#electro elixir
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klee-0 · 9 days ago
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.... @lunetleveret @amber-dragonfly @virtually-fabulous
i could fuck a thunderstorm if i really put my mind to it
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guitarbomb · 2 years ago
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Top 10 Guitarist-Approved Christmas Gifts Under $200
The Top 10 Guitarist-Approved Christmas Gifts Under $200. Are you struggling to find the perfect Christmas gift for the guitar enthusiast in your life? Look no further! We’ve curated a list of ten fantastic gifts that any guitarist will love. Plus, we’ve included some affordable stocking fillers for those on a tight budget. Let’s make this holiday season a musical one to remember. Top 10…
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science-lings · 2 months ago
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hyruleanascendant · 2 months ago
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Breath of the Wild / Tears of the Kingdom Elixirs
Send one or more of the following to give my muse, the receiver, an elixir for them to drink. Specify the muse for multi-muse blogs.
. . .
Bright Elixir - This elixir makes the receiver glow, illuminating a short radius around them.
Chilly Elixir - This elixir grants the receiver resistance to hot climates.
Electro Elixir - This elixir grants the receiver resistance to electricity.
Enduring Elixir - This elixir restores all of the receiver's stamina and grants them additional energy.
Energizing Elixir - This elixir restores some of the receiver's stamina.
Fairy Tonic - This elixir heals any and all of the receiver's wounds and injuries, reviving them if they are unconscious.
Fireproof Elixir - This elixir grants the receiver resistance to flames and extreme heat.
Hasty Elixir - This elixir makes the receiver more agile, and able to move faster.
Hearty Elixir - This elixir heals some of the receiver's wounds and injuries.
Mighty Elixir - This elixir makes the receiver stronger, and able to hit harder.
Sneaky Elixir - This elixir makes the receiver quieter, muffling the sounds they create.
Spicy Elixir - This elixir grants the receiver resistance to cold climates.
Sticky Elixir - This elixir grants the receiver sticky, somewhat hydrophobic skin.
Tough Elixir - This elixir makes the receiver tougher, able to take harder hits.
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ecofmaster · 9 months ago
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It's Clashing Time Boys
So this one is basically one part a dumb idea I thought of loosely based on a moment in a Clash game I played and the other part an excuse for me to brag about a moment in a Clash game I played.
Day 48: Dumb Clash Riddle
So today's post will be split into 3 main parts:
1. The riddle in question that I made
2. The moment this riddle was loosely based on
3. The answer to the riddle
So yeah let's start with the riddle
You are in a game in overtime, with less than a minute on the clock. Your tower is at 42 health, and your opponent's tower is at 60. Worse, your opponent has a push coming your way. The push consists of:
A lvl 11 Evo mega knight
A lvl 11 princess that just got placed, and still has placement cooldown
And a lvl 11 Valkyrie
Your hand consists of a:
A lvl 11 log (58 tower damage)
A lvl 12 Hunter
A lvl 13 Zappies
A lvl 11 Evo skeletons
And your next you can cycle to is a lvl 11 zap
You won't have enough time to cycle to any other cards, so you'll have to work with these 5.
You have a full bar of elixir, but all of your opponent's cards are a tile away from the bridge. You also know your opponent has no spells in their deck, and probably can't cycle back to princess in time to snipe you if you can beat their push.
So the question is...
Can you win overtime?
So yeah that's the riddle
The answer is at the bottom, but Im giving you a no spoiler wall so if you want to solve it yourself you can
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So for the time being let's talk about the real game moment that happened
I had an Evo Valkyrie, and Evo mk, a princess, and a mini pekka coming towards me, a long with a worse hand of Evo skeles, Zappies, hunter and electro wiz with fireball in queue. But my tower hasd around 1000 ish health, so I was in a better position than the riddle.
