#elika
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Hey everyone! I will be participating in the Starlight Initiative this weekend to raffle away a GPOSE COMMISSION!
Carrd: https://starlight-initiative.carrd.co/
Check out the Discord in carrd for more info!
#ffxiv#ff14#ffxivevent#eorzeaphotos#ffxivgpose#gpose#gposers#oc#elika#ffxiv oc#ffxiv screenshots#au ra#ffxiv gpose#ffxivsnaps
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wip...
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Rewatching all the Prince of Persia 2008 cutscenes with the titular Prince and Elika really made me realise how absolutely adorable their chemistry was
I’ve never before seen two characters that aren’t a couple yet act like they’ve just got married.
Just look at these interactions complied from these gifs:
And for good measure, here’s the twirling animation when they’re pole vaulting together 💖
This is so sweet, I love these two.
I really wish the Prince of Persia franchise would make more characters like them. They’re just great.
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K..Kibby……
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This game still pops into my head every now and then because of the animations. Especially those like the ones below that are super easy to miss but still have a lot of care put into them.
edit: apparently tumblr doesn't let you swap out images anymore so here's a version with some minor fixes :V
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There was a thread posted today on the Feh subreddit asking about people's crackships, and the comments on it are been a delight. Somebody sold me on Eirika×Eliwood
.
#elika#or whatever their shipname is#eirika fire emblem#eliwood fire emblem#fe#fire emblem#fe8#fe7#fire emblem blazing sword#fire emblem sacred stones#fandom takes
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Playing Prince of Persia 2008
So last week i got COVID, and was out of work for a few days. I use a dual-booted computer with windows/linux at home - with linux as my main but Windows to use a few windows exclusive programs and to play games on steam. With a lot of time on my hands, but little willpower to do anything challenging, i booted the old copy of PoP 2008 on the steam library, created a new game and got into the hidden valley with the worst walking infrastructure the gaming world has to offer.
A bridge salesman would really clean up in this place. -The prince
Now everyone who played this game already talked gameplay: How the moving-around-part is cool and the single combat with combos is meh. So let's say something else.
In a review from 2021, the reviewer talks about how the game's stylized graphics keep it timeless, and there is a care on the design of every level such that it feels like looking at a painting someone carefully crafted. This is a hard agree. The stylized looks+ the no death mechanic feel very modern, in a way. In the 2008 market, there was this flow towards more realistic games, and also a expectation that Prince of Persia was meant to be challenging, and this game subverted both. In this aspect, the game would be more successful if it was released today than in it's original climate.
Nolan North is here as the Prince. This game came the year after Uncharted 1 came out and was a huge success, and Nolan is here to bring that sweet uncharted rizz to the game. And bring it he does! Does it fit well with the game? Well, I liked it - but it's more of Nolan redoing a wisecracking adventurer in a magic antiquity setting. This is maybe not just ubisoft copying naughty dog's homework, but a trend of the 2000s to have these very, well, very 2000s people around having adventures in other epochs. Reminds me of this post about how everyone in the Pirates of the Caribbean franchise is a 2000s hero except James Norrington (who suffers dearly for it), so while the game style and gameplay were ahead of it's time, this part really feels right were it belongs.
Elika - chosen one of the god Ormazd and last of the Ahura people, tasked to the keeping of the evil god Ahriman in his tree prision - plays more of an straight man role to the prince's joking and lamp-shading shenanigans. Her design is a very 2000's design: Where most video games hot girls are more about boobs-and-ass design-wise, she is all about that impossibly thin waist line. Overall a great character, and the banter with the prince is funny and fresh, she makes for a great part of the fun in the game.
Every creative endeavor is, for the lack of a better word, an aborted process. Animators would polish their animations forever if not for the cruel team leads to rip the file from their hands to give to the next guy on the pipeline. Planned features get scraped as the deadlines tighten, and so turns the world. PoP 2008 is no different.
- A central gameplay feature is the power plates: When the prince and Elika jump on them, the game's movement mechanics change, and a kind of minigame starts, based on the magic of the plates: The Green plates give the Breath of Ormazd, where the prince can run up, down and around walls like they are the floor, while avoiding bumps and obstacles on them. The Yellow plates give Elika a long term flight ability (Wings of Ormazd), the prince rides on her back and you use the arrow keys to avoid obstacles mid-air. The Red plates catapult you both to a next destination, and the true obstacles are the chain of conventional moves between the red plates. Aaaand the blue plates are the same as the red plates, but blue. We can see that the inspiration died after the red plates, if not with them. Every level has 45 light seeds (game 'currency', to trade for more plates), where 40 are accessible by normal routes, and 5 are accessible using a set of plates of a specific color hidden on the level. Many of these hidden plates are red (easy to place after the level was done) but almost none are blue, the most uninspired plate.
- The game has 4 main areas split into 4 sub-areas, each main area assigned to a boss. Each main area needs two power plates to complete - The Citadel, for example, needs the red and yellow plates. We can imagine there was space (there are literally unused closed gates in the corner of the areas) for 4 more areas, each for the unused combination of 2 of the plates, with 4 more associated bosses, that were removed from the scope pretty early in the project.
Speaking of bosses, the five bosses of the game incidentally make for a near perfect dark version of the heroic Five Man band. Its kind of sad they never interact or even acknowledge each other, but it's one of the limitations of the game onset from it's original design.
