#dragon age: inquisition is bad and you're not going to like this if you liked that game
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get to know your moots
thank you for tagging me @ace-turned-confused @kedsandtubesocks @sawymredfox @iknowisoundcrazy @jeewrites @katareyoudrilling @ghotifishreads 🧡 I freaking love these lol I know it's been a minute but hi, here I am.
what's the origin of your blog title?: username and title are both from a Hozier song, Eat Your Young (because "I'm starving, darling" is how I feel about Joel Miller)
OTP(s) + shipname: alright I've been reading fic since I was 12, here are some of the highlights in vaguely chronological order - Dramione (but like, in the 2000s, lmao), Drarry, Sterek, Johnlock, Arthur/Eames, Stucky, Stony, Sirmione, Wolfstar, Damen/Laurent, 00Q, Spirk, PPCU/reader, Rookanis, DinLuke
favorite color: orange
favorite game: Dragon Age Veilguard, Dragon Age Inquisition, the Mass Effect trilogy, Stardew Valley, BOTW, TOTK
song stuck in your head: Not Like Us, Kendrick Lamar
weirdest habit/trait?: hmmm my husband would say it's no outside clothes allowed on the bed, but I don't think that's weird. probably biting my cuticles. 😬
hobbies: knitting, sewing, writing, gaming
if you work, what's your profession?: let's not talk about work lmao
if you could have any job you wish what would it be?: I don't wish for work lol but maybe owning a book store or yarn shop.
something you're good at: languages, parallel parking, overextending myself
something you're bad at: not overextending myself. feeling my feelings.
something you love: talking to people who love the same things I love 🧡, going to concerts
something you could talk about for hours off the cuff: knitting, linguistics, languages, video games, hockey
something you hate: everything going on right now in the US
something you collect: hmm I used to collect a lot of things and then I moved across the country multiple times and got tired of having stuff. books, probably lol
something you forget: anything that's not in my calendar
what's your love language?: fyi the love languages book is fundamentalist nonsense BUT I do feel very loved when my husband does what they call acts of service (which he knows). that's what I tend to do by default, too, but he likes when I use my words.
favorite movie/show: LOTR, Ever After, Deep Space 9, The Matrix, Clueless, Inception, TLOU, The Mandalorian, Skyfall, Pacific Rim, CA:TWS, Andor, so many others lol
favorite food: pasta, a perfect caeser salad, sopes, sushi
favorite animal: cats. also hippos, those big dorks
are you musical?: I was kicked out of band lol but I was in a singing group in high school and another later. I can read music ok
what were you like as a child?: looking back, obviously unmedicated for ADHD, lmao. but extroverted and hyperaware, really
favorite subject at school?: languages, and then history
least favorite subject?: science, but mostly because some of my teachers sucked and I was socialized to think I was supposed to be bad at it
what's your best character trait?: probably my empathy?
what's your worst character trait?: not taking the time to think (I'm working on it)
if you could change any detail of your day right now what would it be?: I want my cold to be gone lol
if you could travel in time who would you like to meet?: ETA just realized I never answered this one. I spent a lot of time thinking about it and I'm still not sure!
recommend one of your favorite fanfics (spread the love!):
I have yet again begun to reread Be-All and Endor by @djarins-cyare because it brings me comfort (which I've needed lately) 🧡
A new favorite is The Morning Commute by @iknowisoundcrazy -- speed!AU Javi! god I love it
I think a lot of people have already done this, but in case you haven't, np tagging: @maggiemayhemnj @secretelephanttattoo @schnarfer @the-mandawhor1an @sixhours
@@davnittbraes @wannab-urs @justagalwhowrites @beardedjoel @futuraa-free
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....why are the youtube comments so mad lol don't y'all like to have fun. don't we like to have fun here
#ari speaks#half of them are 'wahhh this is what happens when you make games WOKE' like. baby. shhhh. it's not dark fantasy enough for you???#like we are allowed to have varied opinions but also idk. dragon age has always had moments of being a lil silly. especially inquisition.#titsicles???? the nug king???? i'm attacking your holdfast with a goat????? cmon now.#we DO get a little silly here and i'm really not opposed to (well-placed) tonal irreverence in a world about to end.#bitch the world we are CURRENTLY living in is falling apart and i am also being a silly fucking guy because it's all i got.#if i lived in thedas irl i'd be in taverns getting tomatoes thrown at me for bad stand-up about kirkwall HAVE SOME FUN LIVE A LITTLE.#also bc it's been so long one has to imagine that they're also trying to grab some new fans here so it does not surprise me#that the trailer is not 'Boo Hoo Sad Times Dark Fantasy Game No. 49' (i say as an enjoyer of depressing dark fantasy)#esp when all of the prior promotional material has been very doom and gloom.#i don't think that just because the game is being marketed like this/that we're switching focus from solas that the game will be#sanitized and not dealing with any kind of fucked up lore and shit. i am holding out hope that we're going to get some cool opportunities#to play in a space that is def dark but can still give room to breathe.#anyway i do not actually giv a fuck (genuine not insulting) if the trailer did not make u excited das ok.#unless you're complaining that it's woke garbage now/so bad because g*ider is uninvolved. if thats the case you may fuck off.#sorry for the tag essay!
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I'm going to say something controversial. I think there's something Veilguard does better than any other Dragon Age game. Namely: incorporating the companions into the plot.
Look, I love Origins as much as everyone. But to be frank: you could cut every companion except Alistair, Morrigan and Loghain and the plot could still work. Once you've finished the mission where you recruit a companion, there aren't other main quests that involve them in any way.
Oghren and Wynne could have stayed home after their recruitment missions for all the difference it would make to the main plot. Sten, Leliana and Zevran could vanish and nothing would change, because once they're on your team, they don't interact with the main plot at all. (There's the Temple of Sacred Ashes, I suppose - but even then, you'd be going on that quest whether Leliana and Wynne were there or not, and it's very telling that they can both die here and next to nothing in the rest of the game is impacted.)
Again: I love Origins. This doesn't detract from any of these characters being great, or from the story being great. It just means there's a layer of separation between the two. They're involved in the story, but they're not driving it, and you seldom get to see them have strong feelings about it.
DA2 is a huge step up. Your companions' personal stories are integral parts of the main plot. You can't do the Deep Roads expedition without witnessing Karl's death and its impact on Anders. You can't enter Act 2 without seeing Varric's brother betray him, or watching your sibling either die or begin a new path in life. Act 2's climax happens because of choices Isabela and Aveline have made. Act 3's endgame is all about Anders making one enormous decision. Even Fenris and Merrill, who have the fewest ties to the plot, have strong reasons to be invested in the Mage/Templar conflict.
And then Inquisition just... backslides. There are multiple companions you don't need to recruit at all, or can send away with zero alteration to the main plot. Your companions don't like Corypheus because he's bad, but no one - except maybe Varric - has any strong personal feelings about him. They have no personal stake in defeating him, not like Alistair has a personal stake in opposing Loghain, or Anders in opposing Meredith.
We go to the Winter Palace, and Vivienne is not made a part of that story. We have a whole subplot about the Wardens, and Blackwall only gets a couple of extra lines, if you even bring him. Their personal arcs could have been somehow impacted by these missions, and they're just... not. Sera is packed with internalised self-hatred that manifests as trying to distance herself from elven culture, to the point of sometimes lashing out at other elves. And despite all the missions you do where elven history features... Sera's growth past that flaw happens entirely offscreen between the base game and Trespasser?????
IMO, this is one of the biggest reasons why Corypheus is such a bland villain. He doesn't make anyone grow, except by starting a plot for them to be part of. He doesn't challenge them emotionally. No one is invested in him. Because no one interacts with the darn plot.
Veilguard, though? Veilguard keeps your companions interacting with the story the whole way through. The Treviso/Minrathous choice affects both Lucanis and Neve heavily, and impacts who they become for the rest of the game. These cities are personal to you, even if you're not a Crow or Shadow Dragon, because your companions love them.
The Siege of Weisshaupt is beyond personal to Davrin and Lucanis, both of whom are entrusted with major parts of the quest: trying to kill the archdemon and Ghilan'nain. Lucanis is affected by his failure to kill Ghilan'nain for ages afterward. Davrin is haunted by survivor's guilt; he should have died when he struck down the archdemon. He's alive. How can he live with that?