First I sacced the electro wiz to shock the princess, and then placed Zappies. This all made sure the princess didn't attack my tower. The mk jumped on my Zappies and I kited the valk with hunter towards the bridge. It was double elixir by now so I still had the elixir to afford a fireball for the valk, princess AND mini pekka, and hunter traded with the mini pekka, so all that was left was the mk. I still had Evo skeles, which I used, but I placed them badly, and the mk jumped on my tower and did a lot of damage. That along with the Evo valk's tornado chip damage to my tower and it was left with 94 health (I remember that exactly). I ended up losing that game, but that defence was CRAZY.
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Ok here's the answer to the riddle
First you NEEDED to log the full push AND the opposing tower. I told u log tower damage just so u can know log won't kill tower, but the opposing tower is now at 2 health, meaning tiebreaker will be in your favor. This log will also kill the princess, they were the same level, that could be assumed. Then you would need to kite the mk's jump onto the Zappies and use hunter to kite the valk the other way. Evo skeles on the other side of the mk, and zap it all, and you destroyed their push, and stall till the win.
But to actually do this in a game is a whole other rodeo. It's easier to say how to play Clash than to do it.
So did you get the riddle?
lEt Me KnOw In ThE cOmMeNtS bElOw!1!1!1!1!
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realmofthefaesubs · 1 year ago
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Most recent Subliminal from Realm Of The Fae Subs , Epic Life Elixir, You can have it all! Brain Sync, Manifest in 10 seconds or less! Energetically Enhanced with Rainbow Diamond Aura Light Reiki and the Assistance of the Arch Angels Miracle Formula to Hemisync your brain, heal any trauma in you brain, subconscious or conscious mind. Heal any and all past present and prevent traumatic future events from happening.
Rife frequency, scalar waves and affirmations used. Headphones required.
Benefits and Affirmations:
*Brain Sync of the left and right hemisphere. helps to increase flowstate and creativity and facilitates brain hemisphere synchronization through the use of binaural and isochronic frequencies/tones primarily in the theta to alpha range allowing for more fluid to flow through the brain.
*Rife Frequency for Brain sync and healing any damage caused by substances or other harmful toxins or traumas.
The problem with society worldwide is that we are all taught from the time we are children to utilize chemicals to treat disease. From the time we are conscious, we are told to “see your doctor”. We are told this thousands of times every year and that gets repeated for every year of one’s life until they die. Same goes with “take this medication or pill” for this condition or that condition. Get yourself a blue pill, get this immunization and so on.
It never ends: one cannot read a magazine, turn on a TV or a radio and not be subjected to this constant form of message reinforcement. The propaganda persists from cradle to grave.
So that being said, such programming is what someone new brings to the discussion when they are inquiring about frequency alternatives. They will often filter what is being said through prior experience and the subconscious meme of “health comes from chemicals”. There are many other methods such as Chiropractic, Acupuncture, and many different forms of body energy therapies.
The use of frequency instruments has been around for well over a century. We just don’t tend to think of these instruments as frequency devices. Devices like electro-cauterization units and electric scalpels are frequency instruments. Pulsed short wave diathermy used for deep tissue heating, TENS units, ultra sound units, Bio Feedback devices, Micro Current devices, Bone Growth Stimulators and Lasers, are all frequency devices.
There are many other devices in common usage that depend upon the use of frequencies. Those frequencies often are specific to the production of a desired physiological effect. So the use of frequencies is nothing new, and are in use every minute of every day worldwide helping people.”
Rife machines use low-energy electrical impulses to kill or disable diseased cells by targeting the electromagnetic frequency of a medical condition. The pads on the machine are attached to the patient's hands or feet, and treatment is often done at a health clinic, but can also be used in meditations and subliminal treatments.
*Scalar waves to purify any and all negative energy from the body and atmosphere
*Ultimate Beauty enhancement, all of your features will be enhanced and modified very quickly, perfect small narrow sloped nose, get rid of nose bridge
*Have Angelic ethereal beauty, Bright eyes, angel skull, perfectly proportioned ideal face in seconds
*You are the ultimate beauty, when you walk in a room everyone stares in awe of your beauty
*You have perfect lashes, hair and lips, perfect body
*You are able to manifest your ideal wardrobe to enhance your glow up even further
*You literally glow from the inside out, your cells are healed and in turn causes your skin to shine naturally, it's like you have on natural makeup all the time
*You are perfect in every photo that you take and every video you record. Removes any spells cast against your beauty from shining through
*You literally have your dream life. Everything every second goes completely perfect for you.
