#WH40K Fanmade
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Warhammer 40K Retold
Description: A simple art project about changing the style and lore of certain aspects of the Warhammer 40K franchise after finding many, MANY flaws and elements that I wasn't satisfied with. If you're a diehard Warhammer 40K fan or perhaps even a normal WH40K fan this will defiantly piss you off, so sorry in advance but also, I don't care. I'm doing this for fun so I'm not going to stop anytime soon. Sorry but you know, not really.
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WH40K Retold
Lore
The Galactic Imperium
Space Marines
Traitors to the Galactic Imperium
Coming Soon
Forces of Chaos
Coming Soon
Eldar
Coming Soon
Tyranids
Hive Fleet Leviathan
Hive Fleet Behemoth
Hive Fleet Kraken
Hive Fleet Oroboros
Hive Fleet Collosus
Hive Fleet Naga
Hive Fleet Dragon
Hive Fleet Hydra
Hive Fleet Gorgon
Hive Fleet Kronos
Hive Fleet Scarabus
Hive Fleet Locust
Hive Fleet Medusa
Hive Fleet Megalodon
Hive Fleet Charybdis
Hive Fleet Chimera
Orks
Coming Soon
Necrons
Coming Soon
The Tau Empire
Coming... Eventually
#DZtheNerd#Warhammer 40K Retold#WH40K Retold#WH40KR#WH40K#Warhammer 40K#WH40K Fanfiction#Warhammer 40K Fanfiction#WH40K AU#Warhammer 40K AU#WH40K Fanmade#Warhammer 40K Fanmade
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Arrival to the Whale City
ORDO MALLEUS 39M, [REDACTED]
CODE: 00874; III
Record made by: Lord-Inquisitor [REDACTED]
Prime keywords: "Whale Cities"; "Cetaceaners"; "Void Whales"; 6 more...
Secondary keywords: "Interrogation: Aeldari"; "Abhumans"; "Warp"; 14 more...
ARCHIVED COPY; fragment 05-672
__________________________
Decipher:
IN-ED: - ...They are not to be seen as ones of your kin anymore, and you have nothing to draw their eyes from mirages of the Sea of Souls to the light of your dead god.
[REDACTED]: - So, your kind consider them some kind of servants of Archenemy?
IN-ED: - ...No. The leviathans they have tamed dive deeper, far deeper than any mortal mind is capable of, and even shadows of Chaos do not dare to descend on such depth. They are doomed to be consumed by it once. Do not search for Whale Cities, human. You will share their fate if you do.
---End of fragment---
#warhammer 40k#wh40k#warhammer#fanfic#fanart#fanmade lore#homebrew#space whale#Void whale#Inquisition
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My two fan primarchs: Auberon the Seaborn and Sonoma! Auberon, despite his look, has more of a trader personality than of a aggressive warrior. He's big, buff and has a dad bod >:] Sonoma looks very stern and her expression rarely changes but despite this she cares deeply about those under her wing (no pun intended). Also she's nearly as tall as Vulkan and I like to call her "owl mom."
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My Space Marine Chapter homebrew/fanmade Template/Table/Data Sheet
Here's my own version for a homebrew/fanmade Space Marine Chapter template/table.
Because the others I found on the big 3 for 40k info weren't exactly my taste and were also confusing. So, I decide to make my own. But I mainly made it to make it easier on myself.
(X) is meant for being optional and you can removed the section if you want to
Name: Nickname(s): Founding: Founding Chapter/Successor of: Descendant(s)/Successor Chapter(s): Battle Cry/Warcry: Chapter Master: Primarch: Homeworld: Fortress-Monastery: Specialty: Stength, Size, & Numbers: Allegiance: Colour(s):
(X) Homeworld:
Chapter Info:
(X) Homeworld:
History:
Chapter Appearance:
Chapter Colours:
Chapter Symbol(s) & Badge(s):
(X) Homeworld:
Chapter Organisation:
Combat Doctrine:
Chapter Belief & Culture:
Gene-Seed:
Chapter Elements:
(X) Relationship(s):
(X) Trivia(s):
You could also use it in conjuration with the Space Marine Chapter Creation Tables, if you want to of course.
#40k#warhammer 40000#warhammer 40k#wh40k#homebrew#fanmade#space marines#space marine chapter#homebrew chapter#fanmade chapter
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Ive only seen 3 episodes (DnD, WH40K, Pac Man) but secret level feels to me like someone took fanmade action scenes from YouTube and gave them a huge budget or bad edgy fan theories
Like the WH40K action scenes were great and it all looks really good but it just felt like a cinematic trailer for space marine 2
The DnD one was a wet fart (that got spoiled by the preview icon, although it also wouldn't really have been a surprise anyway)
The Pac Man one just felt like some edgy "what if" forum post or tweet
Like to be clear that's what I expected out of it (except the pac man one), but still just feels like a big waste of time and money
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#ComingSoon #WH40KFanFilm #SupportIndieFilm #AtlantaFilm #VeteranOwned #VeteransInFilm #indiefilm #IndieAF #veterans #fanmade #fanfilm #warhammer #WH40K #cosplay #cosplayer #makersgonnamake https://www.instagram.com/p/BtWRTkLhRXF/?utm_source=ig_tumblr_share&igshid=1okj5xjwn662t
#comingsoon#wh40kfanfilm#supportindiefilm#atlantafilm#veteranowned#veteransinfilm#indiefilm#indieaf#veterans#fanmade#fanfilm#warhammer#wh40k#cosplay#cosplayer#makersgonnamake
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So I've found my favorite game
It's called EYE: Divine Cybermancy and it's so fucking weird
Like, it's like if Deus Ex took place in the WH40K universe and it's got a bunch of influence from East Asian mythology and also it's got werewolves and sexy nuns with assault rifles
It gives the same freedom of character creation that you get out of tabletop RPGs and I'm a slut for minmaxing so that's good
Also did I mention it was made by two French guys who barely speak English so they basically just ran it through Google Translate, there's a fanmade patch that gives it a proper English localization but the original translation has this really rough charm
Overall it's a janky cyberpunk mindfuck RPG oh and also it has 32-player co-op
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Warhammer 40K Retold: Space Marines
1st Legion Dark Angels:
Adamantine Lions
Angel Guard
Angels of Absolution
