#elise de laserre
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bubbles with babe
A/N - based off a previous two scenarios here
I tried getting as many as I could or however many the tags would let me đ
Summary: bath and relaxing headcanons đĽ°
Altair - he insists you always bathe with him, washing your hair calms him down
Elise - wants to spoil and lavish you entirely, loves massages too
Desmond - a whole cutie pie who refuses to leave the tub and just loves a few sudsy cuddles
Bayek - presses tiny kisses into your shoulder as he weaves his fingers through your hair
Ezio - oh heâs shameless in spoiling you with all the bubbles!
Evie - a âguilty pleasureâ she feels no guilt in because spending time with you is always a pleasure
Edward - cheeky in spending more time in the tub with you than getting anything done
Malik - he wonât admit it but he does enjoy how your spoil him and remind him to take breaks
Jacob - sure he MAY spoil you but heâs also so needy with your time and likes when you suds him up as well
Maria đĄď¸- a reminder that she needs to take time for herself, particularly likes shoulder massages
Aya - jasmine and other floral scents fill the tub as you laugh and reconvene with each other
Haytham - heâs one relaxing session away from collapsing into your arms and the suds, loves a good scalp massage
Shay - likes when you wash his hair and offers to wash yours as well
Yusuf - you canât leave yet unless he says so, just be prepared for bubbly cuddles and some face masks
Aveline - she likes a hot stone massage and maybe some lavender oil for a bath
Ziio - the temple run when you wash her hair is the most relaxing
Eivor - a bit of a spa day get away and tons of steam rooms that leave you both refreshed
Connor/Ratonhnhake:ton - he loves how you just melt into his touches and when you rub his back as well
Arno - a lil romantic who draws all the bubbles and oils for hours of relaxation
Henry/Jayadeep - heâs a sweetie who gushes about anything with you, neck and back rubs are a must
Kassandra - spa days are a must for you and her
Bonus
Shaun Hastings is a man of business who sometimes forgets to relax so relaxing baths are way of reminding him he deserves TLC
#assassinâs creed x reader#my writing#headcanons#ezio auditore da firenze#altair ibn la ahad x reader#desmond miles#bayek of siwa x reader#arno victor dorian#evie x reader#Jacob Frye#evie frye#eivor x reader#eivor varinsdĂłttir#eivor varinsson#edward kenway x reader#haytham kenway#ratonhnhakĂŠ:ton x reader#connor kenway#aya of alexandria#elise de laserre#henry green#jayadeep mir x reader#yusuf tazim#Malik al sayf x reader#kassandra of sparta#maria thorpe x reader#aveline de grandprĂŠ#assassinâs creed ziio#Aveline x reader#shay patrick cormac
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Assassinâs Creed Unity (2014)
#2014#gaming#Assassinâs Creed Unity#Assassin's Creed#Unity#Arno Victor Dorian#Arno Dorian#Elise De LaSerre#Templar Order#Templar#French Revolution#Paris#France
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ä¸ä¸ŞĺŁćŽżčćć
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#Elise De Laserre#Assassinâs Creed Unity#john basilone#the pacific#tyler durden#fight club#freddie mercury#rami malek#Bohemian Rhapsody#the batman 2022#hal jordan
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ko-fi request for my friend Zino!
Request was what if Elise got an First Civ-ified arm after the Temple?
#elise de la serre#ĂŠlise de la serre#elise de laserre#assassin's creed unity#acu#assassin's creed#asscreed#assassins creed#my doods#hope everyone's having a great day!!
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elise my beloved
#elise de la serre#elise de laserre#ac unity#assassin's creed unity#assassins creed#arno dorian#my art
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considering she is my favourite character of all time, I have never drawn Elise de Laserre before so I thought Iâd give it a try lel
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Assassinâs creed characters + hogwarts houses - requested by Anonymous (part 1)
#ac#assassin's creed#hogwarts houses#ezio auditore#ziio#edward kenway#evie frye#henry green#jacob frye#leonardo da vinci#elise de laserre#requested#anon
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âŞď¸âŞď¸âŞď¸âŞď¸âŞď¸âŞď¸
â ď¸ Disclaimer â ď¸ I write only for the game versions of the characters featured below, for more clarification on this see the rules post.
âŞď¸âŞď¸âŞď¸âŞď¸âŞď¸âŞď¸

HC!