*You live where you want, have your ideal friend group and the money and car you want
*You have a perfect social life
*wattpad life is your reality
*You are confident , you will feel an extreme confidence boost, everyone will want to be you
*You are extremely lucky and win things and get gifts all the time
*Every day you wake up in your dream reality
*Birds and animals sing to you , want to be close to you because your aura is so radiant and beautiful
*You are a star and very popular
*You succeed in everything that you do, and get perfect results
*You are able to manifest within seconds
*You have magical manifestation powers, you get what you want all the time.
*You literally feel like you are living in a dream everyday because it's so perfect, you are so perfect and your life is so perfect!
Drink water, dna upgrade, light activation, deep healing, unisex, use headphones! I love you all to infinity and beyond!
__Donations:
*Paypal-https://paypal.me/Realmofthefaesubs
*Ko-Fi: https://ko-fi.com/realmofthefaesubs
___Paid Request (Open)
*I do not take requests or suggestions unless they're paid requests
Contact me:
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across-violet-skies · 1 year ago
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Febuwhump day 26: lightning strike
Whumpees: Time & Warriors
Whump Rating: 5/10
TWs: lightning strike/electric shock
CRASH!
Time grimaced, ducking under a tree branch. He and Warriors had been out scouting when dark clouds had rolled in. The sky opened up above them, letting loose a torrent of rain that soaked both heroes to the bone. And, naturally, it thundered as well. The boom was distant, but there wouldn’t be much time before they, too, were caught in something more than just rain.
It was fine. They would be quick.
“Captain!” Time shouted to be heard over the whipping winds howling through the trees. “We need to take off anything metal!”
Warriors nodded, both of them pausing under a tree to quickly strip off their armor and chainmail, as well as carefully storing away various weapons and other assorted metal items they had out. If they were ambushed, things would be bad, but what monster would come out in this weather? It was better to protect against lightning than monsters, in this case.
With that taken care of, the pair continued running, quicker now without armor to slow their movements. They made it out to a field, partially flooded in spots due to the sheer volume of rain falling from the sky. A stray red Bokoblin– one of Wild’s– screeched at them, waving around a weapon as it charged at them. The Bokoblin itself wasn’t much of a threat, so Time and Warriors kept running.
Time glanced back at it, his eye widening as its weapon sparked. “RUN!” He ushered, a twinge of desperation bleeding into his voice.
The sky flashed.
With a deafening crash, a bolt of lightning struck the Bokoblin’s sword, instantly killing the monster. The shock didn’t stop there, though– since the field was basically a large puddle at the moment, the zap traveled through the water and stunned both Time and Warriors. Both heroes fell to the ground, instantly unconscious.
Wild and Hyrule wandered through a field, searching for their missing teammates. Wild was dressed in his rubber armor set, while Hyrule had borrowed Wild’s Thunder Helm. Both of them were protected from electric shocks, so they were the only ones of the Chain sent to search for Time and Warriors. In any other situation, they would be the worst team to send out, but this was Wild’s Hyrule and Hyrule needed to be there in case of a healing emergency. With a clear objective, the pair would be able to stay on task.
Distantly, Hyrule heard a yell, turning his head quickly in the direction. Wild turned as well, ears pricked as he listened. Moments later, a lightning bolt struck the field, sending a volt across the wet field. The hair on the back of Hyrule’s neck stood up, but he didn’t get shocked.
Wild exchanged glances with the traveler, nodding. “Let’s check it out!” He yelled, leading the charge as Hyrule followed close behind. As they got closer, Hyrule’s heartbeat spiked. There, on the ground, were both Time and Warriors. They looked like they were asleep, but the ground was smoking around them. “Oh, shit!”
