#dragon age vows & vengeance
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“My dear, your journey is finished. 𝘐 am a Necromancer.” (Vows and Vengeance, ep 7)
#my art#dragon age the veilguard#dragon age#dragon age emmrich#emmrich volkarin#vows and vengeance#he’s so kind#and so dreamy#god thats so attractive
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another explosive magical artifact, suuure nothing can go wrong
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Bird man assassin sketch dump
For everyone who will be enjoying the vows and vengeance episode today <3
#dragon age#dragon age the veilguard#da#dragon age lucanis#lucanis dellamorte#da lucanis#digital sketchbook#artists on tumblr#my all encompassing sketchbook#fanart#my art#vows and vengeance#wolfs lucanis tag
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…is everybody okay?
#dragon age#datv#da4#down bad in the bone zone#emmrich volkarin#da4 emmrich#why am i like this#trying unsuccessfully not to be a menace#dragon age memes#vows and vengeance#dragon age vows & vengeance
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ahahah he is too good, I am WEAK. But also, I have so many more questions 💀
#dragon age#solas#dragon age the veilguard#vows and vengeance#vows and vengeance spoilers#i sUspEcT yOu hAvE qUesTioNs -- FUCK.#mogwaei arts
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Sylvia Feketekuty: "To celebrate DA day, I've made a bluesky account that I'll keep active for a few days to talk about my work on Inqusition or Veilguard! After a few days I'll lock the account, because I'm not a social media person. Happy to talk until then though. I want to say straight off: the reception to Emmrich, Manfred, the Mourn Watch, and the Grand Necropolis has been heartwarming for all of us who worked on those people and places. Thank you all very much!" [source, two]
Rest of post under cut due to length and spoilers. [Post Two, Post Three]
Sylvia Feketekuty: "In the meantime, I do want to talk about a couple of things I saw floating around regarding Emmrich: 1. Emmrich being 52 or 50. I think people got 50 from data mining a character file, but we can't do a ranges in those files. As in, I couldn't input 50-60, it had to be a whole number. I put down 50 as an early ballpark, then went more accurate in later audition scripts. 2. Fifty-two is a old number I threw into an early document before his art or character was totally final. (And which caused another developer a headache because they thought it was accurate, I never updated it. Sorry about that.) 3. "Wait, how old is Emmrich then?" Once I saw his final character art, I felt more mid to late 50s. MAYBE early 60s. But unless we specifically state a character's age in the game, it's all malleable. I honestly would just adjust it to your impressions unless stated otherwise. 4. I've also seen comments on how weird it is for Emmrich to act like there's an age-gap in the romance if your Rook is around his age. And you're right. 5. The reason is because Rook WAS younger when those scenes were written and worked on. I felt it'd be odd if I never addressed the May-December aspect, especially as it hooks into some of Emmrich's worries. 6. By the time that shifted, it was really too late to change without catastrophic repercussions to the excellent cinematics and music and other things that depend on line delivery and timing. 7. To be clear: you can feel how you want about the age gap coming up at all! But that's how the discrepancy came about. 8. "Is there a way to reconcile Emmrich acting like my Rook is way younger than him if they're not?" Great question! I have several suggestions: -Accept it's an error. (True, but unexciting) -Emmrich considers a gap of 3-5 years scandalous. (Funny, albeit a bit cartoonish.) -The Mourn Watch has perfected swapping out organs, and Emmrich is nervously hiding that he's way older than he looks out of vanity. (Untrue, but funny.)" [source thread]
User in reply to point 6. above: "I'm personally glad it was too late to change because their argument about it is genuinely my favorite scene in the entire game! 😭💕 It's such an important moment to me" / Sylvia: "Thanks! That one was one where I was all sweatily trying to balance things out, with tone, with pacing, etc. Really glad it came together for you. (Cine and the actors did heroic things there to get it feeling just so!)" [source]
More snippets:
Emmrich's favorite ice cream flavor? Rum raisin [source]
Lots of people on the dev team shared the vision of having a bunch of gothic weirdness in that pocket of Thedas [source] (Necropolis/Nevarra)
Sylvia "especially liked writing the Mourn Watch origin, it was fun to write a fellow nerd for Emmrich to chat with" [source]