[TBA]
One-shots!
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Fanfics!
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Others!
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HC!
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One-shots!
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Fanfics!
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Others!
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HC!
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One-shots!
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Fanfics!
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Others!
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HC!
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One-shots!
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Fanfics!
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Others!
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HC!
[TBA]
One-shots!
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Fanfics!
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Others!
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#assassin's creed#kassandra x reader#elise de la serre#elise de laserre x reader#elise de la serre x reader#assassinscreedodyssey#kassandra assassin's creed#arno dorian#arno dorian x reader#assassinscreedunity#assassins creed syndicate#evie frye#evie frye x reader#jacob frye#jacob frye x reader
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Glorious Domination :3
#Templar#Templars#assassin's creed#assassin'screed#assassinscreed#assassin's#creed#assassins#assassins creed#haytham kenway#haytham#kenway#Elise de laserre#Elise#de#laserre#Crawford starick#crawford#starick#shay#Patrick#cormac#shay Patrick cormac#shay cormac#assassin's creed 4#assassin's creed 3#assassin's creed rogue#assassin's creed: syndicate#assassin's Creed Syndicate#assassin's creed unity
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Assassinâs Creed Unity (2014)
#2014#gaming#Assassinâs Creed Unity#Assassinâs Creed#Unity#Arno Victor Dorian#Arno Dorian#Elise De LaSerre#Templar Order#Templar#French Revolution#Notre-Dame Cathedral#Notre-Dame#Paris#France
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A heart full of love
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Had to revisit this beautiful scene đ
Arno and Ălise
#assassin's creed#I miss Unity!!#photo mode#...of a cutscene#xbox one x#photomode#my shit#assassins creed#AC Unity#Arno#arno dorian#Ălise de Laserre#arno x elise#ac
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Video Game Review: Assassinâs Creed Unity (Ubisoft, 2014)
Genres: action-adventure, third person, open world
Premise: Blaming himself for the death of his adoptive father, Frenchman Arno Dorian joins the Assassins during the French Revolution in order to seek redemption. Learning that his adoptive father was a Templar Grandmaster looking to promote peace between the Templars and Assassins, and that his birth father was an Assassin (killed by Shay in Rogue), Arno must investigate the Grandmasterâs death and contend with a changing Templar Order, while also sorting out his romantic feelings for Elise, the Grandmasterâs daughter. In the present, the Assassins contact the unnamed Absergo employee and recruit them to their cause, using Arnoâs memories to find the body of a sage, which may contain traces of First Civilization DNA.
Platform Played On: PC (Windows)
Rating:Â 3/5 stars
***Full review under the cut.***
I am evaluating this game based on four key aspects: story, characters, gameplay, and visuals. I will also be evaluating the Dead Kings DLC.Â
Content Warnings: violence, blood, body horror
Story: Assassinâs Creed Unity primarily follows Arno Dorian, an Assassin operating during the French Revolution in 18th century Paris. Following the death of his biological father, Arno is adopted by Templar Grand Master de Laserre, who keeps Arno in the dark about the Templar-Assassin conflict. Thirteen years later, de Laserre is murdered following Arnoâs failure to deliver a message in time. Arno joins the Assassins to seek redemption and learns that de Laserre was trying to make peace between the Assassins and Templars, but many did not share his vision. Arno must therefore track down de Laserreâs murderer with the help of his Assassin mentor, Pierre, and Elise, de Laserreâs daughter with whom Arno is in love.
There were several elements to the main story I liked: the idea of star-crossed lovers dropped in the middle of a murder mystery during the French Revolution was intriguing, and I liked that the crux of the conflict was a reigniting of the centuries-old Assassin-Templar conflict. However, none of the âcrumbsâ of the mystery felt particularly engaging; Arno would track down figures which were introduced then eliminated, and even the bigger characters (Robespierre, Germain, etc) didnât have enough charisma to carry the plot forward. Given the premise, I would have liked to see more emphasis placed on Arnoâs emotional journey, since his guilt and romantic turmoil seemed to be more fruitful areas to explore than the larger mystery. I would have liked to see more flashbacks to his memories with his adopted father (like Edwardâs flashbacks in Black Flag) to make the mystery feel more personal, and I would have also liked to see more tension between Arnoâs Assassin loyalties and Eliseâs Templar leanings. The closest we got, in my opinion, to some satisfying interiority were some ghostly figures whenever Arno visited Versailles (good, but infrequent) and a really nice trippy sequence when Arno first joins the Assassins.