Angels of Damnation
Angels of Defiance
Angels of Penance
Angels of Redemption
Angels of Repentance
Angels of Retribution
Angels of Vengeance
Angels of Vigilance
Angels of Wrath
Angel Redeemed
Angels Repentant
2nd Legion Tech Priests:
Orichalcum Tigers
The Modifiers
Angels of the Omnissiah
3rd Legion Emperor’s Children:
Altar Brethren
Angels Resplendent
4th Legion Iron Warriors:
Steel Destroyers
Death Tunnelers
Tomb Raiders
Angels Porphyr
5th Legion White Scars:
Demon Slayers
Blue Flash
6th Legion Space Wolves:
Grey Wolves
7th Legion Imperial Fists:
Angels Erythrean
Guards of Destruction
Astral Fists
8th Legion Night Lords:
Demon Lords
Ice Demons
Lords of Darkness
Crystal Lords
Lords of Blood
9th Legion Blood Angels:
Absolvers
Angels Encarmine
Angels Eradicant
Avengers of Sanguinius
Angels Excelsis
Angels Glorious
Angels Numinous
Angels of Fire
Angels of Light
Angels Penitent
Angels Sanguine
Angels of the Grail
10th Legion Steel Fists:
Demon Fists
Angels of Iron
Abyssal Hands
11th Legion Battle Sisters:
Spore Stompers
Ocean Maidens
Cosmic Chefs
Cosmic Medic
Angels of Salvation
Abyssal Unicorns
Abyssal Butterflies
Desecrated Sisters
12th Legion World Eaters:
Destroyers of Eden
13th Legion Ultramarines:
Adulators
Angels of Fury
Angels Puissant
14th Legion Death Guard:
Cursed Demons
Abyssal Shields
15th Legion Thousand Minds:
Angels of Purgatory
Warp Wanderers
Forgers of Sin
Damned Outcasts
16th Legion Lunar Knights/Black Legion:
Slayers of Sin
Flag Wavers
Lords of Destruction
17th Legion Praying Sons:
Sin Collectors
Angels of Serenity
18th Legion Salamanders:
Astral Drakes
19th Legion Raven Guard:
Accipiters
Bat Guard
Astral Hawks
20th Legion Alpha Hydra:
Destabilizers
#DZtheNerd#Warhammer 40K Retold#WH40K Retold#WH40KR#WH40K#Warhammer 40K#WH40K Fanfiction#Warhammer 40K Fanfiction#WH40K AU#Warhammer 40K AU#WH40K Fanmade#Warhammer 40K Fanmade#Space Marine Chapter#Space Marine Legionnaire#WH40K Art#Warhammer 40K Art
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Space Marine Chapter: Angel Guard
Description: A Space Marine Chapter born from the Dark Angels and hailing from the moon Vigilus orbiting the world of New Cadia. Entrusted to protect High Ranking Imperials during Crusades especially the established members of Crusade Councils. They ensure that all assets during a crusade are secured so that no enemy can exploit any possible weaknesses that will lead to either a shameful retreat or unthinkable surrender of Imperial forces. They are one of the only Chapters that not only get along with Imperial Troopers rather well but refer to Troopers from the Children of Cadia Regiment as brothers and sisters.
It is believed this kinship comes from the fact that they were born on one of the moons of New Cadia, a planet that was colonized to be the new home of the Cadians after the fall of their original world. However, the only Imperial force they will never acknowledge as friendly in any manner is their parent Legion the Dark Angels. Like most Chapters born from the Dark Angels they are rather ashamed of the downfall of the Dark Angels and actively avoid even making eye contact with them and refuse to bow when a Dark Angel passes by.
Unique Trait: “Golden Fortification” a powerful ability that coats an Angel Guard in golden light making them indestructible to all forms of attack. This ability can be maintained for as long as the Angel Guard desires but only so long as they remain in place. If they move their position they will lose this ability and be unable to utilize it again for at least 5 hours.
Arsenal:
Crystal Blade Holy Spear - A Holy Spear made with a unique crystal found only on Vigilus. Like all Holy Weapons it can be activated with a chant from the wielder, for the Crystal Blade Holy Spear the cant is “Holy Spear, erase all my enemies”. Once said the crystal will glow bright and be able to completely incinerate anything it touches. This state of the Crystal Blade Holy Spear is very dangerous as it can erase the Angel Guard and other Imperial Forces if not used carefully.
Holy Shield of Regeneration - A Holy Weapon commonly given to all Chapters born from the Dark Angels. The Shield is strong enough to even be able to resist more than one blast from a Necron Atomizer cannon. However, should the shield or the wielder ever suffer great damage, the user can chant “May the Blessings of the Emperor shield me from pain” and both the user and the shield will heal instantly.
Bolter Pistol - Heavily condensed version of the original Bolter Gun made to be able to hold 6 canisters of God Blood with a total of 120 bolt shots. Normally only possesses Incendiary, Cryo, Explosive, Electric, and Armor Piercing frequencies.
Dual Cyber Batons - Batons made with batteries inside that shock anything upon impact with anywhere to 200 to 500,000,000 volts. The amount of voltage can be changed by the Angel Guard through a cyber connection with the Helmet Visor. Powerful enough to merely stun a human as well as fry the insides of even the strongest of Orks.
Deity of Worship: Because the Angel Guards are ashamed of their heritage they do not acknowledge Lion as their God anymore. Instead they worship both Rogal and Roboute as their Gods. They worship Rogal to make their bodies fortified and strong enough to defend crusade councils they are assigned to protect. They worship Roboute to remind themselves to always put their duty first and have the strength and determination to follow it through, always.
Recruitment: Because Vigilus has been colonized with the Angel Guard's DNA factory it naturally worships both Roboute and Rogal. it is considered the utmost essential and most honorable duty to be able to guard anything within the Imperium on Vigilus because of this. As such schools on Vigilus not only teach students common Imperial Propaganda, History, and basic Education such as Math, Science, and Literature; they also teach students to be the best guards in any situation. Often students are assigned to guard certain items of importance in the schools, unknown to them they are being watched by the Priests of both Churches.
