#dragon age hits some real big highs but that like 100+ hour investment in one little guy
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impossible-rat-babies ¡ 2 months ago
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truly like. some video games hit some real big highs, but hearing flow for the first time is still like. this shit still hits
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nickcifonie ¡ 3 years ago
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In 2021, Anyone Can Make $ Playing Video Games!
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I grew up playing games like Risk, Monopoly, a little Chess... and still remember buying my first computer somewhere around 1986 solely to play a computer game on. It was an Apple IIc, and that first game was some type of Pirate Adventure. I wish I remembered the name. It wasn’t all that good, but still, I was hooked!
Since that first adventure, I’ve spent thousands of hours as well as dollars playing just about every type of digital game that has followed! PC games, Atari, Wii, mobile games... you name it, I play it! I’d always generalize the cost (to myself at least) thinking “some guys play golf 3 days a week at $100 a round... I play computer games”.
That’s my story, and I’m sticking to it! However, the story has changed...
“Pay to Play” has become “Play to Earn”!
If you would be to search terms like “crypto games”, “blockchain games”, “make money playing video games”, and others, you’d find some really incredible statements. Today, quotes like the ones below are becoming more and more common!
“I made $400 last week playing a computer game” “I just sold my RPG character for $200 profit”
“I was offered $1k for a skin for my laser rifle of doom” (I made up the “laser rifle of doom” part)
“I bred my pet thingamajig yesterday and sold the baby!” (it’s digital, for those of you wincing)
In 2021, thanks to the blockchain, there’s a growing community of gamers who are making real dollars daily, mining, fighting, shooting, jumping... all while playing the same type of mobile and PC games that you had to PAY to play just a short while ago...
...but let’s start at the beginning.
You paid $172,000 for a what!?
Yes... all the way back in 2018 a CryptoKitty named “Dragon” was sold for an incredible $172,000. (300 ETH) Don’t be too surprised, it’s justified! It’s an adorable digital image, or “NFT” of a cat, after all.
It’s a lot of money, but for NFTs and blockchain gaming, flipping a Kitty today may as well be considered the stone ages. It’s still a record, but while you can still get started collecting these digital felines for as low as a couple of dollars, big-dollar trades still happen daily.
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On the flip side of mortgaging your home to buy a digital picture of a CryptoKitty, Bored Ape, or CryptoPunk, you may feel better if you begin your adventure into making crypto (it’s real money, dear!) by playing a video game where you can “make money” instead of spending it.
I’m not saying owning a CryptoKitty or any of a plethora of “Avatar NFTs” we see popping up on various exchanges isn’t one way to do it... I’m saying to me at least, as a life-long gamer I’d much prefer playing a mobile, console, or PC game to collecting pictures in a digital wallet.
So what the heck is an NFT?
I could go into a long explanation... but since this article is about gaming and not cryptocurrency, I’ll tell you an NFT is a “non-fungible token”, and leave you google it if you really want to dig in deep. I do want to share more, so I’ll ‘splain it as simple as I can for you Lucy!
A CryptoKitty, as stated above, is a type of image called an NFT. (the collection is called “CryptoKitties) It’s a digital picture of a cartoon cat. There are thousands of different ones that have different shapes, colors, expressions and traits. (kind of like a real cat, but eats less)
The difference, is only one of each design is actually a legitimate “CryptoKitty”. (or a legitimate whatever type of image it happens to be) To be clearer... each NFT is a “one of a kind”, so if you’re thinking “but can’t I just make a copy?”, nope you can’t.
I mean... you “can” make a copy of it if you really dig the design and want it on your desktop, but it would only be a copy of that particular NFT, not the real McCoy! Ok... so what makes one real, and the rest fakes? The blockchain.
Now, I’m going to be true to my word and keep my promise of not making this an article about crypto or the blockchain, so just know this: the difference between an image that is an actual NFT, and a copy of one, is there is an underlying digital code that designates the real thing.
So real in fact, that artists are creating or importing their paintings and creations to the web as NFTs, numbering them as they would a lithograph, and selling their entire collections. So if you are an art fan, check with your favorite creators... you may be surprised to find all of their “works of art” on an online marketplace!
