#early steven universe s1 was like an entirely different show
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castorochiaro · 2 years ago
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why was gem lore so absolutely utterly incomprehensible in the earlier episodes of the show
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jabberwockprince · 1 year ago
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ive been watching hiding in private's recent steven universe videos and the latest one about s1 of the show really got me fucking thinking
we really got such lovingly complex and flawed characters in a show that was so shamelessly queer and open to discuss so many things that were fucking invisible back then????? but now its rlly been watered it down as "yeah the gem show, we all know the gem show"
DO YOU??? DO YOU KNOW THE GEM SHOW???? I FEEL LIKE WE SHOULD ALL JUST REWATCH THE "SILLY GEM SHOW" WITHOUT THAT FILTER OF AWFUL SHIT SOME PPL POURED ALL OVER IT AS IT WAS AIRING
cause the main characters? how nuanced, flawed, complex and human they feel? how the first season alone sets the tone of how love and compassion and connections with other people are THE core of the show?
seeing s1 steven in the video was the biggest fucking shock, it was like someone fucking ripped out my spine and whipped me with it because the freshest thing in my mind steven universe related is future, and in future steven is. so tired. so stressed. so burdened with issues he was forced to bury for the greater good and the sake of things that were much much bigger than him. and im watching s1 steven who has an entirely different set of issues and an entirely different mentality and hes just a little well-meaning boy and im crushed with the realization of what he's gonna go through
in the prelude to the big video, theres this talk about the diamonds and how what they represent, how their light/color/power influences every gem related to them. AND WHILE WATCHING THE S1 ANALYSIS I WAS SITTING HERE LIKE. OH. OH
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because the every gem introduced from s1 and onward follows that thought process and the fact that you can even notice it THIS EARLY is so wild to me like thats so amazing?
of course pearl's design includes white, blue, yellow and pink. she was a gift from WHITE DIAMOND, the combination of all colors. of course pearl is the gem that resists change the most within the crystal gems, because she's the one most affected by the loss of pink diamond/rose quartz - the person she was MADE for, who represents the concept of growth
and it's so good, because pearl is presented as a smart and logical person, but with the abundance of blue tones in her design, it lets you know that she's very emotional. and you get to see that, you get to see how pearl freaks out the most in most occasions, how she flies off the handle especially when talking to amethyst most of the time, how she depends so heavily on garnet and the need for validation
of course jasper is so obsessed with power - she was also part of pink diamond's colony and later taken by yellow diamond. growth and logic. without growth, and emotion (blue diamond), there's only logic. and it manifests as a ruthless desire for power, because the most logical argument is that "the strong rule the weak" - the mindset that rules in homeworld, their super strict hierarchy. but then we see jasper is open to change, to things she perceived as disgusting and horrible (fusion) FOR THE SAKE OF BEING MORE POWERFUL
and that's just design wise, how the palettes and the concept of the diamond authority as light and aspects of the human psyche helps to visually explain where some of the characters stand. without strictly dictating HOW they should act. i could gush for hours about this show, im so glad there's been a positive revival thanks to these videos and that people are back talking about it
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c-is-for-circinate · 6 years ago
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I wrote so much thoughtspew about the first two seasons of Farscape and serialization vs episodic plot in late-90′s TV and character progression, and then I put a cut there because I’m not an animal.
An interesting thing that happens in Farscape (and I’m a couple of episodes into season 3, and have not been particularly good about any sort of liveblogging, as expected): we don���t actually see the first time John Crichton, intentionally and in his right mind, specifically chooses to and succeeds in killing someone he’d consider a person.
I was keeping an eye out for it--I knew it would happen sooner or later, and early Season 1 Crichton, who thinks he can talk Crais out of his vendetta by explaining it was a car accident; who brokers a deal with the Genesis and then sends a Marauder crew of Peacekeepers off of Moya alive; who spends the entire first episode confused and captured and shot at by various people and then insists, when he’s finally the one with the gun and the handcuff keys, that the Moya crew rescue Aeryn right along with him--that Crichton is so deliberately and fundamentally not a killer.  It’s one of his firmament truths about the world.  You don’t kill people.  That’s not how the world works.
