#etlan
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hamletphase · 3 months ago
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twins of indeterminate gender
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yanagiineko · 5 months ago
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Knights Moralis in a nutshell
(yes, thats dog easthies)
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couldtheycatchkira · 11 months ago
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mapas-fantasticos · 6 months ago
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Map of Etlan from the indie video game Dark Deity (map by Béla Szádeczky-Kardoss).
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iukasylvie · 1 year ago
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Someone in Witch Hat Atelier (probably Qifrey) compared erasing people's memories to killing precious parts of their souls but the Knights Moralis do not seem to take that notion seriously.
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dashamusic13999 · 9 months ago
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tiffanycrystalauthor · 2 years ago
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NaNo snippet
Hard at work on the site stuff now. Haven’t been to the doctor yet, but figured I’d share a snippet from my NaNo project. Enjoy 🙂 <blockquote>She watched him go, sunlight bathing his dark skin and turning his black hair blue wherever it touched, then made her way to the center of the clearing, where a small spring bubbled up from the earth, surrounded by wildflowers. Dropping to her knees next…
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cabinsatoldrag · 6 months ago
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Ideal Besties' Getaway: Taking in Bald Eagle Cabin with Your Best Friends
Planning your friend's trip is super fun but still pretty overwhelming, most especially while searching for a perfect getaway wherein you can relax and have lots of adventure and comfort. Well, look no further because, for your next memorable cabin escape, this beautiful Bald Eagle Blue Ridge cabin is strategically located in Etlan, Va. Surrounded by trees, this contemporary cabin is at the very center of the Blue Ridge Mountains and, hence, the ultimate place for revisiting with your best friends. Here's how to make the most of your stay.
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Blue Ridge cabin
The beauty of Blue Ridge Cabins
Of all the Blue Ridge cabins, this cabin is a peaceful getaway from all the clutter. This Bald Eagle Cabin is just the place for friends who look forward to a perfect combination of modern amenities and country charm. This fully equipped kitchen, commodious living room, and sprawling outdoors make for an excellent trip.
Comfortable Accommodations for All
This cabin will sleep up to four people very comfortably - a queen-sized bed in the upstairs loft and another pull-out sofa bed on the main level. The open loft resorts to a very private sleeping area and affords excellent views of the surrounding forest. Alternatively, the pull-out sofa on the main level allows more room to sleep without giving away an ounce of comfort. Perfect for that group of friends looking to drawn in closer and create lifelong memories.
Fun and Relaxation at the Cabin
One of the most amazing things about a cabin retreat is the opportunity to enjoy the amenities and activities right at your doorstep. At Bald Eagle Cabin, spread out, unwind, and relax all over WiF is via Satellite, a Smart TV, and board games. Binge on your favorite shows or friendly games, whatever you choose; there's plenty for you indoors.
The stone fire pit and four Adirondack chairs invite cool evenings of roasting marshmallows and telling stories under the stars, outside on its private patio, plus a propane grill. We provide firewood, fire starters, and marshmallow skewers so you can just enjoy the experience.
Go Out and Explore the Great Outdoors
No vacation in the Blue Ridge Mountains is complete without spending some time outdoors to get a view of some of the natural beauty the area has to offer. Bald Eagle Cabin just so happens to be just minutes from some of this area's favored outdoor attractions. Hike Old Rag Mountain or White Oak Canyon, each just a few minutes from the cabin. Both trails present exquisite views and an exemplary workout for adventurous friends.
If you want a more leisurely pace, try trout fishing in the nearby streams or horseback riding through the scenic trails. And if you love a good glass of wine or a craft beer, this area is filled with several wineries and breweries. Spend an afternoon tasting all the local wines and brews and bring back a few bottles to enjoy at the cabin.
Tips for a Friends' Trip
Here are some tips to ensure your cabin getaway is enjoyable:
Plan: Book your stay at Bald Eagle Cabin early to have it available, even more so if you're thinking about a trip during peak seasons.
Pack Essentials: While exceptionally well-appointed in the cabin itself, remember to bring your essentials, like toiletries, hiking gear, and any specialty food items you may desire.