Whenever killing the gods becomes a possibility, Rook hands the lyrium dagger to Lucanis. When the squad go to fight the gods' dragons with the Wardens, Taash is the one to flush the first dragon out. When you infiltrate the Venatori, Neve tricks your way in, and everything that happens is especially weighty to Bellara, whose people have been abducted. On Tearstone Island, because of how Lucanis and Spite have grown, they strikes true.
Did you not hate Elgar'nan before that mission? Because you probably will after you watch him capture Bellara or Neve, and see his fellow god kill Harding or Davrin.
You know what's a great piece of writing? There's no reason Emmrich shouldn't have been an option to deal with the wards on Tearstone Island; he's one of the ideal options to take out more wards with the Veil Jumpers in the final mission. But you can't select him to do it. Because Emmrich has far less personal investment in the Elgar'nan battle than the other two. This is Neve's city. This is the monster who tries to call himself Bellara's god. The game makes sure the characters who take control of the Blight at the end are the ones with the greatest stakes in doing so.
One of your companions, not you, wrests command of the Blight from Elgar'nan. The final mission depends on how well you've come to know each companion's skills. They're just... always involved.
And they're invested, too. The companions all have serious personal reasons to hate the antagonists by the end. Lucanis and Neve have either seen their city burn, or know it happened at the cost of their friend's (and potential partner's) hometown. Davrin has seen his order devastated. These are Bellara's and Davrin's supposed gods, and instead of helping the elves reclaim their history and culture, they're trying to enslave the world. Harding learns that the Evanuris maimed and destroyed her Titan ancestors.
Emmrich and Taash have perhaps the smallest emotional tie - and sadly I do think Emmrich especially gets underutilized in the plot. But heck, Taash is still hella motivated by the way the gods are abusing dragons. And Emmrich is tied thematically to the main conflict. He's facing the question of immortality, while nigh-immortal beings are right in front of him, proving how that gift can be abused. The final choice of his personal arc is whether he's willing to embrace his personal, mortal attachments, at the cost of consequences that terrify him... you know, the same question that Solas faces at the end.
And don't even get me started on how everyone is emotionally tied to Solas. Harding and Neve watched him kill Varric in front of them. Everyone not dead or captured has to watch him drag Rook into the Fade. Just about every companion faces some kind of huge regret or failure at some point, in constant foreshadowing for Solas's prison of regret: both the literal one he sticks Rook in, and the mental one of his own making.
Veilguard has its problems, but it absolutely shines at keeping its characters involved and invested in the main story. It gives them things to do, it gives them reasons to care. For all the flaws this game has, this part is good writing.
#things I liked about Veilguard#datv#da:tv#datv spoilers#veilguard spoilers#dragon age the veilguard
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After a good night's sleep, I think I can better solidify my thoughts in regards to the Dragon Age trailer.
First, let's start with the positives:
- Companion diversity: This has always been part of the series' DNA that has been clearly depicted with every iteration, so those who cry foul over "Asian & Black elves", prosthethics, etc etc...I really don't get that, because values and sensibilities evolve over time. Even the series itself has course corrected when needed, eg. Player character creation influencing the family ethnicity of the Couslands in DA:O vs the Hawkes in DA2.
- Unlocked romances: Letting players choose whoever they want to romance regardless of their sexuality and race has always been a positive for me. Allowing everyone to enjoy the experience equally is great (and I'm sure the nuances of player race & gender will be addressed through dialogue and banter). Moreover, CRPGs are long and time-consuming, so to be locked out of character romances mid-way through is never going to be a good time (from personal experience and observing fandom in the past).
Now the negatives:
- Maybe it's me being on the older side of the Bioware fandom (15 years in Dragon Age, 20 years if you count older games like KotOR and Jade Empire), but I cringed very hard watching the trailer. If you followed the development of this game in the past decade, the cancelled live service element that was to be DA4 in one of its iterations was so all over the way the companions were introduced that it brought out a visceral reaction in me. The tonal whiplash from how foreboding Dreadwolf was presented in the past to the patronising happy quippy MEET OUR LITTLE GUYS YOU'RE SURE TO LOVE also did not help as a first concrete look of what to expect after all this time (also poor anachronistic choice of soundtrack when you already have Trevor Morris' compositions right there). I was so dismayed when they went with a looter-shooter-esque lighthearted vibe when they could've leaned hard on the foreboding established mood and momentum they've already got going with Dreadwolf.
- The branding switch this late in the game that comes with it, especially one as drastic as this will always come with questions and ambivalence. I feel that mitigating uncertainty from announced changes (party number, combat mechanics, setting and environment, etc) should've have been prioritised to reassure existing and lapsed fans before appealing to new ones in such a jarring way.
- I'm simply baffled at the marketing suit who signed off on whatever this is to be their "best foot forward" at reintroducing the final form of this game? If only there were confident with the world they've already built instead of relying on trendy gimmicks, the amount of damage control I'm seeing prior to the gameplay reveal tonight was so avoidable. Controlling the narrative from the get go is so very important especially now as opinions can easily snowball overnight into behemoth-like proportions especially from bad faith actors. You would think that lessons were learned from DA:O's "THIS IS THE NEW SHIT" and DA2's "Press a button, something AWESOME happens" debacles.
(The thing is, despite it being my least favourite DA out of the three, imho Inquisition has the best marketing campaign in the franchise despite the developmental troubles going on in the background. So it has been pulled off successfully before!)
- I think the Bioware layoffs, especially the recent extensive gutting of senior staff in September 2023, significantly depleted my goodwill as a fan. To see Varric being paraded as a mascot in the trailer, game promotion and supplementary media while having his creator unceremoniously let go after years of building the franchise we love left me so very cold. And it's a me problem, but seeing many other fans barely acknowledging that save for few hollow words before getting back into the fun frustrated me so much. I get being excited to finally get something solid after years of false starts, but with what was lost along the way...I personally don't feel right to approach this installment without cynicism.
Idk, I'm just a bundle of conflicted feelings over this series I guess? When it's so good, it's really good and stays with you as memorable gaming experiences that stays with you for life, but when it stumbles and fumbles the bag...it hurts to see.
#dragon age#dragon age critical#I'm not good with words but I'll try to articulate my thoughts anyway#so i can process it out of my system
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Ok. I am all for giving Veilgaurd the space to be it's own game and appreciate it for what it is, but every time I see a person who openly talks about only getting in to dragon age this year or some other nonsense go off about how long term fans hate the game cause they cant handle change I see red.
I mean, to be a Dragon Age fan, you have to be able to accept change. Change is at the core of the experience. Whether that's a good thing or bad thing is a different question. But if you're a long-term fan of the series, you've succeeded in the task of accepting change.
The criticisms of Veilgaurd are, in my opinion, a little unique to the franchise. For all Inquisition tweaked certain lore and it irritated a lot of people- it did so with self-awareness and intention. I am thinking about how it did the Dalish dirty in many respects. For all I do not agree with that writing direction, the game itself atleast acknowledges it is 1. New information. 2. Dependent on the clan. 3. Gives you the room to roleplay your character according to previously established lore. This is just one example, of course.
Veilgaurd is unique in the fact it ignores much of the series pre-established lore and in no way owns up to it.
I have seen a lot of hateful comments about how Origins hasn't been the framework of the series since 2009. And yeah, sure to a degree that is true. The gameplay certainly got tossed out. But in many ways, Dragon Age 2 is a direct continuation of that world and setting. DA2 and Origins and the lore they established are solid and share a vision. Play as a Mahariel and engage with Merril's clan. It's the same world. The same npc's. Inquisition does not deviate that far from that vision when you look past the companions all playing devil's advocate.
I really don't think everyone disappointed with this game or finding it lacking are "blinded by nostalgia." Most Dragon Age fans will be the first ones to tell you the franchise is a mess. But acting like the games that established it as beloved to it's fans are no longer relevant is so nasty to me. You as a newer fan would not be able to play Veilgaurd if the older fans had not made the previous titles financial successes. If they had not kept the love for the series alive, this new game would never have made it out of development.
