#equishit
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finally figured out what the update was making me think of
#equishit#gods i can't find any of the buttons anymore#being on this site feels like being unwillingly tossed into a washing machine
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just some random rottmnt details i've noticed while rewatching that i wanted to point out cuz i think they're fun 👉👈
i'm sure there's more i just forgot them lol
mikey sounding genuinely angry and jumping to raph's defense when the others insult/doubt him ("Mystic Mayhem"/"Down with the Sickness")
pre-mutation mrs. nubbins in "Repo Mantis"
mikey's first instinct when they realize repo isn't a threat is to warn him of danger. he just wants to look out for their fellow mutants ;-; ("Repo Mantis")
leo's little plant pots on his desk ("Down w/the Sickness" but it shows up in a lot of episodes)
tiger drawing on the wall above splinter's bed ("Down w/the Sickness")
“Hypno! Part Deux” took place at some point during the “Repo Mantis” episode, since the puppy playground is in construction in the background when april calls donnie
mrs. cuddles tied the boys/april up in splinter's room (idk why i just find this a bit interesting)
one of piel's crew members was at the hidden city spa that leo was at in "Bad Hair Day"
people probably pointed this out but splinter having a body pillow of himself.... 😭 ("End Game")
exercise equipment (and a wresting ring?) outside the subway car across from leo's, which means it's probably raph's bedroom (Movie)
donnie trying to hold raph back by throwing his whole body weight onto him, but raph is so big compared to him that he probably didn't even feel the difference LMAO
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#sonic boom#dr eggman#equishit#sonic#sonic meme#eggman bath water..............#also just want to acknowledge he's wearing both a shower cap AND house slippers in the bath
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i do trust sonic... but now i'm a lil bit suspicious
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pls i just wanna spend my wishes
#genshin impact#my art#equishit#comic#doodles#not me being a genshin player complaining about being too lucky 😭#my only standard banner characters are c0 jean and c2 tighnari#and only one of those tigh's is from losing a 50/50 (for nahida). the others are from his banner + standard banner#im like the worst combination of not having a lot of characters to roll for + stupidly high luck#pwease i want a keqing or diluc pwease#i think it'd be really funny if i lose my nahida 50/50 to tighnari again next patch tho#(mihoyo if ur seeing this-)
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urg....
#equishit#rottmnt au#rise genshin au#finally getting somewhere 😭#the most tragic part of this au is that the designs themselves take so long#which means i can't even make fun doodles without having designed them first djfklsdjfk
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i've been enjoying rdr2 so far :)
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hey u like old men right? thoughts on repo?
hehe yeahhhh *twirlshairkickslegs* and honestlyyyyyy..... he kinda hot but a bit scrawny for me yk 🤷♂️ i prefer big chonk man 😌😌 likepeepawleocougH-
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in the genshin au, i’m placing all of the boys’ visions where their mad dogs emblem is and donnie’s placement in the middle of his belt is honestly kinda cute cuz like. this boy craves praise and getting recognition from god was probably the proudest moment of his life, of course he’s going to display the symbol of that front and center at all times 🥺
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Genshin Character Design Notes
wanted to write down some stuff i’ve noticed while studying genshin character designs for my rottmnt au in case anyone could find them useful for their own crossovers/ocs.
these are not hard and fast rules as much as they are simple observations and patterns i’ve seen across characters. i am by no means telling people how to design their characters!! these are just things that i personally try to keep in mind while designing and wanted to share for those who are interested.
sorry it’s long, i’m obnoxiously meticulous and wordy 😔
5-star characters will almost always be using their burst in their wish art and the effects will usually take up half or more of the space. many will either have an almost solid background and/or ground to stand on. an exception to both of these would be klee which could be due to her being made very early in development.
4-star characters can be using either their skill or their burst and their effects will usually be pretty minimal with much more empty space around the character. effects are also much more generic save for some talent-specific visuals like sucrose’s butterfly or xingqiu’s swords. even the 4-stars with more complex art look basic next to 5-stars with similar effects (ex: chongyun/eula, xinyan/dehya, candace/tartaglia).
all of the archons so far have had their nation’s scenery incorporated into their wish art. nahida is possibly an exception as it looks like it’s just her burst, even though the burst itself seems to be based off of sumeru’s architecture, but this could also be due to her being isolated compared to the other three.
i feel like this one’s a given but long loose/draping fabrics and dangling ornaments are basically a requirement. this game has gorgeous cloth physics and they very much like to use that to their advantage in their designs.
also the characters’ movements and combat style often play a part in how they are dressed, especially in regards to the cloth physics. characters with quicker and more active movements, like sword users or those with more energetic personalities, have smaller capes, wear pants/shorter skirts, and overall have fewer loose fabrics to obscure those fast movements; their clothing/silhouette tends to hug closer to the body. meanwhile characters that have less movement and/or are more elegant, like catalysts, will have longer skirts or other long clothing items that accentuate those types of movements better. there are no strict rules for this one, but in general the clothing should complement how the character moves, not work against it.