Occasionally children that are known to be talentless or troublemakers will be given candy and promised more in exchange for stealing the items the guard students are protecting. The student on guard is to protect the item they are assigned to for at least one month. If they can prevent the item being taken from its position within that month from the various assigned thieves, they will be chosen as an Angel Guard.
Once they are chosen, they and their parents will be told of this and how it will be a great honor to become an Angel Guard. This will be done as a test of faith as if the parents of the child refuses they will be banished to a planet in the region of the rotting Dark Angels where they will live out their days in shame and false hope. Naturally those that accept will be taken to the Angel Guard DNA factory within the Capital City of Vigilus.
Once the process within the rebirthing pod is complete they will return to their city as elite guards until such time as they are called to action during a crusade. Because they must be sentinel guards without weakness they are to only meet with past friends and family when they are off duty and their armor is gone.
Caution Regarding Chaos:
Khorne of Sacrifice and War - Immune, Angel Guards are meant to be sentinels of protection, war and battle does not interest them; only defense and Khorne is a god that only knows attack, his voice cannot reach them.
Tzeentch of Corrupting Knowledge and Magic - Immune, being the embodiment of perfect sentinels they have no need for any further knowledge. Or at least anything Tzeentch can tempt them with.
Nurgle of Disease and Decay - Low Risk, there is a rare chance that an Angel Guard will be disillusioned by their task as a sentinel and become so bored to the point they will see themselves as living corpses. Nurgle will find a good place for them should they reach a point of great depression. However, because of their faith in Roboute and Rogal as well as their genetically bred determination they can mostly resist Nurgle’s calls.
Slaanesh of Pleasure and Pain - Medium Risk, being a sentinel is an honor but it can be a bore for Angel Guards who find very little chance at free time given their dwindled ability to enjoy it. Slaanesh can help them find joy and excitement in life again but for a price that only the most bored and disillusioned Angel Guards will be willing to pay.
Malice of Anarchy and Vengeance - High Risk, Angel Guards that have died in combat or never get to see any real action may be filled with regret to the point that Malice can grant them what they need to get revenge or obtain the power they need to do more in life.
#DZtheNerd#Art Collection#Amature Art#Amature Artist#Artists on Tumblr#Warhammer 40K Retold#WH40K Retold#WH40KR#WH40K#Warhammer 40K#WH40K Fanfiction#Warhammer 40K Fanfiction#WH40K AU#Warhammer 40K AU#WH40K Fanmade#Warhammer 40K Fanmade#Space Marine Chapter#WH40K Art#Warhammer 40K Art
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Space Marine Chapter: Accipiters
Description: Hailing from their home world Sedonus, and created form the Raven Guard. A split religion world that does worship Corvus but due to the fast-developing hive cities and the gang violence that follows Heretic Churches worshiping Konrad exist as well. This has led to children within gangs to not only be raised as bloodthirsty thieves but also skilled hunters and assassins. It is for this reason that Sedonus was declared the home world for the Accipiters.
Accipiters are Space Marines who know how to kill anyone a thousand different ways and are equipped with the tools to get each and every way done. Entrusted by the Imperium to kill massive amounts of enemies at a moment's notice as well as powerful threats that are normally unkillable. The longest it ever taking an Accipiter to kill a target is a single day and in those cases the target is normally an entire army. Should an Accipiter take any longer to kill its target it is to be assumed the Accipiter is dead. Accipiters are living symbols of death as nothing has ever lived to survive an Accipiter attack or those who have live to be extremely injured to the point of being deformed.
Unique Trait: "Killing Drive" an adrenaline rush available for each Accipiter allowing them to go faster, strike harder, and kill better for a maximum of 30 minutes. The most devastating part of this ability is that they can do it again up to ten times a day without getting tired. However, should they go for an eleventh time they will start to get progressively weaker and even suffer organ failure if they go for a thirteenth time within the same day. This ability mixed with their vast knowledge of killing methods as well as their grand five senses makes them the ultimate hunters, assassins, and overall killers.
Arsenal:
Freezing Reaper - A scythe made from freezing steel; a type of steel synthesized by the Institue. It emits a natural cold aura of at least − 300 degrees Celsius. This and its scythe form as well as the strength of the Accipiter wielding it not only ensures it can slice through any opponent but freeze them into pure ice as well. Even enemies strong enough to withstand the cut of the Reaper will eventually cripple to the freezing aura of the blade's touch.
Scorching Slayer - An axe made form scorching steel, a type of steel synthesized by the Institue. It emits a burning heat of at least 3,500 degrees Celsius. With the combined strength of the Accipiter and the sharpness of the blade means nothing can withstand a single strike. Even if something was strong enough, the scorching aura of the axe will melt through them, literally no different to a hot knife cutting through butter.
Dual Poison Blades - Normally when an Accipiter has free time they like to hunt. Occasionally they will stumble across poisonous animals and Xeno Beasts. Once they have collected such poison, they will drip it onto the blade of the Poinson Blades. Molded after the assassin Blades of Corvus himself, these blades are made from a special iron found only on Sedonus that absorbs the essence of whatever is dripped onto it with Poison having the longest lasting effect. This makes them perfect for blades of the Accipiter as not only is the blade sharped perfectly for such a hunter but the mixture of a thousand different poisons ensures nothing not even a Tyranid can survive its sting.
Bolter Rifle - Modified version of the original Bolter Gun made by the God Emperor himself. Created with a barrel magazine able to hold 50 canisters of "God Blood" with a total of 1,000 bolt shots that can easily make up for its lack of power and ammunition modes compared to the true Bolter Gun. Like all Bolter Rifles, possesses Incendiary, Cryo, Explosive, Electric, and Armor Piercing frequencies. For the Accipiters they also possess the silencer and invisibility Frequency that can be mixed with not only each other but any of the other frequencies to ensure no enemy can sense their incoming death until it is too late.
Dual Bolter Pistols - Heavily condensed version of the original Bolter Gun, made to be able to hold 6 canisters of God Blood with a total of 120 bolt shots. Like all Bolter Pistols possesses Incendiary, Cryo, Explosive, Electric, and Armor Piercing frequencies. For the Accipiters, one of the Bolter pistols also possess the Void and Tracker frequency while the other possesses the Seeking and Acidic frequency. Which is which is only known by the Accipiter holding them.