“Wild!” Hyrule called, worrying his bottom lip between his teeth. “Get those potions you had!”
The Champion tilted his head. “Electro elixirs?”
Hyrule waved a hand carelessly as he skidded on his knees to Time and Warriors. “Whatever! Yes!” He quickly pressed a hand against Time’s chest, casting his Life spell. The eldest hero coughed and jolted, muscles twitching as Hyrule did his best to help.
Wild fed Warriors an elixir, watching as the Captain’s twitching lessened. He did the same to Time quickly, watching anxiously as Hyrule attempted to heal something that wasn’t an actual injury. “We need to get them out of here!” The Champion shouted, frowning.
“How?” Hyrule shot back. Wild was fairly strong and Hyrule had his power bracelets, sure, but they were a lot smaller than Time and Warriors. Dragging the unconscious heroes back wouldn’t be easy, and it ran the risk of their situation worsening.
Wild grimaced. “Right… we need to discharge the electricity, then?” It was more of a question than a statement. He had always been more-or-less fine after getting struck by lightning, so he wasn’t exactly sure what the best way to go about this would be.
Hyrule shrugged, nodding. “I’ll see what I can do!” The traveler chewed his bottom lip anxiously, concentrating as his eyes slipped shut. His hand glowed, not green like his healing spell, but a more whitish-blue. He slammed his hand down against Time’s chest with a grimace, pale blue light pulsing around them before Time sat up with a gasp.
“What?” The eldest hero blinked rapidly, shaking his head. “...Traveler? Champion?”
Wild took over with Time as Hyrule went to repeat the process with Warriors. “Hey there, Old Man. Good to have you back.” He offered a hand, glancing back as the same blue light from earlier surrounded Hyrule and Warriors. “Think you can walk?”
Time accepted the hand, letting Wild help him up. “Yes. I’ll be alright,” he insisted, holding a hand over his chest dazedly. “Captain?”
Right on cue, Warriors sat up with a gasp, just as Time had done. Hyrule jittered beside him, trembling in a way that wasn’t quite the same as his usual exhaustion. Wild helped the Captain up, narrowing his eyes worriedly at Hyrule. “Hy, you good?”
The traveler gave a shaky thumbs up. “I’m okay. I just need to release some energy,” he assured. “You guys go on ahead. Get out of the rain. I’ll catch up, alright?”
Wild glanced nervously between Time and Warriors. Both heroes were upright and awake, but they seemed bone-tired and droopy. He wasn’t sure what exactly Hyrule had done, but the freckled hero twitched and jittered much like Time and Wars had done before. He supposed it was fine, as long as Hyrule could divert the energy elsewhere. “Okay,” he agreed, nodding. “There’s a small cave just south of here, close to where we came from. I’m taking them there.”
Hyrule nodded, giving Wild a thumbs up as he pushed himself to his feet. “I’ll meet you there.” His fingers twitched and sparked with magic as he ushered them away.
Wild coaxed both Time and Warriors into a light jog, leading them away to safety. Both would need some time to rest and recoup after that… but at least they were okay for now.
As Wild settled them into the cave, a sharp yell sounded from outside, followed by an absurd number of lightning strikes, one after the other. If he squinted, he could make out Hyrule’s small form, practically alight with magic as he cast lightning strikes all around him.
Huh. Usually that spell took a lot out of him.
As he waited, Wild called Wind, letting the rest of the Chain know they were safe and would meet up once the storm was over. He didn’t mention Hyrule’s whole… situation.
Eventually, the traveler arrived at the cave, practically collapsing as soon as his bedroll was set up. Wild watched with quiet curiosity, humming under his breath as he kept watch over the three sleeping heroes.
The rain was quite peaceful now that there wasn’t fear looming over his head. He hummed a tune to himself, calmly watching as the storm receded. Time, Warriors, and Hyrule would all be fine, and they would manage to scrape by in another bizarre situation. Wild sighed, smiling lightly as he watched the sun peek out from behind the clouds.
