#elise de laserre
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demigoddessqueens · 1 year ago
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bubbles with babe
A/N - based off a previous two scenarios here
I tried getting as many as I could or however many the tags would let me 😅
Summary: bath and relaxing headcanons 🥰
Altair - he insists you always bathe with him, washing your hair calms him down
Elise - wants to spoil and lavish you entirely, loves massages too
Desmond - a whole cutie pie who refuses to leave the tub and just loves a few sudsy cuddles
Bayek - presses tiny kisses into your shoulder as he weaves his fingers through your hair
Ezio - oh he’s shameless in spoiling you with all the bubbles!
Evie - a “guilty pleasure” she feels no guilt in because spending time with you is always a pleasure
Edward - cheeky in spending more time in the tub with you than getting anything done
Malik - he won’t admit it but he does enjoy how your spoil him and remind him to take breaks
Jacob - sure he MAY spoil you but he’s also so needy with your time and likes when you suds him up as well
Maria 🗡️- a reminder that she needs to take time for herself, particularly likes shoulder massages
Aya - jasmine and other floral scents fill the tub as you laugh and reconvene with each other
Haytham - he’s one relaxing session away from collapsing into your arms and the suds, loves a good scalp massage
Shay - likes when you wash his hair and offers to wash yours as well
Yusuf - you can’t leave yet unless he says so, just be prepared for bubbly cuddles and some face masks
Aveline - she likes a hot stone massage and maybe some lavender oil for a bath
Ziio - the temple run when you wash her hair is the most relaxing
Eivor - a bit of a spa day get away and tons of steam rooms that leave you both refreshed
Connor/Ratonhnhake:ton - he loves how you just melt into his touches and when you rub his back as well
Arno - a lil romantic who draws all the bubbles and oils for hours of relaxation
Henry/Jayadeep - he’s a sweetie who gushes about anything with you, neck and back rubs are a must
Kassandra - spa days are a must for you and her
Bonus
Shaun Hastings is a man of business who sometimes forgets to relax so relaxing baths are way of reminding him he deserves TLC
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pedroam-bang · 7 months ago
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Assassin’s Creed Unity (2014)
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raccoonattack · 3 years ago
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三个圣殿背手手
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hengo-thepointman · 3 years ago
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stealingpotatoes · 3 years ago
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ko-fi request for my friend Zino!
Request was what if Elise got an First Civ-ified arm after the Temple?
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castaliaaa · 2 years ago
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lacorse · 4 years ago
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elise my beloved
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persephone-s · 7 years ago
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considering she is my favourite character of all time, I have never drawn Elise de Laserre before so I thought I’d give it a try lel
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lethemusicdotherest · 7 years ago
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Assassin’s creed characters + hogwarts houses - requested by Anonymous (part 1)
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lovethisletters · 4 years ago
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⚠️ Disclaimer ⚠️ I write only for the game versions of the characters featured below, for more clarification on this see the rules post.
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HC!
[TBA]
One-shots!
[TBA]
Fanfics!
[TBA]
Others!
[TBA]
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HC!
[TBA]
One-shots!
[TBA]
Fanfics!
[TBA]
Others!
[TBA]
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HC!
[TBA]
One-shots!
[TBA]
Fanfics!
[TBA]
Others!
[TBA]
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HC!
[TBA]
One-shots!
[TBA]
Fanfics!
[TBA]
Others!
[TBA]
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HC!
[TBA]
One-shots!
[TBA]
Fanfics!
[TBA]
Others!
[TBA]
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redfurryunicorn · 8 years ago
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Glorious Domination :3
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truefeels-assemble · 8 years ago
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pedroam-bang · 10 months ago
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Assassin’s Creed Unity (2014)
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raccoonattack · 3 years ago
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A heart full of love
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kalexios · 4 years ago
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Had to revisit this beautiful scene 💕
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Arno and Élise
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mediaeval-muse · 4 years ago
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Video Game Review: Assassin’s Creed Unity (Ubisoft, 2014)
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Genres: action-adventure, third person, open world
Premise: Blaming himself for the death of his adoptive father, Frenchman Arno Dorian joins the Assassins during the French Revolution in order to seek redemption. Learning that his adoptive father was a Templar Grandmaster looking to promote peace between the Templars and Assassins, and that his birth father was an Assassin (killed by Shay in Rogue), Arno must investigate the Grandmaster’s death and contend with a changing Templar Order, while also sorting out his romantic feelings for Elise, the Grandmaster’s daughter. In the present, the Assassins contact the unnamed Absergo employee and recruit them to their cause, using Arno’s memories to find the body of a sage, which may contain traces of First Civilization DNA.
Platform Played On: PC (Windows)
Rating: 3/5 stars
***Full review under the cut.***
I am evaluating this game based on four key aspects: story, characters, gameplay, and visuals. I will also be evaluating the Dead Kings DLC. 