Mechanical Talons - Two mechanical arms are augmented into the armor of every Accipiter. They possess five fingers with large and sharp claws made form the same material as their armor making them devastatingly sharp. Possessing a mechanical nervous system that is connected to the bio suit of the Accipiter means they can control these Mechanical arms as if they were born with them. With these arms even when an Accipiter is unarmed, they can still rip apart their targets with ease.
Deity of Worship: It is often mistaken that their deity of worship is Konrad of Crime and Scum since their Chapter is a violent one. Though some do worship him in his terrifying methods of slaughter and fear bringing as well as his Legion's similar upbringing of originally being children of crime become turning into Legionnaires. However, a majority which are truly loyal to the Imperium instead worship Corvus of Stealth and Hunting as their true God, though there are some that worship Jaghatai of Adrenaline and Secrecy. Corvus is belived to bless those who hunt in his name great harvest and fortune so Accipiters who think themselves great hunters will naturally worship him. Then there are those who enjoy killing with speed while also holding a thousand secrets of killing and murder, they believe they have earned Jaghatai's favor in that regard.
Recruitment: Accipiters sometimes are tasked with culling the rampant gangs on their home world Sedonus. Once they have done so they are to kidnap the children of said gangs and bring them a special orphanage on Sedonus that is owned by both the Heretic Church of Konrad and the Holy Church of Corvus.
The priests of both churches will watch over the children and put votes on who is strongest, smartest, and overall best to be an applicant. Once every month one or more children are chosen and escorted to the training center within the orphanage where they will receive comfortably bedding, warm food, and taught the basics of what is expected of an Accipiter and how much of an honor it would be to join. Naturally not all applicants are convinced so after a week they will no longer be given bedding or food. The Applicants will then be sent to private training rooms where an Imperial Criminal will be waiting for them. they will be told by the Priests they must kill the Criminal in order to be able to eat and sleep again. True to their word every applicant that kills the target will be allowed to leave.
In order to give the Applicant a fighting chance the criminals will be drugged, and the Applicant will be allowed to choose their weapon. If the Applicant dies even after this, they are simply a failure while the rest get to sleep and eat again. This process will repeat every day until the applicant learns to be grateful for the gifts the Imperium is bestowing upon them in exchange for their work. Once they have become loyal killing machine or has developed a fighting style either similar or completely different to what the Accipiter's are familiar with. Those that achieve either one will be accepted as an Accipiter. Any other applicant that fails to achieve anything will either keep going until they do, die by hands of a criminal, or go insane and thus must be killed by the priests.
Once an Applicant has been chosen, they will be sent to the DNA factory bellow the orphanage. There they will be placed within one of the rebirthing pods to begin the process. Once the process is complete, they will be given the bio suit, power armor, and weapons needed of all Accipiter's. However, before they leave to either hunt, meet with their new siblings, or go to an assigned mission they will be met with the priests who trained them once more. They will give them a selection of the weapons they used to fight the criminals while they were still Applicants. The Accipiter is free to choose only one weapon but must never tell anyone which it is, as this weapon is meant to be their last resort should they be unarmed of all other weapons. This weapon will be entirely the Accipiter's, and they are free to modify, enchant, or even discard it after they have chosen it.
Caution Regarding Chaos:
Khorne of Wrath and Blood Lust - High Risk, an Accipiter’s whole purpose is to kill all enemies, even the unkillable. If they fail or feel they can do better, Khorne will be there to show them a way to more power in exchange for loyalty.
Tzeentch of Corruption and Knowledge - Medium Risk, killing is an art form as well as a science. No one understands this better than Tzeentch. An Accipiter who feels they want to know more can easily be swayed.
Nurgle of Disease and Decay - High Risk, disease kills all eventually, to the relentless killers of the Accipiters Nurgle could be seen as a messiah.
Slaanesh of Pleasure and Pain - Low Risk, killing so much can make it become a pleasurable addiction. No one knows how to indulge endlessly into such a sadistic pleasure than Slaanesh. Though since a majority of Accipiters worship noble gods like Corvus and Jaghatai they often think of Slaanesh as an abomination rather than a worthy pursuit to worship.
Malice of Anarchy and Vengeance - Low Risk, the chances of an Accipiter themselves dying is low but if it does happen, Malice will be there to give them the power to achieve their revenge. But if the killer does something unexpected that the Accipiter themselves had never seen before, they will rather die in admiration for their killer than seek revenge.
#DZtheNerd#Art Collection#Amature Art#Amature Artist#Artists on Tumblr#Warhammer 40K Retold#WH40K Retold#WH40KR#WH40K#Warhammer 40K#WH40K Fanfiction#Warhammer 40K Fanfiction#WH40K AU#Warhammer 40K AU#WH40K Fanmade#Warhammer 40K Fanmade#Space Marine Chapter#WH40K Art#Warhammer 40K Art
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Space Marine Chapter: Absolvers
Description: Born form the Blood Angels Legion, the Absolvers hail from the Ark Ship known as the "Vow of Absolution". They make it their mission to uphold any task given to them without anything stopping them, not even death. If an Absolver is given a task, they will get it done and disregard or even kill anything that gets in the way of completing such a task. These tasks can be anything such as retrieving a relic, killing a specific enemy, rescuing high ranking members of the Imperium or delivering a message during a crusade. Nothing can stop an Absolver from getting their task done. The Absolvers are not immortal but make no mistake, killing an Absolver is no easy task. You’d find it much easier taming a Tyranid than stopping an Absolver once they are on a mission.
Unique Trait: The Absolvers are one of those rare Chapters born with two unique traits instead of one. The first is a mutation regarding blood which is standard for Chapters born form the Blood Angels. However rather than being cursed with the madness of the red thirst they have instead been given "Blood Overdose". “Blood Overdose” resides within every Absolver, allowing their bodies to produce vast amounts of blood. this blood is highly radioactive and toxic which can be used as both a weapon and an emergency fuel source for imperial technology.