They would be okay.
–> support me on ao3!
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dzthenerd490 · 10 months ago
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WH40KR: Space Marine Chapter Armor
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Space Marine Power Armor for the Chapters was designed to be both powerful and simple as possible to help better accommodate the hundreds of variations that is to be expected of each Chapter as there are supposed to be 1,000 of them. The design extends to gender allowing both men and women turned into Space Marines to wear it with no restrictions. The basic parts of the Space Marine Chapter armor is the Power Armor, Biosuit, Helmet, Groin Guard, Hip Guards, and Rocket Shoes.
The most basic component of all of the pieces of a Space Marine’s Armor is the Power Armor. Made of Condensed Ceramite, a material that looks like metal but is much stronger as it does not dent or rupture even when being hit by a high caliber projectile of great power. The only weapon capable of harming it is the Bolter Gun designed by the God Emperor himself as well as the lesser imitations created by the United Churches.
This allows a Space Marine who is already strong enough to bend steel like clay and punch through stone walls, to perform even greater feats of strength and be able to withstand all sorts of damage that they couldn’t before. This alone makes a Space Marine powerful and though the Power Armor should not be ignored, it is not as essential as the five other components that grant the Space Marine unrivaled strength.
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1) The Biosuit - created by the Institute under the orders of the God Emperor himself. The Biosuit is made with cybernetic nanofibers, programmed to act as a secondary nervous system that recognizes the wearer as the main body. Once worn it enhances the senses of the Space Marine, including their sense of danger. The user will naturally be able to dodge any incoming attack with great mobility. Not only that but the suit is strong enough to resist even Electro Accelerate bullets, though it loses its durability with every continuous shot. Its durability will not recover without rejuvenation with "Sacred Oil". 
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Thankfully its cybernetic nanofibers are smart enough to recognize wounds and thus patch them up to allow a Space Marine’s regeneration to heal even faster. They can even quickly cover and sterilize wounds that are the cost of lost limbs. Though of course if the lost limb is still intact and is covered with the biosuit, then it can be reattached with the biosuit mending the connection. 
2) Helmet Visor - More like a mask than a helmet but made with the same material as the Power Armor making it strong enough to withstand a few Bolter shots before it starts to break if the bolter shots don’t stop. The common model is divided into four pieces that can extend apart to open and reveal the face. The sole purpose of this function is to allow the Space Marine to occasionally eat their protein bars or drink Elixir.
Once closed and placed on the face it will sync with the Biosuit allowing the Space Marine to control the Computer Visor with their thoughts alone. The computer visors on the eyes allow the Space Marine to see more than ever before; night vision, heat vision, movement, vibrations, possible hiding points, identifiable Xeno biosignatures, and so much more. With the Helmet Visor nothing escapes the sight of a Space Marine. There are other versions of the common Helmet Visor, but all possess the basic system functions with the main difference being how well they do so and what is given priority. The basic model does not have visible air filtration (the vents are tiny and at the sides of the mask like Helmet) but make no mistake the purified air a Space Marine can breathe through its Helmet Visor is just as fresh as the air found on the Shining Star of Terra.
3) The Groin Guard - Technically the main focus of what is being guarded is the privates but calling it the Private Guard was considered out of the question. Though it is meant to be a protector of the sexual organs of the Space Marine it is also the main area of waste collection. This process is maintained by two separate components. The Waist Collector and Condenser and the Essence Collector. 
3a) Waist Collector and Condenser - takes the waste of the Space Marine and condenses it into Essence. Times are tough in the 41st Millenium, resources are only plentiful when plundered from Xeno planets but due to the massive stretch of the Galactic Imperium it can only afford to expand to new worlds when one already in its grasp has been destroyed. As such recycling methods have been implemented in almost all of the Galactic Imperium’s aspects and the Space Marines were not spared from this.
