#draconadaemon
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Daemon, Draconadaemon
“Demodragon” © Paizo Publishing, by Julie Dillon. Accessed at her gallery here
[Commissioned by @cupofsorrows, using the names generated by the Neural Network Fantasy Creatures. With as many dragons and daemons as are in Pathfinder, no wonder it decided to mash two of them together. So seeing that name, I was inspired by a previous mash-up. Demodragon originally appeared in the 1980s Dungeons and Dragons cartoon, presumably because they wanted to use Demogorgon, but referring to demons was verboten in that era of Satanic Panic. The first and only time official stats for Demodragon were printed was in a late issue of Dungeon Magazine, where the art above came from. My draconadaemon uses that article as a launching point, but I’ve made them smarter and stripped out some of the abilities directly based on stuff in the cartoon episode.]
Daemon, Draconadaemon CR 19 NE Outsider This two-headed, multicolored dragon has a goatish aspect, with curling horns and short beards beneath both its chins. Its long tail ends in a cluster of blades, and it has hooves tipping its four muscular legs. Instead of wings, six tentacles grow like a cape from its back and shoulders.
A draconadaemon is a metaphysical imprint of the power of dragons. They represent both the death of dragons and death by dragons. As such, draconadaemons are phenomenally powerful, among the strongest of the non-unique daemons. They enjoy hunting dragons for sport, killing them in the prime of life but before they can grow too strong.
In combat, a draconadaemon typically opens with both its breath weapons, one a line of scarlet fire, one a line of cyan cold. Any creatures that survive this dual onslaught are brought to heel by their natural weapons. Draconadaemons are skilled at using magical items, and often supplement their physical powers with spells that augment their defenses or mobility. They use their tentacles both to wield magic items and to steal the items of their enemies. Perhaps ironically, weapons and spells designed to slay true dragons are also effective against draconadaemons, and a wise draconadaemon will make countering such abilities its first priority in battle.
Most draconadaemons mimic their draconic models by lairing in remote reaches of Abaddon. As a reflection of draconic ideals, they are greedier than most daemons and covet treasure. Draconadaemons enjoy bossing lesser daemons around, but respect the power of the Horsemen. Although some serve one Horseman or their harbingers exclusively, most are free agents. Draconadaemons are skilled liars and actors, and some enjoy pretending to be a simple beast in order to keep their foes off guard.
A draconadaemon stands fifty feet high and is longer than 100 feet from noses to the tips of its tail.
Draconadaemon CR 19 XP 204,800 NE Colossal outsider (daemon, extraplanar, evil) Init +4; Senses arcane sight, blindsense 120 ft., darkvision 60 ft., Perception +29 Aura frightful presence (300 ft., Will DC 26, 5d6 rounds) Defense AC 37, touch 7, flat-footed 37 (-8 size, +5 deflection, +29 natural) hp 310 (20d10+200) Fort +18, Ref +14, Will +18; +8 vs. spells DR 15/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 30 Defensive Abilities slippery mind; Weakness dragon blooded Offense Speed 50 ft. Melee 2 bites +25 (2d8+13), tail slap +23 (1d12+19), 6 tentacles +23 (1d8+6) Space 30 ft.; Reach 30 ft. Special Attacks breath weapons (200 ft. line, 15d6 fire or 15d6 cold, Ref DC 30, 1d4 rounds), powerful blows (tail slap), shattering breath, swift items, trample (DC 33, 4d6+19) Spell-like Abilities CL 19th, concentration +26 Constant—arcane sight, protection from spells, shield of faith At will—fire shield, greater teleport (self plus 50 lbs. objects only) 3/day—air walk, greater dispel magic, heroism 1/day—meteor swarm (DC 25), summon (2 yagnodaemons, 70%, 9th level) Statistics Str 36, Dex 11, Con 31, Int 19, Wis 22, Cha 22 Base Atk +20; CMB +41 (+43 disarm, +45 sunder); CMD 56 (58 vs. disarm or sunder) Feats Combat Expertise, Greater Sunder, Improved Disarm, Improved Initiative, Improved Sunder, Lightning Reflexes, Magical Aptitude, Multiattack, Power Attack, Quick Draw Skills Appraise +27, Bluff +29, Intimidate +26. Knowledge (arcana) +27, Knowledge (planes) +27, Perception +29, Sense Motive +29, Spellcraft +31, Swim +33, Use Magic Device +33 Languages Abyssal, Draconic, Infernal, telepathy 100 ft. Ecology Environment any land or underground (Abaddon) Organization solitary Treasure double standard Special Abilities Breath Weapons (Su) A draconadaemon can use one breath weapon as a standard action and both as a full-round action. Its breath weapons each take 1d4 rounds to recharge separately. Dragon Blooded (Ex) A draconadaemon counts as both an evil outsider and a dragon for the purposes of spells and effects that depend on creature type. Shattering Breath (Su) A draconadaemon’s breath weapons ignore the hardness of objects and creatures. Slippery Mind (Ex) If a draconadaemon is affected by an enchantment spell or effect and fails its saving throw, it may attempt a second saving throw 1 round later at the same DC. It only gets one extra chance to succeed on this saving throw. Swift Items (Ex) A draconadaemon can use a spell completion or spell trigger item as a swift action. Tail Slap (Ex) A draconadaemon’s tail slap attack deals slashing and bludgeoning damage.
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