The second trait is "Undying Duty" which prevents an Absolver from dying until their task is done. Even if their insides are cut open, even if limbs or their wings are torn off, even if their heart is ripped out. The Absolver will keep going and actively get stronger to make up for their badly damaged bodies. Only once their task is done, they will finally die.
Arsenal:
Blood Sacrifice Holy Sword - hidden on their non-dominant arm is a device that extends four tubes out of the wrist of the Absolver and into their primary Melee weapon. These tubes harvest blood from the Absolver and insert it into the Blood Sacrifice Holy Sword to power it up. Because their blood is radioactive it provides a great source of power to the Blood Sacrifice Holy Sword a weapon which drinks their unstable blood, becoming longer and sharp enough to cut through any kind of armor. To activate Absolver must hold the sword with their non-dominant arm and say “Holy Sword drink my blood”. tubes form the device will extend and connect to the sword in order to feed it blood that will power it for at least 30 minutes. Should a situation become dire the Absolver will have to repeat the chant every time they need an extension.
Thought if what's needed isn't more time but more power they can instead say “Holy Sword drown yourself in my blood” and the sword will drink as much blood as it can and gain almost unmatched power as a result. However, it will drain so much blood to the point that even to the point the Absolver’s "Blood Overdose" can’t keep. This is mainly to be used as a fail-safe as doing so can render an Absolver so weak they might not even be able to finish their tasks and there is no greater dishonor than to allow such a blunder. Thankfully "Undying Duty" can help them get back up, but it will take time for the ability to activate properly.
Gatling Blade Shield - Artificial weapon created to be able to shoot lasers out of four cannons attacked to a shield. The shield has two basic modes the first being Gatling where it shoots lasers out of four cannons in accelerated speed ensuring it demolishes, destroys, and vaporizes all enemies. The secondary mode allows the Gatling gears to spin but not for shooting instead for the blades around the cannons to spin, turning the shield into a giant saw to slice apart prey that get too close to the Absolver.
Holy Blood Venom Wings - Naturally a majority of Chapters descended from the Blood Angels inherited wings and the Absolvers are no exception. Wings that are strong and fast allowing them to reach any destination with great speed and little chance of any obstacles stopping them. The wings of an Absolver also have blade like feathers coated with their blood upon growths. As such they can extend and shoot them out acting as emergency projectiles killing anyone who is shot with the ferociously sharp feathers. If the sharpness of the feathers doesn’t kill the victim, the toxic blood the feathers are filled with will finish the job. The wings are naturally strong and thus can be used as guards and also extra blades that slice apart and poison their enemies.
Dual Electro Accelerate Pistols - Small handheld guns that are magnetically charged ensuring the pellets shoot at speeds of Mach 5. The gun holds six canisters each holding 10 magnetic pellets for a total of 60 shots each. Not much to do any lasting damage but an Absolver is meant to focus on their tasks. If injuring an enemy is enough to get them out of the way that is more than enough.
Deity of Worship: Sanguinius of Blood and Divinity, naturally they worship him as their Chapter was born form his Legion. They do not openly worship him not because they are one of the Chapters that believe he is cursed like Lion but because they feel they are unworthy to openly carry his name. As such they consider their tasks as trials brought onto them by Sangunius and to complete them all earns his blessing and raise his honor.
Recruitment: When new recruits are needed, the Vow of Absolution will travel to worlds and cities that have Churches of Sanguinius. The Churches will surrender any orphans they have taken in and they will be taken to the Ark Ship as applicants. Once on the Vow of Absolution the children will be tested in various tasks for a month, such as retrieving scrolls, locate the hiding servo skull, fight one another in combat, and do it all in complete silence while doing whatever is necessary to complete each and every task. Those that do the best while remaining silent, determined, and strong will be chosen.
Applicants who pass will be taken to the DNA factory within the Vow of Absolution where they will be placed in a Rebirthing pod to begin the process. once a week has passed, they will become a new Absolver and immediately begin any task that is needed of them.
Caution Regarding Chaos:
Khorne of Sacrifice and War - Immune, Absolver’s are determined but not to the point of insanity. They care nothing for battle or death they only want to fulfill their duty nothing more.
Tzeentch of Corrupting Knowledge and Magic - Immune, Absolvers only care for the completion of their mission. Tzeentch's voice cannot reach them.
Nurgle of Disease and Decay - Low Risk, there might be Absolvers who can be tricked into thinking their toxic blood is a gift of Nurgle. Thus, to worship him is to be given even greater power. But most normally don't fall for this over their devotion to Sanguinius or the fact that Nurgle is known for being sloppy while Absolvers strive to be efficient.
Slaanesh of Pleasure and Pain - Low Risk, Absolvers are given the determination to complete all tasks but occasionally they might be tempted to seek out more in life. Though ironically the more Slaanesh promises them the more the greater the chance they'll just ignore it's call.
Malice of Anarchy and Vengeance - High Risk, if an Absolver actually ends up dying in battle before they can complete their task, Malice will use the opportunity to resurrect them as a Chaos Space Marine. They will then be able to complete their task in exchange for being another soldier in his eternal army.
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Space Marine Chapter: Grey Wolves
Description: The Gray Wolves Chapter hails from the Ark Ship "Storm of Fenrisa" and born from the Space Wolf Legion. Entrusted by the Imperium to kill off high ranking Xenos and Chaos Daemons in hopes of destabilizing their armies as fast as possible. They are then to help hunt down the survivors of the scattered and leaderless enemies and kill them off. The Grey Wolves pride themselves in striking the main target quickly, efficiently, and with enough flair to tell a great story later. they always enjoy talking about their exploits but only to one another, the Grey Wolves know better than to brag about their strengths and talk about their weaknesses to other Space Marines or anyone in the Imperium for that matter.
Tend to treat other members of the Imperium even other Space Marines Chapters form the Space Wolf Legion like strangers. However, treat one another as absolute family that are willing to ride with one another, fight alongside one another, and even sacrifice themselves for each other. Even the Troopers and Naval staff on their Ark Ship is considered family and no Grey Wolf will let a single crew member die or go on a day without a shared laugh. Like most Chapters created from the Space Wolves, they created their very own mead for their Chapter to personally enjoy.