These components covering both the private in the front and the anus in the back collects all waist. Thanks to the advances of the Institute, even waste can be recycled and transformed into essence, though not very much. It actually can take months before an Essence Collector has to be emptied and the Waist Collector and Condenser must be cleaned. The main take away is that a Space Marine can go on fighting or traveling for months without ever having to worry about needing a restroom break.
3b) The Essence Collector - a small device on top of the Waist Collector and Condenser contains three vials that will be filled with the essence created by the Waist Collector and Condenser. As stated before typically takes months for them to be filled but once they are they are normally emptied and collected by Priests maintaining their DNA factory. This is done to ensure the supply of DNA that is used to create New Space Marines, as well as Space Marine organs, limbs, and even entire bodies for injured Space Marines never runs out. It's actually thanks to this particular essence that the DNA within the factories can be purified for the past eight Millennium and for the next one hundred. 
4) Hip Pocket Dimension Guards - Like the rest of the Power Armor is strong though it’s main purpose is to store items in a pocket dimension that are only activated when the plates on the Hip Guards open. Once opened two separate Pocket Dimensions are available to each Space Marine for them to place all of their weapons. Created and maintained by the Church of Novila these Pocket Dimensions can hold any weapon or essential item for the Space Marines though they can never put anything larger than a spear or rifle and nothing living like a human or Xeno prisoner. Even meat chunks or cut off limbs will instead be vaporized if placed inside, it does make the Pocket Dimensions a surprisingly good surprise trap. A Space Marine could simply open it up and force an enemy's head inside, quickly vaporizing their face.
5) Rocket Shoes - The most essential item in regard to the movement of a Space Marine, allows them to jump higher, run faster, and even fly in the air for a short period of time. Naturally Space Marines who have wings or Unique Traits that allow them to fly do not use these shoes very often but that does not deny how useful they are.
Without the Rocket Shoes the mobility of a Space Marine would be severely limited and their speed decreased. This is not to say that Space Marines would be useless without them, but not as many Imperial Worlds would be alive today if the Space Marines were robbed of these shoes. Both contain enough “Sacred Oil” to power themselves nonstop for at least a full year. However, if a Space Marine ever needs more power the Bio Suit can drain and convert the Essence within the Essence Collector to create more Sacred Oil.
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baby-chirp · 1 year ago
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Clash Royale Players Which One Of These 10 Cards Do You Hate Playing Against The Most?
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Asking this because I am in mid-ladder and would like to hear your consensus.
Feel free to spread propaganda by the way!
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starscatteredsky · 2 years ago
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HI!!!!!! Can I request some technological/robotic-themed names? Some preferably starting with "E", but literally any would be an absolute life-saver. Thanks in advance if you can!!!! :3
Robotic names starting with E
pt: robotic names starting with E
eva
eve
etc
ekiz
elixir
elec/electric/electro/electron
emulate/emulator
encrypt/encryption
elle
eternal
elsie
earl
entity
ejeqoid
emily
em
elena
ellx
eti
exon
esltron
entry
Requests open!!!
-🧪
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[image description:
a DNI banner with the background being the promotional image for Little Nightmares 2. The writing reads:
"DNI: radqueers, proshippers, radfems/TERFs, antikin/antitherian, homophobic/ ableist/ anti ACAB/ transphobic/ rasist/ antisemitic/ xenophobic/ antitheist/ anti athiest/ bigoted in any fashion, NSFW/sh/ed/cringe centered blog, fakeclaimer
Before you interact: We are pro mspec gays/lesbians, anti endo/tulpa "systems", enjoy MCYT/DSMP, pro self diagnoses with extensive research, multiple alters are punks/ anarchists"
end description]
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scoobydoooo127 · 4 months ago
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Clash of Clans: Kombinasi Pasukan Terbaik untuk War Klan!
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War Klan adalah aspek paling seru dalam Clash of Clans, di mana kerja sama tim dan strategi menyerang menjadi kunci kemenangan. Pemilihan kombinasi pasukan yang tepat akan meningkatkan peluang meraih tiga bintang dan membawa kemenangan bagi klan. Pastikan juga kamu selalu menggunakan item eksklusif dari toko game resmi untuk meningkatkan kekuatan pasukan dan base pertahananmu!