And it was so clearly one of the things that was going to get stripped away in the breaking-down of John Crichton (which I remembered enough about Farscape to know would happen, but could not have described the trajectory of).  So I was keeping an eye out for it, and I realized, we never quite get it.
There’s a moment in Maldus’s trap, with Crais, where he decides to hell with it and tries to kill Crais--but fails.
There’s the virus that takes him over, uses John’s own two hands to beat a Peacekeeper scientist to death--but John doesn’t remember that, wasn’t in control, isn’t really to blame.
And then there’s the Peacekeeper ship that leaves Moya at the end of the episode, that John figures out how to blow up by its trail of cesium fuel--but the only person on board the ship is possessed by the virus, is a zombie, could never be saved, and everyone knows killing a zombie isn’t the same as killing a real person, right?
There’s the firefight as he escapes the Gammak base, and maybe he hits someone lethally and maybe not, but who knows?  There is, of course, the plan several days later that destroys the base completely--ignites an entire moon, and surely dozens, hundreds (thousands?) die with that.  So maybe that’s it.  Maybe that’s the moment.  Or maybe by that point the moment’s already passed.
By the fourth episode of season 2, John stabs T’raltixx straight through the chest with a quolta blade, stone dead, up close, at a range to see his face and his blood, but of course he’s half-crazed from light emissions at that point, so that’s not quite right either.  But by that point it doesn’t feel new or horrifying any more anyway.  By that point John carries a pulse-pistol as a matter of course, and has probably used it off-camera and we haven’t even seen it.  By the time his caveman and superbrain doubles show up he’s ready to shoot first and ask questions later.  By the time he’s kidnapped by the Scarran on the commerce planet, he thinks of himself as a person who’s killed, who’s grown callous to the suffering of others, who his mother would be ashamed of.
John spends a lot more time threatening to shoot people than actually shooting them, but his aversion to pitched battle in the timeslip episode near the beginning of season 3 has a lot more to do with timeline integrity than avoiding death.  He goes into a firefight of pitched battle at the end, and shoots to kill, and succeeds again and again and again, and the only people whose deaths he regrets at the end of it are the ones he tried to save.
The thing is, I’m really into how these gradual character shifts happen.  I’m intrigued by the lack of a clear-cut start/stop point.  Because I think that’s how it happens for the characters, too.
John Crichton never wakes up and thinks, I’m a different person today than I was yesterday.  He doesn’t notice the first tilot me he really kills someone, on purpose--it’s a thing that happens in the middle of ten thousand other things, and by the time he has time to sit down and process the fact that it happened, it has happened, and has been happened, and there’s something else new to worry about now anyway.  
John stops wearing his IASA flight suit and it’s just sort of a thing that happens, and maybe it’s laundry day or maybe it’s the day he dressed up to pretend to be a Peacekeeper and everything went to shit, and in retrospect it matters but at the moment it’s nothing.  You can point to the end of S1 as a major turning point for him, but plenty of things turned around before that point happened.  And of course, you can point to the chip as the explanation for so much of the rage and the violent impulses John’s throwing around in season 2--but it’s not like one of the (many, many) one-off mindfrells that dissipate at the end of an episode and leave whoever-it-is alone to be themselves again.  Season 3 John may be ‘himself again’, but whoever his self is, it’s a pretty far cry from who he was when the chip first went in.
I’ve been thinking a lot about this gradual style of character development, where the Big Meaningful Things just sort of happen in the background and you don’t notice until they’re over.  And I wonder how much of it is about the way episodic TV happened in the late 90′s vs today.