Unique Trait: Grey Wolves are good at intimidating Xeno Beasts especially those bigger than themselves. They can also activate an ability called "Alpha Cry" that causes all beasts around them to bow in submission. This ability even works of Orcs and Goblins though not on Tyranids, it only makes them mad. Regardless, with this ability they can lead an army of beasts into battle to allow them to conquer any enemy with sheer numbers alone, not that a Grey Wolf would need such a tactic given their great power and their Artificial companion.
Arsenal:
Dual Hot Blades - Two Katana like blades made with sharpened Scorching Steel allowing the Grey Wolves with their amazing blade skills to burn and cut through any enemy. Nothing is strong, durable, or even fast enough to escape the wrath of a Grey Wolf so long as they are armed with these blades.
Bolter Rifle - Modified version of the original Bolter Gun made to be able to hold 50 canisters of God Blood with a total of 1,000 bolt shots that can easily make up for its lack of power and ammunition modes. Normally only possesses Incendiary, Cryo, Explosive, Electric, and Armor Piercing frequencies. For the Grey Wolves they also possess the Tracking frequency to ensure no enemy they shoot and survives manages to escape them.
Dual Electro Accelerate Pistols - Small handheld guns that are magnetically charged ensuring the pellets shoot at speeds of Mach 5. The gun holds six canisters each holding 10 magnetic pellets for a total of 60 shots each. Not really enough to dent a Tyranid's shell, leave a lasting mark on Necron armor, or even kill an Orc. But a well-aimed shot can certainly do some damage and lead to an amazing story for the Grey Wolves later.
Artificial Wolf Mount - an Artificial created by the Institue and given to the Grey Wolves to be both a mount and a companion. Made Flesh Steel that is strong enough to resist a Tyranids talons yet is able to move like skin when connected to an artificial nervous system. Given life through two brains one of a Xeno slave and another of a Xeno beast. Both brains are used as processors to allow the Artificial to act as if a real living and breathing wolf and use its mechanisms with precision. Listening devices within the ears allow them to hear even distance sounds the Grey Wolf probably can't. The nose is designed with the most advanced sent identifying technology allowing it to track smells even better than a real wolf could. Is given claws and fangs made form the same Condensed Ceramite as the Space Marine armor ensuring it can scratch and bite even through a Necron exoskeleton. It also possesses a tongue that can scan the biomass and blood of whatever it licks and send the data to Helmet Visor of the Grey Wolf. The perfect mount, bodyguard, and companion of a Grey Wolf.
Deity of Worship: Created form the Space Wolf Legion and thus naturally worships Leman of Freedom and Loyalty. They like to uphold his traditions of having parties after victories and celebrating life but also remembering to be loyal to the Imperium and each other. However shockingly they worship Jaghatai of Adrenaline and Secrecy as well, thinking that he is responsible for their quick and efficient kills.
Recruitment: When more Grey Wolves are needed the "Storm of Fenrisa" will go to a world that either has a church of Leman or Jaghatai. They will have the orphanages owned by the church's collect the orphans and have them sent to the Ark Ship. The newly recruited Applicants will fight one another with practice swords while both the Grey Wolves and the Artificial Wolves watch. They children are to continue fighting for certain periods of time every day until one of the Artificial Wolves starts howling. Afterwards all training will stop and the Applicants will be lined up and presented in front of the Artificial Wolf.
These Artificial Wolves will either be the companions of previous Grey Wolves who have died or newly created ones to replace those that were destroyed along with their masters. They will observe the applicants and review them to see if they have the strength and biology needed to become a Grey Wolf based on all data revolving the chapter. This process tends to be faster with newly made Artificial Wolves as those who had previous masters tends to pick out applicants who had similar traits to their predecessors. If the Artificial Wolf starts cooing and gently rubbing its head on the applicant, they will be selected as a Grey Wolf.
There is a chance that applicants will go on training and thus never be selected. However, this does not mean they will be kicked out as even if they reach adulthood and are never chosen are still offered a place on the Storm of Fenrisa. Weather this be a janitor, navy staff, or even a Trooper Guard. So long as they can handle their alcohol they will never be considered an outcast within the Ark Ship.
Applicants to become Grey Wolves will be escorted to the center of the Ark Ship where they will be placed in the Rebirth Pods. Once they are a Grey Wolf, they will be welcomed by the rest of the ship crew through a party where they will be expected to drink the specialized mead drank only by the Grey Wolves. Those that can handle a whole jug of the mead will be called "Brothers and Sisters". Those that take time to adjust to the mead will be called "Cousins". This isn't meant to be a full-on insult merely a playful nickname though to new recruits it can be quite annoying.
Cation Regarding Chaos:
Khorne of Sacrifice and War - Low Risk, yes, Grey Wolves love to kill for the thrill of it, but they are more tempted to have a good party and a good story rather than to spill blood forever. There will be the occasionally fall but through the millennium the Gray Wolves have found more and more ways to prevent this through comradery and family.
Tzeentch of Corrupting Knowledge and Magic - Immune, Grey Wolves live simple, and joy filled lives, they have no need to ask for more.
Nurgle of Disease and Decay - Low Risk, Grey Wolves do often live in the moment and thus can become stagnant or wish things remain the way they are forever. Nurgle can grant this for a price though most know better than to take on such an offer.
Slaanesh of Pleasure and Pain - Medium Risk, Grey Wolves life freely and chaotically, those that want to know something with a little more excitement, Slaanesh can be quite persuasive.
Malice of Anarchy and Vengeance - Immune, They Gray Wolves already live lives of freedom that no anarchy Malice can provide will satisfy them. Furthermore, a Grey Wolve who dies knows they will be avenged and those that are alive will keep the memory of their fallen brothers and sisters forever.
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Space Marine Chapter: Adamantine Lions
Description: created on Solaris Rex, a planet originally owned by a now destroyed Necron Dynasty. After a successful battle of the Dark Angels, cleansing the world they were free to establish a DNA factory there for the Adamantine Lions. The planet was also used for science and technology development against the Necron threat. The Adamantine Lions possess a few of such technology and are now Anti-Necron killers entrusted to deal with overwhelming Necron threats.