1. Mengapa Memilih Kombinasi Pasukan Itu Penting?
Setiap lawan dalam War Klan memiliki susunan base yang berbeda, sehingga strategi serangan tidak bisa sembarangan. Kombinasi pasukan yang efektif akan memaksimalkan serangan, menyesuaikan dengan level pertahanan musuh, dan memastikan hasil serangan yang optimal.
Berikut ini adalah kombinasi pasukan terbaik yang bisa kamu gunakan dalam War Klan berdasarkan Town Hall (TH).
2. Kombinasi Pasukan Terbaik untuk War Klan
a. TH 9 – GoHoWi (Golem, Hog Rider, Wizard)
🛡️ Strategi: Gunakan Golem sebagai tameng, Wizard untuk membersihkan bangunan luar, lalu Hog Rider untuk menyerang pertahanan lawan. ⚡ Kelebihan: Efektif untuk base yang memiliki banyak pertahanan darat. ❌ Kelemahan: Rentan terhadap Giant Bomb dan Bomb Tower jika tidak menggunakan Healing Spell dengan tepat.
b. TH 10 – LaLoon (Lava Hound, Balloon, Minion)
🛡️ Strategi: Gunakan Lava Hound untuk menyerap damage dari Air Defense, lalu serang dengan Balloon dan bersihkan sisa base dengan Minion. ⚡ Kelebihan: Sangat kuat untuk serangan udara, terutama jika Air Defense musuh tersebar. ❌ Kelemahan: Lemah terhadap Inferno Tower mode Multi dan Air Sweeper.
c. TH 11 – Electro Dragon Spam
🛡️ Strategi: Kirimkan Electro Dragon dalam kelompok dengan Rage Spell untuk mempercepat serangan rantai petirnya. ⚡ Kelebihan: Bisa menyerang banyak bangunan sekaligus dengan Chain Lightning. ❌ Kelemahan: Boros elixir dan rentan terhadap Air Sweeper.
d. TH 12 – Queen Charge Hybrid (Queen Walk + Miner & Hog Rider)
🛡️ Strategi: Gunakan Archer Queen untuk membersihkan sisi base, lalu masukkan kombinasi Miner dan Hog Rider untuk menyerang pertahanan inti. ⚡ Kelebihan: Sangat fleksibel dan bisa menyesuaikan dengan berbagai jenis base. ❌ Kelemahan: Butuh kontrol mikromanajemen yang baik, terutama dalam mengatur Healing Spell.
e. TH 13 & TH 14 – Super Witch Smash
🛡️ Strategi: Gunakan Super Witch untuk memanggil Big Boy, yang akan bertindak sebagai tank utama. ⚡ Kelebihan: Pasukan sangat tanky dan sulit dihentikan. ❌ Kelemahan: Lemah terhadap Inferno Tower mode Single dan Scattershot.
3. Tips Agar War Klan Sukses
✅ Analisis Base Lawan �� Jangan asal serang, pilih target dengan layout base yang cocok dengan kombinasi pasukanmu. ✅ Manfaatkan Spell dengan Tepat – Timing penggunaan Rage, Heal, dan Freeze bisa menentukan kemenangan. ✅ Koordinasi dengan Klan – Pastikan semua anggota mengatur strategi serangan agar tidak menyerang target yang sama. ✅ Upgrade Pasukan & Spell – Gunakan item dari toko game resmi untuk mempercepat upgrade pasukan agar lebih kuat di War Klan!
Kesimpulan
Memilih kombinasi pasukan terbaik untuk War Klan sangat penting agar bisa menghancurkan base lawan secara efisien. Sesuaikan strategi dengan level TH dan pastikan pasukan selalu dalam kondisi terbaik sebelum menyerang!