Stay Connected: Even though cell service is limited, the cabin does feature satellite WiFi. You can turn on the WiFi calling feature on your smartphone to stay in touch with those back home.
Share the responsibilities: Cooking, cleaning, and activity planning should be among those you divide between your group as it would not be so much work on one person's shoulders, and everyone has a lighthearted time.
Capture the Memories: Don't forget to take plenty of pictures. Beautiful surroundings and a cozy cabin set up just perfectly for capturing your fun moments.
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Cabin Getaway
Conclusion
This friends' trip to Bald Eagle Cabin in the Blue Ridge Mountains will be an unforgettable adventure, relaxation, and fun time with the besties. Hike the trails, enjoy local wineries, or just lounge around this beautiful cabin getaway will draw you closer to each other and create memories to last forever. Book this cabin today and look forward to a perfect Friends Trip!
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mtg-cards-hourly · 14 days ago
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Terminate
"I've seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield . . . But I'd never seen anything as dreadful as that." —Taani, berserker of Etlan
Artist: Wayne Reynolds TCG Player Link Scryfall Link EDHREC Link
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magpiesbones · 2 months ago
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Would Witch Hat Atelier Characters Do Drugs?
Qifrey: does weed if there is absolutely No possibility of children around. Used to smoke cigarettes and quit. Did hard drugs one (1) time and had a bad trip.
Olruggio: quitting cigarettes. Has weed gummies. The quitting is in progress bc he gets stressed out when he’s on a deadline. He’s working on it.
Mr. Noloa: doesn’t do drugs. He’s very busy and Drugs takes time he doesn’t have and could be doing something else with.
Beldaruit: does shrooms.
Alaira: weed gummies but only when not around kids.
Easthies: thinks all drugs are Morally Wrong and Bad. Has never done A Drug Ever.
Lulucy: Morally neutral on drugs but doesn’t do them bc she doesn’t like the idea of not being in full control of herself.
Utowin: has a flavored vape and is the most annoying person in the world with it.
Eko and Etlan: do shrooms with beldaruit. it made Easthies Very Mad when he found out.
Vinnanna: stoner. doesn’t let it interfere with her duties as Wise but off duty she is wizard high.
Sinocia: weed gummies exclusively BUT would shotgun from Ermile if she asked.
Ermile: only does drugs with Sinocia when she is offered a gummy. Does not know what shotgunning is.
the kids: BABIES!!!! No drugs. Too small too young. (Adult Agott would be a stoner)
King Deanrealdy: does homemade cocaine.
New Wise in Friendships: aware of his responsibilities and does not do drugs. He needs to be able to Politic at a moments notice.
Old Wise in Friendships: also did King Dean’s basement cocaine.
corollary kings: too busy ruling the continent to do any drugs. They do not know about the basement cocaine and would not try it if they did.
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inventors-fair · 7 months ago
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Your Favorite Commentary: Show and Tell
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It really is always a joy to see people expressing what they're passionate about. The entries were exactly as eclectic as I would've expected, and I've had a great time seeing all these varied takes on varied archetypes. More than ever, these entries are deeply personal, which means there's only so much I can critique from an outside perspective. All the same, I've got my fair share of things to say, don't you worry. It is interesting to see not only a variety of archetypes, but a variety of approaches to supporting them. After all, almost everyone will have a different opinion about what exactly the missing piece in any given strategy is. The bias of being a personal favorite will also inevitably color whatever you come up with. And I'm not saying that as a cautionary tale or anything, I think that's great. With that, let's get nto the meat of this, shall we?
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@bergdg — Ignite
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Double down is immediately an interesting idea, and while a pure burn spell is perhaps not the most exciting way to showcase it, it's a very solid way of showing the merits. I love the idea of interacting with the graveyard as sort of a bizarro-world Spellshaper, but I wish the restriction was a bit more...specific? Like, it should require a certain attribute of card to be exiled, like something that shares a type or a color, and not just any old card in the yard. Especially because the rate on this card is currently way too good. It's trivially easy to get a single card into the graveyard, and 6 damage for 3 mana on a single card would be excellent even if you couldn't split it two ways. You're definitely heading in the right direction with this concept, this iteration just falls a teensy bit flat. Keep at it, though! I'd love to see what can be done with the mechanic.