The game is good. It's enjoyable to play. It's not without its charms. It should be given room to shine for what it is. It's a miracle we have it given the development journey it went on.
But it's also a massive smack in the face to many people who loved all three previous titles. And that's a bad thing. And I hope future titles remember the lore and tone of the series better.
These two things can both be true.
#dragon age#datv#datv critical#dragon age critical#bioware critical#dragon age the veilgaurd#brekkie thoughts#i know some people are taking the negativity too far and ruining it for folks#but flipside is i have seen a lot of new fans with like a vengeful glee?? about making fun of old fans love of the old games#which ngl i have a bigger problem with that#and so many of these comments come hand in hand with#“i tried to play origins this summer and it's unplayable”#or “i couldnt even finish inquisition because of the fetch quests”#like great im glad you found a dragon age game that speaks to you#but you really dont have the credibility to tell long term supporters of this franchise that their disappointments are childish#like some of us waited over ten years to see these reveals and it's being significantly dampened by the bizareness of dock town being#less aware of it's position in the empire#than kirkwall was of its PREVIOUS position in the empire
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From Game Informer:
Solas plays an important role in the game as a central figure and significant character, but the game is not about Solas, hence the title change
Rather than focusing on a specific individual, the focus and centerpiece of the game is Rook's team, stopping the end of the world with this group of specialists
"I think you could argue [these companions] are the best the franchise has ever seen". We will have the opportunity to interact with them in a way that both shapes their story and also influences the main story, including having the opportunity to impact their fate
"Arguably, this game has kind of, in a way, been called Dreadwolf to some degree since its earlier days"
Excerpt:
"When I ask about Solas' role in the story after I learn his namesake is no longer in the game title, Darrah says Veilguard is still taking the Elven God's narrative in a good direction. He adds, "It allows us to, hopefully, give a good conclusion to all the varied attitudes toward Solas that are going to be coming from people who love Solas, who agree with Solas, who hate Solas, people who want to kick Solas off of a building – I think that we give you the opportunity to bring that to a close, but then tell a greater story about The Veilguard and about the world as a whole." Talking to Epler, I learn more about how Solas isn't exactly the big bad I expected before seeing the opening hours of Veilguard. There's a lot more nuance to everyone's favorite bald elf. "The most interesting villains to myself, and honestly most people, are not just straight up, 'I want to end the world.' To them, they are the heroes of the story, and Solas is no exception," Epler tells me. "Solas always feels that he is a tragic hero but a hero nonetheless, so he's coming into this believing firmly that what he did, that which you stopped him from doing, was the right thing – that you made a mistake. But now he's trapped and can't reach out and actively affect [Thedas], so he needs to work with you. "That allows us to provide a lot of nuance to that relationship," Epler says."
Solas is literally trapped in the Fade after the game's prologue. Rook and co stop his attempt to destroy the Veil. Rook passes out and wakes up in a dream-like landscape to Solas' voice. He explains that he was trying to move Elgar'nan and Ghilan'nain to a new prison because the old one wasn't containing them properly anymore. The two blighted gods are now free and roaming Thedas. Rook has to stop them, but it seems that they will have to work with Solas ("or at least listen to his guidance and advice") to do so
Excerpt:
""So one of the principles we took to when we were building the story of The Veilguard early on was we wanted the beginning of the game to feel like the final chapter of an earlier story and you're coming in right at the end, you're coming in as if you've been chasing Solas – the [Solas at the end of Dragon Age: Inquisition's Trespasser DLC] who said he was going to end the world and tear down the Veil," Epler adds. Epler says players will see early on (and as the narrative develops across Veilguard) that Solas sees much of himself in you, the player-controlled Rook, especially "the parts that maybe he doesn't like to face." As a result, there's an interesting push and pull between Solas and Rook. He says players can define the relationship between these two characters with their choices in dialogue. "You can continue to be suspicious and hostile towards him, or you can start to see him and find that common ground, that connection between the two of you, and really develop a different relationship over the course of the story," Epler says."
[source]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age the veilguard spoilers#dragon age 4#the dread wolf rises#da4#dragon age#bioware#solas#video games#long post#longpost
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AS SAID BY DORIAN PAVUS * assorted dialogue from dragon age inquisition, updated version
i don't care what they think about me. i care what they think about us.
i like you. more than i should. more than might be wise.
discretion isn't your thing, is it?
all this dancing, politics, and murder makes me a bit homesick.
i suppose it really depends. how bad do you want to be?
living a lie... it festers inside of you, like poison.
i'm a man of many talents. what can i say?
the moment i saw you, i thought "there's a man who knows quality."
if you don't come through this, i swear i'll kill you.
i'm curious where this goes, you and i. we've had fun. perfectly reasonable to leave it here.
here is my proposal: we dispense with the chitchat and move on to something more primal.
i tease you too much, i know.
i'll have to find something we can do that doesn't involve teasing.
time to drink myself into a stupor. it's been that sort of day.
i see you enjoy playing with fire.
i like playing hard to get.
i'm not suggesting we venture into mutual domesticity.
if it's a trap, we escape and kill everyone. you're good at that.
talk to me. let me hear how mystified you are by my anger.
oh, i'm not arguing. just pointing out the ridiculously obvious.
if you choose to leave your door unlocked like a savage, i may or may not come.
now... what was i talking about? ah, yes. me.
i am apparently an incredible ass at accepting gifts.
i prefer the company of men.
would you prefer me bound and leashed?
sometimes the ones you love are also the ones who disappoint you the most.
you are the man i love, [name]. nothing will truly keep us apart.
the things you ask are just... very personal.
sometimes... love isn't enough.
there will always be an "us." we'll just be... farther apart, for a time.
i had no idea something like you was possible.
i'm imagining what you would look like in a dress.
i've never seen you smile so much!
i have no idea what you're talking about.
you stand there, flexing your muscles, huffing like some beast of burden with no thought save conquest.
you're shaping the world for good or ill. how could i aspire to do any less?
my footsies are freezing, thank you.
don't you ever bathe?
you're not suggesting we're similar.
watch where you're pointing that thing!
i'm not wearing a skirt.
it's significantly more impressive than hitting them with a sharp piece of metal.
i only meant to say i'm very sorry for your loss.
we can continue this dance forever, if you wish.
i'm saying we should be careful what we assume when it comes to such matters.
demons don't appreciate a man with good hair.
what i wouldn't give for some proper wine.
your outfit's entertaining. i'll give you that.
he had to leave early on account of assassination.
it's nice to know you have friends.
i'm here to do what is right.
come on, just answer the question.
they were asking me about you. personal things.
you said we'd be ass-deep in trouble. this is more like knee-high.
so what's your estimation? think we can win?
you can't call me pampered. nobody's peeled a grape for me in weeks.
you startled me. you're always so... nondescript.
you're a special and unique snowflake. live the dream.
i wanted to see you make flowers bloom with your song. just once.
you've done a lot less dancing naked in the moonlight than expected.
i've never seen anyone in this part of the world do it.
i realize there's more to you than that.
have i offended you?
for hating the outdoors, you sure seem to like bad weather.
i can't figure you out, [name].
you don't play their stupid game, they send an assassin or three your way.
i can't believe you're scared of magic.
i'm going to take that as a compliment.
still don't like me, [name]? after all this time?
[name], i owe you an apology.
i suspect people will use any excuse to hate us.
why be ashamed? power should be respected, not swept under the carpet.
maybe you're not a complete moron.
i just need to know you're capable of higher thought. for my own comfort.
it would take work. and soap. lots and lots of soap.