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NFTs are viewed on certain marketplace websites and digital wallets where the copies cannot be displayed, so that is how we know one is real, and the others are not! Having said that, sure, there’s more to it, but just know that there’s a 100% secure way of knowing an image is a real NFT.
In addition, there can be more than one NFT with the same identical image. However, each has a unique underlying code, so even if they look exactly the same, they are not! Look at it like the playing cards or comic books of old... there may be 1,000 created (or “minted” as it’s called in NFT land) but they will each be numbered 1 to 1,000.
And guess which is more valuable.....? I knew you’d get it!
And these NFT’s make money how?
You’re getting warmer! There are a lot of different types of games coming out these days where you can make money playing. There are RPG’s, MOBA’s, Shooters, games in first person and in third, dungeon crawls... you name it!
If you’re thinking “how did I not know this!”, I was the same until recently! I have been gaming almost daily since I stepped into Ultima Online back in 1997, and I can’t even begin to tally how many hours and/or dollars I’ve invested into gaming.
Now, our hobby pays!
After 30-something years, my wife still thinks I’m bonkers... but I got a totally different look from her a few days ago when I told her I sold my game character for well over $200. Legit. I sold two more yesterday, and another this afternoon.
Some of these only cost me $10 or $15, some much more. Some are free. I sold another NFT character last week for $1,950, and it was sold on the game’s website, not on the black market.
So not only can an NFT be a picture of an Ape, Vegetable, Duck, or Stripper on a pole (we’ll leave it at that) but it can be a character in a game, a weapon, a mount, armor, or more.
One game is giving away free pet turtles with each character. For the uneducated on “pets” in computer games, it’s not the kind you keep in a bowl in your bedroom. It’s a companion that fights with you in an online game and may shoot fire from its eyes, heal you, or similar.
Soon after being handed out for free, they’re now selling for around $60 each.
So an NFT can be an image, a video, music, a meme... or even a shirt or shoes! But we’ll leave the NFT clothing explanation to another article. ;)
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Remember that rare skin you paid out the nose for a year ago in Apex? Or the L33T character you built up in Fortnite or Warcraft? If you’re no longer playing that game, it’s money under the bridge. And you don’t own the bridge!
In this new breed of blockchain games, you could have LEGALLY sold that character, skin, weapon, land, house, mount, or whatever it was when you tired of the game. For a profit. Maybe for a LARGE profit.
Yes, in the past we were able to find ways to get around the system and dump our pixels from time to time. We’d sell the account on the black market, or cut a deal with someone like a drug dealer on a Chicago Street corner. Then we’d over who went first...
“You give me the account and weapon first!” “No you give me the money first”.  Sometimes the deals even went through. Others well... let’s just say half of the parties walked away happy.
I made good money when after 4 years of daily playing I sold my Ultima Online account for somewhere around $2,000, but I needed to find a trustworthy “go-between” to broker the deal. Even then, I was sweating it!
With today’s crypto games, not only do the games provide the platform to buy, sell, or trade your character and items, but it’s encouraged, and done with good old U.S dollars! I’ve made $ playing 4 or 5 different games already this week, as well as flipping (buying low and selling higher) NFT characters!
How else can I make money playing games?
The way you earn varies from game to game, but each week seems to reveal another new strategy, platform, or idea. Many are new strategies, and while some have “triple A” 3D animation and graphics, others are simpler and use basic one-dimensional graphics for the gameplay.
Some of these games are actually tied to a token on the blockchain. The game developer creates their own token, not too unlike Bitcoin or Ethereum, and it can be bought or sold on the open market as well as used in the game as currency.
Could you imagine if back in League of Legends, Guild Wars or Final Fantasy, when you were ready to move to a new game, you could sell or easily convert your gold to cash? Some of today’s blockchain games encourage it!
Not only can you now buy and sell characters and weapons, the gold in the game can be traded, bought, sold, or saved like real currency, stocks, crypto, or collectables. Never have I been as excited about PC and mobile gaming as I am today!
As an example, I am doing some work for a new game that will launch soon called Pepper Attack. Pepper Attack has its own token or coin... called MYTE. It can be used in the game as currency, but also be traded like Bitcoin. A lot of today’s blockchain games offer this same benefit.
