D snapshot.
Fixed: OpenCL memory problems.
Fixed: Regression issue in high frequency handling in IPP2 demosaic or when DEB is enabled in Legacy mode.
Fixed: Scopes pixel value location.
Fixed: Export Preset’s Image Pipeline settings not sticking.
Fixed: HLG rendering artifacts.
Fixed: Missing audio for incomplete DSMC clips.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher. Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver. Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Copyright © 2004-2018 RED.COM, LLC. All rights reserved.
Release Date:
5/3/2018
Release Notes
REDCINE-X Professional Build 50.3 Release – macOS Build
System Requirements
Mac OS X 10.7 or later
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
Updated: Camera Browser connection and identification information.
Improved: Load times for R3D clips recorded on newer sensors and camera firmware.
Fixed: OpenCL compile failures with AMD GPUs on macOS 10.13.2 and up.
Fixed: High frequency handling in IPP2 demosaic or when DEB is enabled in Legacy mode.
Fixed: CUDA half resolution and below decodes had incorrect highlight handling.
Fixed: ProRes 4444 XQ IPP2 exporting.
Fixed: Project file corruption issue with deeply nested clips.
Fixed: R3D exporting and importing R3DTrim clips
Fixed: FCPXXML file issues when exporting to ProRes and QuickTime.
Fixed: Export destination directory validation issues.
Fixed: Left and Right framing adjustments.
Fixed: Issues swtiching between stills and motion workspaces.
Fixed: IPP2 Tangent controls.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher. Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver. Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Copyright © 2004-2018 RED.COM, LLC. All rights reserved.
Release Date:
10/11/2016
Release Notes
REDCINE-X Professional Build 42 Release – macOS Build
System Requirements
Mac OS X 10.7 or later
64-bit Windows Vista or later
1GB hard drive space
8GB RAM (recommended)
1GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD Added: HELIUM 8K accelerated decoding with REDROCKET-X + GPU (high-end GPU recommended). Added: Log3G10 and REDWideGamutRGB gamma and color space options (available when Advanced Controls are enabled). Fixed: Possible decode issues for HELIUM sensor clips. Fixed: Waveform Mode menu is no longer disabled on app load. Fixed: Issue applying 3D LUTs in REDLINE.
Note: REDROCKET support requires driver 2.1.23.0 and firmware 1.1.18.0 or higher. Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher. Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver. Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Copyright © 2004-2017 RED.COM, LLC. All rights reserved.
I agree to the terms and conditions
Release Date:
7/9/2020
Release Notes
REDCINE-X Professional Build v52.1.49582 – Windows (64-Bit) Build
System Requirements
64-bit Windows Vista to Windows 10 (version 1809)
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
Windows 4GB GPU Video RAM (when using GPU R3D decompression)
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THISBUILD
Fixed: 3D LUT Preview issues.
Fixed: MAC OS issues loading 3D LUTs.
Fixed: Frame rendering issue.
Fixed: Removed some repeating verbose log lines.
Fixed: REDCINE-X and REDline fail to export to Avid AAF & MXF if the source clip contains a bad frame.
Fixed: Cleaned up some Command History entries.
Fixed: Camera PIN metadata.
Fixed: R3D Trim issues for clips with camera 3D LUTs.
Known Issues
Scaled exporting to OpenEXR, with the CUDA GPU image processing, can result in corrupted images. This will be fixed in a patch release.
To take advantage of Windows R3D decompression on NVIDIA CUDA GPUs, ensure that the latest NVIDIA driver is installed via a clean installation to ensure all residual NVIDIA drivers are removed. If performance issues are observed with a multiple NVIDIA CUDA GPU configurations, please ensure that a clean installation of the latest NVIDIA CUDA driver has been performed.
Copyright © 2004-2020 RED.COM, LLC. All rights reserved.
Release Date:
5/14/2020
Release Notes
REDCINE-X Professional Build v52.0.49422 – Windows (64-Bit) Build
System Requirements
64-bit Windows Vista to Windows 10 (version 1809)
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
Windows 4GB GPU Video RAM (when using GPU R3D decompression)
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THISBUILD
Added: Ability to create AP0 Color Space Creative Luts.
Added: IPP2 Image : Noise Reduction [M]eta and [D]efault buttons.
Added: REDline CDL output file name can now be specified. If not specified it use the clip's output file name root.
Added: REDline and REDCINE-X PRO now include the clip's UUID in their metadata display.
Added: REDline metadata now includes the original file name.
Added: Playback Device checkbox to the System Preferences tab, to optimize CUDA playback for a specific CUDA card.
Added: Bypass IPP2 Output Transform.
Added: CDL Enable.
Fixed: Slower playback with multiple CUDA GPUs decoding than with one.
Fixed: Playback isn't as smooth as it should be when the system can't keep up with the requested frame rate.
Fixed: Occasional issues displaying the first frame when multiple GPUs are in use.
Fixed: Moving any of the middle User Curve points to either edge resets all the curve points.
Fixed: Using the back arrow to scrub backwards in the timeline yields unexpected results.
Fixed: Viewer will occasionally jump to the wrong frame when some settings are changed.