Content Warnings: violence, blood, body horror
Story: Assassin’s Creed Unity primarily follows Arno Dorian, an Assassin operating during the French Revolution in 18th century Paris. Following the death of his biological father, Arno is adopted by Templar Grand Master de Laserre, who keeps Arno in the dark about the Templar-Assassin conflict. Thirteen years later, de Laserre is murdered following Arno’s failure to deliver a message in time. Arno joins the Assassins to seek redemption and learns that de Laserre was trying to make peace between the Assassins and Templars, but many did not share his vision. Arno must therefore track down de Laserre’s murderer with the help of his Assassin mentor, Pierre, and Elise, de Laserre’s daughter with whom Arno is in love.
There were several elements to the main story I liked: the idea of star-crossed lovers dropped in the middle of a murder mystery during the French Revolution was intriguing, and I liked that the crux of the conflict was a reigniting of the centuries-old Assassin-Templar conflict. However, none of the “crumbs” of the mystery felt particularly engaging; Arno would track down figures which were introduced then eliminated, and even the bigger characters (Robespierre, Germain, etc) didn’t have enough charisma to carry the plot forward. Given the premise, I would have liked to see more emphasis placed on Arno’s emotional journey, since his guilt and romantic turmoil seemed to be more fruitful areas to explore than the larger mystery. I would have liked to see more flashbacks to his memories with his adopted father (like Edward’s flashbacks in Black Flag) to make the mystery feel more personal, and I would have also liked to see more tension between Arno’s Assassin loyalties and Elise’s Templar leanings. The closest we got, in my opinion, to some satisfying interiority were some ghostly figures whenever Arno visited Versailles (good, but infrequent) and a really nice trippy sequence when Arno first joins the Assassins.
I also think this plot felt different from the previous Assassin’s Creed games because there wasn’t a lot of focus on the First Civilization. Arno encounters a Sage - a figure we were introduced to in Black Flag - but there isn’t a lot of focus on First Civilization artifacts or power. It’s not an unwelcome change, but it was different.
The French Revolution was a wonderful choice for a historical backdrop, though I wish Ubisoft had done more (narratively) to make Arno feel entangled with the world. As the game stands, the French Revolution feels more like a set piece - the background is there, and Arno interacts with some historical figures, but the plot itself doesn’t necessarily need to be set during the French Revolution. I would have liked to see the setting be integrated into the main plot more, perhaps by having the Assassins and Templars be more involved with historical events.
The present-day plot which usually serves as the frame in Assassins Creed games is almost non-existent, which made it feel like a distraction rather than an integral part of the story. Most of the modern stuff was just voice-over, with an anonymous Assassin guiding the faceless and voiceless “Initiate” to comb through Arno’s memories in search of a Sage. Periodically, the voice would alert the Initiate that Abstergo was onto them, and the player would have to take Arno through a series of rifts which featured anachronistic obstacles. Personally, I found these parts more annoying than anything, and they didn’t really come together to form a plot of their own, like in previous installments.
The Dead Kings plot was pretty basic. Arno was tasked with finding a manuscript in exchange for passage out of the city. Along the way, he discovers that Napoleon Bonaparte’s subordinate is trying to find an artifact of the First Civilization, which is hidden in a temple under the church. There wasn’t a lot to set this plot apart - it did the job, and I enjoyed myself, but it wasn’t particularly memorable.
Overall, I think Unity’s plot is mainly hurt by its open world setting. The world is so expansive and full of stuff that it detracts from the main narrative; because players can pick up or put down the mystery of de Laserre’s death, it’s easy to forget about it, making it feel less consequential (or, at least, not very urgent).
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Characters: Arno Dorian, the PC character, is a charming protagonist with a lot of likeable qualities. He isn’t really a fan of how the Parisian Assassins are more like a cult than a brotherhood, and he’s witty and sassy while also holding onto admirable ideals. I wish Ubisoft had given him a better plot, though I did like that they didn’t overwhelm him with grief and guilt to the point where he was broody. He mostly had a light outlook on life without downplaying the seriousness of the conflicts around him, which made him a fun character to control.
Elise, Arno’s love interest, had a lot of potential. She was independent and highly competent, and I liked that Ubisoft didn’t make her into someone in need of saving. I wish she and Arno got to work more together and that they had had more scenes where they talked about their pasts, but I guess that would have been too sappy for the target audience. Without spoiling anything, I do have mixed feelings about how her story ended. On the one hand, I think it demonstrated a real character flaw that Elise struggled with throughout the game (I like characters to have actual flaws); on the other hand, she didn’t deserve that.
Other characters were a mixed bag. Pierre, Arno’s mentor, was pretty gruff and grumpy, and I didn’t get the sense that the two were particularly close. I wish more was done to cultivate that relationship, especially given Pierre’s arc. Other Assassins were too uptight to be interesting, and the bad guys weren’t charismatic enough to be intriguing. I did like the Marquis de Sade, but that’s because he’s Extra in fun ways. Leon, a child thief in Dead Kings, was also fun, mainly because he played off Arno well.