Sylvia poured some personal worries and fears into writing Emmrich [source]
On Vorgoth and their nature: "I'm a little leery of saying anything, partly because I'm cowardly avoiding publicly defining anything more until/if I ever need to. And partly because I did want them to be a fresh unknown. Sorry!" [source] "I'm glad you like Vorgoth, but I'm afraid I don't have much for you that isn't in the game. I deliberately wrote them so as to leave room, if we ever revisited them, or for Vorgoth to remain mysterious, if we did not. I'm sorry if that's not a very satisfying answer!" [source] "I will say, it was fun to throw in a few lines about Vorgoth's art collection. Their passion for it is sincere and deep. (I wanted all the Watchers to have a little non-death related hobby or interest, because they can be so singularly focused.)" [source]
Dwarven Mourn Watcher is a rare origin combo for Rook so Sylvia wanted to call it out [source]
On the outcomes of Emmrich's quest: "I tried really hard to make the options equally viable, and more up to the player's interpretation or preferences of what it would mean for Emmrich in their view. It's been interesting seeing reactions to it, which hinge sometimes on various single lines pushing people one way or another!" [source]
"The Grand Necropolis is always eager and ready for a new member of the Mourn Watch to grace its ranks." [source]
User: "I loved Emmrich's view on death and what his personal quest ultimately went on to say about the nature of death itself, and how the beauty of mortality lies in its impermanence and unpredictability." / Sylvia: "I really wanted to dig into those themes, and everyone in cine and art and level design and editing and the whole team honed in exactly on the vibe. The floral stuff especially, I was so thrilled when I played through the Memorial Gardens' with the art and lighting in." [source]
User: "I experience thanatophobia and that first conversation w/ Emmrich was so affirming and helped me describe my own anxiety to others" / Sylvia: "Thanks, the thanatophobia was, as you may've guessed, a personal experience for me too. I'm glad it was something that helped a little." [source] "I suspect that phobia is way more common than people think, and part of the reason Emmrich talks about it was to express that sentiment out loud. I find it helps sometimes just to acknowledge it." [source]
What languages does Emmrich speak other than Trade? "I think he'd be familiar with Tevene, since there's surely many, many old texts about magic written in that language. Kind of like a doctor that knows latin through their work. I also named that MW alphabet "tomb-script", though I'm not sure if it has a spoken component or not since it never came up in-game. If it does, he'd be able to speak that for sure." [source, two]
User: "Playing as a Mourn Watch Rook has been an absolute delight!!!" / Sylvia: "Thank you so much, I really liked writing those branches of the dialogue. Since Emmrich's so focused on necromancy, it was fun having a Rook who could be both casual and knowledgeable about it." [source]
User: "In your opinion, what outcome do you prefer for a romanced Emmrich (lich/non lich)?" / Sylvia: "Interesting question! To be honest, I'm afraid to answer it properly in case anyone takes my answer to be a canonical one. I really wanted either path to feel equally interesting/correct for whatever you decide fits your Rook's relationship with Emmrich. (We're also in the strange waters of meta-reasoning. I GAVE Emmrich his fear of death-Sorry Emmrich!-which makes me feel a little culpable for that, even though he's entirely fictional. And that might prey on my mind when trying to decide. A very odd experience!)" [source, two]
What music genres would Emmrich be into? "Classical music is very much playing to type for Emmrich, but I feel it's also correct. He'd enjoy a nice concerto or an organ recital. Or, if he's feeling daring, a bold new Orlesian opera! But I don't think his tastes are too outré in that area. That said, I saw someone post something like "Leave Emmrich alone, let him attend the Depeche Mode concert" while listening to Depeche Mode's "Violator", for the first time, which made me laugh. (Great album. If he could get over the shock of synths, Emmrich might enjoy "Waiting for the Night".)" [source, two]
When writing Emmrich the devs wanted to try and hit the gothic romance vibe [source]
Does Emmrich mix his own fragrance/cologne? Does he ever vary it by the season? "I think Emmrich goes to some of the many perfumers that have set up shop in Nevarra City around the Necropolis, just because he trusts their judgement and expertise. I hadn't considered him varying it by season, but that's very fun! I certainly think he has more than one bottle of scent." [source]