#dragon age#dorian pavus#rp prompt#rp meme#rp memes#roleplay memes#roleplay prompt#rp starters#ask memes#ask meme#roleplay meme#roleplay inbox prompts#rp inbox meme#inbox prompt#inbox meme#sentence starter prompt#sentence starter#sentence starters#mcflymemes#annnndddd a revamped dorian#because i love him so much
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okay i'm going to do a veilguard critical post and i want to start it with this post by david gaider that has lived rent free in my brain since i read it.
and i want to be clear as i begin this rant that i am critical of studio leadership. not the development team themselves, because god fucking knows they tried.
i cannot emphasize enough that the game we got is not the fault of individual writers, or game designers, or any creative team leads. the issue came from people way, way, way above their heads.
and that is extremely important to remember that veilguard's active retooling had only been in play for, what, a year? from 2022 to 2023? when the games industry decided it was time for record layoffs?
where like their entire QA team got shitcanned?
and devs had to fight to get more than two weeks fucking severance?
if veilguard had remained an always online multiplayer experience i think it's story would have been praised, because the story was not meant to be the main draw. the gameplay and character customization was. any story in an online game that isn't an mmorpg is generally praised - even if its a stupid mystery box story where you're just drip fed tiny details that will take actual years to pay off.
in a singleplayer experience in a franchise that people went to because of it's storytelling the whole thing just falls so short.
but for me the issues went so much deeper.
i like most of the character concepts. i like most of the ideas the game was built on, but the execution made me angry.
needing to constantly leave and come back to the lighthouse to pop new quests was frustrating. if they dropped me in the middle of the hub it wouldn't have been so frustrating, but to talk to lucanis i have to go from one end of the map to the other.
there was nothing to do at the lighthouse besides that and i guess upgrading my armor. i can't talk to my companions. i can't even like - prog conversations between them? why can't i use my caretaker points to build out areas for my companions to hang out in, drop some fucking items in there associated with them, and maybe get the conversations i want to hear instead of lucanis talking about fucking coffee for the sixteenth time?
there's a dining room. why can't i use that to get ambient banter conversations?
why am i at the fucking mercy of what the npcs want to do?
so much of the gameplay felt like a holdover from the multiplayer version. things that wouldn't have bothered me as part of a game that was meant to be played in realtime, with idk the conversations being daily login incentives,
but nothing stood out to me as bad as the quest recaps did. the quest recaps actively fucked with my ability to get immersed and stay immersed. they were either clearly a holdover from when there were meant to be huge real time gaps between content drops or an extremely poorly thought out addition that really only made the stop-starts of every quest that much worse.
and the little pop-ups that reminded me why a character did a thing or felt a certain way were infuriating. that just happened. literally at the start of this quest.
the companion quests don't change. they come to conclusions on their own, and even if you try to sway them in another path it doesn't ultimately change anything? i think emmrichs is the only one you can drastically affect the outcome of.
like yes, game, you are not terribly complicated. i have a handful of choices so if a character is doing something or saying something directly related to a choice i pushed them to make, i would assume that's why.
except i had no actual choices. i have replayed dragon age 2 & inquisition multiple times just to see how different scenarios play out depending on my choices. i have played BG3 to fucking death to see how little dialogue options get called back.
i am not talking the grand sweeping choices at the end of the game. i am not talking about the four different endings - which i actually did not enjoy at all.
an ending where everyone dies because you didn't amass enough political power and/or recruit all the party members would have fucked hard actually.
and see, one of my favorite rpgs of all time is tales of symphonia. that's a jrpg. that has a set plot, a set way things play out, you cannot change it except for one small detail - your interpersonal relationships.
i do not need to drastically change the ending of the game, i need to feel like the little stones i throw make little ripples. i need to see that my actions, the person my character is, has an influence on the people around them, their willingness to stand with them and follow their orders, and veilguard didn't give me that.
what i got instead was the illusion of a choice.
what if instead of rook assigning people to missions (THAT IT HOLDS YOUR HAND THROUGH TO PICK THE RIGHT CHOICES) it came down to a matter of trust? what if you gave an order and rather than following it, your teammate / the faction decided you knew jack shit actually and deviated from the plan?
or what if their unhealed personal trauma actually came up in the thing that gets them killed? what if instead of it being cinematics, it was something you had to play through ala DA2? where you have the option to try to salvage the relationship one last time before they either die or get themselves killed?
why was i a fucking spectator in this game that was supposedly built around the strong bonds the veilguard had? because like the whole ~hero of the veilguard~ thing falls flat to me if their fatal flaw isn't ultimately what destroys them.
an ending where i got fed up with the same boring repetitive sidequests & didn't go back and forth from the lighthouse often enough to get
the fact that the game auto-saves at key choice points too is indicative that they know this is not a replayable experience.
looking @ corinne bus.che's departure from bioware and her statements, i don't have a lot of hope for the company. i think that she's saying in the politest way that things are still bad and she's moving on to greener pastures and hopes that the studio can fix itself.
and i say this because i'm remembering the actual months of all hands meetings where execs said the same thing over and over again right before they dropped that projects were being scrapped, games were being sunset, and layoffs were imminent. and my boss, bless him, was trying to reassure me that my team was safe.
only for him to log in one day and find out that someone above his head had laid off team members without his say or input. and how this happened again, and again, until i was the one sending him a text message bc i'd been called into a meeting with someone above his head. my whole team was devastated, our already small size reduced even further, and the workload became that much more stressful to everyone left.
and it kept coming. the way the SLT undervalued anything that wasn't their own fucking jobs was disgusting. heaven forbid you don't lose your bonus. but sure, okay, hq needed that luxury spa the almost entirely remote team will never see.
i had to sign stuff saying i could never disparage the company so i could get my severance.
i remember sitting in allhands meetings with my team, watching the divide between the people who actually make the fucking game and engage with the audience & the people who call the shots grow bigger, and bigger, and bigger until we had a blowout during a meeting regarding our bonuses structure changing THREE DAYS after another project was cancelled AND THE COMPANY HIRED AN ADDITIONAL CEO.
i have been the person in meetings with an exhausted dev team, listening to the writer say they want to do more but the studio won't let them. i've seen the artists showing off work they know will never see the light of day because their project was doomed. i've seen the team lead with defeat in his eyes saying they desperately trying to explain to SLT (who had no knowledge or care about the IP what the project needed to succeed) only to be dismissed.
and like, that might not be her energy. that might be my disillusionment with the industry speaking, but it's so fucking sad. so fucking sad.
she's currently getting a lot of flack but like - it's not her fucking fault my dudes!!! the game was pushed out on a crazy timeline, there were layoffs, she inherited so many problems.
i hope she uses her title and experience to find a better studio to work at and has the chance to make the crpg she wanted to. i hope that studio understands that you can't just staple trends from other games & genres onto yours and make it a success, because bioware & EA sure don't.
i genuinely hope baldur's gate 3 and larian's entire approach to game design forces these grifting finance bros out of the industry and i wish so desperately the discourse would focus on how that is the fucking problem here. but i don't think it will.
i'm going to be so surprised if bioware isn't stripped and sold for parts after mass effect 4 drops. i've seen it too many times at this point.
ips are only as strong as the people making them. and if you have created an environment where these people are leaving in droves, or are constantly anxious for their job security, or you keep interrupting it and retooling it to chase a trend, you've fucked yourself and don't even understand why that trend is popular.
why in the fuck is someone going to pay for knockoff of a better game that's doing numbers with an active playerbase? do you seriously think that the dragon age skin you put over it does anything for that?
i am so tired of the conversations around this game centering on how 'wokeness' ruined it. it didn't. these have always been progressive games. the issues with vg came from people far removed from the writing, design & art process. i think a lot of the clunkiness of the game came from the fact that these stories had no fucking time to develop and grow naturally, they had to be shotgunned bc they had no time to do anything else.
when all is said and done, my honest impression of veilguard is that its a miracle it came out. it is. it genuinely is. few games get out of development hell after that long, let alone in a playable state with any redeeming qualities.
but that miracle isn't enough for me to forgive all of its faults. the slog that was act 2 damn near killed me. there was no narrative pacing with the companion quests. there was... no quests outside of the companion quests. it would have been one thing if i was doing a main story quest and then everybody had feelings related to that quest, but i think 99 percent of act 2 is purely fixing everyone's emotional problems so they don't die in the final battle.
anyway the last thing i'll say is i've seen a lot of people criticizing the team for fluffing the project up. and... man, i hate to tell you this, but they can't say anything about it right now. they just can't. and more than that, like... they are allowed to have pride in what they managed to pull together. the fact that game came out at all is, and it cannot be understated, a miracle.
if there are expirations on their NDAs & non-disparagement clauses, we're going to get some tea in 5 - 15 years.