In the late 90′s, nobody made TV shows for people to marathon.  I remember 1999.  We had a VCR, which nobody in the house knew how to program, and no cable which meant that any episodes of Farscape I watched were on tape at my best friend’s house and usually out of order.  Any shows I did watch as they aired were often out of order: some weeks it’s a new episode, some weeks it’s a rerun, some weeks you go to your sister’s play and miss it entirely, some weeks it’s preempted by The Sports.  Serialization was a thing, but there was absolutely less continuity from one episode to the next than you might get from, say, Sens8, or Steven Universe, or even something like The Good Place--which is an episodic sitcom, but still builds each episode off of events in the episode before.  I remember watching The Wire for the first time, on DVD, in 2010, and saying to my friends, “this is a different kind of tv show”.  Every single episode acted as a chapter in a story, rather than a stand-alone piece that could be shuffled into a different order within the guidelines of a couple of specific signpost events.  And the kind of character development you do in a show like that, a show made for the internet generation, a show whose creators expect it to be binged, is different.
Farscape has a lot of continuity, but it also uses the status quo as a tool.  Half the episodes start of in media res.  We don’t need to know the specifics of how we got to wherever we are today, and it doesn’t have anything to do with the last episode.  We know the generalities: we’re on Moya, we’re generally in trouble of some kind, and now we’re going to find out what new difficulties today has brought.  Along with that, we know the status quo of characters.  In Season 1, we know John Crichton is desperate to go home to Earth, is confused and out of place, would rather talk than hurt anybody, or let anybody hurt anyone else.  That’s who he is.  Episodes where he doesn’t act that way--trying to kill Crais and then very nearly killing Maldus--they’re anomolies.  One really bad day.  That’s why it’s so easy to shrug off the time he explodes the Peacekeeper shuttle with the virus-infected captain in it.  That can’t really be Crichton committing murder, because that’s not who he is.  That’s not who the status quo says he is.  If that’s who he is, it changes the status quo.
And the thing is, using status quo as a tool like that allows the show to do a lot of very gradual character development without the audience or the characters themselves actually noticing.  Season 2 Crichton is so angry all the time, but--well, it’s just bad days, because we know Crichton, and he’s a good guy who doesn’t like violence.  Or, once it’s been going on long enough--okay, I guess this is the new status quo, he’s just an angry guy.  Was he always like this?  Guess he changed while we weren’t looking.  The show doesn’t start to reveal what’s up with the chip until the back half of the season.  And then suddenly there’s a reason Crichton’s been acting like this, and that makes sense, but also by that point it’s become part of the status quo.  Crichton knows how to do violence and is so frustrated all the time.  That’s part of who he is now.
And I think the show really benefits from being watched with that mindset, because it feels like the characters are just as used to thinking of themselves and their friends in terms of status quo as we are.  I’m thinking about the episode where Zahn and D’Argo and Rygel rip off Pilot’s arm and then turn on each other.  By that point they’ve stood by each other through all sorts of problems, risked their lives for each other, and for Pilot and Moya, no question.  But the opportunity to go home comes up, and they each think about who they are, who they think they are, and they think, ‘I am a person for whom going home is the Number One Priority’.  Never mind how little time they’ve spent seeking out a way home compared to how much time they’ve spent taking care of each other.  By season 3, John loves Aeryn, loves Moya and her crew, would die for them and has actively tried to do so on multiple occasions, but he puts them all in danger for a chance at a wormhole and a way home.  Not because going home is actually more important to him than their safety--if you set out the choices in front of him, if you said ‘You go home but Moya and everyone on her will suffer or die’, he’d give up the chance to go home without question.  But the option comes up, and the little self-identification flag in his head goes, ‘Astronaut John Crichton, US of A, wants to go back to Earth more than anything in the world’, like a one-note character description blurb.
Farscape works really well when viewed as a show about a bunch of people who spend very little time actually thinking about where they’re going and why.  They drive around in circles getting into and out of trouble, trying to keep safe and keep fed, reacting to one problem after another, and not one of them has any kind of plan for getting the things they say they want.  Ask anybody on Moya if they intend to spend the rest of their lives there, they’d say no (or, ‘probably, and it looks like that’ll be about half an arn, now shut up and let us figure out how not to die’).  But not one of them have an actual plan for leaving her.
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