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Hi ho, hi ho, it’s off to mine I go!
Just by owning an NFT from the game, you can login on a daily basis and click “mine” earning real-value tokens passively. Your Pepper goes to work like one of the 7 Dwarves mining MYTE, and later on you can convert it to other tokens or cold, hard cash.
There's more to do in this particular game as well. Like any good RPG or MMORPG, each pepper has a unique combination or skills like attack, defense, evade, hit points, and more. As an example of the possibilities, if you have a high attack score, other characters will be able to pay you in MYTE to “train” them, raising their score as well.
In addition, these NFTs have unique physical traits, some are common and some are very rare. This game in particular have toons that look more like anime-ish elves with weapons and a stem... I have to admit the artwork is really spicey! (see what I did there?) Other games are of course totally different.
Some people will simply collect these NFTs/characters as an investment, like playing cards or comics. Others will use them in the game, and still others will do both. Either way, they can be held, or sold for a profit!
Unlike the games of the past, when you’re ready to move on you don’t walk away and lose all the $ you have spent for characters, skins, weapons, potions, and other items. When you’re done, you’ll be able to sell your character and items... possibly for a profit... maybe a lot of profit... and move on.
These are not your father’s computer games!
As we move ahead in the genre, we are seeing AAA studios coming out with big-dollar productions, like Blankos, Mist, Illuvium, Ember Sword and others. Some of these games actually let you buy the land you build on!
Did you have your own house in Ultima Online, Star Wars Galaxies, or Archeage? What if you could have used It as a shop and been paid in dollars for your wares, rented it to another player, or sold it for cold hard cash at a huge profit down the road?
In many of today’s games, not only is it common, but extremely hard to come by, and quite expensive. Not only are people paying thousands of dollars for a plot in some of the games that have land, but they’re paying it many months before the game is even released.
They do it, because in many cases they know that they can easily 2X, 10X, or even 50X their investment a short piece down the road. Seriously? Seriously... and the early bird catches the worm!
Other games with lesser budgets are more graphic-based, but have super earnings potential as well, and are just as fun to play. These include Splinterlands, (a card game like Magic!) Crypto Blades, Axie Infinity and more.
Regardless of if the new blockchain game of your choice is a RPG, MOBA, a card game or racing game... the fact that you can put some coin into your pocket playing adds a whole new element. It’s heckafun making money playing a game!
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The early nerd catches the worm!
In many cases, if you can catch a game before it releases, the land, characters, weapons, and other items... in most cases all NFTs... can be grabbed at a tiny fraction of the future value.
Of course, always check out the game details and team first, and be confident it’s a good place to put your money. Not all games are made the same.
If you’re lucky enough to find out about and partake in an early sale, for example, like grabbing a character NFT or two in   “Pepper Attack”  before the late September launch date, you may be in for a real treat!
There are plenty of new titles coming down the pipe that look to be fun, have great communities, and offer earning opportunities. A web search will find services and websites that will keep you on your toes and alert you of upcoming blockchain game releases, marketplace opening, and more.
As we look forward, the future of gaming on the blockchain is really, really exciting! Not only are the games getting better and more fun, but they’re getting better at making the economics work more smoothly as well.
The games are not without challenges, as they need to be made to sustain themselves economically over the long haul. In addition, they need to have higher levels of security (thanks blockchain!) and of course, work without becoming “pay to win”. Thankfully, the new breed of developers have risen to the challenge!
The next time you look for a new game to add to your phone or desktop, or just want a change of pace, look to a game that pays to play! Your wallet might thank you.
Another perk, is your husband or wife will appreciate it as well! Instead of hearing “are you going to play that stupid game all night again?”, you may start to hear things like “I’ll put the kids to bed tonight sweetheart, so you can get online and play”.
One can only hope...
Author - Nick Cifonie
Nick is a lifelong gamer, who cut his teeth at the local Chicago arcade playing Tetris as a teen. Better known as Znick or Deacon Z, Nick became a Game Master in Ultima Online in 1997, ran a large multi-game guild for 15 years, and now spends his time in the “play to earn” arena. Professionally, Nick is a writer and 4-decade marketer working with the  Pepper Attack team, as well as others. Nick is also a Catholic Deacon.