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@big-golyat — Blessing of Etlan Shiis
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Well, uh...wow. The double whammy of World and tide counters is certainly a blast from the past, but I think this may be a bit too much flair and not enough substance. First of all, World already essentially enforces a more stringent version of the legend rule, so I don't see much reason for this to also be legendary besides occasional favorable interaction with legends-matter and also cool factor. For those who need a refresher, World means there can only be one permanent with the supertype anywhere on the battlefield, period. I do actually like the idea of an anthem that oscillates in strength, but it really shouldn't vary on a per creature basis; that just sounds like a living nightmare to track when it's applied to every single creature at all times. If you maybe made this only affect your creatures and give a buff of varying strength depending on the tide instead of a buff or a debuff, I could pretty easily see it. Although, that would likely necessitate the color shifting to white.
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@bowtochris — Zhalfirin Veil
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As you mentioned on your submission, this is a colorshifted Teferi's Veil, a card that I do hold a lot of affection towards myself. I can definitely see your reasons, too: phasing has moved squarely into white's wheelhouse in recent years, and the color's more aggressive leaning would really appreciate the protection, as we've seen with cards like Nahiri's Resolve. The additional effect over the original Veil is where I'm really impressed, though. Keeping your creatures safe in moments between attacks is all well and good, but it tends to leave you terribly exposed to being attacked on the crackback. Not so here, as you're able to constantly threaten the entire army returning at a moment's notice. It's also a funny counter to phasing effects targeted against you, and can even save a creature from an indefinite phasing such as with The Pandorica. There is a minor wording mistake here, though: given that phased-out creatures don't exist, you don't control them as such, and you'd need to specify something along the lines "phased-out creatures you control" for it to properly affect them.
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@col-seaker-of-the-memiest-legion — Cruel Remedy
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Right off the bat, this card is clearly intended as a callback to Tainted Remedy. And...that's really all the card seems to want to be, unfortunately. Redundancy can be a powerful tool when it comes to supporting decks—Soul Sisters immediately come to mind, just to name one off the top of my head—but something about this card's status as "Tainted Remedy Plus" doesn't quite sit right. It's also pulling in a bit of different direction than the original: while lifegaining your opponent to death is a bit of cheeky fun, the card was originally designed as a counter to life-gaining strategies. Similarly, the ability to place a lifelink counter on an opposing creature to turn it into a double-edged sword is cute, it smacks of being more needlessly clever than intuitive. Plus, allowing the card to support itself kind of muddles the idea of the strategy, which is that specific cards that do little on their own need to work together. Or that's my interpretation, anyway. I think you identified this, based on the extremely high cost to place a counter, but I'm not sure that solves the problem as much as makes the card so specific that there's not really any place for it outside of the dedicated strategy.
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@curiooftheheart — Doco, Inky Familiar
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I was not previously aware this was a pre-established character, so immediate points for the deep cut. This is a really neat compact package of effects. The pseudo-heroic trigger pairs perfectly with Killian, and the aggressive body makes Docco itself a fantastic target for the kind of spells it wants you to be casting. The trigger itself seems a bit low-impact when you have to spend cards to get it, but the previously mentioned efficient body and the fact that it blankets your board and can therefore stack with similar triggers does plenty to justify that. Just great all around, I really like this little guy!
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@dimestoretajic — Occupied Battlements
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I enjoy a good defender support card, although I do worry this one has slightly missed the point. First of all, I don't really see any reason for this to be legendary. Maybe having two copies of this would be strong, but I can't see it being particularly backbreaking. Plus, nothing about the name or flavor text really scream the uniqueness and singular nature necessary for a legendary card. The bigger issue as I see it, is that with the way defender strategies are now, you really don't want defenders dying. That's usually a symptom of losing, and at that point I'd rather have a card that prevents them from dying in the first place than something that gives a consolation prize. In addition, defender decks are chock full of cards to allow them to hit with their toughness, so swapping that toughness to power hardly feels like an incentive to sacrifice them yourself.