I also think this plot felt different from the previous Assassinâs Creed games because there wasnât a lot of focus on the First Civilization. Arno encounters a Sage - a figure we were introduced to in Black Flag - but there isnât a lot of focus on First Civilization artifacts or power. Itâs not an unwelcome change, but it was different.
The French Revolution was a wonderful choice for a historical backdrop, though I wish Ubisoft had done more (narratively) to make Arno feel entangled with the world. As the game stands, the French Revolution feels more like a set piece - the background is there, and Arno interacts with some historical figures, but the plot itself doesnât necessarily need to be set during the French Revolution. I would have liked to see the setting be integrated into the main plot more, perhaps by having the Assassins and Templars be more involved with historical events.
The present-day plot which usually serves as the frame in Assassins Creed games is almost non-existent, which made it feel like a distraction rather than an integral part of the story. Most of the modern stuff was just voice-over, with an anonymous Assassin guiding the faceless and voiceless âInitiateâ to comb through Arnoâs memories in search of a Sage. Periodically, the voice would alert the Initiate that Abstergo was onto them, and the player would have to take Arno through a series of rifts which featured anachronistic obstacles. Personally, I found these parts more annoying than anything, and they didnât really come together to form a plot of their own, like in previous installments.
The Dead Kings plot was pretty basic. Arno was tasked with finding a manuscript in exchange for passage out of the city. Along the way, he discovers that Napoleon Bonaparteâs subordinate is trying to find an artifact of the First Civilization, which is hidden in a temple under the church. There wasnât a lot to set this plot apart - it did the job, and I enjoyed myself, but it wasnât particularly memorable.
Overall, I think Unityâs plot is mainly hurt by its open world setting. The world is so expansive and full of stuff that it detracts from the main narrative; because players can pick up or put down the mystery of de Laserreâs death, itâs easy to forget about it, making it feel less consequential (or, at least, not very urgent).

Characters: Arno Dorian, the PC character, is a charming protagonist with a lot of likeable qualities. He isnât really a fan of how the Parisian Assassins are more like a cult than a brotherhood, and heâs witty and sassy while also holding onto admirable ideals. I wish Ubisoft had given him a better plot, though I did like that they didnât overwhelm him with grief and guilt to the point where he was broody. He mostly had a light outlook on life without downplaying the seriousness of the conflicts around him, which made him a fun character to control.
Elise, Arnoâs love interest, had a lot of potential. She was independent and highly competent, and I liked that Ubisoft didnât make her into someone in need of saving. I wish she and Arno got to work more together and that they had had more scenes where they talked about their pasts, but I guess that would have been too sappy for the target audience. Without spoiling anything, I do have mixed feelings about how her story ended. On the one hand, I think it demonstrated a real character flaw that Elise struggled with throughout the game (I like characters to have actual flaws); on the other hand, she didnât deserve that.
Other characters were a mixed bag. Pierre, Arnoâs mentor, was pretty gruff and grumpy, and I didnât get the sense that the two were particularly close. I wish more was done to cultivate that relationship, especially given Pierreâs arc. Other Assassins were too uptight to be interesting, and the bad guys werenât charismatic enough to be intriguing. I did like the Marquis de Sade, but thatâs because heâs Extra in fun ways. Leon, a child thief in Dead Kings, was also fun, mainly because he played off Arno well.

Gameplay: Unity differs a bit from its predecessors. While the core doesnât change - players still need to use a combination of stealth and combat to navigate an open world and achieve goals - Unity introduces skill trees and upgradable weapons/equipment. To improve Arnoâs abilities, weapons, and gear, players must collect money, earn âCreed pointsâ (awarded for doing impressive things like ledge assassinations or perfect parries), and gain âsync pointsâ (awarded for completing missions). In addition to collecting money from chests, Arno can upgrade his base at the Cafe Theatre to gain a steady income, though there arenât any widespread economic mechanics, such as the forts/strongholds in Assassinâs Creed 2 or Black Flag/Rogue.
Unity also infamously introduces âhelix credits,â a type of currency that players can acquire by paying real, out-of-game money for. Helix credits unlock abilities and upgrades faster (or else just access exclusive content from the online store). I hate this concept just based on principle, so I spent a lot of time exploring the map and unlocking every chest until I built up enough money to purchase legendary equipment.