Fixed: REDline image artifacts.
Fixed: RED Player has issues playing some clips.
Fixed: LL indicator not displaying.
Fixed: Look Preset issues with Creative 3D LUT setting
Fixed: Curve adjustments not being applied in legacy mode.
Fixed: Exporting an occasional black horizontal line at top of image.
Fixed: Problems switching export between Fully Graded and Primary Raw.
Fixed: NVidia Series M & K cards don't work.
Fixed: Post : Image : Effects image corruption issues.
Fixed: Project Clip's Frame Rate Selection dialog box doesn't indicate if 71.928 and 72 FPS are selected.
Fixed: Some controls on Tangent controllers are not working.
Fixed: Excessive logging when trimming.
Fixed: Rocket-X not used with IPP2 and GPU enabled.
Fixed: IPP2 Image : Primary [M]eta and [D]efault buttons don't work.
Known Issues
Scaled exporting to OpenEXR, with the CUDA GPU image processing, can result in corrupted images. This will be fixed in a patch release.
To take advantage of Windows R3D decompression on NVIDIA CUDA GPUs, ensure that the latest NVIDIA driver is installed via a clean installation to ensure all residual NVIDIA drivers are removed. If performance issues are observed with a multiple NVIDIA CUDA GPU configurations, please ensure that a clean installation of the latest NVIDIA CUDA driver has been performed.
Copyright © 2004-2020 RED.COM, LLC. All rights reserved.
Release Date:
4/23/2019
Release Notes
REDCINE-X Professional Build v51.0.47074 – Windows (64-Bit) Build
System Requirements
64-bit Windows Vista to Windows 10 (version 1809)
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
Windows 4GB GPU Video RAM (when using GPU R3D decompression)
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THISBUILD
Added: Windows accelerated R3D decompression on supported NVIDIA CUDA GPUs
Added: Chroma Noise Reduction in IPP2 (On/Off)
Added: Flashing Pixels (Off, Mild, Medium, Strong)
Added: Image: Noise Reduction Panel
NOTE: Image Noise Reduction features are only available in Full Debayer for the Viewer Window and in Full and Half Premium Debayer for Export
NOTE: To add/remove panels, right-click in a panel and select a panel from the drop-down menu.
Added: New half resolution premium debayering in IPP2
Added: HDR support for select AJA and Blackmagic Design devices
Added: Viewer Window IPP2 / Primary Development Only view toggle
Added: REDline CDL export
Added: REDline Primary Development Only export
Added: Monitor Out preferences page
Added: Left and Right frame cropping
Added: Startup splash screen
Enhanced: Cleaned up the default REDCINE-X Pro Home Page
Enhanced: ProRes 4444 XQ no longer restricted to just log output
Enhanced: ProRes encoder now sets Rec.2020 and HDR-2084 metadata
Enhanced: Creative 3D LUT ALT-key Preview mode lock
Fixed: RMD file Creative 3D LUT fixes
Fixed: Marker loading issues
To take advantage of Windows R3D decompression on NVIDIA CUDA GPUs, ensure that the latest NVIDIA driver is installed via a clean installation to ensure all residual NVIDIA drivers are removed. If performance issues are observed with a multiple NVIDIA CUDA GPU configurations, please ensure that a clean installation of the latest NVIDIA CUDA driver has been performed.
Copyright © 2004-2019 RED.COM, LLC. All rights reserved.
Download Release Notes
Release Date:
7/20/2018
Release Notes
REDCINE-X Professional Build 50.5 Release – Windows (64-bit) Build
System Requirements
64-bit Windows Vista or later
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
Redcine X Pro For Mac
Fixed: REDWideGamutRGB output incorrectly had gamut mapping applied in the standard (Full_Graded) IPP2 image processing pipeline.
Fixed: Corrupt thumbnail image if the Poster Frame was out of range.
Fixed: Issue created in v50.4 that stopped Creative 3D LUTs from being saved to Projects and Look Presets.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher. Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver. Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Copyright © 2004-2018 RED.COM, LLC. All rights reserved.
Release Date:
7/3/2018
Release Notes
REDCINE-X Professional Build 50.4 Release – Windows (64-bit) Build
System Requirements
Redcine-x Pro For Mac
64-bit Windows Vista or later
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
Added: Shift Arrow support for Sliders.
Added: Save the Creative 3D LUT sidecar when creating a R3D snapshot.
Fixed: OpenCL memory problems.
Fixed: Regression issue in high frequency handling in IPP2 demosaic or when DEB is enabled in Legacy mode.
Fixed: Scopes pixel value location.
Fixed: Export Preset’s Image Pipeline settings not sticking.
Fixed: HLG rendering artifacts.
Fixed: Missing audio for incomplete DSMC clips.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher. Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver. Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Copyright © 2004-2018 RED.COM, LLC. All rights reserved.