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#unfortunately all of that was tossed out in favor of a 'actually templars are oppressed too guys :(' plot in DAI so :/ <<< i hate this so much cause actually it could had been done well but its like. well who is oppressing the templars?? uhm?? who is making them take lyrium and teaching mage's babies to be templars since they are children? and everyone is like "hahah idk but we need to restore the chantry's power"
LITERALLY!!! You are so so correct!
I would not have minded (and actually would have enjoyed!) focusing on the plight of templars as well if a.) They didn't try to paint mages as being equally as bad in the process and b.) They did exactly what you said and tied it all back to the people up top who are responsible for many of the worst atrocities plaguing Thedas: The Chantry.
Unfortunately that remains one of my least favorite plot points in all of dragon age because of the complete 180 they did between 2 and Inquisition. This is not a "both sides" issue between the templars and the mages. Sure, one group is being kept controlled rationed drug addiction and brain washing since childhood (terrible!) but the other is literally being forcefully ripped from their parents and forced into a prison tower where they are constantly abused in every manner, made tranquil, have no privacy or free will, and can be completely eradicated at the whims of the Chantry. These are not at all the same.
PLUS They act like this is a Kirkwall specific issue. It's not! I've seen the Harrowing, I've seen the dungeons of Kinloch Hold, I've seen how willing they were to lock all the mages in with demons to save themselves, I've heard Anders talk about being locked in solitary confinement (which in our real world is considered a method of torture) and woken up by being beaten in the head, I've hears him say how mages would jump to their deaths to escape the tower. I've also seen the templars giddily hunt him (and break orders to do so) like he's an animal.
Do not send me back to Ferelden and try to pull this "actually the rebel mages that look suspiciously like Anders are bad and dangerous but the poor little templars :("
And don't even get me started on how the tranquil and their plight are relegated to like 2 conversations and not treated as much a big deal.
But yeah, we should build up this chantry organization regardless of race or whether or not you're a mage (and can I just say making you a noble mage who had a cushy time in the circle is bullshit? Lol).
Okay, sorry for going off but you're so correct and I have so many feelings about this topic asfjsdk
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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Anyway back to Lily. She has helpfully given me another opportunity to give you a preview of what the Dragon Age stream will be like. Finish Inquisition and make your terrible 3rd video already Lily. I finished it in a month doing only 2 streams a week, including The Descent and Trespasser DLCs (and most of Hakkon, I never beat that dragon tho lol.)
[Lily's Post]
Dragon Age: Origins - Lily you played the City Elf origin. You got extra elf ghetto content. Did you miss the entire main story subplot of Loghain allowing Tevinter slavers to kidnap elves from Denerim's alienage under the guise of quarantining people due to a plague? Were you and your wife too busy talking about pointless bullshit over cutscenes to pay attention? Or did you just spacebar hammer your way through? Did you even finish the game?
Dragon Age 2 - Lily you managed to play almost the entire series without realizing the Templars are an arm of the Chantry. That they're a monastic-like order that people are typically recruited into as children. That the Chantry keeps control of them with the lyrium dust that also fuels their magic cancelling powers and will eventually addle their senses like mercury poisoning.
If you think Tranquility is "brainwashing" then... you REALLY weren't paying attention. Making mages that have passed their Harrowing into a Tranquil is actually against Chantry law. Kirkwall's Circle was doing it illegally because it's one of the worst Circles in one of the most violent cities and their Knight-Commander was going insane under the influence of red lyrium. That's not every Circle in the world. No matter what Anders says.
Speaking of Anders... you did finish the game right? You seem to be completely ignoring what was the inciting incident for the conflict boiling over at the end. Don't make me cheat and peek at your video ahead of time, I like reacting to videos blind.
Dragon Age: Inquisition - What the fuck are you even talking about? If you mean the Exalted March on Halamshiral that happened centuries ago in canon. In fact there's so many elves in Halamshiral its more like the entire city is an alienage and the humans wall themselves off.
Or else you're talking about devout Andrastians like Cassandra poking at a Dalish elf about believing in the Maker? Cause only the Dalish aren't Andrastian you know. Most City Elves are. Skill issue either way, my very fiercely Dalish Inquisitor made friends with her. My Quiz didn't even let her stupid egg boyfriend remove her vallaslin.
You haven't even finished the game yet. Of course that hasn't stopped you from writing your script as you go along. And you're clearly not paying attention to the plot if that's your only take away.
Dragon Age: The Veilguard - Yeah Lily every single critic and fan is complaining about the sanitization of the world in Veilguard because it was cobbled from a disastrous idea of making an MMO out of the series after they cancelled development of a fourth game twice already. It's a miracle we got fucking anything.
I won't pretend I didn't enjoy having every single one of my lore theories validated. And being surprised by a few lore reveals I didn't even see coming. I still enjoyed seeing cities in the north of Thedas we'd only ever heard of. I was very happy to see the Grand Necropolis. Also Emmrich is best girl, best new character in the entire series, 10/10 no complaints, I love Mr. Rogers Vincent Prince.
Dat combat system is still amazing though. Too bad it came at the expense of the writing this time.
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6 and 8 for Dragon Age! Choose violence!!!!
🔥 Choose Violence Ask Meme 🔥
6. which ship fans are the most annoying?
I'm gonna be perfectly honest: I have drawn my little circle of Dragon Age fandom such that I really don't find any shippers annoying. I also basically like all of the canon romances I've played on some level and there are none that I have a visceral Nope about, and as far as non-canon romances I cannot find it in myself to get bent out of shape about rare pairs, which is what most non-canon ships end up as, realistically.
My hot take is that in this fandom, anyone who leads with "X shippers are the WORST EVER--" is about to be far more annoying than any of the shippers I know.
8. common fandom opinion that everyone is wrong about
Wicked Eyes and Wicked Hearts is a good quest.
In many ways, I think it's actually comparable to playing A Paragon of Her Kind as a non-dwarf. In both quests, people often complain about not having access to all the information about the candidates, by which they mean that the game does not hand them a piece of paper explaining to them why one candidate is the Good One and the other Bad, what's that noise oh it's me banging trash can lids together in your backyard and hollering THERE IS NO SUCH THING AS A BENEVOLENT MONARCHY, THERE IS NO GOOD MONARCH, POWER THAT CONCENTRATED CAN ONLY BE SUSTAINED WITH BLOOD, ALL YOU CAN DO IS DECIDE WHICH ONE IS GOING TO DO THE LEAST HARM AND/OR IS MOST EASILY MANIPULATED BY PARTIES YOU WISH TO SUPPORT.
Coughs. What I mean is, the frustrating lack of information given to you, an outsider, is kind of the point. No matter who you play as the Inquisitor, you are canonically not Orlesian and you do not know the Imperial Court intimately no matter how politically savvy your character may be. You are an outsider, and to many people a dangerous one. You are here as a guest; you were not invited with the intent of letting you choose the ruler of a sovereign nation, and people are not simply going to hand you information to that end. Even some of your advisors may have personal motivations for withholding information that you would have liked to know, perhaps because of their own involvement or complicity in certain events. You know. Perhaps.
So you have to do your own digging. You have to climb trellises and sneak into locked rooms. You might get lucky opening the right doors and finding something really useful, or you might not. You might say the right thing to the right person and get a valuable lead, or you might fumble it never knowing what you could have had.
We love to poke fun at the RPG tropes of every NPC immediately giving you their life story and asking you to solve all their problems. Isn't it kind of interesting when a game doesn't do that--when you have to take your own initiative if you want a specific outcome, when other characters aren't just dumping information on you and assuming that you'll act on it in a specific way?
I think one of the most interesting aspects of WEWH is that you can in fact choose to do nothing. Yes, you have to follow the basic outline of the quest, but at the critical moment you can just not intervene and allow Florianne to stab Celene and Gaspard to take the throne--effectively, letting things play out as they would have had the Inquisition done nothing. Gaspard of course winks and treats you as an ally because you assumes you're complicit, but you could in fact just have been indifferent. Game mechanics make it obvious you're making a choice, but in-universe it's simply that you have chosen not to act.
And if you do choose to act, you do not get a guaranteed Good Option. No, you don't get to flip the tables and completely overturn the social order of a sovereign nation of which, again, you are not even a citizen. You have to work with the situation you're in, and try to bend it to whatever advantage you see fit. You get no guarantees.