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Gameplay: Unity differs a bit from its predecessors. While the core doesn’t change - players still need to use a combination of stealth and combat to navigate an open world and achieve goals - Unity introduces skill trees and upgradable weapons/equipment. To improve Arno’s abilities, weapons, and gear, players must collect money, earn “Creed points” (awarded for doing impressive things like ledge assassinations or perfect parries), and gain “sync points” (awarded for completing missions). In addition to collecting money from chests, Arno can upgrade his base at the Cafe Theatre to gain a steady income, though there aren’t any widespread economic mechanics, such as the forts/strongholds in Assassin’s Creed 2 or Black Flag/Rogue.
Unity also infamously introduces “helix credits,” a type of currency that players can acquire by paying real, out-of-game money for. Helix credits unlock abilities and upgrades faster (or else just access exclusive content from the online store). I hate this concept just based on principle, so I spent a lot of time exploring the map and unlocking every chest until I built up enough money to purchase legendary equipment.
Weapons themselves were easy to pick up and use, with familiar things such as the hidden blade, one-handed swords, two-handed weapons, pistols, berserk darts, smoke bombs, poison gas bombs, and the like. New weapons included the phantom blade (a silent projectile), the guillotine gun (a gun/blade hybrid gained in Dead Kings), and the introduction of long-arms (such as halberds). I found most of these weapons easy to use, though I did have to get used to the fact that the hidden blade is not selectable as a primary weapon - Arno uses it automatically when doing a stealth kill, but draws his sword or other weapon whenever the player engages in combat.
In terms of movement and stealth, I liked that Arno’s animations were more inspired by real parkour, but I did find it harder to move precisely in this game for whatever reason. I often got stuck on a ledge or wasn’t able to change direction very fast, all of which caused me to fail missions or get killed fairly quickly. I also didn’t like that Ubisoft removed the ability to whistle and draw enemies to a hiding spot; while there were haystacks and structures to hide behind or in, enemies wouldn’t walk by them very often, making them difficult to use for ambushes or stealth kills.
Side quests/activities included a range of things, from “Paris Stories” (quirky missions where Arno had to go kill someone or steal something), to Murder Mysteries (in which Arno had to search for clues and arrest the correct culprit to achieve unique weapons and armor), to “Nostradamus Enigmas” (riddles which led to different landmarks and rewarded Arno with keys to the legendary armor beneath his base). I personally found these fun, even if a lot of them weren’t memorable. They did their job and provided some entertaining little narratives, so I can’t complain too much.
Unity also introduces a lot of coop multiplayer missions, which can be completed with other players or on your own. Players can form or join “social clubs,” which are mainly just teams of gamers, or search the internet and complete missions with strangers. While I liked that the coop missions were able to be completed alone (they were harder, but not impossible) and I was able to play some missions with a friend, I did not like that most of them required players to replay them 3 times in order to get all collectibles and rewards. For a completist, the coop missions will be repetitive, and at times frustrating if there’s a locked door you can’t access without upgrading your skills.
In terms of collectibles, Unity primarily has money chests, cockades (which unlock color schemes for Arno’s outfits), newspapers, artifacts, and nomad points (which can be used in the companion app). Other than the money, I didn’t find the collectibles very rewarding - I didn’t have the companion app, and I didn��t much care for new color schemes or armor/equipment.
Dead Kings introduces tricorns as collectibles while also inserting a few “Franciade Stories,” Murder Mysteries, and “Suger Enigmas,” all of which resemble their counterparts in the base game. The enigmas in Dead Kings were a bit harder than those in the base game because the answers weren’t necessarily in or around landmarks; players have to really pay attention to the map instead of relying on the database for historical clues. I also found it annoying that players could get accidentally stuck in Dead Kings; if you start the DLC unintentionally, you can’t return to the base game until after you complete the first mission. It really sucks if you’re underpowered or just want to experience the narratives in order.
Visuals: Unity is a visually stunning game, with a lot of beautifully-rendered environments, character designs, and the like. The streets of Paris feel like they are inundated with chaos, with crowds of shouting people moving past walls papered with posters and defaced by graffiti, while the interiors are detailed according to the social class of the inhabitants. Arno can wander into a poor person’s home, empty save for the basics, or a rich person’s, decorated with gold and elegant paneling. I very much enjoyed exploring the world and seeing landmarks such as Notre Dame overlooking a rich, vibrant world.
I also really liked Arno’s outfits, all of which captured an 18th century aesthetic. Arno can wear a number of coats, hoods, pants, belts, and bracers, all of which feature a blue, white, and red color scheme by default. I liked that the color scheme wasn’t based around white, as in previous games, as it made Arno feel more part of his world.
In terms of animation, Unity is really buggy, even years after release. Characters would float in the air or get stuck in odd places, but even so, I didn’t find it difficult to complete the game. I did really like that Arno’s combat animations were inspired by fencing, and his kills were fluid and elegant, almost like a dance.
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Final Verdict: Although Assassin’s Creed Unity attempts to bring a new kind of gameplay to the franchise and includes some charming protagonists, the difficult controls, lack of engaging plot, and introduction of microtransactions make it merely an average installment in the series.
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