User: "How does Lich Emmrich have sex?" / Sylvia: "I don't mind the question! But my answer's a bit boring: I generally stay at arm's length on the more explicit romance stuff, just because if it's not stated or shown in-game, I don't want to bring in a canonical answer that might affect what people imagined. My general preference for romantic scenes that get physical is to leave blank space somewhere, so players can imagine what happens next. It's not the ONLY way to do it, I think there's legitimate artistic reasons to go more explicit. But that's how I approached Emmrich (and before him Josephine.)" [source, two]
User: "The scene with the fade glow where he touches your hand haunts me in the best way" / Sylvia: "Aw thank you. Our animators and audio people made that scene way better than I could've hoped! They took such care with everything there. I want to say that little eye-peep from Rook was added in by one of them, which was the perfect touch." [source]
User on Emmrich: "i’m curious whether you think he’d prefer dogs or cats (or both, or neither)" / Sylvia: "I think he'd consider cats and dogs a little too noisy and messy for his tastes. Not like a nice, quiet plant or skeleton! (Weirdly, I actually had a scrap of banter going over this exact subject at one point. It got tightened down to the exchange with Harding about the pig he used to hug when he was a kid.)" [source, two]
Sylvia was trying to tease Nevarra with the Tevinter Nights story Down Among the Dead Men [source]. "It was really fun to tease the Necropolis, so to speak, in TN, and I'm grateful we got to actually let players through its gates at last." [source]
User: "if Rook chooses to save Manfred and keep Emmrich mortal, what would Emmrich wish to become of his body once he did pass on?" / Sylvia: "Good question. I think he'd want to remain active and useful in death. A guide for other Mourn Watchers, or posted as a mystic guide somewhere dangerous, or perhaps an oracle in the library." [source]
User: "when and how was it decided that Emmrich would be romanceable? I remember reading that he would not be a romance option." / Sylvia: "I'm not sure where that came from, because I pitched him and then shortly after that we decided the entire cast was romanceable. That was fairly early on in the development of Veilguard, as I recall it. (Could've been a crossed wire?)" [source]
Trick Weekes: "Sylvia wrote the fantastic Emmrich "the Vol-carnage" Volkarin and everything that happens in Nevarra while dealing with a lead writer whose attitudes about corpses and undead are... not dissimilar from Taash's." [source] / Sylvia: "I still remember when you gave the very accurate feedback "I think we need to give players whose Rooks aren't into corpses some roleplaying choices to express this" and I was all "Ohhh yeaaaaaah." (Thank u Trick, you were right)" [source] / Trick: "Specifically, being able to express this without locking themselves out of the content! (For non-Sylvia folks) Given my issues with corpses, Emmrich as a whole was SUPER Not For Me, so I gave one caveat and then said, "For the rest of my critique, I will be impersonating his target audience." [source]
Sylvia on the secret origins of Manfred: "After I pitched Emmrich, I started jotting down notes and thoughts on his plots, his quirks, all that kind of stuff. It was very early on Veilguard, anything was still possible. We were chatting in the writer's room about it one day, and I think we'd just seen some early concept art for Emmrich. And our lead writer Trick Weekes joked that Emmrich looked like a man who'd have a skeleton named Manfred. And I laughed and went "Yeah he does!" And then I thought about it. It's wild in retrospect, but that one comment spurred a train of thought that led to the core of Emmrich's arc. He may've ended up a very different character without it! tl;dr: I stole it from Trick." [source, two, three, four]
"I got to play with a pretty free palette when defining the way Emmrich and the necromancers view death and spirits. But I tried to keep it within the confines of existing lore. That's one reason why that scene where Emmrich talks about Manfred to Harding goes into "the eternal question" of whether a soul actually returns with the dead or not. Nevarra has distinct beliefs, but I thought it'd be interesting if its people argue over their interpretations of those beliefs." [source, two]
"the other writers also suggested a bit later on that the big choice dig more into Emmrich's philosophies. Initially, it was more personally focused on his fears, which made it 'relatable' but pettier. Without that correction, I think it would've been weaker, I totally needed the team push." [source]