Sure, there a few places where I think WEWH fumbles the ball, but on the whole I think it's a brilliant union of storytelling and creative game mechanics.
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I finally figured out why Vivienne rubs me the wrong way. To paraphrase she is a lottery winner telling the underpaid workers that capitalism works.
As throughout the Dragon Age series we see how circle fails mages (In Orgins there is books about blood magic in hopes of catching desperate mage in the act of a crime, Awakenings the templars setting a entrapment for Anders despite being a grey warden and then there is Kirkwall).
Then in the game in which mage independence is a big issue our only circle mage perspection that is a main character is Vivienne who is fine with the current system. As Vivienne will tell us the player that while the system has flaws overall is fine. Which is really ridiculous considering the last game.
What Dragon Age Inquisition needed was a Kirkwall mage who saw the worst of the circles to be a counter argument that the circles are flawed
And what I mean by Vivienne being a lottery winner is that her position is almost a miracle. As while a young mage in the circle she had to be powerful enough to be allowed to do her harrowing but also not too powerful to make the templars afraid (as I believe it is implied that mages that are too powerful are nipped in the bud in Orgins), then in a party she is charming enough that a noble takes a fancy to her which then allows her to charm the Empress and gain political power.
All of these aspects feels like sheer luck. So when Vivienne tells me the circle works I want to eat my face in frustration as I remember Jowan and Anders and Hawke's parents desperately trying not to be in the circle.
(Sorry for the rant)
I think Vivienne is ultimately a very notable victim of a lot of DAI's poor writing choices. Both in terms of character writing and in terms of the overall themes.
See, DAI doesn't want us to get any perspective that doesn't prop up the Circle and the Chantry. It doesn't want us questioning the necessity of either institution. It's not just Vivienne; think back on the mage characters we see in DAI, the ones that aren't in the Circle mostly just don't talk about it. Not even Quiz, and if Quiz tries to argue that the Circles aren't great the Circle mages go "Well you're wrong because it was great for me" and Quiz isn't allowed to say anything back. See also Minaeve going "Well the Dalish are shit and the Circle is great because the Dalish threw me away and the Templars rescued me and that doesn't contradict anything in the preexisting lore and also it definitely doesn't say anything about the Chantry that my clan couldn't support an additional mage in their life on the run and also I'm just going to blindly assume the Templars were telling the truth" while Lavellan is forced to just stand there, smiling and nodding and not arguing back at all even though they logically would. DAI needed a counterargument to the "Circles are good" argument, it needed a character who'd seen the worst they had to offer, but we were never going to get that because DAI didn't want it to be a debate. It wants us to blindly agree that the Circles are good and mages wanting freedom is bad. Which is a wildly stupid decision but someone made it anyway!
DAI also does not like character growth. Not in the slightest. The most DAI's companions get is their character growth popping in all at once in Trespasser after a full game of them being completely static. Just like how Sera refuses to acknowledge how awful she's being to Lavellan until Trespasser where she suddenly asks how they're feeling about the Evanuris stuff without using it to make them feel like there's something wrong with them for having non-Andrastian beliefs or how Dorian defends slavery and then that's quietly never acknowledged again until he mentions in Tevinter Nights that "someone he met in the south" changed his mind on the subject or how Cullen... is Cullen, you're never allowed to challenge Vivienne on her beliefs because if you did that then she might change and grow as a person and DAI does not want to deal with that. Especially not when challenging Vivienne means challenging the argument that the Circles are The Best Option. Poor Vivienne gets hit hard by DAI's refusal to accept that the Chantry's bad and the fandom does not want to side with them, she's probably the single biggest piece of collateral damage to DAI's bad choices.
And the thing is it's not that Vivienne doesn't know she's lucky! It's not that she doesn't know the Circles fail people! She recognizes there's a lot of flaws, and she does genuinely want to improve things for her fellow mages! Her intentions are good! Plus honestly if you work to get her approval up she's actually one of the better companions in terms of how she treats Quiz (seriously, look at some of her high approval conversations, she cares so damn much) and she'll defend even companions she doesn't like from unjust attacks (she's got a very good banter with romanced Dorian about how she got a letter from a magister she knows somehow about how disgusting Dorian and Quiz's relationship is and basically told him to fuck off with that). Vivienne really does care and really does want to make things better, she's just been so poisoned by her life in a world very heavily controlled by the Chantry and the Templars that she can't see past their way of doing things. The problem isn't that she doesn't see how lucky she is; she knows she got a lucky break that a lot of mages don't get (although it's important to note that she didn't just get lucky, Vivienne absolutely worked her ass off to get to where she is), and she knows that not everyone could get to where she is even if they'd gotten as lucky as she did. What she misses is that you need to be insanely lucky just to be more or less content in the Circle, never mind happy or powerful. Lucky enough to escape the worst of the Templars' abuses, lucky enough to be in a decent Circle, lucky enough not to be too weak or too powerful, lucky enough to get a manageable demon in your Harrowing, lucky enough to be the sort of person who won't be completely miserable trapped in one building your whole life... The thing Vivienne misses is that she got out, she doesn't have to spend her whole life in the Circle praying the Templars are good to her, and that's not an opportunity a lot of mages get no matter how smart or skilled they are. It drives me nuts, because if we were just allowed to push her to see that her story would immediately be so much better. As it is it's a lot of potential and a strong start that never really get paid off.
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Saw some debates about "who between the Inquisitor and Rook has more personality" and it made me realise that they were likely written to follow two different protagonist models. So who you're more connecting with here may in part be a matter of personal preferences.
At first glance it may seem more correct to say that Rook has more personality than the Inquisitor, because the Inquisitor is sort of a "blank slate protagonist," meaning that it's on the player to "build their character." The player will be the one to decide who the Inquisitor is, and for this they will have to make up a lot of things on their own. So to say that the Inquisitor "does not have any personality unless you stick a lot of headcanons on them" is not necessarily untrue, but it does not mean it's bad. It's rather the point, in fact. It can, however, be a tedious thing if you're not already quite immersed in Inquisition's story.
Rook's personality, by contrast, is much more strongly "set" from the gets-go. Rook is The Hero. In a sense, I believe that Rook's personality was specifically constructed to fit this role. The player can customize Rook's appearance and choose their background, but Rook still acts in quite a specific way. While there are still different "types" of dialogue options available in Veilguard, this time there is a "cohesion" between them if I can say. For example, if you pick a sarcastic response after having mostly only chosen the positive replies before, the sarcastic one still somehow won't sound too out of place. Rook's reaction and tone can vary, but their behaviour won't drastically change. Or a least the jump between the dialogue options here is less jarring than in the other games, and especially DA2, where people specifically played a "blue", "purple" or "red" Hawke. So yes, Rook does indeed have a more "defined personality" than all the other Dragon Age protagonists. Which may not have been a bad route to take. In many, many videogames, the character we're playing is already someone, with an identity and a personality, and it still works great. But if you do not vibe with their personality... that's where things get complicated.
Then there is also the matter of Veilguard not letting Rook engage in discussions, by removing their ability to form and voice opinions on the world in which they live. Plenty of other posts and videos have already talked about how Veilguard has "sanded its edges." Here, I think it's one of the reasons why some have argued that "the Inquisitor has more personality than Rook." In DAI, you can play a devout andrastian who is convinced that they are Chosen by Andraste. Or you can play a Dalish elf who will always deny that they are the Herald. In Veilguard, you can choose between six different factions (which is neat, especially when you see how your background impacts the relationships that you have with other characters), but in a way you'll always play Rook.
So there it is, though there may be a lot more to say on the subject, and a lot of other possible comparisons to make with protagonists from other games and franchises.
#i really tried to be neutral here but i think it's rather obvious that i have some struggle with rook#i wanted to analyze how differently inky and rook were conceptualized#bc i think that's interesting. but i'm gonna tag this as critical to be safe#dragon age#dai#dragon age inquisition#dav#dragon age the veilguard#dai inquisitor#datv rook#dav critical#datv critical#veilguard critical
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Discussion about romances + expectations under the cut (I'd put it as like..mildly critical, but also coming from a place of understanding?). As usual, will tag as such so you don't have to engage/read on if you don't wish to. I always invite open discussion, just keep it respectful (as I will endeavour to do so myself).