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tonxstark ¡ 4 years ago
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Macho game, on the internet ??
This is actually the 145th original of Xianren JUMP 1 My childhood is a story lingering with toilet literature. You can find traces of my creation in every wall of the school toilet. The protagonist is normally the foreign language teacher I hate the most. He continually taught me some tough English, and I always suspected he tried too hard. When I grew up, I read Mr. Chuan's Twitter to confirm this. Isn't the English of the President of america the same? Top of the limit of the English world reaches this level. Needless to say, I realized later on that the value of learning English lies in finding him grammatical errors. In lots of years of literary creation, I did not encounter any difficulties. The only trouble is that I don't possess time and energy to play games. During the past, when I just knew more easily, I could still have a hardcore stand-alone for 3 hours prior to going to bed. Later, We double-opened Pinterest, and I could only take the time to purchase two pesticides and chicken, and I would occasionally sigh easily viewed my accounts with full pores and skin and inscriptions. Before I started to tinker with station B this past year, I had to cut all the game time. Except on weekends, I could only play idle mobile video games, and the reason is really boring-for a apparently high-producing sow, in fact, there is absolutely no one that can let me play with paper while smashing the liver. People, there is no delay in the game. Yes, I'm discussing swords and expeditions. 2 The sword and the expedition are burning, and the fire is really a little unusual. A new public beta mobile sport has been on the very best 3 of the IOS best-seller listing for just two consecutive months, eating poultry and pesticides makes the chrysanthemum tremble. I am afraid that if I'm not careful, I will give out an intoxicating fragrance. Lots of people were caught away guard by the fire of sword and expedition. Right now when Tencent and NetEase dominate the mobile game market, only the crazy cooking strength of the two-dimensional component to the document man's wife can barely support one or two explosions and struggle against it, or it is a re-enactment of the terminal game IP mobile game a decade ago. Stable gold absorption. Making money is so boring. The complete Chinese mobile online game market has been without interesting waves for too much time. Five or six years ago, the era when thousands of cellular game groups of thousands of heroes in troubled occasions were effective, all publishers had been looking for products and teams. Nobody would have believed that Lilith, who utilized to create her debut with the legendary dark equine of Dota, would usher in her 2nd spring after a few years of dormancy. Lots of people cannot understand the sword and the fire of expedition. The overall game screen looks unremarkable, revealing a staleness in the popular flat UI. Placing apart the idle gameplay, Sword and Expedition seems to be at best two or three generations behind the current trend of aged card game primary. The character development is a serious pit visible to the naked eye, revealing an aura of cheating and running, and the players who've been washed again and again by the domestic Krypton gold mobile game have always been developed to run away with their noses while watching VIP system. Knee-jerk reflex. But Sword and Expedition continues to be on fire. 3 Why did the sword and the expedition fire? Many people can tell the answer making use of their eyes closed: because the announcement is normally ready to spend money. The advertisement of Sword and Expedition has been spread since November, and following the public beta in January, it has spread over the sky, land, and air without dead ends. Many people see the spokesperson Luo Zhixiang more often than their very own mother. Binance Right down to Douyin Kuaishou, around top KOL, Bao Yuan is really a master performer, all APPs get turns to open the screen, and also the legendary account of GQ Labs is also a lover of Sword and Expedition. In the last second, I worked on Weibo, and in the next second, he repeatedly jumped across Kuaishou Douyin at Station B. You can also see his primary video clips and ghost music on the website where you find out about sow postpartum treatment. This kind of non-lifeless corner private sale has produced mobile game advertisements from the era of silly dicks once talked about by people to the era of coin throwing. It's not that I've in no way seen mobile sport ads brainwashing the screen, but it is the first time that I've gotten this battle. "Sword and Expedition" was suggested by the homepage of various channels It really is conservatively estimated that the marketing cost of Sword and Expedition inside the initial month is a lot more than 300 million yuan. It has caught up with the yearly turnover of many game companies. Banknote capability is definitely the core competitiveness. After the events at the beginning of the year, everyone's living conditions are specific. The entire online entertainment sector has experienced a spurt of growth, and video games are usually no exception. What the marketplace blowout brings is a mixture of seafood and dragons. Everyone wants to catch a wave. Then why just sword and expedition can perform it. The answer is easy. During the past, no enterprise