Release Date:
10/11/2016
Release Notes
REDCINE-X Professional Build 42 Release – Windows (64-bit) Build
System Requirements
Mac OS X 10.7 or later
64-bit Windows Vista or later
1GB hard drive space
8GB RAM (recommended)
1GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD Added: HELIUM 8K accelerated decoding with REDROCKET-X + GPU (high-end GPU recommended). Added: Log3G10 and REDWideGamutRGB gamma and color space options (available when Advanced Controls are enabled). Fixed: Possible decode issues for HELIUM sensor clips. Fixed: Waveform Mode menu is no longer disabled on app load. Fixed: Issue applying 3D LUTs in REDLINE.
Note: REDROCKET support requires driver 2.1.23.0 and firmware 1.1.18.0 or higher. Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher. Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver. Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Copyright © 2004-2017 RED.COM, LLC. All rights reserved.
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power-chords · 3 years ago
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"For me, it's a very intuitive console: I grew up on Neves, and didn't spend much time on SSLs, but for me the Euphonix sounds like Neve circuitry with the thinking of SSL automation — but with an immediacy that neither of those has."
The Euphonix was used to digitally interface an array of ADATs (original and XT models), which was used almost exclusively for most recordings, although analogue tape was used afterwards when some drum parts were transferred.
"It was really to satisfy my own questions," admits Fogel. "I wasn't sure I'd made the right decision doing the drums initially on ADAT, as I thought maybe they were sounding a bit brittle, a bit harsh. And I still think to this day that they do — but that lends itself to the character of the record."
Now I'm straining to remember that article this lady wrote about how she and her husband were getting really into vinyl for the Listening Experience, and the first record she namedropped was Jagged Little Pill, by far the LEAST sensible album to get a vinyl remaster in the entire history of recorded music.
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botheyessareshut · 4 years ago
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Fobo feat. Jo Bogaert (Technotronic) releases new album '#1 On Analogue Waves'
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The producers of electronic-krautrock known as Fobo have released their latest official album, “#1 On Analogue Waves.” Half of Fobo is house-music legend, Jo Bogaert of Technotronic (“Pump Up the Jam,” “Get Up,” “Body to Body”). The other half is synthwave producer titan Yannic Fonderie (Milow, Axelle Red, Calogéro). “#1 On Analogue Waves” contains 11 original Fobo tracks for an approx. listening time of one hour. It has been proudly published as an independent release without the involvement of the corporate music industry on the Zon Records music label. A starting project expertly composed using only two analog synthesizers, “#1 On Analogue Waves” introduces Fobo as the most legitimate synthwave project in recent memory.
Zon Records notes that Fobo's “#1 On Analogue Waves” was recorded using only two analogue Minimoog synthesisers and an analogue-to-midi step sequencer (see below for technical notes).
“Our basic idea,” writes Bogaert, “was to reduce options drastically by limiting the sound sources to two monophonic synths and see how far this could lead us. We also chose to work with an analogue type of sequencer to kind of re-translate the nineties to the late sixties and seventies when the use of synthesisers was new and adventurous and led to a new kind of music.”
This anachronistic method results in a startlingly minimalist, clean sound which offers up its emotionally evocative, often highly narrative musical composition in a way any music fan can appreciate. Fobo go on to say this minimalism came out of a desire to unpack the layers of technology thirty years of unbounded scientific progress have slathered onto music.
“I guess it was a reaction to the overdose we both had by being surrounded, daily, by all kinds of synths and samplers and computers,” they write. “There is nothing wrong with those, but I must say that stepping back in time was great fun!”
Fobo note, also, the massive popularity of the sound they've helped pioneer over the course of their careers.
“We never could have imagined,” they write, “in 1993 when digital was the norm, that analogue synths and sequencers would have a complete revival and become so prominent in today’s technology-driven music scene.”
Belgium's Zon Records describes itself as “an electronic-music record label not restricted to subgenres. We are located in Brussels /Belgium. We do ambient, dance, electro, electronic krautrock, techno, lounge, new wave, electronic, progressive and more.”
“#1 On Analogue Waves” by Fobo on the Zon Records label is available from quality digital music stores online worldwide now. Get in early, krautrock fans.
-S. McCauley
Lead Press Release Writer
www.Octiive.com
“#1 On Analogue Waves” by Fobo –
https://www.amazon.com/1-Analogue-Waves-FOBO/dp/B089SYTVKV/
Official Website –
https://zonrecords2.bandcamp.com/
Producer's Notes –
The two analogue Minimoog synthesisers and analogue-to-midi step sequencer used for “#1 On Analogue Waves” provided 16 linear steps of control voltages/triggers on each of the 3 rows. These Minimoogs were multitracked to an Otari digital multitrack recorder and recorded and mixed on a Euphonix CsII console. The only other additions were a TR-909 hihat on one track and an Oberheim OB-8 drone on another.
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filippotravani · 7 years ago
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#recordingstudio #euphonix #protools #recording #mixing #udine #distressor #voxbox #manley #tubetech #teletronix #pmcmusic #lexicon #tcelectronics #universalaudio #chandlerlimited #millenia #neumann #shure #rock #metal #pop #classicalmusic #rehearsalspace #photobooth #booth #fazioli #moog #gibson #fender #dwdrums #marshall #evh #vox #plexi #bogner
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