#elsie salvia
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teammelodies · 5 months ago
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Elsie's home in the Astrea Mod
I'd like to share some stuff i made for Elsie in my Astrea Mod Mainly her house, because i'd like some opinions. See, I've been fiddling with the colours of elsie's house, I'm currently unsure about the roof colour at the moment but i'm mainly hoping to get some opinions on the wall colours. I ended up making a two-tone version along with the original one-tone.
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I'd love to know what you all think :)
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teammelodies · 7 months ago
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New animation, and NPCs
SO! Stuff has happened.
I've been sort of hyper-focused on the astrea mod
I now know why padding exists
The yellow shader refuses to change colour
the player's talk animations now work correctly when not in a cutscene
And I need to stop procrastinating on getting started adding new dialogue to the dark ruins and snowdin instead of just the wild east.
More under cut
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So anyway, I've been working on changing the first wild east mission
My current plan is to have it change depending on the player's current level (Much like the martlet neutral roof cutscene)
Any level over 3 gives something similar to the base game cutscene
But if you're on true pasifist or at least below level 3
You get treated to this little animation
This is the most current version of the animation, I will improve upon it to make it look alot better.
Won't say anything else about that to avoid spoilers ;)
Moving on to a more ambitious idea
If you played UTY (which, if you havent go play it, it's free), you'll know that Clover went underground to find the other humans. However, it isnt exactly expanded upon other than people telling us they're dead.
We know they're dead, and clover sort of pieces that together early on, but we don't know HOW they died, which is where I introduce the first new NPC, i'll be adding to the mod, and who will be part of that project i talked about.
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This is Elsie Salvia
She's a sheep monster based on the Valias Blacknose
She's the one who ends up finding Hope in the Ruins instead of Toriel.
But I'll talk more about her role in Hope's story in detail later
For now...
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This is what she's going to look like in the astrea mod
You're probably asking questions about how big a time gap it was between Hope falling and Astrea falling for Elsie to be an adult... the answer to that is, it's ambiguous!
A thing of note about Elsie is that she's a boss monster, and boss monsters stop aging after a certain point until they have kids themselves.
So Elsie's age is left a mystery.
You'll meet Elsie somewhere in snowdin (I haven't decided yet). The player will be able to talk with her and, at some point, will be able to ask about the fallen humans.
I'm considering adding a new room for Elsie's home where the player can hang out and learn more about what happened to Hope.
The plan is to have something similar for the other humans, too, and the dialogue in the endings change depending on if you talked to all the new NPCs or not.
But I'm still yet to design NPCs for the rest of them.
There's also the issue of integrity having attacked monsters, that I'll need to translate to Olive (my integrity soul oc) somehow in a way that doesn't change up the general story with chujin and kanako too much.
My first thought is that it was a misunderstanding, but that wouldn't explain why Olive had an impure soul.
Then I thought, "Maybe it was an accident," or "Maybe they were protecting kanako" or something, but that last one doesn't make much sense.
I'll have to figure that out later.
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