dared to spend so much cash on advertising. You imagine that throwing money is just throwing coins, and the influencing causes of it are actually very complicated. The technical content of throwing money is quite high, and the difference between the actuary and the Kaizi is 10,000 in the market. Everyone inside the mobile sport industry opens their mouths. DAU ARPU ROI CPI, one by one, is better than anyone else. At first glance, it is a sport item, but behind this is a total data analysis system. Just how much a consumer will probably be worth, and how much money can be paid back are known. It's another issue if the amount of money goes out and not collected. If it were not for 100% confidence in the product, no company may have this type of large budget. The quantity will be more expensive as it sells. Sword and Expedition has already been continuously and intensively screened for just two months. It is really rich. Actually, the reverse also shows that Lilith really has confidence in her own products. Otherwise, no sum of money will make sense. 4 Delivery and product quality participate in the relationship among 0 and 1. Don't think about it. The merchandise can stand, that is, there is 1 ahead. And the placement is the 0 behind. If there is zero 1, how many 0s is a 0, without the real value. When there is zero 0, there is only 1 1, that would be very lonely. Swords and Expeditions isn't just the saturation announcement, the merchandise itself actually has a deep doorway, and the art style of cup painting is a big plus point. Before the national service went live, the overall game had been operating overseas for a year, also it had the highest income from domestic cellular games overseas. Community content and user portraits accumulated overseas also provide precise model guidelines for domestic publicity strategies. The accumulation of overseas operations in advance isn't only this content of the game version, but has actually fully verified the payment style of the complete game and the player's recognition of the gameplay. This is a base for Lilith's daring to saturate domestic investment decision. The gameplay appears to be outdated, but in fact the growth team, because the original team of Dota Legends, based on the six years of experience accumulated in this former national mobile game, it brings a very powerful detailed experience and a very strategic strategy. Solid, is one of the expert shot. After merging and putting the gameplay, a chemical reaction occurs even more. Now there certainly are a lot of people like me who prefer to play video games but don't have fun with games. There are a lot of tales on the Internet, that may satisfy these people's pursuit of entertainment and offer in-depth strategic expertise. , Became the G point that Sword and Expedition precisely hit. 5 Prior to the upgrade of popular cellular phone configurations and the popularization of 4G, probably the most profound feeling of every player from the age of barbaric growth of online flash games should be the immaturity of the entire market. There are, or even a few, excellent functions. With regards to absolute number, the domestic manufacturing does not also lag behind the top studios in European countries, America, Japan and South Korea. However in those yrs, many small companions who only found games in their eyes were puzzled, exactly why most of the excellent games are usually basically rare inside the domestic market, whether they are usually imported or first products, whatever the player's evaluation of good or poor, and also some game popularity God, the collective retention of paying gamers is helpless. Internal personnel can't control it, the censorship mechanism is not set up, the piracy of personal servers is certainly prevalent, and also the in-game studio has caused the game ecology to collapse. All kinds of incredible issues have existed. In short, the market is immature, the producers are immature, the gamers are immature, and any facet of immaturity or small twists and turns could make a magical work which may be sold for ten years to end because of the cask principle. During the avalanche, every snowflake is usually bravely breaking in to the world. It had been not until slowly that everything gradually matured, and the more cruel information came. It had been not that the mobile game was born with the golden key to the finish game. Many online game manufacturers that are too past due to transform or have no strength to consume the remaining market surplus are falling at a fork in their destiny, which is regarded as a crime of nonwar. Many people remain clamoring that the cellular terminal is really a challenge and counterattack to the PC terminal. The target fact is that the decline of the complete PC terminal shows an irreversible decline across the entire development curve. The player pioneers took an iron pot from the sky and hit it on the top of the Duanyou group. The type that can not be deducted. Looking deeper by means of the glass at the rear of games and technologies, this is even determined by the state of life of everyone throughout the age. The economic foundation determines the superstructure. The development of the Internet has more and more eliminated enough time and space barriers to information dissemination, and normally it has blurred the sense of boundaries between function and life. Day and night are no longer the "spiritual globe" and "material assurance" of the Chu River and Han realms, so it