most characters will have a very unique hair style/coloration (yelan, dehya, xiao) or they will have hats/hair ornaments (shogun, shenhe, childe) and many will have both. either way, their hair and head is an important point to add visual interest.
this one’s kind of specific, it’s just a fun thing i noticed: there are very few characters, if any, without a high collar, choker, or otherwise covered neck. i guess they don’t really like leaving the neck exposed lol.
basically this entire video has a ton of very good observations, but the main thing i keep in mind from it is that characters will “always have an appealing view from behind” since that’s how they are primarily viewed by the player during gameplay. characters in most other series will have a backside of their design that basically gets the job done and not much else. but genshin takes care to have a back view that is just as unique as the front. skirts and capes will have their own unique silhouette and flow. clothing cut, fabric patterns, and accessories will create shapes that are just as eye-catching as those in the front. they are basically almost their own unique character design, completely independent of what’s going on in the front.
the legs tend to act as a sort of “break” for the eyes, especially when viewed from the front. not counting skirts, the legs will usually have less patterning and/or darker, more subdued coloration compared to the torso. many characters will have bare legs or plain colored stockings or pants with large amounts of blank space/simple patterning.
some will have brighter colors or noticeable patterns compared to other characters, but it is almost never the main point of interest in the overall design. ex: yelan, shenhe, and albedo all have very ornate leggings/pants, but at first glance it’s generally drowned out by the brighter colors + higher contrast shapes on their torso.
some characters like razor, noelle, and heizou are exceptions to the pants rule. in these cases, the legs serve to simply balance out the design. razor and heizou’s brighter colors add interest to an otherwise simple and almost monochromatic design and noelle’s armored legs make her feel sturdy and more ornate, fitting for a knight. they are detailed enough to enhance the design, but not enough to take away focus from the upper body.
since the characters spend a lot of time running, climbing, etc, their legs are never completely covered/obscured. skirts, if not split, are knee-length at most. otherwise their animations would probably be a clipping nightmare.
pattern placement is very intentional on every part of the character. fabric patterns will generally follow the cut of the fabric so as not to interrupt the “flow” of the design. repeatable/tileable patterns are almost non-existent, except to add texture to a small area like the scales on zhongli’s coat, dark patterns on sara’s skirt, and glittery star-like textures on parts of several characters’ outfits.
(this one is very iffy and better left to your own judgement, but..) asymmetry is common, but not necessary. in fact, most characters’ silhouettes are pretty symmetrical; the asymmetry is more often in the smaller details like patterns or ornaments/accessories than anything else. more noticeable asymmetry is usually in angled/layered skirts (ningguang, faruzan, barbara) and one-sided capes/sashes (kaeya, alhaitham, wanderer), while the cut of the “base” outfit is otherwise symmetrical. the asymmetry in these designs is noticeable because it is used well, not just often. exceptions to this (namely yoimiya and tighnari) are usually going for a specific look that fits the character’s personal and cultural background and their personality.
aaaand that’s about all i can think of at the moment. i’m sure a lot more research and thought goes into these designs than what is listed here, but i am just one non-professional artist and i am far from knowing all the ins and outs of mihoyo’s design process 😔 these are just a few of the (purely surface-level) visual observations i’ve made while making my turtle au lol.
#genshin impact#equishit#long post#rise genshin au#reference#if any of these seem weirdly specific..#it is generally bc i ran into a problem regarding that thing in particular while doing my designs#like the head/hair point isn't usually notable since anime hair is already pretty wild to begin with#but. the turtles are bald. and i realized that was what was throwing me off fjdsklfjsdk#also if i seem weirdly invested in the designs of this game it's just because i am very passionate about character design#and this game has some of the best i've seen#(at least according to my tastes)
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whenever i think about these two together, it's literally just this
legit tho if u want ideas: shirako doing things he knows will irk porkchop (blasting music, honking his motorcycle as he passes him, just generally being wayyy to nonchalant and chill for pc's liking) as his way of playfully flirting 👀
I dont think I've ever mentioned the 'joke' ship my friend and I thought of which was shirako/porkchop. Wonder if I could find some way to make this look like a legit ship out of pure will power of writing
#equishit#i dont actually ship them#i just pay a lot of attention to character interactions and think about them a lot 😳#hw#(forgot to be tagging hot wheels posts with this lmao)
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people who hate on tighnari for having straight hair fuck you fuck you fuck you fuck you
#tighnari#equishit#why r so many of the criticisms about his design basically just 'i wish he looked more like all the other characters in the roster'#his vibrant color scheme and hair are what make him special..they're cute#it's ok if it doesn't fit your personal taste but taking them away isn't 'fixing him'
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been rewatching this series and i think it's been long enough that i've recovered from whatever psychic damage the fandom caused me, so i may be reblogging some of my old hlvrai art to this blog just to have it back in my tags
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hmm..think i may just post genshin donnie's design concepts + the doodles i been doing 🤔 i don't have the motivation to finish his full wish art or refs at this point 😭
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