Weapons themselves were easy to pick up and use, with familiar things such as the hidden blade, one-handed swords, two-handed weapons, pistols, berserk darts, smoke bombs, poison gas bombs, and the like. New weapons included the phantom blade (a silent projectile), the guillotine gun (a gun/blade hybrid gained in Dead Kings), and the introduction of long-arms (such as halberds). I found most of these weapons easy to use, though I did have to get used to the fact that the hidden blade is not selectable as a primary weapon - Arno uses it automatically when doing a stealth kill, but draws his sword or other weapon whenever the player engages in combat.
In terms of movement and stealth, I liked that Arnoâs animations were more inspired by real parkour, but I did find it harder to move precisely in this game for whatever reason. I often got stuck on a ledge or wasnât able to change direction very fast, all of which caused me to fail missions or get killed fairly quickly. I also didnât like that Ubisoft removed the ability to whistle and draw enemies to a hiding spot; while there were haystacks and structures to hide behind or in, enemies wouldnât walk by them very often, making them difficult to use for ambushes or stealth kills.
Side quests/activities included a range of things, from âParis Storiesâ (quirky missions where Arno had to go kill someone or steal something), to Murder Mysteries (in which Arno had to search for clues and arrest the correct culprit to achieve unique weapons and armor), to âNostradamus Enigmasâ (riddles which led to different landmarks and rewarded Arno with keys to the legendary armor beneath his base). I personally found these fun, even if a lot of them werenât memorable. They did their job and provided some entertaining little narratives, so I canât complain too much.
Unity also introduces a lot of coop multiplayer missions, which can be completed with other players or on your own. Players can form or join âsocial clubs,â which are mainly just teams of gamers, or search the internet and complete missions with strangers. While I liked that the coop missions were able to be completed alone (they were harder, but not impossible) and I was able to play some missions with a friend, I did not like that most of them required players to replay them 3 times in order to get all collectibles and rewards. For a completist, the coop missions will be repetitive, and at times frustrating if thereâs a locked door you canât access without upgrading your skills.
In terms of collectibles, Unity primarily has money chests, cockades (which unlock color schemes for Arnoâs outfits), newspapers, artifacts, and nomad points (which can be used in the companion app). Other than the money, I didnât find the collectibles very rewarding - I didnât have the companion app, and I didnât much care for new color schemes or armor/equipment.
Dead Kings introduces tricorns as collectibles while also inserting a few âFranciade Stories,â Murder Mysteries, and âSuger Enigmas,â all of which resemble their counterparts in the base game. The enigmas in Dead Kings were a bit harder than those in the base game because the answers werenât necessarily in or around landmarks; players have to really pay attention to the map instead of relying on the database for historical clues. I also found it annoying that players could get accidentally stuck in Dead Kings; if you start the DLC unintentionally, you canât return to the base game until after you complete the first mission. It really sucks if youâre underpowered or just want to experience the narratives in order.
Visuals: Unity is a visually stunning game, with a lot of beautifully-rendered environments, character designs, and the like. The streets of Paris feel like they are inundated with chaos, with crowds of shouting people moving past walls papered with posters and defaced by graffiti, while the interiors are detailed according to the social class of the inhabitants. Arno can wander into a poor personâs home, empty save for the basics, or a rich personâs, decorated with gold and elegant paneling. I very much enjoyed exploring the world and seeing landmarks such as Notre Dame overlooking a rich, vibrant world.
I also really liked Arnoâs outfits, all of which captured an 18th century aesthetic. Arno can wear a number of coats, hoods, pants, belts, and bracers, all of which feature a blue, white, and red color scheme by default. I liked that the color scheme wasnât based around white, as in previous games, as it made Arno feel more part of his world.
In terms of animation, Unity is really buggy, even years after release. Characters would float in the air or get stuck in odd places, but even so, I didnât find it difficult to complete the game. I did really like that Arnoâs combat animations were inspired by fencing, and his kills were fluid and elegant, almost like a dance.

Final Verdict: Although Assassinâs Creed Unity attempts to bring a new kind of gameplay to the franchise and includes some charming protagonists, the difficult controls, lack of engaging plot, and introduction of microtransactions make it merely an average installment in the series.
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