must be a faster pace of life, more fragmented period, and a minority of people in modern society who can control their own destiny, let alone work and rest. Time, in any case, the moon established every day and the rise of the very next day won't be suspended. So for almost all people who have simply no ability to change the guidelines, they do not have the right to state NO with their lifestyles, and at most try to modification their positions when they are knocked down, so as not to make themselves less painful. Unless you have period, then choose the placement course that doesn't take a lot of time. Get up and click, take a go through the pit, check out the results before going to bed, and think about how long the liver can last when time is definitely empty. There will be more difficult progress waiting. Your luck. And the symbolic meaning of the achievement after reaching the difficult degree is higher than the practical meaning of attribute worth or core experience. Easily create a flow of expertise. 6 Liver strength revolves, krypton revolves, while providing emotional satisfaction and entertainment worth for the majority of gamers, how to balance the game connection with deep celebration and white prostitution may be the most comprehensive quality check of the current F2P cell phone game. The really hard place is really difficult, and the soft place should make everyone feel soft and comfortable. This is what many new video game manufacturers must practice, and it is also the place where Lilith Games has continually done well. If the market may be the only criterion for quality inspection, then the sword and expedition that returns from overseas to export to domestic product sales can be reported to be the pacesetter of the complete market. Talking about last. The self-cultivation of a fantastic online game must have an art style that may impress most people initially. Whether it's pretty or punk technology fiction, the initial step is to make the eyeballs ready to read. Especially manufacturers that concentrate on the worldwide marketplace, in a way, need to spend more believed, his battlefield isn't just a nation and region. Cut the cash of domestic gamers to visit the outside world, or get the recognition and recharge of worldwide players before returning to the homeland. That is Lilith's different answer in comparison to many big producers. Which decision is more complex? Everyone provides their own answers. Then there is a group of gameplay construction, strategic depth, long-term operation, etc. from front to back to match the primary product points. The configuration can be broad, and nothing can be bad, nonetheless it doesn't have to be precise. Pursuing the best in everything often means nothing. In the end, the sport is actually a commodity. Since it is a commodity, it's important to pursue price performance and respect ROI. Passing ZZ is definitely correct, unless you are usually aiming at individuals who like to visit the road and shout slogans, like small pets, Islam, vegetarians, gays, dark feminists, that's really horrible. People and video games are also a process of choosing each other. It isn't always for the screen to be indifferent to the severe, nor is it necessarily the two extremes of prostitutes or giants. If online games must have a self-cultivation book, so should gamers. Actual punk players choose only the ones that are the most suitable for them. Individual preferences, economic conditions, and living conditions. To put it bluntly, every game that everyone chooses is tantamount to a confrontation with lifestyle. 7 The mutual choice between video game producers and players is essentially a number of cyclical games, continuously optimized commercial mutual battles. Keeping up with the smart enough manufacturers associated with the changing times, he actually needs to know very well what most gamers want in this particular era and exactly what probably the most cost-effective choices they can make. Then just give them something, don't actually spill too much, just right. I don't think there is anything bad with this particular. Many things ought to be broken aside and shattered. In reality, true villains are continually cuter than hypocrites. Similar to the emergence of tens of vast amounts of subsidies, it really pierced the underpants of the e-commerce industry that have been slightly raised. The rise of mobile games like Sword and Expedition is only the necessity for such a huge specific attribute on the market. In case you are rational good enough to obtain out of your viewpoint of the few games before you, check out the top-sharing games in the marketplace that take turns dominating the search positions, and then get yourself a deeper understanding of who is spending money on which heart requirements. You may even have got a glimpse The pulse of the days. When hard-primary stand-alone machines are released, behind them are a large number of players that are keen on video games and waiting to be fed. When all sorts of online games are popular, there are always a large numbers of those who have a solid demand for another kind of life and more than enough free time. When it comes to casual and idle games that can win this type of large market, it is very clear that behind the moments are the huge demands of the times. The overall game at the top of the marketplace is similar to flowing water, in fact it is individual beings after all. 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