"I have a few guides to graveyard symbology, and it's so packed with references and meaning." [source]
User: "Did any of your own fears & experiences, make it into the writing of Emmrich? If yes, is it information you’re comfortable sharing with us? If it’s too personal to give any details, that’s fine as well. Also, across the other games, who do you think Emmrich will get along with best?" / Sylvia: "some of his fears are absolutely personal. The reflexive-compulsive panic over death is something I'm very familiar with, and I wanted to explore that through him. Because I suspected it was not uncommon, and worth examining. The question of who he'd get along with from the other games is surprisingly tough! Because without asking the other writers about their characters, I wouldn't know for sure. So I can only really speak to Josephine with surety. That said: -I think Josephine would be polite, and grow to like him, but would never entirely be over the ostentatious necromancy. -I think Emmrich meeting Sera would be the funniest match." [source, two, three]
"Peter Cushing was also one of my go-tos as an example of what I wanted Emmrich to be." [source]
"(Huge shout out to all the animators and level designers making Manfred run, quite literally. Like 95% of his personality lives in his movement, I think they nailed it.)" [source]
On Emmrich: "I tried to put a lot of passion and sincerity in his love for the dead, and I admit the Necropolis was THE big place I wanted to see in Thedas myself ever since reading about it in a codex." [source]
User: "Thank you for letting him have that cemetery dream date!" / Sylvia: "Having the date in the cemetery was one of the first things I wanted when thinking about the romance." [source]
"Josephine was the first time I was entrusted with a new character and a new romance at once, and that'll always be special to me." [source]
User: "How much input did you have in Emmrich's appearance in the podcast?" / Sylvia: "In the podcast, none myself. I believe it was handled by a third party but reviewed by a few people at BW, I don't know too much past that. (We did provide a descriptor and character rules. Stuff like "Emmrich never swears" and "always says amongst" and broader, more thematically useful things.)" [source]
User on Emmrich: "Are you planning any other external-media stories for him?" / Sylvia: "Thanks very much, The Flame Eternal has a special place in my heart for being the first time Emmrich got to be center stage in a story. (And very flattering to hear about the cross stitch. That's so cool!) I can't speak to any external-media plans, I'm afraid. That's not an implied hint about anything existing or not, it's just literally outside what I'm allowed to chat about. It'd be fun to do something like that again though!" [source, two]
"I must give full credit to Nick Borraine, Emmrich's voice actor. He got the compassion and tenderness the character needed right away." [source]
"And glad him being closer to your age resonated, I really wanted someone older out on an adventure. No reason that has to stop at any age IMO." [source]
User: "do the mourn watcher/nevarra in general raise their pets after they die to keep them around? like a dog skeleton with a whisp in it?" / Sylvia: "To be honest I hadn't thought out this one, but it's a very good question. I'm not sure how common that would be, or even if it's permitted to have pets running around the family crypt. (I definitely thing people would WANT to do it.) You know, I think I'm going to have to leave this one in the vague quantum foam of the future. I think I'd want to not only double check existing lore, but answer that in-game (or in a book or etc.) if we ever need to. (Hope that's not too much of a cop out. Sometimes I like to leave questions I'm not sure about alone, because until it's in an official game or story, it doesn't quite count.)" [source, two, three]
User: "as someone who shares emmrich's anxiety about mortality, getting to spend time with him, and in the grand necropolis and with the mourn watch, was genuinely soothing" / Sylvia: "Thank you, I'm glad he was a comfort. It's a familiar fear for me too, and I'd hoped he would connect that way with people very much." [source]
On the giant ribcage 'ceiling' in the Necropolis: "sadly, even I don't know all the mysteries of the Necropolis. (Which is to say it's a very cool bit of art but has no stated origin yet. Could be a large dragon, a giant...or something weirder!)" [source]
On TN story Luck in the Gardens: "It was nice change up, writing in first person and with someone so rascally. I've got an enduring affection for the Lords after writing Hollix, the scamp." [source]