Jangan lupa untuk menggunakan item eksklusif dari toko game resmi agar pasukan dan pertahananmu semakin kuat dalam setiap War Klan! 🔥🏆
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trendtoday · 4 months ago
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The global race for critical minerals is switched on. Here is the reason why they are the elixir of the new tech era
What does your smartphone have in common with a solar panel, EV battery or military equipment? They are all made with critical minerals – an essential component in the power supply to modern technology, which we use every day. “You are absolutely the central thing for what I call the electro-digital age,” said Vince Beiser, author of author of Power Metal: The race for the resources that will…
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trendstodaynet · 4 months ago
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The global race for critical minerals is switched on. Here is the reason why they are the elixir of the new tech era
What does your smartphone have in common with a solar panel, EV battery or military equipment? They are all made with critical minerals – an essential component in the power supply to modern technology, which we use every day. “You are absolutely the central thing for what I call the electro-digital age,” said Vince Beiser, author of author of Power Metal: The race for the resources that will…
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psychicmayhem · 10 months ago
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Recent studies have shown that there is an intrinsic property of popular music that decays over time — a property that transmutes "dangerous music you can't play on the radio" into "safe music your dad likes." We must conclude through this that there is a physical property in the music that, as it increases, reduces the danger of a song but increases the dadness of it.
Thanks to a significant infusion of venture capital and our patented electro-alchemical techniques, we have determined a way to extract and bottle this property in the form of an elixir so that it may be applied to any song. Yes, you heard that right: through sonic transmutation, we can now render any song chemically inert and safe for your nostalgic enjoyment.
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phoenixmaiden-gaming · 1 year ago
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I warped to the Wetland Stable and showed the owner the picture I took of the Ring Ruins. He was glad to have it and painted a copy to put in the frame. He gave me a Pony Point along with an Electro Elixir as thanks. Side Quests – A Picture for Wetland Stable (complete). Since I had enough pony points, I exchanged them for my reward for a mane-restyling service. Cool.
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ecofmaster · 9 months ago
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CANCELLING TODAY'S CLASH UPDATE
AN ACTUALLY GOOD REAL UPDATE JUST DROPPED
This might be the first good update in so long
So I'm just going to go through a quick rundown of what makes it good
Btw this still counts for the series
Day 38: YOOOOOOOOOOOOO
So we got lucky box rework, second Evo slot rework, the most overpowered Evo AGAIN, and a new card.
Change 1: Goblinstein
Goblinstein (I think that's what it's called?) is a new champion coming to the game. He's five elixir, and he's basically two intertwined troops. There's the monster, which is basically just a ripoff giant, and Goblinstein himself, who feels like an isolated zappy. The ability is a big lightning bolt between the two troops, And this ability is actually pretty menacing. Taking out the monster will not stop the ability from being usable, so you have to take out the scientist (btw in the book the scientist is the one named Frankenstein, not the monster). Take out the zappy boi and you're mostly fine.
Change 2: Lucky box rework
So they also reworked lucky boxes. Now lucky boxes only have three raities with each rarity being easier to rank up to and giving slightly better rewards (I think? Don't quote me on the last part). The later, more rewarding rarities are gone now tho. But we also get an extra lucky drop per day, along with like 2000 free ones.
This shit is fire. Now it's easier to get better shit but also super lucky players won't have a crazy advantage.
Change 3: Evo slot rework
So I'm kinda on the fancy e about this change. Basically they made the second Evo slot appear at challenge level (which makes sense), and I'm split. On one hand, I GOT ANOTHER SLOT BABYYYYYY but on the other hand, that could also be foreshadowing a third Evo slot...
Change 4: Evo electro dragon
OH FUCK THIS IS SO OP
So now every time e-drag hits multiple enemies the chain will keep going
FOREVER.
Oh, of course that isn't the stupidest idea supercell, of COURSE!
Well that's all for today. Pretty sure I mentioned this in a previous post but this series ends if I hit day 100 or if Clash makes 2 consecutive good updates in a row. And now it looks like the latter might happen.
Well then
This has been interesting
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