This is going to be a bit of a ramble, so I apologize if my thoughts are not clearly laid out like they should be.
I think I've found the reason why I (and maybe others), feel that the romances in Veilguard feel a bit... idk, hollow, at times (not BAD!!! just feeling like there could be MORE). And that's because of the trap of expectations. I may also be speaking completely for myself here.
Anyway, let's rewind to 2014.
Be me, 10 years ago. You're not really a gamer, but indulge in action RPG's casually.
See a commercial for this hot new game coming out called Dragon Age: Inquisition. Be intrigued by the character designs, but know nothing about the world. Come to find out it's part of a trilogy. So naturally, you buy the first two games and play through them before playing the third.
Be amazed, and completely hooked on the characters, the lore, the world, the darker elements and themes. It becomes your favourite game series of all time.
But you had no idea that you could romance any of the companions going into the experience. And man, does it fundamentally rewire your brain chemistry to fall in love with cRPG and get ridiculously attached to your Warden/Hawke/Inquisitor.
So, you romance Alistair first because he's funny as hell, and has a really interesting story/character arc. Then you romance Zevran, and love that too - he's charming and suave and awkward and funny. Then you go onto DA2 and romance Fenris and Anders, and each of those romances pack their own emotional gut punches. Then it's finally time for DAI, and predictably, you go for Solas (a veritable slow burn that spans TWO games), Cullen, and partially (I never finished those playthroughs lol) Blackwall and Dorian.
I had no idea you could romance companions going into these games. It was a pleasant surprise! It always felt like an important part of the story, while not overshadowing the main plot. There was enough material in the codexes, the cutscenes, and party banter to make each romance feel complete and whole and awesome and nuanced.
And then, like some of you I suspect, I read an article that touted Veilguard as "The Most Romantic Bioware Game Yet", and I thought - "Wow, if they're saying this then the romances must be something else", given the quality of the previous romances you've experienced in these games!
But you get to the game - and while you're having fun, it definitely leans more into the ARPG style where romances feel a bit more pushed to the side in order to tell a certain story than the traditional Bioware/Larian RPG experience you've come to love.
Which is fine! Again, once I stopped thinking of Veilguard as a classic Bioware CRPG, and more like GOW/The Witcher, I found I was able to appreciate it a lot more for what it is. Things have to Happen A Certain Way for the narrative to work, and that's not a bad thing. DA2 was similar - it was a harrowing, personal tragedy about the Hawke family and their struggle to survive in Kirkwall.
Just like DA2, there are aspects of Veilguard that make me glad things happened the way they did. I'm not mad that Rook has so much dialogue without a ton of player input and you can't 'be evil' - because the game doesn't make sense if you can. At its core, Veilguard's narrative is centered around Regret, after all - you can't have an evil protagonist running around because Solas' Regret prison would never work (evil people don't generally tend to regret their actions...)!
Now, if you're expecting a long-winded, fully researched academic breakdown of every romance I'm sorry but that ain't happening tonight lol. This is not based in any fact, this is all opinion.
I can't quite put my finger on it, but sometimes it feels like the romances in this game (and I say this with the biggest grain of salt as I've only done Emmrich and Lucanis' - and am going through Neve's now), are just missing....something, to take them from good to great.
I loved Emmrich's romance. I thought it was very well done. I think a lot of people would agree it's one of the stronger ones in the game - doubly so if you play as a Mourn Watch Rook (you get a TON of MW specific lines going this route, it's great). His side romance with Strife if you don't get together is very cute, I enjoyed it. But as superbly well done as it was, somehow, I wouldn't even put it in my top 4 Bioware romances.
With Lucanis' romance - whatever my hangups may be about how it was handled, certain parts of his romance were done excellently (even better than some of the previous Bioware romances, I'd say). You can read more about my thoughts on his romance here which is why I'm not going into detail about it. Unlike Emmrich's, I would put it in my top 4 because I fell in love with the character that much (both in the game but really, I've loved him since Tevinter Nights), and I've grown very attached to my first Rook and him as a pairing. I've seen others share a similar sentiment on here (and I hate to say it but I agree) - sometimes it feels like I fell in love with Rookanis despite the way it was handled, not because of it. I can't say that for many other romances. While it's been fun to think up a lot of HC/write fics/make art about those abandoned concept sketches and parts where I felt the game could have showed us more of their dynamic, I can't help but feel like his (and other) romances would have immensely benefited from even 1 or 2 extra small scenes to flesh it out a bit more if they weren't going to let us freely talk to our companions.
The issue with the romances might also have something to do with the pacing of the game itself. I think Act 2 is where the pacing goes a bit awry, before picking back up in Act 3 (which is great, I love it).
Sometimes I also felt that there was a little too much reliance on codex entries and party banter to tell the story of the romance rather than showing it explicitly through cutscenes. I think that's what makes the romances feel a bit truncated at times, compared to the previous entries? Some of the romance-specific party banter was so good, it probably deserved its own cutscene. But it's also highly dependent on the party you have, and it's easy to miss/not trigger. I remember absolutely living for the cutscenes in the first three entries and I can't explain why I feel like, subjectively speaking, Veilguard just has less romance content (this may not be objective reality - I haven't compared the amount of romance specific content head to head with other games).
I also couldn't tell you why I feel DA2 doesn't suffer the same problems as DATV in terms of romance interaction - because you can't freely talk to your companions in that game either. Yet somehow, it always felt like I was getting enough of them to not notice that. I do miss being able to chat my LI's ear off and ask them questions about their life/their views/etc. like I could in DAO and DAI. I think it's a shame we can't because the companions in DATV are SO interesting. I want to ask them all a billion questions about their lives/stories/etc even if they're not my love interest. The party banter in this game is immaculate but being able to talk to them individually about this stuff would've been SO nice. I feel that I've missed out on SO MUCH of these characters just because I didn't have two of them in my party at the same time!
Anyway, I need to wrap this up.
In closing, perhaps, if I hadn't read that article about how it was going to be Bioware's most romantic game ... maybe I wouldn't feel this way? I think it sent my expectations through the stratosphere, and that's no one's fault but my own. Not Bioware, not EA, mine.
I know that this game's development cycle was a unique sort of hell that the other games didn't suffer. To go from Joplin -> Morrison -> Veilguard. To have so many of the original staff leave the team when Joplin got scrapped. To have to pivot from Live Service and then back to single person RPG. More lay-offs. It's a miracle this game got made. I'm happy I can sit around thinking about it. And I hope its successful enough that we get DA5 so we can all sit around dissecting that in 5-10 yrs time.
Don't get me wrong - I enjoy the Veilguard romances for what they are. I'm enjoying them more I play and discover additional banter/codex/etc that I missed the first time around. Like any Bioware romance, there are spots where they hit their stride, and spots where they falter a bit. When they hit their stride they knock it out of the fucking park. But when they falter, you can really feel it. Romance is hard to write! And you'll never fully please everyone.
But a small part of me wishes I'd gone in blind, and checked my own expectations a bit.
Maybe you agree, maybe you don't. Tell me about it. What was your experience with the romances? Did you also read that article and get your expectations up?
I hope this makes sense.
Kind regards good fandom folks,
Keep the discussion respectful. And please don't use this post as an excuse to just blatantly hate on the game.
-Rookie
#datv critical#bioware critical#datv#lucanis dellamorte#neve gallus#emmrich volkarin#rook#as always i'd love to know your opinions#if you feel the same#if you feel differently#if differently#just keep it respectful#rookie rambles#datv spoilers
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Alright what's up everyone! If you do not follow my personal blog fair warning: I have become very suddenly obsessed with Dragon Age and have been playing thru the games for the first time ever- so expect the next chunk of art from me to be very Dragon Age-centric
So Anyways here's Atlas Hawke, the fun little guy I made for my DA2 playthrough and became incredibly attached to much faster than I expected.