User: "I just love his genuine enthusiasm for everything he does. If the other party members had fan clubs Emmrich would be the president of each and I love that for him" / Sylvia: "Thank you! I really wanted him to embody a kind of expansiveness and generosity of spirit, to stand in contrast to the eeriness of his abilities." [source]
User: "What was your inspiration for Josie?" / Sylvia: "My girl! When I came on to Inquisition, there'd already been work done on setting up the spine of the main plot, and figuring out the overall cast. But one of the advisors was a little murkier. It just said "Diplomat" on the white board. We knew we wanted someone in that position, but not who. So in a game where you were out exploring, killing demons, etc., but also had a big organization to run? I immediately wanted to make a Diplomat firmly there for you. Somebody you could hand the keys to the entire Inquisition to while you were out, and know it'd be in good hands. I also thought it'd be fun to have someone from Antiva, since that area wasn't covered yet by anyone in the cast. And I needed her to be polished, smooth, but heartfelt, because of that aforementioned trust. And that was the core of Josephine! Her voice actor, Allegra, brought her to life with such lovely charm, and hearing those early sessions also helped me further hone her tone." [source, two, three, four]
"Our music supervisor Ron Dazo hit it out of the park with Emmrich's music IMO. And so glad you liked Hezenkoss! Just very fun to write as a character." [source]
User: "Did any specific watcher raise MW Rook?" / Sylvia: "Good question! I kind of left that one alone because I wasn't sure if I wanted to let Rook define that themselves, or leave it open, and also I'd have wanted a full conversation on it. In the end that was a little out of scope so I left it unsaid. Which is to say that it COULD be Vorgoth who helped raise your Rook. And that stands until/unless we give a definitive answer (or let you choose from a range of answers) one day." [source, two]
"It was such a pleasure for all of us to finally get to explore the Necropolis, I am very glad we got to throw open the gates." [source]
User: "I was wondering if there were any Mourn Watch details you wished you had more time to explore? I was so struck by some of the ethical implications in your stories" / Sylvia: "Geeze, now that's a question. I mention it with Emmrich, but there's some resentment over the power the Watchers hold as THE mortalitasi of the Grand Necropolis, between them and the other orders. There's something to that situation I liked. There's also questions of how they select people for the order. What their standards are, how closely they work with benign spirits. And how they cultivate those relationships. How deep does that go? I also mentioned in a codex "the lives and bodies of those who tamper with the undead of the Necropolis are forfeit unto the Mourn Watch." which is pretty chilling. What's that punishment like, exactly? And in general, writing about anything weird or unexplained in the Necropolis brought me much enjoyment, and it would be fun to dig around how the Mourn Watch deals with (or what they want out of) all these mysteries and entities." [source, two, three, four]
"Geeking out with Emmrich about spooky stuff was a delight to write." [source]
"I liked writing someone older this time, it was something different for me and rewarding in some unexpectedly different ways. (And thanks especially for the nice words on DAtDM - I was very excited to introduce people to the Mourn Watch there!)" [source]
"Ah, tomb-script. I named it but it was our concept artists who went developed it with the hexagon shape-language of the Mourn Watch, which I loved. Conceptually: I think it's used purely an occult or sacred language. Something for the graves, or books on magic, but not everyday things." [source]
"Some trans people kindly offered their help with some feedback on some of the romance lines and others, which absolutely made them much better." [source]
"Trick Weekes actually wrote a ton of the banter where Emmrich inquires into qunari artifacts and customs, and Taash talks about what it was like to grow up under a scholar. I really dig the dynamic they unearthed between the two there." [source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#dragon age: tevinter nights#dragon age: vows & vengeance#lgbtq
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BELLARA: You Templars come here from Tevinter, looting Elven artifacts and taking our magic in your attempts to control everyone, and then you accuse me of stealing? No, I don't think so. From where I'm standing, nothing was stolen. Only liberated.