- The Mourning King is the Hero, a noble ruler who sold his soul for the somewhat noble - if selfish - motive of resurrecting his daughter.
- As his foil and Lancer, both in combat style and motivations, we have the Hunter, also a noble ruler who sold his soul for the cruel prize of hunting men .
- The Alchemist -> Brains, all mad scientist like.
- The Warrior -> Brawn, he literally cannot be damaged in combat.
- The Concubine -> The Chick, the Only Other Girl in the story. Does illusion magic stuff.
In the finale, Elika sacrifices herself to seal Ahriman back to the tree - and the ending is centered around you - the prince - redoing a bargain her father previously made and breaking the seals in exchange for Elika's life - undoing all your progress in the process. This is weird to me: While we see a growing relationship between Elika and the Prince - Story-wise they know each other for like, 8 hours tops. And there are few lines of dialogue that feel like a true romantic relationship developing. And it's also disrespectful of Elika's final wishes. But everyone bashes this ending, so I will do a first in gaming history: I will defend the ending of Prince of Persia 2008.
Why the Ending of PoP 2008 is Okay, actually:
First, the romance thing - two things come to mind: First - though there is little romance dialogue, there is much romance touching and physicality. Elika and the Prince are maybe one of video games more intimate couple in terms of physical interaction in gameplay. They move together, depend on one another. When they climb vines, Elika grabs herself onto the Prince's back, when they drop of a ledge onto the floor, the prince catches Elika and places her on the ground. They do a cute little spin together when changing places atop a wooden beam. This relationship is not mainly on the story, but is a core feature of the play of the game itself. Second: This is an 1001 nights themed story, where this kind of spontaneous, love at first-sight thing is a theme - this is echoed in the finale, where if you got every light seed in the map, the final seed that resurrects Elika is the 1001st light seed.
But outside of the romance, there are reasons grounded in friendship, and those hit harder for me: The Prince is a well traveled guy, and many of the dialogue lines with Elika revolve around this growing notion that Elika has spent her whole life trapped in this dwindling secret valley, desiring the amazing things of the outside world, but bound by her sense of duty even when all the other members of the kingdom shirked this duty and went away to the outside world. That the reward for her selflessness, her hard and unwavering faith in the god of light - that left her fighting for all of creation alone - was death. That would piss off our guy, damn - it pisses ME off. Elika fucking deserved to see the world, to enjoy herself! Damn this absent god that let her fight for the right to kill herself. I would want my friend to be free, and also we have the final point...
Ahriman's current prison (at the end of the game) is absolute dogshit - held together by strings, sticks, spit and a prayer. And the last magical maintenance staff is dead in your arms. Minutes later Ahriman is already fucking with your mind, and while you could get out and move on, the next wanderer to fall in the valley can be persuaded to cut the five flimsy-ass trees for as little as a bag of free candy. While a more cowardly person would want to get the fuck out and never come back you on the other hand want to see a chance of this business having a clear end to it. So you go back, get the magic power from the tree and resurrect the last of the Ahura, hoping to get her stronger, or to get a lead to finding more of the Ahura who went away, or even Ormazd himself.
The game would have everything lined up for a sequel along these lines (and it kinda has, in the DS spin-off game) but the whole franchise was cancelled and left for dead. It's so delusional to hope for a sequel even Nolan North himself said to a fan to go write some fanfic to scratch that itch.
And that's it for Prince of Persia 2008 for me. One thing that made me happy was that when I had just finished the game, and had the PoP 2008 content itch, i found the page @fuckyeahpop2008, that let me see some cool memes and content fans made of the game. The last big burst of activity in the page was 2014, so I'm indulging in the vintages, the 10 year old PoP memes. Thank you @fuckyeahpop2008 - your page, and your love for the game means a lot for me - and is really nice to indulge is this love, kept fresh in tumblrs servers for 10 years. Cheers for anyone playing the game, now or in the future.
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And can you feel the love tonight?
How it’s laid to rest?
It’s enough to make kings queens and vagabonds
Believe the very best
-Elton John
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First post, yay!
Recently played and finished Prince of Persia (2008) for the first time. Despite its flaws I loved the game from start to finish and thought I had to show the two main characters some love.
I only wish we could have a proper conclusion to their story arc. Preferably one where they live happily ever after, but honestly at this point I’d take anything over nothing.
At least the latest Prince of Persia game (The Lost Crown, which I also enjoyed) seems to have been well-received. Fingers crossed that a PoP ‘08 sequel is on the horizon. Until then, I’ll have to rely on fanfics to fill that void.
#prince of persia#prince of persia 2008#elika#more like prince of cliffhangers#give us a sequel already
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Would Elika from Prince of Persia (2008) become an avatar of the Extinction?
#elika#prince of persia elika#prince of persia#prince of persia 2008#the magnus archives#tma#polls#the extinction#mod Moth 🦋
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Prince Of Persia (2008)
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Let's enjoy these autumn colors together.
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I know I made those Prince of Persia sketches but I realized that I never made any of the women so you'll be seeing a few of these in the coming days.
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My favorite couple from my favorite game. They are so cute together change my mind 🙈❤️
#prince of persia#elika#prince#otp#princess#fandom#art#game#drawing#digitalpainting#digitalart#forever love#couple#lovely#this is so cute#adorable#fanart#gaming#video game#its beautiful#i love them
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Was going through my old sketchbooks and found a sketch of Elika from a couple years ago that I never shared for some reason
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Photo
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