More incoherent rambles and thoughts on my Hawke under the cut- it's very stream of consciousness under there and also very very long you've been warned
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Just like.... wow.... okay so I've now played through Inquisition and finished Trespasser and I've gotta say DA2 really took the cake for me, like by far my favorite of the 3. (Like please don't get me wrong it absolutely had it's issues I'm not saying it was a perfect game or that all the writing choices were amazing) But I just really enjoyed the smaller more personal scale of the conflicts in DA2, I liked that Hawke was even more Just Some Guy, and like yeah the Warden and the Inquisitor aren't like special chosen ones or anything, but they are both tasked with these gigantic world-saving country-spanning quests, and Hawke? Hawke is just a guy trying to do right by his family. Like he doesn't have any world saving mission. He is just trying to Get By and that really made this game hit home more for me than the other two.
I said I was gonna ramble about my Hawke and I just ended up rambling about DA2 itself... whoops. ANYWAYS- Atlas- My Boy Atlas- I recognize that a purple mage Hawke is the most common route people go and I am by no means unique or original, but this game series is very new to me, personally, and I'm having fun anyways. (From here on out I will be talking about my Custom Hawke and not like, Hawke the player character in general)
And gosh I'm such a sucker for complicated and messy family dynamics, and DA2 does that so well. Like the Hawke family is Fucked Up. Bethany gets killed by that ogre while they're fleeing Lothering when she tries to save their mom from said ogre, and Leandra immediately turns and blames Atlas for Bethany's death- and then later in Act 1, Carver, best baby brother Carver, also throws Bethany's death in his face while they're having their own stupid argument which started because Atlas was trying to cheer Carver up and boy did that fail dramatically.
Like Atlas is witty and charming and sarcastic and kind of an asshole sometimes, and comes of as incredibly over confident and cocksure and that's because he's very much been shoved into the role of 'okay you've gotta take care of everything and if you don't everything bad is Your Fault, and since you're in charge of taking care of everything, everything bad is automatically Your Fault No Matter What Anyways.' So he's gotta playact like he has everything all together and under control, because what the fuck is his family gonna do if he doesn't? And underneath all of that he's an incredibly stressed out guy, who does not feel like he can ever let on that he's stressed and making everything up as he goes and just hoping that things work out well.
And like he tries to do the right thing- by god does this man try. He brings Carver with him on the deep roads mission because he and Carver work well together! Carver wants to go! He loves his little brother, there is no one he would rather have by his side than his little brother! There is no one he trusts more than Carver to have his back! Carver and Atlas are incredibly close. Like Carver is the one person who actually recognizes that the way Leandra projects all of her own issues onto them, but like mostly Atlas, is really shitty! He acknowledges that after apologizing for his part in the argument I mentioned above. And then of course Carver ends up getting the Blight during the deep roads mission, because nothing can every go right for them. Thankfully Atlas brought Anders along, so Carver is able to become a Grey Warden instead of DYING, but he has to leave, and Atlas doesn't even find out whether or not Carver survived his joining for months. And of course Leandra blames Atlas for this, she begged him not to bring Carver along with him, and he did anyways and now she's never going to see her youngest son again and it's all Atlas's fault. And that's how Act 1 ends and I just.... Auaghghghghhhh-
And then we've got Act 2, and like mid-way through Act 2 is probably the high point for Atlas. Things peak for him here and then it's all one big snowball downhill from there. So like, Atlas romanced Fenris, because this man is addicted to difficulty, and of course was going to immediately be infatuated with the guy that makes hating mages half his personality. (I mean it wasn't immediate, it was more of a slow build, mutual-trust, to friendship, to lovers thing, especially considering three years pass between Acts 1 and 2) And yeah, Atlas doesn't hide the fact that he's very into Fenris, and Fenris definitely hasn't seemed opposed to this. So after Fenris kills Hadriana and then they get together for one night- Atlas is like, riding the high of what was probably the first positive physical affection he's gotten since Carver let for the Grey Wardens three years ago. And then of course the following morning Fenris immediately breaks things off with Atlas, so what Atlas thought was going to be the start to a romantic relationship, just ends up being an ill-fated one night stand. And like! Atlas does not begrudge Fenris this! He completely understands Fenris's reasons, he is not upset with Fenris at all! He is still just completely crushed though. So yeah, things peaked for Atlas for like one very short night and then start speeding downhill. Because not long after that is when his mom is killed by a fucking serial killer. As if things weren't already fucked enough for Atlas, already having lost his twin younger siblings.
Also side note- I love the fact that DA2 is portrayed as Varric telling the story of Hawke's life to Cassandra, and that we know Varric is an unreliable narrator. Because like Leandra's last words to Hawke being that she's so proud of her strong boy- at least with how Atlas's relationship was with Leandra up to this point- felt so so out of character for Leandra, and I love the headcanon that that's Varric giving his bestie some closure narratively that he never actually got in reality. So like that's canon for Atlas. Because that was Leandra's decapitated head frankensteined onto another woman's body- and magicked into a reanimated corpse that absolutely did not seem like it had any conscious thought- like she was already dead before Atlas showed up. There were no final words. There was no nice narratively satisfying ending to that one. And I like it better that way tbh........
We're just gonna like skip over the whole qunari invasion subplot because I am. Not a fan of how that was handled. Writing wise. Like what the fuck was that. Like I have THOUGHTS about it but they're not gonna go on tumblr. Anyways. Moving on.
Champion of Kirkwall! Yay! Meredith knows he's an apostate mage and is just Waiting for any half-decent excuse to either bring him to the circle, make him tranquil, or kill him? Not yay! Atlas is absolutely good friends with Anders, and has been helping with the mage underground every chance he has. People in the city have been whispering about making him of all people Viscount and he has no idea how to feel about that, like he'd rather not, but who else is gonna do it? And who else would do it and actually give a shit about mages and elves and just like lower class people in general? Like this incredibly stressed out guy does not need more added to his plate, he really doesn't. But he's definitely thinking about it. I mean hey! It's not like he's got any family around to take care of at this point right? Why not just take that eldest daughter syndrome thing he's got going on and use it to fix the city?
The one bright spot for him here is that hey, at least he and Fenris get back together. That one's nice. They both deserve something positive and comforting after all the shit they've been through.
And then Meredith is trying to invoke the right of annulment and Anders blows up the fucking Chantry. And Atlas can't even blame him for it. After 6 or 7 years of painstakingly working to try to find peaceful ways to improve the lives of mages and getting blocked at every turn, with the knowledge that Meredith has been getting worse and worse and worse, and has been actively looking for any excuse to invoke the right of annulment and just kill every single mage in Kirkwall? And Grand Cleric Elthina has been absolutely no help, and has absolutely been subtly on Meredith's side the entire time. Like at a certain point, violence really does feel like the only option left. When you've been backed this far into a corner.
So obviously Atlas takes the side of the mages, doesn't kill Anders, is honestly like 'my dude, my buddy, my guy, my best pal(aside from Varric, and my boyfriend Fenris) why didn't you tell me? I would've helped you on purpose.' He's elated when Carver shows up during that final push to the Gallows, like the whole situation is absolutely shit, and it'd definitely be better if his beloved brother was no where near danger, but he's a Grey Warden now so that's not even an option anyways. So it's just nice to have him around even during such an intensely stressful moment. Honestly everything is so unbelievably fucked at this point that Atlas isn't even stressed anymore. Like things literally cannot get worse. He's kind of riding the high of things not being able to get worse. Or maybe that's just adrenaline. Who knows. Aveline and Sebastian both leave, Atlas is unbothered. Doesn't even try to convince Aveline to side with him later either, like he's never really gotten along with her, and he did not like how she treated Carver. Fenris and everyone else stick around, and that's what matters to Atlas, like all the people he was actually close friends with stick with him in this moment (Fenris, Varric, Isabella, Merrill, Anders, & Carver)
And then yeah, they save the mages, defeat Meredith, leave Kirkwall with the renegade mages. Everyone goes their separate ways due to one reason or another, except Fenris. At least Atlas does get to keep one positive close relationship around.
#artists on tumblr#dragon age#dragon age 2#custom hawke#mage hawke#purple hawke#purple mage hawke#mage sympathizer#da2#my ocs#my pcs#also like fair warning#underneath the readmore is so very long#and likely completely incomprehensible if you do not have background knowledge of the game and dragon age lore#oc: atlas hawke#Atlas Hawke
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