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@i-am-the-one-who-wololoes — Irradiation Elemental
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We've seen a card grant demonstrate before, but The Twelfth Doctor is more specific, more expensive, and more limited. Demonstrate is a powerful ability, and I think giving it out this willy-nilly is probably a step too far. The high toughness is also extremely annoying to deal with, as it enables you to sling burn with nary a care of the elemental being removed in retaliation, while you're hammering opponents with doubled spells. The bigger problem is how many cards there are that your opponents really don't want to be forced to cast. In particular, forcing a redless opponent to cast a Pact of the Titan more or less ends them on the spot, and Glorious End becomes a turn skip that also kills someone. I just feel like this is crying out for some sort of conditionality to enable what is a really powerful effect.
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@milfannihilator — Echoing Scream Trap
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As cool as they are, I can't help but think that Traps kind of defy being an archetype by their nature. After all, they're all designed to counter something specific, and there's only so many activation conditions your average opponent can reasonably meet. Being able to toolbox out the ideal Trap for the situation sounds like a way to remedy that, but...it's not really a Trap if you have to reveal it to your opponent, is it? It's not a dealbreaker, of course, as you can just search a Trap that's already met its condition, but it pretty severely limits the applications in an archetype whose problem is limited applications. There's also the issue of the other modes, which don't really feel like they add much of anything, especially for what is a fairly difficult condition to meet. Modality applies a tax, of course, but even if the spell always cost 2 mana, the first two modes would only ever feel mediocre at best.
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@nine-effing-hells — Cultist of Polukranos
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Calling out X spells by name is always a fun time, and this very much picks that up and runs with it. Cost reduction to allow you to hit ever-larger X values is nothing new, but I do like the unique way this goes about it. There is a slight concern that the reduction is just a mite too strong on cards that are balanced around having to pay into multiple Xs before the effect can start scaling (Doppelgang, anyone?), but those are pretty few and far between. That and the restriction to make sure you can't abuse X abilities too much shows an eye towards balance that I can appreciate. I'm not sure I'm a big fan of the inclusion of the mana ability, though. Cost reduction and mana production are an odd pair, and although I like how one pays for colorless costs and the other colored, it ends up feeling a bit like the same ability twice with different words.
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@real-aspen-hours — Kathuur the Skyweaver
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On the surface, this is yet another iteration of the Young Pyromancer effect, but I find myself really liking the twist here. The shift to temporary tokens does fundamentally change the gameplay here in a way that I find immediately engaging. And while on paper this seems equivalent to adding 1 damage to every cast, there's so much more you can do with a token that you can't with a ping. Making this a magecraft trigger that deals immediate damage does run into the same problem as Witherbloom Apprentice, where copying a spell an arbitrary number of times makes for easy OTKs. It's especially concerning for a card actually in Fork colors. Additionally, I can't help but wonder if the more aggressive intention means that the tokens should have a "can't block" rider, so they can't also function as surprise blockers. Still, very cool!
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@tanknspank — Fragmenting Memory
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This definitely tickles my neurons as a serial self-mill player, although that's hardly the only way to approach this card. "If it wasn't cast" certainly is an odd bit of text out of context, but good on you for remembering that instants and sorceries go straight from the stack to the graveyard. It's interesting that although this looks at everyone's graveyard, forcing you to choose which type of card it's tracking can often force you to focus on one deck in particular. After all, the ratios of card types will always vary between decks. I feel like you'll often name whatever card type you sculpted your deck around and focus on your own deck, given that's the one you have best knowledge of. I'm not sure if I entirely agree with the reasoning in your submission to not use Clues, that they've received enough support. That said, I am a big fan of the flavor you've managed to create by using Shards, so I can't say it's that big of a deal ultimately.