Should another Tomb be discovered or Imperial forces, even an Imperial world is attacked by a Necron invasion the Adamantine Lions are to be deployed to deal with the threat. They are equipped with the best technology allowing them to combat any known and possibly unknown Necron threats. Most think the Adamantine Lions are overhyped as they are not seen having much gear. What most don’t realize is that they actually have more than enough to take on even a army of Necrons by themselves.
Unique Trait: A strange mutation occurred as the DNA factory was fabricating the first batch of the Adamantine Lions, and that mutation was “Disruption Roar”. This ability is why the Adamantine Lions were entrusted with the task of being an Anti-Necron Space Marine Chapter for the Imperium. When an Adamantine Lion activates “Disruption Roar” they release a loud cry, filled with frequencies that cause harm to technology, organic matter, and Psyker energy as well. Any enemy who hears this cry will have every fiber of their being disrupted and leave them greatly weakened or even killed. This ability tends to have the greatest effect against Necrons as they start to fall apart or even self-destruct once they hear this cry even from great distances. An Adamantine Lion is advised to use it only three times a day as using it any more could cause strain on their bodies weakening the overall damage the ability causes and therefore its effectiveness.
Arsenal: Specialized Regeneration Armor - The Nanofibers of the Space Marine Biosuit are reinforced with nanobots created by the Institute allowing the Space Marine Armor to fuse with the Biosuit and by extensions the nervous system of the Adamantine Lion. With this the Space Marine is capable of even greater regeneration to not only their own body and Biosuit but their armor as well. It is now possible for an Adamantine Lion to survive multiple Necron atomizer shots in a row. However, to be shot multiple times at once will be too much even for an Adamantine Lion leading to unavoidable death.
Void Braces - The braces on their arm and lower legs are capable of creating void shields that disrupt all forms of energy including atomizer blasts. With this they can further defend against the vile weaponry of the Necrons never being overwhelmed, outsmarted, or ambushed. The braces on their arms can be pinned together to temporarily create a larger and more powerful void shield.
Holy Shield of Regeneration - A Holy Weapon commonly given to all Chapters born from the Dark Angels. The Shield is strong enough to even be able to resist more than one blast from a Necron Atomizer cannon. However, should the shield or the wielder ever suffer great damage, the user can chant “May the Blessings of the Emperor shield me from pain” and both the user and the shield will heal instantly.
Bolter Sniper - a Specialized Bolter for both extensive range and damage. Able to lock onto any target from 20 miles but can shoot for at least 30. Contains 6 extended canisters of Condensed God Blood allowing stronger and more hard-hitting shots. Each Canisters is able to create 10 bolter bullets for a total of 60 shots.
Anti-Necron Blade - Specialized weaponry created for the Adamantine Lions to deal with their Necron foes. The blade created by the Institute, possesses several small generators that releases vibrations and frequencies that focus on the edge of the blade. Once it comes into contact with Necron weaponry such as Necron atomizer blades it will overload, deactivate and/or fall apart. This also works against other Necron tech such as their shields and drones. The vibrations also allow the blade to slice through the exoskeleton of a Necron like a hot knife through butter making it the ultimate Anti-Necron weapon. Not even a Necron Phaeron would be able to function normally after a single cut.
Deity of Worship: They are one of the few under the faith of Lion and believe he can still be considered a god Child despite the controversy he and his Primarchs have fallen under. Believing as a result they are true knights that are meant to vanquish the Necron threat. This however as well as the fact that they were born form the Dark Angel's is why they are distrusting of other Imperial forces and even other Space Marines. Thinking themselves and others born of the Dark Angels to be the only competent force to fight against the Necrons.
Recruitment: On Solaris Rex their exists an academy within the Capital City for young children to apply to become Adamantine Lions. They will be testing on physical capabilities, pain endurance, Necron and Imperial History, as well as Anti-Necron strategies. Every year or even every month depending on how often Adamantine Lions are to be recruited they will be tested by fighting against Artificials designed to look and act like Nercons. The Artificials will not have weapons but neither will the Applicants. The mock battles will only end when either the Artificial has been defeated, the Applicant has admitted defeat, or have had their bones broken to the point that they must be disqualified and therefore expelled from the academy; the result is quite often the last. Those few that find success in defeating the Artificial with their bare hands and tactics are selected to become Adamantine Lions.
Once selected they will be transported to the DNA factory hidden underneath the Academy where they will be placed within a Rebirth Pod. Once they have been born as an Adamantine Lion they will return to the surface of the Academy and etch their name into the wall of honor placed on the outskirts of the Academy for all to see who has become Adamantine Lions. They normally place their own names close to those of the same family to show legacy if there is any among the Adamantine Lions.
Caution Regarding Chaos:
Khorne of Sacrifice and War - Medium Risk, there might be some Adamantine Lions that grow resentful for the seemingly never-ending numbers of the Necrons despite the fact that they should have no way of reproducing. Yet despite their efforts and constant slaughtering of the Necrons, many dynasties still persist. Furthermore, new tombs are being found every year which either reinforcing numbers of already discovered dynasties or new dynasties that carry new threats. Khorn can understand their frustration and grant them the power to finish off the Necrons once and for all.
Tzeentch of Corrupting Knowledge and Magic - Immune, the Necron hold many secrets that might prove valuable to the Imperium but that's for the Institute to find out, the Adamantine Lions only care for killing them off.
Nurgle of Disease and Decay - Immune, Disease does not affect the Necrons so it means nothing to the Adamantine Lions as well.
Slaanesh of Pleasure and Pain - Medium Risk, Adamantine Lions might who are constantly shot by Necron atomizer blasts only to barely survive thanks to the Holy Shield and their Regenerative Armor might become disillusioned. They will grow to yearn for something more in life than constantly fighting between life and death, wanting to experience something that will make life more thrilling more exhilarating. Slaanesh can offer such pleasures and so much more.
Malice of Anarchy and Vengeance - Low Risk, unfortunately just like the Dark Angels who grow paranoid in later life the Adamantine Lions can grow on edge and become mentally unstable. Driven to want to disobey, to cause a little disorder, to maybe want to even slack off. The priests and researchers who created their DNA factory worked to lower the chances of this happening but were unable to make it an impossibility. As such, when those unfortunate few want to cause a little anarchy, Malice will be there to guide them.