TEMPLAR: Do not test my patience, rabbit.
BELLARA: Call me rabbit again and I'll run your throat, shemlen dog.
Dragon Age: Vows & Vengeance episode 4 has me hooked already
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I liked the first episode asdsfgdgdh
#dragon age the veilguard#vows and vengeance#datv#datv spoilers#vows and vengeance spoilers#solas#solas dragon age#this is so stupidadsfdbdgdfgd#my art
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they're thinking about davrin's shoulders
#dragon age#vows and vengeance#drayden kiel#dragon age the veilguard#da4#userpharawee#I've been slowly catching up on vv because what else could I do without internet hhhhhhh#thank the maker for public libraries and their free wifi honestly#but!!! internet is back today AWYISS#I don't want to jinx it and I'm paranoid it'll be gone again any second but. so far so good#anyway. drayden!! I love them#idk if there is any official art but this is more or less what I pictured in my head lol
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This was the first thing that popped into my head listening to Dragon age: Vows and Vengeance.
#Emmrich gave the Velma meme for me bless him#it was a fun listen honestly! even if my sister said I was really embracing my peepaw era#with my audio tapes#I’m so excited to meet theeeeeeem I’m shaking the bars of my cage#this’ll be fun#buggee art#artists on tumblr#fan art#dragon age#just a sprinkling of Fanart amongst the flood of oc stuff#dragon age veilguard#dragon age emmrich#vows and vengeance#davg#BioWare#emmrich volkarin#dragon age art#doodle#sketch#da fanart#manfred dragon age
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Kadan…my heart 🐉🦷💗
Veilguard comes out in less than a month!!! So exciting 🥹
#the iron bull#original character#illustration#procreate#digital illustration#digital art#dragon age#dragon age veilguard#dragon age inquisition#Qunari#vows and vengeance#sketch page#inquisitor trevelyan
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Elio and Nadia ^_^
#for my own visual sake to relisten#myart#dragon age#SHES probably an elf. but I went in expecting a dwarf#vows and vengeance
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"Guide me on the path that splits the land between sun and moon."
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Nadia and Dreyden turn to a certain monster hunter as they continue to track the Dread Wolf, and face even greater dangers...
Catch episode 3 of #DragonAge: Vows and Vengeance tomorrow wherever you get your podcasts.
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just throwing a theory out there about lucanis’ basement room:
have you ever been in a place where you can feel the eyes at your back? calculating, assessing, observing- the back of your neck prickling with a thousand heated daggers. you are never able to get comfortable- comfort is a blade turned inward. lucanis has lived with that feeling since he was a child.
at a certain point the claustrophobia of a locked room becomes the only sense of safety he has ever had. the bed is not so comfortable that he would lose his vigilance to oversleep. here his back is always to the wall. here he is never denied food. his things are safe. he has a key to a door that locks. here he can breathe.
and so a root cellar becomes a crow’s nest.
#it’s the cptsd isn’t it#tw: mental health#tw: cptsd#lucanis#da4 lucanis#lucanis dellamorte#dragon age#datv#da4#🐦⬛#antivan crows#dragon age veilguard spoilers#dragon age veilguard#personal? yes but then that’s how crows recognize each other#and for the cheese truthers: he needs to put some cheese on that trauma#vows and vengeance
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If anyone is curious about the words Solas is speaking during the ritual, they're from the Elven version of the song I Am the One in DA Origins
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