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@the-gboi — Familiar Informant
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Artifact tokens, artifact tokens, artifact tokens. They're just about everywhere these days, and while I'm generally all for it, they're most certainly not for everyone. This card follows roughly the same blueprint as Nuka-Cola Vending Machine, where you put one type of token in and get another out. Just like the vending machine, it's pretty broken paired with Academy Manufactor, but that's hardly a unique status. While this is a fine enough effect, I'm just...not sure I get the card? Like, I'm struggling to see the thematic connection between the flavor and the effect, and the lack of flavor text definitely isn't helping clear it up. Maybe they're giving you tips if you buy them a meal? But then, why do they bring a Food with them? It just doesn't quite resonate in a way that I can't really fully express, and just leaves the card feeling a bit muddled.
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@yourrightfulking — Necrotic Recycler
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Reduce, reuse, revenge! True to the name, this really is a frightening efficient value piece. Creating tokens on death (or sacrifice specifically in this case, which is slightly unusual) is an old hat, but I love the second ability feeding back into your nontoken creatures. I would maybe argue that the counters should only be placeable on other creatures, to better incentivize you to keep something alive and removing the easy option of just piling everything on the Recycler itself. The use of decayed tokens is pretty genius here though, I must say. For one, it does decrease the power level of the tokens so that can be invested somewhere else. More importantly though, it gives the tokens an inbuilt way to sacrifice themselves to keep the loop going, which goes a long way towards making the card feel that much better to play. My biggest complaint is that this is crying out for some sort of flavor text or art direction. You've set a truly grisly scene here, and I'd be fascinated to see how a zombie described as a "recycler" looks or functions.
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With profuse apologies for the delay, thanks for tuning in! I'll see you all some other week. @spooky-bard
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hamletphase · 4 months ago
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sillies goofies with palettes by @/science-lings <3
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loreholdlesbian · 2 years ago
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Two cards
The first
Etlan Shiis Tidemage U
Creature- Merfolk [common]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Etlan Shiis Tidemage deals 3 or more combat damage to a player, draw a card.
1/1
The second
Keral Keep Expert 1R
Creature- Human Monk [common]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
1/3
End transcription
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untramen · 1 year ago
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Witch Hat Atelier for the ask thing!
The first character I first fell in love with:  I literally saw Qifrey when I was browsing manga and immediately started reading when it was still only one chapter out in fanscanlations and when the scanlations caught up it was a laborious effort waiting monthly for new chapters to drop so I can keep looking at him.
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The character I never expected to love as much as I do now: Tetia is my favorite student and like originally I was like "oh, a peppy girl LOL" and then as time went on I see she actually has a bit more depth to that and chooses to see the best in everyone and I know that's not an easy thing to do.
The character everyone else loves that I don’t: I mean everyone who is hate-able to me are characters we clearly aren't supposed to like and the fandom at least agrees on that, but I guess Ekoh and Etlan of the Knights Moralis? Not my cuppa.
The character I love that everyone else hates: DOES QIFREY COUNT? IT'S INSANE, THE AMOUNT OF HATE I WOULD SEE HIM GET IN THE COMMENTS OF TRANSLATED CHAPTERS PRIOR TO IT GETTING AN OFFICIAL LOCALIZED RELEASE. People are so much kinder to him after it got an official English release but I sure have not forgotten how much hate I saw (probably vocal minority but any chance for me to declare I love Qifrey)
The character I used to love but don’t any longer: This question is funny because I usually don't flip my stance on characters in general unless they've done something so heinous and contrary to the narrative they're trying to convey that I nope out. I can appreciate characters doing an about-face and switching sides as long as it makes sense from a narrative standpoint because I do love me some morally gray and villainous characters even if I hate people like them IRL.
The character I would totally smooch: Qifrey.  
The character I’d want to be like: Olruggio. Despite being rough around the edges he is full of kindness and compassion and patience in a way that contrasts to Qifrey's and it's incredible TBH.
The character I’d slap: Agott. Girl needs to snap out of her little bubble.
A pairing that I love: Galga and Atwert. I saw them precisely once and I was like "oh I love them." Also Qifrey and Olruggio.
A pairing that I despise: ... Qifrey and Olruggio (the way some of y'all ship them is foul and I get it but I'm tired)
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iukasylvie · 1 year ago
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Qifrey from Witch Hat Atelier and Atelia from Tweeny Witches are more beautiful than all of the Knights Moralis combined.
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dashamusic13999 · 9 months ago
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Ace Family)
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