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Leviathan Spawn
Description: The most basic form of the Tyranid Spawn from the Leviathan Hive Fleet. Only standing 3 Feet tall and 4 Feet wide. Possesses only the most basic Tyranid weapons that being fang pincers and ripper guards that both shield the Tyranid and can slice apart prey. Though there is also their acidic venom that helps them quickly devour prey, nothing else makes them unique. The only thing that makes the Spawns dangerous is their nullification to pain and massive numbers.
Artist's Note: I just wanted to make the Tyranids more bug like due to my childhood love for Starship Troopers. Also, I really like spiders so couldn't resist.
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Leviathan Hub
Warhammer 40K Retold Hub
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Space Marine Chapter: The Modifiers
Description: A Fleet-based Chapter belonging to the Ark Ship “The Iron Nexus” and created from the Tech Priests. Entrusted with the most heretical task of seeking Xeno Artifacts within Xeno Temples and ruins. They are meant to find these relics and if time is of the essence modify them so that they can be utilized by the Imperium. Though they were created by the Tech Priests Legion they answer directly to the Institute. As is typical of Space Marine Chapters created from the Tech Priests, they are very smart and prioritize their own mission and the pursuit of technology over combat. Though of course that is not to say they are not good at fighting they just don’t enjoy it or see the use in it like other Space Marines. By order of the Institute they mainly hunt for Xeno technology both new and ancient that belongs to the Eldar and the Necrons as they are the most technology based.
Unique Trait: “Understanding” allows the Modifiers to understand how any technology they touch works. This unique trait lets them modify any piece of technology they get their hands on to ensure they never destroy any technology, only disassemble it to later assemble into something new. This is one of the few Space Marine Unique Traits that is not combat based at all.
Arsenal:
Mechanical Cutting Arm - Contains three saws on the side made of the strongest steel found in the Imperium to allow them to cut any material. But on the off chance it cannot cut anything there is a plasma vibration blade on the other side that can be extended and is used to cut even through impenetrable armor. Like all Mechanical arms it has its own artificial nervous system that is connected to the Biosuit of the Space Marine allowing them to control it like an actual limb. With this the plasma vibration blade can be extended and retracted whenever desired by the Modifier.
Mechanical Torch Arm - Contains a unique flammable substance that when blasted out will burn half as hot as the sun but can be blasted out at an accelerated pace to burn even hotter. Thanks to the nervous system that connects to the Space Marine’s Biosuit the Modifier is able to adjust the heat and the size of the flame produced with a simple thought. With this arm and the cutting arm there is nothing a Modifier cannot cut through.
Mechanical Pulse Arm - Possibly the most weaponized of all the Mechanical arms a Modifier has, contains two batteries filled with God Blood that charge the needles at the end of the arm. Can be used to overload Xeno tech, shock enemies or shoot lightning at them, or simply power up a device that is lacking energy.
Mechanical Multi-Tool Arm - Contains five flexible fingers that can extend into any angle and bend into different shapes. At the tips of each finger is a crystal of God Blood that can shift into different shapes thanks to the frequencies given by the nervous system of the Mechanical Arm.
Dual Automatic Bolters - No Space Marine is ever under equipped and the Modifiers are no exception. Possess two Automatica Bolters that are small and condensed versions of the Bolter gun, possibly the smallest version to date. Contains only 12 canisters of God Blood allowing 240 shots but fires much faster than a regular Bolter and even a Bolter Rifle. The AB for the Modifiers possesses Incendiary, Cryo, Explosive, Electric, and Armor Piercing frequencies for ammunition. However, by order of the Institute they were also given the Gravity Explosion, Gravity Implosion, and Void frequencies for their ammunition as an added boost of power against the Elder and Necrons they are expected to fight against.
Deity of Worship: Naturally they worship Novila as they were born from her Tech Priests. Believe it is their divine duty to find filthy Xeno tech and modify it more into the image of their god while also keeping any benefits it may have had such as power and plating armor.
Recruitment: When the Modifiers need reinforcements they go to a world where Novila is being worshiped and meet with the Churches. There the Orphans are surrendered to the Modifiers and taken to the Ark Ship where they will train as applicants. Once on the ship they will be given a simple battery made with Eldar tech. They will then be told that this is a heretic item and it must be purified, the Modifiers and Priests will observe how the children react. If the children destroy it they will fail and be sent back to the church. If they try to understand and maybe utilize it they will be observed on how they do so. If they manage to figure out it is a powersource they will be considered in the final decision. However if one of them figures out how to disassemble the battery without damaging the power core or having it blow up and kill them they will automatically be chosen.
Once chosen they will be taken to a DNA factory within the Ark Ship and placed in the rebirthing pods to become Modifiers. After they become Modifiers they will be augmented with the mechanical arms and sent to the Institute to be given their first mission.
Caution Regarding Chaos:
Khorne of Sacrifice and War - Immune, the Modifiers care not for combat only results so Khorne has no sway over them.
Tzeentch of Corrupting Knowledge and Magic - High Risk, Tzeentch knows all and sees all, a Modifier attempting to find new Xeno tech might be tempted by his words and become a willing soldier to his army.
Nurgle of Disease and Decay - Immune, Nurgle is stagnation and rot while the Modifiers want change and improvement. Nurgle has no sway over them.
Slaanesh of Pleasure and Pain - Medium Risk, due to the tech they collect sometimes belonging to the Eldar Slaanesh has one or more ways to reach the ears of the Modifiers and promise them so much more. Since Slaanesh offers pleasure through pain quite a few Modifiers can resist but there will always be those that let their curiosity get the better of them.
Malice of Anarchy and Vengeance - Immune, The Modifiers are actually often the targets of revenge rather than wanting it themselves due to their disregard to Eldar and Necron culture. Furthermore Modifiers believe in order of technology so anarchy has no sway over them.
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Warhammer 40K Retold: Lore
WH40KR: Gods of the Galactic Imperium
WH40KR: Space Marine Chapter Armor
WH40KR: Basic History of the Galactic Imperium
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