#earthboundrecast
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Some NPC's you'll meet throughout your adventure!
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Update #1: Status report
Hey everyone! Ian here. I think it’s time to bring everyone up to speed about our progress. As it has been exactly 7 months since we began development on Earthbound Recast. So far it’s been an interesting journey working on this project. We’ve grown a lot since then! Now we want to show our passion for this even more by giving everyone who has been following us a big update on how things are currently looking, plans going forward, and a personal message. We hope you enjoy!
The world of Earthbound Recast
So far, things are looking exciting! Everyone on the team has been working hard to make the project look as professional as it can be. As of current, mostly design and music is being done. We needed to find the right look and feel of the project and see how it would affect working with this in the future. So far, we are very happy with the response!
Mapping
Our current aim is to finish all assets for Onett, Everything is recreated from scratch with some noticable improvements here and there. Onett needs a few more assets that need to be finished before it’s completion!
Of course, work has started on different parts of the game to learn more about how other locations should look.
Mapping is done in Tiled, a flexible level editor that is capable of porting maps to several engines. It’s free, quick, and easy to use!
Friendly neighbors
Earthbound has a wacky, memorable cast of characters. The artists Quak, Cardigan, Max and Prism. Have done an amazing job thus far working on redrawing all the characters you’ll meet throughout your adventure.
Enemies
Next to mapping, this has been the busiest activity, as redrawing enemies for this remake turns out to be surprisingly entertaining!
As of now, currently 47 enemies have been completed! There's about 165 unique enemies if you're not counting duplicates.
Enemies are sketched out first and completed from there.
Battles
We currently don’t have our hands on a working game engine yet. (More on that later down this post). But this is an example on how battles will look in Earthbound Recast.
Menus for battles and overworld are being redesigned to make navigation easier. No more messing through menus!
Music
Please Visit our Soundcloud here!
Irikachana who is known for the MOTHER3 Restored Soundtrack is working on re-arranging the whole soundtrack while still sounding faithful!
Engine
This project started out in GameMaker Studio 2, but it quickly turned out to be unfit for this project due to several limitations that would decrease the quality we aim to achieve.
Unity was then being considered, but we soon learned that there’s a faster and more future-proof option coming our way...
introducing...
MODOT is an upcoming open-sourced Earthbound game engine powered by GODOT. Currently being developed by Benichi. The co-director of MOTHER: ROOTS
Check out the webpage for MODOT here.
Applications for programmers experienced with Godot and GDScript will open as soon as we get our hands on MODOT. It’s very important for a good programmer to know what they are getting into. To show we are working on this huge commitment with promise. Documents like a GDD and progress spreadsheets will be handed out to programmers who are interested in working on this project in their free time (Non-paid).
For artists who are also interested in joining the project, applications are in fact always open, just send your portfolio to [email protected] or DM us on our Twitter!
Please be aware, the Portfolio has to match the artstyle for this project, so tasks can be comfortably assigned.
Thank you!
Thanks to all the people who have supported us on Twitter, it means a lot. We might have revealed a bit too early, thus explaining why there is no current build in the new engine yet, but we are fully commited to follow our plans step-by-step! and with MODOT underway, we will have nothing to worry about!
Final message
Writing this blogpost has been an absolute blast, we hope you like what we currently had to show! You can expect us to write updates on this blog every now and then. We aim for letting everyone know exactly what is going on during development.
We have to point out, this is still a FANMADE project, always take fanmade products into account, anything can happen during development.
Thank you so much for reading and we’ll see you next time!
-Ian Noah
Team members
Ian Noah
Quak
Max
Goraiken
Chair
Cardigan
Jalecko
Benichi
Irikachana
Maedeaz
Prism
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